Showing 16 results where name is "magical musket" (took 2.802757ms)
Card Image: Magical Musket - Crooked Crown

Magical Musket - Crooked Crown

Continuous Trap

You can only control 1 "Magical Musket - Crooked Crown". During the Main Phase: You can Special Summon 1 "Magical Musket" monster from your hand, and if you do, if your opponent's Main Monster Zone in that monster's current column is unused, that zone cannot be used until the end of this turn (even if this card leaves the field). You can only use this effect of "Magical Musket - Crooked Crown" once per turn.

Card Image: Magical Musket - Cross-Domination

Magical Musket - Cross-Domination

Quick-Play Spell

If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.

Card Image: Magical Musket - Dancing Needle

Magical Musket - Dancing Needle

Normal Trap

If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn.

Card Image: Magical Musket - Desperado

Magical Musket - Desperado

Normal Trap

If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn.

Card Image: Magical Musket - Fiendish Deal

Magical Musket - Fiendish Deal

Continuous Trap

"Magical Musket" monsters you control cannot be destroyed by card effects. If this card in your possession is sent to your GY by an opponent's card effect: You can add 1 "Magical Musket" card from your Deck or GY to your hand, except "Magical Musket - Fiendish Deal". You can only activate 1 "Magical Musket - Fiendish Deal" per turn.

Card Image: Magical Musket - Last Stand

Magical Musket - Last Stand

Counter Trap

When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn.

Card Image: Magical Musket - Steady Hands

Magical Musket - Steady Hands

Quick-Play Spell

Target 1 "Magical Musket" monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Magical Musket - Steady Hands" per turn.

Card Image: Magical Musket Mastermind Caspar

Magical Musket Mastermind Caspar

Link 2 LIGHT/Fiend Link Effect
2000 ATK

2 monsters, including a LIGHT Fiend monster
If this card is Link Summoned: You can take 2 "Magical Musket" cards from your hand and/or Deck, including a monster, Special Summon 1 of those monsters, and Set the other card to your opponent's field. You can only use this effect of "Magical Musket Mastermind Caspar" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.

Card Image: Magical Musket Mastermind Zakiel

Magical Musket Mastermind Zakiel

Level 8 LIGHT/Fiend Effect
2500 ATK / 2500 DEF

You can Tribute Summon this card face-up by Tributing 1 "Magical Musket" monster. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. Once per turn, during your opponent's End Phase: You can draw cards equal to the number of "Magical Musket" Spell/Trap Cards you activated this turn while this card was face-up on your field. You can only use this effect of "Magical Musket Mastermind Zakiel" once per turn.

Card Image: Magical Musketeer Calamity

Magical Musketeer Calamity

Level 4 LIGHT/Fiend Effect
1500 ATK / 1300 DEF

During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 1 "Magical Musket" monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Magical Musketeer Calamity" once per turn.

Card Image: Magical Musketeer Caspar

Magical Musketeer Caspar

Level 3 LIGHT/Fiend Effect
1200 ATK / 2000 DEF

During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.

Card Image: Magical Musketeer Doc

Magical Musketeer Doc

Level 3 LIGHT/Fiend Effect
1400 ATK / 1200 DEF

During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your GY to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Doc" once per turn.

Card Image: Magical Musketeer Kidbrave

Magical Musketeer Kidbrave

Level 3 LIGHT/Fiend Effect
1600 ATK / 200 DEF

During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can discard 1 "Magical Musket" card; draw 2 cards. You can only use this effect of "Magical Musketeer Kidbrave" once per turn.

Card Image: Magical Musketeer Max

Magical Musketeer Max

Link 1 LIGHT/Fiend Link Effect
1000 ATK

1 Level 8 or lower "Magical Musket" monster
If this card is Link Summoned: You can activate 1 of these effects;
â—Ź Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls. â—Ź Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls.
You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.

Card Image: Magical Musketeer Starfire

Magical Musketeer Starfire

Level 4 LIGHT/Fiend Effect
1300 ATK / 1700 DEF

During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.

Card Image: Magical Musketeer Wild

Magical Musketeer Wild

Level 4 LIGHT/Fiend Effect
1700 ATK / 900 DEF

During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can target 3 "Magical Musket" cards in your GY; shuffle all 3 into the Deck, then draw 1 card. You can only use this effect of "Magical Musketeer Wild" once per turn.

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