Showing 120 results where text is Regex "(?i)draw \d+ card" (took 31.036768ms)
Card Image: 3-Hump Lacooda

3-Hump Lacooda

Level 3 EARTH/Beast Effect Monster
500 ATK / 1500 DEF

If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, Tribute 2 of them to draw 3 cards.

Card Image: 7

7

Continuous Spell Card

When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points.

Card Image: A.I. Contact

A.I. Contact

Normal Spell Card

If "Ignister A.I.Land" is in your Field Zone: Reveal 1 "Ignister A.I.Land" in your hand; place it on the bottom of the Deck, and if you do, draw 3 cards. You can only activate 1 "A.I. Contact" per turn.

Card Image: A.I. Shadow

A.I. Shadow

Continuous Trap Card

Activate this card by targeting 1 "@Ignister" monster you control. That monster gains 800 ATK, also all monsters your opponent controls must attack that monster you control, if able. If this face-up card in its owner's Spell & Trap Zone has left the field because of an opponent's effect, and is now in the GY or banished: Draw 1 card. You can only use this effect of "A.I. Shadow" once per turn.

Card Image: Abyssrhine, the Atlantean Spirit

Abyssrhine, the Atlantean Spirit

Level 3 WATER/Aqua Effect Monster
1600 ATK / 1600 DEF

(This card is always treated as a "Mermail" card.)
You can Tribute this card from your hand and 1 "Atlantean" or "Mermail" monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. During your opponent's turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card. You can only use each effect of "Abyssrhine, the Atlantean Spirit" once per turn.

Card Image: Accumulated Fortune

Accumulated Fortune

Normal Trap Card

Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain.

Card Image: Adamancipator Crystal - Dragite

Adamancipator Crystal - Dragite

Level 4 WATER/Rock Effect Monster
0 ATK / 2200 DEF

If this card is Special Summoned by the effect of an "Adamancipator" card: You can draw 1 card. If this card is in your GY: You can target 1 WATER Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Dragite" once per turn.

Card Image: Advance Draw

Advance Draw

Normal Spell Card

Tribute 1 face-up Level 8 or higher monster you control; draw 2 cards.

Card Image: Advance Zone

Advance Zone

Continuous Spell Card

Once per turn, during the End Phase of any turn in which you Tribute Summoned a monster(s): You can apply these effects, in sequence, based on the number of monsters you Tributed for Tribute Summons this turn.
● 1 or more: Destroy 1 Set card your opponent controls.
● 2 or more: Draw 1 card.
● 3 or more: Add 1 monster from your Graveyard to your hand.

Card Image: Ahrima, the Wicked Warden

Ahrima, the Wicked Warden

Level 4 DARK/Fiend Effect Monster
1700 ATK / 0 DEF

You can discard this card; add 1 "Lair of Darkness" from your Deck to your hand. You can Tribute 1 DARK monster; draw 1 card, or, if you Tributed a DARK monster other than this card to activate this effect, you can add 1 DARK monster with 2000 or more DEF from your Deck to your hand, instead. You can only use this effect of "Ahrima, the Wicked Warden" once per turn.

Card Image: Airknight Parshath

Airknight Parshath

Level 5 LIGHT/Fairy Effect Monster
1900 ATK / 1400 DEF

If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.

Card Image: Albion the Shrouded Dragon

Albion the Shrouded Dragon

Level 8 DARK/Dragon Effect Monster
2500 ATK / 2000 DEF

This card's name becomes "Fallen of Albaz" while on the field or in the GY. If this card is in your hand or GY: You can send 1 "Fallen of Albaz" or 1 "Branded" Spell/Trap from your hand or Deck to the GY; apply the following effect based on where you sent it from.
● Hand: Special Summon this card.
● Deck: Place this card on the bottom of the Deck, then, if you placed this card from your hand, draw 1 card.
You can only use this effect of "Albion the Shrouded Dragon" once per turn.

Card Image: Alchemy Cycle

Alchemy Cycle

Normal Trap Card

The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card.

Card Image: Alien Grey

Alien Grey

Level 2 LIGHT/Reptile Flip Effect Monster
300 ATK / 800 DEF

FLIP: Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.

Card Image: Allure of Darkness

Allure of Darkness

Normal Spell Card

Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

Card Image: Ally of Justice Field Marshal

Ally of Justice Field Marshal

Level 9 DARK/Machine Synchro Monster
2900 ATK / 2600 DEF

1 Tuner + 2 or more non-Tuner monsters
This card cannot be Special Summoned except by Synchro Summon. When this card attacks a face-down Defense Position monster, destroys it by battle, and sends it to the Graveyard, draw 1 card.

