Showing 120 results where level/rank is 4 (took 346.928ยตs)
Card Image: 7 Colored Fish

7 Colored Fish

Level 4 WATER/Fish Normal Monster
1800 ATK / 800 DEF

A rare rainbow fish that has never been caught by mortal man.

Card Image: A Man with Wdjat

A Man with Wdjat

Level 4 DARK/Spellcaster Effect Monster
1600 ATK / 1600 DEF

When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position.

Card Image: A-Assault Core

A-Assault Core

Level 4 LIGHT/Machine Union Effect Monster
1900 ATK / 200 DEF

Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 other Union monster from your GY to your hand.

Card Image: Abaki

Abaki

Level 4 FIRE/Fiend Effect Monster
1700 ATK / 1100 DEF

When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage.

Card Image: Abare Ushioni

Abare Ushioni

Level 4 EARTH/Beast-Warrior Effect Monster
1200 ATK / 1200 DEF

Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage.

Card Image: Absolute Crusader

Absolute Crusader

Level 4 EARTH/Warrior Effect Monster
1800 ATK / 1200 DEF

If a Level 5 or higher monster(s) is Special Summoned: Tribute this face-up card; destroy that Level 5 or higher monster(s).

Card Image: Absorbing Kid from the Sky

Absorbing Kid from the Sky

Level 4 LIGHT/Fairy Effect Monster
1300 ATK / 1000 DEF

When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points.

Card Image: Abyss Actor - Curtain Raiser

Abyss Actor - Curtain Raiser

Level 4 DARK/Fiend Pendulum Effect Monster
1100 ATK / 1000 DEF

[ Pendulum Effect ]
If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Curtain Raiser" once per Duel.


[ Monster Effect ]


Gains 1100 ATK if you control no other monsters. Once per turn: You can send 1 "Abyss Script" Spell from your Deck to the GY; add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand.

Card Image: Abyss Actor - Leading Lady

Abyss Actor - Leading Lady

Level 4 DARK/Fiend Pendulum Effect Monster
1500 ATK / 1000 DEF

[ Pendulum Effect ]
Once per turn, when you take battle damage from an opponent's attacking monster: You can activate 1 of these effects; โ— That opponent's monster loses ATK equal to the damage you took (even if this card leaves the field). โ— Add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand with ATK less than or equal to the damage you took.


[ Monster Effect ]


Once per turn, when battle damage is inflicted: You can target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. When this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Set 1 "Abyss Script" Spell directly from your Deck.

Card Image: Abyss Actor - Liberty Dramatist

Abyss Actor - Liberty Dramatist

Level 4 DARK/Fiend Pendulum Effect Monster
1500 ATK / 1500 DEF

[ Pendulum Effect ]
When a monster declares an attack: You can discard 1 card; Special Summon this card to your opponent's field. You can only use this effect of "Abyss Actor - Liberty Dramatist" once per turn.


[ Monster Effect ]


If this card is Special Summoned from the Pendulum Zone: The owner of this card reveals 3 "Abyss Script" Spells from their Deck, their opponent randomly picks 1 for this card's owner to Set on their field (but the owner destroys it during the End Phase), also shuffle the rest into the Deck. If this card is destroyed: You can shuffle 1 "Abyss Script" Spell from your GY into the Deck. You can only use each effect of "Abyss Actor - Liberty Dramatist" once per turn.

Card Image: Abyss Actor - Sassy Rookie

Abyss Actor - Sassy Rookie

Level 4 DARK/Fiend Pendulum Effect Monster
1700 ATK / 1000 DEF

[ Pendulum Effect ]
If an "Abyss Actor" monster(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.


[ Monster Effect ]


The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. If this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Special Summon 1 Level 4 or lower "Abyss Actor" monster from your Deck, except "Abyss Actor - Sassy Rookie". If this card in the Pendulum Zone is destroyed: You can target 1 Level 4 or lower monster your opponent controls; destroy it.

Card Image: Abyss Actor - Twinkle Little Star

Abyss Actor - Twinkle Little Star

Level 4 DARK/Fiend Pendulum Effect Monster
1000 ATK / 1000 DEF

[ Pendulum Effect ]
You cannot Pendulum Summon monsters, except "Abyss Actor" monsters. This effect cannot be negated. Once per turn: You can target 1 "Abyss Actor" monster you control; this turn, it can make up to 3 attacks on monsters during each Battle Phase, also other monsters you control cannot attack for the rest of this turn (even if this card leaves the field).


[ Monster Effect ]


Cannot be destroyed by battle during your turn. This card can make up to 3 attacks on monsters during each Battle Phase.

