Showing 78 results where type is fusion and type is monster and name is hero (took 3.622122ms)
Card Image: Contrast HERO Chaos

Contrast HERO Chaos

Level 9 DARK/Warrior Fusion Effect
3000 ATK / 2600 DEF

2 "Masked HERO" monsters
(This card is always treated as an "Elemental HERO" card.)
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.

Card Image: Destiny HERO - Dangerous

Destiny HERO - Dangerous

Level 6 DARK/Warrior Fusion Effect
2000 ATK / 2600 DEF

1 "Destiny HERO" monster + 1 DARK Effect Monster
(Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.

Card Image: Destiny HERO - Destroyer Phoenix Enforcer

Destiny HERO - Destroyer Phoenix Enforcer 20

Level 8 DARK/Warrior Fusion Effect
2500 ATK / 2100 DEF

1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster
Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

Card Image: Destiny HERO - Dominance

Destiny HERO - Dominance

Level 10 DARK/Warrior Fusion Effect
2900 ATK / 2600 DEF

3 "Destiny HERO" monsters
During your Main Phase: You can look at the top 5 cards of your Deck or your opponent's Deck, then place them on the top of the Deck in any order. When this card destroys an opponent's monster by battle: You can draw 1 card. If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower "Destiny HERO" monsters with different names in your GY; Special Summon them. You can only use each effect of "Destiny HERO - Dominance" once per turn.

Card Image: Destiny HERO - Dusktopia

Destiny HERO - Dusktopia

Level 10 DARK/Warrior Fusion Effect
3000 ATK / 3000 DEF

1 "Destiny HERO" Fusion Monster + 1 "Destiny HERO" monster
If this card is Fusion Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Once per turn (Quick Effect): You can target 1 monster on the field; make it unable to be destroyed by battle or card effects, and if you do, neither player takes any battle damage from attacks involving that monster (these effects last until the end of this turn).

Card Image: Destiny HERO - Dystopia

Destiny HERO - Dystopia

Level 8 DARK/Warrior Fusion Effect
2800 ATK / 2400 DEF

2 "Destiny HERO" monsters
If this card is Special Summoned: You can target 1 Level 4 or lower "Destiny HERO" monster in your GY; inflict damage to your opponent equal to that target's ATK. If this card's current ATK is different from its original ATK (except during the Damage Step) (Quick Effect): You can target 1 card on the field; destroy it, and if you do, this card's ATK becomes equal to this card's original ATK. You can only use each effect of "Destiny HERO - Dystopia" once per turn.

Card Image: Elemental HERO Absolute Zero

Elemental HERO Absolute Zero

Level 8 WATER/Warrior Fusion Effect
2500 ATK / 2000 DEF

1 "HERO" monster + 1 WATER monster
Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.

Card Image: Elemental HERO Air Neos

Elemental HERO Air Neos

Level 7 WIND/Warrior Fusion Effect
2500 ATK / 2000 DEF

"Elemental Hero Neos" + "Neo-Spacian Air Hummingbird"
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Extra Deck during the End Phase.

Card Image: Elemental HERO Aqua Neos

Elemental HERO Aqua Neos

Level 7 WATER/Warrior Fusion Effect
2500 ATK / 2000 DEF

"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.

Card Image: Elemental HERO Brave Neos

Elemental HERO Brave Neos

Level 7 LIGHT/Warrior Fusion Effect
2500 ATK / 2000 DEF

"Elemental HERO Neos" + 1 Level 4 or lower Effect Monster
Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.

Card Image: Elemental HERO Chaos Neos

Elemental HERO Chaos Neos

Level 9 DARK/Warrior Fusion Effect
3000 ATK / 2500 DEF

"Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.
● 3 Heads: Destroy all monsters your opponent controls.
● 2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated.
● 1 Head: Return all monsters you control to the hand.

Card Image: Elemental HERO Clay Guardian

Elemental HERO Clay Guardian

Level 4 EARTH/Warrior Fusion Effect
0 ATK / 2800 DEF

1 "Elemental HERO" monster + 1 Warrior monster
(This card is not treated as a "Guardian" card.)
If this card is Special Summoned: You can Special Summon 1 "Elemental HERO" monster from your Deck, then if your opponent controls a card, you can inflict 400 damage to your opponent for each, also you cannot Special Summon from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use this effect of "Elemental HERO Clay Guardian" once per turn. Other "Elemental HERO" monsters you control cannot be destroyed by battle or card effects.