Card Image: Ally of Justice Omni-Weapon

Ally of Justice Omni-Weapon

Level 5 DARK/Machine Effect Monster
2200 ATK / 800 DEF

When this card destroys a LIGHT monster by battle and sends it to the Graveyard, draw 1 card. If that card is a Level 4 or lower DARK monster, you can reveal that card to Special Summon it.

Card Image: Altergeist Peritrator

Altergeist Peritrator

Level 1 FIRE/Spellcaster Effect Monster
500 ATK / 300 DEF

This card can attack directly. You can only use each of the following effects of "Altergeist Peritrator" once per turn. When this card inflicts battle damage to your opponent: You can draw 1 card. If this card is sent from the field to the GY: You can send 1 "Altergeist" card from your hand, Deck, or face-up field to the GY, except "Altergeist Peritrator".

Card Image: Amaterasu

Amaterasu

Level 9 LIGHT/Fairy Spirit Monster
3000 ATK / 3000 DEF

Cannot be Normal or Special Summoned. During either player's turn, when your opponent activates a card or effect that targets this face-down monster: You can change this card to face-up Defense Position; draw 1 card. If this card is flipped face-up: Banish all other cards on the field. Once per turn, during the End Phase, if this card was flipped face-up this turn: Return it to the hand.

Card Image: Amaze Attraction Wonder Wheel

Amaze Attraction Wonder Wheel

Normal Trap Card

Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;
● You: During the Main Phase: Place 1 card from your hand on the bottom of the Deck, then draw 1 card.
● Your opponent: Switch the equipped monster's current ATK and DEF until the end of this turn.
You can only use this effect of "Amaze Attraction Wonder Wheel" once per turn.

Card Image: Amorphous Persona

Amorphous Persona

Field Spell Card

All "Amorphage" monsters on the field gain 300 ATK and DEF. Up to twice per turn, if an "Amorphage" monster(s) you control is Tributed, draw 1 card. You can banish this card from your Graveyard; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand.

Card Image: Anchamoufrite

Anchamoufrite

Level 5 LIGHT/Spellcaster Pendulum Effect Monster
1800 ATK / 0 DEF

[ Pendulum Effect ]
If you have no cards in your Extra Deck except "Anchamoufrite": You can destroy this card, then draw 1 card. You can only use this effect of "Anchamoufrite" once per turn.


[ Monster Effect ]


Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck except "Anchamoufrite". You can only Special Summon "Anchamoufrite" once per turn this way. If this face-up card in the Monster Zone leaves the field, banish it.

Card Image: Ancient City - Rainbow Ruins

Ancient City - Rainbow Ruins

Field Spell Card

You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve these effects. ● 1+: This card cannot be destroyed by card effects. ● 2+: Once per turn (including the opponent's) you can halve the Battle Damage you take. ● 3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation, and if you do, destroy it. ● 4+: Once per turn, during your Main Phase: You can draw 1 card. ● 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.

Card Image: Ancient Fairy Life Dragon

Ancient Fairy Life Dragon

Level 8 LIGHT/Dragon Synchro Monster
2500 ATK / 3300 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can draw 1 card, or if "World of Spirits" is on the field, add 1 LIGHT monster (Beast, Plant, or Fairy) or 1 "Eternal Sunshine" from your Deck to your hand instead. You can only use this effect of "Ancient Fairy Life Dragon" once per turn. Your "Ancient Fairy Dragon" and monsters that mention it can attack while in face-up Defense Position (apply their DEF for damage calculation).

Card Image: Ancient Gear Advance

Ancient Gear Advance

Continuous Spell Card

When this card is activated: Add 1 "Ancient Gear" Spell/Trap from your Deck to your hand, except "Ancient Gear Advance". Once per turn: You can Tribute 1 monster; draw 1 card and apply this effect for the rest of this turn (even if this card leaves the field).
● You can Normal Summon "Ancient Gear Golem", or Level 5 or higher monsters that mention it, without Tributing.
You cannot Set cards the turn you activate this card. You can only activate 1 "Ancient Gear Advance" per turn.

Card Image: Ancient Leaf

Ancient Leaf

Normal Spell Card

If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards.

Card Image: Ancient Pixie Dragon

Ancient Pixie Dragon

Level 7 DARK/Dragon Synchro Monster
2100 ATK / 3000 DEF

1 Tuner + 1 or more non-Tuner monsters
After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect.

Card Image: Ancient Warriors - Savage Don Ying

Ancient Warriors - Savage Don Ying

Level 6 DARK/Beast-Warrior Effect Monster
2200 ATK / 1800 DEF

While you control a Level 7 or higher "Ancient Warriors" monster, your opponent must pay 400 LP to activate a card or effect. You can only use each of the following effects of "Ancient Warriors - Savage Don Ying" once per turn. If this card is Normal or Special Summoned: You can add 1 Level 7 or higher "Ancient Warriors" monster or 1 "Ancient Warriors" Continuous Spell/Trap from your Deck to your hand. If a monster is sent to your opponent's GY (except during the Damage Step): You can target 1 card in your opponent's GY; banish it, and if you do, draw 1 card.

