Showing 31 results where name is magnet (took 3.023509ms)
Card Image: Alpha The Electromagnet Warrior

Alpha The Electromagnet Warrior

Level 3 EARTH/Rock Effect
1700 ATK / 1100 DEF

If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.

Card Image: Alpha The Magnet Warrior

Alpha The Magnet Warrior

Level 4 EARTH/Rock Normal
1400 ATK / 1700 DEF

''Alpha, Beta, and Gamma meld as one to form a powerful monster.''

Card Image: Beta The Electromagnet Warrior

Beta The Electromagnet Warrior

Level 3 EARTH/Rock Effect
1500 ATK / 1500 DEF

If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.

Card Image: Beta The Magnet Warrior

Beta The Magnet Warrior

Level 4 EARTH/Rock Normal
1700 ATK / 1600 DEF

''Alpha, Beta, and Gamma meld as one to form a powerful monster.''

Card Image: Delta The Magnet Warrior

Delta The Magnet Warrior

Level 4 EARTH/Rock Effect
1600 ATK / 1400 DEF

If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY. If this card is sent to the GY: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your GY, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.

Card Image: E.M.R.

E.M.R.

Normal Trap

Tribute 1 Machine monster, then target 1 card on the field for every 1000 original ATK of the Tributed monster; destroy those cards.

Card Image: Electromagnetic Bagworm

Electromagnetic Bagworm

Level 3 LIGHT/Insect Flip Effect
200 ATK / 1400 DEF

FLIP: Target 1 Machine-Type monster your opponent controls; take control of that target until your next End Phase.
If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.

Card Image: Electromagnetic Shield

Electromagnetic Shield

Continuous Spell

Level 3 or lower Defense Position Thunder-Type monsters you control cannot be destroyed by battle. Destroy this card if you control a face-up Attack Position monster.

Card Image: Electromagnetic Turtle

Electromagnetic Turtle

Level 4 LIGHT/Machine Effect
0 ATK / 1800 DEF

During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel.

Card Image: Epsilon The Magnet Warrior

Epsilon The Magnet Warrior

Level 4 EARTH/Rock Effect
1300 ATK / 1500 DEF

If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY, except "Epsilon The Magnet Warrior"; this card's name becomes the sent monster's name (until the End Phase), then you can Special Summon 1 "Magnet Warrior" or "Magna Warrior" monster from your GY with a different name than the cards you control. You can only use this effect of "Epsilon The Magnet Warrior" once per turn.

Card Image: Gamma The Electromagnet Warrior

Gamma The Electromagnet Warrior

Level 3 EARTH/Rock Effect
800 ATK / 2000 DEF

If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.

Card Image: Gamma the Magnet Warrior

Gamma the Magnet Warrior

Level 4 EARTH/Rock Normal
1500 ATK / 1800 DEF

Alpha, Beta, and Gamma meld as one to form a powerful monster.

Card Image: Gimmick Puppet Magnet Doll

Gimmick Puppet Magnet Doll

Level 8 DARK/Machine Effect
1000 ATK / 1000 DEF

If your opponent controls a monster, and all monsters you control are face-up "Gimmick Puppet" monsters (min. 1), you can Special Summon this card (from your hand).

Card Image: Magnet Bonding

Magnet Bonding

Quick-Play Spell

During the Main Phase: Activate 1 of these effects (but you can only use each effect of "Magnet Bonding" once per turn);
â—Ź Add 1 "Conduction Warrior Linear Magnum Plus Minus" or 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand.
â—Ź Add 1 Level 8 "Magna Warrior" monster from your Deck to your hand.
â—Ź Fusion Summon 1 Rock Fusion Monster from your Extra Deck, by shuffling Rock monsters from your hand, field, GY, and/or banishment into the Deck as material.

Card Image: Magnet Circle LV2

Magnet Circle LV2

Normal Spell

Special Summon 1 Level 2 or lower Machine-Type monster from your hand.

Card Image: Magnet Conversion

Magnet Conversion

Normal Trap

Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your GY; add them to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it.

Card Image: Magnet Force

Magnet Force

Normal Trap

This turn, all monsters on the field whose original Types are Machine or Rock, are unaffected by your opponent's monster effects (except their own).

Card Image: Magnet Induction

Magnet Induction

Normal Spell

If you control a "Magnet Warrior" monster whose original Level is 4 or lower: Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your Deck with a different name than the cards you control, also for the rest of this turn after this card resolves, "Magnet Warrior" and "Magna Warrior" monsters you control cannot be destroyed by battle or your opponent's card effects. You can only activate 1 "Magnet Induction" per turn.