Card Image: Abyss Actor - Wild Hope

Abyss Actor - Wild Hope

Level 4 DARK/Fiend Pendulum Effect Monster
1600 ATK / 1200 DEF

[ Pendulum Effect ]
Once per turn: You can target 1 "Abyss Actor" card in your other Pendulum Zone; its Pendulum Scale becomes 9 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" monsters (even if this card leaves the field).


[ Monster Effect ]


Once per turn: You can make this card gain 100 ATK for each "Abyss Actor" monster you currently control with different names, until the end of this turn. If this card is destroyed by battle or card effect: You can add 1 "Abyss Actor" card from your Deck to your hand, except "Abyss Actor - Wild Hope". You can only use this effect of "Abyss Actor - Wild Hope" once per turn.

Card Image: Abyss Dweller

Abyss Dweller

Rank 4 WATER/Sea Serpent XYZ Monster
1700 ATK / 1400 DEF

2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

Card Image: Abyss Soldier

Abyss Soldier

Level 4 WATER/Aqua Effect Monster
1800 ATK / 1300 DEF

Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand.

Card Image: Abyss Warrior

Abyss Warrior

Level 4 WATER/Aqua Effect Monster
1800 ATK / 1300 DEF

Once per turn: You can discard 1 WATER monster to the Graveyard, then target 1 monster in either player's Graveyard; return that target to either the top or bottom of the Deck.

Card Image: Abyssal Kingshark

Abyssal Kingshark

Level 4 WATER/Fish Effect Monster
1700 ATK / 600 DEF

Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed.

Card Image: Adamancipator Analyzer

Adamancipator Analyzer

Level 4 EARTH/Rock Tuner Monster
1500 ATK / 700 DEF

If only your opponent controls a monster: You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Analyzer" once per turn.

Card Image: Adamancipator Crystal - Dragite

Adamancipator Crystal - Dragite

Level 4 WATER/Rock Effect Monster
0 ATK / 2200 DEF

If this card is Special Summoned by the effect of an "Adamancipator" card: You can draw 1 card. If this card is in your GY: You can target 1 WATER Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Dragite" once per turn.

Card Image: Adamancipator Crystal - Leonite

Adamancipator Crystal - Leonite

Level 4 FIRE/Rock Effect Monster
0 ATK / 2200 DEF

If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 "Adamancipator" card from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 FIRE Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Leonite" once per turn.

Card Image: Adamancipator Crystal - Raptite

Adamancipator Crystal - Raptite

Level 4 WIND/Rock Effect Monster
0 ATK / 2200 DEF

If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 Rock monster from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 WIND Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Raptite" once per turn.

Card Image: Advanced Crystal Beast Amber Mammoth

Advanced Crystal Beast Amber Mammoth

Level 4 EARTH/Beast Effect Monster
1700 ATK / 1600 DEF

If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn, when your opponent activates a card or effect that targets your "Advanced Crystal Beast" card(s) or "Advanced Dark" (Quick Effect): You can negate the activation. Once per turn, when your "Advanced Crystal Beast" monster is targeted for an attack: You can negate that attack. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Card Image: Advanced Crystal Beast Cobalt Eagle

Advanced Crystal Beast Cobalt Eagle

Level 4 WIND/Winged Beast Effect Monster
1400 ATK / 800 DEF

If "Advanced Dark" is not in a Field Zone, send this monster to the GY. You can send this card from your hand or field to the GY; add 1 "Advanced Dark" from your Deck to your hand. Once per turn: You can target 1 "Advanced Crystal Beast" card you control; return it to the hand or place it on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Card Image: Advanced Crystal Beast Sapphire Pegasus

Advanced Crystal Beast Sapphire Pegasus

Level 4 WIND/Beast Effect Monster
1800 ATK / 1200 DEF

If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this card is Summoned: You can place 1 of your "Advanced Crystal Beast" monsters that is banished, or in your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Card Image: Advanced Crystal Beast Topaz Tiger

Advanced Crystal Beast Topaz Tiger

Level 4 EARTH/Beast Effect Monster
1600 ATK / 1000 DEF

If "Advanced Dark" is not in a Field Zone, send this monster to the GY. All "Advanced Crystal Beast" monsters you control gain 400 ATK/DEF, also monsters your opponent controls lose 400 ATK/DEF. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Card Image: Agido

Agido

Level 4 EARTH/Fairy Effect Monster
1500 ATK / 1300 DEF

When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.)

Card Image: Agido the Ancient Sentinel

Agido the Ancient Sentinel

Level 4 EARTH/Fairy Effect Monster
1500 ATK / 1300 DEF

If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 Level 4 EARTH Fairy monster from your GY, except "Agido the Ancient Sentinel". If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can send 5 more cards from the top of either player's Deck to the GY. You can only use each effect of "Agido the Ancient Sentinel" once per turn.

