Showing 120 results where ATK > DEF (took 1.131314ms)
Card Image: Ehren, Lightsworn Monk

Ehren, Lightsworn Monk

Level 4 LIGHT/Warrior Effect
1600 ATK / 1000 DEF

If this card attacks a Defense Position monster, before damage calculation: Shuffle that monster into the Deck. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.

Card Image: Ehther the Heavenly Monarch

Ehther the Heavenly Monarch

Level 8 LIGHT/Fairy Effect
2800 ATK / 1000 DEF

You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon 1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. During your opponent's Main Phase, if this card is in your hand: You can banish 1 "Monarch" Spell/Trap Card from your Graveyard; immediately after this effect resolves, Tribute Summon this card (this is a Quick Effect).

Card Image: Eidos the Underworld Monarch

Eidos the Underworld Monarch

Level 6 DARK/Spellcaster Effect
2400 ATK / 1000 DEF

If this card is Normal or Special Summoned: You can add 1 "Monarch" Spell/Trap or 1 monster with 2800 ATK/1000 DEF from your Deck or GY to your hand. You can declare 1 Attribute; make 1 face-up monster on the field become that Attribute. If you Tribute Summon a monster with 2400 or more ATK and 1000 DEF, while this card is in your GY: You can add this card to your hand or Special Summon it. You can only use each effect of "Eidos the Underworld Monarch" once per turn.

Card Image: Eka the Flame Buddy

Eka the Flame Buddy

Level 4 FIRE/Warrior Effect
1500 ATK / 200 DEF

If this card is Normal or Special Summoned: You can target 1 face-up Monster Card in either player's Spell & Trap Zone; Special Summon it to your field. You can target 1 other face-up monster you control; equip that face-up monster to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Eka the Flame Buddy" once per turn.

Card Image: El Shaddoll Anoyatyllis

El Shaddoll Anoyatyllis

Level 9 WATER/Fiend Fusion Effect
2700 ATK / 2000 DEF

1 "Shaddoll" monster + 1 WATER monster
Must first be Fusion Summoned. Neither player can Special Summon monsters from the hand or GY using Spell/Trap effects. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.

Card Image: El Shaddoll Apkallone

El Shaddoll Apkallone 10

Level 6 DARK/Spellcaster Fusion Effect
2500 ATK / 2000 DEF

2 "Shaddoll" monsters with different Attributes
Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn.
â—Ź If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects.
â—Ź If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.

Card Image: El Shaddoll Construct

El Shaddoll Construct

Level 8 LIGHT/Fairy Fusion Effect
2800 ATK / 2500 DEF

1 "Shaddoll" monster + 1 LIGHT monster
Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.

Card Image: El Shaddoll Grysta

El Shaddoll Grysta

Level 7 FIRE/Rock Fusion Effect
2450 ATK / 1950 DEF

1 "Shaddoll" monster + 1 FIRE monster
Must first be Fusion Summoned. When your opponent would Special Summon a monster(s) while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the Summon, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Grysta" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.

Card Image: El Shaddoll Meshahrail

El Shaddoll Meshahrail

Level 10 EARTH/Machine Fusion Effect
2800 ATK / 1000 DEF

1 "Shaddoll" monster + 1 DARK monster + 1 EARTH monster
Must be Fusion Summoned. Unaffected by your opponent's activated Spell/Trap effects and by activated effects from opponent's monsters whose original Level/Rank is lower than this card's current Level. Once per turn: You can pay 800 LP; add 1 "Shaddoll" card or "Void" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can Special Summon 1 "Shaddoll" monster from your GY.

Card Image: El Shaddoll Winda

El Shaddoll Winda 60

Level 5 DARK/Spellcaster Fusion Effect
2200 ATK / 800 DEF

1 "Shaddoll" monster + 1 DARK monster
Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.

Card Image: Elder Entity N'tss

Elder Entity N'tss 7

Level 4 LIGHT/Fairy Fusion Effect
2500 ATK / 1200 DEF

1 Synchro Monster + 1 Xyz Monster
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

Card Image: Elder of the Six Samurai

Elder of the Six Samurai

Level 3 EARTH/Warrior Effect
400 ATK / 0 DEF

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).

Card Image: Eldlich the Mad Golden Lord

Eldlich the Mad Golden Lord

Level 10 LIGHT/Zombie Fusion Effect
3800 ATK / 3500 DEF

1 "Eldlich" monster + 1 Level 5 or higher Zombie monster
This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.

Card Image: Electric Lizard

Electric Lizard

Level 3 EARTH/Thunder Effect
850 ATK / 800 DEF

A non Zombie-Type monster attacking "Electric Lizard" cannot attack on its following turn.

