Showing 120 results where text is Regex "(?i)draw \d+ card" (took 79.040221ms)
Card Image: Danger! Bigfoot!

Danger! Bigfoot!

Level 8 DARK/Beast Effect Monster
3000 ATK / 0 DEF

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.

Card Image: Danger! Chupacabra!

Danger! Chupacabra!

Level 4 DARK/Fiend Effect Monster
1500 ATK / 400 DEF

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Chupacabra!", Special Summon 1 "Danger! Chupacabra!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn.

Card Image: Danger! Dogman!

Danger! Dogman!

Level 7 DARK/Beast-Warrior Effect Monster
2400 ATK / 1000 DEF

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Dogman!", Special Summon 1 "Danger! Dogman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have all face-up monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use this effect of "Danger! Dogman!" once per turn.

Card Image: Danger! Mothman!

Danger! Mothman!

Level 4 DARK/Insect Effect Monster
1800 ATK / 400 DEF

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.

Card Image: Danger! Nessie!

Danger! Nessie!

Level 7 DARK/Aqua Effect Monster
1600 ATK / 2800 DEF

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.

Card Image: Danger! Ogopogo!

Danger! Ogopogo!

Level 8 DARK/Sea Serpent Effect Monster
1200 ATK / 3000 DEF

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Ogopogo!", Special Summon 1 "Danger! Ogopogo!" from your hand, and if you do, draw 1 card. If this card is discarded: You can send 1 "Danger!" card from your Deck to the GY, except "Danger! Ogopogo!". You can only use this effect of "Danger! Ogopogo!" once per turn.

Card Image: Danger! Response Team

Danger! Response Team

Normal Spell Card

Target 1 "Danger!" monster you control and 1 monster on the field; return them to the hand. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Danger! Response Team" once per turn.

Card Image: Danger! Thunderbird!

Danger! Thunderbird!

Level 8 DARK/Winged Beast Effect Monster
2800 ATK / 2400 DEF

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Thunderbird!", Special Summon 1 "Danger! Thunderbird!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use this effect of "Danger! Thunderbird!" once per turn.

Card Image: Danger! Zone

Danger! Zone

Normal Trap Card

Draw 3 cards, then discard 2 cards including at least 1 "Danger!" card, or, if you have no "Danger!" cards in your hand, show your entire hand and shuffle it into the Deck. You can only activate 1 "Danger! Zone" per turn.

Card Image: Danger!? Jackalope?

Danger!? Jackalope?

Level 3 DARK/Beast Effect Monster
500 ATK / 2000 DEF

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.

Card Image: Danger!? Tsuchinoko?

Danger!? Tsuchinoko?

Level 3 DARK/Reptile Effect Monster
1300 ATK / 0 DEF

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.

Card Image: Dangerous Machine Type-6

Dangerous Machine Type-6

Continuous Spell Card

During each of your Standby Phases: Roll a six-sided die and apply the result.
● 1: Discard 1 card.
● 2: Your opponent discards 1 card.
● 3: Draw 1 card.
● 4: Your opponent draws 1 card.
● 5: Destroy 1 monster your opponent controls.
● 6: Destroy this card.

Card Image: Dante, Pilgrim of the Burning Abyss

Dante, Pilgrim of the Burning Abyss

Level 9 LIGHT/Fairy Fusion Monster
2800 ATK / 2500 DEF

3 "Burning Abyss" monsters with different names
Must be Fusion Summoned and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. Once per turn, during either player's turn: You can send 1 "Burning Abyss" card from your hand to the Graveyard; draw 1 card. If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can send 1 random card from your opponent's hand to the Graveyard.

Card Image: Dark Contract with the Entities

Dark Contract with the Entities

Continuous Spell Card

When a "D/D/D" monster of the below card type is Special Summoned from the Extra Deck to your field: You can activate the appropriate effect once per turn;
● Fusion: Gain 1000 LP.
● Synchro: Your opponent cannot target that Special Summoned monster with card effects.
● Xyz: Banish 1 card from the field or the Graveyard.
● Pendulum: Draw 1 card, then discard 1 card.
Once per turn, during your Standby Phase: Take 2000 damage.

Card Image: Dark Eye Nightmare

Dark Eye Nightmare

Level 4 DARK/Fiend Effect Monster
1700 ATK / 1700 DEF

Once per turn, if this card would be destroyed by battle, you can banish 1 Trap from your GY instead. You can banish up to 3 Traps from your GY; apply this effect, based on the number banished.
● 1: Draw 1 card, then place 1 card from your hand on top of the Deck.
● 2: Draw 1 card.
● 3: Draw 2 cards, then discard 1 card.
You can only use this effect of "Dark Eye Nightmare" once per turn.