Card Image: Agnimal Candle

Agnimal Candle

Level 4 FIRE/Pyro Tuner Monster
1700 ATK / 0 DEF

If this card is added to your hand, except by drawing it: You can Special Summon this card. You can only use this effect of "Agnimal Candle" once per turn. Once per Chain, up to thrice per turn, if a monster is sent to your GY (except during the Damage Step): You can increase or decrease this card's Level by 1.

Card Image: Ahrima, the Wicked Warden

Ahrima, the Wicked Warden

Level 4 DARK/Fiend Effect Monster
1700 ATK / 0 DEF

You can discard this card; add 1 "Lair of Darkness" from your Deck to your hand. You can Tribute 1 DARK monster; draw 1 card, or, if you Tributed a DARK monster other than this card to activate this effect, you can add 1 DARK monster with 2000 or more DEF from your Deck to your hand, instead. You can only use this effect of "Ahrima, the Wicked Warden" once per turn.

Card Image: Air Armor Ninja

Air Armor Ninja

Level 4 WIND/Warrior Effect Monster
1400 ATK / 1400 DEF

When this card is Summoned: You can target 1 "Ninja" monster you control; reduce its Level by 1.

Card Image: Aiza the Dragoness of Deranged Devotion

Aiza the Dragoness of Deranged Devotion

Level 4 FIRE/Dragon Effect Monster
1500 ATK / 0 DEF

If this card is Special Summoned: You can place 1 Deranged Counter on 1 face-up monster your opponent controls, and it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon while it has that counter. At the start of the Damage Step, if this card battles an opponent's monster with a Deranged Counter: You can destroy that opponent's monster, and if you do, both players take damage equal to its original ATK, also destroy this card at the end of this Battle Phase. You can only use each effect of "Aiza the Dragoness of Deranged Devotion" once per turn.

Card Image: Albaz the Ashen

Albaz the Ashen

Level 4 DARK/Dragon Effect Monster
1800 ATK / 0 DEF

This card's name becomes "Fallen of Albaz" while on the field or in the GY. While a Level 8 Fusion Monster is in your GY, this card gains 200 ATK for each monster in your GY, also your opponent cannot target other monsters you control with card effects. If a monster(s) you control leaves the field by an opponent's card effect, while this card and a Fusion Monster are in your GY (except during the Damage Step): You can Special Summon this card. You can only use this effect of "Albaz the Ashen" once per turn.

Card Image: Alchemic Magician

Alchemic Magician

Rank 4 DARK/Spellcaster XYZ Monster
1500 ATK / 1500 DEF

3 Level 4 Spellcaster-Type monsters
This card gains 200 ATK for each Spell Card in your Graveyard. Once per turn, during your End Phase: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard; choose 1 Spell Card from your Deck, then Set it in your Spell & Trap Card Zone.

Card Image: Alchemist of Black Spells

Alchemist of Black Spells

Level 4 WIND/Spellcaster Effect Monster
1200 ATK / 1800 DEF

Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on.

Card Image: Aleister the Invoker

Aleister the Invoker

Level 4 DARK/Spellcaster Effect Monster
1000 ATK / 1800 DEF

(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.

Card Image: Alexandrite Dragon

Alexandrite Dragon

Level 4 LIGHT/Dragon Normal Monster
2000 ATK / 100 DEF

Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.

Card Image: Alien Hunter

Alien Hunter

Level 4 WATER/Reptile Effect Monster
1600 ATK / 800 DEF

If this card destroys a monster with an A-Counter by battle, it can attack once again in a row.

Card Image: Alien Hypno

Alien Hypno

Level 4 WATER/Reptile Gemini Monster
1600 ATK / 700 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
โ— During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it.

Card Image: Alien Kid

Alien Kid

Level 4 LIGHT/Reptile Effect Monster
1600 ATK / 700 DEF

Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

Card Image: Alien Shocktrooper

Alien Shocktrooper

Level 4 EARTH/Reptile Normal Monster
1900 ATK / 800 DEF

The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can make stunning physical attacks.

Card Image: Alien Skull

Alien Skull

Level 4 WIND/Reptile Effect Monster
1600 ATK / 1800 DEF

You can Tribute 1 face-up Level 3 or lower monster on your opponent's side of the field to Special Summon this card to your opponent's side of the field. If you Special Summon this monster this way, place 1 A-Counter on this card, and you cannot Normal Summon or Set the same turn. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

Card Image: Alien Stealthbuster

Alien Stealthbuster

Level 4 LIGHT/Reptile Effect Monster
1700 ATK / 1500 DEF

If this card is sent to the GY: You can target 1 face-up monster on the field; place 2 A-Counters on it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 card with an A-Counter; destroy it. You can only use each effect of "Alien Stealthbuster" once per turn.

