Showing 120 results where name is hero (took 1.446973ms)
Card Image: A Hero Emerges

A Hero Emerges

Normal Trap

When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard.

Card Image: A Hero Lives

A Hero Lives

Normal Spell

If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

Card Image: Attack Pheromones

Attack Pheromones

Continuous Spell

If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type.

Card Image: Change of Hero - Reflector Ray

Change of Hero - Reflector Ray

Normal Trap

When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level x 300.

Card Image: Comics Hero King Arthur

Comics Hero King Arthur

Level 4 EARTH/Warrior Xyz Effect
2400 ATK / 1200 DEF

2 Level 4 Warrior-Type monsters
If this card would be destroyed by battle, you can detach 1 Xyz Material from this card instead. When you do: It gains 500 ATK, and if it does, inflict 500 damage to your opponent.

Card Image: Contrast HERO Chaos

Contrast HERO Chaos

Level 9 DARK/Warrior Fusion Effect
3000 ATK / 2600 DEF

2 "Masked HERO" monsters
(This card is always treated as an "Elemental HERO" card.)
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.

Card Image: CXyz Comics Hero Legend Arthur

CXyz Comics Hero Legend Arthur

Level 5 EARTH/Warrior Xyz Effect
3000 ATK / 2400 DEF

3 Level 5 monsters
Once per turn, this card cannot be destroyed by battle. If this card has "Comics Hero King Arthur" as an Xyz Material, it gains this effect.
● When this card destroys a monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; banish the destroyed monster, and if you do, inflict damage to your opponent equal to its original ATK.

Card Image: Destiny HERO - Blade Master

Destiny HERO - Blade Master

Level 3 DARK/Warrior Effect
300 ATK / 600 DEF

During your opponent's Battle Phase: You can discard this card; all face-up "Destiny HERO" monsters you control gain 800 ATK until the End Phase.

Card Image: Destiny HERO - Captain Tenacious

Destiny HERO - Captain Tenacious

Level 3 DARK/Warrior Effect
800 ATK / 800 DEF

Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.

Card Image: Destiny HERO - Celestial

Destiny HERO - Celestial

Level 4 DARK/Warrior Effect
1600 ATK / 1400 DEF

When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.

Card Image: Destiny HERO - Dangerous

Destiny HERO - Dangerous

Level 6 DARK/Warrior Fusion Effect
2000 ATK / 2600 DEF

1 "Destiny HERO" monster + 1 DARK Effect Monster
(Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.

Card Image: Destiny HERO - Dark Angel

Destiny HERO - Dark Angel

Level 1 DARK/Warrior Effect
0 ATK / 0 DEF

If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck.

Card Image: Destiny HERO - Dasher

Destiny HERO - Dasher

Level 6 DARK/Warrior Effect
2100 ATK / 1000 DEF

Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.

Card Image: Destiny HERO - Decider

Destiny HERO - Decider

Level 4 DARK/Warrior Effect
1600 ATK / 1000 DEF

Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel.
● If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn.
● When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.

Card Image: Destiny HERO - Defender

Destiny HERO - Defender

Level 4 DARK/Warrior Effect
100 ATK / 2700 DEF

During each of your opponent's Standby Phases: Your opponent draws 1 card. This card must be in face-up Defense Position to activate and to resolve this effect.

Card Image: Destiny HERO - Denier

Destiny HERO - Denier

Level 3 DARK/Warrior Effect
1100 ATK / 600 DEF

If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

Card Image: Destiny HERO - Departed

Destiny HERO - Departed

Level 2 DARK/Warrior Effect
1000 ATK / 0 DEF

During your Standby Phase, if this card is in your Graveyard: Special Summon it in face-up Attack Position to your opponent's side of the field. If this card is destroyed by battle, banish it instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, banish it instead.

Card Image: Destiny HERO - Destroyer Phoenix Enforcer

Destiny HERO - Destroyer Phoenix Enforcer 20

Level 8 DARK/Warrior Fusion Effect
2500 ATK / 2100 DEF

1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster
Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

Card Image: Destiny HERO - Diamond Dude

Destiny HERO - Diamond Dude

Level 4 DARK/Warrior Effect
1400 ATK / 1600 DEF

Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card).

