Showing 20 results where name is ojama (took 5.543825ms)
Card Image: Land of the Ojamas (Skill Card)

Land of the Ojamas (Skill Card)

Skill - Chazz Princet

Once per turn: You can send 1 "Ojama" card from your hand to the GY; Special Summon 1 "Ojama" monster from your GY. While you control an "Ojama" monster, switch the original ATK/DEF of all monsters on the field.

Card Image: Ojama Black

Ojama Black

Level 2 LIGHT/Beast Normal
0 ATK / 1000 DEF

He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.

Card Image: Ojama Blue

Ojama Blue

Level 2 LIGHT/Beast Effect
0 ATK / 1000 DEF

When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.

Card Image: Ojama Country

Ojama Country

Field Spell

Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. ("Ojama" can include "Ojamuscle".)

Card Image: Ojama Delta Hurricane!!

Ojama Delta Hurricane!!

Normal Spell

You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.

Card Image: Ojama Duo

Ojama Duo 2

Normal Trap

Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.

Card Image: Ojama Emperor

Ojama Emperor

Link 3 LIGHT/Beast Link Effect
0 ATK

3 Beast monsters, including an "Ojama" monster
While "Ojama Country" is in a Field Zone, this card gains 3000 ATK, also it cannot be destroyed by card effects. Your opponent takes any battle damage you would have taken from attacks on this card, instead. You can target 1 non-Link "Ojama" monster in your GY; Special Summon it, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Ojama Emperor" once per turn.

Card Image: Ojama Green

Ojama Green

Level 2 LIGHT/Beast Normal
0 ATK / 1000 DEF

He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.

Card Image: Ojama King

Ojama King

Level 6 LIGHT/Beast Fusion Effect
0 ATK / 3000 DEF

"Ojama Green" + "Ojama Yellow" + "Ojama Black"
Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.

Card Image: Ojama Knight

Ojama Knight

Level 5 LIGHT/Beast Fusion Effect
0 ATK / 2500 DEF

1 "Ojama" monster + 1 "Ojama" monster
Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.

Card Image: Ojama Pajama

Ojama Pajama

Continuous Trap

If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn.
â—Ź During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card.
â—Ź If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible.

Card Image: Ojama Pink

Ojama Pink

Level 2 LIGHT/Beast Effect
0 ATK / 1000 DEF

If this card is sent from the hand or field to the GY: You can activate this effect; each player draws 1 card, then each player discards 1 card, then, if you discarded an "Ojama" card, you can choose 1 opponent's unused Monster Zone, and it cannot be used until the end of your opponent's turn. You can only use this effect of "Ojama Pink" once per turn.

Card Image: Ojama Red

Ojama Red

Level 2 LIGHT/Beast Effect
0 ATK / 1000 DEF

When this card is Normal Summoned: You can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.

Card Image: Ojama Token

Ojama Token

Token

This card can be used as an "Ojama Token".

*If used for another Token, apply that Token's Type/Attribute/Level/ATK/DEF.

Card Image: Ojama Trio

Ojama Trio 3

Normal Trap

Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.

Card Image: Ojama Yellow

Ojama Yellow

Level 2 LIGHT/Beast Normal
0 ATK / 1000 DEF

He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.

Card Image: Ojamagic

Ojamagic

Normal Spell

If this card is sent from the hand or field to the GY: Add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.

Card Image: Ojamandala

Ojamandala

Normal Spell

Pay 1000 Life Points. Special Summon 1 "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Graveyard.

Card Image: Ojamassimilation

Ojamassimilation

Normal Spell

Reveal 1 LIGHT Machine Fusion Monster from your Extra Deck and banish any number of "Ojama" monsters from your hand, face-up field, and/or GY; Special Summon Fusion Materials with different names whose names are specifically listed on the card you revealed, from your hand, Deck, and/or GY, equal to the number of monsters banished to activate this effect. You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.

Card Image: Ojamatch

Ojamatch

Quick-Play Spell

Send 1 "Ojama" card from your hand or face-up from your field to the GY; add to your hand, 1 "Ojama" monster with a different name and 1 "Armed Dragon" monster from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.

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