Showing 120 results where level/rank is 4 (took 332.003ยตs)
Card Image: Expressroid

Expressroid

Level 4 EARTH/Machine Effect Monster
400 ATK / 1600 DEF

When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand.

Card Image: Ext Ryzeal

Ext Ryzeal

Level 4 LIGHT/Pyro Effect Monster
500 ATK / 2000 DEF

You can Special Summon this card (from your hand) by sending 1 Xyz Monster from your Extra Deck to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ext Ryzeal" once per turn this way. If this card is Normal or Special Summoned and you control no other face-up monsters, except Level/Rank 4 monsters: You can add 1 FIRE Thunder monster from your Deck to your hand. You can only use this effect of "Ext Ryzeal" once per turn.

Card Image: Extox Hydra

Extox Hydra

Level 4 WATER/Reptile Fusion Monster
2000 ATK / 2000 DEF

2+ monsters you control, Special Summoned from the Extra Deck
Monsters your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link) as any material used for this card's Fusion Summon lose ATK equal to their own original ATK. When this card inflicts 1000 or more battle damage to your opponent: You can draw 1 card for every 1000 damage you inflicted.

Card Image: F.A. Hang On Mach

F.A. Hang On Mach

Level 4 WIND/Machine Effect Monster
0 ATK / 1800 DEF

Gains ATK equal to its Level x 300. Unaffected by activated effects from an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, any card sent to your opponent's GY is banished instead.

Card Image: F.A. Sonic Meister

F.A. Sonic Meister

Level 4 WIND/Machine Effect Monster
0 ATK / 1000 DEF

Gains ATK equal to its Level x 300. Cannot be destroyed by battle with an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, it can make up to 2 attacks on monsters during each Battle Phase.

Card Image: F.A. Whip Crosser

F.A. Whip Crosser

Level 4 WIND/Machine Effect Monster
0 ATK / 1000 DEF

Gains ATK equal to its Level x 300. Your opponent must pay 300 LP to activate the effect of a monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, your opponent cannot discard or send cards from their hand to the GY to activate a card effect.

Card Image: Fabled Ashenveil

Fabled Ashenveil

Level 4 LIGHT/Fiend Effect Monster
1600 ATK / 1200 DEF

If this card attacks or is attacked, during damage calculation (in either player's turn): You can send 1 card from your hand to the Graveyard once per battle; this card gains 600 ATK during that damage calculation only.

Card Image: Fabled Gallabas

Fabled Gallabas

Level 4 LIGHT/Fiend Effect Monster
1500 ATK / 800 DEF

You can discard 1 card to the Graveyard to select and destroy 1 face-up monster your opponent controls with DEF less than or equal to this card's ATK.

Card Image: Fabled Gamygyn

Fabled Gamygyn

Level 4 LIGHT/Fiend Synchro Tuner Monster
2000 ATK / 0 DEF

1 "Fabled" Tuner + 1+ non-Tuner monsters
Your opponent cannot target other "Fabled" Synchro Monsters you control with card effects. You can only use each of the following effects of "Fabled Gamygyn" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Fabled" monster from your hand or Deck. If this card is sent to the GY: You can draw cards equal to the number of "Fabled" Synchro Monsters you control, then discard 1 card.

Card Image: Fabled Grimro

Fabled Grimro

Level 4 LIGHT/Fiend Effect Monster
1700 ATK / 1000 DEF

If you control a face-up "Fabled" monster: You can send this card from your hand to the Graveyard; add 1 "Fabled" monster from your Deck to your hand, except "Fabled Grimro".

Card Image: Fabled Marcosia

Fabled Marcosia

Level 4 LIGHT/Fiend Effect Monster
1700 ATK / 0 DEF

If this card is in your hand: You can discard up to 2 monsters, except "Fabled Marcosia", but including another "Fabled" monster, and if you do, Special Summon this card. If Summoned this way, this card gains 200 ATK for each monster discarded. If this card is discarded to the GY: Add 1 "Fabled" Spell/Trap from your Deck to your hand. You can only use each effect of "Fabled Marcosia" once per turn.

Card Image: Fabled Urustos

Fabled Urustos

Level 4 LIGHT/Fiend Effect Monster
1500 ATK / 200 DEF

While you have 2 or less cards in your hand, all face-up "Fabled" monsters you control gain 400 ATK.

Card Image: Fairy Cheer Girl

Fairy Cheer Girl

Rank 4 LIGHT/Fairy XYZ Monster
1900 ATK / 1500 DEF

2 Level 4 Fairy-Type monsters
You can detach 1 Xyz Material from this card; draw 1 card. You can only use this effect of "Fairy Cheer Girl" once per turn.

