Showing 300 results where text is Regex "(?i)draw \d+ card" (took 66.046518ms)
Card Image: 3-Hump Lacooda

3-Hump Lacooda

Level 3 EARTH/Beast Effect Monster
500 ATK / 1500 DEF

If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, Tribute 2 of them to draw 3 cards.

Card Image: 7

7

Continuous Spell Card

When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points.

Card Image: A.I. Contact

A.I. Contact

Normal Spell Card

If "Ignister A.I.Land" is in your Field Zone: Reveal 1 "Ignister A.I.Land" in your hand; place it on the bottom of the Deck, and if you do, draw 3 cards. You can only activate 1 "A.I. Contact" per turn.

Card Image: A.I. Shadow

A.I. Shadow

Continuous Trap Card

Activate this card by targeting 1 "@Ignister" monster you control. That monster gains 800 ATK, also all monsters your opponent controls must attack that monster you control, if able. If this face-up card in its owner's Spell & Trap Zone has left the field because of an opponent's effect, and is now in the GY or banished: Draw 1 card. You can only use this effect of "A.I. Shadow" once per turn.

Card Image: Abyssrhine, the Atlantean Spirit

Abyssrhine, the Atlantean Spirit

Level 3 WATER/Aqua Effect Monster
1600 ATK / 1600 DEF

(This card is always treated as a "Mermail" card.)
You can Tribute this card from your hand and 1 "Atlantean" or "Mermail" monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. During your opponent's turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card. You can only use each effect of "Abyssrhine, the Atlantean Spirit" once per turn.

Card Image: Accumulated Fortune

Accumulated Fortune

Normal Trap Card

Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain.

Card Image: Adamancipator Crystal - Dragite

Adamancipator Crystal - Dragite

Level 4 WATER/Rock Effect Monster
0 ATK / 2200 DEF

If this card is Special Summoned by the effect of an "Adamancipator" card: You can draw 1 card. If this card is in your GY: You can target 1 WATER Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Dragite" once per turn.

Card Image: Advance Draw

Advance Draw

Normal Spell Card

Tribute 1 face-up Level 8 or higher monster you control; draw 2 cards.

Card Image: Advance Zone

Advance Zone

Continuous Spell Card

Once per turn, during the End Phase of any turn in which you Tribute Summoned a monster(s): You can apply these effects, in sequence, based on the number of monsters you Tributed for Tribute Summons this turn.
● 1 or more: Destroy 1 Set card your opponent controls.
● 2 or more: Draw 1 card.
● 3 or more: Add 1 monster from your Graveyard to your hand.

Card Image: Ahrima, the Wicked Warden

Ahrima, the Wicked Warden

Level 4 DARK/Fiend Effect Monster
1700 ATK / 0 DEF

You can discard this card; add 1 "Lair of Darkness" from your Deck to your hand. You can Tribute 1 DARK monster; draw 1 card, or, if you Tributed a DARK monster other than this card to activate this effect, you can add 1 DARK monster with 2000 or more DEF from your Deck to your hand, instead. You can only use this effect of "Ahrima, the Wicked Warden" once per turn.

Card Image: Airknight Parshath

Airknight Parshath

Level 5 LIGHT/Fairy Effect Monster
1900 ATK / 1400 DEF

If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.

Card Image: Albion the Shrouded Dragon

Albion the Shrouded Dragon

Level 8 DARK/Dragon Effect Monster
2500 ATK / 2000 DEF

This card's name becomes "Fallen of Albaz" while on the field or in the GY. If this card is in your hand or GY: You can send 1 "Fallen of Albaz" or 1 "Branded" Spell/Trap from your hand or Deck to the GY; apply the following effect based on where you sent it from.
● Hand: Special Summon this card.
● Deck: Place this card on the bottom of the Deck, then, if you placed this card from your hand, draw 1 card.
You can only use this effect of "Albion the Shrouded Dragon" once per turn.

Card Image: Alchemy Cycle

Alchemy Cycle

Normal Trap Card

The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card.

Card Image: Alien Grey

Alien Grey

Level 2 LIGHT/Reptile Flip Effect Monster
300 ATK / 800 DEF

FLIP: Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.

Card Image: Allure of Darkness

Allure of Darkness

Normal Spell Card

Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

Card Image: Ally of Justice Field Marshal

Ally of Justice Field Marshal

Level 9 DARK/Machine Synchro Monster
2900 ATK / 2600 DEF

1 Tuner + 2 or more non-Tuner monsters
This card cannot be Special Summoned except by Synchro Summon. When this card attacks a face-down Defense Position monster, destroys it by battle, and sends it to the Graveyard, draw 1 card.

Card Image: Ally of Justice Omni-Weapon

Ally of Justice Omni-Weapon

Level 5 DARK/Machine Effect Monster
2200 ATK / 800 DEF

When this card destroys a LIGHT monster by battle and sends it to the Graveyard, draw 1 card. If that card is a Level 4 or lower DARK monster, you can reveal that card to Special Summon it.

Card Image: Altergeist Peritrator

Altergeist Peritrator

Level 1 FIRE/Spellcaster Effect Monster
500 ATK / 300 DEF

This card can attack directly. You can only use each of the following effects of "Altergeist Peritrator" once per turn. When this card inflicts battle damage to your opponent: You can draw 1 card. If this card is sent from the field to the GY: You can send 1 "Altergeist" card from your hand, Deck, or face-up field to the GY, except "Altergeist Peritrator".

Card Image: Amaterasu

Amaterasu

Level 9 LIGHT/Fairy Spirit Monster
3000 ATK / 3000 DEF

Cannot be Normal or Special Summoned. During either player's turn, when your opponent activates a card or effect that targets this face-down monster: You can change this card to face-up Defense Position; draw 1 card. If this card is flipped face-up: Banish all other cards on the field. Once per turn, during the End Phase, if this card was flipped face-up this turn: Return it to the hand.

Card Image: Amaze Attraction Wonder Wheel

Amaze Attraction Wonder Wheel

Normal Trap Card

Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;
● You: During the Main Phase: Place 1 card from your hand on the bottom of the Deck, then draw 1 card.
● Your opponent: Switch the equipped monster's current ATK and DEF until the end of this turn.
You can only use this effect of "Amaze Attraction Wonder Wheel" once per turn.

Card Image: Amorphous Persona

Amorphous Persona

Field Spell Card

All "Amorphage" monsters on the field gain 300 ATK and DEF. Up to twice per turn, if an "Amorphage" monster(s) you control is Tributed, draw 1 card. You can banish this card from your Graveyard; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand.

Card Image: Anchamoufrite

Anchamoufrite

Level 5 LIGHT/Spellcaster Pendulum Effect Monster
1800 ATK / 0 DEF

[ Pendulum Effect ]
If you have no cards in your Extra Deck except "Anchamoufrite": You can destroy this card, then draw 1 card. You can only use this effect of "Anchamoufrite" once per turn.


[ Monster Effect ]


Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck except "Anchamoufrite". You can only Special Summon "Anchamoufrite" once per turn this way. If this face-up card in the Monster Zone leaves the field, banish it.

Card Image: Ancient City - Rainbow Ruins

Ancient City - Rainbow Ruins

Field Spell Card

You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve these effects. ● 1+: This card cannot be destroyed by card effects. ● 2+: Once per turn (including the opponent's) you can halve the Battle Damage you take. ● 3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation, and if you do, destroy it. ● 4+: Once per turn, during your Main Phase: You can draw 1 card. ● 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.

Card Image: Ancient Gear Advance

Ancient Gear Advance

Continuous Spell Card

When this card is activated: Add 1 "Ancient Gear" Spell/Trap from your Deck to your hand, except "Ancient Gear Advance". Once per turn: You can Tribute 1 monster; draw 1 card and apply this effect for the rest of this turn (even if this card leaves the field).
● You can Normal Summon "Ancient Gear Golem", or Level 5 or higher monsters that mention it, without Tributing.
You cannot Set cards the turn you activate this card. You can only activate 1 "Ancient Gear Advance" per turn.

Card Image: Ancient Leaf

Ancient Leaf

Normal Spell Card

If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards.

Card Image: Ancient Pixie Dragon

Ancient Pixie Dragon

Level 7 DARK/Dragon Synchro Monster
2100 ATK / 3000 DEF

1 Tuner + 1 or more non-Tuner monsters
After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect.

Card Image: Ancient Warriors - Savage Don Ying

Ancient Warriors - Savage Don Ying

Level 6 DARK/Beast-Warrior Effect Monster
2200 ATK / 1800 DEF

While you control a Level 7 or higher "Ancient Warriors" monster, your opponent must pay 400 LP to activate a card or effect. You can only use each of the following effects of "Ancient Warriors - Savage Don Ying" once per turn. If this card is Normal or Special Summoned: You can add 1 Level 7 or higher "Ancient Warriors" monster or 1 "Ancient Warriors" Continuous Spell/Trap from your Deck to your hand. If a monster is sent to your opponent's GY (except during the Damage Step): You can target 1 card in your opponent's GY; banish it, and if you do, draw 1 card.

Card Image: Ancient Warriors - Virtuous Liu Xuan

Ancient Warriors - Virtuous Liu Xuan

Level 4 WIND/Beast-Warrior Effect Monster
1400 ATK / 1200 DEF

While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Virtuous Liu Xuan" once per turn.
● If your opponent controls more monsters than you do: You can send 1 card from your hand or field to the GY; Special Summon 1 "Ancient Warriors" monster from your Deck, except "Ancient Warriors - Virtuous Liu Xuan". ● When an attack is declared involving another "Ancient Warriors" monster you control: You can draw 1 card.

Card Image: Antialian

Antialian

Level 4 EARTH/Cyberse Effect Monster
1900 ATK / 600 DEF

Once per turn, if this card battled a monster this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 Cyberse monster. If this face-up card you control leaves the field because of an opponent's card effect: Draw 1 card.

Card Image: Appliancer Celtopus

Appliancer Celtopus

Link 2 DARK/Machine Link Monster
0 ATK

2 "Appliancer" monsters
This linked card cannot be targeted by your opponent's card effects, or their monsters' attacks. During damage calculation, if an "Appliancer" Link Monster you control co-linked to this card battles an opponent's monster: Your battling monster gains ATK equal to the number of monsters co-linked to this card x 1000, during that damage calculation only. Once per turn, if an "Appliancer" Link Monster(s) you control that is not co-linked to this card is destroyed by battle or card effect: You can draw 1 card.

Card Image: Appropriate

Appropriate

Continuous Trap Card

Activate only when your opponent draws a card(s) outside of either Draw Phase. After that, each time your opponent draws a card(s) outside of either Draw Phase, immediately draw 2 cards.

Card Image: Arcane Barrier

Arcane Barrier

Continuous Spell Card

Each time a face-up Spellcaster monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster monster you control to the GY; draw 1 card for each Spell Counter that was on this card.

Card Image: Ariane the Labrynth Servant

Ariane the Labrynth Servant

Level 4 DARK/Fiend Effect Monster
1800 ATK / 1100 DEF

You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect.
● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap.
You can only use each effect of "Ariane the Labrynth Servant" once per turn.

Card Image: Arianna the Labrynth Servant

Arianna the Labrynth Servant

Level 4 DARK/Fiend Effect Monster
1600 ATK / 2100 DEF

If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect.
● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap.
You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.