Card Image: Elemental HERO Core

Elemental HERO Core

Level 9 EARTH/Warrior Fusion Effect
2700 ATK / 2200 DEF

3 "Elemental HERO" monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can target 1 monster on the field; destroy it. When this card is destroyed by battle or card effect: You can target 1 Level 8 or lower "Elemental HERO" Fusion Monster in your Graveyard; Special Summon it, ignoring its Summoning conditions.

Card Image: Elemental HERO Cosmo Neos

Elemental HERO Cosmo Neos

Level 11 LIGHT/Warrior Fusion Effect
3500 ATK / 3000 DEF

"Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.

Card Image: Elemental HERO Dark Neos

Elemental HERO Dark Neos

Level 7 DARK/Warrior Fusion Effect
2500 ATK / 2000 DEF

"Elemental HERO Neos" + "Neo-Spacian Dark Panther"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect: You can target 1 face-up Effect Monster on the field; while you control this face-up card, that target's effect on the field is negated. During the End Phase: Shuffle this card into the Extra Deck.

Card Image: Elemental HERO Darkbright

Elemental HERO Darkbright

Level 6 DARK/Warrior Fusion Effect
2000 ATK / 1000 DEF

"Elemental HERO Sparkman" + "Elemental HERO Necroshade"
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target.

Card Image: Elemental HERO Divine Neos

Elemental HERO Divine Neos

Level 12 LIGHT/Warrior Fusion Effect
2500 ATK / 2500 DEF

Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects.

Card Image: Elemental HERO Electrum

Elemental HERO Electrum

Level 10 LIGHT/Warrior Fusion Effect
2900 ATK / 2600 DEF

"Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.

Card Image: Elemental HERO Escuridao

Elemental HERO Escuridao

Level 8 DARK/Warrior Fusion Effect
2500 ATK / 2000 DEF

1 "Elemental HERO" monster + 1 DARK monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.

Card Image: Elemental HERO Flame Wingman

Elemental HERO Flame Wingman

Level 6 WIND/Warrior Fusion Effect
2100 ATK / 1200 DEF

"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.

Card Image: Elemental HERO Flame Wingman - Infernal Rage

Elemental HERO Flame Wingman - Infernal Rage

Level 8 WIND/Warrior Fusion Effect
2100 ATK / 1200 DEF

2 "Elemental HERO" monsters with different Attributes
Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

Card Image: Elemental HERO Flare Neos

Elemental HERO Flare Neos

Level 7 FIRE/Warrior Fusion Effect
2500 ATK / 2000 DEF

"Elemental HERO Neos" + "Neo-Spacian Flare Scarab"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck.

Card Image: Elemental HERO Gaia

Elemental HERO Gaia

Level 6 EARTH/Warrior Fusion Effect
2200 ATK / 2600 DEF

1 "Elemental HERO" monster + 1 EARTH monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.

Card Image: Elemental HERO Glow Neos

Elemental HERO Glow Neos

Level 7 LIGHT/Warrior Fusion Effect
2500 ATK / 2000 DEF

"Elemental HERO Neos" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type. ● Monster: This card cannot attack this turn. ● Spell: This card can attack your opponent directly this turn. ● Trap: Change this card to Defense Position.

Card Image: Elemental HERO Grand Neos

Elemental HERO Grand Neos

Level 7 EARTH/Warrior Fusion Effect
2500 ATK / 2000 DEF

"Elemental HERO Neos" + "Neo-Spacian Grand Mole"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.

Card Image: Elemental HERO Grandmerge

Elemental HERO Grandmerge

Level 6 LIGHT/Warrior Fusion Effect
0 ATK / 0 DEF

2 "HERO" Normal Monsters
Must be Fusion Summoned. Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 300. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions, but it cannot attack monsters with an equal or lower Level than it.

Card Image: Elemental HERO Great Tornado

Elemental HERO Great Tornado

Level 8 WIND/Warrior Fusion Effect
2800 ATK / 2200 DEF

1 "Elemental HERO" monster + 1 WIND monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.

Card Image: Elemental HERO Inferno

Elemental HERO Inferno

Level 8 FIRE/Pyro Fusion Effect
2300 ATK / 1600 DEF

"Elemental HERO Heat" + "Elemental HERO Lady Heat"
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles a WATER monster, this card gains 1000 ATK during the Damage Step only.

Card Image: Elemental HERO Magma Neos

Elemental HERO Magma Neos

Level 9 FIRE/Warrior Fusion Effect
3000 ATK / 2500 DEF

"Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.