Card Image: Magnet Reverse

Magnet Reverse

Quick-Play Spell

Target 1 of your Machine or Rock monsters, that is banished or is in your GY, that cannot be Normal Summoned/Set; Special Summon it.

Card Image: Magnet Warrior Omega Plus

Magnet Warrior Omega Plus

Level 4 EARTH/Rock Effect
800 ATK / 1900 DEF

If this card is in your hand or GY: You can destroy 1 other Rock monster in your hand or face-up field, and if you do, Special Summon this card, but banish it when it leaves the field. When an EARTH monster's effect is activated on the field (Quick Effect): You can Tribute this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Magnet Warrior Omega Plus" once per turn.

Card Image: Magnet Warrior Sigma Minus

Magnet Warrior Sigma Minus

Level 4 EARTH/Rock Effect
1500 ATK / 1800 DEF

Once per turn, when an attack is declared involving 2 EARTH monsters: You can negate that attack. You can only use each of the following effects of "Magnet Warrior Sigma Minus" once per turn. You can reveal this card in your hand; Fusion Summon 1 Fusion Monster from your Extra Deck, using Rock monsters from your hand or field, including this card in your hand. If this card is Normal or Special Summoned: You can send 1 Level 8 "Magna Warrior" monster from your Deck to the GY.

Card Image: Magnet Warrior Sigma Plus

Magnet Warrior Sigma Plus

Level 4 EARTH/Rock Effect
1800 ATK / 1500 DEF

While you control an EARTH monster, your opponent's monsters that can attack must attack EARTH monsters. While your opponent controls an EARTH monster, you choose the attack targets for your opponent's attacks. If this card is sent to the GY: You can target 1 Level 4 or lower "Magnet Warrior" monster in your GY, except "Magnet Warrior Sigma Plus"; add it to your hand or Special Summon it. You can only use this effect of "Magnet Warrior Sigma Plus" once per turn.

Card Image: Magnetic Attraction

Magnetic Attraction

Skill - Yami Yugi

Apply the following Skill(s):
â—Ź When a Level 4 or lower "Magnet Warrior" monster is Normal Summoned, you can add 1 Level 4 or lower "Magnet Warrior" monster with a different name from your Deck to your hand.
â—Ź You can reveal 2 Level 4 or lower "Magnet Warrior" monsters with different names from your hand, and if you do, add 1 "Valkyrion the Magna Warrior" from your Deck to your hand.
Each of these Skills can only be used once per Duel.

Card Image: Magnetic Field

Magnetic Field

Field Spell

If you control a Level 4 or lower EARTH Rock monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your GY; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand.

Card Image: Magnetic Mosquito

Magnetic Mosquito

Level 3 LIGHT/Insect Flip Effect
300 ATK / 1000 DEF

FLIP: Destroy all face-up Machine-Type monsters on the field.

Card Image: Ring of Magnetism

Ring of Magnetism

Equip Spell

You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack.

Card Image: Speedroid Maliciousmagnet

Speedroid Maliciousmagnet

Level 1 WIND/Machine Tuner Effect
0 ATK / 0 DEF

Cannot be used as Synchro Material except for a Synchro Summon by its own effect. During your Main Phase, if this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster using only this card you control and that monster. You can only use this effect of "Speedroid Maliciousmagnet" once per turn.

Card Image: Super-Electromagnetic Voltech Dragon

Super-Electromagnetic Voltech Dragon

Level 5 LIGHT/Thunder Effect
2400 ATK / 1000 DEF

If you Tribute Summon this card by Tributing 1 of the following monsters, it gains the appropriate effect:
â—Ź Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card.
â—Ź Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
â—Ź Batteryman AA: This card gains 1000 ATK.

Card Image: Superheavy Samurai Magnet

Superheavy Samurai Magnet

Level 4 EARTH/Machine Effect
900 ATK / 1900 DEF

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Superheavy Samurai" monster from your hand, then change this card to Defense Position. Monsters your opponent controls cannot attack any monsters, except this one.

Card Image: Synchro Magnet

Synchro Magnet

Level 3 EARTH/Machine Tuner Effect
1000 ATK / 600 DEF

This card cannot be Normal Summoned or Set. When you Synchro Summon a Synchro Monster, you can Special Summon this card from your hand.

Card Image: The Phantom Knights of Wrong Magnetring

The Phantom Knights of Wrong Magnetring

Normal Trap

When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior/DARK/Level 2/ATK 0/DEF 0) with the following effect. (This card is NOT treated as a Trap.)
â—Ź (Quick Effect): You can send this card and 1 face-up card you control to the GY (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Trap); draw 2 cards.

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