Card Image: Ancient Warriors - Virtuous Liu Xuan

Ancient Warriors - Virtuous Liu Xuan

Level 4 WIND/Beast-Warrior Effect Monster
1400 ATK / 1200 DEF

While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Virtuous Liu Xuan" once per turn.
● If your opponent controls more monsters than you do: You can send 1 card from your hand or field to the GY; Special Summon 1 "Ancient Warriors" monster from your Deck, except "Ancient Warriors - Virtuous Liu Xuan". ● When an attack is declared involving another "Ancient Warriors" monster you control: You can draw 1 card.

Card Image: Antialian

Antialian

Level 4 EARTH/Cyberse Effect Monster
1900 ATK / 600 DEF

Once per turn, if this card battled a monster this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 Cyberse monster. If this face-up card you control leaves the field because of an opponent's card effect: Draw 1 card.

Card Image: Appliancer Celtopus

Appliancer Celtopus

Link 2 DARK/Machine Link Monster
0 ATK

2 "Appliancer" monsters
This linked card cannot be targeted by your opponent's card effects, or their monsters' attacks. During damage calculation, if an "Appliancer" Link Monster you control co-linked to this card battles an opponent's monster: Your battling monster gains ATK equal to the number of monsters co-linked to this card x 1000, during that damage calculation only. Once per turn, if an "Appliancer" Link Monster(s) you control that is not co-linked to this card is destroyed by battle or card effect: You can draw 1 card.

Card Image: Appropriate

Appropriate

Continuous Trap Card

Activate only when your opponent draws a card(s) outside of either Draw Phase. After that, each time your opponent draws a card(s) outside of either Draw Phase, immediately draw 2 cards.

Card Image: Arcane Barrier

Arcane Barrier

Continuous Spell Card

Each time a face-up Spellcaster monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster monster you control to the GY; draw 1 card for each Spell Counter that was on this card.

Card Image: Arequus the Shining Mars Saint

Arequus the Shining Mars Saint

Level 5 LIGHT/Pyro Effect Monster
2000 ATK / 1800 DEF

If you control a face-up card in your Spell & Trap Zone, you can Special Summon this card (from your hand). You can only Special Summon "Arequus the Shining Mars Saint" once per turn this way. You can only use each of the following effects of "Arequus the Shining Mars Saint" once per turn. You can target 1 face-up Spell/Trap you control; destroy both it and this card, then draw 1 card. If this card is destroyed: You can target 1 Xyz Monster you control; attach this card to it.

Card Image: Ariane the Labrynth Servant

Ariane the Labrynth Servant

Level 4 DARK/Fiend Effect Monster
1800 ATK / 1100 DEF

You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect.
● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap.
You can only use each effect of "Ariane the Labrynth Servant" once per turn.

Card Image: Arianna the Labrynth Servant

Arianna the Labrynth Servant

Level 4 DARK/Fiend Effect Monster
1600 ATK / 2100 DEF

If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect.
● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap.
You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.

Card Image: Armed Dragon Thunder LV3

Armed Dragon Thunder LV3

Level 3 WIND/Dragon Effect Monster
1200 ATK / 900 DEF

This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card.

Card Image: Armor Ninjitsu Art of Alchemy

Armor Ninjitsu Art of Alchemy

Normal Spell Card

If you control a "Ninjitsu Art" card: Destroy as many other "Ninjitsu Art" cards you control as possible, then draw 2 cards.

Card Image: Aromage Jasmine

Aromage Jasmine

Level 2 LIGHT/Plant Effect Monster
100 ATK / 1900 DEF

During your Main Phase, while your LP are higher than your opponent's, you can Normal Summon 1 Plant monster in addition to your Normal Summon/Set, except "Aromage Jasmine". (You can only gain this effect once per turn.) Once per turn, if you gain LP: Draw 1 card.

Card Image: Arrive in Light

Arrive in Light

Continuous Spell Card

When this card is activated: Place 1 Level 1 Dragon monster from your hand or Deck on top of the Deck. Neither player can return "Stardust Dragon", or a Synchro Monster that lists "Stardust Dragon" in its text, from the field to the Extra Deck. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can apply 1 of these effects, but you cannot apply that same effect of "Arrive in Light" again this turn.
● Draw 1 card.
● Special Summon 1 Tuner from your hand.

