Showing 32 results where name is shaddoll (took 6.736373ms)
Card Image: El Shaddoll Anoyatyllis

El Shaddoll Anoyatyllis

Level 9 WATER/Fiend Fusion Effect
2700 ATK / 2000 DEF

1 "Shaddoll" monster + 1 WATER monster
Must first be Fusion Summoned. Neither player can Special Summon monsters from the hand or GY using Spell/Trap effects. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.

Card Image: El Shaddoll Apkallone

El Shaddoll Apkallone 10

Level 6 DARK/Spellcaster Fusion Effect
2500 ATK / 2000 DEF

2 "Shaddoll" monsters with different Attributes
Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn.
â—Ź If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects.
â—Ź If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.

Card Image: El Shaddoll Construct

El Shaddoll Construct

Level 8 LIGHT/Fairy Fusion Effect
2800 ATK / 2500 DEF

1 "Shaddoll" monster + 1 LIGHT monster
Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.

Card Image: El Shaddoll Fusion

El Shaddoll Fusion

Quick-Play Spell

Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "El Shaddoll Fusion" per turn.

Card Image: El Shaddoll Grysta

El Shaddoll Grysta

Level 7 FIRE/Rock Fusion Effect
2450 ATK / 1950 DEF

1 "Shaddoll" monster + 1 FIRE monster
Must first be Fusion Summoned. When your opponent would Special Summon a monster(s) while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the Summon, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Grysta" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.

Card Image: El Shaddoll Meshahrail

El Shaddoll Meshahrail

Level 10 EARTH/Machine Fusion Effect
2800 ATK / 1000 DEF

1 "Shaddoll" monster + 1 DARK monster + 1 EARTH monster
Must be Fusion Summoned. Unaffected by your opponent's activated Spell/Trap effects and by activated effects from opponent's monsters whose original Level/Rank is lower than this card's current Level. Once per turn: You can pay 800 LP; add 1 "Shaddoll" card or "Void" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can Special Summon 1 "Shaddoll" monster from your GY.

Card Image: El Shaddoll Shekhinaga

El Shaddoll Shekhinaga

Level 10 EARTH/Machine Fusion Effect
2600 ATK / 3000 DEF

1 "Shaddoll" monster + 1 EARTH monster
Must first be Fusion Summoned. When a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.

Card Image: El Shaddoll Wendigo

El Shaddoll Wendigo

Level 6 WIND/Psychic Fusion Effect
200 ATK / 2800 DEF

1 "Shaddoll" monster + 1 WIND monster
Must first be Fusion Summoned. (Quick Effect): You can target 1 monster you control; this turn, it cannot be destroyed by battle with an opponent's Special Summoned monster. You can only use this effect of "El Shaddoll Wendigo" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.

Card Image: El Shaddoll Winda

El Shaddoll Winda 60

Level 5 DARK/Spellcaster Fusion Effect
2200 ATK / 800 DEF

1 "Shaddoll" monster + 1 DARK monster
Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.

Card Image: Helshaddoll Hollow

Helshaddoll Hollow

Level 9 FIRE/Fiend Flip Effect
2900 ATK / 2900 DEF

FLIP: You can target 1 face-up monster your opponent controls; send 1 "Shaddoll" monster with its same Attribute from your Extra Deck to the GY, and if you do, banish that monster. If this card is sent to the GY by card effect: You can send cards from the top of your Deck to the GY, equal to the number of different original Attributes among the monsters on the field. You can only use 1 "Helshaddoll Hollow" effect per turn, and only once that turn.

Card Image: Lev Shaddoll Fusion

Lev Shaddoll Fusion

Continuous Spell

When this card is activated: Send 1 Fusion Monster from your Extra Deck to the GY. You can Tribute 1 Fusion Monster; Special Summon 1 "Shaddoll" Fusion Monster with a different Attribute from your Extra Deck (this is treated as a Fusion Summon), but change its ATK to 0. You can only use each effect of "Lev Shaddoll Fusion" once per turn, also you cannot Special Summon from the Extra Deck the turn you activate either of this card's effects, except "Shaddoll" monsters.

Card Image: Naelshaddoll Ariel

Naelshaddoll Ariel

Level 4 WATER/Psychic Flip Effect
1000 ATK / 1800 DEF

FLIP: You can target 1 of your banished "Shaddoll" monsters; Special Summon it in face-up or face-down Defense Position.
If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn.

Card Image: Nehshaddoll Genius

Nehshaddoll Genius

Level 4 EARTH/Machine Flip Effect
1800 ATK / 1000 DEF

FLIP: You can target 1 "Shaddoll" monster you control; that face-up monster is unaffected by monster effects this turn, except its own.
If this card is sent to the GY by card effect: You can target 1 Effect Monster on the field; neither player can activate that target's effects on the field this turn. You can only use 1 "Nehshaddoll Genius" effect per turn, and only once that turn.

Card Image: Nephe Shaddoll Fusion

Nephe Shaddoll Fusion

Equip Spell

Activate this card by declaring 1 Attribute. Equip only to a "Shaddoll" monster, and it becomes that Attribute. During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including the equipped monster. You can only use this effect of "Nephe Shaddoll Fusion" once per turn.

Card Image: Purushaddoll Aeon

Purushaddoll Aeon

Normal Trap

Target 1 "Shaddoll" monster you control; send 1 "Shaddoll" card from your hand to the GY, and if you do, the targeted monster gains 1000 ATK/DEF, but is changed to face-down Defense Position during the End Phase.

