Showing 68 results where type is monster and name is roid (took 4.07415ms)
Card Image: Ambulance Rescueroid

Ambulance Rescueroid

Level 6 FIRE/Machine Fusion Effect
2300 ATK / 1800 DEF

"Rescueroid" + "Ambulanceroid"
This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position.

Card Image: Ambulanceroid

Ambulanceroid

Level 3 EARTH/Machine Effect
300 ATK / 1200 DEF

When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.

Card Image: Armoroid

Armoroid

Level 8 EARTH/Machine Effect
2700 ATK / 2000 DEF

If this card is Tribute Summoned by Tributing at least 1 "roid" monster: Banish all Spells and Traps on the field.

Card Image: Barbaroid, the Ultimate Battle Machine

Barbaroid, the Ultimate Battle Machine

Level 12 EARTH/Machine Fusion Effect
4000 ATK / 4000 DEF

5 Machine-Type "roid" monsters
This card can make a second attack during each Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effects of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.

Card Image: Carrierroid

Carrierroid

Level 4 WATER/Machine Effect
1000 ATK / 800 DEF

When an opponent activates a card's effect that targets and destroys a Spell or Trap Card(s) you control, you can discard 1 card to negate its activation and destroy the card.

Card Image: Cycroid

Cycroid

Level 3 EARTH/Machine Normal
800 ATK / 1000 DEF

The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!

Card Image: Dark Jeroid

Dark Jeroid

Level 4 DARK/Fiend Effect
1200 ATK / 1500 DEF

If this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.

Card Image: Decoyroid

Decoyroid

Level 2 WIND/Machine Effect
300 ATK / 500 DEF

While this card is face-up on your side of the field, your opponent cannot select a face-up monster as an attack target except "Decoyroid".

Card Image: Dragonroid

Dragonroid

Level 8 WIND/Machine Effect
2900 ATK / 1000 DEF

Once per turn, if this card is in your GY: You can make this card become a Dragon monster while in the GY, until the end of this turn. You can discard this card, then activate 1 of these effects;
â—Ź Add 1 non-WIND "roid" monster from your Deck to your hand.
â—Ź This turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way.
You can only use this effect of "Dragonroid" once per turn.

Card Image: Drillroid

Drillroid

Level 4 EARTH/Machine Effect
1600 ATK / 1600 DEF

Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.

Card Image: Einroid

Einroid

Level 1 EARTH/Machine Effect
200 ATK / 1800 DEF

If this card is destroyed by battle or card effect: You can send 2 Level 4 or lower Machine monsters from your Deck to the GY. You can only use this effect of "Einroid" once per turn.

Card Image: Elemental HERO Necroid Shaman

Elemental HERO Necroid Shaman

Level 6 DARK/Warrior Fusion Effect
1900 ATK / 1800 DEF

"Elemental HERO Wildheart" + "Elemental HERO Necroshade"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.

Card Image: Expressroid

Expressroid

Level 4 EARTH/Machine Effect
400 ATK / 1600 DEF

When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand.

Card Image: Gyroid

Gyroid

Level 3 WIND/Machine Effect
1000 ATK / 1000 DEF

Once per turn, this card cannot be destroyed by battle.

Card Image: Hi-Speedroid Chanbara

Hi-Speedroid Chanbara

Level 5 WIND/Machine Synchro Effect
2000 ATK / 1000 DEF

1 Tuner + 1+ non-Tuner monsters
This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the GY: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.

Card Image: Hi-Speedroid Clear Wing Rider

Hi-Speedroid Clear Wing Rider

Level 11 WIND/Machine Synchro Effect
3500 ATK / 2000 DEF

1 WIND Tuner + 1 non-Tuner WIND Synchro Monster
Once per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck.

Card Image: Hi-Speedroid Cork Shooter

Hi-Speedroid Cork Shooter

Level 3 WIND/Machine Synchro Tuner Effect
500 ATK / 1000 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can activate 1 of these effects;
â—Ź Add 1 "Speedroid" Spell/Trap from your Deck to your hand.
â—Ź If all materials that were used for the Synchro Summon of this card were "Speedroid" monsters, and are all in your GY, Special Summon all of them.
You cannot Special Summon monsters the turn you activate this effect, except WIND monsters. You can only use this effect of "Hi-Speedroid Cork Shooter" once per turn.