Card Image: Destiny HERO - Disk Commander

Destiny HERO - Disk Commander

Level 1 DARK/Warrior Effect
300 ATK / 300 DEF

Cannot be Special Summoned from the GY the turn this card was sent to the GY. If this card is Special Summoned from the GY: You can draw 2 cards. You can only use this effect of "Destiny HERO - Disk Commander" once per Duel.

Card Image: Destiny HERO - Dogma

Destiny HERO - Dogma

Level 8 DARK/Warrior Effect
3400 ATK / 2400 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster. Once per turn, if you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it this way: Halve your opponent's LP.

Card Image: Destiny HERO - Dominance

Destiny HERO - Dominance

Level 10 DARK/Warrior Fusion Effect
2900 ATK / 2600 DEF

3 "Destiny HERO" monsters
During your Main Phase: You can look at the top 5 cards of your Deck or your opponent's Deck, then place them on the top of the Deck in any order. When this card destroys an opponent's monster by battle: You can draw 1 card. If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower "Destiny HERO" monsters with different names in your GY; Special Summon them. You can only use each effect of "Destiny HERO - Dominance" once per turn.

Card Image: Destiny HERO - Doom Lord

Destiny HERO - Doom Lord

Level 3 DARK/Warrior Effect
600 ATK / 800 DEF

Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's side of the field, in the same battle position, during your 2nd Standby Phase after activation.

Card Image: Destiny HERO - Double Dude

Destiny HERO - Double Dude

Level 6 DARK/Warrior Effect
1000 ATK / 1000 DEF

Cannot be Special Summoned. This card can attack twice during each Battle Phase. During your Standby Phase, if this card was destroyed since your last Standby Phase: You can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000). This card must be in your Graveyard to activate and to resolve this effect.

Card Image: Destiny HERO - Drawhand

Destiny HERO - Drawhand

Level 4 DARK/Warrior Effect
1600 ATK / 800 DEF

If this card is Special Summoned by the effect of a "HERO" monster: You can make each player draw 1 card. During the next Standby Phase after this card was sent to the GY: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Destiny HERO - Drawhand" once per turn.

Card Image: Destiny HERO - Dread Servant

Destiny HERO - Dread Servant

Level 3 DARK/Warrior Effect
400 ATK / 700 DEF

If this card is Normal Summoned: Place 1 Clock Counter on each "Clock Tower Prison". When this card is destroyed by battle and sent to the GY: You can target 1 Spell/Trap you control; destroy that target.

Card Image: Destiny HERO - Dreadmaster

Destiny HERO - Dreadmaster

Level 8 DARK/Warrior Effect
? ATK / ? DEF

If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.

Card Image: Destiny HERO - Dreamer

Destiny HERO - Dreamer

Level 1 DARK/Warrior Effect
0 ATK / 600 DEF

During damage calculation, if your "Destiny HERO" monster battles and this card is in your GY: You can Special Summon this card, and if you do, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. If Summoned this way, banish this card when it leaves the field. You can only use this effect of "Destiny HERO - Dreamer" once per turn.

Card Image: Destiny HERO - Drilldark

Destiny HERO - Drilldark

Level 4 DARK/Warrior Effect
1600 ATK / 1200 DEF

If this card is Normal or Special Summoned: You can Special Summon 1 "Destiny HERO" monster from your hand with ATK less than or equal to this card's ATK on the field. You can only use this effect of "Destiny HERO - Drilldark" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Destiny HERO - Dunker

Destiny HERO - Dunker

Level 4 DARK/Warrior Effect
1200 ATK / 1700 DEF

You can send 1 "Destiny HERO" card from your hand to the Graveyard; inflict 500 damage to your opponent.