Card Image: Artifact Caduceus

Artifact Caduceus

Level 5 LIGHT/Fairy Effect Monster
1600 ATK / 2400 DEF

You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn, each time an "Artifact" monster(s) is Special Summoned: Draw 1 card. You must control this face-up card to activate and to resolve this effect. You can only control 1 "Artifact Caduceus".

Card Image: Artifacts Unleashed

Artifacts Unleashed

Quick-Play Spell Card

Target 2 "Artifact" monsters you control; immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only, also for the rest of this turn after this card resolves, monsters you control cannot attack, except "Artifact" monsters. If this card in its owner's possession is destroyed by an opponent's card: You can reveal 1 Level 5 LIGHT monster from your hand; draw 1 card.

Card Image: Artmage Finmel

Artmage Finmel

Level 7 LIGHT/Warrior Effect Monster
2400 ATK / 1500 DEF

Your opponent cannot target Level 6 or lower "Artmage" monsters you control with card effects. You can only use each of the following effects of "Artmage Finmel" once per turn. If you control an "Artmage" card: You can Special Summon this card from your hand, then you can draw 1 card. During the Main Phase, if you have 3 or more different Monster Types on your field (Quick Effect): You can negate the effects of all face-up monsters your opponent currently controls, also until the end of this turn, their ATK's become halved.

Card Image: Assault Teleport

Assault Teleport

Normal Spell Card

Return 1 "/Assault Mode" monster from your hand to the Deck. Draw 2 cards.

Card Image: Asymmetaphys

Asymmetaphys

Continuous Spell Card

Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, draw 1 card. Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is.
● Your turn: All monsters on the field lose 500 ATK/DEF, except "Metaphys" monsters.
● Opponent's turn: Change the battle positions of all monsters on the field, except "Metaphys" monsters.

Card Image: At One With the Sword

At One With the Sword

Normal Trap Card

Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. It gains 800 ATK. If it destroys your opponent's monster by battle, draw 1 card.

Card Image: Avatar of The Pot

Avatar of The Pot

Level 3 EARTH/Rock Effect Monster
1200 ATK / 1300 DEF

By sending 1 "Pot of Greed" from your hand to the Graveyard, draw 3 cards from your Deck.

Card Image: Awakening of the Possessed

Awakening of the Possessed

Continuous Spell Card

Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.

Card Image: Backup Squad

Backup Squad

Continuous Spell Card

Each time you take 1000 or more damage by your opponent's card effect or their monster's attack: Draw 1 card for every 1000 damage you took.

Card Image: Baobaboon

Baobaboon

Level 3 DARK/Plant Effect Monster
1200 ATK / 1000 DEF

If this card is Normal or Special Summoned: You can draw 1 card, then place 1 card from your hand on either the top or bottom of your Deck. If this card is destroyed by battle or card effect: You can Special Summon any number of "Baobaboon" from your Deck.

Card Image: Baromet the Sacred Sheep Shrub

Baromet the Sacred Sheep Shrub

Rank 4 EARTH/Plant XYZ Monster
1900 ATK / 2000 DEF

2+ Level 4 monsters
You can detach 1 material from this card, then target 1 Normal Trap in your GY; place it on the bottom of the Deck, then draw 1 card. If a Normal Trap Card is activated (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, and if you do, Special Summon 1 Level 4 monster from your hand. You can only use each effect of "Baromet the Sacred Sheep Shrub" once per turn.

Card Image: Batteryman Micro-Cell

Batteryman Micro-Cell

Level 1 LIGHT/Thunder Flip Effect Monster
100 ATK / 100 DEF

FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.

Card Image: Bee List Soldier

Bee List Soldier

Level 1 WIND/Insect Effect Monster
500 ATK / 400 DEF

You can Tribute this card and 1 face-up Insect monster, except "Bee List Soldier"; draw 2 cards.

Card Image: Black and White Wave

Black and White Wave

Quick-Play Spell Card

If there is a face-up Xyz Monster on the field with a Synchro Monster as Xyz Material: Target 1 card on the field; banish that target, and if you do, draw 1 card.

Card Image: Blackbeard, the Plunder Patroll Captain

Blackbeard, the Plunder Patroll Captain

Link 2 WATER/Fiend Link Monster
1600 ATK

2 monsters including a "Plunder Patroll" monster
(Quick Effect): You can target 1 Effect Monster you control; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip that target to it, then draw 1 card. You can only use this effect of "Blackbeard, the Plunder Patroll Captain" once per turn.

Card Image: Blackboost

Blackboost

Normal Trap Card

Banish 2 face-up "Blackwing" Tuner monsters you control; draw 2 cards.