Card Image: Electro Blaster

Electro Blaster

Level 4 FIRE/Machine Effect
1800 ATK / 1400 DEF

If you Normal or Special Summon a FIRE monster(s) (except during the Damage Step): You can Special Summon this card from your hand, then you can send 1 Level 8 Pyro monster from your Deck to the GY. You can only use this effect of "Electro Blaster" once per turn. Once per turn, if a Spell Card is activated (except during the Damage Step): You can make all FIRE monsters you currently control gain 300 ATK.

Card Image: Electrode Beast Anion

Electrode Beast Anion

Level 2 LIGHT/Thunder Effect
300 ATK / 100 DEF

If this card is Normal Summoned: You can make this card Level 4, then you can add 1 "Spirit Converter" from your Deck or GY to your hand. You can target 1 other card you control; send both it and this card to the GY, and if you do, draw 1 card. You can only use each effect of "Electrode Beast Anion" once per turn.

Card Image: Electrode Beast Cation

Electrode Beast Cation

Level 2 LIGHT/Thunder Effect
300 ATK / 100 DEF

If this card is Normal Summoned: You can add 1 "Electrode Beast Anion" from your Deck or GY to your hand, then immediately after this effect resolves, you can Normal Summon 1 Level 4 or lower Thunder monster, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT Xyz Monsters. You can target 1 other Thunder monster you control that has a Level; this card's Level becomes that monster's until the end of this turn. You can only use each effect of "Electrode Beast Cation" once per turn.

Card Image: Elegy the Melodious Diva

Elegy the Melodious Diva

Level 5 LIGHT/Fairy Effect
2000 ATK / 1200 DEF

Special Summoned "Melodious" monsters you control cannot be destroyed by card effects. If this card was Special Summoned, all Fairy-Type monsters you control gain 300 ATK.

Card Image: Element Doom

Element Doom

Level 4 DARK/Fiend Effect
1500 ATK / 1200 DEF

This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: â—Ź EARTH: Negate the effect of an Effect Monster that this card destroyed by battle. â—Ź WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.

Card Image: Element Dragon

Element Dragon

Level 4 LIGHT/Dragon Effect
1500 ATK / 1200 DEF

This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: â—Ź FIRE: This card gains 500 ATK. â—Ź WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.

Card Image: Element Magician

Element Magician

Level 4 LIGHT/Spellcaster Effect
1500 ATK / 1200 DEF

This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: â—Ź WATER: Control of this card cannot switch. â—Ź WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.

Card Image: Element Saurus

Element Saurus

Level 4 DARK/Dinosaur Effect
1500 ATK / 1200 DEF

Gains the following effect(s) while there is a monster(s) with the following Attribute(s) on the field.
â—Ź FIRE: This card gains 500 ATK.
â—Ź EARTH: Negate the effects of Effect Monsters destroyed by battle with this card.

Card Image: Element Soldier

Element Soldier

Level 4 DARK/Fiend Effect
1500 ATK / 1200 DEF

This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: â—Ź WATER: Control of this card cannot switch. â—Ź EARTH: Negate the effect of an Effect Monster that this card destroyed by battle.

Card Image: Element Valkyrie

Element Valkyrie

Level 4 LIGHT/Fairy Effect
1500 ATK / 1200 DEF

(This card is not treated as a "Valkyrie" card.)
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
â—Ź FIRE: This card gains 500 ATK.
â—Ź WATER: Control of this card cannot switch.

Card Image: Elemental HERO Absolute Zero

Elemental HERO Absolute Zero

Level 8 WATER/Warrior Fusion Effect
2500 ATK / 2000 DEF

1 "HERO" monster + 1 WATER monster
Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.

Card Image: Elemental HERO Air Neos

Elemental HERO Air Neos

Level 7 WIND/Warrior Fusion Effect
2500 ATK / 2000 DEF

"Elemental Hero Neos" + "Neo-Spacian Air Hummingbird"
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Extra Deck during the End Phase.

Card Image: Elemental HERO Aqua Neos

Elemental HERO Aqua Neos

Level 7 WATER/Warrior Fusion Effect
2500 ATK / 2000 DEF

"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.

Card Image: Elemental HERO Bladedge

Elemental HERO Bladedge

Level 7 EARTH/Warrior Effect
2600 ATK / 1800 DEF

If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Elemental HERO Brave Neos

Elemental HERO Brave Neos

Level 7 LIGHT/Warrior Fusion Effect
2500 ATK / 2000 DEF

"Elemental HERO Neos" + 1 Level 4 or lower Effect Monster
Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.

Card Image: Elemental HERO Burstinatrix

Elemental HERO Burstinatrix

Level 3 FIRE/Warrior Normal
1200 ATK / 800 DEF

A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.

Card Image: Elemental HERO Captain Gold

Elemental HERO Captain Gold

Level 4 LIGHT/Warrior Effect
2100 ATK / 800 DEF

You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card.