Card Image: Hi-Speedroid Glider #2

Hi-Speedroid Glider #2

Level 5 WIND/Machine Synchro Tuner Effect
1600 ATK / 2200 DEF

1 WIND Machine Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 Level 7 or lower WIND non-Tuner Synchro Monster in your GY; Special Summon it. If your opponent Special Summons a monster(s), and you control a "Clear Wing" monster (except during the Damage Step): You can banish this card from your GY; increase the Levels of all monsters your opponent controls by 5. You can only use each effect of "Hi-Speedroid Glider #2" once per turn.

Card Image: Hi-Speedroid Hagoita

Hi-Speedroid Hagoita

Level 5 WIND/Machine Synchro Effect
2000 ATK / 1000 DEF

1 Tuner + 1 or more non-Tuner monsters
During either player's turn: You can Tribute this card; increase the Levels of all monsters currently on the field by 1, until the end of this turn. If this card is in your Graveyard and you control a "Speedroid" Tuner monster: You can Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Hi-Speedroid Hagoita" once per turn.

Card Image: Hi-Speedroid Kendama

Hi-Speedroid Kendama

Level 6 WIND/Machine Synchro Effect
2200 ATK / 1600 DEF

1 Tuner + 1 or more non-Tuner monsters
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "Hi-Speedroid Kendama" once per turn.
â—Ź You can banish 1 Machine-Type monster from your Graveyard; inflict 500 damage to your opponent.
â—Ź If this card is in your Graveyard and you control no cards: You can Special Summon this card. You cannot Normal Summon/Set the turn you activate this effect.

Card Image: Hi-Speedroid Kitedrake

Hi-Speedroid Kitedrake

Level 8 WIND/Machine Synchro Effect
3000 ATK / 2800 DEF

1 WIND Machine Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can activate 1 of these effects;
â—Ź Destroy all other cards on the field.
â—Ź Negate the effects of all face-up cards your opponent currently controls.
If this card in your possession is sent to your GY by an opponent's card: You can add 1 "Speedroid" monster from your Deck to your hand.
You can only use each effect of "Hi-Speedroid Kitedrake" once per turn.

Card Image: Hi-Speedroid Puzzle

Hi-Speedroid Puzzle

Level 4 WIND/Machine Synchro Effect
1300 ATK / 1600 DEF

1 Tuner + 1 or more non-Tuner monsters
At the start of the Damage Step, if this card battles a Special Summoned monster: You can make this card's ATK become double its current ATK until the end of the Damage Step. Once per turn, during the End Phase, if this card is in the Graveyard because this Synchro Summoned card was sent there from the field this turn: You can target 1 "Speedroid" monster in your Graveyard, except "Hi-Speedroid Puzzle"; add it to your hand.

Card Image: Hi-Speedroid Rubber Band Shooter

Hi-Speedroid Rubber Band Shooter

Link 2 WIND/Machine Link Effect
1000 ATK

2 WIND monsters
During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 WIND monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish 1 WIND Synchro Monster from your Extra Deck; reveal 2 "Speedroid" monsters with different names from your Deck whose total Levels equal the Level of that Synchro Monster, your opponent randomly picks 1 for you to add to your hand, and you send the other to the GY. You can only use each effect of "Hi-Speedroid Rubber Band Shooter" once per turn.

Card Image: Jetroid

Jetroid

Level 4 WIND/Machine Effect
1200 ATK / 1800 DEF

At the time this card is selected as an attack target by an opponent's monster, you can activate Trap Card(s) from your hand.

