Showing 32 results where name is watt (took 2.992845ms)
Card Image: Wattaildragon

Wattaildragon

Level 6 LIGHT/Dragon Normal
2500 ATK / 1000 DEF

Capable of indefinite flight. Attacks by wrapping its body with electricity and ramming into opponents.
IMPORTANT: Capturing the "Wattaildragon" is forbidden by the Ancient Rules and is a Level 6 offense, the minimum sentence for which is imprisonment for no less than 2500 heliocycles.

Card Image: Wattberyx

Wattberyx

Level 3 LIGHT/Thunder Tuner Effect
300 ATK / 0 DEF

When this card inflicts Battle Damage to your opponent by a direct attack, discard 1 random card from your opponent's hand.

Card Image: Wattbetta

Wattbetta

Level 2 LIGHT/Thunder Tuner Effect
100 ATK / 0 DEF

When this card inflicts Battle Damage to your opponent by a direct attack, your opponent discards 1 card of their choice.

Card Image: Wattcancel

Wattcancel

Counter Trap

When your opponent would Normal or Special Summon a monster: Discard 1 "Watt" monster; negate the Summon and destroy it.

Card Image: Wattcannon

Wattcannon

Continuous Trap

Once per turn, when a Level 4 or lower Thunder-Type monster(s) is Normal or Special Summoned to the field, inflict 600 damage to your opponent.

Card Image: Wattcastle

Wattcastle

Field Spell

Any monster that attacks a "Watt" monster loses 1000 ATK after damage calculation.

Card Image: Wattchimera

Wattchimera

Level 6 LIGHT/Thunder Synchro Effect
1400 ATK / 1200 DEF

1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, place 1 random card from your opponent's hand on top of their Deck.

Card Image: Wattcine

Wattcine

Continuous Spell

When a Thunder-Type monster you control inflicts Battle Damage to your opponent, gain Life Points equal to the damage inflicted.

Card Image: Wattcobra

Wattcobra

Level 4 LIGHT/Thunder Effect
1000 ATK / 500 DEF

This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Add 1 "Watt" monster from your Deck to your hand.

Card Image: Wattcube

Wattcube

Equip Spell

Equip only to a Thunder-Type monster. It gains 100 ATK for each Thunder-Type monster in your Graveyard. You can send this face-up card from the field to the Graveyard to have 1 face-up Thunder-Type monster you control gain 1000 ATK.

Card Image: Wattdragonfly

Wattdragonfly

Level 2 LIGHT/Thunder Effect
900 ATK / 100 DEF

If this card is destroyed by your opponent's card (either by battle or by card effect), you can Special Summon 1 "Watt" monster from your Deck.

Card Image: Wattfox

Wattfox

Level 2 LIGHT/Thunder Tuner Effect
800 ATK / 100 DEF

If this card is destroyed by your opponent's card (either by battle or by card effect), your opponent cannot Special Summon a monster, or activate Spells, Traps, Spell/Trap effects, or Monster Card effects, for the rest of this turn.

Card Image: Wattgiraffe

Wattgiraffe

Level 4 LIGHT/Thunder Effect
1200 ATK / 100 DEF

This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Your opponent cannot activate cards or effects until the end of this turn.

Card Image: Watthopper

Watthopper

Level 1 LIGHT/Thunder Effect
0 ATK / 0 DEF

Your opponent cannot select another face-up "Watt" monster as an attack target, or target them with card effects.

Card Image: Watthydra

Watthydra

Level 7 LIGHT/Thunder Synchro Effect
1500 ATK / 1500 DEF

1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, choose 1 card in your Deck and remove it from play. Add that card to your hand during your 2nd Standby Phase after activating this effect.

Card Image: Wattjustment

Wattjustment

Equip Spell

Equip only to a Level 3 or lower Thunder-Type monster. It gains 800 ATK, also its effects are negated. Each time it inflicts battle damage to your opponent: Draw 1 card.

Card Image: Wattkeeper

Wattkeeper

Normal Trap

Select 1 Level 4 or lower "Watt" monster in your Graveyard. Special Summon that monster from the Graveyard. Destroy it during the End Phase.

Card Image: Wattkey

Wattkey

Normal Spell

Face-up "Watt" monsters you control can attack your opponent directly this turn.

Card Image: Wattkid

Wattkid

Level 3 LIGHT/Thunder Normal
1000 ATK / 500 DEF

A creature that electrocutes opponents with bolts of lightning.