Card Image: Elemental HERO Chaos Neos

Elemental HERO Chaos Neos

Level 9 DARK/Warrior Fusion Effect
3000 ATK / 2500 DEF

"Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.
â—Ź 3 Heads: Destroy all monsters your opponent controls.
â—Ź 2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated.
â—Ź 1 Head: Return all monsters you control to the hand.

Card Image: Elemental HERO Core

Elemental HERO Core

Level 9 EARTH/Warrior Fusion Effect
2700 ATK / 2200 DEF

3 "Elemental HERO" monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can target 1 monster on the field; destroy it. When this card is destroyed by battle or card effect: You can target 1 Level 8 or lower "Elemental HERO" Fusion Monster in your Graveyard; Special Summon it, ignoring its Summoning conditions.

Card Image: Elemental HERO Cosmo Neos

Elemental HERO Cosmo Neos

Level 11 LIGHT/Warrior Fusion Effect
3500 ATK / 3000 DEF

"Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.

Card Image: Elemental HERO Dark Neos

Elemental HERO Dark Neos

Level 7 DARK/Warrior Fusion Effect
2500 ATK / 2000 DEF

"Elemental HERO Neos" + "Neo-Spacian Dark Panther"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect: You can target 1 face-up Effect Monster on the field; while you control this face-up card, that target's effect on the field is negated. During the End Phase: Shuffle this card into the Extra Deck.

Card Image: Elemental HERO Darkbright

Elemental HERO Darkbright

Level 6 DARK/Warrior Fusion Effect
2000 ATK / 1000 DEF

"Elemental HERO Sparkman" + "Elemental HERO Necroshade"
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target.

Card Image: Elemental HERO Electrum

Elemental HERO Electrum

Level 10 LIGHT/Warrior Fusion Effect
2900 ATK / 2600 DEF

"Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.

Card Image: Elemental HERO Escuridao

Elemental HERO Escuridao

Level 8 DARK/Warrior Fusion Effect
2500 ATK / 2000 DEF

1 "Elemental HERO" monster + 1 DARK monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.

Card Image: Elemental HERO Flame Wingman

Elemental HERO Flame Wingman

Level 6 WIND/Warrior Fusion Effect
2100 ATK / 1200 DEF

"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.

Card Image: Elemental HERO Flame Wingman - Infernal Rage

Elemental HERO Flame Wingman - Infernal Rage

Level 8 WIND/Warrior Fusion Effect
2100 ATK / 1200 DEF

2 "Elemental HERO" monsters with different Attributes
Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

Card Image: Elemental HERO Flare Neos

Elemental HERO Flare Neos

Level 7 FIRE/Warrior Fusion Effect
2500 ATK / 2000 DEF

"Elemental HERO Neos" + "Neo-Spacian Flare Scarab"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck.

Card Image: Elemental HERO Glow Neos

Elemental HERO Glow Neos

Level 7 LIGHT/Warrior Fusion Effect
2500 ATK / 2000 DEF

"Elemental HERO Neos" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type. â—Ź Monster: This card cannot attack this turn. â—Ź Spell: This card can attack your opponent directly this turn. â—Ź Trap: Change this card to Defense Position.

Card Image: Elemental HERO Grand Neos

Elemental HERO Grand Neos

Level 7 EARTH/Warrior Fusion Effect
2500 ATK / 2000 DEF

"Elemental HERO Neos" + "Neo-Spacian Grand Mole"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.

Card Image: Elemental HERO Great Tornado

Elemental HERO Great Tornado

Level 8 WIND/Warrior Fusion Effect
2800 ATK / 2200 DEF

1 "Elemental HERO" monster + 1 WIND monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.

Card Image: Elemental HERO Heat

Elemental HERO Heat

Level 4 FIRE/Pyro Effect
1600 ATK / 1200 DEF

This card gains 200 ATK for each "Elemental HERO" monster you control.

Card Image: Elemental HERO Honest Neos

Elemental HERO Honest Neos

Level 7 LIGHT/Warrior Effect
2500 ATK / 2000 DEF

(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.

Card Image: Elemental HERO Inferno

Elemental HERO Inferno

Level 8 FIRE/Pyro Fusion Effect
2300 ATK / 1600 DEF

"Elemental HERO Heat" + "Elemental HERO Lady Heat"
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles a WATER monster, this card gains 1000 ATK during the Damage Step only.

Card Image: Elemental HERO Lady Heat

Elemental HERO Lady Heat

Level 4 FIRE/Pyro Effect
1300 ATK / 1000 DEF

During each of your End Phases: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control.

Card Image: Elemental HERO Liquid Soldier

Elemental HERO Liquid Soldier

Level 4 WATER/Warrior Effect
1400 ATK / 1300 DEF

When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

Card Image: Elemental HERO Magma Neos

Elemental HERO Magma Neos

Level 9 FIRE/Warrior Fusion Effect
3000 ATK / 2500 DEF

"Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.