Card Image: Destiny HERO - Dusktopia

Destiny HERO - Dusktopia

Level 10 DARK/Warrior Fusion Effect
3000 ATK / 3000 DEF

1 "Destiny HERO" Fusion Monster + 1 "Destiny HERO" monster
If this card is Fusion Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Once per turn (Quick Effect): You can target 1 monster on the field; make it unable to be destroyed by battle or card effects, and if you do, neither player takes any battle damage from attacks involving that monster (these effects last until the end of this turn).

Card Image: Destiny HERO - Dynatag

Destiny HERO - Dynatag

Level 5 DARK/Warrior Effect
1000 ATK / 1000 DEF

During damage calculation, when you would take battle damage (Quick Effect): You can discard this card; make yourself take no battle damage from that battle, and if you do, each player takes 1000 damage. You can banish this card from your GY, then target 1 "Destiny HERO" monster you control; it gains 1000 ATK until the end of your opponent's next turn.

Card Image: Destiny HERO - Dystopia

Destiny HERO - Dystopia

Level 8 DARK/Warrior Fusion Effect
2800 ATK / 2400 DEF

2 "Destiny HERO" monsters
If this card is Special Summoned: You can target 1 Level 4 or lower "Destiny HERO" monster in your GY; inflict damage to your opponent equal to that target's ATK. If this card's current ATK is different from its original ATK (except during the Damage Step) (Quick Effect): You can target 1 card on the field; destroy it, and if you do, this card's ATK becomes equal to this card's original ATK. You can only use each effect of "Destiny HERO - Dystopia" once per turn.

Card Image: Destiny HERO - Fear Monger

Destiny HERO - Fear Monger

Level 4 DARK/Warrior Effect
1000 ATK / 1000 DEF

During your Standby Phase, if this card is in your Graveyard because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your Graveyard, except a "Destiny HERO - Fear Monger"; Special Summon that target.

Card Image: Destiny HERO - Malicious

Destiny HERO - Malicious

Level 6 DARK/Warrior Effect
800 ATK / 800 DEF

You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

Card Image: Destiny HERO - Plasma

Destiny HERO - Plasma 20

Level 8 DARK/Warrior Effect
1900 ATK / 600 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.

Card Image: Disguise, the Copycat Hero

Disguise, the Copycat Hero

Level 4 LIGHT/Warrior Tuner Effect
1400 ATK / 1200 DEF

If you have an Equip Spell in your field or GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Cursed Copycat Noble Arms" from your Deck to your hand. While this card is equipped with an Equip Card: You can target 1 non-Tuner Warrior monster on the field with a Level; this card's Level, also its name, become the same as that monster's until the End Phase. You can only use each effect of "Disguise, the Copycat Hero" once per turn.

Card Image: Double Hero Attack

Double Hero Attack

Quick-Play Spell

If you control a Fusion Monster that lists "Elemental HERO Neos" as material: Target 1 "HERO" Fusion Monster in your GY; Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Double Hero Attack" per turn.

Card Image: Dyna, Hero Fur Hire

Dyna, Hero Fur Hire

Level 6 EARTH/Beast-Warrior Effect
2500 ATK / 1400 DEF

If this card is Special Summoned: You can banish cards from your opponent's GY, up to the number of monsters "Fur Hire" you control with different names. You can only use this effect of "Dyna, Hero Fur Hire" once per turn. Monsters your opponent controls cannot target monsters "Fur Hire" you control for attacks, except this one.

Card Image: Elemental HERO Absolute Zero

Elemental HERO Absolute Zero

Level 8 WATER/Warrior Fusion Effect
2500 ATK / 2000 DEF

1 "HERO" monster + 1 WATER monster
Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.

Card Image: Elemental HERO Air Neos

Elemental HERO Air Neos

Level 7 WIND/Warrior Fusion Effect
2500 ATK / 2000 DEF

"Elemental Hero Neos" + "Neo-Spacian Air Hummingbird"
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Extra Deck during the End Phase.

Card Image: Elemental HERO Aqua Neos

Elemental HERO Aqua Neos

Level 7 WATER/Warrior Fusion Effect
2500 ATK / 2000 DEF

"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.