Card Image: Armed Dragon Thunder LV3

Armed Dragon Thunder LV3

Level 3 WIND/Dragon Effect Monster
1200 ATK / 900 DEF

This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card.

Card Image: Armor Ninjitsu Art of Alchemy

Armor Ninjitsu Art of Alchemy

Normal Spell Card

If you control a "Ninjitsu Art" card: Destroy as many other "Ninjitsu Art" cards you control as possible, then draw 2 cards.

Card Image: Aromage Jasmine

Aromage Jasmine

Level 2 LIGHT/Plant Effect Monster
100 ATK / 1900 DEF

During your Main Phase, while your LP are higher than your opponent's, you can Normal Summon 1 Plant monster in addition to your Normal Summon/Set, except "Aromage Jasmine". (You can only gain this effect once per turn.) Once per turn, if you gain LP: Draw 1 card.

Card Image: Arrive in Light

Arrive in Light

Continuous Spell Card

When this card is activated: Place 1 Level 1 Dragon monster from your hand or Deck on top of the Deck. Neither player can return "Stardust Dragon", or a Synchro Monster that lists "Stardust Dragon" in its text, from the field to the Extra Deck. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can apply 1 of these effects, but you cannot apply that same effect of "Arrive in Light" again this turn.
● Draw 1 card.
● Special Summon 1 Tuner from your hand.

Card Image: Artifact Caduceus

Artifact Caduceus

Level 5 LIGHT/Fairy Effect Monster
1600 ATK / 2400 DEF

You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn, each time an "Artifact" monster(s) is Special Summoned: Draw 1 card. You must control this face-up card to activate and to resolve this effect. You can only control 1 "Artifact Caduceus".

Card Image: Artifacts Unleashed

Artifacts Unleashed

Quick-Play Spell Card

Target 2 "Artifact" monsters you control; immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only, also for the rest of this turn after this card resolves, monsters you control cannot attack, except "Artifact" monsters. If this card in its owner's possession is destroyed by an opponent's card: You can reveal 1 Level 5 LIGHT monster from your hand; draw 1 card.

Card Image: Assault Teleport

Assault Teleport

Normal Spell Card

Return 1 "/Assault Mode" monster from your hand to the Deck. Draw 2 cards.

Card Image: Asymmetaphys

Asymmetaphys

Continuous Spell Card

Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, draw 1 card. Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is.
● Your turn: All monsters on the field lose 500 ATK/DEF, except "Metaphys" monsters.
● Opponent's turn: Change the battle positions of all monsters on the field, except "Metaphys" monsters.

Card Image: At One With the Sword

At One With the Sword

Normal Trap Card

Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. It gains 800 ATK. If it destroys your opponent's monster by battle, draw 1 card.

Card Image: Avatar of The Pot

Avatar of The Pot

Level 3 EARTH/Rock Effect Monster
1200 ATK / 1300 DEF

By sending 1 "Pot of Greed" from your hand to the Graveyard, draw 3 cards from your Deck.

Card Image: Awakening of the Possessed

Awakening of the Possessed

Continuous Spell Card

Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.

Card Image: Backup Squad

Backup Squad

Continuous Spell Card

Each time you take 1000 or more damage by your opponent's card effect or their monster's attack: Draw 1 card for every 1000 damage you took.

Card Image: Baobaboon

Baobaboon

Level 3 DARK/Plant Effect Monster
1200 ATK / 1000 DEF

If this card is Normal or Special Summoned: You can draw 1 card, then place 1 card from your hand on either the top or bottom of your Deck. If this card is destroyed by battle or card effect: You can Special Summon any number of "Baobaboon" from your Deck.

Card Image: Baromet the Sacred Sheep Shrub

Baromet the Sacred Sheep Shrub

Rank 4 EARTH/Plant XYZ Monster
1900 ATK / 2000 DEF

2+ Level 4 monsters
You can detach 1 material from this card, then target 1 Normal Trap in your GY; place it on the bottom of the Deck, then draw 1 card. If a Normal Trap Card is activated (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, and if you do, Special Summon 1 Level 4 monster from your hand. You can only use each effect of "Baromet the Sacred Sheep Shrub" once per turn.

Card Image: Batteryman Micro-Cell

Batteryman Micro-Cell

Level 1 LIGHT/Thunder Flip Effect Monster
100 ATK / 100 DEF

FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.

Card Image: Bee List Soldier

Bee List Soldier

Level 1 WIND/Insect Effect Monster
500 ATK / 400 DEF

You can Tribute this card and 1 face-up Insect monster, except "Bee List Soldier"; draw 2 cards.

Card Image: Black and White Wave

Black and White Wave

Quick-Play Spell Card

If there is a face-up Xyz Monster on the field with a Synchro Monster as Xyz Material: Target 1 card on the field; banish that target, and if you do, draw 1 card.

Card Image: Blackbeard, the Plunder Patroll Captain

Blackbeard, the Plunder Patroll Captain

Link 2 WATER/Fiend Link Monster
1600 ATK

2 monsters including a "Plunder Patroll" monster
(Quick Effect): You can target 1 Effect Monster you control; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip that target to it, then draw 1 card. You can only use this effect of "Blackbeard, the Plunder Patroll Captain" once per turn.

Card Image: Blackboost

Blackboost

Normal Trap Card

Banish 2 face-up "Blackwing" Tuner monsters you control; draw 2 cards.

Card Image: Blackwing - Boobytrap

Blackwing - Boobytrap

Normal Trap Card

When this Set card is destroyed by your opponent's card effect while you control a face-up "Blackwing" monster, inflict 1000 damage to your opponent and draw 1 card.

Card Image: Blaze Accelerator Reload

Blaze Accelerator Reload

Continuous Trap Card

This card's name becomes "Tri-Blaze Accelerator" while in the Spell & Trap Zone. During either player's Main Phase: You can send 1 "Volcanic" card from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Blaze Accelerator Reload" once per turn. During either player's Main Phase: You can banish this card from your Graveyard; send 1 "Volcanic" card from your Deck to the Graveyard.

Card Image: Blizzed, Defender of the Ice Barrier

Blizzed, Defender of the Ice Barrier

Level 1 WATER/Aqua Effect Monster
300 ATK / 500 DEF

When this card is destroyed by battle and sent to the Graveyard, draw 1 card.

Card Image: Bluebeard, the Plunder Patroll Shipwright

Bluebeard, the Plunder Patroll Shipwright

Level 4 WATER/Fiend Effect Monster
500 ATK / 1000 DEF

If you control a "Plunder Patroll" monster, except "Bluebeard, the Plunder Patroll Shipwright": You can Special Summon this card from your hand. If this card is sent from the hand or Monster Zone to the GY: You can discard 1 card; draw 1 card. You can only use each effect of "Bluebeard, the Plunder Patroll Shipwright" once per turn.

Card Image: Boon of the Meklord Emperor

Boon of the Meklord Emperor

Normal Spell Card

If the only face-up monsters on the field are 2 "Meklord" monsters: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.

Card Image: Borrel Regenerator

Borrel Regenerator

Equip Spell Card

Activate this card by targeting 1 "Rokket" monster in your GY; Special Summon it and equip it with this card, but banish it when this card leaves the field. If this card is sent to the GY because the equipped monster is destroyed: You can draw 1 card. You can only use each effect of "Borrel Regenerator" once per turn.

Card Image: Bountiful Artemis

Bountiful Artemis

Level 4 LIGHT/Fairy Effect Monster
1600 ATK / 1700 DEF

Each time a Counter Trap Card is activated, immediately after it resolves, draw 1 card.

Card Image: Branded Regained

Branded Regained

Continuous Spell Card

If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.

Card Image: Break! Draw!

Break! Draw!

Equip Spell Card

Equip only to a Machine monster. If the equipped monster destroys an opponent's monster by battle and sends it to the GY: Draw 1 card. Destroy this card during your 3rd End Phase after activation.

Card Image: Breaking of the World

Breaking of the World

Field Spell Card

Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. The Level of the shown Ritual Monster becomes the targeted monster's Level, until the end of this turn (even if this card leaves the field). Once per turn, if "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" is Ritual Summoned to your field (except during the Damage Step): You can activate 1 of these effects;
● Draw 1 card.
● Destroy 1 card on the field.

Card Image: Bright Future

Bright Future

Normal Trap Card

Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card.

Card Image: Brotherhood of the Fire Fist - Snake

Brotherhood of the Fire Fist - Snake

Level 4 FIRE/Beast-Warrior Effect Monster
1800 ATK / 600 DEF

Once per turn, if a "Fire Formation" Spell/Trap Card(s) is sent to your Graveyard (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn, if you control no other monsters: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; draw 1 card.

Card Image: Broww, Huntsman of Dark World

Broww, Huntsman of Dark World

Level 3 DARK/Fiend Effect Monster
1400 ATK / 800 DEF

If this card is discarded to the Graveyard by a card effect: Draw 1 card, plus another card if this card was discarded from your hand to your Graveyard by an opponent's card effect.

Card Image: Bujin Arasuda

Bujin Arasuda

Level 4 LIGHT/Beast-Warrior Effect Monster
1600 ATK / 1900 DEF

If a "Bujin" monster in your Graveyard or face-up on your side of the field is banished (except during the Damage Step): You can Special Summon this card from your hand in face-up Defense Position. Once per turn, during the End Phase, if a "Bujin" card was added from your Deck to your hand this turn, except by drawing it, while you controlled this face-up card: You can draw 1 card, then discard 1 card. You can only control 1 "Bujin Arasuda".

Card Image: Bujintei Tsukuyomi

Bujintei Tsukuyomi

Rank 4 LIGHT/Beast-Warrior XYZ Monster
1800 ATK / 2300 DEF

2 Level 4 LIGHT monsters
Once per turn: You can detach 1 material from this card; send your entire hand to the GY (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior "Bujin" monsters in your GY, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi".

Card Image: Caam, Serenity of Gusto

Caam, Serenity of Gusto

Level 4 WIND/Psychic Effect Monster
1700 ATK / 1100 DEF

Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into the Main Deck; draw 1 card.

Card Image: Capshell

Capshell

Level 2 DARK/Fiend Effect Monster
0 ATK / 0 DEF

You can only use 1 of the following effects of "Capshell" per turn, and only once that turn.
● If this card is Tributed: You can draw 1 card.
● If this card is used as material for a Fusion, Synchro, or Link Summon: You can draw 1 card.
● If this card is detached from an Xyz Monster to activate that monster's effect: You can draw 1 card.

Card Image: Card of Sacrifice

Card of Sacrifice

Normal Trap Card

Draw 2 cards, if the combined ATK of all your face-up Attack Position monsters (minimum 2) is less than the ATK of your opponent's face-up monster with the lowest ATK. You cannot Summon or change Battle Position the turn you activate this card.

Card Image: Card of Safe Return

Card of Safe Return

Continuous Spell Card

When a monster is Special Summoned from your Graveyard, you can draw 1 card.

Card Image: Card Trader

Card Trader

Continuous Spell Card

Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.

Card Image: Card Trooper

Card Trooper

Level 3 EARTH/Machine Effect Monster
400 ATK / 400 DEF

Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.

Card Image: Cardcar D

Cardcar D

Level 2 EARTH/Machine Effect Monster
800 ATK / 400 DEF

Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase. You cannot Special Summon during the turn you activate this effect.