Card Image: Fairy Dragon

Fairy Dragon

Level 4 WIND/Dragon Normal Monster
1100 ATK / 1200 DEF

This beautiful Dragon spirit harbors hidden strength.

Card Image: Fairy King Albverdich

Fairy King Albverdich

Rank 4 EARTH/Plant XYZ Monster
2300 ATK / 1400 DEF

2 Level 4 EARTH monsters
Once per turn: You can detach 1 Xyz Material from this card; all non-EARTH monsters currently on the field lose 500 ATK and DEF.

Card Image: Fairy of the Fountain

Fairy of the Fountain

Level 4 WATER/Aqua Normal Monster
1600 ATK / 1100 DEF

''This fairy protects a fountain from any who seek to muddy its waters.''

Card Image: Fairy Tail - Luna

Fairy Tail - Luna

Level 4 LIGHT/Spellcaster Effect Monster
1850 ATK / 1000 DEF

When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.

Card Image: Fairy Tail - Rella

Fairy Tail - Rella

Level 4 LIGHT/Spellcaster Effect Monster
1850 ATK / 1000 DEF

Neither player can target monsters on the field with Spell Cards or effects, except this one. Once per turn: You can discard 1 Spell; equip 1 Equip Spell from your hand, Deck, or GY to this card, but return that Equip Spell to the hand during the End Phase.

Card Image: Fairy Tail - Rochka

Fairy Tail - Rochka

Level 4 LIGHT/Spellcaster Effect Monster
1850 ATK / 1000 DEF

When this card is Normal Summoned: You can make your opponent gain 500 LP, then your opponent looks at the top 3 cards in your Deck, and chooses 1 of them for you to add to your hand, also shuffle the rest back into the Deck. You can only use this effect of "Fairy Tail - Rochka" once per turn. Once per battle, if this card battles, before damage calculation: You can send this card to the GY.

Card Image: Fairy Tail - Sleeper

Fairy Tail - Sleeper

Level 4 LIGHT/Spellcaster Flip Effect Monster
1850 ATK / 1000 DEF

FLIP: You can Special Summon 1 monster from your hand.
When your opponent activates a Normal Spell/Trap Card (Quick Effect): You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.

Card Image: Fairy Tail - Snow

Fairy Tail - Snow

Level 4 LIGHT/Spellcaster Effect Monster
1850 ATK / 1000 DEF

If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.

Card Image: Fairy's Gift

Fairy's Gift

Level 4 LIGHT/Spellcaster Normal Monster
1400 ATK / 1000 DEF

This flying monster is known for delivering happiness to all.

Card Image: Faith Bird

Faith Bird

Level 4 WIND/Winged Beast Normal Monster
1500 ATK / 1100 DEF

This long-tailed bird blinds its enemies with mystical light.

Card Image: Falchion Beta

Falchion Beta

Level 4 LIGHT/Machine Effect Monster
1200 ATK / 800 DEF

If this card destroys an opponent's monster by battle: Activate 1 of these effects.
โ— Send 1 LIGHT Machine-Type monster with 1200 or less ATK from your Deck to your Graveyard.
โ— Target 1 LIGHT Machine-Type monster with 1200 or less ATK in your Graveyard; Special Summon that target.

Card Image: Fallen of Albaz

Fallen of Albaz

Level 4 DARK/Dragon Effect Monster
1800 ATK / 0 DEF

If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.

Card Image: Familiar-Possessed - Aussa

Familiar-Possessed - Aussa

Level 4 EARTH/Spellcaster Effect Monster
1850 ATK / 1500 DEF

You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Aussa the Earth Charmer" and 1 face-up EARTH monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

Card Image: Familiar-Possessed - Dharc

Familiar-Possessed - Dharc

Level 4 DARK/Spellcaster Effect Monster
1850 ATK / 1500 DEF

You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Dharc the Dark Charmer" you control and 1 face-up DARK monster you control to the Graveyard. When you do: You can add 1 Level 3 or 4 LIGHT Spellcaster-Type monster from your Deck to your hand. If this card was Special Summoned by this effect and attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.

Card Image: Familiar-Possessed - Eria

Familiar-Possessed - Eria

Level 4 WATER/Spellcaster Effect Monster
1850 ATK / 1500 DEF

You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Eria the Water Charmer" and 1 face-up WATER monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

Card Image: Familiar-Possessed - Hiita

Familiar-Possessed - Hiita

Level 4 FIRE/Spellcaster Effect Monster
1850 ATK / 1500 DEF

You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Hiita the Fire Charmer" and 1 face-up FIRE monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

Card Image: Familiar-Possessed - Lyna

Familiar-Possessed - Lyna

Level 4 LIGHT/Spellcaster Effect Monster
1850 ATK / 1500 DEF

You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Lyna the Light Charmer" you control and 1 face-up LIGHT monster you control to the GY. When Summoned this way: You can add 1 Spellcaster monster with 1500 DEF from your Deck to your hand, except "Familiar-Possessed - Lyna". If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

Card Image: Familiar-Possessed - Wynn

Familiar-Possessed - Wynn

Level 4 WIND/Spellcaster Effect Monster
1850 ATK / 1500 DEF

You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Wynn the Wind Charmer" and 1 face-up WIND monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

Card Image: FaSolfachord Fancia

FaSolfachord Fancia

Level 4 FIRE/Fairy Pendulum Effect Monster
1600 ATK / 400 DEF

[ Pendulum Effect ]
Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated.


