Showing 11 results where type is monster and name is "superheavy samurai soul" (took 4.841295ms)
Card Image: Superheavy Samurai Soulbang Cannon

Superheavy Samurai Soulbang Cannon

Level 3 EARTH/Machine Effect
1000 ATK / 1000 DEF

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card effect while you control a Defense Position "Superheavy Samurai" monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min.1), and if you do, both players take 1000 damage.

Card Image: Superheavy Samurai Soulbeads

Superheavy Samurai Soulbeads

Level 1 EARTH/Machine Effect
0 ATK / 0 DEF

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Each turn, the first time the monster equipped with this card by this effect would be destroyed by a card effect, it is not destroyed. When a Defense Position monster is destroyed by battle and sent to your Graveyard: You can send this card from your hand to the Graveyard; Special Summon that monster in Attack Position.

Card Image: Superheavy Samurai Soulbreaker Armor

Superheavy Samurai Soulbreaker Armor

Level 1 EARTH/Machine Effect
0 ATK / 500 DEF

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It loses 1000 DEF, also it cannot be destroyed by battle. If this card is in your Graveyard: You can banish all "Superheavy Samurai Soulbreaker Armors" from your Graveyard, then target 1 "Superheavy Samurai" monster on the field whose current DEF is lower than its original DEF; inflict damage to your opponent equal to the difference between its current and original DEF.

Card Image: Superheavy Samurai Soulbuster Gauntlet

Superheavy Samurai Soulbuster Gauntlet

Level 1 EARTH/Machine Effect
0 ATK / 400 DEF

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. It gains 400 DEF. During either player's Damage Step, when a Defense Position "Superheavy Samurai" monster you control battles an opponent's monster, and you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard; your battling monster's DEF becomes double its original DEF until the end of this turn.

Card Image: Superheavy Samurai Soulclaw

Superheavy Samurai Soulclaw

Level 2 EARTH/Machine Effect
500 ATK / 500 DEF

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 500 ATK and DEF, also it cannot be destroyed by battle. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulclaw" once per turn.

Card Image: Superheavy Samurai Soulfire Suit

Superheavy Samurai Soulfire Suit

Level 2 FIRE/Machine Effect
800 ATK / 800 DEF

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. Its Level becomes 5. During either player's turn: You can discard this card, then target 1 Defense Position "Superheavy Samurai" monster you control; until the end of this turn, it loses 800 DEF, but cannot be destroyed by battle or by card effects.

Card Image: Superheavy Samurai Soulgaia Booster

Superheavy Samurai Soulgaia Booster

Level 4 EARTH/Machine Effect
0 ATK / 0 DEF

You can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or field to that monster you control. The equipped monster is treated as a Tuner. If you have no Spells/Traps in your GY and this card was equipped to a monster by this card's effect: You can Special Summon this equipped card. You can only use this effect of "Superheavy Samurai Soulgaia Booster" once per turn.

Card Image: Superheavy Samurai Soulhorns

Superheavy Samurai Soulhorns

Level 1 EARTH/Machine Effect
0 ATK / 300 DEF

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It can make a second attack during each Battle Phase. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulhorns" once per turn.

Card Image: Superheavy Samurai Soulpeacemaker

Superheavy Samurai Soulpeacemaker

Level 1 EARTH/Machine Effect
0 ATK / 0 DEF

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. You can Tribute a monster you control equipped with this card by this card's effect; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soulpeacemaker" once per turn.

Card Image: Superheavy Samurai Soulpiercer

Superheavy Samurai Soulpiercer

Level 4 EARTH/Machine Effect
1200 ATK / 0 DEF

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer".

Card Image: Superheavy Samurai Soulshield Wall

Superheavy Samurai Soulshield Wall

Level 3 EARTH/Machine Effect
1200 ATK / 1200 DEF

You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 DEF. When the monster equipped with this card by this effect is targeted for an attack: You can send this Equip Card to the Graveyard; negate that attack, but the equipped monster's DEF becomes 0.

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