Card Image: Dark Factory of More Production

Dark Factory of More Production

Continuous Trap Card

You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of "Dark Factory of More Production" once per turn.

Card Image: Dark Mimic LV1

Dark Mimic LV1

Level 1 DARK/Fiend Flip Effect Monster
100 ATK / 1000 DEF

FLIP: Draw 1 card.
Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.

Card Image: Dark Mimic LV3

Dark Mimic LV3

Level 3 DARK/Fiend Effect Monster
1000 ATK / 1000 DEF

If this card is destroyed by battle and sent to the GY: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.

Card Image: Dark Scheme

Dark Scheme

Normal Trap Card

Your opponent can discard 1 card to negate this card's effect, otherwise both players discard 2 cards, then draw 2 cards.

Card Image: Dark Spirit Art - Greed

Dark Spirit Art - Greed

Normal Trap Card

Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hand.

Card Image: Dark World Archives

Dark World Archives

Continuous Spell Card

During your Main Phase: You can discard 1 "Dark World" monster, and if you do, "Dark World" monsters you currently control gain ATK equal to the Level the discarded monster had in the hand x 100, until the end of this turn. If a monster whose original Type is Fiend is discarded from your hand by the effect of a "Dark World" card or an opponent's card effect, even during the Damage Step: You can discard 1 card, then draw 2 cards. You can only use each effect of "Dark World Archives" once per turn.

Card Image: Darklord Ixchel

Darklord Ixchel

Level 10 DARK/Fairy Effect Monster
2500 ATK / 2900 DEF

You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.

Card Image: Darknight Parshath

Darknight Parshath

Level 5 DARK/Fairy Effect Monster
1900 ATK / 1400 DEF

If this card destroys an opponent's monster by battle: You can banish 1 DARK monster from your Graveyard; draw 1 card. This card gains 100 ATK for each DARK monster in your Graveyard.

Card Image: Decode Talker Heatsoul

Decode Talker Heatsoul

Link 3 FIRE/Cyberse Link Monster
2300 ATK

2+ Cyberse monsters with different Attributes
Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.

Card Image: Defense Draw

Defense Draw

Normal Trap Card

During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card.

Card Image: Dekoichi the Battlechanted Locomotive

Dekoichi the Battlechanted Locomotive

Level 4 DARK/Machine Flip Effect Monster
1400 ATK / 1000 DEF

FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.

Card Image: Delta Tri

Delta Tri

Level 4 LIGHT/Machine Effect Monster
1200 ATK / 1000 DEF

If this card destroys an opponent's monster by battle, select and activate 1 of these effects:
● Select 1 appropriate Union monster in your Graveyard and equip it to this card.
● Select 1 face-up LIGHT Machine-Type monster you control, and return it to the Deck. Then draw 1 card.

Card Image: Des Lacooda

Des Lacooda

Level 3 EARTH/Zombie Effect Monster
500 ATK / 600 DEF

Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Draw 1 card.

Card Image: Desperado Barrel Dragon

Desperado Barrel Dragon

Level 8 DARK/Machine Effect Monster
2800 ATK / 2200 DEF

If a face-up DARK Machine monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Once per turn, during the Battle Phase (Quick Effect): You can toss a coin 3 times; destroy face-up monsters on the field, up to the number of heads, then if the result was 3 heads, draw 1 card. This card cannot attack the turn this effect is activated. If this card is sent to the GY: You can add 1 Level 7 or lower monster that has a coin tossing effect, from your Deck to your hand.

Card Image: Destiny Draw

Destiny Draw

Normal Spell Card

Discard 1 "Destiny HERO" card; draw 2 cards.

Card Image: Destiny HERO - Celestial

Destiny HERO - Celestial

Level 4 DARK/Warrior Effect Monster
1600 ATK / 1400 DEF

When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.

Card Image: Destiny HERO - Disk Commander

Destiny HERO - Disk Commander

Level 1 DARK/Warrior Effect Monster
300 ATK / 300 DEF

Cannot be Special Summoned from the GY the turn this card was sent to the GY. If this card is Special Summoned from the GY: You can draw 2 cards. You can only use this effect of "Destiny HERO - Disk Commander" once per Duel.

Card Image: Destiny HERO - Dominance

Destiny HERO - Dominance

Level 10 DARK/Warrior Fusion Monster
2900 ATK / 2600 DEF

3 "Destiny HERO" monsters
During your Main Phase: You can look at the top 5 cards of your Deck or your opponent's Deck, then place them on the top of the Deck in any order. When this card destroys an opponent's monster by battle: You can draw 1 card. If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower "Destiny HERO" monsters with different names in your GY; Special Summon them. You can only use each effect of "Destiny HERO - Dominance" once per turn.