Card Image: Magical Android

Magical Android

Level 5 LIGHT/Psychic Synchro Effect
2400 ATK / 1700 DEF

1 Tuner + 1 or more non-Tuner monsters
During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.

Card Image: Meteor Rush - Monochroid

Meteor Rush - Monochroid

Level 10 EARTH/Machine Effect
0 ATK / 0 DEF

During the Battle Phase, if 5 or more attacks have been declared this turn (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Meteor Rush - Monochroid" once per turn. If this card battles, it gains 1000 ATK for each attack declared this turn, during the Damage Step only.

Card Image: Mixeroid

Mixeroid

Level 4 WIND/Machine Effect
0 ATK / 2200 DEF

You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn.

Card Image: Pair Cycroid

Pair Cycroid

Level 5 EARTH/Machine Fusion Effect
1600 ATK / 1200 DEF

2 Machine-Type monsters with the same name
This card can attack your opponent directly.

Card Image: Patroid

Patroid

Level 4 EARTH/Machine Effect
1200 ATK / 1200 DEF

Once per turn, during your Main Phase, you can look at 1 face-down card your opponent controls, then return it to its original position.

Card Image: Prometeor, the Burning Star

Prometeor, the Burning Star

Level 8 FIRE/Machine Effect
2800 ATK / 1000 DEF

When this attacking card destroys a monster in your opponent's Main Monster Zone: You can discard 1 card; this card can attack again in a row, also the zone that monster was in cannot be used until the end of the next turn.

Card Image: Rescueroid

Rescueroid

Level 6 FIRE/Machine Effect
1600 ATK / 1800 DEF

When a "roid" monster you control is destroyed by battle and sent to the Graveyard, you can return that monster to its owner's hand.

Card Image: Salamangreat Zebroid X

Salamangreat Zebroid X

Level 4 FIRE/Cyberse Effect
1500 ATK / 100 DEF

While this card is in your GY, if a "Salamangreat" Link Monster you control leaves the field because of an opponent's card effect (except during the Damage Step): You can Special Summon 2 Level 4 "Salamangreat" monsters from your GY, including this card, but negate their effects, and if you do, immediately after this effect resolves, Xyz Summon 1 "Salamangreat" Xyz Monster, using only those 2 monsters. You can only use this effect of "Salamangreat Zebroid X" once per turn. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
â—Ź This card gains 300 ATK for each material attached to it.

Card Image: Shuttleroid

Shuttleroid

Level 4 WIND/Machine Effect
1000 ATK / 1200 DEF

When this card is targeted for an attack: You can banish this card. During your next Standby Phase: Special Summon this card banished by this effect. If Summoned this way: Inflict 1000 damage to your opponent.

Card Image: Speedroid Block-n-Roll

Speedroid Block-n-Roll

Level 4 WIND/Machine Effect
1000 ATK / 1800 DEF

If this card is sent to the GY as Synchro Material: You can Special Summon 1 "Speedroid Token" (Machine/WIND/ATK 0/DEF 0) with a Level equal to the original Level of the Synchro Monster that used this card as material. You can only use this effect of "Speedroid Block-n-Roll" once per turn.

Card Image: Speedroid CarTurbo

Speedroid CarTurbo

Level 3 WIND/Machine Tuner Effect
800 ATK / 1200 DEF

If you control a WIND monster: You can Special Summon this card from your hand, also you cannot activate monster effects for the rest of this turn, except WIND monsters. You can banish this card and 1 "Speedroid" monster from your GY; all WIND monsters you currently control gain 800 ATK until the end of this turn. You can only use each effect of "Speedroid CarTurbo" once per turn.

Card Image: Speedroid Colonel Clackers

Speedroid Colonel Clackers

Level 2 PS 8 WIND/Machine Pendulum Effect
200 ATK / 1800 DEF

[ Pendulum Effect ]
You can banish 1 "Speedroid" card from your GY; place 1 "Speedroid" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Special Summon for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Colonel Clackers" once per turn.


[ Monster Effect ]


If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Speedroid Colonel Clackers" as a Tuner from your hand, Deck, or GY. During damage calculation, if your "Clear Wing" monster battles, while this card is face-up in your Extra Deck: You can banish this card, and if you do, that monster gains 700 ATK. You can only use each effect of "Speedroid Colonel Clackers" once per turn.