[ Monster Effect ]


While you have an odd Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster would be destroyed by battle, you can destroy this card instead. During your Main Phase: You can add 1 "Solfachord" Pendulum Monster from your Deck to your Extra Deck face-up, except "FaSolfachord Fancia". You can only use this effect of "FaSolfachord Fancia" once per turn.

Card Image: Fear from the Dark

Fear from the Dark

Level 4 DARK/Zombie Effect Monster
1700 ATK / 1500 DEF

When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.

Card Image: Felis, Lightsworn Archer

Felis, Lightsworn Archer

Level 4 LIGHT/Beast-Warrior Tuner Monster
1100 ATK / 2000 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.

Card Image: Fencing Fire Ferret

Fencing Fire Ferret

Level 4 FIRE/Beast Effect Monster
1700 ATK / 600 DEF

If this card is destroyed and sent to the GY: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict 500 damage to your opponent.

Card Image: Fenrir

Fenrir

Level 4 WATER/Beast Effect Monster
1400 ATK / 1200 DEF

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 WATER monsters in your Graveyard. When this card destroys an opponent's monster as a result of battle, your opponent skips their next Draw Phase.

Card Image: Feral Imp

Feral Imp

Level 4 DARK/Fiend Normal Monster
1300 ATK / 1400 DEF

A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.

Card Image: Field-Commander Rahz

Field-Commander Rahz

Level 4 EARTH/Warrior Effect Monster
1600 ATK / 1200 DEF

When this card is Normal or Special Summoned: Choose 1 Level 4 or lower Warrior-Type monster from your Deck, except "Field-Commander Rahz", and place it on top of your Deck.

Card Image: Fiend Kraken

Fiend Kraken

Level 4 WATER/Aqua Normal Monster
1200 ATK / 1400 DEF

A giant squid that drags its enemies to a watery grave.

Card Image: Fiend Reflection #1

Fiend Reflection #1

Level 4 WIND/Winged Beast Normal Monster
1300 ATK / 1400 DEF

This monster can draw its enemies into a mirror world that renders them helpless.

Card Image: Fiend Reflection #2

Fiend Reflection #2

Level 4 LIGHT/Winged Beast Normal Monster
1100 ATK / 1400 DEF

A bird-beast that summons reinforcements with a hand mirror.

Card Image: Fiend Reflection of the Millennium

Fiend Reflection of the Millennium

Level 4 WIND/Illusion Effect Monster
1300 ATK / 1400 DEF

If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Fiend Reflection of the Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. If your opponent activates a card or effect, while this card is a Continuous Spell (except during the Damage Step): You can Special Summon this card, then you can gain LP equal to half the ATK of 1 monster on the field.

Card Image: Fiend Sword

Fiend Sword

Level 4 DARK/Warrior Normal Monster
1400 ATK / 800 DEF

''Whoever resists the curse of this blade will gain untold power.''

Card Image: Fierce Tiger Monghu

Fierce Tiger Monghu

Level 4 EARTH/Beast Effect Monster
1700 ATK / 1000 DEF

All other monsters on the field lose 500 ATK. Once per turn, during your Main Phase: You can destroy all monsters on the field with less ATK than this card.

Card Image: Fighting Flame Swordsman

Fighting Flame Swordsman

Level 4 FIRE/Warrior Effect Monster
1800 ATK / 1600 DEF

If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions "Flame Swordsman" from your Deck to your hand. If this card is sent to the GY: You can send 1 "Flame Swordsman" or 1 monster that mentions it from your Deck or Extra Deck to the GY, except "Fighting Flame Swordsman". You can only use each effect of "Fighting Flame Swordsman" once per turn.

Card Image: Fire Cracker

Fire Cracker

Level 4 FIRE/Fiend Effect Monster
1700 ATK / 200 DEF

(Quick Effect): You can discard this card; inflict 1000 damage to your opponent, and if you do, skip your next Draw Phase. You can only use this effect of "Fire Cracker" once per turn. Each time your opponent takes effect damage, place 1 counter on this card. Once per turn, during the End Phase: Remove all counters from this card that were placed by its effect, and if you do, inflict 300 damage to your opponent for each.