Card Image: Cards for Black Feathers

Cards for Black Feathers

Normal Spell Card

Banish 1 "Blackwing" monster from your hand; draw 2 cards. You cannot Special Summon during the turn you activate this card. You can only activate 1 "Cards for Black Feathers" per turn.

Card Image: Cards from the Sky

Cards from the Sky

Normal Spell Card

Banish 1 LIGHT Fairy monster in your hand, and if you do, draw 2 cards. You cannot Special Summon or conduct your Battle Phase the turn you activate this card.

Card Image: Cards of Consonance

Cards of Consonance

Normal Spell Card

Discard 1 Dragon Tuner with 1000 or less ATK; draw 2 cards.

Card Image: Cards of the Red Stone

Cards of the Red Stone

Normal Spell Card

Send 1 Level 7 "Red-Eyes" monster from your hand to the Graveyard; draw 2 cards, then you can send 1 Level 7 "Red-Eyes" monster from your Deck to the Graveyard. You can only activate 1 "Cards of the Red Stone" per turn.

Card Image: Celestial Observatory

Celestial Observatory

Normal Spell Card

Place 1 Level 6 monster from your hand or face-up field on the bottom of the Deck; draw 2 cards. You can only activate 1 "Celestial Observatory" per turn.

Card Image: Centur-Ion Atrii

Centur-Ion Atrii

Level 4 DARK/Dragon Tuner Monster
1800 ATK / 1400 DEF

If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Centur-Ion Atrii" once per turn. If this card is Normal or Special Summoned, and you have both an "Emblema" card and a "Centur-Ion" card in your GY: You can draw 1 card, also you cannot Special Summon "Centur-Ion Atrii" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.

Card Image: Centur-Ion Legatia

Centur-Ion Legatia

Level 12 LIGHT/Machine Synchro Monster
3500 ATK / 2000 DEF

1 Tuner + 1+ non-Tuner monsters
Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.

Card Image: Chaos Greed

Chaos Greed

Normal Spell Card

You can only activate this card if 4 or more of your cards are currently removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.

Card Image: Chaos Space

Chaos Space

Normal Spell Card

Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.

Card Image: Chicken Game

Chicken Game

Field Spell Card

The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects;
● Draw 1 card.
● Destroy this card.
● Your opponent gains 1000 LP.
Neither player can activate cards or effects in response to this effect's activation.

Card Image: Chocolate Magician Girl

Chocolate Magician Girl

Level 4 WATER/Spellcaster Effect Monster
1600 ATK / 1000 DEF

Once per turn: You can discard 1 Spellcaster-Type monster; draw 1 card. Once per turn, if this card is targeted for an attack: You can target 1 Spellcaster-Type monster in your Graveyard, except "Chocolate Magician Girl"; Special Summon it, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK.

Card Image: Clear Effector

Clear Effector

Level 2 LIGHT/Spellcaster Effect Monster
0 ATK / 900 DEF

If this card is sent to the Graveyard as a Synchro Material: Draw 1 card. A Synchro Monster that used this card as a Synchro Material cannot be destroyed by card effects.

Card Image: Clear Kuriboh

Clear Kuriboh

Level 1 LIGHT/Fairy Effect Monster
300 ATK / 200 DEF

When your opponent activates a monster effect that would inflict damage (Quick Effect): You can discard this card; negate the activation. When an opponent's monster declares a direct attack: You can banish this card from your GY; draw 1 card, and if it is a monster, you can Special Summon it, then change the attack target to it. You can only use this effect of "Clear Kuriboh" once per turn.

Card Image: Coach Goblin

Coach Goblin

Level 4 EARTH/Fiend Effect Monster
1200 ATK / 1500 DEF

While this card is face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn.

Card Image: Coach King Giantrainer

Coach King Giantrainer

Rank 8 FIRE/Warrior XYZ Monster
2800 ATK / 2000 DEF

3 Level 8 monsters
You can detach 1 Xyz Material from this card; draw 1 card and show it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Coach King Giantrainer" up to thrice per turn.

Card Image: Cocoon of Ultra Evolution

Cocoon of Ultra Evolution

Quick-Play Spell Card

Tribute 1 Insect monster from either field equipped with an Equip Card, and if you do, Special Summon 1 Insect monster from your Deck, ignoring its Summoning conditions. During your Main Phase: You can banish this card from your GY, then target 1 Insect monster in your GY; shuffle it into the Deck, then draw 1 card. You can only use this effect of "Cocoon of Ultra Evolution" once per turn.

Card Image: Cocoon of Ultra Evolution (Skill Card)

Cocoon of Ultra Evolution (Skill Card)

Weevil Skill Card

Activate the following Skill(s) during your Main Phase.
● You can Tribute 1 Insect monster from either field equipped with an Equip Card, and if you do, Special Summon 1 Insect monster from your Deck, ignoring its Summoning conditions, also flip this card over.
● You can shuffle 1 Insect monster from your GY into the Deck, then draw 1 card, also flip this card over.
Each of these Skills can only be used once per Duel.

Card Image: Common Charity

Common Charity

Normal Trap Card

Draw 2 cards, then banish 1 Normal Monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

Card Image: Constellar Star Chart

Constellar Star Chart

Continuous Spell Card

Once per turn, when a "Constellar" Xyz Monster(s) is Special Summoned to your side of the field (except during the Damage Step): You can draw 1 card.

Card Image: Convert Contact

Convert Contact

Normal Spell Card

If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to the GY, then draw 2 cards.

Card Image: Coral Dragon

Coral Dragon

Level 6 WATER/Dragon Synchro Tuner Monster
2400 ATK / 500 DEF

1 Tuner + 1+ non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

Card Image: Core Compression

Core Compression

Normal Spell Card

Reveal 1 "Iron Core of Koa'ki Meiru" in your hand and discard 1 "Koa'ki Meiru" monster to activate this card. Draw 2 cards.

Card Image: Cosmos Channelling

Cosmos Channelling

Continuous Spell Card

You can send 1 monster you control that is owned by your opponent to the GY; Special Summon 1 Machine monster from your hand or GY. When your opponent draws for their normal draw in their Draw Phase while you control "Jinzo": You can declare 1 card type (Monster, Spell, or Trap); your opponent reveals the card they drew, and if it is the declared card type, send this card to the GY, and if you do, draw 1 card. You can only use each effect of "Cosmos Channelling" once per turn.

Card Image: Counter Gate

Counter Gate

Normal Trap Card

When an opponent's monster declares a direct attack: Negate the attack, and if you do, draw 1 card, then if it is a monster, immediately after this effect resolves, you can Normal Summon it in face-up Attack Position.

Card Image: Couple of Aces

Couple of Aces

Level 2 EARTH/Fairy Effect Monster
100 ATK / 100 DEF

If this card is in your hand: You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, Special Summon this card to your opponent's field. You can only use this effect of "Couple of Aces" once per turn. If this card is Special Summoned by its effect: Draw 2 cards.

Card Image: Cross Keeper

Cross Keeper

Level 2 DARK/Warrior Effect Monster
400 ATK / 400 DEF

You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.

Card Image: Cross-Sheep

Cross-Sheep

Link 2 EARTH/Beast Link Monster
700 ATK

2 monsters with different names
If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to.
● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK.
You can only use this effect of "Cross-Sheep" once per turn.

Card Image: Cubic Dharma

Cubic Dharma

Continuous Spell Card

You take no battle damage from attacks involving your "Cubic" monsters. You can only use each of the following effects of "Cubic Dharma" once per turn, during your Main Phase:
● You can send 1 "Cubic" card from your hand to the GY, and if you do, draw 1 card.
● You can banish this card from your GY, then target 1 "Cubic" monster in your GY; add it to your hand.

Card Image: Cup of Ace

Cup of Ace

Normal Spell Card

Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.

Card Image: CXyz Coach Lord Ultimatrainer

CXyz Coach Lord Ultimatrainer

Rank 9 FIRE/Warrior XYZ Monster
3800 ATK / 2300 DEF

4 Level 9 monsters
This card cannot be targeted by card effects. If this card has an Xyz Monster as an Xyz Material, it gains this effect.
● Once per turn: You can detach 1 Xyz Material from this card; draw 1 card and reveal it, then if it was a monster, inflict 800 damage to your opponent.

Card Image: CXyz Dark Fairy Cheer Girl

CXyz Dark Fairy Cheer Girl

Rank 5 DARK/Fairy XYZ Monster
2500 ATK / 1900 DEF

3 Level 5 monsters
When this card is sent from the field to the Graveyard: Draw 1 card. If this card has "Fairy Cheer Girl" as an Xyz Material, it gains this effect.
● When this card destroys an opponent's monster by battle and remains on the field: You can detach 1 Xyz Material from this card; inflict 400 damage to your opponent for each card in your hand.

Card Image: Cyber Ouroboros

Cyber Ouroboros

Level 2 DARK/Machine Effect Monster
100 ATK / 600 DEF

When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card.

Card Image: Cyber Phoenix

Cyber Phoenix

Level 4 FIRE/Machine Effect Monster
1200 ATK / 1600 DEF

While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.

Card Image: Cyber Valley

Cyber Valley

Level 1 LIGHT/Machine Effect Monster
0 ATK / 0 DEF

You can use 1 of these effects.
● When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase.
● You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.
● You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.

Card Image: Cyberdark Cannon

Cyberdark Cannon

Level 3 DARK/Dragon Effect Monster
1600 ATK / 800 DEF

If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn.
● You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand.
● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.

Card Image: Cyberse Integrator

Cyberse Integrator

Level 3 LIGHT/Cyberse Synchro Monster
1000 ATK / 1000 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.

Card Image: Cynet Regression

Cynet Regression

Normal Trap Card

If you Special Summon a Link Monster(s): Target 1 card on the field; destroy it, then draw 1 card. You can only activate 1 "Cynet Regression" per turn.

Card Image: D/D Gryphon

D/D Gryphon

Level 4 DARK/Fiend Pendulum Effect Monster
1200 ATK / 1200 DEF

[ Pendulum Effect ]
You can target 1 Fiend monster you control; it gains 500 ATK (until the end of this turn) for each "Dark Contract" Spell/Trap with different names currently on your field or in your GY, then destroy this card. You can only use this effect of "D/D Gryphon" once per turn.


[ Monster Effect ]


If you control a "D/D" monster: You can Special Summon this card from your hand in Defense Position. If this card is Pendulum Summoned: You can discard 1 "D/D" or "Dark Contract" card; draw 1 card. If this card is Special Summoned from the GY: You can add 1 "D/D" card from your Deck to your hand, except "D/D Gryphon". You can only use each effect of "D/D Gryphon" once per turn.

Card Image: D/D Pandora

D/D Pandora

Level 5 DARK/Fiend Effect Monster
1700 ATK / 2100 DEF

When this card is destroyed by battle and sent to the Graveyard, or when this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard, and you control no cards: You can draw 2 cards.

Card Image: D/D/D Stone King Darius

D/D/D Stone King Darius

Rank 3 EARTH/Fiend XYZ Monster
1900 ATK / 1000 DEF

2 Level 3 Fiend-Type monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" card you control; destroy it, and if you do, draw 1 card. If this card battles an opponent's monster, during damage calculation: You can detach 1 Xyz Material from this card; make this card unable to be destroyed by that battle, destroy the opponent's monster that battled it after damage calculation, and if you do, inflict 500 damage to your opponent.