Card Image: Elemental HERO Marine Neos

Elemental HERO Marine Neos

Level 8 WATER/Warrior Fusion Effect
2800 ATK / 2300 DEF

"Elemental HERO Neos" + "Neo-Spacian Marine Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy 1 random card in your opponent's hand.

Card Image: Elemental HERO Mariner

Elemental HERO Mariner

Level 5 WATER/Warrior Fusion Effect
1400 ATK / 1000 DEF

"Elemental HERO Bubbleman" + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.

Card Image: Elemental HERO Nebula Neos

Elemental HERO Nebula Neos

Level 9 EARTH/Warrior Fusion Effect
3000 ATK / 2500 DEF

"Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.

Card Image: Elemental HERO Necroid Shaman

Elemental HERO Necroid Shaman

Level 6 DARK/Warrior Fusion Effect
1900 ATK / 1800 DEF

"Elemental HERO Wildheart" + "Elemental HERO Necroshade"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.

Card Image: Elemental HERO Neos

Elemental HERO Neos

Level 7 LIGHT/Warrior Normal
2500 ATK / 2000 DEF

''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

Card Image: Elemental HERO Neos Alius

Elemental HERO Neos Alius

Level 4 LIGHT/Warrior Gemini Effect
1900 ATK / 1300 DEF

This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
â—Ź This card's name becomes "Elemental HERO Neos" while on the field.

Card Image: Elemental HERO Neos Kluger

Elemental HERO Neos Kluger

Level 9 LIGHT/Spellcaster Fusion Effect
3000 ATK / 2500 DEF

"Elemental HERO Neos" + "Yubel"
Must be Fusion Summoned. Before damage calculation, if this card battles an opponent's monster: You can inflict damage to your opponent equal to that opponent's monster's ATK. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Neos Wiseman" from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of "Elemental HERO Neos Kluger" once per turn.

Card Image: Elemental HERO Neos Knight

Elemental HERO Neos Knight

Level 7 LIGHT/Warrior Fusion Effect
2500 ATK / 1000 DEF

"Elemental HERO Neos" + 1 Warrior monster
Must be Fusion Summoned. Gains ATK equal to half the original ATK of the Warrior Fusion Material used for its Fusion Summon, except "Elemental HERO Neos". Can make a second attack during each Battle Phase. Your opponent takes no battle damage from attacks involving this card.

Card Image: Elemental HERO Nova Master

Elemental HERO Nova Master

Level 8 FIRE/Warrior Fusion Effect
2600 ATK / 2100 DEF

1 "Elemental HERO" monster + 1 FIRE monster
Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.

Card Image: Elemental HERO Ocean

Elemental HERO Ocean

Level 4 WATER/Warrior Effect
1500 ATK / 1200 DEF

Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.

Card Image: Elemental HERO Phoenix Enforcer

Elemental HERO Phoenix Enforcer

Level 6 FIRE/Warrior Fusion Effect
2100 ATK / 1200 DEF

"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.

Card Image: Elemental HERO Plasma Vice

Elemental HERO Plasma Vice

Level 8 EARTH/Warrior Fusion Effect
2600 ATK / 2300 DEF

"Elemental HERO Sparkman" + "Elemental HERO Bladedge"
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target.

Card Image: Elemental HERO Prisma

Elemental HERO Prisma

Level 4 LIGHT/Warrior Effect
1700 ATK / 1100 DEF

Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.

Card Image: Elemental HERO Shining Flare Wingman

Elemental HERO Shining Flare Wingman

Level 8 LIGHT/Warrior Fusion Effect
2500 ATK / 2100 DEF

"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.

Card Image: Elemental HERO Shining Neos Wingman

Elemental HERO Shining Neos Wingman

Level 8 LIGHT/Warrior Fusion Effect
3100 ATK / 2500 DEF

"Elemental HERO Neos" + 1 "Wingman" Fusion Monster
Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

Card Image: Elemental HERO Shining Phoenix Enforcer

Elemental HERO Shining Phoenix Enforcer

Level 8 FIRE/Warrior Fusion Effect
2500 ATK / 2100 DEF

"Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.

Card Image: Elemental HERO Solid Soldier

Elemental HERO Solid Soldier

Level 4 EARTH/Warrior Effect
1300 ATK / 1100 DEF

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.

Card Image: Elemental HERO Sparkman

Elemental HERO Sparkman

Level 4 LIGHT/Warrior Normal
1600 ATK / 1400 DEF

''An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.''

Card Image: Elemental HERO Spirit of Neos

Elemental HERO Spirit of Neos

Level 7 LIGHT/Warrior Effect
2500 ATK / 2000 DEF

When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.

Card Image: Elemental HERO Steam Healer

Elemental HERO Steam Healer

Level 5 WATER/Warrior Fusion Effect
1800 ATK / 1000 DEF

"Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the ATK of that destroyed monster in the Graveyard.