Card Image: Fire Hand

Fire Hand

Level 4 FIRE/Pyro Effect Monster
1600 ATK / 1000 DEF

When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.

Card Image: Fire King Avatar Arvata

Fire King Avatar Arvata

Level 4 FIRE/Beast-Warrior Effect Monster
1800 ATK / 200 DEF

When a monster effect is activated while this monster is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or field. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except "Fire King Avatar Arvata"; Special Summon it, but it has its effects negated, also it is destroyed during the End Phase. You can only use each effect of "Fire King Avatar Arvata" once per turn.

Card Image: Fire King Avatar Barong

Fire King Avatar Barong

Level 4 FIRE/Beast-Warrior Effect Monster
1800 ATK / 200 DEF

If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Add 1 "Fire King" card from your Deck to your hand, except "Fire King Avatar Barong".

Card Image: Fire King Avatar Rangbali

Fire King Avatar Rangbali

Level 4 FIRE/Beast-Warrior Effect Monster
1600 ATK / 200 DEF

If a face-up "Fire King" monster(s) you control is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand. When a Spell/Trap Card or effect is activated, while this card is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or face-up field. You can only use each effect of "Fire King Avatar Rangbali" once per turn.

Card Image: Fire King Avatar Yaksha

Fire King Avatar Yaksha

Level 4 FIRE/Beast-Warrior Effect Monster
1800 ATK / 200 DEF

If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can destroy 1 card in your hand or that you control. You can only use this effect of "Fire King Avatar Yaksha" once per turn.

Card Image: Fire King Courtier Ulcanix

Fire King Courtier Ulcanix

Level 4 FIRE/Winged Beast Effect Monster
800 ATK / 2000 DEF

If this card is Normal or Special Summoned: You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, add 1 FIRE Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand, except "Fire King Courtier Ulcanix", then you can make this card's Level become that added monster's. If this card is destroyed and sent to the GY: You can Special Summon 1 "Fire King High Avatar Garunix" from your Deck in Defense Position. You can only use each effect of "Fire King Courtier Ulcanix" once per turn.

Card Image: Fire Kraken

Fire Kraken

Level 4 FIRE/Aqua Normal Monster
1600 ATK / 1500 DEF

A squid that thrives on fire and heat.

Card Image: Fire Princess

Fire Princess

Level 4 FIRE/Pyro Effect Monster
1300 ATK / 1500 DEF

Each time you gain Life Points, inflict 500 damage to your opponent.

Card Image: Fire Sorcerer

Fire Sorcerer

Level 4 FIRE/Spellcaster Flip Effect Monster
1000 ATK / 1500 DEF

FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of damage to your opponent's Life Points.

Card Image: Firebird

Firebird

Level 4 FIRE/Winged Beast Effect Monster
1000 ATK / 800 DEF

Each time a Winged Beast-Type monster(s) on your side of the field is destroyed, this card gains 500 ATK.

Card Image: Firewall Defenser

Firewall Defenser

Level 4 DARK/Cyberse Effect Monster
1200 ATK / 1500 DEF

If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn.

Card Image: Firewall eXceed Dragon

Firewall eXceed Dragon

Rank 4 DARK/Cyberse XYZ Monster
2500 ATK / 2000 DEF

2+ Level 4 monsters
This Xyz Summoned card gains 500 ATK x the total Link Rating of Link Monsters linked to this card. You can detach 2 materials from this card, then target 1 Link-4 Cyberse Link Monster in your GY; Special Summon it to your field so it points to this card, also you cannot Special Summon other monsters or attack directly for the rest of this turn.

Card Image: Firewall Guardian

Firewall Guardian

Level 4 DARK/Cyberse Effect Monster
100 ATK / 2000 DEF

If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon this card, but banish it when it leaves the field. When an attack is declared involving your Link Monster and an opponent's Link Monster: You can banish this card from your GY; negate that attack, and if you do, until the end of this turn, the original ATK of that opponent's monster becomes 0, also it is unaffected by other card effects, except its own. You can only use each effect of "Firewall Guardian" once per turn.

Card Image: Fireyarou

Fireyarou

Level 4 FIRE/Pyro Normal Monster
1300 ATK / 1000 DEF

A malevolent creature wrapped in flames that attacks enemies with intense fire.

Card Image: Fish Lamp

Fish Lamp

Level 4 FIRE/Fish Synchro Tuner Monster
1200 ATK / 400 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is sent to the GY as Synchro Material: You can Special Summon 2 "Lamp Tokens" (Fish/FIRE/Level 2/ATK 0/DEF 0), also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fish monsters. If you control a Fish Synchro Monster: You can banish this card from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Fish Lamp" once per turn.