Card Image: Elemental HERO Marine Neos

Elemental HERO Marine Neos

Level 8 WATER/Warrior Fusion Effect
2800 ATK / 2300 DEF

"Elemental HERO Neos" + "Neo-Spacian Marine Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy 1 random card in your opponent's hand.

Card Image: Elemental HERO Mariner

Elemental HERO Mariner

Level 5 WATER/Warrior Fusion Effect
1400 ATK / 1000 DEF

"Elemental HERO Bubbleman" + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.

Card Image: Elemental HERO Mudballman

Elemental HERO Mudballman

Level 6 EARTH/Warrior Fusion Effect
1900 ATK / 3000 DEF

"Elemental HERO Bubbleman" + "Elemental HERO Clayman"
Must be Fusion Summoned and cannot be Special Summoned by other ways.

Card Image: Elemental HERO Nebula Neos

Elemental HERO Nebula Neos

Level 9 EARTH/Warrior Fusion Effect
3000 ATK / 2500 DEF

"Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.

Card Image: Elemental HERO Necroid Shaman

Elemental HERO Necroid Shaman

Level 6 DARK/Warrior Fusion Effect
1900 ATK / 1800 DEF

"Elemental HERO Wildheart" + "Elemental HERO Necroshade"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.

Card Image: Elemental HERO Neos Kluger

Elemental HERO Neos Kluger

Level 9 LIGHT/Spellcaster Fusion Effect
3000 ATK / 2500 DEF

"Elemental HERO Neos" + "Yubel"
Must be Fusion Summoned. Before damage calculation, if this card battles an opponent's monster: You can inflict damage to your opponent equal to that opponent's monster's ATK. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Neos Wiseman" from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of "Elemental HERO Neos Kluger" once per turn.

Card Image: Elemental HERO Neos Knight

Elemental HERO Neos Knight

Level 7 LIGHT/Warrior Fusion Effect
2500 ATK / 1000 DEF

"Elemental HERO Neos" + 1 Warrior monster
Must be Fusion Summoned. Gains ATK equal to half the original ATK of the Warrior Fusion Material used for its Fusion Summon, except "Elemental HERO Neos". Can make a second attack during each Battle Phase. Your opponent takes no battle damage from attacks involving this card.

Card Image: Elemental HERO Nova Master

Elemental HERO Nova Master

Level 8 FIRE/Warrior Fusion Effect
2600 ATK / 2100 DEF

1 "Elemental HERO" monster + 1 FIRE monster
Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.

Card Image: Elemental HERO Phoenix Enforcer

Elemental HERO Phoenix Enforcer

Level 6 FIRE/Warrior Fusion Effect
2100 ATK / 1200 DEF

"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.

Card Image: Elemental HERO Plasma Vice

Elemental HERO Plasma Vice

Level 8 EARTH/Warrior Fusion Effect
2600 ATK / 2300 DEF

"Elemental HERO Sparkman" + "Elemental HERO Bladedge"
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target.

Card Image: Elemental HERO Rampart Blaster

Elemental HERO Rampart Blaster

Level 6 EARTH/Warrior Fusion Effect
2000 ATK / 2500 DEF

"Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only.

Card Image: Elemental HERO Shining Flare Wingman

Elemental HERO Shining Flare Wingman

Level 8 LIGHT/Warrior Fusion Effect
2500 ATK / 2100 DEF

"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.

Card Image: Elemental HERO Shining Neos Wingman

Elemental HERO Shining Neos Wingman

Level 8 LIGHT/Warrior Fusion Effect
3100 ATK / 2500 DEF

"Elemental HERO Neos" + 1 "Wingman" Fusion Monster
Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

Card Image: Elemental HERO Shining Phoenix Enforcer

Elemental HERO Shining Phoenix Enforcer

Level 8 FIRE/Warrior Fusion Effect
2500 ATK / 2100 DEF

"Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.

Card Image: Elemental HERO Steam Healer

Elemental HERO Steam Healer

Level 5 WATER/Warrior Fusion Effect
1800 ATK / 1000 DEF

"Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the ATK of that destroyed monster in the Graveyard.

Card Image: Elemental HERO Storm Neos

Elemental HERO Storm Neos

Level 9 WIND/Warrior Fusion Effect
3000 ATK / 2500 DEF

"Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck.