Card Image: Elemental HERO Storm Neos

Elemental HERO Storm Neos

Level 9 WIND/Warrior Fusion Effect
3000 ATK / 2500 DEF

"Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck.

Card Image: Elemental HERO Stratos

Elemental HERO Stratos

Level 4 WIND/Warrior Effect
1800 ATK / 300 DEF

When this card is Normal or Special Summoned: You can activate 1 of these effects.
â—Ź Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
â—Ź Add 1 "HERO" monster from your Deck to your hand.

Card Image: Elemental HERO Sunrise

Elemental HERO Sunrise

Level 7 LIGHT/Warrior Fusion Effect
2500 ATK / 1200 DEF

2 "HERO" monsters with different Attributes
Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn.
â—Ź If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand.
â—Ź When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

Card Image: Elemental HERO Terra Firma

Elemental HERO Terra Firma

Level 8 EARTH/Warrior Fusion Effect
2500 ATK / 2000 DEF

"Elemental HERO Ocean" + "Elemental HERO Woodsman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase.

Card Image: Elemental HERO The Shining

Elemental HERO The Shining

Level 8 LIGHT/Warrior Fusion Effect
2600 ATK / 2100 DEF

1 "Elemental HERO" monster + 1 LIGHT monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.

Card Image: Elemental HERO Thunder Giant

Elemental HERO Thunder Giant

Level 6 LIGHT/Warrior Fusion Effect
2400 ATK / 1500 DEF

"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.

Card Image: Elemental HERO Thunder Giant - Voltic Thunder

Elemental HERO Thunder Giant - Voltic Thunder

Level 6 LIGHT/Warrior Fusion Effect
2400 ATK / 1500 DEF

2 "Elemental HERO" monsters with different Attributes
Must be Fusion Summoned. If this card is Special Summoned and your opponent controls more cards than you do: You can destroy all other cards on the field. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material, then target 1 "Elemental HERO" monster in your GY; Special Summon it. You can only use each effect of "Elemental HERO Thunder Giant - Voltic Thunder" once per turn.

Card Image: Elemental HERO Wildedge

Elemental HERO Wildedge

Level 8 EARTH/Warrior Fusion Effect
2600 ATK / 2300 DEF

"Elemental HERO Wildheart" + "Elemental HERO Bladedge"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).

Card Image: Elementsaber Lapauila Mana

Elementsaber Lapauila Mana

Level 6 LIGHT/Warrior Effect
2400 ATK / 2100 DEF

You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Elementsaber Lapauila Mana" once per turn. Apply the following effect(s) to "Elementsaber" and "Elemental Lord" monsters you control, depending on the original Attributes of any "Elementsaber" monsters sent to the GY to activate this card's effect.
â—Ź EARTH or WIND: Cannot be destroyed by battle.
â—Ź WATER or FIRE: Cannot be destroyed by effects.
â—Ź LIGHT or DARK: Your opponent cannot target it with card effects.

Card Image: Elementsaber Makani

Elementsaber Makani

Level 2 WIND/Warrior Effect
1300 ATK / 1200 DEF

Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; add 1 "Elementsaber" or "Elemental Lord" monster from your Deck to your hand, except "Elementsaber Makani". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.

Card Image: Elementsaber Malo

Elementsaber Malo

Level 3 FIRE/Warrior Effect
1700 ATK / 200 DEF

Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; send 1 "Elementsaber" or "Elemental Lord" monster from your Deck to the GY, except "Elementsaber Malo". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.

Card Image: Elementsaber Molehu

Elementsaber Molehu

Level 4 DARK/Warrior Effect
1900 ATK / 0 DEF

Once per turn (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 face-up monster on the field; change it to face-down Defense Position. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.

Card Image: Elementsaber Nalu

Elementsaber Nalu

Level 3 WATER/Warrior Effect
1500 ATK / 1000 DEF

Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" or "Elemental Lord" monster in your GY, except "Elementsaber Nalu"; add it to your hand. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.

Card Image: Elephant Statue of Blessing

Elephant Statue of Blessing

Level 3 EARTH/Rock Effect
1500 ATK / 0 DEF

When this card is sent from your hand to your Graveyard by an opponent's card effect: You gain 2000 Life Points.

Card Image: Elephant Statue of Disaster

Elephant Statue of Disaster

Level 3 EARTH/Rock Effect
1500 ATK / 0 DEF

When this card is sent from your hand to your Graveyard by an opponent's card effect: Inflict 2000 damage to your opponent.

Card Image: Elephun

Elephun

Level 2 EARTH/Beast Tuner Effect
500 ATK / 300 DEF

When this card is destroyed by battle and sent to the Graveyard, you can select 1 of your Level 3 or lower Beast-Type, Beast-Warrior-Type or Winged Beast-Type monsters that is removed from play, and add it to your hand.