Card Image: Qadshaddoll Keios

Qadshaddoll Keios

Level 2 LIGHT/Spellcaster Flip Effect
900 ATK / 100 DEF

FLIP: You can Special Summon 1 "Shaddoll" monster from your hand in face-up or face-down Defense Position.
If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" monster from your hand to the GY, and if you do, for the rest of this turn, all monsters you control gain ATK/DEF equal to the original Level of that monster sent to the GY x 100. You can only use 1 "Qadshaddoll Keios" effect per turn, and only once that turn.

Card Image: Reeshaddoll Wendi

Reeshaddoll Wendi

Level 3 WIND/Psychic Flip Effect
1500 ATK / 1000 DEF

FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi".
If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.

Card Image: Reeshaddoll Wendikurhu

Reeshaddoll Wendikurhu

Level 6 WIND/Psychic Fusion Effect
200 ATK / 2800 DEF

1 "Shaddoll" monster + 1 WIND monster
Must first be Fusion Summoned. (Quick Effect): You can change any number of face-down monsters on the field to face-up Defense Position, then you can change other face-up monsters on the field to face-down Defense Position up to the number of Flip monsters flipped face-up. You can only use this effect of "Reeshaddoll Wendikurhu" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" card in your GY; add it to your hand.

Card Image: Resh Shaddoll Incarnation

Resh Shaddoll Incarnation

Normal Trap

Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position.
You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects;
â—Ź Change 1 face-down monster you control to face-up Defense Position.
â—Ź Change 1 face-up monster you control to face-down Defense Position.
You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn.

Card Image: Shaddoll Beast

Shaddoll Beast

Level 5 DARK/Spellcaster Flip Effect
2200 ATK / 1700 DEF

FLIP: You can draw 2 cards, then discard 1 card.
If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.

Card Image: Shaddoll Construct

Shaddoll Construct

Link 2 LIGHT/Fairy Link Effect
1200 ATK

2 Flip monsters
During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY: You can send 1 "Shaddoll" card from your hand or face-up field to the GY, and if you do, Special Summon this card. You can only use each effect of "Shaddoll Construct" once per turn.

Card Image: Shaddoll Core

Shaddoll Core

Continuous Trap

Special Summon this card as an Effect Monster (Spellcaster/DARK/Level 9/ATK 1450/DEF 1950). (This card is also still a Trap.) If Summoned this way, you can substitute this monster for 1 Fusion Material that lists an Attribute, on a "Shaddoll" Fusion Monster Card. If this card is sent to the GY by a card effect: You can target 1 "Shaddoll" Spell/Trap in your GY, except "Shaddoll Core"; add it to your hand.

Card Image: Shaddoll Dragon

Shaddoll Dragon

Level 4 DARK/Spellcaster Flip Effect
1900 ATK / 0 DEF

FLIP: You can target 1 card your opponent controls; return it to the hand.
If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.

Card Image: Shaddoll Falco

Shaddoll Falco

Level 2 DARK/Spellcaster Flip Tuner Effect
600 ATK / 1400 DEF

FLIP: You can target 1 "Shaddoll" monster in your GY, except "Shaddoll Falco"; Special Summon it in face-down Defense Position.
If this card is sent to the GY by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.

Card Image: Shaddoll Fusion

Shaddoll Fusion

Normal Spell

Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.

Card Image: Shaddoll Hedgehog

Shaddoll Hedgehog

Level 3 DARK/Spellcaster Flip Effect
800 ATK / 200 DEF

FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand.
If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.

Card Image: Shaddoll Hound

Shaddoll Hound

Level 4 DARK/Spellcaster Flip Effect
1600 ATK / 900 DEF

FLIP: You can target 1 "Shaddoll" card in your GY; add it to your hand.
If this card is sent to the GY by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn.

Card Image: Shaddoll Schism

Shaddoll Schism 10

Continuous Trap

During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.

Card Image: Shaddoll Squamata

Shaddoll Squamata

Level 4 DARK/Spellcaster Flip Effect
1800 ATK / 1000 DEF

FLIP: You can target 1 monster on the field; destroy it.
If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.

Card Image: Shaddoll Zefracore

Shaddoll Zefracore

Level 4 PS 7 DARK/Rock Pendulum Effect
450 ATK / 1950 DEF

[ Pendulum Effect ]
You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated.


[ Monster Effect ]


If this card is Pendulum Summoned or sent to the GY: You can target 1 "Zefra" card in your Pendulum Zone, except "Shaddoll Zefracore"; Special Summon it. You can only use this effect of "Shaddoll Zefracore" once per turn.

Card Image: Shaddoll Zefranaga

Shaddoll Zefranaga

Level 2 PS 1 DARK/Spellcaster Pendulum Effect
900 ATK / 100 DEF

[ Pendulum Effect ]
You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated.


[ Monster Effect ]


If this card is Pendulum Summoned or sent to the GY: You can target 1 card in either player's Pendulum Zone; return it to the hand. You must have a "Zefra" card in your Pendulum Zone to activate and to resolve this effect. You can only use this effect of "Shaddoll Zefranaga" once per turn.

Card Image: Tohushaddoll Grysta

Tohushaddoll Grysta

Level 7 EARTH/Rock Flip Effect
2450 ATK / 1950 DEF

FLIP: You can target 1 non-Rock "Shaddoll" monster in your GY; apply its effect that activates when it is flipped face-up.
If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing its materials from your hand, field, and/or GY. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "Shaddoll" monsters. You can only use 1 "Tohushaddoll Grysta" effect per turn, and only once that turn.

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