Card Image: Daigusto Emeral

Daigusto Emeral

Rank 4 WIND/Rock XYZ Monster
1800 ATK / 800 DEF

2 Level 4 monsters
Once per turn: You can detach 1 material from this card, then activate 1 of these effects.
● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card.
● Target 1 non-Effect Monster in your GY; Special Summon that target.

Card Image: Danger! Bigfoot!

Danger! Bigfoot!

Level 8 DARK/Beast Effect Monster
3000 ATK / 0 DEF

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.

Card Image: Danger! Chupacabra!

Danger! Chupacabra!

Level 4 DARK/Fiend Effect Monster
1500 ATK / 400 DEF

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Chupacabra!", Special Summon 1 "Danger! Chupacabra!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn.

Card Image: Danger! Dogman!

Danger! Dogman!

Level 7 DARK/Beast-Warrior Effect Monster
2400 ATK / 1000 DEF

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Dogman!", Special Summon 1 "Danger! Dogman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have all face-up monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use this effect of "Danger! Dogman!" once per turn.

Card Image: Danger! Mothman!

Danger! Mothman!

Level 4 DARK/Insect Effect Monster
1800 ATK / 400 DEF

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.

Card Image: Danger! Nessie!

Danger! Nessie!

Level 7 DARK/Aqua Effect Monster
1600 ATK / 2800 DEF

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.

Card Image: Danger! Ogopogo!

Danger! Ogopogo!

Level 8 DARK/Sea Serpent Effect Monster
1200 ATK / 3000 DEF

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Ogopogo!", Special Summon 1 "Danger! Ogopogo!" from your hand, and if you do, draw 1 card. If this card is discarded: You can send 1 "Danger!" card from your Deck to the GY, except "Danger! Ogopogo!". You can only use this effect of "Danger! Ogopogo!" once per turn.

Card Image: Danger! Response Team

Danger! Response Team

Normal Spell Card

Target 1 "Danger!" monster you control and 1 monster on the field; return them to the hand. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Danger! Response Team" once per turn.

Card Image: Danger! Thunderbird!

Danger! Thunderbird!

Level 8 DARK/Winged Beast Effect Monster
2800 ATK / 2400 DEF

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Thunderbird!", Special Summon 1 "Danger! Thunderbird!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use this effect of "Danger! Thunderbird!" once per turn.

Card Image: Danger! Zone

Danger! Zone

Normal Trap Card

Draw 3 cards, then discard 2 cards including at least 1 "Danger!" card, or, if you have no "Danger!" cards in your hand, show your entire hand and shuffle it into the Deck. You can only activate 1 "Danger! Zone" per turn.

Card Image: Danger!? Jackalope?

Danger!? Jackalope?

Level 3 DARK/Beast Effect Monster
500 ATK / 2000 DEF

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.

Card Image: Danger!? Tsuchinoko?

Danger!? Tsuchinoko?

Level 3 DARK/Reptile Effect Monster
1300 ATK / 0 DEF

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.

Card Image: Dangerous Machine Type-6

Dangerous Machine Type-6

Continuous Spell Card

During each of your Standby Phases: Roll a six-sided die and apply the result.
● 1: Discard 1 card.
● 2: Your opponent discards 1 card.
● 3: Draw 1 card.
● 4: Your opponent draws 1 card.
● 5: Destroy 1 monster your opponent controls.
● 6: Destroy this card.

Card Image: Dante, Pilgrim of the Burning Abyss

Dante, Pilgrim of the Burning Abyss

Level 9 LIGHT/Fairy Fusion Monster
2800 ATK / 2500 DEF

3 "Burning Abyss" monsters with different names
Must be Fusion Summoned and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. Once per turn, during either player's turn: You can send 1 "Burning Abyss" card from your hand to the Graveyard; draw 1 card. If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can send 1 random card from your opponent's hand to the Graveyard.

Card Image: Dark Contract with the Entities

Dark Contract with the Entities

Continuous Spell Card

When a "D/D/D" monster of the below card type is Special Summoned from the Extra Deck to your field: You can activate the appropriate effect once per turn;
● Fusion: Gain 1000 LP.
● Synchro: Your opponent cannot target that Special Summoned monster with card effects.
● Xyz: Banish 1 card from the field or the Graveyard.
● Pendulum: Draw 1 card, then discard 1 card.
Once per turn, during your Standby Phase: Take 2000 damage.

Card Image: Dark Eye Nightmare

Dark Eye Nightmare

Level 4 DARK/Fiend Effect Monster
1700 ATK / 1700 DEF

Once per turn, if this card would be destroyed by battle, you can banish 1 Trap from your GY instead. You can banish up to 3 Traps from your GY; apply this effect, based on the number banished.
● 1: Draw 1 card, then place 1 card from your hand on top of the Deck.
● 2: Draw 1 card.
● 3: Draw 2 cards, then discard 1 card.
You can only use this effect of "Dark Eye Nightmare" once per turn.

Card Image: Dark Factory of More Production

Dark Factory of More Production

Continuous Trap Card

You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of "Dark Factory of More Production" once per turn.

Card Image: Dark Mimic LV1

Dark Mimic LV1

Level 1 DARK/Fiend Flip Effect Monster
100 ATK / 1000 DEF

FLIP: Draw 1 card.
Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.

Card Image: Dark Mimic LV3

Dark Mimic LV3

Level 3 DARK/Fiend Effect Monster
1000 ATK / 1000 DEF

If this card is destroyed by battle and sent to the GY: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.

Card Image: Dark Scheme

Dark Scheme

Normal Trap Card

Your opponent can discard 1 card to negate this card's effect, otherwise both players discard 2 cards, then draw 2 cards.

Card Image: Dark Spirit Art - Greed

Dark Spirit Art - Greed

Normal Trap Card

Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hand.

Card Image: Dark World Archives

Dark World Archives

Continuous Spell Card

During your Main Phase: You can discard 1 "Dark World" monster, and if you do, "Dark World" monsters you currently control gain ATK equal to the Level the discarded monster had in the hand x 100, until the end of this turn. If a monster whose original Type is Fiend is discarded from your hand by the effect of a "Dark World" card or an opponent's card effect, even during the Damage Step: You can discard 1 card, then draw 2 cards. You can only use each effect of "Dark World Archives" once per turn.

Card Image: Darklord Ixchel

Darklord Ixchel

Level 10 DARK/Fairy Effect Monster
2500 ATK / 2900 DEF

You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.

Card Image: Darknight Parshath

Darknight Parshath

Level 5 DARK/Fairy Effect Monster
1900 ATK / 1400 DEF

If this card destroys an opponent's monster by battle: You can banish 1 DARK monster from your Graveyard; draw 1 card. This card gains 100 ATK for each DARK monster in your Graveyard.

Card Image: Decode Talker Heatsoul

Decode Talker Heatsoul

Link 3 FIRE/Cyberse Link Monster
2300 ATK

2+ Cyberse monsters with different Attributes
Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.

Card Image: Defense Draw

Defense Draw

Normal Trap Card

During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card.

Card Image: Dekoichi the Battlechanted Locomotive

Dekoichi the Battlechanted Locomotive

Level 4 DARK/Machine Flip Effect Monster
1400 ATK / 1000 DEF

FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.

Card Image: Delta Tri

Delta Tri

Level 4 LIGHT/Machine Effect Monster
1200 ATK / 1000 DEF

If this card destroys an opponent's monster by battle, select and activate 1 of these effects:
● Select 1 appropriate Union monster in your Graveyard and equip it to this card.
● Select 1 face-up LIGHT Machine-Type monster you control, and return it to the Deck. Then draw 1 card.

Card Image: Des Lacooda

Des Lacooda

Level 3 EARTH/Zombie Effect Monster
500 ATK / 600 DEF

Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Draw 1 card.

Card Image: Desperado Barrel Dragon

Desperado Barrel Dragon

Level 8 DARK/Machine Effect Monster
2800 ATK / 2200 DEF

If a face-up DARK Machine monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Once per turn, during the Battle Phase (Quick Effect): You can toss a coin 3 times; destroy face-up monsters on the field, up to the number of heads, then if the result was 3 heads, draw 1 card. This card cannot attack the turn this effect is activated. If this card is sent to the GY: You can add 1 Level 7 or lower monster that has a coin tossing effect, from your Deck to your hand.

Card Image: Destiny Draw

Destiny Draw

Normal Spell Card

Discard 1 "Destiny HERO" card; draw 2 cards.

Card Image: Destiny HERO - Celestial

Destiny HERO - Celestial

Level 4 DARK/Warrior Effect Monster
1600 ATK / 1400 DEF

When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.

Card Image: Destiny HERO - Disk Commander

Destiny HERO - Disk Commander

Level 1 DARK/Warrior Effect Monster
300 ATK / 300 DEF

Cannot be Special Summoned from the GY the turn this card was sent to the GY. If this card is Special Summoned from the GY: You can draw 2 cards. You can only use this effect of "Destiny HERO - Disk Commander" once per Duel.

Card Image: Destiny HERO - Dominance

Destiny HERO - Dominance

Level 10 DARK/Warrior Fusion Monster
2900 ATK / 2600 DEF

3 "Destiny HERO" monsters
During your Main Phase: You can look at the top 5 cards of your Deck or your opponent's Deck, then place them on the top of the Deck in any order. When this card destroys an opponent's monster by battle: You can draw 1 card. If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower "Destiny HERO" monsters with different names in your GY; Special Summon them. You can only use each effect of "Destiny HERO - Dominance" once per turn.

Card Image: Destiny HERO - Drawhand

Destiny HERO - Drawhand

Level 4 DARK/Warrior Effect Monster
1600 ATK / 800 DEF

If this card is Special Summoned by the effect of a "HERO" monster: You can make each player draw 1 card. During the next Standby Phase after this card was sent to the GY: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Destiny HERO - Drawhand" once per turn.

Card Image: Diamond-Dust Cyclone

Diamond-Dust Cyclone

Quick-Play Spell Card

Select 1 monster with 4 or more Fog Counters. Destroy it and then draw 1 card for every 4 Fog Counters that were on it.

Card Image: Dig of Destiny

Dig of Destiny

Normal Trap Card

When you take battle damage: Draw 1 card. If this card in its owner's control is destroyed by an opponent's card effect: You can draw cards, equal to the number of "Dig of Destiny" in your Graveyard.

Card Image: Digging for Gold

Digging for Gold

David Skill Card

Activate this Skill during your Main Phase. Once per Duel, you can banish 3 cards from your GY, then draw 1 card.

Card Image: Digital Bug LEDybug

Digital Bug LEDybug

Level 3 LIGHT/Insect Effect Monster
500 ATK / 0 DEF

Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect monster. Once per turn, when this face-up card is changed from Attack Position to Defense Position: You can add 1 Level 3 Insect monster from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● When this card destroys a monster by battle, draw 1 card.

Card Image: Disciples of the True Dracophoenix

Disciples of the True Dracophoenix

Continuous Spell Card

You can target 3 "True Draco" and/or "True King" cards in your GY; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Disciples of the True Dracophoenix" once per turn.

Card Image: DNA Checkup

DNA Checkup

Normal Trap Card

Select 1 face-down monster you control. Your opponent declares 2 Attributes. Reveal the selected monster. If its Attribute is one of the declared Attributes, your opponent draws 2 cards. If not, you draw 2 cards.