Card Image: Elfnote Fortuna

Elfnote Fortuna

Level 6 LIGHT/Spellcaster Effect
2200 ATK / 1800 DEF

You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Fortuna" once per turn this way. You can only use each of the following effects of "Elfnote Fortuna" once per turn. During your Main Phase: You can place 1 "Elfnote" Continuous Trap from your hand or Deck, face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 face-up Spell/Trap on the field to the hand.

Card Image: Elfnote Lucina

Elfnote Lucina

Level 6 FIRE/Spellcaster Effect
2500 ATK / 1800 DEF

You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Lucina" once per turn this way. You can only use each of the following effects of "Elfnote Lucina" once per turn. During your Main Phase: You can add 1 "Elfnote" monster from your Deck to your hand, except "Elfnote Lucina". During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 Level 6 or lower monster your opponent controls to the hand.

Card Image: Elfnote Power Patron

Elfnote Power Patron 15

Level 1 FIRE/Fiend Tuner Effect
300 ATK / 200 DEF

You cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use each of the following effects of "Elfnote Power Patron" once per turn. During the Main Phase (Quick Effect): You can target 1 monster in your center Main Monster Zone; increase its Level by 3 (until the end of this turn), then immediately after this effect resolves, you can Synchro Summon 1 "Elfnote" Synchro Monster or 1 "Junora the Power Patron of Tuning". If this card is sent to the GY as Synchro Material: You can add 1 "Elfnote" card from your Deck to your hand.

Card Image: Elfnote Regina

Elfnote Regina

Level 6 WIND/Spellcaster Effect
2000 ATK / 1800 DEF

If this card is in your hand (Quick Effect): You can send 1 other "Elfnote" card from your hand or face-up field to the GY; Special Summon this card. If this card is Normal or Special Summoned to the center Main Monster Zone: You can Special Summon 1 "Elfnote" monster from your Deck, except "Elfnote Regina". If this card is sent to the GY as Synchro Material: You can add this card to your hand. You can only use each effect of "Elfnote Regina" once per turn.

Card Image: Elfnote Tinia

Elfnote Tinia

Level 6 WATER/Spellcaster Effect
2400 ATK / 1800 DEF

You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Tinia" once per turn this way. You can only use each of the following effects of "Elfnote Tinia" once per turn. During your Main Phase: You can place 1 "Elfnote" Continuous Spell from your Deck face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can banish (face-up) 1 random card from your opponent's hand, until the End Phase.

Card Image: Elvennotes Regina

Elvennotes Regina

Level 6 WIND/Spellcaster Effect
2000 ATK / 1800 DEF

(Quick Effect): You can send 1 other "Elvennotes" card from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned to the center Main Monster Zone: You can Special Summon 1 "Elvennotes" monster from your Deck, except "Elvennotes Regina". If this card is sent to the GY as Synchro Material: You can add this card to your hand. You can only use each effect of "Elvennotes Regina" once per turn.

Card Image: EM:P Meowmine

EM:P Meowmine

Level 2 DARK/Cyberse Effect
800 ATK / 0 DEF

If a Link Monster is on the field or in either GY, you can Special Summon this card (from your hand). You can only Special Summon "EM:P Meowmine" once per turn this way. If a Link-2 monster you control is sent to the GY or banished face-up (except during the Damage Step): You can banish this card from your GY (if it was there when the monster was sent or banished) or hand (even if not), then target 1 card your opponent controls; return it to the hand. You can only use this effect of "EM:P Meowmine" once per turn.

Card Image: Embers of the Ashened

Embers of the Ashened

Level 8 DARK/Pyro Fusion Effect
2900 ATK / 2400 DEF

2 Pyro monsters
If this card is Fusion Summoned: You can target 1 Field Spell in your GY; add it to your hand. At the start of the Damage Step, if this card battles an opponent's Pyro monster: You can destroy that opponent's monster, and if it is your turn, this card can make a second attack in a row. You can only use each effect of "Embers of the Ashened" once per turn.

Card Image: Emes the Infinity

Emes the Infinity

Level 7 LIGHT/Machine Effect
2500 ATK / 2000 DEF

Each time this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, increase the ATK of this card by 700 points.

Card Image: Emi Blitzclique

Emi Blitzclique

Level 1 EARTH/Thunder Effect
900 ATK / 300 DEF

If this card is added to your hand, except by drawing it: You can reveal it, then target 1 card on the field; destroy it, and if you do, Special Summon 1 Thunder monster from your hand, also you cannot Special Summon Effect Monsters for the rest of this turn, except from the hand. If another card(s) is destroyed by card effect, while this card is in the Monster Zone (except during the Damage Step): You can add 1 "Blitzclique" Trap from your Deck to your hand. You can only use each effect of "Emi Blitzclique" once per turn.

Card Image: Emilia, Dance Priestess of the Nekroz

Emilia, Dance Priestess of the Nekroz

Level 4 WATER/Spellcaster Effect
1600 ATK / 800 DEF

If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute. You can only use each of the following effects of "Emilia, Dance Priestess of the Nekroz" once per turn. If you have a Warrior "Nekroz" monster in your field or GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Nekroz" Ritual Monster or 1 "Nekroz" Spell from your Deck to your hand.

