Showing 17 results where type is one of [spell, trap] and name is void (took 4.07501ms)
Card Image: Contract with the Void

Contract with the Void

Normal Spell

If you have 3 or more other cards in your hand: Discard your entire hand, then you can Special Summon 1 "Infernity" monster or 1 Level 8 DARK Dragon Synchro Monster from your GY.

Card Image: Eye of the Void

Eye of the Void

Normal Trap

Special Summon 1 "Infernoid" monster from your hand, ignoring its Summoning conditions, but its effects are negated until the end of this turn.

Card Image: Into the Void

Into the Void 7

Normal Spell

If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

Card Image: Muko

Muko

Normal Trap

Activate only when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard.

Card Image: Void Apocalypse

Void Apocalypse

Continuous Spell

You can discard 1 card; send 1 Fiend monster from your Deck to the GY. You can send this face-up card from your Spell & Trap Zone to the GY; send "Infernoid" monsters with different names from your hand and/or Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. You can only use 1 "Void Apocalypse" effect per turn, and only once that turn.

Card Image: Void Breach

Void Breach

Continuous Spell

"Infernoid" monsters you control gain 100 ATK for each of your banished "Infernoid" monsters. If you control no monsters, or all monsters you control are Fiend monsters: You can activate 1 of these effects;
â—Ź Add 1 of your banished "Infernoid" monsters to your hand.
â—Ź Special Summon 1 "Infernoid" monster from your hand, ignoring its Summoning conditions.
You can only use this effect of "Void Breach" once per turn.

Card Image: Void Cauldron

Void Cauldron

Continuous Trap

This card is sent to the GY if you have any cards in your hand. If an "Infernity" monster(s) and/or a Level 8 DARK Dragon Synchro Monster(s) you control would be destroyed by your opponent's card effect, you can banish 1 "Infernity" card from your GY instead.

Card Image: Void Expansion

Void Expansion

Field Spell

During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied).

Card Image: Void Feast

Void Feast

Normal Trap

Send 1 "Void" Spell/Trap Card from your hand or face-up from your field to the Graveyard; Special Summon up to 3 "Infernoid" monsters from your Deck, whose total Levels exactly equal 8, ignoring their Summoning conditions.

Card Image: Void Imagination

Void Imagination

Continuous Spell

"Infernoid" monsters you control whose original Levels are 2 or higher become Level 1 and all battle damage they inflict to your opponent is halved. You can send this card to the Graveyard; Fusion Summon 1 "Infernoid" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster that was Special Summoned from the Extra Deck, and you do not, you can also use up to 6 monsters in your Deck as Fusion Materials.

Card Image: Void Launch

Void Launch

Continuous Trap

During each of your Standby Phases: You can send up to 2 "Infernoid" monsters from your Deck to the Graveyard. If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard.

Card Image: Void Liberation

Void Liberation

Normal Spell

Reveal 1 "Shaddoll" card in your hand; add 2 "Shaddoll" cards from your Deck to your hand of different types (Monster, Spell, or Trap) from the revealed card and each other, then discard 1 card. You can banish this card from your GY; add 1 "Infernoid" monster from your Deck or GY your hand. You can only use each effect of "Void Liberation" once per turn.

Card Image: Void Purification

Void Purification

Continuous Trap

If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard. You can only use each of these effects of "Void Purification" once per turn.
â—Ź During each of your opponent's Standby Phases: You can target 1 "Infernoid" monster in your Graveyard; add it to your hand.
â—Ź During each of your Standby Phases: You can target 1 of your banished "Infernoid" monsters; return it to the Graveyard.

Card Image: Void Reignition

Void Reignition

Normal Spell

Reveal 1 "Infernoid" monster or 1 "Void" Spell/Trap in your hand; discard your entire hand, then draw the same number of cards you discarded. If you control no monsters, or all monsters you control are Fiend monsters, except the turn this card was sent to the GY: You can banish this card from your GY, then target up to 11 of your banished "Infernoid" monsters with different names; return them to the GY. You can only use this effect of "Void Reignition" once per Duel.

Card Image: Void Seer

Void Seer

Quick-Play Spell

Target 1 "Infernoid" monster you control; that target is unaffected by the opponent's card effects this turn. If an "Infernoid" monster(s) you control would be destroyed by a card effect, you can banish this card from your Graveyard instead of destroying 1 of those monsters.

Card Image: Void Trap Hole

Void Trap Hole

Normal Trap

When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it.

Card Image: Void Vanishment

Void Vanishment

Continuous Spell

You can discard 1 card; add 1 "Void" Spell/Trap Card from your Deck to your hand, except "Void Vanishment" or "Null and Void", also you cannot Normal or Special Summon monsters for the rest of this turn, except "Infernoid" monsters. You can only use this effect of "Void Vanishment" once per turn. If an "Infernoid" monster you control battles an opponent's monster, after damage calculation: You can send this card to the Graveyard; banish those monsters.

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