Card Image: Alien Telepath

Alien Telepath

Level 4 FIRE/Reptile Effect Monster
1600 ATK / 1000 DEF

Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

Card Image: Alien Warrior

Alien Warrior

Level 4 EARTH/Reptile Effect Monster
1800 ATK / 1000 DEF

When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

Card Image: Alligator's Sword

Alligator's Sword

Level 4 EARTH/Beast Normal Monster
1500 ATK / 1200 DEF

ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!

Card Image: Ally of Justice Garadholg

Ally of Justice Garadholg

Level 4 DARK/Machine Effect Monster
1600 ATK / 400 DEF

If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only.

Card Image: Ally of Justice Nullfier

Ally of Justice Nullfier

Level 4 DARK/Machine Effect Monster
1600 ATK / 1200 DEF

Any LIGHT monster that has battled this card has its effects negated (starting after damage calculation).

Card Image: Ally of Justice Quarantine

Ally of Justice Quarantine

Level 4 DARK/Machine Effect Monster
1700 ATK / 1200 DEF

Neither player can Special Summon LIGHT monsters.

Card Image: Ally of Justice Reverse Break

Ally of Justice Reverse Break

Level 4 DARK/Machine Effect Monster
1200 ATK / 1200 DEF

If a face-up LIGHT monster is on the field, destroy this card. If this card attacks a face-down Defense Position monster, destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.

Card Image: Ally of Justice Thousand Arms

Ally of Justice Thousand Arms

Level 4 DARK/Machine Effect Monster
1700 ATK / 0 DEF

This card can attack all face-up LIGHT monsters your opponent controls once each. If this card battles a non-LIGHT monster, destroy this card before damage calculation.

Card Image: Aloof Lupine

Aloof Lupine

Level 4 DARK/Beast Effect Monster
1700 ATK / 300 DEF

When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.

Card Image: Alpha The Magnet Warrior

Alpha The Magnet Warrior

Level 4 EARTH/Rock Normal Monster
1400 ATK / 1700 DEF

''Alpha, Beta, and Gamma meld as one to form a powerful monster.''

Card Image: Altergeist Fijialert

Altergeist Fijialert

Level 4 WATER/Spellcaster Effect Monster
1400 ATK / 1200 DEF

When an "Altergeist" Link Monster is Link Summoned to your field (except during the Damage Step): You can target 1 other Link Monster on the field; Special Summon this card from your hand to your zone that target points to, also, for the rest of this turn, that monster is also treated as an "Altergeist" monster. You can only use this effect of "Altergeist Fijialert" once per turn.

Card Image: Altergeist Marionetter

Altergeist Marionetter

Level 4 LIGHT/Spellcaster Effect Monster
1600 ATK / 1700 DEF

When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck to your Spell & Trap Zone. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn.

Card Image: Altitude Knight

Altitude Knight

Level 4 WIND/Warrior Effect Monster
1400 ATK / 1200 DEF

Once per turn, if another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard.

Card Image: Aluber the Jester of Despia

Aluber the Jester of Despia

Level 4 DARK/Fairy Effect Monster
1800 ATK / 0 DEF

If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.

Card Image: Alviss of the Nordic Alfar

Alviss of the Nordic Alfar

Level 4 DARK/Spellcaster Effect Monster
1500 ATK / 1000 DEF

If only this card is banished by the effect of a "Nordic" Link Monster: You can send to the GY, 1 "Nordic" monster you control and 2 "Nordic" monsters from your Deck, whose total Levels equal 10, then Special Summon 1 "Aesir" monster from your Extra Deck. If an "Aesir" monster(s) in your possession is sent to your GY by your opponent's card: You can banish this card from your GY; Special Summon 1 "Aesir" monster from your Extra Deck, with a different name from the cards in your GY. You can only use this effect of "Alviss of the Nordic Alfar" once per Duel.

Card Image: Amano-Iwato

Amano-Iwato

Level 4 EARTH/Rock Spirit Monster
1900 ATK / 1200 DEF

Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.

Card Image: Amazement Assistant Delia

Amazement Assistant Delia

Level 4 LIGHT/Machine Effect Monster
1800 ATK / 1400 DEF

You can reveal 1 "Attraction" Trap in your hand; Special Summon this card from your hand. You can send 1 "Attraction" Trap from your hand or face-up field to the GY; Set 1 "Attraction" Trap directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Amazement Assistant Delia" once per turn.

Card Image: Amazement Attendant Comica

Amazement Attendant Comica

Level 4 LIGHT/Machine Effect Monster
1400 ATK / 1800 DEF

When this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from your Deck. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Attendant Comica" once per turn.

Card Image: Amazon of the Seas

Amazon of the Seas

Level 4 WATER/Fish Normal Monster
1300 ATK / 1400 DEF

A mermaid who serves as a herald to the Ocean Lord. She protects the sacred domain of Atlantis.