Card Image: Blackwing - Boobytrap

Blackwing - Boobytrap

Normal Trap Card

When this Set card is destroyed by your opponent's card effect while you control a face-up "Blackwing" monster, inflict 1000 damage to your opponent and draw 1 card.

Card Image: Blaze Accelerator Reload

Blaze Accelerator Reload

Continuous Trap Card

This card's name becomes "Tri-Blaze Accelerator" while in the Spell & Trap Zone. During either player's Main Phase: You can send 1 "Volcanic" card from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Blaze Accelerator Reload" once per turn. During either player's Main Phase: You can banish this card from your Graveyard; send 1 "Volcanic" card from your Deck to the Graveyard.

Card Image: Blizzed, Defender of the Ice Barrier

Blizzed, Defender of the Ice Barrier

Level 1 WATER/Aqua Effect Monster
300 ATK / 500 DEF

When this card is destroyed by battle and sent to the Graveyard, draw 1 card.

Card Image: Bluebeard, the Plunder Patroll Shipwright

Bluebeard, the Plunder Patroll Shipwright

Level 4 WATER/Fiend Effect Monster
500 ATK / 1000 DEF

If you control a "Plunder Patroll" monster, except "Bluebeard, the Plunder Patroll Shipwright": You can Special Summon this card from your hand. If this card is sent from the hand or Monster Zone to the GY: You can discard 1 card; draw 1 card. You can only use each effect of "Bluebeard, the Plunder Patroll Shipwright" once per turn.

Card Image: Boon of the Meklord Emperor

Boon of the Meklord Emperor

Normal Spell Card

If the only face-up monsters on the field are 2 "Meklord" monsters: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.

Card Image: Borrel Regenerator

Borrel Regenerator

Equip Spell Card

Activate this card by targeting 1 "Rokket" monster in your GY; Special Summon it and equip it with this card, but banish it when this card leaves the field. If this card is sent to the GY because the equipped monster is destroyed: You can draw 1 card. You can only use each effect of "Borrel Regenerator" once per turn.

Card Image: Bountiful Artemis

Bountiful Artemis

Level 4 LIGHT/Fairy Effect Monster
1600 ATK / 1700 DEF

Each time a Counter Trap Card is activated, immediately after it resolves, draw 1 card.

Card Image: Branded Regained

Branded Regained

Continuous Spell Card

If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.

Card Image: Break! Draw!

Break! Draw!

Equip Spell Card

Equip only to a Machine monster. If the equipped monster destroys an opponent's monster by battle and sends it to the GY: Draw 1 card. Destroy this card during your 3rd End Phase after activation.

Card Image: Breaking of the World

Breaking of the World

Field Spell Card

Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. The Level of the shown Ritual Monster becomes the targeted monster's Level, until the end of this turn (even if this card leaves the field). Once per turn, if "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" is Ritual Summoned to your field (except during the Damage Step): You can activate 1 of these effects;
● Draw 1 card.
● Destroy 1 card on the field.

Card Image: Bright Future

Bright Future

Normal Trap Card

Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card.

Card Image: Brotherhood of the Fire Fist - Snake

Brotherhood of the Fire Fist - Snake

Level 4 FIRE/Beast-Warrior Effect Monster
1800 ATK / 600 DEF

Once per turn, if a "Fire Formation" Spell/Trap Card(s) is sent to your Graveyard (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn, if you control no other monsters: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; draw 1 card.

Card Image: Broww, Huntsman of Dark World

Broww, Huntsman of Dark World

Level 3 DARK/Fiend Effect Monster
1400 ATK / 800 DEF

If this card is discarded to the Graveyard by a card effect: Draw 1 card, plus another card if this card was discarded from your hand to your Graveyard by an opponent's card effect.

Card Image: Bujin Arasuda

Bujin Arasuda

Level 4 LIGHT/Beast-Warrior Effect Monster
1600 ATK / 1900 DEF

If a "Bujin" monster in your Graveyard or face-up on your side of the field is banished (except during the Damage Step): You can Special Summon this card from your hand in face-up Defense Position. Once per turn, during the End Phase, if a "Bujin" card was added from your Deck to your hand this turn, except by drawing it, while you controlled this face-up card: You can draw 1 card, then discard 1 card. You can only control 1 "Bujin Arasuda".

Card Image: Bujintei Tsukuyomi

Bujintei Tsukuyomi

Rank 4 LIGHT/Beast-Warrior XYZ Monster
1800 ATK / 2300 DEF

2 Level 4 LIGHT monsters
Once per turn: You can detach 1 material from this card; send your entire hand to the GY (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior "Bujin" monsters in your GY, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi".