Card Image: Speedroid Den-Den Daiko Duke

Speedroid Den-Den Daiko Duke

Level 3 WIND/Machine Tuner Effect
1000 ATK / 1000 DEF

You can banish this card from your Graveyard; Special Summon 1 "Speedroid" Tuner monster from your hand or Graveyard, except "Speedroid Den-Den Daiko Duke". You can only use this effect of "Speedroid Den-Den Daiko Duke" once per turn.

Card Image: Speedroid Dominobutterfly

Speedroid Dominobutterfly

Level 2 PS 8 WIND/Machine Pendulum Tuner Effect
100 ATK / 300 DEF

[ Pendulum Effect ]
You cannot Pendulum Summon monsters, except WIND monsters. This effect cannot be negated. You can discard 1 WIND monster, then target 1 of your banished WIND monsters; add it to your hand. You can only use this effect of "Speedroid Dominobutterfly" once per turn.


[ Monster Effect ]


Cannot be used as a Synchro Material, except for the Synchro Summon of a WIND Dragon or Machine-Type Synchro Monster. If this card, Special Summoned from the Extra Deck, is used as a Material for a Synchro Summon, banish it.

Card Image: Speedroid Double Yoyo

Speedroid Double Yoyo

Level 4 WIND/Machine Effect
1400 ATK / 1400 DEF

When this card is Normal Summoned: You can target 1 Level 3 or lower "Speedroid" monster in your Graveyard; Special Summon it.

Card Image: Speedroid Fuki-Modoshi Piper

Speedroid Fuki-Modoshi Piper

Level 4 WIND/Machine Tuner Effect
1000 ATK / 1000 DEF

If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of your Deck in any order. You can banish this card from your GY, then target 1 Level 3 or higher WIND monster you control; reduce its Level by 2. You can only use each effect of "Speedroid Fuki-Modoshi Piper" once per turn.

Card Image: Speedroid Gum Prize

Speedroid Gum Prize

Level 1 WIND/Machine Tuner Effect
0 ATK / 800 DEF

During the Battle Phase, if you take battle or effect damage: You can Special Summon this card from your hand. During either player's Battle Phase in which this card was Special Summoned by its effect, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only WIND monsters you control, including this card. If this card is sent to the Graveyard as a Synchro Material: You can send the top card of your Deck to the Graveyard, and if the sent card was a "Speedroid" monster, the Synchro Monster that used this card as Synchro Material gains 1000 ATK.

Card Image: Speedroid Hexasaucer

Speedroid Hexasaucer

Level 4 PS 6 WIND/Machine Pendulum Effect
100 ATK / 1600 DEF

[ Pendulum Effect ]
You can target 1 of your WIND Synchro Monsters that is banished or in your GY; return it to the Extra Deck. You can only use this effect of "Speedroid Hexasaucer" once per turn.


[ Monster Effect ]


Both players take any battle damage from attacks involving this card. Any battle damage from battles involving this card is halved. If this card is destroyed in the Pendulum Zone: You can Special Summon 1 face-up "Speedroid" Pendulum Monster from your Extra Deck.

Card Image: Speedroid Horse Stilts

Speedroid Horse Stilts

Level 4 WIND/Machine Effect
1100 ATK / 1100 DEF

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Speedroid" monster from your hand. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; send 1 WIND monster from your Deck to the Graveyard. You can only use this effect of "Speedroid Horse Stilts" once per turn.

Card Image: Speedroid Maliciousmagnet

Speedroid Maliciousmagnet

Level 1 WIND/Machine Tuner Effect
0 ATK / 0 DEF

Cannot be used as Synchro Material except for a Synchro Summon by its own effect. During your Main Phase, if this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster using only this card you control and that monster. You can only use this effect of "Speedroid Maliciousmagnet" once per turn.