Card Image: Elemental HERO Avian

Elemental HERO Avian

Level 3 WIND/Warrior Normal
1000 ATK / 1000 DEF

A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.

Card Image: Elemental HERO Bladedge

Elemental HERO Bladedge

Level 7 EARTH/Warrior Effect
2600 ATK / 1800 DEF

If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Elemental HERO Blazeman

Elemental HERO Blazeman

Level 4 FIRE/Warrior Effect
1200 ATK / 1800 DEF

If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.

Card Image: Elemental HERO Brave Neos

Elemental HERO Brave Neos

Level 7 LIGHT/Warrior Fusion Effect
2500 ATK / 2000 DEF

"Elemental HERO Neos" + 1 Level 4 or lower Effect Monster
Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.

Card Image: Elemental HERO Bubbleman

Elemental HERO Bubbleman

Level 4 WATER/Warrior Effect
800 ATK / 1200 DEF

If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.

Card Image: Elemental HERO Burstinatrix

Elemental HERO Burstinatrix

Level 3 FIRE/Warrior Normal
1200 ATK / 800 DEF

A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.

Card Image: Elemental HERO Captain Gold

Elemental HERO Captain Gold

Level 4 LIGHT/Warrior Effect
2100 ATK / 800 DEF

You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card.

Card Image: Elemental HERO Chaos Neos

Elemental HERO Chaos Neos

Level 9 DARK/Warrior Fusion Effect
3000 ATK / 2500 DEF

"Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.
● 3 Heads: Destroy all monsters your opponent controls.
● 2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated.
● 1 Head: Return all monsters you control to the hand.

Card Image: Elemental HERO Clay Guardian

Elemental HERO Clay Guardian

Level 4 EARTH/Warrior Fusion Effect
0 ATK / 2800 DEF

1 "Elemental HERO" monster + 1 Warrior monster
(This card is not treated as a "Guardian" card.)
If this card is Special Summoned: You can Special Summon 1 "Elemental HERO" monster from your Deck, then if your opponent controls a card, you can inflict 400 damage to your opponent for each, also you cannot Special Summon from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use this effect of "Elemental HERO Clay Guardian" once per turn. Other "Elemental HERO" monsters you control cannot be destroyed by battle or card effects.

Card Image: Elemental HERO Clayman

Elemental HERO Clayman

Level 4 EARTH/Warrior Normal
800 ATK / 2000 DEF

An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.

Card Image: Elemental HERO Core

Elemental HERO Core

Level 9 EARTH/Warrior Fusion Effect
2700 ATK / 2200 DEF

3 "Elemental HERO" monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can target 1 monster on the field; destroy it. When this card is destroyed by battle or card effect: You can target 1 Level 8 or lower "Elemental HERO" Fusion Monster in your Graveyard; Special Summon it, ignoring its Summoning conditions.

Card Image: Elemental HERO Cosmo Neos

Elemental HERO Cosmo Neos

Level 11 LIGHT/Warrior Fusion Effect
3500 ATK / 3000 DEF

"Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.

Card Image: Elemental HERO Dark Neos

Elemental HERO Dark Neos

Level 7 DARK/Warrior Fusion Effect
2500 ATK / 2000 DEF

"Elemental HERO Neos" + "Neo-Spacian Dark Panther"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect: You can target 1 face-up Effect Monster on the field; while you control this face-up card, that target's effect on the field is negated. During the End Phase: Shuffle this card into the Extra Deck.

Card Image: Elemental HERO Darkbright

Elemental HERO Darkbright

Level 6 DARK/Warrior Fusion Effect
2000 ATK / 1000 DEF

"Elemental HERO Sparkman" + "Elemental HERO Necroshade"
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target.

Card Image: Elemental HERO Divine Neos

Elemental HERO Divine Neos

Level 12 LIGHT/Warrior Fusion Effect
2500 ATK / 2500 DEF

Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects.

Card Image: Elemental HERO Electrum

Elemental HERO Electrum

Level 10 LIGHT/Warrior Fusion Effect
2900 ATK / 2600 DEF

"Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.