Card Image: Amazoness Archer

Amazoness Archer

Level 4 EARTH/Warrior Effect Monster
1400 ATK / 1000 DEF

You can Tribute 2 monsters; inflict 1200 damage to your opponent.

Card Image: Amazoness Chain Master

Amazoness Chain Master

Level 4 EARTH/Warrior Effect Monster
1500 ATK / 1300 DEF

When this card is destroyed by battle and sent to the GY: You can pay 1500 LP; look at your opponent's hand, then add 1 monster from their hand to your hand.

Card Image: Amazoness Fighter

Amazoness Fighter

Level 4 EARTH/Warrior Effect Monster
1500 ATK / 1300 DEF

You take no battle damage from attacks involving this card.

Card Image: Amazoness Paladin

Amazoness Paladin

Level 4 EARTH/Warrior Effect Monster
1700 ATK / 300 DEF

This card gains 100 ATK for each "Amazoness" monster you control.

Card Image: Amazoness Sage

Amazoness Sage

Level 4 EARTH/Warrior Effect Monster
1400 ATK / 700 DEF

At the end of the Damage Step, if this card attacked and is still on the field: Target 1 Spell/Trap your opponent controls; destroy that target.

Card Image: Amazoness Swords Woman

Amazoness Swords Woman

Level 4 EARTH/Warrior Effect Monster
1500 ATK / 1600 DEF

Your opponent takes any battle damage you would have taken from battles involving this card instead.

Card Image: Amazoness Tiger

Amazoness Tiger

Level 4 EARTH/Beast Effect Monster
1100 ATK / 1500 DEF

You can only control 1 "Amazoness Tiger". This card gains 400 ATK for each "Amazoness" monster you control. Your opponent cannot attack any face-up "Amazoness" monsters, except this one.

Card Image: Amazoness Trainee

Amazoness Trainee

Level 4 EARTH/Warrior Effect Monster
1500 ATK / 1300 DEF

Monsters destroyed by battle with this card are returned to the bottom of the Deck instead of going to the GY. If this card destroys an opponent's monster by battle: It gains 200 ATK.

Card Image: Amorphage Envy

Amorphage Envy

Level 4 EARTH/Dragon Pendulum Effect Monster
0 ATK / 2050 DEF

[ Pendulum Effect ]
While you control an "Amorphage" monster, neither player can activate cards or effects as Chain Link 2 or higher. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.


[ Monster Effect ]


If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.

Card Image: Amorphage Greed

Amorphage Greed

Level 4 EARTH/Dragon Pendulum Effect Monster
0 ATK / 1950 DEF

[ Pendulum Effect ]
While you control an "Amorphage" monster, neither player can activate Trap Cards or their effects, except for "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.


[ Monster Effect ]


If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.

Card Image: Amorphage Pride

Amorphage Pride

Level 4 EARTH/Dragon Pendulum Effect Monster
1750 ATK / 0 DEF

[ Pendulum Effect ]
While you control an "Amorphage" monster, neither player takes any effect damage. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.


[ Monster Effect ]


If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.

Card Image: Amorphage Wrath

Amorphage Wrath

Level 4 EARTH/Dragon Pendulum Effect Monster
1650 ATK / 0 DEF

[ Pendulum Effect ]
While you control an "Amorphage" monster, neither player can Tribute monsters, except "Amorphage" monsters. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.


[ Monster Effect ]


If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.

Card Image: Amphibious Bugroth MK-3

Amphibious Bugroth MK-3

Level 4 WATER/Machine Effect Monster
1500 ATK / 1300 DEF

While "Umi" is face-up on the field, this card can attack your opponent's Life Points directly.

Card Image: Anarchist Monk Ranshin

Anarchist Monk Ranshin

Level 4 EARTH/Spellcaster Effect Monster
1800 ATK / 100 DEF

When this card you control is sent to your Graveyard by your opponent's card (either by battle, by card effect, or by being destroyed): Target 1 monster in your opponent's Graveyard; banish that target.

Card Image: Ancient Dragon

Ancient Dragon

Level 4 LIGHT/Dragon Effect Monster
1400 ATK / 1300 DEF

When this card inflicts battle damage to your opponent by a direct attack: You can increase this card's Level by 1 and ATK by 500.

Card Image: Ancient Elf

Ancient Elf

Level 4 LIGHT/Spellcaster Normal Monster
1450 ATK / 1200 DEF

This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.

Card Image: Ancient Gear Box

Ancient Gear Box

Level 4 EARTH/Machine Effect Monster
500 ATK / 2000 DEF

If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.