Card Image: Speedroid Marble Machine

Speedroid Marble Machine

Level 2 PS 1 WIND/Machine Pendulum Effect
200 ATK / 100 DEF

[ Pendulum Effect ]
Once per turn, when your Defense Position monster is targeted for an attack: You can change it to face-up Attack Position, also it cannot be destroyed by battle this turn (even if this card leaves the field).


[ Monster Effect ]


When this card is Normal Summoned: You can activate this effect; add 1 "Speedroid" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Marble Machine" once per turn.

Card Image: Speedroid Menko

Speedroid Menko

Level 4 WIND/Machine Effect
100 ATK / 2000 DEF

When an opponent's monster declares a direct attack while this card is in your hand: You can Special Summon this card in Attack Position, and if you do, change all face-up monsters your opponent controls to Defense Position.

Card Image: Speedroid Ohajikid

Speedroid Ohajikid

Level 3 WIND/Machine Effect
1000 ATK / 200 DEF

When this card is Normal Summoned: You can target 1 Tuner monster in either player's Graveyard; Special Summon it to your side of the field, and if you do, immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using that monster and this card only.

Card Image: Speedroid Pachingo-Kart

Speedroid Pachingo-Kart

Level 4 WIND/Machine Effect
1800 ATK / 1000 DEF

Once per turn: You can discard 1 Machine-Type monster, then target 1 monster on the field; destroy it.

Card Image: Speedroid Passinglider

Speedroid Passinglider

Level 5 PS 3 WIND/Machine Pendulum Effect
2200 ATK / 2000 DEF

[ Pendulum Effect ]
Once per turn: You can send 1 "Speedroid" Tuner from your hand or face-up from your field to the GY; increase or reduce (min. 1) this card's Pendulum Scale by the original Level of the sent monster until the end of this turn.


[ Monster Effect ]


If there are no monsters on the field, you can Special Summon this card (from your hand). You can only Special Summon "Speedroid Passinglider" once per turn this way. When this card is Tribute Summoned: You can target 1 Level 4 or lower "Speedroid" monster in your GY; Special Summon it. Your opponent's monsters cannot target "Speedroid" monsters for attacks, except this one.

Card Image: Speedroid Razorang

Speedroid Razorang

Level 4 WIND/Machine Effect
2000 ATK / 0 DEF

Cannot attack the turn it is Normal Summoned. Once per turn: You can target 1 face-up monster on the field; change this card to Defense Position, and if you do, that target loses 800 ATK until the end of this turn.

Card Image: Speedroid Red-Eyed Dice

Speedroid Red-Eyed Dice

Level 1 WIND/Machine Tuner Effect
100 ATK / 100 DEF

When this card is Normal or Special Summoned: You can target 1 "Speedroid" monster you control, except "Speedroid Red-Eyed Dice", and declare a Level from 1 to 6; it becomes that Level until the end of this turn.

Card Image: Speedroid Rubberband Plane

Speedroid Rubberband Plane

Level 5 WIND/Machine Effect
1800 ATK / 0 DEF

If a monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Rubberband Plane" once per turn. If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; it loses 600 ATK until the end of this turn.

Card Image: Speedroid Skull Marbles

Speedroid Skull Marbles

Level 7 WIND/Machine Effect
0 ATK / 3000 DEF

Once per turn, during the Standby Phase, if your opponent controls a face-up monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. Cannot be destroyed by battle with a Normal Summoned/Set monster. Your opponent takes any battle damage you would have taken from battles involving this card. You can only use this effect of "Speedroid Skull Marbles" once per turn. If you control a face-up monster that is not a "Speedroid" monster, destroy this card.

Card Image: Speedroid Taketomborg

Speedroid Taketomborg

Level 3 WIND/Machine Effect
600 ATK / 1200 DEF

If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.

Card Image: Speedroid Terrortop

Speedroid Terrortop 7

Level 3 WIND/Machine Effect
1200 ATK / 600 DEF

If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.

Card Image: Speedroid Tri-Eyed Dice

Speedroid Tri-Eyed Dice

Level 3 WIND/Machine Tuner Effect
300 ATK / 1500 DEF

During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).