Card Image: Elemental HERO Sunrise

Elemental HERO Sunrise

Level 7 LIGHT/Warrior Fusion Effect
2500 ATK / 1200 DEF

2 "HERO" monsters with different Attributes
Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn.
● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand.
● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

Card Image: Elemental HERO Tempest

Elemental HERO Tempest

Level 8 WIND/Warrior Fusion Effect
2800 ATK / 2800 DEF

"Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.

Card Image: Elemental HERO Terra Firma

Elemental HERO Terra Firma

Level 8 EARTH/Warrior Fusion Effect
2500 ATK / 2000 DEF

"Elemental HERO Ocean" + "Elemental HERO Woodsman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase.

Card Image: Elemental HERO The Shining

Elemental HERO The Shining

Level 8 LIGHT/Warrior Fusion Effect
2600 ATK / 2100 DEF

1 "Elemental HERO" monster + 1 LIGHT monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.

Card Image: Elemental HERO Thunder Giant

Elemental HERO Thunder Giant

Level 6 LIGHT/Warrior Fusion Effect
2400 ATK / 1500 DEF

"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.

Card Image: Elemental HERO Thunder Giant - Voltic Thunder

Elemental HERO Thunder Giant - Voltic Thunder

Level 6 LIGHT/Warrior Fusion Effect
2400 ATK / 1500 DEF

2 "Elemental HERO" monsters with different Attributes
Must be Fusion Summoned. If this card is Special Summoned and your opponent controls more cards than you do: You can destroy all other cards on the field. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material, then target 1 "Elemental HERO" monster in your GY; Special Summon it. You can only use each effect of "Elemental HERO Thunder Giant - Voltic Thunder" once per turn.

Card Image: Elemental HERO Wild Wingman

Elemental HERO Wild Wingman

Level 8 EARTH/Warrior Fusion Effect
1900 ATK / 2300 DEF

"Elemental HERO Wildheart" + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.

Card Image: Elemental HERO Wildedge

Elemental HERO Wildedge

Level 8 EARTH/Warrior Fusion Effect
2600 ATK / 2300 DEF

"Elemental HERO Wildheart" + "Elemental HERO Bladedge"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).

Card Image: Evil HERO Dark Gaia

Evil HERO Dark Gaia

Level 8 EARTH/Fiend Fusion Effect
? ATK / 0 DEF

1 Fiend-Type monster + 1 Rock-Type monster
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)

Card Image: Evil HERO Darkest Knight

Evil HERO Darkest Knight

Level 8 EARTH/Fiend Fusion Effect
1600 ATK / 0 DEF

1 Fiend monster + 1 Warrior monster
Must be Special Summoned with "Dark Fusion". Monsters your opponent controls lose ATK equal to the total original ATK of the materials used for this card's Fusion Summon. Can make a second attack during each Battle Phase. If this face-up Special Summoned card in its owner's control leaves the field by an opponent's card: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.

Card Image: Evil HERO Infernal Sniper

Evil HERO Infernal Sniper

Level 6 FIRE/Fiend Fusion Effect
2000 ATK / 2500 DEF

"Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phases: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.

Card Image: Evil HERO Inferno Wing

Evil HERO Inferno Wing

Level 6 FIRE/Fiend Fusion Effect
2100 ATK / 1200 DEF

"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard.

Card Image: Evil HERO Inferno Wing - Backfire

Evil HERO Inferno Wing - Backfire

Level 6 FIRE/Fiend Fusion Effect
2100 ATK / 1200 DEF

"Elemental HERO Avian" or "Elemental HERO Burstinatrix" + 1 "HERO" monster
Must be Special Summoned with "Dark Fusion". If this card is Special Summoned: You can add 1 "Dark Fusion" or 1 card that mentions it from your Deck or GY to your hand, except Fusion Monsters. If your "HERO" monster destroys an opponent's monster by battle: Inflict 2100 damage to your opponent. You can only use each effect of "Evil HERO Inferno Wing - Backfire" once per turn.

Card Image: Evil HERO Lightning Golem

Evil HERO Lightning Golem

Level 6 LIGHT/Fiend Fusion Effect
2400 ATK / 1500 DEF

"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy that target.

Card Image: Evil HERO Malicious Bane

Evil HERO Malicious Bane

Level 8 DARK/Fiend Fusion Effect
3000 ATK / 3000 DEF

1 "Evil HERO" monster + 1 Level 5 or higher monster
Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.

Card Image: Evil HERO Malicious Fiend

Evil HERO Malicious Fiend

Level 8 FIRE/Fiend Fusion Effect
3500 ATK / 2100 DEF

"Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster
Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.

