Showing 13 results where type is monster and name is mekk-knight (took 7.000358ms)
Card Image: Enlilgirsu, the Orcust Mekk-Knight

Enlilgirsu, the Orcust Mekk-Knight

Link 4 DARK/Machine Link Effect
2600 ATK

2+ monsters, including an "Orcust" Link Monster
You can target 1 of your banished "Orcust" or "World Legacy" cards; add it to your hand, then you can shuffle 1 card from your hand into the Deck and take control of 1 face-up monster your opponent controls. During your Main Phase, if this card is in the GY because it was sent there from the Extra Monster Zone this turn: You can banish this card; send 1 card on the field to the GY. You can only use each effect of "Enlilgirsu, the Orcust Mekk-Knight" once per turn.

Card Image: Girsu, the Orcust Mekk-Knight

Girsu, the Orcust Mekk-Knight

Level 4 DARK/Machine Effect
1800 ATK / 0 DEF

If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.

Card Image: Mekk-Knight Avram

Mekk-Knight Avram

Level 4 LIGHT/Psychic Normal
2000 ATK / 0 DEF

"Check THIS out!"

Card Image: Mekk-Knight Blue Sky

Mekk-Knight Blue Sky

Level 5 LIGHT/Psychic Effect
2000 ATK / 2500 DEF

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.

Card Image: Mekk-Knight Crusadia Avramax

Mekk-Knight Crusadia Avramax

Link 4 LIGHT/Cyberse Link Effect
3000 ATK

2+ monsters Special Summoned from the Extra Deck
While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.

Card Image: Mekk-Knight Green Horizon

Mekk-Knight Green Horizon

Level 6 LIGHT/Psychic Effect
2100 ATK / 1600 DEF

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Green Horizon" once per turn this way. When an attack is declared involving this card and an opponent's monster in this card's column: You can target 1 "Mekk-Knight" monster in your GY; add it to your hand.

Card Image: Mekk-Knight Indigo Eclipse

Mekk-Knight Indigo Eclipse

Level 8 LIGHT/Psychic Effect
2400 ATK / 2400 DEF

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.

Card Image: Mekk-Knight of the Morning Star

Mekk-Knight of the Morning Star

Link 2 LIGHT/Machine Link Effect
2000 ATK

2 monsters, including a "Mekk-Knight" monster
If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.

Card Image: Mekk-Knight Orange Sunset

Mekk-Knight Orange Sunset

Level 6 LIGHT/Psychic Effect
800 ATK / 3000 DEF

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Orange Sunset" once per turn this way. If an opponent's card in this card's column is destroyed by battle, or leaves the field: You can Special Summon 1 "Mekk-Knight" monster from your hand.

Card Image: Mekk-Knight Purple Nightfall

Mekk-Knight Purple Nightfall

Level 8 LIGHT/Psychic Effect
2500 ATK / 2000 DEF

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.

Card Image: Mekk-Knight Red Moon

Mekk-Knight Red Moon

Level 7 LIGHT/Psychic Effect
2300 ATK / 2600 DEF

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.

Card Image: Mekk-Knight Spectrum Supreme

Mekk-Knight Spectrum Supreme

Link 3 LIGHT/Cyberse Link Effect
3000 ATK

2+ "Mekk-Knight" monsters
This card can attack directly if it is the only card in its column. If this card in the Extra Monster Zone points to no monsters, it cannot be destroyed by card effects, also your opponent cannot target it with card effects. You can send 1 other card you control in this card's column to the GY: Special Summon 1 "Mekk-Knight" monster from your Deck in Defense Position. You can only use this effect of "Mekk-Knight Spectrum Supreme" once per turn.

Card Image: Mekk-Knight Yellow Star

Mekk-Knight Yellow Star

Level 7 LIGHT/Psychic Effect
2200 ATK / 2800 DEF

If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it.

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