Showing 36 results where name is "world legacy" (took 4.382774ms)
Card Image: The World Legacy

The World Legacy

Continuous Spell

You can only control 1 "The World Legacy". Each time a face-up Level 5 or higher monster(s) is sent from the field to the GY, place 1 counter on this card for each sent card (max. 7). You can send this card with 7 counters to the GY; Special Summon 1 Cyberse Link Monster from your Extra Deck.

Card Image: World Legacy -

World Legacy - "World Ark"

Level 7 DARK/Machine Effect
2500 ATK / 500 DEF

This card can be treated as 2 Tributes for the Tribute Summon of a monster. You can only use each of the following effects of "World Legacy - "World Ark"" once per turn.
â—Ź If a Link Monster(s) you control is destroyed by an opponent's card effect and sent to your GY (except during the Damage Step): You can send this card from your hand to the GY, then target 1 of those Link Monsters; Special Summon it.
â—Ź If your opponent Special Summons a monster(s) from the Extra Deck, while this Normal Summoned/Set card is on the field (except during the Damage Step): You can send 1 monster from your Deck to the GY.

Card Image: World Legacy -

World Legacy - "World Armor"

Level 7 DARK/Machine Effect
2500 ATK / 2500 DEF

When a monster is Flip Summoned: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "World Legacy" card from your Deck to your hand. If this Normal Summoned/Set card is on the field (Quick Effect): You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; return both that monster and this card to the hand. You can only use each effect of "World Legacy - "World Armor"" once per turn.

Card Image: World Legacy -

World Legacy - "World Chalice"

Level 5 DARK/Machine Effect
0 ATK / 0 DEF

If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of "World Legacy - "World Chalice"" once per turn.
â—Ź If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 2 "World Chalice" monsters from your Deck, except "World Legacy - "World Chalice"".
â—Ź During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "World Legacy" card from your Deck to your hand.

Card Image: World Legacy -

World Legacy - "World Crown"

Level 6 DARK/Machine Effect
2000 ATK / 2000 DEF

You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown"" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 "World Legacy" Spell/Trap from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown"" once per turn.

Card Image: World Legacy -

World Legacy - "World Key"

Level 1 DARK/Machine Effect
0 ATK / 0 DEF

You can discard 1 "World Legacy" card; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's Link Monster: You can return that monster to the Extra Deck. You can only use each effect of "World Legacy - "World Key"" once per turn.

Card Image: World Legacy -

World Legacy - "World Lance"

Level 8 DARK/Machine Effect
3000 ATK / 0 DEF

Monsters your opponent controls cannot attack "World Legacy" monsters you control, except this one. You can only use each of the following effects of "World Legacy - "World Lance"" once per turn.
â—Ź During damage calculation, if a Link Monster battles a monster (Quick Effect): You can discard this card; the opponent's battling monster loses 3000 ATK.
â—Ź If a monster(s) is Special Summoned from the Extra Deck: Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position.

Card Image: World Legacy -

World Legacy - "World Shield"

Level 6 DARK/Machine Effect
0 ATK / 3000 DEF

Unaffected by activated effects from any monster Special Summoned from the Extra Deck. Your opponent cannot target your "World Legacy" cards in this card's column with card effects, also they cannot be destroyed by your opponent's card effects. During the Standby Phase, if this card is in your GY: You can pay 1000 LP; Special Summon this card, then your opponent can Special Summon 1 monster from their hand or GY. You can only use this effect of "World Legacy - "World Shield"" once per turn.

Card Image: World Legacy -

World Legacy - "World Wand"

Level 8 DARK/Machine Effect
500 ATK / 2500 DEF

This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn.
â—Ź If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand.
â—Ź You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

Card Image: World Legacy Awakens

World Legacy Awakens

Normal Trap

Immediately after this effect resolves, Link Summon 1 Link Monster using monster(s) you control as material. You can only activate 1 "World Legacy Awakens" per turn.

Card Image: World Legacy Bestowal

World Legacy Bestowal

Normal Trap

Activate 1 of the following effects.
â—Ź Send 1 Link Monster your opponent controls to the GY.
â—Ź Banish 7 "World Legacy" cards from your GY; add 1 Cyberse monster from your Deck to your hand.
You can only activate 1 "World Legacy Bestowal" per turn.

Card Image: World Legacy Clash

World Legacy Clash

Quick-Play Spell

Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster.

Card Image: World Legacy Cliffhanger

World Legacy Cliffhanger

Normal Trap

When an attack is declared involving 2 Link Monsters: Shuffle all monsters on the field and in the GYs into the Decks. For the rest of this turn after this card resolves, neither player can Link Summon.

Card Image: World Legacy Collapse

World Legacy Collapse

Continuous Trap

You can banish 1 "World Legacy" monster from your hand, GY, or face-up field, then target 1 Link Monster on the field; it gains ATK equal to the original ATK of the banished monster (even if this card leaves the field). If a Link Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card; Special Summon 1 Cyberse Link Monster from your GY. You can only use each effect of "World Legacy Collapse" once per turn.

Card Image: World Legacy Discovery

World Legacy Discovery

Field Spell

All "World Chalice" monsters on the field gain 300 ATK/DEF. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position.

Card Image: World Legacy Guardragon

World Legacy Guardragon

Continuous Spell

When this card is activated: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand or Special Summon it. Once per turn: You can target 1 Dragon monster you control; move that monster you control to another of your Main Monster Zones. You can only activate 1 "World Legacy Guardragon" per turn.