Card Image: Destiny HERO - Drawhand

Destiny HERO - Drawhand

Level 4 DARK/Warrior Effect Monster
1600 ATK / 800 DEF

If this card is Special Summoned by the effect of a "HERO" monster: You can make each player draw 1 card. During the next Standby Phase after this card was sent to the GY: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Destiny HERO - Drawhand" once per turn.

Card Image: Diamond-Dust Cyclone

Diamond-Dust Cyclone

Quick-Play Spell Card

Select 1 monster with 4 or more Fog Counters. Destroy it and then draw 1 card for every 4 Fog Counters that were on it.

Card Image: Dig of Destiny

Dig of Destiny

Normal Trap Card

When you take battle damage: Draw 1 card. If this card in its owner's control is destroyed by an opponent's card effect: You can draw cards, equal to the number of "Dig of Destiny" in your Graveyard.

Card Image: Digging for Gold

Digging for Gold

David Skill Card

Activate this Skill during your Main Phase. Once per Duel, you can banish 3 cards from your GY, then draw 1 card.

Card Image: Digital Bug LEDybug

Digital Bug LEDybug

Level 3 LIGHT/Insect Effect Monster
500 ATK / 0 DEF

Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect monster. Once per turn, when this face-up card is changed from Attack Position to Defense Position: You can add 1 Level 3 Insect monster from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● When this card destroys a monster by battle, draw 1 card.

Card Image: Disciples of the True Dracophoenix

Disciples of the True Dracophoenix

Continuous Spell Card

You can target 3 "True Draco" and/or "True King" cards in your GY; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Disciples of the True Dracophoenix" once per turn.

Card Image: DNA Checkup

DNA Checkup

Normal Trap Card

Select 1 face-down monster you control. Your opponent declares 2 Attributes. Reveal the selected monster. If its Attribute is one of the declared Attributes, your opponent draws 2 cards. If not, you draw 2 cards.

Card Image: Dodododraw

Dodododraw

Normal Spell Card

Send 1 "Dododo" monster from your hand or face-up from your side of the field to the Graveyard; draw 2 cards. You can only activate 1 "Dodododraw" per turn.

Card Image: Don't Slip, the Dogs of War

Don't Slip, the Dogs of War

Field Spell Card

When either player draws a Tuner(s) for their normal draw in their Draw Phase: They can reveal that card(s); they draw 2 cards. If your opponent draws by this effect: You lose 2000 LP, and if you do, send this card to the GY.

Card Image: Doomstar Magician

Doomstar Magician

Level 4 DARK/Spellcaster Effect Monster
1800 ATK / 300 DEF

Once per turn: You can discard 1 card, then target 1 card in either player's Pendulum Zone; destroy that card, and if you do, draw 1 card.

Card Image: Dracotail Flame

Dracotail Flame

Normal Trap Card

Target 1 face-up Spell on the field; negate its effects (until the end of this turn), then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Flame", then draw 1 card. You can only activate 1 "Dracotail Flame" per turn.

Card Image: Dracotail Horn

Dracotail Horn

Normal Trap Card

Target 1 Attack Position monster on the field; return it to the hand/Extra Deck, then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Horn", then draw 1 card. You can only activate 1 "Dracotail Horn" per turn.

Card Image: Dracotail Sting

Dracotail Sting

Normal Trap Card

Target 1 monster and/or 1 Spell/Trap in your opponent's GY; banish them, then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Sting", then draw 1 card. You can only activate 1 "Dracotail Sting" per turn.

Card Image: Dragged Down into the Grave

Dragged Down into the Grave

Normal Spell Card

Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card.

Card Image: Dragon Queen of Tragic Endings

Dragon Queen of Tragic Endings

Level 6 DARK/Dragon Effect Monster
1900 ATK / 2600 DEF

Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) while you control 3 or more face-up Continuous Spell Cards. When this attacking card inflicts Battle Damage to your opponent: Your opponent sends 1 card from their hand to the Graveyard, then you draw 1 card. During your Standby Phase, if this card is in your Graveyard and was sent there from the field: You can send 1 face-up Continuous Spell Card you control to the Graveyard; Special Summon this card from the Graveyard.

Card Image: Drastic Draw

Drastic Draw

Normal Spell Card

Banish all monsters you control (min. 2); draw 3 cards. You cannot Normal or Special Summon the turn you activate this card, except Cyberse monsters. You can only activate 1 "Drastic Draw" per turn.

Card Image: Draw Muscle

Draw Muscle

Quick-Play Spell Card

Target 1 Defense Position monster you control with 1000 or less DEF; draw 1 card, also that monster cannot be destroyed by battle this turn. You can only activate 1 "Draw Muscle" per turn.

