Showing 18 results where name is yosenju (took 2.840329ms)
Card Image: Mayosenju Daibak

Mayosenju Daibak

Level 10 PS 7 WIND/Beast Pendulum Effect
3000 ATK / 300 DEF

[ Pendulum Effect ]
When a "Yosenju" monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase.


[ Monster Effect ]


Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. If this card is Normal or Special Summoned: You can target up to 2 cards on the field; return them to the hand. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.

Card Image: Mayosenju Hitot

Mayosenju Hitot

Level 10 PS 3 WIND/Beast Pendulum Effect
2000 ATK / 3000 DEF

[ Pendulum Effect ]
You can target 1 "Yosenju" card in your Pendulum Zone; for the rest of this turn, its Pendulum Scale becomes 11, also you cannot Special Summon monsters, except "Yosenju" monsters (even if this card leaves the field). During your End Phase: Return this card to the hand. You can only use each Pendulum Effect of "Mayosenju Hitot" once per turn.


[ Monster Effect ]


Cannot be Special Summoned, except by Pendulum Summon. If this card is Normal or Special Summoned: You can target 1 card your opponent controls; return it to the hand. Each time a card(s) on the field is returned to the hand or Main Deck by your card effect, while this card is on the field: All "Yosenju" monsters you currently control gain 500 ATK. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.

Card Image: Yosenju Izna

Yosenju Izna

Level 4 WIND/Beast-Warrior Effect
800 ATK / 1200 DEF

Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izna" once per turn.
â—Ź You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned.
â—Ź If you control another "Yosenju" monster: You can draw 1 card.

Card Image: Yosenju Kama 1

Yosenju Kama 1

Level 4 WIND/Beast-Warrior Effect
1600 ATK / 500 DEF

If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

Card Image: Yosenju Kama 2

Yosenju Kama 2

Level 4 WIND/Beast-Warrior Effect
1800 ATK / 200 DEF

If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 2". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

Card Image: Yosenju Kama 3

Yosenju Kama 3

Level 4 WIND/Beast-Warrior Effect
1500 ATK / 800 DEF

If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 3". When another "Yosenju" monster you control inflicts battle damage to your opponent: You can add 1 "Yosenju" card from your Deck to your hand, except "Yosenju Kama 3". You can only use this effect of "Yosenju Kama 3" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

Card Image: Yosenju Kodam

Yosenju Kodam

Level 1 WIND/Beast-Warrior Effect
0 ATK / 0 DEF

You can Tribute this card, then target 1 "Yosen Training Grounds" you control; place 3 Yosen Counters on it. You can only use this effect of "Yosenju Kodam" once per turn. You can banish this card from your Graveyard; you can Normal Summon 1 "Yosenju" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Card Image: Yosenju Magat

Yosenju Magat

Level 6 WIND/Beast Effect
2000 ATK / 100 DEF

If this card is Normal Summoned: You can Special Summon 1 "Yosenju" monster from your Deck, except "Yosenju Magat". During the End Phase, if this card was Special Summoned this turn: Return it to the hand.

Card Image: Yosenju Misak

Yosenju Misak

Level 6 WIND/Beast Effect
2300 ATK / 200 DEF

At the start of the Damage Step, if this card battles a face-up non-WIND monster: You can destroy that monster. When this card is Pendulum Summoned: You can target 1 card your opponent controls; destroy it. During the End Phase, if this card was Special Summoned this turn: Return it to the hand.

Card Image: Yosenju Oroshi Channeling

Yosenju Oroshi Channeling

Normal Spell

If you control no monsters: Activate 1 of the following effects; also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Yosenju" monsters.
â—Ź Add 1 Level 5 or higher "Yosenju" monster from your Deck to your hand.
â—Ź Place 1 "Yosenju Shinchu L" and 1 "Yosenju Shinchu R" from your Deck in your Pendulum Zones, but destroy them during your opponent's next End Phase.

Card Image: Yosenju Oyam

Yosenju Oyam

Level 6 WIND/Beast Effect
? ATK / ? DEF

When an opponent's monster declares a direct attack: You can send 1 "Yosenju" monster from your hand to the Graveyard, except "Yosenju Oyam"; Special Summon this card from your hand. You can only use this effect of "Yosenju Oyam" once per turn. At the start of the Damage Step, if this card battles an opponent's face-up monster: You can make this card's ATK and DEF become equal to the original ATK of the opponent's monster it is battling, until the end of this turn. When this card is destroyed by battle and sent to the Graveyard: You can add 1 "Yosenju" card from your Deck to your hand.

Card Image: Yosenju Sabu

Yosenju Sabu

Level 4 WIND/Beast-Warrior Effect
1700 ATK / 400 DEF

Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Sabu" once per turn.
â—Ź If this card is Normal Summoned: If you control another "Yosenju" card, you can add 1 "Yosenju" Pendulum Monster from your Deck to your hand.
â—Ź You can target 1 "Yosenju" card you control; place 1 "Dizzying Winds of Yosen Village" or "Yosen Whirlwind" from your Deck face-up in your Spell & Trap Zone, and if you do, shuffle the targeted card into the Deck.

Card Image: Yosenju Shinchu L

Yosenju Shinchu L

Level 4 PS 3 WIND/Rock Pendulum Effect
0 ATK / 2100 DEF

[ Pendulum Effect ]
If a "Yosenju" monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead.


[ Monster Effect ]


If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters you control with card effects, except this one.

Card Image: Yosenju Shinchu R

Yosenju Shinchu R

Level 4 PS 5 WIND/Rock Pendulum Effect
0 ATK / 2100 DEF

[ Pendulum Effect ]
Once per turn, if you have a "Yosenju" card in your other Pendulum Zone: You can make this card's Pendulum Scale become 11 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Yosenju" monsters (even if this card leaves the field).


[ Monster Effect ]


If this card is Normal Summoned: Change it to Defense Position. Monsters your opponent controls cannot target face-up "Yosenju" monsters for attacks, except this one.

Card Image: Yosenju Tsujik

Yosenju Tsujik

Level 4 WIND/Beast-Warrior Effect
1000 ATK / 0 DEF

During the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of these effects of "Yosenju Tsujik" once per turn.
â—Ź During either player's Damage Step, when a "Yosenju" monster you control battles an opponent's monster: You can discard this card; that monster you control gains 1000 ATK until the end of this turn.
â—Ź You can target 1 "Yosenju" monster on the field; it gains 1000 ATK until the end of this turn.

Card Image: Yosenju Wind Worship

Yosenju Wind Worship

Quick-Play Spell

If you control 3 or more "Yosenju" Monster Cards with different names: Return as many "Yosenju" Monster Cards you control to the hand as possible, then you can draw until you have 5 cards in your hand. You can only activate 1 "Yosenju Wind Worship" per turn.

Card Image: Yosenjus' Secret Move

Yosenjus' Secret Move

Counter Trap

When a Spell/Trap Card, or monster effect, is activated while you control at least 1 "Yosenju" card, and all face-up monsters you control are "Yosenju" monsters: Negate the activation, and if you do, destroy that card.

Card Image: Yosenjus' Sword Sting

Yosenjus' Sword Sting

Normal Trap

If you control no monsters: Reveal up to 2 "Yosenju" monsters with different names in your hand, then target the same number of face-up cards your opponent controls; return them to the hand. You can only activate 1 "Yosenjus' Sword Sting" per turn.

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