Card Image: Ancient Gear Commander

Ancient Gear Commander

Level 4 EARTH/Machine Effect Monster
500 ATK / 2000 DEF

You can send 1 "Ancient Gear Golem" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster. If you Normal or Special Summon "Ancient Gear Golem" (except during the Damage Step): You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 "Ancient Gear" Continuous Trap from your hand face-up on your field. You can only use each effect of "Ancient Gear Commander" once per turn.

Card Image: Ancient Gear Frame

Ancient Gear Frame

Level 4 EARTH/Machine Effect Monster
1600 ATK / 500 DEF

You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions.

Card Image: Ancient Gear Gadget

Ancient Gear Gadget

Level 4 EARTH/Machine Effect Monster
500 ATK / 2000 DEF

If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if a monster you control attacks, your opponent's Spell Cards, Trap Cards, or monster effects (whichever was declared) cannot be activated until the end of the Damage Step. Once per turn: You can declare 1 "Gadget" monster's card name; until the End Phase, this card's name becomes that name.

Card Image: Ancient Gear Knight

Ancient Gear Knight

Level 4 EARTH/Machine Gemini Monster
1800 ATK / 500 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
โ— If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.

Card Image: Ancient Gear Soldier

Ancient Gear Soldier

Level 4 EARTH/Machine Effect Monster
1300 ATK / 1300 DEF

If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.

Card Image: Ancient Gear Tanker

Ancient Gear Tanker

Level 4 EARTH/Machine Effect Monster
1300 ATK / 1300 DEF

If this card is Normal or Special Summoned: You can Special Summon 1 "Ancient Gear" monster from your hand, except "Ancient Gear Tanker", ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon from your GY instead. You can target 1 face-up card you control; destroy it, also for the rest of this turn, all monsters you control that are "Ancient Gear Golem", or mention it, gain 600 ATK. You can only use each effect of "Ancient Gear Tanker" once per turn.

Card Image: Ancient Gear Wyvern

Ancient Gear Wyvern

Level 4 EARTH/Machine Effect Monster
1700 ATK / 1200 DEF

If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.

Card Image: Ancient Lizard Warrior

Ancient Lizard Warrior

Level 4 EARTH/Reptile Normal Monster
1400 ATK / 1100 DEF

Before the dawn of man, this lizard warrior ruled supreme.

Card Image: Ancient Sorcerer

Ancient Sorcerer

Level 4 DARK/Spellcaster Normal Monster
1000 ATK / 1300 DEF

''Armed with an array of magic wands, this creature is capable of multiple attacks.''

Card Image: Ancient Warriors - Deceptive Jia Wen

Ancient Warriors - Deceptive Jia Wen

Level 4 FIRE/Beast-Warrior Effect Monster
1100 ATK / 1800 DEF

You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, halve the ATK of 2 face-up monsters on the field, until the end of this turn. If a card(s) your opponent controls is destroyed by battle or card effect: You can target 1 "Ancient Warriors" card in your GY, except "Ancient Warriors - Deceptive Jia Wen"; add it to your hand. You can only use each effect of "Ancient Warriors - Deceptive Jia Wen" once per turn.

Card Image: Ancient Warriors - Eccentric Lu Jing

Ancient Warriors - Eccentric Lu Jing

Level 4 WATER/Beast-Warrior Effect Monster
700 ATK / 2000 DEF

You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap with a different name from your GY to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Ancient Warriors - Eccentric Lu Jing" once per turn.

Card Image: Ancient Warriors - Graceful Zhou Gong

Ancient Warriors - Graceful Zhou Gong

Level 4 WATER/Beast-Warrior Effect Monster
1600 ATK / 1600 DEF

You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap from your Deck to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Ancient Warriors - Graceful Zhou Gong" once per turn.

Card Image: Ancient Warriors - Ingenious Zhuge Kong

Ancient Warriors - Ingenious Zhuge Kong

Level 4 WIND/Beast-Warrior Effect Monster
1000 ATK / 2000 DEF

If this card is added from the Deck to your hand by the effect of an "Ancient Warriors" card: You can Special Summon it. When a Spell/Trap Card is activated (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. When a monster effect is activated while you control "Ancient Warriors - Virtuous Liu Xuan" (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. You can only use each effect of "Ancient Warriors - Ingenious Zhuge Kong" once per turn.

Card Image: Ancient Warriors - Masterful Sun Mou

Ancient Warriors - Masterful Sun Mou

Level 4 WATER/Beast-Warrior Effect Monster
1800 ATK / 1500 DEF

While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Masterful Sun Mou" once per turn.
โ— You can send 1 card from your hand or field to the GY; add 1 "Ancient Warriors" monster from your Deck to your hand, except "Ancient Warriors - Masterful Sun Mou".
โ— If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 monster your opponent controls; return it to the hand.

