Showing 24 results where name is umi (took 3.277697ms)
Card Image: A Legendary Ocean

A Legendary Ocean

Field Spell

(This card's name is always treated as "Umi".)
All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.

Card Image: Al-Lumi'raj

Al-Lumi'raj

Level 3 WIND/Wyrm Tuner Effect
1600 ATK / 1000 DEF

All monsters on the field lose ATK and DEF equal to their own Level/Rank x 300.

Card Image: Cairngorgon, Antiluminescent Knight

Cairngorgon, Antiluminescent Knight

Level 4 DARK/Rock Xyz Effect
2450 ATK / 1950 DEF

2 Level 4 monsters
During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.

Card Image: Cosmic Tree Irmistil

Cosmic Tree Irmistil

Link 5 EARTH/Plant Link Effect
2000 ATK

3+ Effect Monsters
You can only control 1 "Cosmic Tree Irmistil". Each time your opponent Special Summons a monster(s) face-up during the Main Phase, you gain LP equal to their ATK. Once per turn (Quick Effect): You can pay LP in multiples of 1000 (max. 3000); this card gains that much ATK.

Card Image: Heavymetalfoes Electrumite

Heavymetalfoes Electrumite

Link 2 FIRE/Psychic Link Effect
1800 ATK

2 Pendulum Monsters
If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.

Card Image: Hinezumi Hanabi

Hinezumi Hanabi

Level 4 FIRE/Beast Effect
2000 ATK / 200 DEF

Cannot be used as a material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Special Summoned: Place 6 counters on it. Once per turn, during your End Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card with a counter(s) changes: Roll a six-sided die, remove as many counters from this card as possible, up to the result, and if all of this card's counters are removed by this effect, destroy this card, and if you do, take 2000 damage.

Card Image: Humid Winds

Humid Winds

Continuous Trap

You can pay 1000 LP; add 1 "Aroma" monster from your Deck to your hand. If your LP is lower than your opponent's: You can gain 500 LP. You can only use each effect of "Humid Winds" once per turn.

Card Image: Landoise's Luminous Moss

Landoise's Luminous Moss

Normal Spell

Activate only if you control a face-up "Naturia" monster. The opponent's Effect Monsters cannot activate their effects this turn.

Card Image: Lemuria, the Forgotten City

Lemuria, the Forgotten City

Field Spell

This card's name is treated as "Umi". All WATER monsters gain 200 ATK and DEF. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the End Phase.

Card Image: Lumina, Lightsworn Summoner

Lumina, Lightsworn Summoner

Level 3 LIGHT/Spellcaster Effect
1000 ATK / 1000 DEF

Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.

Card Image: Lumina, Twilightsworn Shaman

Lumina, Twilightsworn Shaman

Level 3 DARK/Spellcaster Effect
1000 ATK / 1000 DEF

Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 of your banished "Lightsworn" monsters, except "Lumina, Twilightsworn Shaman"; Special Summon it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.

Card Image: Luminous Dragon Ritual

Luminous Dragon Ritual

Ritual Spell

This card is used to Ritual Summon "Paladin of Photon Dragon". You must also Tribute monsters from your hand or field whose total Levels equal exactly 4. You can banish this card from your Graveyard; banish monsters from your Graveyard whose total Levels equal exactly 4, and Special Summon 1 "Paladin of Photon Dragon" from your hand after that. (This Special Summon is treated as a Ritual Summon.)

Card Image: Luminous Soldier

Luminous Soldier

Level 5 LIGHT/Warrior Effect
2100 ATK / 1400 DEF

If this card battles a DARK monster, increase the ATK of this card by 500 points during the Damage Step only.

Card Image: Luminous Spark

Luminous Spark

Field Spell

All LIGHT monsters gain 500 ATK and lose 400 DEF.

Card Image: Number 10: Illumiknight

Number 10: Illumiknight

Level 4 LIGHT/Warrior Xyz Effect
2400 ATK / 2400 DEF

3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard, and if you do, draw 1 card.

Card Image: Numinous Healer

Numinous Healer

Normal Trap

You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. Also, increase your Life Points by 500 points for each "Numinous Healer" card in your Graveyard.

Card Image: Pacifis, the Phantasm City

Pacifis, the Phantasm City

Field Spell

(This card's name is always treated as "Umi".)
You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).

Card Image: Seleglare the Luminous Lunar Dragon

Seleglare the Luminous Lunar Dragon

Level 6 LIGHT/Dragon Effect
2400 ATK / 1000 DEF

You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1500. During the Main Phase (Quick Effect): You can target 1 monster your opponent controls with ATK less than or equal to this card; return this card to the hand, and if you do, take control of that opponent's monster until the End Phase. You can only use this effect of "Seleglare the Luminous Lunar Dragon" once per turn.

Card Image: Sosei Ryu-Ge Mistva

Sosei Ryu-Ge Mistva

Level 10 PS 0 LIGHT/Dragon Ritual Pendulum Effect
3500 ATK / 2500 DEF

[ Pendulum Effect ]
During your Main Phase: You can add 1 non-Pendulum "Ryu-Ge" card from your Deck to your hand, then destroy this card. You can only use this effect of "Sosei Ryu-Ge Mistva" once per turn.


[ Monster Effect ]


Must be Special Summoned by its own effect. You can only Special Summon "Sosei Ryu-Ge Mistva(s)" once per turn. If a monster(s) on the field is destroyed by battle or card effect, while this card is in your Extra Deck: You can Tribute 1 Level 10 "Ryu-Ge" monster, and if you do, Special Summon this card (this is treated as a Ritual Summon), then you can apply this effect.
â—Ź Destroy up to 2 cards you control, and if you do, place up to that many "Ryu-Ge" Continuous Spells from your Deck face-up on your field.

Card Image: Stardust Illumination

Stardust Illumination

Normal Spell

Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that mentions it, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn.

Card Image: Ultimate Flagship Ursatron

Ultimate Flagship Ursatron

Level 7 WATER/Machine Fusion Effect
2000 ATK / 700 DEF

(This card is always treated as an "Ursarctic" and "Drytron" card.)
Must be Special Summoned with "Ursarctic Drytron". Once per turn, if another Effect Monster is Special Summoned to your field (except during the Damage Step): You can add 1 "Ursarctic" or "Drytron" monster from your Deck to your hand. Once per turn: You can target 1 of your banished "Ursarctic" or "Drytron" monsters; add it to your hand.

Card Image: Umi

Umi

Field Spell

All Fish, Sea Serpent, Thunder, and Aqua monsters on the field gain 200 ATK/DEF, also all Machine and Pyro monsters on the field lose 200 ATK/DEF.

Card Image: Umiiruka

Umiiruka

Field Spell

Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points.

Card Image: Uminotaurus

Uminotaurus

Level 4 WATER/Aqua Effect
1700 ATK / 1000 DEF

If a Fish, Sea Serpent, or Aqua-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.

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