Card Image: World Legacy Guardragon Mardark

World Legacy Guardragon Mardark

Level 9 WIND/Dragon Effect
2600 ATK / 3000 DEF

All monsters your opponent controls lose 500 ATK/DEF for each Dragon monster you control. You can only use each of the following effects of "World Legacy Guardragon Mardark" once per turn.
â—Ź You can banish 2 Normal Monsters from your hand or GY; Special Summon this card from your hand.
â—Ź If this card on the field is destroyed by battle or card effect: You can add, from your GY to your hand, 1 Level 9 monster with a different original Type and Attribute than this card.

Card Image: World Legacy in Shadow

World Legacy in Shadow

Field Spell

All "Krawler" monsters on the field gain 300 ATK/DEF. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. When your Flip monster is destroyed by battle with an opponent's monster: You can send that opponent's monster to the GY.

Card Image: World Legacy Key

World Legacy Key

Continuous Spell

When this card is activated: You can target 1 of your banished "Mekk-Knight" monsters or "World Legacy" cards; add it to your hand. Negate any opponent's Trap effect that activates in the same column as a "Mekk-Knight" monster you control.

Card Image: World Legacy Landmark

World Legacy Landmark

Normal Trap

Banish 1 "World Legacy" monster from your hand or face-up from your field, then target 2 monsters in your GY; Special Summon them, but they cannot attack this turn.

Card Image: World Legacy Monstrosity

World Legacy Monstrosity 1

Quick-Play Spell

Activate 1 of these effects.
â—Ź Special Summon 1 Level 9 monster from your hand.
â—Ź Target 1 Level 9 monster you control; Special Summon from your Deck, 2 Level 9 monsters each with different original Type and Attribute from that face-up targeted monster, and with different names from each other, but these 2 monsters cannot attack, also destroy them during the End Phase.
You can only activate 1 "World Legacy Monstrosity" per turn.

Card Image: World Legacy Pawns

World Legacy Pawns

Continuous Trap

You can target 1 face-down monster you control; change it to face-up Attack or Defense Position. You can shuffle 1 "Krawler" monster from your GY into the Main Deck, then target 1 face-up monster you control; change it to face-down Defense Position. You can only use 1 "World Legacy Pawns" effect per turn, and only once that turn.

Card Image: World Legacy Scars

World Legacy Scars

Field Spell

All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. You can banish 8 "Mekk-Knight" monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY.

Card Image: World Legacy Struggle

World Legacy Struggle

Normal Trap

Target Spells/Traps on the field, up to the number of co-linked monsters on the field; destroy them.

Card Image: World Legacy Succession

World Legacy Succession

Normal Spell

Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn.

Card Image: World Legacy Survivor

World Legacy Survivor

Normal Spell

Excavate the top 5 cards of your Deck, and if you do, add 1 excavated "Krawler" monster or "World Legacy" card to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Link Monsters. You can only activate 1 "World Legacy Survivor" per turn.

Card Image: World Legacy Token

World Legacy Token

Token

This card can be used as a "World Legacy Token".


*If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.

Card Image: World Legacy Trap Globe

World Legacy Trap Globe

Normal Trap

Shuffle into the Deck, 5 of your "World Legacy" cards with different names that are banished, in your hand or GY, and/or face-up on your field, except "World Legacy Trap Globe", then draw 2 cards. You can only activate 1 "World Legacy Trap Globe" per turn.

Card Image: World Legacy Whispers

World Legacy Whispers

Continuous Trap

When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent's Spell effect that activates in the same column as a "Mekk-Knight" monster you control.

Card Image: World Legacy's Corruption

World Legacy's Corruption

Continuous Spell

Once per turn, if a face-up Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon 1 "World Legacy" monster from your hand or Deck in Defense Position. You can only control 1 "World Legacy's Corruption".

Card Image: World Legacy's Heart

World Legacy's Heart

Normal Spell

Target 2 "World Chalice" monsters in your GY with different names; add them to your hand. If your linked Link Monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "World Legacy's Heart" per turn.

Card Image: World Legacy's Memory

World Legacy's Memory

Quick-Play Spell

Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.

Card Image: World Legacy's Mind Meld

World Legacy's Mind Meld

Normal Trap

When an opponent's monster activates its effect while you control a "Krawler" monster: The activated effect becomes "return 1 face-up monster your opponent controls to the hand". You can banish this card from your GY, then target 1 Link Monster on the field; Special Summon 1 "Krawler" monster from your hand, Deck, or GY to your zone the target points to, in face-down Defense Position. You can only use 1 "World Legacy's Mind Meld" effect per turn, and only once that turn.

Card Image: World Legacy's Nightmare

World Legacy's Nightmare

Field Spell

You take no battle damage from attacks involving your co-linked monsters. Once per turn: You can activate 1 of these effects;
â—Ź Move 1 "Knightmare" monster you control to another of your Main Monster Zones.
â—Ź Switch the locations of 2 "Knightmare" monsters in your Main Monster Zones.

Card Image: World Legacy's Secret

World Legacy's Secret

Continuous Trap

When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.

Card Image: World Legacy's Sorrow

World Legacy's Sorrow

Counter Trap

When your opponent activates a Spell/Trap Card, or monster effect, while you control a co-linked monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "World Legacy's Sorrow" per turn.

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