Card Image: Emissary from Pandemonium

Emissary from Pandemonium

Level 7 EARTH/Fiend Tuner Effect
2600 ATK / 1800 DEF

This card cannot be Special Summoned. You can Normal Summon this card with 1 Tribute. If you do, it becomes Level 5 and its original ATK and DEF are halved.

Card Image: Emissary of the Afterlife

Emissary of the Afterlife

Level 4 DARK/Fiend Effect
1600 ATK / 600 DEF

When this card is sent from the field to the Graveyard: Each player adds 1 Level 3 or lower Normal Monster from their Deck to their hand.

Card Image: Emissary of the Oasis

Emissary of the Oasis

Level 3 LIGHT/Spellcaster Effect
600 ATK / 400 DEF

While a face-up Level 3 or lower Normal Monster is on your side of the field, your opponent cannot select this card as an attack target. While this card is face-up on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0.

Card Image: Emperor of Prophecy

Emperor of Prophecy

Level 5 DARK/Spellcaster Effect
2300 ATK / 2000 DEF

You can banish both 1 face-up Spellcaster-Type monster you control, except this card, and 1 "Spellbook" card from your Graveyard to target 1 face-up monster your opponent controls; take control of that target until the End Phase. You can only use the effect of "Emperor of Prophecy" once per turn. This card cannot attack during the turn you activate this effect.

Card Image: Emperor of the Land and Sea

Emperor of the Land and Sea

Level 5 WATER/Reptile Normal
1800 ATK / 1500 DEF

''A reptilian monster that sprays fire in every direction.''

Card Image: Empress Judge

Empress Judge

Level 6 EARTH/Warrior Fusion
2100 ATK / 1700 DEF

"Queen's Double" + "Hibikime"

Card Image: Empress Mantis

Empress Mantis

Level 6 WIND/Insect Normal
2200 ATK / 1400 DEF

Queen of an army of giant mantises whose command moves legions.

Card Image: Empress of Prophecy

Empress of Prophecy

Level 5 LIGHT/Spellcaster Xyz Effect
2000 ATK / 1700 DEF

2 Level 5 Spellcaster-Type monsters
This card gains 300 ATK for each Xyz Material attached to a monster you control. Once per turn: You can detach 1 Xyz Material from this card; shuffle your Deck, then excavate the top 5 cards of your Deck, destroy monsters on the field up to the number of "Spellbook" cards excavated, also, after that, place the excavated cards on the top of the Deck in any order.

Card Image: Enchanting Mermaid

Enchanting Mermaid

Level 3 WATER/Fish Normal
1200 ATK / 900 DEF

A beautiful mermaid that lures voyagers to a watery grave.

Card Image: End of the World Ruler

End of the World Ruler

Level 10 DARK/Fiend Ritual Effect
3000 ATK / 2900 DEF

You can Ritual Summon this card with an "End of the World" card. This card's name becomes "Demise, King of Armageddon" while in the hand or field. You can only use each of the following effects of "End of the World Ruler" once per turn. You can reveal this card in your hand, pay 2000 LP, and banish 1 Ritual Spell from your Deck; apply that card's activation effect that Ritual Summons a monster. You can pay 2000 LP; destroy as many other cards on the field as possible, then this card gains 2900 ATK.

Card Image: Endymion, the Master Magician

Endymion, the Master Magician

Level 7 DARK/Spellcaster Effect
2700 ATK / 1700 DEF

You can Special Summon this card (from your hand or GY) by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. If Summoned this way: Target 1 Spell in your GY; add that target to your hand. Once per turn: You can discard 1 Spell, then target 1 card on the field; destroy that target.

Card Image: Endymion, the Mighty Master of Magic

Endymion, the Mighty Master of Magic

Level 7 PS 8 DARK/Spellcaster Pendulum Effect
2800 ATK / 1700 DEF

[ Pendulum Effect ]
You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone, then count the number of cards you control that can have a Spell Counter, destroy up to that many cards on the field, and if you do, place Spell Counters on this card equal to the number of cards destroyed. You can only use this effect of "Endymion, the Mighty Master of Magic" once per turn.


[ Monster Effect ]


Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can return 1 card you control with a Spell Counter to the hand, and if you do, negate the activation, and if you do that, destroy it. Then, you can place the same number of Spell Counters on this card that the returned card had. While this card has a Spell Counter, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card with a Spell Counter is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand.

Card Image: Energy Bravery

Energy Bravery

Level 4 LIGHT/Warrior Effect
1700 ATK / 1200 DEF

Gemini Monsters you control that are being treated as Effect Monsters cannot be destroyed by card effects.