Card Image: Dodododraw

Dodododraw

Normal Spell Card

Send 1 "Dododo" monster from your hand or face-up from your side of the field to the Graveyard; draw 2 cards. You can only activate 1 "Dodododraw" per turn.

Card Image: Don't Slip, the Dogs of War

Don't Slip, the Dogs of War

Field Spell Card

When either player draws a Tuner(s) for their normal draw in their Draw Phase: They can reveal that card(s); they draw 2 cards. If your opponent draws by this effect: You lose 2000 LP, and if you do, send this card to the GY.

Card Image: Doomstar Magician

Doomstar Magician

Level 4 DARK/Spellcaster Effect Monster
1800 ATK / 300 DEF

Once per turn: You can discard 1 card, then target 1 card in either player's Pendulum Zone; destroy that card, and if you do, draw 1 card.

Card Image: Dragged Down into the Grave

Dragged Down into the Grave

Normal Spell Card

Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card.

Card Image: Dragon Queen of Tragic Endings

Dragon Queen of Tragic Endings

Level 6 DARK/Dragon Effect Monster
1900 ATK / 2600 DEF

Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while you control 3 or more face-up Continuous Spell Cards. When this attacking card inflicts Battle Damage to your opponent: Your opponent sends 1 card from their hand to the Graveyard, then you draw 1 card. During your Standby Phase, if this card is in your Graveyard and was sent there from the field: You can send 1 face-up Continuous Spell Card you control to the Graveyard; Special Summon this card from the Graveyard.

Card Image: Drastic Draw

Drastic Draw

Normal Spell Card

Banish all monsters you control (min. 2); draw 3 cards. You cannot Normal or Special Summon the turn you activate this card, except Cyberse monsters. You can only activate 1 "Drastic Draw" per turn.

Card Image: Draw Muscle

Draw Muscle

Quick-Play Spell Card

Target 1 Defense Position monster you control with 1000 or less DEF; draw 1 card, also that monster cannot be destroyed by battle this turn. You can only activate 1 "Draw Muscle" per turn.

Card Image: Draw of Fate

Draw of Fate

Normal Spell Card

If your LP are lower than your opponent's and your opponent controls a monster with the highest ATK on the field (even if it's tied): Reveal 3 cards with different names from your Deck, place them on top of your Deck in random order, then draw 1 card. For the rest of this turn after this card resolves, you cannot Set Spells/Traps, also you can only activate one more card or effect. You can only activate 1 "Draw of Fate" per turn.

Card Image: Dreamland

Dreamland

Field Spell Card

This card can activate these effects depending on the monster card types on the field.
● Fusion: Once per turn, if a monster(s) is sent from your hand or field to the GY by a card effect (except during the Damage Step): You can draw 1 card.
● Synchro: When a monster(s) is Normal or Special Summoned (except during the Damage Step): You can increase their Levels by 1.
● Xyz: Once per turn, during your End Phase: Destroy the monster(s) on the field with the highest Level.
You can only activate 1 "Dreamland" per turn.

Card Image: Drill Synchron

Drill Synchron

Level 3 EARTH/Machine Tuner Monster
800 ATK / 300 DEF

If a Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect: You can draw 1 card.

Card Image: Drytron Delta Altais

Drytron Delta Altais

Level 1 LIGHT/Machine Effect Monster
2000 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can reveal 1 Ritual Monster or 1 Ritual Spell in your hand, and if you do, draw 1 card. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Delta Altais" once per turn.

Card Image: Dual Avatar Defeating Evil

Dual Avatar Defeating Evil

Quick-Play Spell Card

Target 1 "Dual Avatar" monster you control and 1 card your opponent controls; destroy them, then if you destroyed a "Dual Avatar" Fusion Monster you control by this effect, you can apply 1 of these effects.
● Draw 1 card.
● Banish 1 card from your opponent's GY.
You can only activate 1 "Dual Avatar Defeating Evil" per turn.

Card Image: Duality

Duality

Quick-Play Spell Card

Tribute 1 LIGHT or DARK monster; Special Summon 1 LIGHT or DARK monster from your hand or Extra Deck with the same original Type and Level, but a different original Attribute. During your Main Phase: You can banish this card from your GY, then target 1 LIGHT and 1 DARK monster in your GY; shuffle both into the Deck, then draw 1 card. You can only use each effect of "Duality" once per turn.

Card Image: Dueltaining

Dueltaining

Field Spell Card

For each player, the first time they do each of the following per turn, they draw 2 cards.
● Special Summon 5 monsters with different Levels at the same time.
● 1 monster they control battles 5 times.
● Activate a card or effect as Chain Link 5 or higher.
● Roll 1 six-sided die, or toss a coin, 5 times.
● Take damage that made their LP 500 or less.

Card Image: Echo Oscillation

Echo Oscillation

Continuous Trap Card

You can target 1 card in your Pendulum Zone; destroy it, then draw 1 card. You can only use this effect of "Echo Oscillation" once per turn.

Card Image: Edge Imp Cotton Eater

Edge Imp Cotton Eater

Level 7 DARK/Fiend Pendulum Effect Monster
2400 ATK / 1600 DEF

[ Pendulum Effect ]
All Fusion Monsters you control gain 300 ATK. Once per turn, if a "Frightfur" Fusion Monster(s) is Fusion Summoned to your field (except during the Damage Step): You can draw 1 card.


[ Monster Effect ]


If this card is Special Summoned: You can inflict 200 damage to your opponent for each "Frightfur" monster in your GY. You can only use this effect of "Edge Imp Cotton Eater" once per turn.

Card Image: Edge Imp Saw

Edge Imp Saw

Level 3 DARK/Fiend Effect Monster
500 ATK / 1000 DEF

When this card is Normal Summoned: You can send 1 "Fluffal" monster from your hand to the Graveyard; draw 2 cards, then place 1 card from your hand on either the top or bottom of your Deck. You can only use this effect of "Edge Imp Saw" once per turn.

Card Image: Electric Snake

Electric Snake

Level 3 LIGHT/Thunder Effect Monster
800 ATK / 900 DEF

When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck.

Card Image: Electrode Beast Anion

Electrode Beast Anion

Level 2 LIGHT/Thunder Effect Monster
300 ATK / 100 DEF

If this card is Normal Summoned: You can make this card Level 4, then you can add 1 "Spirit Converter" from your Deck or GY to your hand. You can target 1 other card you control; send both it and this card to the GY, and if you do, draw 1 card. You can only use each effect of "Electrode Beast Anion" once per turn.

Card Image: Elemental HERO Bubbleman

Elemental HERO Bubbleman

Level 4 WATER/Warrior Effect Monster
800 ATK / 1200 DEF

If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.

Card Image: Elemental HERO Liquid Soldier

Elemental HERO Liquid Soldier

Level 4 WATER/Warrior Effect Monster
1400 ATK / 1300 DEF

When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

Card Image: Elemental HERO Nova Master

Elemental HERO Nova Master

Level 8 FIRE/Warrior Fusion Monster
2600 ATK / 2100 DEF

1 "Elemental HERO" monster + 1 FIRE monster
Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.

Card Image: Empty Machine

Empty Machine

Continuous Trap Card

The first time this face-up card on the field would be destroyed by an opponent's card effect, it is not destroyed. Once per turn, you can activate 1 of these effects.
● Discard 1 Level 10 monster; draw 1 card.
● If this is the only card in your Spell & Trap Zone: Target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Machine" directly from your hand or Deck.

Card Image: EN Shuffle

EN Shuffle

Normal Spell Card

Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.

Card Image: End of the Line

End of the Line

Normal Trap Card

If your LP are lower than 100: Draw 2 cards, then, if your LP are lower than 10, draw 2 additional cards.

Card Image: Endymion, the Magistus of Mastery

Endymion, the Magistus of Mastery

Level 4 WATER/Spellcaster Effect Monster
1300 ATK / 1700 DEF

You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. You can target 1 face-up Spell you control; destroy it, and if you do, draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Endymion, the Magistus of Mastery" once per turn.

Card Image: Evigishki Levianima

Evigishki Levianima

Level 8 WATER/Aqua Ritual Effect Monster
2700 ATK / 1500 DEF

You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card declares an attack: Draw 1 card, and if you do, reveal it, then if it was a "Gishki" monster, look at 1 random card in your opponent's hand.

Card Image: Evil Eye Repose

Evil Eye Repose

Continuous Spell Card

When you activate this card: You can banish 1 "Evil Eye" card from your GY; draw 1 card. Once per turn, after damage calculation, if your "Evil Eye" monster equipped with "Evil Eye of Selene" attacked an opponent's monster: You can banish that opponent's monster. If this card in the Spell & Trap Zone is destroyed by card effect: You can target up to 3 of your banished "Evil Eye" cards; return them to the GY. You can only activate 1 "Evil Eye Repose" per turn.

Card Image: Evil HERO Infernal Prodigy

Evil HERO Infernal Prodigy

Level 2 DARK/Fiend Effect Monster
300 ATK / 600 DEF

If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.

Card Image: Evil HERO Toxic Bubble

Evil HERO Toxic Bubble

Level 4 WATER/Fiend Effect Monster
800 ATK / 1200 DEF

You can Special Summon this card (from your hand), but you cannot Special Summon for the rest of this turn, except "HERO" monsters. You can only Special Summon "Evil HERO Toxic Bubble" once per turn this way. If this card is Special Summoned, and you control a Fusion Monster that must be Special Summoned with "Dark Fusion": You can draw 2 cards. You can only use this effect of "Evil HERO Toxic Bubble" once per turn.

Card Image: Evil Mind

Evil Mind

Normal Spell Card

If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY;
● 1+: Draw 1 card.
● 4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand.
● 10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand.
You can only activate 1 "Evil Mind" per turn.

Card Image: Evilβ˜…Twin Ki-sikil

Evilβ˜…Twin Ki-sikil

Link 2 LIGHT/Fiend Link Monster
1100 ATK

2 monsters, including a "Ki-sikil" monster
If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evilβ˜…Twin Ki-sikil" once per turn.

Card Image: Evoltile Elginero

Evoltile Elginero

Level 2 FIRE/Reptile Effect Monster
0 ATK / 0 DEF

When this card on the field is Tributed and sent to the Graveyard: Draw 1 card, then, you can shuffle 1 Dinosaur-Type monster from your hand into the Deck, then add 1 "Evoltile" monster from your Deck to your hand.

Card Image: Exosister Irene

Exosister Irene

Level 4 LIGHT/Spellcaster Effect Monster
400 ATK / 800 DEF

You can place 1 "Exosister" card from your hand on the bottom of the Deck; draw 1 card, then if you control "Exosister Sophia", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Irene" once per turn.

Card Image: Exosister Sophia

Exosister Sophia

Level 4 LIGHT/Spellcaster Effect Monster
100 ATK / 800 DEF

If you control another "Exosister" monster: You can draw 1 card, then if you control "Exosister Irene", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Sophia" once per turn.

Card Image: Expendable Dai

Expendable Dai

Normal Trap Card

Tribute 1 Warrior monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.

Card Image: Extox Hydra

Extox Hydra

Level 4 WATER/Reptile Fusion Monster
2000 ATK / 2000 DEF

2+ monsters you control, Special Summoned from the Extra Deck
Monsters your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link) as any material used for this card's Fusion Summon lose ATK equal to their own original ATK. When this card inflicts 1000 or more battle damage to your opponent: You can draw 1 card for every 1000 damage you inflicted.