Card Image: Caam, Serenity of Gusto

Caam, Serenity of Gusto

Level 4 WIND/Psychic Effect Monster
1700 ATK / 1100 DEF

Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into the Main Deck; draw 1 card.

Card Image: Capshell

Capshell

Level 2 DARK/Fiend Effect Monster
0 ATK / 0 DEF

You can only use 1 of the following effects of "Capshell" per turn, and only once that turn.
● If this card is Tributed: You can draw 1 card.
● If this card is used as material for a Fusion, Synchro, or Link Summon: You can draw 1 card.
● If this card is detached from an Xyz Monster to activate that monster's effect: You can draw 1 card.

Card Image: Card of Sacrifice

Card of Sacrifice

Normal Trap Card

Draw 2 cards, if the combined ATK of all your face-up Attack Position monsters (minimum 2) is less than the ATK of your opponent's face-up monster with the lowest ATK. You cannot Summon or change Battle Position the turn you activate this card.

Card Image: Card of Safe Return

Card of Safe Return

Continuous Spell Card

When a monster is Special Summoned from your Graveyard, you can draw 1 card.

Card Image: Card Trader

Card Trader

Continuous Spell Card

Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.

Card Image: Card Trooper

Card Trooper

Level 3 EARTH/Machine Effect Monster
400 ATK / 400 DEF

Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.

Card Image: Cardcar D

Cardcar D

Level 2 EARTH/Machine Effect Monster
800 ATK / 400 DEF

Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase. You cannot Special Summon during the turn you activate this effect.

Card Image: Cards for Black Feathers

Cards for Black Feathers

Normal Spell Card

Banish 1 "Blackwing" monster from your hand; draw 2 cards. You cannot Special Summon during the turn you activate this card. You can only activate 1 "Cards for Black Feathers" per turn.

Card Image: Cards from the Sky

Cards from the Sky

Normal Spell Card

Banish 1 LIGHT Fairy monster in your hand, and if you do, draw 2 cards. You cannot Special Summon or conduct your Battle Phase the turn you activate this card.

Card Image: Cards of Consonance

Cards of Consonance

Normal Spell Card

Discard 1 Dragon Tuner with 1000 or less ATK; draw 2 cards.

Card Image: Cards of the Red Stone

Cards of the Red Stone

Normal Spell Card

Send 1 Level 7 "Red-Eyes" monster from your hand to the Graveyard; draw 2 cards, then you can send 1 Level 7 "Red-Eyes" monster from your Deck to the Graveyard. You can only activate 1 "Cards of the Red Stone" per turn.

Card Image: Celestial Observatory

Celestial Observatory

Normal Spell Card

Place 1 Level 6 monster from your hand or face-up field on the bottom of the Deck; draw 2 cards. You can only activate 1 "Celestial Observatory" per turn.

Card Image: Centur-Ion Atrii

Centur-Ion Atrii

Level 4 DARK/Dragon Tuner Monster
1800 ATK / 1400 DEF

If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Centur-Ion Atrii" once per turn. If this card is Normal or Special Summoned, and you have both an "Emblema" card and a "Centur-Ion" card in your GY: You can draw 1 card, also you cannot Special Summon "Centur-Ion Atrii" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.

Card Image: Centur-Ion Legatia

Centur-Ion Legatia

Level 12 LIGHT/Machine Synchro Monster
3500 ATK / 2000 DEF

1 Tuner + 1+ non-Tuner monsters
Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.

Card Image: Chaos Greed

Chaos Greed

Normal Spell Card

You can only activate this card if 4 or more of your cards are currently removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.

Card Image: Chaos Space

Chaos Space

Normal Spell Card

Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.

Card Image: Chicken Game

Chicken Game

Field Spell Card

The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects;
● Draw 1 card.
● Destroy this card.
● Your opponent gains 1000 LP.
Neither player can activate cards or effects in response to this effect's activation.

Card Image: Chocolate Magician Girl

Chocolate Magician Girl

Level 4 WATER/Spellcaster Effect Monster
1600 ATK / 1000 DEF

Once per turn: You can discard 1 Spellcaster-Type monster; draw 1 card. Once per turn, if this card is targeted for an attack: You can target 1 Spellcaster-Type monster in your Graveyard, except "Chocolate Magician Girl"; Special Summon it, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK.

Card Image: Clear Effector

Clear Effector

Level 2 LIGHT/Spellcaster Effect Monster
0 ATK / 900 DEF

If this card is sent to the Graveyard as a Synchro Material: Draw 1 card. A Synchro Monster that used this card as a Synchro Material cannot be destroyed by card effects.

