Once per turn, if a WIND monster you control returns to the hand (except during the Damage Step): You can Special Summon 1 Level 4 or lower WIND monster from your Deck.
Once per chain, when a card or effect is activated (Quick Effect): You can target 1 "Mist Valley" card you control; return that target to the hand, and if you do, negate the activation, and if you do that, destroy it.
When this card is sent directly from the hand to the Graveyard, you can Special Summon it.
When this card is Normal Summoned, return all face-up Spell and Trap Cards on the field to their owners' hands.
This card cannot declare an attack unless you return 1 card you control to the hand.
Once per turn, you can return 1 other monster you control to the hand, to have this card gain 500 ATK until the End Phase.
While you control this face-up card, any opponent's monster that battles this card, but is not destroyed by the battle, returns to its owner's hand at the end of the Damage Step.
1 Tuner + 1 or more non-Tuner "Mist Valley" monsters
Once per turn, you can select 1 card you control. Return it to the hand, and this card gains 500 ATK until the End Phase. This effect can be activated during either player's turn.
When this face-up card on the field returns to the hand, Special Summon it. This card cannot attack during the turn it was Special Summoned by this effect.
Descendant of a family that has served as Mist Valley watchman over the generations. Never missed a single thing that happened in the valley, no matter how minute.
Once per turn, if both players have 5 or more cards in their hand, you can activate this effect to make both players send cards from their hand to the Graveyard until they have 4 cards.
Once per turn, when a WIND monster(s) is destroyed by a card effect and sent to your Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck. Its effects are negated.