Card Image: Draw of Fate

Draw of Fate

Normal Spell Card

If your LP are lower than your opponent's and your opponent controls a monster with the highest ATK on the field (even if it's tied): Reveal 3 cards with different names from your Deck, place them on top of your Deck in random order, then draw 1 card. For the rest of this turn after this card resolves, you cannot Set Spells/Traps, also you can only activate one more card or effect. You can only activate 1 "Draw of Fate" per turn.

Card Image: Drawbread

Drawbread

Normal Spell Card

If you have a monster in your GY: Pay 200 LP; draw 1 card and show it, then if it is a monster, apply this effect based on its Attribute.
● Different from the monsters in your GY: Draw 1 card.
● Same as a monster in your GY: Discard 1 card.
You can only activate 1 "Drawbread" per turn.

Card Image: Dreamland

Dreamland

Field Spell Card

This card can activate these effects depending on the monster card types on the field.
● Fusion: Once per turn, if a monster(s) is sent from your hand or field to the GY by a card effect (except during the Damage Step): You can draw 1 card.
● Synchro: When a monster(s) is Normal or Special Summoned (except during the Damage Step): You can increase their Levels by 1.
● Xyz: Once per turn, during your End Phase: Destroy the monster(s) on the field with the highest Level.
You can only activate 1 "Dreamland" per turn.

Card Image: Drill Synchron

Drill Synchron

Level 3 EARTH/Machine Tuner Monster
800 ATK / 300 DEF

If a Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect: You can draw 1 card.

Card Image: Drytron Delta Altais

Drytron Delta Altais

Level 1 LIGHT/Machine Effect Monster
2000 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can reveal 1 Ritual Monster or 1 Ritual Spell in your hand, and if you do, draw 1 card. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Delta Altais" once per turn.

Card Image: Dual Avatar Defeating Evil

Dual Avatar Defeating Evil

Quick-Play Spell Card

Target 1 "Dual Avatar" monster you control and 1 card your opponent controls; destroy them, then if you destroyed a "Dual Avatar" Fusion Monster you control by this effect, you can apply 1 of these effects.
● Draw 1 card.
● Banish 1 card from your opponent's GY.
You can only activate 1 "Dual Avatar Defeating Evil" per turn.

Card Image: Duality

Duality

Quick-Play Spell Card

Tribute 1 LIGHT or DARK monster; Special Summon 1 LIGHT or DARK monster from your hand or Extra Deck with the same original Type and Level, but a different original Attribute. During your Main Phase: You can banish this card from your GY, then target 1 LIGHT and 1 DARK monster in your GY; shuffle both into the Deck, then draw 1 card. You can only use each effect of "Duality" once per turn.

Card Image: Dueltaining

Dueltaining

Field Spell Card

For each player, the first time they do each of the following per turn, they draw 2 cards.
● Special Summon 5 monsters with different Levels at the same time.
● 1 monster they control battles 5 times.
● Activate a card or effect as Chain Link 5 or higher.
● Roll 1 six-sided die, or toss a coin, 5 times.
● Take damage that made their LP 500 or less.

Card Image: Echo Oscillation

Echo Oscillation

Continuous Trap Card

You can target 1 card in your Pendulum Zone; destroy it, then draw 1 card. You can only use this effect of "Echo Oscillation" once per turn.

Card Image: Edge Imp Cotton Eater

Edge Imp Cotton Eater

Level 7 DARK/Fiend Pendulum Effect Monster
2400 ATK / 1600 DEF

[ Pendulum Effect ]
All Fusion Monsters you control gain 300 ATK. Once per turn, if a "Frightfur" Fusion Monster(s) is Fusion Summoned to your field (except during the Damage Step): You can draw 1 card.


[ Monster Effect ]


If this card is Special Summoned: You can inflict 200 damage to your opponent for each "Frightfur" monster in your GY. You can only use this effect of "Edge Imp Cotton Eater" once per turn.

Card Image: Edge Imp Saw

Edge Imp Saw

Level 3 DARK/Fiend Effect Monster
500 ATK / 1000 DEF

When this card is Normal Summoned: You can send 1 "Fluffal" monster from your hand to the Graveyard; draw 2 cards, then place 1 card from your hand on either the top or bottom of your Deck. You can only use this effect of "Edge Imp Saw" once per turn.

Card Image: Electric Snake

Electric Snake

Level 3 LIGHT/Thunder Effect Monster
800 ATK / 900 DEF

When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck.

Card Image: Electrode Beast Anion

Electrode Beast Anion

Level 2 LIGHT/Thunder Effect Monster
300 ATK / 100 DEF

If this card is Normal Summoned: You can make this card Level 4, then you can add 1 "Spirit Converter" from your Deck or GY to your hand. You can target 1 other card you control; send both it and this card to the GY, and if you do, draw 1 card. You can only use each effect of "Electrode Beast Anion" once per turn.

