Showing 32 results where type is monster and name is "six samurai" (took 5.085254ms)
Card Image: Anarchist Monk of the Six Samurai

Anarchist Monk of the Six Samurai

Level 3 DARK/Warrior Tuner Effect
500 ATK / 0 DEF

If you control a "Six Samurai" monster other than "Anarchist Monk of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Anarchist Monk of the Six Samurai" once per turn this way. You can only use each of the following effects of "Anarchist Monk of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Samurai" Quick-Play Spell from your Deck to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect.
â—Ź The Levels of all monsters your opponent controls are reduced by 1.

Card Image: Battle Shogun of the Six Samurai

Battle Shogun of the Six Samurai

Link 2 EARTH/Warrior Link Effect
1000 ATK

2 Warrior monsters, including a "Six Samurai" monster
If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.

Card Image: Chamberlain of the Six Samurai

Chamberlain of the Six Samurai

Level 3 EARTH/Warrior Normal
200 ATK / 2000 DEF

The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.

Card Image: Elder of the Six Samurai

Elder of the Six Samurai

Level 3 EARTH/Warrior Effect
400 ATK / 0 DEF

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).

Card Image: Grandmaster of the Six Samurai

Grandmaster of the Six Samurai

Level 5 EARTH/Warrior Effect
2100 ATK / 800 DEF

You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.

Card Image: Hand of the Six Samurai

Hand of the Six Samurai

Level 3 FIRE/Warrior Effect
1600 ATK / 1000 DEF

If you control another "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster, then target 1 monster on the field; destroy that target.

Card Image: Kagemusha of the Six Samurai

Kagemusha of the Six Samurai

Level 2 EARTH/Warrior Tuner Effect
400 ATK / 1800 DEF

During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead.

Card Image: Legendary Lord Six Samurai - Enishi

Legendary Lord Six Samurai - Enishi

Level 6 LIGHT/Warrior Synchro Effect
1700 ATK / 1200 DEF

1 Tuner + 1+ non-Tuner monsters
Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Enishi" once per turn. If this card is Synchro Summoned: You can banish any number of "Six Samurai" monsters from your GY, then target that many monsters your opponent controls; return those monsters to the hand. If this card is sent to the GY: You can Special Summon 1 of your banished "Six Samurai" monsters.

Card Image: Legendary Lord Six Samurai - Kizan

Legendary Lord Six Samurai - Kizan

Level 6 EARTH/Warrior Synchro Effect
1800 ATK / 800 DEF

1 Tuner + 1+ non-Tuner monsters
"Six Samurai" monsters you control gain 600 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Kizan" once per turn. During your opponent's Main Phase (Quick Effect): You can banish 1 "Six Strike" card from your GY, then target 1 card on the field; destroy it. If you control 2 or more "Six Samurai" monsters: You can Special Summon this card from the GY.

Card Image: Legendary Lord Six Samurai - Shi En

Legendary Lord Six Samurai - Shi En 10

Level 6 DARK/Warrior Synchro Effect
2500 ATK / 1900 DEF

1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters
If this card is Synchro Summoned: You can add 1 "Six Samurai" monster or "Shien" Effect Monster from your Deck or GY to your hand. You can only use this effect of "Legendary Lord Six Samurai - Shi En" once per turn. Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that card. If this card on the field would be destroyed by battle or card effect, you can destroy 1 monster you control instead.

Card Image: Legendary Secret of the Six Samurai

Legendary Secret of the Six Samurai

Level 4 DARK/Warrior Effect
500 ATK / 2000 DEF

When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's.

Card Image: Legendary Six Samurai - Enishi

Legendary Six Samurai - Enishi

Level 4 LIGHT/Warrior Effect
1700 ATK / 700 DEF

Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters except "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.

Card Image: Legendary Six Samurai - Kageki

Legendary Six Samurai - Kageki

Level 3 WIND/Warrior Effect
200 ATK / 2000 DEF

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.

Card Image: Legendary Six Samurai - Kizan

Legendary Six Samurai - Kizan

Level 4 EARTH/Warrior Effect
1800 ATK / 500 DEF

If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.