Card Image: Elemental HERO Escuridao

Elemental HERO Escuridao

Level 8 DARK/Warrior Fusion Effect
2500 ATK / 2000 DEF

1 "Elemental HERO" monster + 1 DARK monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.

Card Image: Elemental HERO Flame Wingman

Elemental HERO Flame Wingman

Level 6 WIND/Warrior Fusion Effect
2100 ATK / 1200 DEF

"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.

Card Image: Elemental HERO Flame Wingman - Infernal Rage

Elemental HERO Flame Wingman - Infernal Rage

Level 8 WIND/Warrior Fusion Effect
2100 ATK / 1200 DEF

2 "Elemental HERO" monsters with different Attributes
Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

Card Image: Elemental HERO Flare Neos

Elemental HERO Flare Neos

Level 7 FIRE/Warrior Fusion Effect
2500 ATK / 2000 DEF

"Elemental HERO Neos" + "Neo-Spacian Flare Scarab"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck.

Card Image: Elemental HERO Flash

Elemental HERO Flash

Level 4 LIGHT/Warrior Effect
1100 ATK / 1600 DEF

When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" Monster Cards with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand.

Card Image: Elemental HERO Gaia

Elemental HERO Gaia

Level 6 EARTH/Warrior Fusion Effect
2200 ATK / 2600 DEF

1 "Elemental HERO" monster + 1 EARTH monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.

Card Image: Elemental HERO Glow Neos

Elemental HERO Glow Neos

Level 7 LIGHT/Warrior Fusion Effect
2500 ATK / 2000 DEF

"Elemental HERO Neos" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type. ● Monster: This card cannot attack this turn. ● Spell: This card can attack your opponent directly this turn. ● Trap: Change this card to Defense Position.

Card Image: Elemental HERO Grand Neos

Elemental HERO Grand Neos

Level 7 EARTH/Warrior Fusion Effect
2500 ATK / 2000 DEF

"Elemental HERO Neos" + "Neo-Spacian Grand Mole"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.

Card Image: Elemental HERO Grandmerge

Elemental HERO Grandmerge

Level 6 LIGHT/Warrior Fusion Effect
0 ATK / 0 DEF

2 "HERO" Normal Monsters
Must be Fusion Summoned. Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 300. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions, but it cannot attack monsters with an equal or lower Level than it.

Card Image: Elemental HERO Great Tornado

Elemental HERO Great Tornado

Level 8 WIND/Warrior Fusion Effect
2800 ATK / 2200 DEF

1 "Elemental HERO" monster + 1 WIND monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.

Card Image: Elemental HERO Heat

Elemental HERO Heat

Level 4 FIRE/Pyro Effect
1600 ATK / 1200 DEF

This card gains 200 ATK for each "Elemental HERO" monster you control.

Card Image: Elemental HERO Honest Neos

Elemental HERO Honest Neos

Level 7 LIGHT/Warrior Effect
2500 ATK / 2000 DEF

(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.

Card Image: Elemental HERO Ice Edge

Elemental HERO Ice Edge

Level 3 WATER/Warrior Effect
800 ATK / 900 DEF

When this card inflicts battle damage to your opponent by a direct attack: You can target 1 Set card in your opponent's Spell & Trap Card Zone; destroy that target. Once per turn, during your Main Phase 1: You can discard 1 card; this card can attack your opponent directly this turn.

Card Image: Elemental HERO Inferno

Elemental HERO Inferno

Level 8 FIRE/Pyro Fusion Effect
2300 ATK / 1600 DEF

"Elemental HERO Heat" + "Elemental HERO Lady Heat"
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles a WATER monster, this card gains 1000 ATK during the Damage Step only.

Card Image: Elemental HERO Knospe

Elemental HERO Knospe

Level 3 EARTH/Plant Effect
600 ATK / 1000 DEF

Each time this card inflicts Battle Damage to your opponent: It gains 100 ATK and loses 100 DEF. While you control another face-up "Elemental HERO" monster, your opponent cannot target this card for an attack, and this card can attack your opponent directly.