Card Image: Extra Buck

Extra Buck

Continuous Trap Card

Each time a card(s) is added to your Extra Deck, place 1 Spell Counter on this card (max. 3). You can send this card with 3 Spell Counters to the GY; draw 2 cards.

Card Image: Extra Net

Extra Net

Field Spell Card

If a monster(s) is Special Summoned from the Extra Deck: The opponent of the player that conducted the Special Summon can apply this effect.
● Draw 1 card.

Card Image: Extraceratops

Extraceratops

Level 1 EARTH/Warrior Effect Monster
100 ATK / 100 DEF

When a monster in the Extra Monster Zone is destroyed by battle with a monster in the Main Monster Zone and sent to the GY, while this card is in the GY: You can Special Summon this card, in Defense Position, to the field of that destroyed monster's owner. You can only use this effect of "Extraceratops" once per turn. If this card Summoned this way is destroyed and sent to the GY: Draw 1 card.

Card Image: F.A. Circuit Grand Prix

F.A. Circuit Grand Prix

Field Spell Card

Increase the Levels of all "F.A." monsters on the field by 2 during the Battle Phase only. Once per turn, when your "F.A." monster destroys an opponent's monster by battle: You can draw 1 card. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Circuit Grand Prix". You can only use this effect of "F.A. Circuit Grand Prix" once per turn.

Card Image: Fabled Andwraith

Fabled Andwraith

Level 6 LIGHT/Fiend Synchro Monster
2400 ATK / 1900 DEF

1 "Fabled" Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: Your opponent can discard 1 card to negate this effect, otherwise you can draw 2 cards, then discard 1 card. If a monster(s) is sent from your opponent's hand to the GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it to your field, but negate its effects. You can only use each effect of "Fabled Andwraith" once per turn.

Card Image: Fabled Realm Resurrection

Fabled Realm Resurrection

Continuous Spell Card

When this card is activated: You can Set 1 "Fabled" Spell/Trap from your Deck, except "Fabled Realm Resurrection". Your opponent cannot activate cards or effects when your "Fabled" monster is Synchro Summoned. Once per turn: You can discard 1 "Fabled" card, then activate 1 of these effects;
● Draw 1 card.
● Special Summon 1 "Fabled" monster from your GY or banishment.
You can only activate 1 "Fabled Realm Resurrection" per turn.

Card Image: Fabled Valkyrus

Fabled Valkyrus

Level 8 LIGHT/Fiend Synchro Monster
2900 ATK / 1700 DEF

1 "Fabled" Tuner + 1 or more non-Tuner monsters
Once per turn, you can discard 1 Fiend-Type monster to draw 1 card.

Card Image: Fairy Cheer Girl

Fairy Cheer Girl

Rank 4 LIGHT/Fairy XYZ Monster
1900 ATK / 1500 DEF

2 Level 4 Fairy-Type monsters
You can detach 1 Xyz Material from this card; draw 1 card. You can only use this effect of "Fairy Cheer Girl" once per turn.

Card Image: Fairy Tale Prologue: Journey's Dawn

Fairy Tale Prologue: Journey's Dawn

Field Spell Card

Any battle damage a player takes is halved. If you control a LIGHT Beast monster or a Level 7 or 8 Dragon Synchro Monster: You can draw 1 card. You can only use this effect of "Fairy Tale Prologue: Journey's Dawn" once per turn. During your Standby Phase: You can send this card from the Field Zone to the GY; place 1 Field Spell from your hand or Deck face-up in your Field Zone, except "Fairy Tale Prologue: Journey's Dawn".

Card Image: Fallen Paradise

Fallen Paradise

Field Spell Card

Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. You can only use this effect of "Fallen Paradise" once per turn.

Card Image: Featherizer

Featherizer

Level 2 WIND/Spellcaster Effect Monster
700 ATK / 1100 DEF

When this card is destroyed by battle and sent to the Graveyard, you can send 1 Gemini monster from your Deck to the Graveyard and draw 1 card.

Card Image: Fifth Hope

Fifth Hope

Normal Spell Card

Target 5 "Elemental HERO" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card).

Card Image: Fire Recovery

Fire Recovery

Normal Spell Card

Target 1 FIRE monster in your GY; send 1 card from your hand to the GY, and if you do, Special Summon the targeted monster. You can banish this card from your GY, then target 3 of your FIRE monsters that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Fire Recovery" once per turn.

Card Image: Firestorms Over Atlantis

Firestorms Over Atlantis

Normal Spell Card

Activate 1 of these effects;
● Discard 1 WATER monster to the GY, then target 1 face-up monster your opponent controls; destroy it.
● Destroy 1 FIRE monster in your hand, then you can draw 1 card.
If only your opponent controls a monster: You can banish this card from your GY, then target 1 Level 7 or 8 WATER or FIRE monster in your GY; Special Summon it. You can only use each effect of "Firestorms Over Atlantis" once per turn.

Card Image: First Step Towards Infestation

First Step Towards Infestation

Quick-Play Spell Card

Return 1 face-up Tribute Summoned "Steelswarm" monster you control to the hand; draw 1 card.

Card Image: Fish Depth Charge

Fish Depth Charge

Normal Trap Card

Tribute 1 Fish-Type monster to target 1 card on the field; destroy that target, and if you do, draw 1 card.

Card Image: Flame Bufferlo

Flame Bufferlo

Level 3 FIRE/Cyberse Effect Monster
1400 ATK / 200 DEF

If this face-up card leaves the field: You can discard 1 Cyberse monster, and if you do, draw 2 cards. You can only use this effect of "Flame Bufferlo" once per turn.

Card Image: Flame Ogre

Flame Ogre

Level 7 FIRE/Fiend Effect Monster
2400 ATK / 1700 DEF

This card cannot be Special Summoned. When this card is Normal Summoned, draw 1 card.

Card Image: Flawless Perfection of the Tenyi

Flawless Perfection of the Tenyi

Field Spell Card

All non-Effect Monsters on the field are unaffected by monster effects. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards.

Card Image: Flick Clown

Flick Clown

Level 4 DARK/Cyberse Effect Monster
1000 ATK / 1400 DEF

If you control at least 2 other Cyberse monsters and have no cards in your hand: You can pay 1000 LP; draw 1 card. You can only use this effect of "Flick Clown" once per turn.

Card Image: Flower Cardian Cherry Blossom

Flower Cardian Cherry Blossom

Level 3 DARK/Warrior Effect Monster
100 ATK / 100 DEF

If you control a Level 2 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. Once per turn: You can Tribute 1 "Flower Cardian" monster; draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can take 1 "Flower Cardian" monster from your Deck, except "Flower Cardian Cherry Blossom", and either add it to your hand or Special Summon it. Otherwise, send the card you drew to the GY.

Card Image: Flower Cardian Cherry Blossom with Curtain

Flower Cardian Cherry Blossom with Curtain

Level 3 DARK/Warrior Effect Monster
2000 ATK / 2000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. You can reveal this card in your hand; draw 1 card, and if you do, show it, then Special Summon this card if the drawn card is a "Flower Cardian" monster. Otherwise, send it and this card to the Graveyard. During either player's Damage Step, when your "Flower Cardian" monster battles an opponent's monster: You can discard this card; your battling monster gains 1000 ATK until the end of this turn.

Card Image: Flower Cardian Clover with Boar

Flower Cardian Clover with Boar

Level 7 DARK/Warrior Effect Monster
1000 ATK / 1000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Clover with Boar". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can destroy 1 monster your opponent controls. Otherwise, send it to the Graveyard.

Card Image: Flower Cardian Maple with Deer

Flower Cardian Maple with Deer

Level 10 DARK/Warrior Effect Monster
1000 ATK / 1000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Maple with Deer". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can destroy 1 Spell/Trap Card your opponent controls. Otherwise, send it to the Graveyard.

Card Image: Flower Cardian Moonflowerviewing

Flower Cardian Moonflowerviewing

Level 6 DARK/Warrior Synchro Tuner Monster
2000 ATK / 2000 DEF

1 Tuner + 2 non-Tuner monsters
Once per turn, during your Main Phase: You can draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can Special Summon it, ignoring its Summoning conditions, and it can attack directly this turn. If you activated this effect, skip the Draw Phase of your next turn. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.

Card Image: Flower Cardian Paulownia

Flower Cardian Paulownia

Level 12 DARK/Warrior Effect Monster
100 ATK / 100 DEF

While you control a Level 11 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. When this card is targeted for an attack: You can negate the attack, end the Battle Phase, then draw 1 card.

Card Image: Flower Cardian Paulownia with Phoenix

Flower Cardian Paulownia with Phoenix

Level 12 DARK/Warrior Effect Monster
2000 ATK / 2000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 12 "Flower Cardian" monster, except "Flower Cardian Paulownia with Phoenix". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. Once per turn, when this card inflicts battle damage to your opponent: You can draw 1 card.

Card Image: Flower Cardian Peony with Butterfly

Flower Cardian Peony with Butterfly

Level 6 DARK/Warrior Tuner Monster
1000 ATK / 1000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Peony with Butterfly". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, look at the top 3 cards of your opponent's Deck, then place them all on the top or bottom of the Deck in any order. Otherwise, send it to the Graveyard. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.

Card Image: Flower Cardian Pine

Flower Cardian Pine

Level 1 DARK/Warrior Effect Monster
100 ATK / 100 DEF

If this card is Normal Summoned: Draw 1 card, show it, then send it to the Graveyard unless it is a "Flower Cardian" monster. You can only use this effect of "Flower Cardian Pine" once per turn. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can draw 1 card.

Card Image: Flower Cardian Pine with Crane

Flower Cardian Pine with Crane

Level 1 DARK/Warrior Effect Monster
2000 ATK / 2000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 1 "Flower Cardian" monster, except "Flower Cardian Pine with Crane". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. At the end of the Battle Phase, if this card battled: Draw 1 card.

Card Image: Flower Cardian Willow

Flower Cardian Willow

Level 11 DARK/Warrior Effect Monster
100 ATK / 100 DEF

While you control a Level 10 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. Once per turn: You can target 1 "Flower Cardian" monster in your Graveyard; shuffle it into your Deck, then draw 1 card.

Card Image: Flower Cardian Willow with Calligrapher

Flower Cardian Willow with Calligrapher

Level 11 DARK/Warrior Tuner Monster
2000 ATK / 2000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 11 "Flower Cardian" monster, except "Flower Cardian Willow with Calligrapher". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.

Card Image: Flower Cardian Zebra Grass with Moon

Flower Cardian Zebra Grass with Moon

Level 8 DARK/Warrior Effect Monster
2000 ATK / 2000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 8 "Flower Cardian" monster, except "Flower Cardian Zebra Grass with Moon". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. Once per turn, if this card destroys an opponent's monster by battle: You can draw 1 card.

Card Image: Flowerbot

Flowerbot

Level 3 EARTH/Plant Effect Monster
1500 ATK / 800 DEF

If this card is sent to the Graveyard: Draw 1 card, then place 1 card from your hand on the top of the Deck.

Card Image: Flowerdino

Flowerdino

Level 4 EARTH/Dinosaur Effect Monster
2000 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can only use each of the following effects of "Flowerdino" once per turn. If you activate a Trap Card or effect, or your opponent activates a Spell Card or effect: You can Special Summon this card from your hand. If this card is sent to the GY: You can target 3 banished Spells/Traps; place them on the bottom of the appropriate Deck(s) in any order, then draw 1 card.