Card Image: Wattkinetic Puppeteer

Wattkinetic Puppeteer

Level 4 LIGHT/Psychic Effect
1800 ATK / 0 DEF

(Quick Effect): You can send this card from your hand or field to the GY, then target 1 monster your opponent controls; move that target to another of their Main Monster Zones.

Card Image: Wattkingdom

Wattkingdom

Continuous Spell

Your opponent cannot activate the effects of a monster that activate when it is Normal or Special Summoned, while in the same column as this card or a "Watt" monster you control. You can target 1 "Watt" monster you control; Special Summon 1 "Watt" monster with a different name from your Deck, then you lose LP equal to the Special Summoned monster's ATK, also you cannot Special Summon for the rest of this turn, except Thunder monsters. You can only use this effect of "Wattkingdom" once per turn.

Card Image: Wattkiwi

Wattkiwi

Level 3 LIGHT/Thunder Tuner Effect
600 ATK / 100 DEF

"Watt" monsters you control cannot be destroyed by battle while they are attacking.

Card Image: Wattkyuki

Wattkyuki

Level 8 LIGHT/Thunder Synchro Effect
1600 ATK / 1700 DEF

1 "Watt" Tuner + 1+ non-Tuner Thunder monsters
This card can attack directly. When this card inflicts battle damage to your opponent by a direct attack: You can shuffle both 1 "Watt" Tuner from your GY and 1 face-up non-Tuner Thunder monster you control into the Deck, and if you do, Special Summon 1 "Watt" Synchro Monster from your Extra Deck, except "Wattkyuki". You can only use this effect of "Wattkyuki" once per turn.

Card Image: Wattlemur

Wattlemur

Level 2 LIGHT/Thunder Effect
800 ATK / 100 DEF

If this card in its owner's possession is destroyed by your opponent's card (either by battle or by card effect): Your opponent cannot conduct their Battle Phase during their next turn.

Card Image: Wattmole

Wattmole

Level 3 LIGHT/Thunder Effect
0 ATK / 100 DEF

This card can attack twice during each Battle Phase. If this card attacks a face-down Defense Position monster, you can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.

Card Image: Wattpheasant

Wattpheasant

Level 4 LIGHT/Thunder Effect
1000 ATK / 800 DEF

This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, select 1 face-up monster on the field and remove it from play until the End Phase of this turn.

Card Image: Wattrain

Wattrain

Normal Spell

Add "Watt" cards with different names from your Deck to your hand, except "Wattrain", up to the number of Thunder monsters you control with different names. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon as many "Watt" monsters as possible with different names from your hand. You can only use each effect of "Wattrain" once per turn.

Card Image: Wattsquirrel

Wattsquirrel

Level 3 LIGHT/Thunder Effect
700 ATK / 100 DEF

This card can attack twice during each Battle Phase. If this card battles, negate the effects of the monster it battled, after damage calculation (including in the Graveyard).

Card Image: Wattsychic Fighter

Wattsychic Fighter

Level 3 LIGHT/Psychic Effect
1500 ATK / 300 DEF

When this card is Normal or Special Summoned: You can target 1 card in your opponent's Graveyard; place it on either the top or bottom of their Deck. You can only use this effect of "Wattsychic Fighter" once per turn.

Card Image: Wattsychic Fighting Porter

Wattsychic Fighting Porter

Quick-Play Spell

Special Summon up to 2 Level 3 or lower LIGHT monsters from your hand. If you Summoned 2 monsters with the same original Type, those monsters can attack directly this turn. If they have the same original Level, they also cannot be destroyed by battle this turn. You can only activate 1 "Wattsychic Fighting Porter" per turn.

Card Image: Wattuna

Wattuna

Level 4 LIGHT/Thunder Tuner Effect
800 ATK / 700 DEF

This card can attack directly. You can only use each of the following effects of "Wattuna" once per turn. At the end of the Damage Step, if your monster inflicts battle damage to your opponent: You can Special Summon this card from your hand. When this card inflicts battle damage to your opponent by a direct attack: You can Tribute this card on the field and 1 or more non-Tuner monsters from your hand and/or face-up field, and Special Summon 1 "Watt" Synchro Monster from your Extra Deck whose Level equals the total Levels of those Tributed monsters.

Card Image: Wattwoodpecker

Wattwoodpecker

Level 3 LIGHT/Thunder Effect
1000 ATK / 100 DEF

This card can attack twice during each Battle Phase. Any monster that battles with this card cannot change its battle position.

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