Card Image: Elemental HERO Lady Heat

Elemental HERO Lady Heat

Level 4 FIRE/Pyro Effect
1300 ATK / 1000 DEF

During each of your End Phases: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control.

Card Image: Elemental HERO Liquid Soldier

Elemental HERO Liquid Soldier

Level 4 WATER/Warrior Effect
1400 ATK / 1300 DEF

When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

Card Image: Elemental HERO Magma Neos

Elemental HERO Magma Neos

Level 9 FIRE/Warrior Fusion Effect
3000 ATK / 2500 DEF

"Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.

Card Image: Elemental HERO Marine Neos

Elemental HERO Marine Neos

Level 8 WATER/Warrior Fusion Effect
2800 ATK / 2300 DEF

"Elemental HERO Neos" + "Neo-Spacian Marine Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy 1 random card in your opponent's hand.

Card Image: Elemental HERO Mariner

Elemental HERO Mariner

Level 5 WATER/Warrior Fusion Effect
1400 ATK / 1000 DEF

"Elemental HERO Bubbleman" + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.

Card Image: Elemental HERO Mudballman

Elemental HERO Mudballman

Level 6 EARTH/Warrior Fusion Effect
1900 ATK / 3000 DEF

"Elemental HERO Bubbleman" + "Elemental HERO Clayman"
Must be Fusion Summoned and cannot be Special Summoned by other ways.

Card Image: Elemental HERO Nebula Neos

Elemental HERO Nebula Neos

Level 9 EARTH/Warrior Fusion Effect
3000 ATK / 2500 DEF

"Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.

Card Image: Elemental HERO Necroid Shaman

Elemental HERO Necroid Shaman

Level 6 DARK/Warrior Fusion Effect
1900 ATK / 1800 DEF

"Elemental HERO Wildheart" + "Elemental HERO Necroshade"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.

Card Image: Elemental HERO Necroshade

Elemental HERO Necroshade

Level 5 DARK/Warrior Effect
1600 ATK / 1800 DEF

Once, while this card is in the Graveyard, 1 Level 5 or higher "Elemental HERO" monster you Normal Summon can be Summoned without Tributing.

Card Image: Elemental HERO Neo Bubbleman

Elemental HERO Neo Bubbleman

Level 4 WATER/Warrior Effect
800 ATK / 1200 DEF

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending an "Elemental Hero Bubbleman" you control and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step.

Card Image: Elemental HERO Neos

Elemental HERO Neos

Level 7 LIGHT/Warrior Normal
2500 ATK / 2000 DEF

''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

Card Image: Elemental HERO Neos Alius

Elemental HERO Neos Alius

Level 4 LIGHT/Warrior Gemini Effect
1900 ATK / 1300 DEF

This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● This card's name becomes "Elemental HERO Neos" while on the field.

Card Image: Elemental HERO Neos Kluger

Elemental HERO Neos Kluger

Level 9 LIGHT/Spellcaster Fusion Effect
3000 ATK / 2500 DEF

"Elemental HERO Neos" + "Yubel"
Must be Fusion Summoned. Before damage calculation, if this card battles an opponent's monster: You can inflict damage to your opponent equal to that opponent's monster's ATK. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Neos Wiseman" from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of "Elemental HERO Neos Kluger" once per turn.

Card Image: Elemental HERO Neos Knight

Elemental HERO Neos Knight

Level 7 LIGHT/Warrior Fusion Effect
2500 ATK / 1000 DEF

"Elemental HERO Neos" + 1 Warrior monster
Must be Fusion Summoned. Gains ATK equal to half the original ATK of the Warrior Fusion Material used for its Fusion Summon, except "Elemental HERO Neos". Can make a second attack during each Battle Phase. Your opponent takes no battle damage from attacks involving this card.

Card Image: Elemental HERO Nova Master

Elemental HERO Nova Master

Level 8 FIRE/Warrior Fusion Effect
2600 ATK / 2100 DEF

1 "Elemental HERO" monster + 1 FIRE monster
Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.