Card Image: Evil HERO Neos Lord

Evil HERO Neos Lord

Level 10 DARK/Fiend Fusion Effect
2500 ATK / 2000 DEF

"Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field
Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.

Card Image: Evil HERO Wild Cyclone

Evil HERO Wild Cyclone

Level 8 EARTH/Fiend Fusion Effect
1900 ATK / 2300 DEF

"Elemental HERO Avian" + "Elemental HERO Wildheart"
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls.

Card Image: Favorite HERO Flame Wingman

Favorite HERO Flame Wingman

Level 6 WIND/Warrior Fusion Effect
2100 ATK / 1200 DEF

2 monsters with the same Type but different Attributes
(This card is always treated as an "Elemental HERO" card.)
When an attack is declared involving this card and a monster with 2200 or more ATK: You can make this card gain 1000 ATK, then you can Special Summon 1 Level 4 or lower monster from your hand in Defense Position. If a monster(s) was destroyed by battle this turn (Quick Effect): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Favorite HERO Flame Wingman" once per turn.

Card Image: Favorite HERO Shining Flare Wingman

Favorite HERO Shining Flare Wingman

Level 8 LIGHT/Warrior Fusion Effect
2500 ATK / 2100 DEF

1 Fusion Monster + 1 face-up monster on the field
(This card is always treated as an "Elemental HERO" card.)
If this card is Special Summoned from the Extra Deck: You can shuffle 5 monsters from your GY into the Deck, then draw 2 cards, and if you do, this card gains 1000 ATK. You can only use this effect of "Favorite HERO Shining Flare Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

Card Image: Masked HERO Acid

Masked HERO Acid

Level 8 WATER/Warrior Fusion Effect
2600 ATK / 2100 DEF

Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.

Card Image: Masked HERO Anki

Masked HERO Anki

Level 8 DARK/Warrior Fusion Effect
2800 ATK / 1200 DEF

Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.

Card Image: Masked HERO Atomic

Masked HERO Atomic

Level 8 FIRE/Warrior Fusion Effect
2600 ATK / 2000 DEF

Must be Special Summoned with "Mask Change". The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Masked HERO Atomic" once per turn. If this card is Special Summoned: You can target 1 non-FIRE "Masked HERO" monster in your GY or banishment; Special Summon it in Defense Position, ignoring its Summoning conditions. During your End Phase: You can target 1 "Change" Quick-Play Spell in your GY; Set it.

Card Image: Masked HERO Blast

Masked HERO Blast

Level 6 WIND/Warrior Fusion Effect
2200 ATK / 1800 DEF

Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.

Card Image: Masked HERO Dark Law

Masked HERO Dark Law 70

Level 6 DARK/Warrior Fusion Effect
2400 ATK / 1800 DEF

Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.

Card Image: Masked HERO Dian

Masked HERO Dian

Level 8 EARTH/Warrior Fusion Effect
2800 ATK / 3000 DEF

Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.

Card Image: Masked HERO Divine Wind

Masked HERO Divine Wind

Level 8 WIND/Warrior Fusion Effect
2700 ATK / 1900 DEF

Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.

Card Image: Masked HERO Goka

Masked HERO Goka

Level 6 FIRE/Warrior Fusion Effect
2200 ATK / 1800 DEF

Must be Special Summoned with "Mask Change". Gains 100 ATK for each "HERO" monster in your GY.

Card Image: Masked HERO Koga

Masked HERO Koga

Level 8 LIGHT/Warrior Fusion Effect
2500 ATK / 1800 DEF

Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.

Card Image: Masked HERO Vapor

Masked HERO Vapor

Level 6 WATER/Warrior Fusion Effect
2400 ATK / 2000 DEF

Must be Special Summoned with "Mask Change". Cannot be destroyed by card effects.

Card Image: Vision HERO Adoration

Vision HERO Adoration

Level 8 DARK/Warrior Fusion Effect
2800 ATK / 2100 DEF

2 "HERO" monsters
Once per turn: You can target 1 face-up monster your opponent controls and 1 other "HERO" monster you control; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the end of this turn.

Card Image: Vision HERO Trinity

Vision HERO Trinity

Level 8 DARK/Warrior Fusion Effect
2500 ATK / 2000 DEF

3 "HERO" monsters
After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.

Card Image: Wake Up Your Elemental HERO

Wake Up Your Elemental HERO

Level 10 LIGHT/Warrior Fusion Effect
2500 ATK / 2100 DEF

1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters
Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.

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