Card Image: Ancient Warriors - Virtuous Liu Xuan

Ancient Warriors - Virtuous Liu Xuan

Level 4 WIND/Beast-Warrior Effect Monster
1400 ATK / 1200 DEF

While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Virtuous Liu Xuan" once per turn.
โ— If your opponent controls more monsters than you do: You can send 1 card from your hand or field to the GY; Special Summon 1 "Ancient Warriors" monster from your Deck, except "Ancient Warriors - Virtuous Liu Xuan". โ— When an attack is declared involving another "Ancient Warriors" monster you control: You can draw 1 card.

Card Image: Angel Trumpeter

Angel Trumpeter

Level 4 EARTH/Plant Normal Tuner Monster
1900 ATK / 1600 DEF

This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell.

Card Image: Angello Vaalmonica

Angello Vaalmonica

Level 4 DARK/Fairy Pendulum Effect Monster
1200 ATK / 2100 DEF

[ Pendulum Effect ]
Each time you gain LP while you control a Fiend Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Once per turn, when an opponent's monster declares an attack, you can: Immediately after this effect resolves, Link Summon 1 "Vaalmonica" Link Monster.


[ Monster Effect ]


If this card is in your hand: You can discard 1 other card; take 1 "Dimonno Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes gaining LP. You can only use each effect of "Angello Vaalmonica" once per turn.

Card Image: Antialian

Antialian

Level 4 EARTH/Cyberse Effect Monster
1900 ATK / 600 DEF

Once per turn, if this card battled a monster this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 Cyberse monster. If this face-up card you control leaves the field because of an opponent's card effect: Draw 1 card.

Card Image: Ape Fighter

Ape Fighter

Level 4 DARK/Beast Effect Monster
1900 ATK / 1200 DEF

If this card destroys an opponent's monster by battle: This card gains 300 ATK. If this card does not attack during your turn, the ATK gained from this effect returns to 0 during the End Phase of that turn.

Card Image: Apocatequil

Apocatequil

Level 4 LIGHT/Thunder Effect Monster
1800 ATK / 1200 DEF

While this card is face-up on the field, it is Level 5 if you control a face-up Tuner monster. When this card on the field is destroyed and sent to the Graveyard, you can select and Special Summon 1 "Oracle of the Sun" from your Graveyard.

Card Image: Aqua Armor Ninja

Aqua Armor Ninja

Level 4 WATER/Warrior Effect Monster
800 ATK / 1600 DEF

When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack.

Card Image: Aqua Madoor

Aqua Madoor

Level 4 WATER/Spellcaster Normal Monster
1200 ATK / 2000 DEF

A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.

Card Image: Aqua Spirit

Aqua Spirit

Level 4 WATER/Aqua Effect Monster
1600 ATK / 1200 DEF

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WATER monster in your Graveyard. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.

Card Image: Aquarian Alessa

Aquarian Alessa

Level 4 WATER/Aqua Gemini Monster
1500 ATK / 500 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
โ— When this card destroys an opponent's monster by battle and sends it to the Graveyard, they discard 1 random card.

Card Image: Aratama

Aratama

Level 4 DARK/Fiend Spirit Monster
800 ATK / 1800 DEF

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except "Aratama".

Card Image: Arcana Force I - The Magician

Arcana Force I - The Magician

Level 4 LIGHT/Fairy Effect Monster
1100 ATK / 1100 DEF

When this card is Summoned, toss a coin:
โ— Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn.
โ— Tails: When a Spell Card is activated, your opponent gains 500 Life Points.

Card Image: Arcana Force III - The Empress

Arcana Force III - The Empress

Level 4 LIGHT/Fairy Effect Monster
1300 ATK / 1300 DEF

When this card is Summoned, toss a coin: โ— Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand. โ— Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard.

Card Image: Arcana Force IV - The Emperor

Arcana Force IV - The Emperor

Level 4 LIGHT/Fairy Effect Monster
1400 ATK / 1400 DEF

When this card is Summoned, toss a coin: โ— Heads: All "Arcana Force" monsters you control gain 500 ATK. โ— Tails: All "Arcana Force" monsters you control lose 500 ATK.

Card Image: Arcana Force V - The Hierophant

Arcana Force V - The Hierophant

Level 4 LIGHT/Fairy Effect Monster
1500 ATK / 1500 DEF

You can discard this card; this turn, your opponent cannot activate cards or effects when an "Arcana Force" monster(s) is Summoned to your field. If this card is Summoned: Toss a coin.
โ— Heads: Special Summon 1 Level 4 or lower "Arcana Force" monster from your Deck with a different name from the monsters you control and in your GY.
โ— Tails: Special Summon 1 "Arcana Force" monster from your Deck to your opponent's field.