Card Image: Elemental HERO Ocean

Elemental HERO Ocean

Level 4 WATER/Warrior Effect
1500 ATK / 1200 DEF

Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.

Card Image: Elemental HERO Phoenix Enforcer

Elemental HERO Phoenix Enforcer

Level 6 FIRE/Warrior Fusion Effect
2100 ATK / 1200 DEF

"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.

Card Image: Elemental HERO Plasma Vice

Elemental HERO Plasma Vice

Level 8 EARTH/Warrior Fusion Effect
2600 ATK / 2300 DEF

"Elemental HERO Sparkman" + "Elemental HERO Bladedge"
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can discard 1 card to target 1 Attack Position monster your opponent controls; destroy that target.

Card Image: Elemental HERO Poison Rose

Elemental HERO Poison Rose

Level 6 EARTH/Plant Effect
1900 ATK / 2000 DEF

Cannot be Normal Summoned or Set. Must be Special Summoned with "Rose Bud" and cannot be Special Summoned by other ways. Each time this card inflicts Battle Damage to your opponent: It gains 200 ATK and loses 200 DEF. Your opponent can only target "Elemental HERO Poison Rose" for attacks.

Card Image: Elemental HERO Prisma

Elemental HERO Prisma

Level 4 LIGHT/Warrior Effect
1700 ATK / 1100 DEF

Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.

Card Image: Elemental HERO Rampart Blaster

Elemental HERO Rampart Blaster

Level 6 EARTH/Warrior Fusion Effect
2000 ATK / 2500 DEF

"Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only.

Card Image: Elemental HERO Shadow Mist

Elemental HERO Shadow Mist

Level 4 DARK/Warrior Effect
1000 ATK / 1500 DEF

If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

Card Image: Elemental HERO Shining Flare Wingman

Elemental HERO Shining Flare Wingman

Level 8 LIGHT/Warrior Fusion Effect
2500 ATK / 2100 DEF

"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.

Card Image: Elemental HERO Shining Neos Wingman

Elemental HERO Shining Neos Wingman

Level 8 LIGHT/Warrior Fusion Effect
3100 ATK / 2500 DEF

"Elemental HERO Neos" + 1 "Wingman" Fusion Monster
Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

Card Image: Elemental HERO Shining Phoenix Enforcer

Elemental HERO Shining Phoenix Enforcer

Level 8 FIRE/Warrior Fusion Effect
2500 ATK / 2100 DEF

"Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.

Card Image: Elemental HERO Solid Soldier

Elemental HERO Solid Soldier

Level 4 EARTH/Warrior Effect
1300 ATK / 1100 DEF

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.

Card Image: Elemental HERO Sparkman

Elemental HERO Sparkman

Level 4 LIGHT/Warrior Normal
1600 ATK / 1400 DEF

''An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.''

Card Image: Elemental HERO Spirit of Neos

Elemental HERO Spirit of Neos

Level 7 LIGHT/Warrior Effect
2500 ATK / 2000 DEF

When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.

Card Image: Elemental HERO Steam Healer

Elemental HERO Steam Healer

Level 5 WATER/Warrior Fusion Effect
1800 ATK / 1000 DEF

"Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the ATK of that destroyed monster in the Graveyard.

Card Image: Elemental HERO Storm Neos

Elemental HERO Storm Neos

Level 9 WIND/Warrior Fusion Effect
3000 ATK / 2500 DEF

"Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck.

Card Image: Elemental HERO Stratos

Elemental HERO Stratos

Level 4 WIND/Warrior Effect
1800 ATK / 300 DEF

When this card is Normal or Special Summoned: You can activate 1 of these effects.
● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
● Add 1 "HERO" monster from your Deck to your hand.

Card Image: Elemental HERO Sunrise

Elemental HERO Sunrise

Level 7 LIGHT/Warrior Fusion Effect
2500 ATK / 1200 DEF

2 "HERO" monsters with different Attributes
Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn.
● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand.
● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

Card Image: Elemental HERO Tempest

Elemental HERO Tempest

Level 8 WIND/Warrior Fusion Effect
2800 ATK / 2800 DEF

"Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.