Card Image: Engraver of the Mark

Engraver of the Mark

Level 4 DARK/Spellcaster Effect
1800 ATK / 1200 DEF

During either player's turn, when your opponent activates a card or effect by declaring exactly 1 card name: You can send this card from your hand to the Graveyard; declare 1 other card name. The card name your opponent declared becomes the card name declared by this effect. Once per turn, during either player's turn: You can target 1 face-up card on the field; destroy it during the End Phase of the next turn.

Card Image: Enigmaster Packbit

Enigmaster Packbit

Level 8 WATER/Cyberse Synchro Effect
2900 ATK / 2500 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.

Card Image: Enishi, Shien's Chancellor

Enishi, Shien's Chancellor

Level 6 LIGHT/Warrior Effect
2200 ATK / 1200 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.

Card Image: Enlightenment Paladin

Enlightenment Paladin

Level 8 DARK/Spellcaster Synchro Effect
2500 ATK / 2000 DEF

1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Magician" Pendulum Monster as Material: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Enlightenment Paladin" once per turn. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.

Card Image: Enneacraft - Aiza.LEON

Enneacraft - Aiza.LEON

Level 9 PS 0 LIGHT/Machine Pendulum Flip Effect
3000 ATK / 2500 DEF

[ Pendulum Effect ]
Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card. At the end of the Battle Phase, if you have an "Enneacraft" card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it.


[ Monster Effect ]


After this card was flipped face-up, while it is in the Monster Zone, each time your opponent adds a card(s) to their hand by their card effect, they take 900 damage for each card. When your opponent activates a card or effect in response to your card or effect activation (Quick Effect): You can change this face-down card to face-up Defense Position; return up to 3 cards from the field to the hand. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position.

Card Image: Enneacraft - Archa.TAIL

Enneacraft - Archa.TAIL

Level 9 PS 0 LIGHT/Machine Pendulum Flip Effect
3000 ATK / 2500 DEF

[ Pendulum Effect ]
Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card. At the end of the Battle Phase, if you have an "Enneacraft" card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it.


[ Monster Effect ]


After this card was flipped face-up, while it is in the Monster Zone, each time a monster(s) is sent to your opponent's GY, they take 900 damage. When your opponent activates a card or effect that would destroy a card(s) on the field (Quick Effect): You can change this face-down card to face-up Defense Position; monsters and "Enneacraft" Spells you control cannot be destroyed by card effects for the rest of this turn. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position.

Card Image: Enneacraft - Asta.PIXEA

Enneacraft - Asta.PIXEA

Level 9 PS 0 LIGHT/Machine Pendulum Flip Effect
3000 ATK / 2500 DEF

[ Pendulum Effect ]
Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card. At the end of the Battle Phase, if you have an "Enneacraft" card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it.


[ Monster Effect ]


After this card was flipped face-up, while it is in the Monster Zone, your opponent cannot target cards in the field or GYs with card effects. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can change this face-down card to face-up Defense Position; negate that effect, then you can banish (face-down) 1 random card from your opponent's hand. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position.

Card Image: Enneacraft - Atil.SPIA

Enneacraft - Atil.SPIA

Level 9 PS 0 LIGHT/Machine Pendulum Flip Effect
3000 ATK / 2500 DEF

[ Pendulum Effect ]
Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card. At the end of the Battle Phase, if you have an "Enneacraft" card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it.


[ Monster Effect ]


After this card was flipped face-up, while it is in the Monster Zone, your opponent cannot activate cards or effects in response to their card or effect activation. When your opponent activates a card or effect as Chain Link 3 or higher (Quick Effect): You can change this face-down card to face-up Defense Position; negate the activation of your opponent's cards and effects activated before this card in this Chain, and if you do, destroy them. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position.

Card Image: Enneacraft - Atori.MAR

Enneacraft - Atori.MAR

Level 9 PS 0 LIGHT/Machine Pendulum Flip Effect
3000 ATK / 2500 DEF

[ Pendulum Effect ]
Each time a monster(s) is flipped face-up, place 1 E.C. Counter on this card. At the end of the Battle Phase, if you have an "Enneacraft" card in your other Pendulum Zone: You can target 1 monster your opponent controls with less ATK than this card; destroy it.


[ Monster Effect ]


FLIP: Change all your opponent's monsters to face-down Defense Position. The monsters that were, cannot change their battle positions.
During your turn, when your opponent activates a card or effect on the field (Quick Effect): You can change this face-down card to face-up Defense Position; negate the activation, and if you do, destroy that card. You can reveal this card in your hand; Special Summon 1 monster from your hand in face-down Defense Position. You cannot Special Summon the turn you activate this effect, except in face-down Defense Position.

Card Image: Enraged Battle Ox

Enraged Battle Ox

Level 4 EARTH/Beast-Warrior Effect
1700 ATK / 1000 DEF

If a Beast, Beast-Warrior, or Winged Beast-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.

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