Card Image: Elemental HERO Bubbleman

Elemental HERO Bubbleman

Level 4 WATER/Warrior Effect Monster
800 ATK / 1200 DEF

If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.

Card Image: Elemental HERO Liquid Soldier

Elemental HERO Liquid Soldier

Level 4 WATER/Warrior Effect Monster
1400 ATK / 1300 DEF

When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

Card Image: Elemental HERO Nova Master

Elemental HERO Nova Master

Level 8 FIRE/Warrior Fusion Monster
2600 ATK / 2100 DEF

1 "Elemental HERO" monster + 1 FIRE monster
Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.

Card Image: Empty Machine

Empty Machine

Continuous Trap Card

The first time this face-up card on the field would be destroyed by an opponent's card effect, it is not destroyed. Once per turn, you can activate 1 of these effects.
● Discard 1 Level 10 monster; draw 1 card.
● If this is the only card in your Spell & Trap Zone: Target 1 "Timelord" monster in your GY; shuffle it into the Deck, then, you can Set 1 "Infinite Machine" directly from your hand or Deck.

Card Image: EN Shuffle

EN Shuffle

Normal Spell Card

Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.

Card Image: End of the Line

End of the Line

Normal Trap Card

If your LP are lower than 100: Draw 2 cards, then, if your LP are lower than 10, draw 2 additional cards.

Card Image: Endymion, the Magistus of Mastery

Endymion, the Magistus of Mastery

Level 4 WATER/Spellcaster Effect Monster
1300 ATK / 1700 DEF

You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. You can target 1 face-up Spell you control; destroy it, and if you do, draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Endymion, the Magistus of Mastery" once per turn.

Card Image: Evigishki Levianima

Evigishki Levianima

Level 8 WATER/Aqua Ritual Effect Monster
2700 ATK / 1500 DEF

You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card declares an attack: Draw 1 card, and if you do, reveal it, then if it was a "Gishki" monster, look at 1 random card in your opponent's hand.

Card Image: Evil Eye Repose

Evil Eye Repose

Continuous Spell Card

When you activate this card: You can banish 1 "Evil Eye" card from your GY; draw 1 card. Once per turn, after damage calculation, if your "Evil Eye" monster equipped with "Evil Eye of Selene" attacked an opponent's monster: You can banish that opponent's monster. If this card in the Spell & Trap Zone is destroyed by card effect: You can target up to 3 of your banished "Evil Eye" cards; return them to the GY. You can only activate 1 "Evil Eye Repose" per turn.

Card Image: Evil HERO Infernal Prodigy

Evil HERO Infernal Prodigy

Level 2 DARK/Fiend Effect Monster
300 ATK / 600 DEF

If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.

Card Image: Evil HERO Toxic Bubble

Evil HERO Toxic Bubble

Level 4 WATER/Fiend Effect Monster
800 ATK / 1200 DEF

You can Special Summon this card (from your hand), but you cannot Special Summon for the rest of this turn, except "HERO" monsters. You can only Special Summon "Evil HERO Toxic Bubble" once per turn this way. If this card is Special Summoned, and you control a Fusion Monster that must be Special Summoned with "Dark Fusion": You can draw 2 cards. You can only use this effect of "Evil HERO Toxic Bubble" once per turn.

Card Image: Evil Mind

Evil Mind

Normal Spell Card

If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY;
● 1+: Draw 1 card.
● 4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand.
● 10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand.
You can only activate 1 "Evil Mind" per turn.

Card Image: Evil★Twin Ki-sikil

Evil★Twin Ki-sikil

Link 2 LIGHT/Fiend Link Monster
1100 ATK

2 monsters, including a "Ki-sikil" monster
If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Ki-sikil" once per turn.

Card Image: Evil★Twin Ki-sikil Deal

Evil★Twin Ki-sikil Deal

Link 1 LIGHT/Fiend Link Monster
100 ATK

1 "Ki-sikil" monster
You can only Link Summon "Evil★Twin Ki-sikil Deal" once per turn. You can send 1 "Lil-la" monster from your Deck or Extra Deck to the GY; apply this effect this turn.
● Each time your opponent activates a card or effect in response to your "Ki-sikil" or "Lil-la" monster effect activation, draw 1 card when that card/effect resolves.
You can only use this effect of "Evil★Twin Ki-sikil Deal" once per turn.

Card Image: Evoltile Elginero

Evoltile Elginero

Level 2 FIRE/Reptile Effect Monster
0 ATK / 0 DEF

When this card on the field is Tributed and sent to the Graveyard: Draw 1 card, then, you can shuffle 1 Dinosaur-Type monster from your hand into the Deck, then add 1 "Evoltile" monster from your Deck to your hand.