Card Image: Fishborg Doctor

Fishborg Doctor

Level 4 WATER/Fish Effect Monster
400 ATK / 400 DEF

If this card is in your Graveyard and all monsters you control are "Fishborg" monsters (min. 1): You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use this effect of "Fishborg Doctor" once per turn. If you control a monster that is not a "Fishborg" monster, destroy this card.

Card Image: Fishborg Harpooner

Fishborg Harpooner

Level 4 WATER/Fish Tuner Monster
400 ATK / 400 DEF

You can reveal this card and 1 WATER monster in your hand; Special Summon 1 of them and discard the other. You can only use this effect of "Fishborg Harpooner" once per turn. If this card is sent to the GY as material for a WATER Synchro Monster: You can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn.

Card Image: Flame Armor Ninja

Flame Armor Ninja

Level 4 FIRE/Warrior Effect Monster
1700 ATK / 1000 DEF

When this card is Summoned: You can target 1 "Ninja" monster you control; increase its Level by 1.

Card Image: Flame Ruler

Flame Ruler

Level 4 FIRE/Pyro Effect Monster
1500 ATK / 1600 DEF

This card can be treated as 2 Tributes for the Tribute Summon of a FIRE monster.

Card Image: Flame Spirit Ignis

Flame Spirit Ignis

Level 4 FIRE/Pyro Effect Monster
1500 ATK / 1200 DEF

You can Tribute 1 face-up FIRE monster to inflict 100 damage to your opponent for each FIRE monsters in your Graveyard.

Card Image: Flame Tiger

Flame Tiger

Level 4 FIRE/Beast Effect Monster
1800 ATK / 0 DEF

During your Draw Phase, if this card is in your Graveyard and you control no monsters, instead of conducting your normal draw: You can Special Summon this card, and if you do, banish it when it leaves the field.

Card Image: Flamvell Firedog

Flamvell Firedog

Level 4 FIRE/Beast Effect Monster
1900 ATK / 200 DEF

When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".

Card Image: Flamvell Grunika

Flamvell Grunika

Level 4 FIRE/Dragon Effect Monster
1700 ATK / 200 DEF

When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the Level of the destroyed monster x 200.

Card Image: Flamvell Magician

Flamvell Magician

Level 4 FIRE/Spellcaster Tuner Monster
1400 ATK / 200 DEF

While you control an "Ally of Justice" monster(s), this card gains 400 ATK.

Card Image: Flash Assailant

Flash Assailant

Level 4 DARK/Fiend Effect Monster
2000 ATK / 2000 DEF

Decrease the ATK and DEF of this card by 400 points for each card in your hand.

Card Image: Flash Knight

Flash Knight

Level 4 LIGHT/Warrior Pendulum Normal Monster
1800 ATK / 600 DEF

''The power of the pendulum flashes forth from this shining knight.''

Card Image: Flick Clown

Flick Clown

Level 4 DARK/Cyberse Effect Monster
1000 ATK / 1400 DEF

If you control at least 2 other Cyberse monsters and have no cards in your hand: You can pay 1000 LP; draw 1 card. You can only use this effect of "Flick Clown" once per turn.

Card Image: Flint Lock

Flint Lock

Level 4 LIGHT/Machine Effect Monster
1500 ATK / 800 DEF

Once per turn: You can target 1 "Flint" in the Spell & Trap Zone; equip it to this card. During your Main Phase: You can target 1 "Flint" equipped to this card, and 1 face-up monster on the field, except this card; equip that "Flint" to that targeted monster. This card can only be equipped with 1 "Flint". While equipped with "Flint", this card is unaffected by the effect of "Flint", and cannot be destroyed by battle.

Card Image: Flogos, the Ogdoadic Boundless

Flogos, the Ogdoadic Boundless

Level 4 LIGHT/Reptile Effect Monster
1800 ATK / 1400 DEF

If this card is sent from the field to the GY, or Special Summoned from the GY: You can target 1 face-up monster your opponent controls, and 1 monster in their GY with an equal or higher ATK than that target; Special Summon that monster from the GY to their field, and if you do, send that other monster they control to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Flogos, the Ogdoadic Boundless" once per turn.

Card Image: Flowerdino

Flowerdino

Level 4 EARTH/Dinosaur Effect Monster
2000 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can only use each of the following effects of "Flowerdino" once per turn. If you activate a Trap Card or effect, or your opponent activates a Spell Card or effect: You can Special Summon this card from your hand. If this card is sent to the GY: You can target 3 banished Spells/Traps; place them on the bottom of the appropriate Deck(s) in any order, then draw 1 card.