Card Image: Clear Kuriboh

Clear Kuriboh

Level 1 LIGHT/Fairy Effect Monster
300 ATK / 200 DEF

When your opponent activates a monster effect that would inflict damage (Quick Effect): You can discard this card; negate the activation. When an opponent's monster declares a direct attack: You can banish this card from your GY; draw 1 card, and if it is a monster, you can Special Summon it, then change the attack target to it. You can only use this effect of "Clear Kuriboh" once per turn.

Card Image: Coach Goblin

Coach Goblin

Level 4 EARTH/Fiend Effect Monster
1200 ATK / 1500 DEF

While this card is face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn.

Card Image: Coach King Giantrainer

Coach King Giantrainer

Rank 8 FIRE/Warrior XYZ Monster
2800 ATK / 2000 DEF

3 Level 8 monsters
You can detach 1 Xyz Material from this card; draw 1 card and show it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Coach King Giantrainer" up to thrice per turn.

Card Image: Cocoon of Ultra Evolution

Cocoon of Ultra Evolution

Quick-Play Spell Card

Tribute 1 Insect monster from either field equipped with an Equip Card, and if you do, Special Summon 1 Insect monster from your Deck, ignoring its Summoning conditions. During your Main Phase: You can banish this card from your GY, then target 1 Insect monster in your GY; shuffle it into the Deck, then draw 1 card. You can only use this effect of "Cocoon of Ultra Evolution" once per turn.

Card Image: Cocoon of Ultra Evolution (Skill Card)

Cocoon of Ultra Evolution (Skill Card)

Weevil Skill Card

Activate the following Skill(s) during your Main Phase.
● You can Tribute 1 Insect monster from either field equipped with an Equip Card, and if you do, Special Summon 1 Insect monster from your Deck, ignoring its Summoning conditions, also flip this card over.
● You can shuffle 1 Insect monster from your GY into the Deck, then draw 1 card, also flip this card over.
Each of these Skills can only be used once per Duel.

Card Image: Common Charity

Common Charity

Normal Trap Card

Draw 2 cards, then banish 1 Normal Monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

Card Image: Constellar Star Chart

Constellar Star Chart

Continuous Spell Card

Once per turn, when a "Constellar" Xyz Monster(s) is Special Summoned to your side of the field (except during the Damage Step): You can draw 1 card.

Card Image: Convert Contact

Convert Contact

Normal Spell Card

If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to the GY, then draw 2 cards.

Card Image: Coral Dragon

Coral Dragon

Level 6 WATER/Dragon Synchro Tuner Monster
2400 ATK / 500 DEF

1 Tuner + 1+ non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

Card Image: Core Compression

Core Compression

Normal Spell Card

Reveal 1 "Iron Core of Koa'ki Meiru" in your hand and discard 1 "Koa'ki Meiru" monster to activate this card. Draw 2 cards.

Card Image: Cosmos Channelling

Cosmos Channelling

Continuous Spell Card

You can send 1 monster you control that is owned by your opponent to the GY; Special Summon 1 Machine monster from your hand or GY. When your opponent draws for their normal draw in their Draw Phase while you control "Jinzo": You can declare 1 card type (Monster, Spell, or Trap); your opponent reveals the card they drew, and if it is the declared card type, send this card to the GY, and if you do, draw 1 card. You can only use each effect of "Cosmos Channelling" once per turn.

Card Image: Counter Gate

Counter Gate

Normal Trap Card

When an opponent's monster declares a direct attack: Negate the attack, and if you do, draw 1 card, then if it is a monster, immediately after this effect resolves, you can Normal Summon it in face-up Attack Position.

Card Image: Couple of Aces

Couple of Aces

Level 2 EARTH/Fairy Effect Monster
100 ATK / 100 DEF

If this card is in your hand: You can toss a coin and if the result is heads, Special Summon this card to your field, or if the result is tails, Special Summon this card to your opponent's field. You can only use this effect of "Couple of Aces" once per turn. If this card is Special Summoned by its effect: Draw 2 cards.

Card Image: Cross Keeper

Cross Keeper

Level 2 DARK/Warrior Effect Monster
400 ATK / 400 DEF

You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.

Card Image: Cross-Sheep

Cross-Sheep

Link 2 EARTH/Beast Link Monster
700 ATK

2 monsters with different names
If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to.
● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK.
You can only use this effect of "Cross-Sheep" once per turn.

Card Image: Cubic Dharma

Cubic Dharma

Continuous Spell Card

You take no battle damage from attacks involving your "Cubic" monsters. You can only use each of the following effects of "Cubic Dharma" once per turn, during your Main Phase:
● You can send 1 "Cubic" card from your hand to the GY, and if you do, draw 1 card.
● You can banish this card from your GY, then target 1 "Cubic" monster in your GY; add it to your hand.