Card Image: Legendary Six Samurai - Mizuho

Legendary Six Samurai - Mizuho

Level 3 FIRE/Warrior Effect
1600 ATK / 1000 DEF

If you control "Legendary Six Samurai - Shinai", you can Special Summon this card (from your hand). Once per turn: You can Tribute another face-up "Six Samurai" monster, then target 1 card on the field; destroy that target.

Card Image: Legendary Six Samurai - Shi En

Legendary Six Samurai - Shi En 10

Level 5 DARK/Warrior Synchro Effect
2500 ATK / 1400 DEF

1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters
Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.

Card Image: Legendary Six Samurai - Shinai

Legendary Six Samurai - Shinai

Level 3 WATER/Warrior Effect
1500 ATK / 1500 DEF

If you control "Legendary Six Samurai - Mizuho", you can Special Summon this card (from your hand). If this card on the field is Tributed: Target 1 "Six Samurai" monster in your GY, except "Legendary Six Samurai - Shinai"; add it to your hand.

Card Image: Secret Six Samurai - Doji

Secret Six Samurai - Doji

Level 4 DARK/Warrior Effect
1700 ATK / 1200 DEF

When another "Six Samurai" monster is Normal or Special Summoned to your field (except during the Damage Step): You can send 1 "Six Samurai" card from your Deck to the GY. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Card Image: Secret Six Samurai - Fuma

Secret Six Samurai - Fuma

Level 1 WIND/Warrior Tuner Effect
200 ATK / 1800 DEF

If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Card Image: Secret Six Samurai - Genba

Secret Six Samurai - Genba

Level 2 FIRE/Warrior Tuner Effect
500 ATK / 2100 DEF

When this card is Normal Summoned: You can target 1 of your banished "Six Samurai" monsters; add it to your hand. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Card Image: Secret Six Samurai - Hatsume

Secret Six Samurai - Hatsume

Level 3 WATER/Warrior Effect
1600 ATK / 1500 DEF

You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Card Image: Secret Six Samurai - Kizaru

Secret Six Samurai - Kizaru

Level 4 EARTH/Warrior Effect
1900 ATK / 1000 DEF

When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Card Image: Secret Six Samurai - Rihan

Secret Six Samurai - Rihan

Level 5 LIGHT/Warrior Fusion Effect
2400 ATK / 2400 DEF

3 "Six Samurai" monsters with different Attributes
Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

Card Image: Shadow of the Six Samurai - Shien

Shadow of the Six Samurai - Shien

Level 4 EARTH/Warrior Xyz Effect
2500 ATK / 400 DEF

2 Level 4 "Six Samurai" monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the end of this turn.

Card Image: Spirit of the Six Samurai

Spirit of the Six Samurai

Level 3 EARTH/Warrior Union Effect
500 ATK / 500 DEF

Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

Card Image: Tactical Trainer of the Six Samurai

Tactical Trainer of the Six Samurai

Level 2 EARTH/Warrior Tuner Effect
200 ATK / 1200 DEF

If you control a "Six Samurai" monster other than "Tactical Trainer of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Tactical Trainer of the Six Samurai" once per turn this way. You can only use each of the following effects of "Tactical Trainer of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Strike" card from your Deck or GY to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect.
â—Ź Monsters your opponent controls lose 500 ATK.

Card Image: The Six Samurai - Irou

The Six Samurai - Irou

Level 4 DARK/Warrior Effect
1700 ATK / 1200 DEF

At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.

Card Image: The Six Samurai - Kamon

The Six Samurai - Kamon

Level 3 FIRE/Warrior Effect
1500 ATK / 1000 DEF

Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.

Card Image: The Six Samurai - Nisashi

The Six Samurai - Nisashi

Level 4 WIND/Warrior Effect
1400 ATK / 700 DEF

While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.

Card Image: The Six Samurai - Yaichi

The Six Samurai - Yaichi

Level 3 WATER/Warrior Effect
1300 ATK / 800 DEF

Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.

Card Image: The Six Samurai - Yariza

The Six Samurai - Yariza

Level 3 EARTH/Warrior Effect
1000 ATK / 500 DEF

While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.

Card Image: The Six Samurai - Zanji

The Six Samurai - Zanji

Level 4 LIGHT/Warrior Effect
1800 ATK / 1300 DEF

At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.

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