Card Image: Exosister Irene

Exosister Irene

Level 4 LIGHT/Spellcaster Effect Monster
400 ATK / 800 DEF

You can place 1 "Exosister" card from your hand on the bottom of the Deck; draw 1 card, then if you control "Exosister Sophia", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Irene" once per turn.

Card Image: Exosister Sophia

Exosister Sophia

Level 4 LIGHT/Spellcaster Effect Monster
100 ATK / 800 DEF

If you control another "Exosister" monster: You can draw 1 card, then if you control "Exosister Irene", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Sophia" once per turn.

Card Image: Expendable Dai

Expendable Dai

Normal Trap Card

Tribute 1 Warrior monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.

Card Image: Extox Hydra

Extox Hydra

Level 4 WATER/Reptile Fusion Monster
2000 ATK / 2000 DEF

2+ monsters you control, Special Summoned from the Extra Deck
Monsters your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link) as any material used for this card's Fusion Summon lose ATK equal to their own original ATK. When this card inflicts 1000 or more battle damage to your opponent: You can draw 1 card for every 1000 damage you inflicted.

Card Image: Extra Buck

Extra Buck

Continuous Trap Card

Each time a card(s) is added to your Extra Deck, place 1 Spell Counter on this card (max. 3). You can send this card with 3 Spell Counters to the GY; draw 2 cards.

Card Image: Extra Net

Extra Net

Field Spell Card

If a monster(s) is Special Summoned from the Extra Deck: The opponent of the player that conducted the Special Summon can apply this effect.
● Draw 1 card.

Card Image: Extraceratops

Extraceratops

Level 1 EARTH/Warrior Effect Monster
100 ATK / 100 DEF

When a monster in the Extra Monster Zone is destroyed by battle with a monster in the Main Monster Zone and sent to the GY, while this card is in the GY: You can Special Summon this card, in Defense Position, to the field of that destroyed monster's owner. You can only use this effect of "Extraceratops" once per turn. If this card Summoned this way is destroyed and sent to the GY: Draw 1 card.

Card Image: F.A. Circuit Grand Prix

F.A. Circuit Grand Prix

Field Spell Card

Increase the Levels of all "F.A." monsters on the field by 2 during the Battle Phase only. Once per turn, when your "F.A." monster destroys an opponent's monster by battle: You can draw 1 card. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Circuit Grand Prix". You can only use this effect of "F.A. Circuit Grand Prix" once per turn.

Card Image: Fabled Andwraith

Fabled Andwraith

Level 6 LIGHT/Fiend Synchro Monster
2400 ATK / 1900 DEF

1 "Fabled" Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: Your opponent can discard 1 card to negate this effect, otherwise you can draw 2 cards, then discard 1 card. If a monster(s) is sent from your opponent's hand to the GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it to your field, but negate its effects. You can only use each effect of "Fabled Andwraith" once per turn.

Card Image: Fabled Realm Resurrection

Fabled Realm Resurrection

Continuous Spell Card

When this card is activated: You can Set 1 "Fabled" Spell/Trap from your Deck, except "Fabled Realm Resurrection". Your opponent cannot activate cards or effects when your "Fabled" monster is Synchro Summoned. Once per turn: You can discard 1 "Fabled" card, then activate 1 of these effects;
● Draw 1 card.
● Special Summon 1 "Fabled" monster from your GY or banishment.
You can only activate 1 "Fabled Realm Resurrection" per turn.

Card Image: Fabled Valkyrus

Fabled Valkyrus

Level 8 LIGHT/Fiend Synchro Monster
2900 ATK / 1700 DEF

1 "Fabled" Tuner + 1 or more non-Tuner monsters
Once per turn, you can discard 1 Fiend-Type monster to draw 1 card.

Card Image: Fairy Cheer Girl

Fairy Cheer Girl

Rank 4 LIGHT/Fairy XYZ Monster
1900 ATK / 1500 DEF

2 Level 4 Fairy-Type monsters
You can detach 1 Xyz Material from this card; draw 1 card. You can only use this effect of "Fairy Cheer Girl" once per turn.

Card Image: Fairy Tale Prologue: Journey's Dawn

Fairy Tale Prologue: Journey's Dawn

Field Spell Card

Any battle damage a player takes is halved. If you control a LIGHT Beast monster or a Level 7 or 8 Dragon Synchro Monster: You can draw 1 card. You can only use this effect of "Fairy Tale Prologue: Journey's Dawn" once per turn. During your Standby Phase: You can send this card from the Field Zone to the GY; place 1 Field Spell from your hand or Deck face-up in your Field Zone, except "Fairy Tale Prologue: Journey's Dawn".