Card Image: Fluffal Dog

Fluffal Dog

Level 4 EARTH/Fairy Effect Monster
1700 ATK / 1000 DEF

When this card is Normal or Special Summoned from the hand: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand, except "Fluffal Dog". You can only use this effect of "Fluffal Dog" once per turn.

Card Image: Fluffal Dolphin

Fluffal Dolphin

Level 4 WATER/Fairy Effect Monster
1600 ATK / 1000 DEF

You can target 1 "Toy Vendor" in your GY; Set it, and if you do, send 1 "Fluffal" monster or 1 "Edge Imp Sabres" from your Deck to the GY. If this card is sent to the GY as Fusion Material for a Fusion Summon: You can shuffle into the Deck, 1 of your "Fusion" Spells or "Polymerization" Spells that is banished or in your GY. You can only use each effect of "Fluffal Dolphin" once per turn.

Card Image: Fluffal Leo

Fluffal Leo

Level 4 EARTH/Fairy Effect Monster
1600 ATK / 1200 DEF

When this card declares an attack: It gains 500 ATK until the end of the Battle Phase.

Card Image: Fluffal Penguin

Fluffal Penguin

Level 4 WATER/Fairy Effect Monster
1600 ATK / 1100 DEF

During your Main Phase: You can Special Summon 1 "Fluffal" monster from your hand, except "Fluffal Penguin". This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can draw 2 cards, then discard 1 card. You can only use this effect of "Fluffal Penguin" once per turn.

Card Image: Flying Elephant

Flying Elephant

Level 4 WIND/Beast Effect Monster
1850 ATK / 1300 DEF

Once per opponent's turn, if this card would be destroyed by their card effect, it is not destroyed. Once per turn, during their End Phase, if that effect was applied this turn: Apply the following effect.
โ— During your next turn, if this card inflicts battle damage to your opponent by a direct attack, you win the Duel.

Card Image: Flying Fish

Flying Fish

Level 4 WIND/Fish Normal Monster
800 ATK / 500 DEF

Three wishes are granted to those fortunate enough to see this monster in flight.

Card Image: Flying Kamakiri #1

Flying Kamakiri #1

Level 4 WIND/Insect Effect Monster
1400 ATK / 900 DEF

When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position.

Card Image: Flying Kamakiri #2

Flying Kamakiri #2

Level 4 WIND/Insect Normal Monster
1500 ATK / 800 DEF

A flying mantis that feeds primarily on insects.

Card Image: Flying Pegasus Railroad Stampede

Flying Pegasus Railroad Stampede

Level 4 EARTH/Machine Effect Monster
1800 ATK / 1000 DEF

If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.

Card Image: Flying Penguin

Flying Penguin

Level 4 WATER/Aqua Normal Monster
1200 ATK / 1000 DEF

A very rare penguin that takes to the air with ears shaped like wings.

Card Image: Flying Red Carp

Flying Red Carp

Level 4 WATER/Fish Effect Monster
500 ATK / 500 DEF

(Quick Effect): You can discard 1 WATER monster; this card gains 500 ATK. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 Fish, Sea Serpent, or Aqua monster from your hand or Deck. You can only use each effect of "Flying Red Carp" once per turn.

Card Image: Foie Glasya de Nouvelles

Foie Glasya de Nouvelles

Level 4 DARK/Warrior Ritual Effect Monster
1600 ATK / 1850 DEF

You can Ritual Summon this card with a "Recipe" card. If this card is Special Summoned: You can target up to 3 cards in any GY(s); shuffle them into the Deck. When a card or effect is activated that targets a monster on the field, or when a monster is targeted for an attack (Quick Effect): You can Tribute 1 "Nouvelles" monster you control and 1 Attack Position monster on either field, and if you do, Special Summon 1 Level 5 or 6 "Nouvelles" Ritual Monster from your hand or Deck. You can only use each effect of "Foie Glasya de Nouvelles" once per turn.

Card Image: Fortune Fairy Swee

Fortune Fairy Swee

Level 4 WATER/Spellcaster Effect Monster
0 ATK / 0 DEF

When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 other face-up monster on the field; banish it until the Standby Phase of your next turn. You can only use each effect of "Fortune Fairy Swee" once per turn.

Card Image: Fortune Lady Water

Fortune Lady Water

Level 4 WATER/Spellcaster Effect Monster
? ATK / ? DEF

This card's ATK/DEF become its Level x 300. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). If this card is Special Summoned while you control a "Fortune Lady" monster except "Fortune Lady Water": Draw 2 cards.

Card Image: Fossil Dragon Skullgar

Fossil Dragon Skullgar

Level 4 EARTH/Rock Fusion Monster
2500 ATK / 0 DEF

1 Rock monster + 1 Level 4 or lower monster in your opponent's GY
Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn.