Card Image: Elemental HERO Terra Firma

Elemental HERO Terra Firma

Level 8 EARTH/Warrior Fusion Effect
2500 ATK / 2000 DEF

"Elemental HERO Ocean" + "Elemental HERO Woodsman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase.

Card Image: Elemental HERO The Shining

Elemental HERO The Shining

Level 8 LIGHT/Warrior Fusion Effect
2600 ATK / 2100 DEF

1 "Elemental HERO" monster + 1 LIGHT monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.

Card Image: Elemental HERO Thunder Giant

Elemental HERO Thunder Giant

Level 6 LIGHT/Warrior Fusion Effect
2400 ATK / 1500 DEF

"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.

Card Image: Elemental HERO Thunder Giant - Voltic Thunder

Elemental HERO Thunder Giant - Voltic Thunder

Level 6 LIGHT/Warrior Fusion Effect
2400 ATK / 1500 DEF

2 "Elemental HERO" monsters with different Attributes
Must be Fusion Summoned. If this card is Special Summoned and your opponent controls more cards than you do: You can destroy all other cards on the field. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material, then target 1 "Elemental HERO" monster in your GY; Special Summon it. You can only use each effect of "Elemental HERO Thunder Giant - Voltic Thunder" once per turn.

Card Image: Elemental HERO Voltic

Elemental HERO Voltic

Level 4 LIGHT/Thunder Effect
1000 ATK / 1500 DEF

When this card inflicts battle damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target.

Card Image: Elemental HERO Wild Wingman

Elemental HERO Wild Wingman

Level 8 EARTH/Warrior Fusion Effect
1900 ATK / 2300 DEF

"Elemental HERO Wildheart" + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.

Card Image: Elemental HERO Wildedge

Elemental HERO Wildedge

Level 8 EARTH/Warrior Fusion Effect
2600 ATK / 2300 DEF

"Elemental HERO Wildheart" + "Elemental HERO Bladedge"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase).

Card Image: Elemental HERO Wildheart

Elemental HERO Wildheart

Level 4 EARTH/Warrior Effect
1500 ATK / 1600 DEF

This card is unaffected by Trap effects.

Card Image: Elemental HERO Woodsman

Elemental HERO Woodsman

Level 4 EARTH/Warrior Effect
1000 ATK / 2000 DEF

Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.

Card Image: Evil HERO Adusted Gold

Evil HERO Adusted Gold

Level 4 LIGHT/Fiend Effect
2100 ATK / 800 DEF

You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.

Card Image: Evil HERO Dark Gaia

Evil HERO Dark Gaia

Level 8 EARTH/Fiend Fusion Effect
? ATK / 0 DEF

1 Fiend-Type monster + 1 Rock-Type monster
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)

Card Image: Evil HERO Darkest Knight

Evil HERO Darkest Knight

Level 8 EARTH/Fiend Fusion Effect
1600 ATK / 0 DEF

1 Fiend monster + 1 Warrior monster
Must be Special Summoned with "Dark Fusion". Monsters your opponent controls lose ATK equal to the total original ATK of the materials used for this card's Fusion Summon. Can make a second attack during each Battle Phase. If this face-up Special Summoned card in its owner's control leaves the field by an opponent's card: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.

Card Image: Evil HERO Dead-End Prison

Evil HERO Dead-End Prison

Level 4 LIGHT/Rock Effect
1700 ATK / 1100 DEF

If you control a Fusion Monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand). You can only Special Summon "Evil HERO Dead-End Prison" once per turn this way. You can send 1 "HERO" monster from your Deck to the GY; if you Fusion Summon a "HERO" monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of "Evil HERO Dead-End Prison" once per turn.

Card Image: Evil HERO Infernal Gainer

Evil HERO Infernal Gainer

Level 4 EARTH/Fiend Effect
1600 ATK / 0 DEF

During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.

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