Showing 5 results where name is zoa (took 5.659188ms)
Card Image: Dogmatika Alba Zoa

Dogmatika Alba Zoa

Level 12 LIGHT/Spellcaster Ritual Effect
4000 ATK / 4000 DEF

Cannot be Ritual Summoned, except by "Dogmatikalamity" or another "Dogmatika" card effect. "Dogmatika" monsters you control are unaffected by the activated effects of your opponent's Fusion, Synchro, Xyz, and Link Monsters. During your Main Phase: You can make your opponent choose and apply 1 of these effects ('you' in these effects means that opponent).
â—Ź For every 2 cards in your Extra Deck, send 1 card from your hand or Extra Deck to the GY.
â—Ź Return all Fusion, Synchro, Xyz, and Link Monsters you control to the Extra Deck.
You can only use this effect of "Dogmatika Alba Zoa" once per turn.

Card Image: Metalzoa

Metalzoa

Level 8 DARK/Machine Effect
3000 ATK / 2300 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Zoa" equipped with "Metalmorph".

Card Image: Metalzoa X

Metalzoa X

Level 8 DARK/Machine Effect
3000 ATK / 2300 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned with "Max Metalmorph" that was activated by Tributing a Level 5 or higher Fiend monster. You can reveal this card in your hand; Set 1 "Metalmorph" Trap from your Deck, and if you do, shuffle this card into the Deck. You can only use this effect of "Metalzoa X" once per turn. Twice per turn, when your opponent activates a monster effect, or Spell Card or effect (Quick Effect): You can target 1 face-up monster your opponent controls; destroy it.

Card Image: Zoa

Zoa

Level 7 DARK/Fiend Normal
2600 ATK / 1900 DEF

A monster whose full potential can be achieved when outfitted with "Metalmorph".

Card Image: Zoa the Fiendish Beast

Zoa the Fiendish Beast

Level 7 DARK/Fiend Effect
2600 ATK / 1900 DEF

If your opponent controls a monster, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Zoa the Fiendish Beast" once per turn. If this card is in your hand: You can Special Summon this card in Defense Position, then if "Max Metalmorph" is not in your GY, your opponent can Special Summon 1 monster from their hand. During your Main Phase: You can Set 1 "Metalmorph" Trap from your Deck.

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