Card Image: Fossil Dyna Pachycephalo

Fossil Dyna Pachycephalo

Level 4 EARTH/Rock Effect Monster
1200 ATK / 1300 DEF

If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.

Card Image: Fossil Machine Skull Buggy

Fossil Machine Skull Buggy

Level 4 EARTH/Rock Fusion Monster
1400 ATK / 1200 DEF

1 Rock monster in your GY + 1 Level 4 or lower monster
Must first be Special Summoned with "Fossil Fusion". When this card destroys an opponent's monster by battle: You can inflict 600 damage to your opponent. You can banish this card from your GY; add 1 monster from your Deck to your hand that mentions "Fossil Fusion". You can only use this effect of "Fossil Machine Skull Buggy" once per turn.

Card Image: Fossil Tusker

Fossil Tusker

Level 4 EARTH/Rock Effect Monster
1800 ATK / 0 DEF

When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 400 damage to your opponent.

Card Image: Fossil Warrior Skull Bone

Fossil Warrior Skull Bone

Level 4 EARTH/Rock Fusion Monster
2000 ATK / 800 DEF

1 Rock monster + 1 Level 4 or lower monster
Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. You can banish this card from your GY; add 1 "Time Stream" from your Deck to your hand. You can only use this effect of "Fossil Warrior Skull Bone" once per turn.

Card Image: Freed the Brave Wanderer

Freed the Brave Wanderer

Level 4 LIGHT/Warrior Effect Monster
1700 ATK / 1200 DEF

Once per turn: You can banish 2 LIGHT monsters from your Graveyard to target 1 face-up monster on the field with higher ATK than this face-up card; destroy that target.

Card Image: Freezing Beast

Freezing Beast

Level 4 WATER/Aqua Union Effect Monster
1500 ATK / 1000 DEF

Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

Card Image: Frenzied Panda

Frenzied Panda

Level 4 EARTH/Beast Normal Monster
1200 ATK / 1000 DEF

A savage beast that carries a big bamboo stick for beating down its enemies.

Card Image: Frontline Observer

Frontline Observer

Level 4 EARTH/Machine Effect Monster
1000 ATK / 1500 DEF

During the End Phase, if this card was Normal Summoned this turn: You can add 1 EARTH Pendulum Monster from your Deck to your hand. If this card was Normal Summoned, during the End Phase of the Summoning player's next turn: You can Tribute this card; add 1 EARTH monster from your Deck to your hand.

Card Image: Full Armored Black Ray Lancer

Full Armored Black Ray Lancer

Rank 4 WATER/Beast-Warrior XYZ Monster
2100 ATK / 600 DEF

3 Level 4 WATER monsters
You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target.

Card Image: Full Armored Utopic Ray Lancer

Full Armored Utopic Ray Lancer

Rank 4 WATER/Beast-Warrior XYZ Monster
2500 ATK / 600 DEF

3 Level 4 monsters
Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.

Card Image: Fushi No Tori

Fushi No Tori

Level 4 FIRE/Winged Beast Spirit Monster
1200 ATK / 0 DEF

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.

Card Image: Fusion Devourer

Fusion Devourer

Level 4 DARK/Fiend Effect Monster
1400 ATK / 1200 DEF

When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only.

Card Image: Future Samurai

Future Samurai

Level 4 LIGHT/Warrior Gemini Monster
1600 ATK / 1200 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
โ— Once per turn: You can banish 1 monster from your Graveyard to target 1 face-up monster on the field; destroy that target.

Card Image: G.B. Hunter

G.B. Hunter

Level 4 EARTH/Warrior Effect Monster
1200 ATK / 2000 DEF

Cards on the field cannot be returned to the Deck.

Card Image: Gadget Trio

Gadget Trio

Level 4 EARTH/Machine Effect Monster
1300 ATK / 1100 DEF

If this card is Normal or Special Summoned: You can add 1 "Shining Sarcophagus" or 1 Spell/Trap that mentions it from your Deck to your hand. If this card is destroyed by battle or card effect: You can Set 1 "Stronghold the Hidden Fortress" from your Deck. You can only use each effect of "Gadget Trio" once per turn.

Card Image: Gagaga Cowboy

Gagaga Cowboy

Rank 4 EARTH/Warrior XYZ Monster
1500 ATK / 2400 DEF

2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position.
โ— Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only.
โ— Defense Position: Inflict 800 damage to your opponent.

Card Image: Gagaga Ganbara Knight

Gagaga Ganbara Knight

Level 4 LIGHT/Warrior Effect Monster
0 ATK / 1800 DEF

You can reveal 1 "Gagaga" monster in your Extra Deck; Special Summon this card from your hand, then you can apply 1 of these effects.
โ— Special Summon 1 "Gagaga" monster from your hand.
โ— Change the battle position of 1 monster on the field.
If this card is detached from an Xyz Monster to activate that monster's effect: You can add 1 "Gogogo" monster from your Deck to your hand. You can only use each effect of "Gagaga Ganbara Knight" once per turn.