Card Image: Fluffal Crane

Fluffal Crane

Normal Trap Card

When a face-up "Fluffal" monster(s) you control is destroyed by your opponent's attack or card effect and sent to your Graveyard: Target 1 of those destroyed monsters; add it to your hand, and if you do, draw 1 card.

Card Image: Fluffal Penguin

Fluffal Penguin

Level 4 WATER/Fairy Effect Monster
1600 ATK / 1100 DEF

During your Main Phase: You can Special Summon 1 "Fluffal" monster from your hand, except "Fluffal Penguin". This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can draw 2 cards, then discard 1 card. You can only use this effect of "Fluffal Penguin" once per turn.

Card Image: Fluffal Wings

Fluffal Wings

Level 1 LIGHT/Fairy Effect Monster
100 ATK / 100 DEF

If this card is in your Graveyard and you control "Toy Vendor": You can banish this card from your Graveyard, then target 1 "Fluffal" monster in your Graveyard; banish it, and if you do, draw 1 card, then you can send 1 "Toy Vendor" you control to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Fluffal Wings" once per turn.

Card Image: Folgo, Justice Fur Hire

Folgo, Justice Fur Hire

Link 3 DARK/Beast Link Monster
2400 ATK

3 monsters with different Types
Cannot be used as Link Material. If this card is Link Summoned: You can Special Summon 1 monster "Fur Hire" with a different Type from the 3 monsters used for the Link Summon, from your Deck in Defense Position. If a card(s) your opponent controls is destroyed by battle or card effect: You can draw 1 card, then if you control 3 or more monsters "Fur Hire" with different names, draw 2 additional cards. You can only use each effect of "Folgo, Justice Fur Hire" once per turn.

Card Image: Forest of Lost Flowers

Forest of Lost Flowers

Field Spell Card

Monsters you control equipped with "Starlit Papillon" are unaffected by your opponent's activated effects. Once per turn, when your "Adventurer Token" destroys a monster by battle: You can draw 1 card. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Forest of Lost Flowers".

Card Image: Formula Synchron

Formula Synchron

Level 2 LIGHT/Machine Synchro Tuner Monster
200 ATK / 1500 DEF

1 Tuner + 1 non-Tuner monster
When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

Card Image: Fortune Fairy Chee

Fortune Fairy Chee

Level 6 EARTH/Spellcaster Effect Monster
0 ATK / 0 DEF

When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can make each player draw 1 card. You can only use each effect of "Fortune Fairy Chee" once per turn.

Card Image: Fortune Lady Water

Fortune Lady Water

Level 4 WATER/Spellcaster Effect Monster
-1 ATK / -1 DEF

This card's ATK/DEF become its Level x 300. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). If this card is Special Summoned while you control a "Fortune Lady" monster except "Fortune Lady Water": Draw 2 cards.

Card Image: Fortune's Future

Fortune's Future

Normal Spell Card

Target 1 of your banished "Fortune Lady" monsters; return it to the GY, then draw 2 cards.

Card Image: Fragrance Storm

Fragrance Storm

Normal Spell Card

Target 1 Plant-Type monster on the field; destroy that target, and if you do, draw 1 card, then if that card is a Plant-Type monster, you can reveal it and draw 1 more card.

Card Image: Frightfur Jar

Frightfur Jar

Continuous Trap Card

This card's name becomes "Toy Vendor" while on the field or in the GY. Once per turn: You can discard 1 card; draw 1 card and show it, then if it is an "Edge Imp" monster, you can destroy 1 card on the field, otherwise place 1 card from your hand on the top or bottom of the Deck. If this card is sent to the GY: You can target 1 face-up monster your opponent controls; halve its ATK until the end of this turn.

Card Image: Frozen Rose

Frozen Rose

Quick-Play Spell Card

Send 1 face-up monster you control to the GY; apply this effect, depending on the Type it had on the field.
● Plant: During the End Phase of this turn, draw 2 cards, then discard 1 card.
● Non-Plant: Add 1 Level 4 or lower Plant monster from your Deck to your hand.
You can only activate 1 "Frozen Rose" per turn.

Card Image: Fuh-Rin-Ka-Zan

Fuh-Rin-Ka-Zan

Normal Trap Card

When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects.
● Destroy all monsters your opponent controls.
● Destroy all Spell and Trap Cards your opponent controls.
● Discard 2 random cards from your opponent's hand.
● Draw 2 cards.

Card Image: Fusion Substitute

Fusion Substitute

Normal Spell Card

(This card's name is always treated as "Polymerization".)
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.

Card Image: G Golem Invalid Dolmen

G Golem Invalid Dolmen

Link 3 EARTH/Cyberse Link Monster
2800 ATK

2+ EARTH monsters
Co-linked monsters you control are unaffected by monster effects activated on your opponent's field. All monsters your opponent controls that can attack must attack this card. Once per turn: You can discard 1 Cyberse monster; draw 1 card. If this co-linked card is destroyed: You can negate the effects of all face-up cards your opponent currently controls.

Card Image: Gagaga Head

Gagaga Head

Level 6 DARK/Spellcaster Effect Monster
2100 ATK / 2000 DEF

If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributing as a Level 4 monster. When this card is Normal Summoned: You can target up to 2 "Gagaga" monsters in your Graveyard, except "Gagaga Head"; Special Summon them, also you cannot Special Summon monsters for the rest of this turn, except by an Xyz Summon that uses only "Gagaga" monsters as materials. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● If it is Xyz Summoned: Draw 1 card.

Card Image: Gagagadraw

Gagagadraw

Normal Spell Card

Banish 3 "Gagaga" monsters from your Graveyard; draw 2 cards.

Card Image: Gagaku-P.U.N.K. Wa Gon

Gagaku-P.U.N.K. Wa Gon

Level 3 EARTH/Psychic Tuner Monster
900 ATK / 600 DEF

You can pay 600 LP; add 1 "P.U.N.K." Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "P.U.N.K." monster(s) you control, or when your opponent's monster targets one for an attack (Quick Effect): You can draw 1 card. You can only use each effect of "Gagaku-P.U.N.K. Wa Gon" once per turn.

Card Image: Gaiarmor Dragonshell

Gaiarmor Dragonshell

Level 6 EARTH/Dragon Synchro Monster
2000 ATK / 1300 DEF

1 Tuner + 1+ non-Tuner monsters
You can Tribute this card, then target 3 other Synchro Monsters in your GY; return them to the Extra Deck. You can target 1 monster you control Special Summoned from the Extra Deck; equip this card from your GY to it. When an attack is declared involving the monster equipped with this card: You can draw 1 card. You can only use each effect of "Gaiarmor Dragonshell" once per turn.

Card Image: Galactic Charity

Galactic Charity

Normal Spell Card

If you control a "Galaxy" Xyz Monster: Discard 1 card; draw 2 cards, also if you activated this card, any damage your opponent takes for the rest of this turn is halved. You can only activate 1 "Galactic Charity" per turn.

Card Image: Galaxy Cleric

Galaxy Cleric

Level 4 LIGHT/Spellcaster Effect Monster
1500 ATK / 600 DEF

If this card is in your hand: You can target 1 "Photon" or "Galaxy" Xyz Monster you control; attach this card to it as material. If this card is Normal or Special Summoned: You can target 5 "Photon" and/or "Galaxy" cards with different names in your GY; shuffle them into the Deck, then draw 2 cards. You can only use 1 "Galaxy Cleric" effect per turn, and only once that turn.

Card Image: Garoth, Lightsworn Warrior

Garoth, Lightsworn Warrior

Level 4 LIGHT/Warrior Effect Monster
1850 ATK / 1300 DEF

Each time a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect.

Card Image: Garura, Wings of Resonant Life

Garura, Wings of Resonant Life

Level 6 DARK/Winged Beast Fusion Monster
1500 ATK / 2400 DEF

2 monsters with the same Type and Attribute, but different names
Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

Card Image: Gearbreed

Gearbreed

Continuous Spell Card

During your Draw Phase, instead of conducting your normal draw: You can add 1 Equip Spell from your Deck or GY to your hand. If you control an Equip Spell: You can place 1 FIRE Warrior monster or 1 Gemini monster from your GY on the bottom of your Deck; draw 1 card. You can only use each effect of "Gearbreed" once per turn.

Card Image: Gemini Imps

Gemini Imps

Level 4 DARK/Fiend Effect Monster
1000 ATK / 1000 DEF

During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect that could make you discard when it resolves: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it. Then draw 1 card.

Card Image: Gemini Spark

Gemini Spark

Quick-Play Spell Card

Tribute 1 face-up Level 4 Gemini monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.

Card Image: Genex Ally Solid

Genex Ally Solid

Level 2 DARK/Machine Effect Monster
500 ATK / 1200 DEF

Once per turn, you can send 1 face-up WATER "Genex" monster you control to the Graveyard to draw 2 cards.

Card Image: Genex Ally Triarm

Genex Ally Triarm

Level 6 DARK/Machine Synchro Monster
2400 ATK / 1600 DEF

"Genex Controller" + 1 or more non-Tuner monsters
This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. Once per turn, you can discard 1 card to activate one of its effects: ● WIND: Send 1 random card from your opponent's hand to the Graveyard. ● WATER: Select 1 Spell/Trap Card on the field, and destroy it. ● DARK: Select 1 face-up LIGHT monster on the field, destroy it and draw 1 card.

Card Image: Ghostrick Specter

Ghostrick Specter

Level 1 DARK/Fiend Effect Monster
600 ATK / 0 DEF

Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a "Ghostrick" monster is destroyed by an opponent's card effect, or by battle with their attacking monster, and sent to your Graveyard: You can Special Summon this card from your hand in face-down Defense Position, and if you do, draw 1 card.

Card Image: Gishki Zielgigas

Gishki Zielgigas

Level 10 WATER/Aqua Ritual Effect Monster
3200 ATK / 0 DEF

You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can pay 1000 Life Points; draw 1 card, and if you do, reveal it, then, if it was a "Gishki" monster, shuffle 1 card from the field into the Deck.

Card Image: Gladiator Beast Sagittarii

Gladiator Beast Sagittarii

Level 3 WIND/Winged Beast Effect Monster
1400 ATK / 1000 DEF

If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can discard 1 "Gladiator Beast" card; draw 2 cards. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Sagittarii".

Card Image: Gladiator Beast Torax

Gladiator Beast Torax

Level 3 WATER/Fish Effect Monster
1400 ATK / 400 DEF

If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked or was attacked, you can return it to the Deck to draw 1 card.

Card Image: Gladiator Beast's Respite

Gladiator Beast's Respite

Normal Spell Card

Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards.

Card Image: Gladiator's Return

Gladiator's Return

Normal Spell Card

Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card.

Card Image: Glorious Numbers

Glorious Numbers

Normal Spell Card

If you control no monsters: Target 1 "Number" Xyz Monster in your GY; Special Summon it, then draw 1 card. You can banish this card from your GY, then target 1 "Number" Xyz Monster you control; attach 1 card from your hand to it as material. You can only use each effect of "Glorious Numbers" once per turn.