Card Image: Fallen Paradise

Fallen Paradise

Field Spell Card

Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. You can only use this effect of "Fallen Paradise" once per turn.

Card Image: Featherizer

Featherizer

Level 2 WIND/Spellcaster Effect Monster
700 ATK / 1100 DEF

When this card is destroyed by battle and sent to the Graveyard, you can send 1 Gemini monster from your Deck to the Graveyard and draw 1 card.

Card Image: Fifth Hope

Fifth Hope

Normal Spell Card

Target 5 "Elemental HERO" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card).

Card Image: Fire Recovery

Fire Recovery

Normal Spell Card

Target 1 FIRE monster in your GY; send 1 card from your hand to the GY, and if you do, Special Summon the targeted monster. You can banish this card from your GY, then target 3 of your FIRE monsters that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Fire Recovery" once per turn.

Card Image: Firestorms Over Atlantis

Firestorms Over Atlantis

Normal Spell Card

Activate 1 of these effects;
● Discard 1 WATER monster to the GY, then target 1 face-up monster your opponent controls; destroy it.
● Destroy 1 FIRE monster in your hand, then you can draw 1 card.
If only your opponent controls a monster: You can banish this card from your GY, then target 1 Level 7 or 8 WATER or FIRE monster in your GY; Special Summon it. You can only use each effect of "Firestorms Over Atlantis" once per turn.

Card Image: First Step Towards Infestation

First Step Towards Infestation

Quick-Play Spell Card

Return 1 face-up Tribute Summoned "Steelswarm" monster you control to the hand; draw 1 card.

Card Image: Fish Depth Charge

Fish Depth Charge

Normal Trap Card

Tribute 1 Fish-Type monster to target 1 card on the field; destroy that target, and if you do, draw 1 card.

Card Image: Flame Bufferlo

Flame Bufferlo

Level 3 FIRE/Cyberse Effect Monster
1400 ATK / 200 DEF

If this face-up card leaves the field: You can discard 1 Cyberse monster, and if you do, draw 2 cards. You can only use this effect of "Flame Bufferlo" once per turn.

Card Image: Flame Ogre

Flame Ogre

Level 7 FIRE/Fiend Effect Monster
2400 ATK / 1700 DEF

This card cannot be Special Summoned. When this card is Normal Summoned, draw 1 card.

Card Image: Flawless Perfection of the Tenyi

Flawless Perfection of the Tenyi

Field Spell Card

All non-Effect Monsters on the field are unaffected by monster effects. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards.

Card Image: Flick Clown

Flick Clown

Level 4 DARK/Cyberse Effect Monster
1000 ATK / 1400 DEF

If you control at least 2 other Cyberse monsters and have no cards in your hand: You can pay 1000 LP; draw 1 card. You can only use this effect of "Flick Clown" once per turn.

Card Image: Flower Cardian Cherry Blossom

Flower Cardian Cherry Blossom

Level 3 DARK/Warrior Effect Monster
100 ATK / 100 DEF

If you control a Level 2 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. Once per turn: You can Tribute 1 "Flower Cardian" monster; draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can take 1 "Flower Cardian" monster from your Deck, except "Flower Cardian Cherry Blossom", and either add it to your hand or Special Summon it. Otherwise, send the card you drew to the GY.

Card Image: Flower Cardian Cherry Blossom with Curtain

Flower Cardian Cherry Blossom with Curtain

Level 3 DARK/Warrior Effect Monster
2000 ATK / 2000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. You can reveal this card in your hand; draw 1 card, and if you do, show it, then Special Summon this card if the drawn card is a "Flower Cardian" monster. Otherwise, send it and this card to the Graveyard. During either player's Damage Step, when your "Flower Cardian" monster battles an opponent's monster: You can discard this card; your battling monster gains 1000 ATK until the end of this turn.

Card Image: Flower Cardian Clover with Boar

Flower Cardian Clover with Boar

Level 7 DARK/Warrior Effect Monster
1000 ATK / 1000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Clover with Boar". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can destroy 1 monster your opponent controls. Otherwise, send it to the Graveyard.

Card Image: Flower Cardian Maple with Deer

Flower Cardian Maple with Deer

Level 10 DARK/Warrior Effect Monster
1000 ATK / 1000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Maple with Deer". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can destroy 1 Spell/Trap Card your opponent controls. Otherwise, send it to the Graveyard.

Card Image: Flower Cardian Moonflowerviewing

Flower Cardian Moonflowerviewing

Level 6 DARK/Warrior Synchro Tuner Monster
2000 ATK / 2000 DEF

1 Tuner + 2 non-Tuner monsters
Once per turn, during your Main Phase: You can draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can Special Summon it, ignoring its Summoning conditions, and it can attack directly this turn. If you activated this effect, skip the Draw Phase of your next turn. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.