Card Image: Gagaga Gardna

Gagaga Gardna

Level 4 EARTH/Warrior Effect Monster
1500 ATK / 2000 DEF

When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. When this card is targeted for an attack: You can discard 1 card; this card cannot be destroyed by that battle.

Card Image: Gagaga Magician

Gagaga Magician

Level 4 DARK/Spellcaster Effect Monster
1500 ATK / 1000 DEF

Once per turn: You can declare a Level from 1 to 8; this card becomes that Level until the End Phase. You can only control 1 "Gagaga Magician". This card cannot be used as a Synchro Material Monster.

Card Image: Gagaga Mancer

Gagaga Mancer

Level 4 DARK/Spellcaster Effect Monster
100 ATK / 100 DEF

Once per turn: You can target 1 "Gagaga" monster in your Graveyard, except "Gagaga Mancer"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except "Gagaga" monsters. If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can target 1 face-up Xyz Monster you control; it gains 500 ATK until the end of this turn.

Card Image: Gagaga Samurai

Gagaga Samurai

Rank 4 EARTH/Warrior XYZ Monster
1900 ATK / 1600 DEF

2 Level 4 monsters
Once per turn: You can detach 1 material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to face-up Defense Position, and if you do, change the attack target to this card and perform damage calculation.

Card Image: Gagagaga Girl

Gagagaga Girl

Rank 4 DARK/Spellcaster XYZ Monster
1500 ATK / 1800 DEF

2 Level 4 monsters
If this card has a "Zubaba", "Gagaga", "Gogogo", or "Dododo" card as material: You can detach 1 material from this card; add 1 "Gagaga", "Onomat", or "Xyz" card from your Deck to your hand. You can only use this effect of "Gagagaga Girl" once per turn. A "Utopic Future" Xyz Monster that has this card as material gains this effect.
โ— If this card is Xyz Summoned: This card can make a second attack during each Battle Phase this turn.

Card Image: Gagagaga Magician

Gagagaga Magician

Rank 4 DARK/Spellcaster XYZ Monster
2000 ATK / 2000 DEF

2 Level 4 monsters
You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except "Gagagaga Magician"; Special Summon it, but negate its effects. You can only use this effect of "Gagagaga Magician" once per turn. A "Utopic Future" Xyz Monster that has this card as material gains this effect.
โ— During your Main Phase: You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, change its ATK to 4000, also negate its effects.

Card Image: Gagagigo

Gagagigo

Level 4 WATER/Reptile Normal Monster
1850 ATK / 1000 DEF

This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.

Card Image: Gagagigo the Risen

Gagagigo the Risen

Rank 4 WATER/Reptile XYZ Monster
2950 ATK / 2800 DEF

3 Level 4 monsters

Card Image: Gaia Soul the Combustible Collective

Gaia Soul the Combustible Collective

Level 4 FIRE/Pyro Effect Monster
2000 ATK / 0 DEF

Once per turn: You can Tribute up to 2 Pyro-Type monsters; this card gains 1000 ATK for each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During the End Phase: Destroy this card.

Card Image: Gaia the Fierce Knight Origin

Gaia the Fierce Knight Origin

Level 4 EARTH/Warrior Effect Monster
1600 ATK / 1200 DEF

This card can be treated as 2 Tributes for the Tribute Summon of a Warrior monster. You can only use each of the following effects of "Gaia the Fierce Knight Origin" once per turn. You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card from your hand. During the Battle Phase (Quick Effect): You can banish this card from your GY, then target 1 monster on the field whose current ATK is different from its original ATK; its ATK becomes its original ATK.

Card Image: Gaia, the Mid-Knight Sun

Gaia, the Mid-Knight Sun

Level 4 LIGHT/Warrior Effect Monster
1600 ATK / 1200 DEF

You can only use each effect of "Gaia, the Mid-Knight Sun" once per turn.
โ— You can Tribute 1 other LIGHT monster; add 1 Level 4 DARK Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
โ— You can banish 1 DARK monster from your Graveyard, then target 1 monster on the field; it loses 500 ATK until the end of your opponent's turn.

Card Image: Gaia, the Polar Knight

Gaia, the Polar Knight

Level 4 DARK/Warrior Effect Monster
1600 ATK / 1200 DEF

You can only use each effect of "Gaia, the Polar Knight" once per turn.
โ— You can Tribute 1 other DARK monster; add 1 Level 4 LIGHT Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
โ— You can banish 1 LIGHT monster from your Graveyard, then target 1 monster you control; it gains 500 ATK until the end of your opponent's turn.

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