Card Image: Goblin Decoy Squad

Goblin Decoy Squad

Level 4 DARK/Warrior Effect Monster
1000 ATK / 0 DEF

When this card inflicts Battle Damage to your opponent, you can draw 1 card. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.

Card Image: Goddess of the Two Sides

Goddess of the Two Sides

Level 3 LIGHT/Fairy Effect Monster
950 ATK / 700 DEF

If this card is Normal or Special Summoned: You can add 1 monster from your Deck to your hand that has a coin tossing effect, except "Goddess of the Two Sides". During your Main Phase: You can toss a coin and call it. If you call it right, double the ATK of all monsters you currently control until the end of this turn. If you call it wrong, send as many monsters you control to the GY as possible (min. 1), and if you do, draw 1 card. You can only use each effect of "Goddess of the Two Sides" once per turn.

Card Image: Gold Moon Coin

Gold Moon Coin

Normal Spell Card

Add 2 cards from your hand to your opponent's hand, then draw 2 cards. You can only activate 1 "Gold Moon Coin" per turn.

Card Image: Gold Pride - Better Luck Next Time!

Gold Pride - Better Luck Next Time!

Continuous Spell Card

When this card is activated: You can add 1 "Gold Pride" monster from your Deck to your hand, and if you do, lose LP equal to its ATK. If a face-up "Gold Pride" monster(s) you control that was Special Summoned from the Extra Deck returns to the Extra Deck (except during the Damage Step): You can draw 1 card. You can only use this effect of "Gold Pride - Better Luck Next Time!" once per turn. You can only activate 1 "Gold Pride - Better Luck Next Time!" per turn.

Card Image: Golden Bamboo Sword

Golden Bamboo Sword

Normal Spell Card

If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.

Card Image: Graceful Charity

Graceful Charity

Normal Spell Card

Draw 3 cards, then discard 2 cards.

Card Image: Granmarg the Mega Monarch

Granmarg the Mega Monarch

Level 8 EARTH/Rock Effect Monster
2800 ATK / 1000 DEF

You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: Target up to 2 Set cards on the field; destroy those targets. If this card was Tribute Summoned by Tributing an EARTH monster, add this additional effect.
● Also, draw 1 card after that.

Card Image: Greed Grado

Greed Grado

Quick-Play Spell Card

Activate only if you destroyed a face-up Synchro Monster controlled by your opponent this turn, either by battle or by a card effect. Draw 2 cards.

Card Image: Guard Penalty

Guard Penalty

Quick-Play Spell Card

Select 1 monster on the field. If it is changed to Defense Position this turn, draw 1 card.

Card Image: Guarded Treasure

Guarded Treasure

Continuous Spell Card

Activate this card by discarding 5 cards; draw 2 cards. While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase.

Card Image: Guardians of the Tomb

Guardians of the Tomb

Odion Skill Card

During your opponent's Main Phase, when a monster is Special Summoned from your Spell & Trap Zone to your field while you have no cards in your hand, you can draw 1 card, and if you do, you can Set 1 Spell or Trap from your hand. This Skill can only be used once per turn.

Card Image: Gunkan Suship Daily Special

Gunkan Suship Daily Special

Normal Trap Card

(When you activate this card, you can also reveal 1 "Gunkan Suship Shari" in your hand.) Reveal 3 "Gunkan" monsters from your Deck, your opponent chooses 1 of them for you to add to your hand, also shuffle the rest into your Deck. If you revealed "Gunkan Suship Shari" in your hand at activation, you can choose the card to add to your hand, instead of your opponent choosing. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 3 "Gunkan" monsters in your GY; shuffle them into the Deck, then draw 1 card.

Card Image: Gunkan Suship Ikura-class Dreadnought

Gunkan Suship Ikura-class Dreadnought

Rank 4 FIRE/Aqua XYZ Monster
2200 ATK / 300 DEF

2 Level 4 monsters
If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Ikura-class Dreadnought" once per turn.
● "Gunkan Suship Shari": Draw 1 card.
● "Gunkan Suship Ikura": This card can make a second attack during each Battle Phase.
Once per turn, when your "Gunkan" monster Special Summoned from the Extra Deck inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it.

Card Image: Gunkan Suship Shirauo-class Carrier

Gunkan Suship Shirauo-class Carrier

Rank 4 FIRE/Aqua XYZ Monster
2200 ATK / 250 DEF

2 Level 4 monsters
If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Shirauo-class Carrier" once per turn.
● "Gunkan Suship Shari": Draw 1 card.
● "Gunkan Suship Shirauo": Add 1 "Gunkan" Spell/Trap from your Deck to your hand.
While a face-up card is in a Field Zone, "Gunkan" monsters you control Special Summoned from the Extra Deck cannot be destroyed by your opponent's card effects, and gain ATK equal to their original DEF.

Card Image: Gunkan Suship Uni-class Super-Dreadnought

Gunkan Suship Uni-class Super-Dreadnought

Rank 5 FIRE/Aqua XYZ Monster
2900 ATK / 500 DEF

2 Level 5 monsters
If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Uni-class Super-Dreadnought" once per turn.
● "Gunkan Suship Shari": Draw 1 card. ● "Gunkan Suship Uni": This card gains the ability to attack directly.
Once per turn, during your Main Phase or your opponent's Battle Phase (Quick Effect): You can target face-up cards your opponent controls, up to the number of "Gunkan" monsters you control Special Summoned from the Extra Deck; negate their effects.

Card Image: Haggard Lizardose

Haggard Lizardose

Link 2 WATER/Reptile Link Monster
800 ATK

2 monsters with different names
You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.

Card Image: Harpie's Feather Rest

Harpie's Feather Rest

Normal Spell Card

Target 3 "Harpie Lady" and/or "Harpie Lady Sisters" in your GY; shuffle them into the Deck, then draw 1 card. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, draw 2 cards instead. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. You can only activate 1 "Harpie's Feather Rest" per turn.

Card Image: Heavy Slump

Heavy Slump

Normal Trap Card

If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.

Card Image: Heavymetalfoes Electrumite

Heavymetalfoes Electrumite

Level 0 FIRE/Psychic Link Monster
1800 ATK

2 Pendulum Monsters
If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.

Card Image: Helmer, Helmsman Fur Hire

Helmer, Helmsman Fur Hire

Level 3 WATER/Aqua Effect Monster
0 ATK / 2000 DEF

During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Helmer, Helmsman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can discard 1 card "Fur Hire"; draw 1 card. You can only use each effect of "Helmer, Helmsman Fur Hire" once per turn.

Card Image: Helping Robo for Combat

Helping Robo for Combat

Level 4 LIGHT/Machine Effect Monster
1600 ATK / 0 DEF

If this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck.

Card Image: Heritage of the Light

Heritage of the Light

Continuous Spell Card

If a monster is Ritual, Fusion, Synchro, or Xyz Summoned, while a monster with the same card type (Ritual, Fusion, Synchro, or Xyz) is on the field: You can draw 1 card. You can only use this effect of "Heritage of the Light" once per turn.

Card Image: Hero Medal

Hero Medal

Normal Trap Card

When this Set card is destroyed and sent to the Graveyard by an opponent's card effect, shuffle this card into its owner's Deck. Then draw 1 card.

Card Image: HERO World

HERO World

Jaden Yuki Skill Card

Once per turn, if you control a "HERO" Normal Monster or "HERO" Fusion Monster, you can discard 1 card to activate 1 of these Skills based on the Attribute(s) of that monster:
● EARTH: Destroy 1 EARTH monster you control and 1 face-up monster your opponent controls.
● WIND: Destroy 1 face-up Spell/Trap on the field.
● FIRE: Return all face-up non-FIRE Special Summoned monsters on the field to the hand.
● WATER: Draw 1 card, also until the end of the next turn, you can activate 1 Normal Trap Card from your hand.
● LIGHT: Change the battle position of 1 face-up monster on the field.

Card Image: Heroic Gift

Heroic Gift

Normal Trap Card

If your opponent's Life Points are 2000 or less: Make their Life Points 8000, and if you do, draw 2 cards. You can only activate 1 "Heroic Gift" per turn.

Card Image: High Rate Draw

High Rate Draw

Normal Trap Card

Destroy 2 or more monsters you control, and if you do, draw 1 card for every 2 monsters destroyed. During your opponent's Main Phase, if this card is in your GY: You can target 1 monster you control; destroy it, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "High Rate Draw" once per turn.

Card Image: Hope for Escape

Hope for Escape

Normal Trap Card

If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.

Card Image: Horn of the Phantom Beast

Horn of the Phantom Beast

Normal Trap Card

Target 1 Beast or Beast-Warrior monster you control; equip this card to that target. It gains 800 ATK. If the equipped monster destroys your opponent's monster by battle and sends it to the GY: Draw 1 card.

Card Image: Hypernova Burst

Hypernova Burst

Normal Spell Card

Banish, face-down, from your hand and/or face-up field, 2 monsters that cannot be Normal Summoned; draw 2 cards. You can only activate 1 "Hypernova Burst" per turn.

Card Image: Hypnosister

Hypnosister

Level 4 WIND/Psychic Effect Monster
1300 ATK / 1400 DEF

This card gains effects based on the total number of cards in both players' Pendulum Zones.
● 1 or more: This card gains 800 ATK and DEF.
● 2 or more: At the start of the Damage Step, if this card battles a Pendulum Summoned monster: Destroy that monster.
● 3 or more: Monsters your opponent controls must attack this card, if able.
● 4: If this card destroys a monster by battle or by its own effect: Draw 1 card.

Card Image: I've Got Dino DNA!

I've Got Dino DNA!

Tyranno Hassl Skill Card

During each of your Draw Phases, you gain 200 LP. During your Draw Phase, if you draw a Dinosaur monster for your normal draw, you can reveal it and place it on the bottom of your Deck, then draw 1 card. Once per turn, during your Main Phase, you can make 1 Dinosaur monster you control gain 200 ATK until the end of this turn.

Card Image: Icejade Acti

Icejade Acti

Level 4 WATER/Aqua Effect Monster
1000 ATK / 1000 DEF

If this card is Normal or Special Summoned: You can send 1 WATER monster from your hand to the GY; draw 1 card. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Acti". You can only use each effect of "Icejade Acti" once per turn.

Card Image: Imairuka

Imairuka

Level 2 WATER/Sea Serpent Effect Monster
1000 ATK / 1000 DEF

If this card you control is destroyed by your opponent's card and sent to your GY: Send the top card of your Deck to the GY, then, if it is a WATER monster, draw 1 card.

Card Image: Imsety, Glory of Horus

Imsety, Glory of Horus

Level 8 DARK/Spellcaster Effect Monster
3000 ATK / 1800 DEF

If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.

Card Image: Infernity Randomizer

Infernity Randomizer

Level 1 DARK/Warrior Effect Monster
900 ATK / 0 DEF

Once per turn, while you have no cards in your hand, you can draw 1 card and reveal it. For a Monster Card drawn with this effect, inflict damage to your opponent equal to the Level of that monster x 200. For a Spell or Trap Card, you take 500 damage.

Card Image: Infernoble Knight Maugis

Infernoble Knight Maugis

Level 4 FIRE/Warrior Effect Monster
1500 ATK / 1000 DEF

While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or "Noble Arms" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.

Card Image: Infinitrack Tunneller

Infinitrack Tunneller

Level 5 EARTH/Machine Effect Monster
2200 ATK / 500 DEF

You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn.

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