Card Image: Cup of Ace

Cup of Ace

Normal Spell Card

Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.

Card Image: Cupsie☆Yummy

Cupsie☆Yummy

Level 1 LIGHT/Beast Effect Monster
0 ATK / 1600 DEF

If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Cupsie☆Yummy" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Yummy" card from your Deck to your hand, except "Cupsie☆Yummy", or, if this card was Special Summoned by a Synchro Monster's effect, you can draw 1 card instead. You can only use this effect of "Cupsie☆Yummy" once per turn.

Card Image: CXyz Coach Lord Ultimatrainer

CXyz Coach Lord Ultimatrainer

Rank 9 FIRE/Warrior XYZ Monster
3800 ATK / 2300 DEF

4 Level 9 monsters
This card cannot be targeted by card effects. If this card has an Xyz Monster as an Xyz Material, it gains this effect.
● Once per turn: You can detach 1 Xyz Material from this card; draw 1 card and reveal it, then if it was a monster, inflict 800 damage to your opponent.

Card Image: CXyz Dark Fairy Cheer Girl

CXyz Dark Fairy Cheer Girl

Rank 5 DARK/Fairy XYZ Monster
2500 ATK / 1900 DEF

3 Level 5 monsters
When this card is sent from the field to the Graveyard: Draw 1 card. If this card has "Fairy Cheer Girl" as an Xyz Material, it gains this effect.
● When this card destroys an opponent's monster by battle and remains on the field: You can detach 1 Xyz Material from this card; inflict 400 damage to your opponent for each card in your hand.

Card Image: Cyber Ouroboros

Cyber Ouroboros

Level 2 DARK/Machine Effect Monster
100 ATK / 600 DEF

When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card.

Card Image: Cyber Phoenix

Cyber Phoenix

Level 4 FIRE/Machine Effect Monster
1200 ATK / 1600 DEF

While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.

Card Image: Cyber Valley

Cyber Valley

Level 1 LIGHT/Machine Effect Monster
0 ATK / 0 DEF

You can use 1 of these effects.
● When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase.
● You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.
● You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.

Card Image: Cyberdark Cannon

Cyberdark Cannon

Level 3 DARK/Dragon Effect Monster
1600 ATK / 800 DEF

If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn.
● You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand.
● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.

Card Image: Cyberse Integrator

Cyberse Integrator

Level 3 LIGHT/Cyberse Synchro Monster
1000 ATK / 1000 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.

Card Image: Cynet Regression

Cynet Regression

Normal Trap Card

If you Special Summon a Link Monster(s): Target 1 card on the field; destroy it, then draw 1 card. You can only activate 1 "Cynet Regression" per turn.

Card Image: D/D Gryphon

D/D Gryphon

Level 4 DARK/Fiend Pendulum Effect Monster
1200 ATK / 1200 DEF

[ Pendulum Effect ]
You can target 1 Fiend monster you control; it gains 500 ATK (until the end of this turn) for each "Dark Contract" Spell/Trap with different names currently on your field or in your GY, then destroy this card. You can only use this effect of "D/D Gryphon" once per turn.


[ Monster Effect ]


If you control a "D/D" monster: You can Special Summon this card from your hand in Defense Position. If this card is Pendulum Summoned: You can discard 1 "D/D" or "Dark Contract" card; draw 1 card. If this card is Special Summoned from the GY: You can add 1 "D/D" card from your Deck to your hand, except "D/D Gryphon". You can only use each effect of "D/D Gryphon" once per turn.

Card Image: D/D Pandora

D/D Pandora

Level 5 DARK/Fiend Effect Monster
1700 ATK / 2100 DEF

When this card is destroyed by battle and sent to the Graveyard, or when this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard, and you control no cards: You can draw 2 cards.

Card Image: D/D/D Stone King Darius

D/D/D Stone King Darius

Rank 3 EARTH/Fiend XYZ Monster
1900 ATK / 1000 DEF

2 Level 3 Fiend-Type monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" card you control; destroy it, and if you do, draw 1 card. If this card battles an opponent's monster, during damage calculation: You can detach 1 Xyz Material from this card; make this card unable to be destroyed by that battle, destroy the opponent's monster that battled it after damage calculation, and if you do, inflict 500 damage to your opponent.

Card Image: Daigusto Emeral

Daigusto Emeral

Rank 4 WIND/Rock XYZ Monster
1800 ATK / 800 DEF

2 Level 4 monsters
Once per turn: You can detach 1 material from this card, then activate 1 of these effects.
● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card.
● Target 1 non-Effect Monster in your GY; Special Summon that target.

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