Card Image: Flower Cardian Paulownia

Flower Cardian Paulownia

Level 12 DARK/Warrior Effect Monster
100 ATK / 100 DEF

While you control a Level 11 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. When this card is targeted for an attack: You can negate the attack, end the Battle Phase, then draw 1 card.

Card Image: Flower Cardian Paulownia with Phoenix

Flower Cardian Paulownia with Phoenix

Level 12 DARK/Warrior Effect Monster
2000 ATK / 2000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 12 "Flower Cardian" monster, except "Flower Cardian Paulownia with Phoenix". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. Once per turn, when this card inflicts battle damage to your opponent: You can draw 1 card.

Card Image: Flower Cardian Peony with Butterfly

Flower Cardian Peony with Butterfly

Level 6 DARK/Warrior Tuner Monster
1000 ATK / 1000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Flower Cardian" monster, except "Flower Cardian Peony with Butterfly". If this card is Special Summoned: Draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, look at the top 3 cards of your opponent's Deck, then place them all on the top or bottom of the Deck in any order. Otherwise, send it to the Graveyard. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.

Card Image: Flower Cardian Pine

Flower Cardian Pine

Level 1 DARK/Warrior Effect Monster
100 ATK / 100 DEF

If this card is Normal Summoned: Draw 1 card, show it, then send it to the Graveyard unless it is a "Flower Cardian" monster. You can only use this effect of "Flower Cardian Pine" once per turn. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can draw 1 card.

Card Image: Flower Cardian Pine with Crane

Flower Cardian Pine with Crane

Level 1 DARK/Warrior Effect Monster
2000 ATK / 2000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 1 "Flower Cardian" monster, except "Flower Cardian Pine with Crane". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. At the end of the Battle Phase, if this card battled: Draw 1 card.

Card Image: Flower Cardian Willow

Flower Cardian Willow

Level 11 DARK/Warrior Effect Monster
100 ATK / 100 DEF

While you control a Level 10 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. Once per turn: You can target 1 "Flower Cardian" monster in your Graveyard; shuffle it into your Deck, then draw 1 card.

Card Image: Flower Cardian Willow with Calligrapher

Flower Cardian Willow with Calligrapher

Level 11 DARK/Warrior Tuner Monster
2000 ATK / 2000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 11 "Flower Cardian" monster, except "Flower Cardian Willow with Calligrapher". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.

Card Image: Flower Cardian Zebra Grass with Moon

Flower Cardian Zebra Grass with Moon

Level 8 DARK/Warrior Effect Monster
2000 ATK / 2000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 8 "Flower Cardian" monster, except "Flower Cardian Zebra Grass with Moon". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. Once per turn, if this card destroys an opponent's monster by battle: You can draw 1 card.

Card Image: Flowerbot

Flowerbot

Level 3 EARTH/Plant Effect Monster
1500 ATK / 800 DEF

If this card is sent to the Graveyard: Draw 1 card, then place 1 card from your hand on the top of the Deck.

Card Image: Flowerdino

Flowerdino

Level 4 EARTH/Dinosaur Effect Monster
2000 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can only use each of the following effects of "Flowerdino" once per turn. If you activate a Trap Card or effect, or your opponent activates a Spell Card or effect: You can Special Summon this card from your hand. If this card is sent to the GY: You can target 3 banished Spells/Traps; place them on the bottom of the appropriate Deck(s) in any order, then draw 1 card.

Card Image: Fluffal Crane

Fluffal Crane

Normal Trap Card

When a face-up "Fluffal" monster(s) you control is destroyed by your opponent's attack or card effect and sent to your Graveyard: Target 1 of those destroyed monsters; add it to your hand, and if you do, draw 1 card.

Card Image: Fluffal Penguin

Fluffal Penguin

Level 4 WATER/Fairy Effect Monster
1600 ATK / 1100 DEF

During your Main Phase: You can Special Summon 1 "Fluffal" monster from your hand, except "Fluffal Penguin". This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can draw 2 cards, then discard 1 card. You can only use this effect of "Fluffal Penguin" once per turn.

Card Image: Fluffal Wings

Fluffal Wings

Level 1 LIGHT/Fairy Effect Monster
100 ATK / 100 DEF

If this card is in your Graveyard and you control "Toy Vendor": You can banish this card from your Graveyard, then target 1 "Fluffal" monster in your Graveyard; banish it, and if you do, draw 1 card, then you can send 1 "Toy Vendor" you control to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Fluffal Wings" once per turn.

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