Card Image: Arcana Force VI - The Lovers

Arcana Force VI - The Lovers

Level 4 LIGHT/Fairy Effect Monster
1600 ATK / 1600 DEF

When this card is Summoned, toss a coin: โ— Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster. โ— Tails: You cannot Tribute Summon "Arcana Force" monsters.

Card Image: Arcana Force VII - The Chariot

Arcana Force VII - The Chariot

Level 4 LIGHT/Fairy Effect Monster
1700 ATK / 1700 DEF

When this card is Summoned, toss a coin:
โ— Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field.
โ— Tails: Your opponent gains control of this card.

Card Image: Archfiend Cavalry

Archfiend Cavalry

Level 4 DARK/Fiend Effect Monster
1900 ATK / 0 DEF

If this card on the field is destroyed by card effect and sent to the GY: You can target 1 "Archfiend" monster in your GY, except "Archfiend Cavalry"; Special Summon it, but it cannot attack this turn.

Card Image: Archfiend General

Archfiend General

Level 4 DARK/Fiend Effect Monster
2100 ATK / 800 DEF

You can discard this card to the Graveyard to add 1 "Pandemonium" from your Deck to your hand. If this card is on the field but "Pandemonium" is not on the field, destroy this card.

Card Image: Archfiend Interceptor

Archfiend Interceptor

Level 4 DARK/Fiend Effect Monster
1400 ATK / 1600 DEF

While you control this face-up Attack Position card, when an opponent's monster declares an attack, inflict 500 damage to your opponent.

Card Image: Archfiend Soldier

Archfiend Soldier

Level 4 DARK/Fiend Normal Monster
1900 ATK / 1500 DEF

An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.

Card Image: Argostars - Adventurous Arion

Argostars - Adventurous Arion

Rank 4 DARK/Warrior XYZ Monster
2200 ATK / 2200 DEF

2 Level 4 monsters
Once per turn, you can also Xyz Summon "Argostars - Adventurous Arion" by using 1 "Argostars" monster you control (transfer its materials to this card). If this card is Xyz Summoned: You can add 1 "Argostars" Spell from your Deck to your hand. During the Standby Phase: You can detach 2 materials from this card; place up to 3 "Argostars" Continuous Traps from your GY, face-up in your Spell & Trap Zone. You can only use each effect of "Argostars - Adventurous Arion" once per turn.

Card Image: Argostars - Fierce Parthe

Argostars - Fierce Parthe

Level 4 EARTH/Warrior Effect Monster
1400 ATK / 1400 DEF

Gains 700 ATK/DEF for each "Argostars" monster with a different name you control, except this card. You can only use each of the following effects of "Argostars - Fierce Parthe" once per turn. (Quick Effect): You can reveal this card in your hand; return 1 "Argostars" Continuous Trap you control to the hand, and if you do, Special Summon this card. You can banish this card you control; Set 1 Continuous Trap from your hand. It can be activated this turn.

Card Image: Argostars - Glorious Adra

Argostars - Glorious Adra

Level 4 EARTH/Warrior Effect Monster
1800 ATK / 1800 DEF

During your opponent's turn, if you control a Continuous Trap Card (Quick Effect): You can banish this card from your hand; make the ATK of 1 monster on the field 0 until the end of this turn. If this card is Normal Summoned: This turn, your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards or their effects. You can banish this card you control; place up to 2 "Argostars" Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone. You can only use this effect of "Argostars - Glorious Adra" once per turn.

Card Image: Aria the Melodious Diva

Aria the Melodious Diva

Level 4 LIGHT/Fairy Effect Monster
1600 ATK / 1200 DEF

While this Special Summoned card is on the field, "Melodious" monsters you control cannot be targeted by card effects, or be destroyed by battle.

Card Image: Ariane the Labrynth Servant

Ariane the Labrynth Servant

Level 4 DARK/Fiend Effect Monster
1800 ATK / 1100 DEF

You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect.
โ— From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap.
You can only use each effect of "Ariane the Labrynth Servant" once per turn.

Card Image: Arianna the Labrynth Servant

Arianna the Labrynth Servant

Level 4 DARK/Fiend Effect Monster
1600 ATK / 2100 DEF

If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect.
โ— From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap.
You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.

Card Image: Ariel, Priestess of the Nekroz

Ariel, Priestess of the Nekroz

Level 4 WATER/Psychic Effect Monster
1000 ATK / 1800 DEF

Once per turn: You can reveal any number of "Nekroz" cards in your hand; increase or reduce this card's Level by the number of revealed cards until the end of this turn. If this card is Tributed by a card effect: You can add 1 "Nekroz" monster from your Deck to your hand, except a Ritual Monster. You can only use this effect of "Ariel, Priestess of the Nekroz" once per turn.

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