Card Image: Speedroid Ultra Hound

Speedroid Ultra Hound

Level 3 WIND/Machine Effect
800 ATK / 800 DEF

When this card is Normal Summoned: You can send 1 "Speedroid" card from your Deck to the GY. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Speedroid" monster in your GY; shuffle it into the Deck, and if you do, Special Summon 1 "Speedroid" Synchro Monster from your Extra Deck with the same Level but a different name, but negate its effects. You can only use this effect of "Speedroid Ultra Hound" once per turn.

Card Image: Speedroid Wing Synchron

Speedroid Wing Synchron

Level 5 PS 4 WIND/Machine Pendulum Tuner Effect
1500 ATK / 1000 DEF

[ Pendulum Effect ]
Once per turn: You can destroy this card and 1 Level 2 WIND Pendulum Monster Card in your Pendulum Zone, and if you do, Special Summon 1 "Clear Wing Synchro Dragon" from your Extra Deck (this is treated as a Synchro Summon), also for the rest of this turn, cards in your Pendulum Zones cannot be destroyed by card effects, and you cannot Special Summon, except WIND monsters.


[ Monster Effect ]


If this card is added to your Extra Deck face-up, and you control 2 or more different Types of WIND Synchro Monsters: You can send 1 "Speedroid" Spell/Trap from your Deck to the GY. You can only use this effect of "Speedroid Wing Synchron" once per turn.

Card Image: Stealthroid

Stealthroid

Level 4 DARK/Machine Effect
1200 ATK / 0 DEF

If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster.

Card Image: Steam Gyroid

Steam Gyroid

Level 6 EARTH/Machine Fusion
2200 ATK / 1600 DEF

"Gyroid" + "Steamroid"

Card Image: Steamroid

Steamroid

Level 4 EARTH/Machine Effect
1800 ATK / 1800 DEF

If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only.

Card Image: Submarineroid

Submarineroid

Level 4 WATER/Machine Effect
800 ATK / 1800 DEF

This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card attacked or was attacked: You can change this card to Defense Position.

Card Image: Super Vehicroid - Mobile Base

Super Vehicroid - Mobile Base

Level 10 EARTH/Machine Fusion Effect
0 ATK / 5000 DEF

1 "roid" Fusion Monster + 1 "roid" monster
You can target 1 face-up monster your opponent controls; Special Summon 1 "roid" monster from your Deck or Extra Deck with ATK less than or equal to that monster. You can only use this effect of "Super Vehicroid - Mobile Base" once per turn. Once per turn, during the End Phase: You can target 1 "roid" monster in your Main Monster Zone (other than this card); return that monster you control to the hand, and if you do, move this card you control to that monster's Monster Zone.

Card Image: Super Vehicroid - Stealth Union

Super Vehicroid - Stealth Union

Level 9 EARTH/Machine Fusion Effect
3600 ATK / 3000 DEF

"Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid"
Once per turn: You can target 1 face-up non-Machine monster on the field; equip that target to this card. While equipped with a monster by this effect, this card can attack all monsters your opponent controls, once each. If this card attacks, its original ATK is halved. If this card attacks a Defense Position monster, inflict piercing battle damage.

Card Image: Super Vehicroid Jumbo Drill

Super Vehicroid Jumbo Drill

Level 8 EARTH/Machine Fusion Effect
3000 ATK / 2000 DEF

"Steamroid" + "Drillroid" + "Submarineroid"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

Card Image: Truckroid

Truckroid

Level 4 EARTH/Machine Effect
1000 ATK / 2000 DEF

When this card destroys an opponent's monster by battle and sends it to the Graveyard: Equip the destroyed monster to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.

Card Image: UFOroid

UFOroid

Level 6 LIGHT/Machine Effect
1200 ATK / 1200 DEF

When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Machine-Type monster with 1500 or less ATK from your Deck in face-up Attack Position.

Card Image: UFOroid Fighter

UFOroid Fighter

Level 10 LIGHT/Machine Fusion Effect
? ATK / ? DEF

"UFOroid" + 1 Warrior-Type monster
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card.

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