Showing 300 results where level/rank is 4 (took 306.454ยตs)
Card Image: 7 Colored Fish

7 Colored Fish

Level 4 WATER/Fish Normal Monster
1800 ATK / 800 DEF

A rare rainbow fish that has never been caught by mortal man.

Card Image: A Man with Wdjat

A Man with Wdjat

Level 4 DARK/Spellcaster Effect Monster
1600 ATK / 1600 DEF

When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position.

Card Image: A-Assault Core

A-Assault Core

Level 4 LIGHT/Machine Union Effect Monster
1900 ATK / 200 DEF

Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 other Union monster from your GY to your hand.

Card Image: Abaki

Abaki

Level 4 FIRE/Fiend Effect Monster
1700 ATK / 1100 DEF

When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage.

Card Image: Abare Ushioni

Abare Ushioni

Level 4 EARTH/Beast-Warrior Effect Monster
1200 ATK / 1200 DEF

Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage.

Card Image: Absolute Crusader

Absolute Crusader

Level 4 EARTH/Warrior Effect Monster
1800 ATK / 1200 DEF

If a Level 5 or higher monster(s) is Special Summoned: Tribute this face-up card; destroy that Level 5 or higher monster(s).

Card Image: Absorbing Kid from the Sky

Absorbing Kid from the Sky

Level 4 LIGHT/Fairy Effect Monster
1300 ATK / 1000 DEF

When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points.

Card Image: Abyss Actor - Curtain Raiser

Abyss Actor - Curtain Raiser

Level 4 DARK/Fiend Pendulum Effect Monster
1100 ATK / 1000 DEF

[ Pendulum Effect ]
If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Curtain Raiser" once per Duel.


[ Monster Effect ]


Gains 1100 ATK if you control no other monsters. Once per turn: You can send 1 "Abyss Script" Spell from your Deck to the GY; add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand.

Card Image: Abyss Actor - Leading Lady

Abyss Actor - Leading Lady

Level 4 DARK/Fiend Pendulum Effect Monster
1500 ATK / 1000 DEF

[ Pendulum Effect ]
Once per turn, when you take battle damage from an opponent's attacking monster: You can activate 1 of these effects; โ— That opponent's monster loses ATK equal to the damage you took (even if this card leaves the field). โ— Add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand with ATK less than or equal to the damage you took.


[ Monster Effect ]


Once per turn, when battle damage is inflicted: You can target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. When this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Set 1 "Abyss Script" Spell directly from your Deck.

Card Image: Abyss Actor - Liberty Dramatist

Abyss Actor - Liberty Dramatist

Level 4 DARK/Fiend Pendulum Effect Monster
1500 ATK / 1500 DEF

[ Pendulum Effect ]
When a monster declares an attack: You can discard 1 card; Special Summon this card to your opponent's field. You can only use this effect of "Abyss Actor - Liberty Dramatist" once per turn.


[ Monster Effect ]


If this card is Special Summoned from the Pendulum Zone: The owner of this card reveals 3 "Abyss Script" Spells from their Deck, their opponent randomly picks 1 for this card's owner to Set on their field (but the owner destroys it during the End Phase), also shuffle the rest into the Deck. If this card is destroyed: You can shuffle 1 "Abyss Script" Spell from your GY into the Deck. You can only use each effect of "Abyss Actor - Liberty Dramatist" once per turn.

Card Image: Abyss Actor - Sassy Rookie

Abyss Actor - Sassy Rookie

Level 4 DARK/Fiend Pendulum Effect Monster
1700 ATK / 1000 DEF

[ Pendulum Effect ]
If an "Abyss Actor" monster(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.


[ Monster Effect ]


The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. If this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Special Summon 1 Level 4 or lower "Abyss Actor" monster from your Deck, except "Abyss Actor - Sassy Rookie". If this card in the Pendulum Zone is destroyed: You can target 1 Level 4 or lower monster your opponent controls; destroy it.

Card Image: Abyss Actor - Twinkle Little Star

Abyss Actor - Twinkle Little Star

Level 4 DARK/Fiend Pendulum Effect Monster
1000 ATK / 1000 DEF

[ Pendulum Effect ]
You cannot Pendulum Summon monsters, except "Abyss Actor" monsters. This effect cannot be negated. Once per turn: You can target 1 "Abyss Actor" monster you control; this turn, it can make up to 3 attacks on monsters during each Battle Phase, also other monsters you control cannot attack for the rest of this turn (even if this card leaves the field).


[ Monster Effect ]


Cannot be destroyed by battle during your turn. This card can make up to 3 attacks on monsters during each Battle Phase.

Card Image: Abyss Actor - Wild Hope

Abyss Actor - Wild Hope

Level 4 DARK/Fiend Pendulum Effect Monster
1600 ATK / 1200 DEF

[ Pendulum Effect ]
Once per turn: You can target 1 "Abyss Actor" card in your other Pendulum Zone; its Pendulum Scale becomes 9 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" monsters (even if this card leaves the field).


[ Monster Effect ]


Once per turn: You can make this card gain 100 ATK for each "Abyss Actor" monster you currently control with different names, until the end of this turn. If this card is destroyed by battle or card effect: You can add 1 "Abyss Actor" card from your Deck to your hand, except "Abyss Actor - Wild Hope". You can only use this effect of "Abyss Actor - Wild Hope" once per turn.

Card Image: Abyss Dweller

Abyss Dweller

Rank 4 WATER/Sea Serpent XYZ Monster
1700 ATK / 1400 DEF

2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

Card Image: Abyss Soldier

Abyss Soldier

Level 4 WATER/Aqua Effect Monster
1800 ATK / 1300 DEF

Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand.

Card Image: Abyss Warrior

Abyss Warrior

Level 4 WATER/Aqua Effect Monster
1800 ATK / 1300 DEF

Once per turn: You can discard 1 WATER monster to the Graveyard, then target 1 monster in either player's Graveyard; return that target to either the top or bottom of the Deck.

Card Image: Abyssal Kingshark

Abyssal Kingshark

Level 4 WATER/Fish Effect Monster
1700 ATK / 600 DEF

Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed.

Card Image: Adamancipator Analyzer

Adamancipator Analyzer

Level 4 EARTH/Rock Tuner Monster
1500 ATK / 700 DEF

If only your opponent controls a monster: You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Analyzer" once per turn.

Card Image: Adamancipator Crystal - Dragite

Adamancipator Crystal - Dragite

Level 4 WATER/Rock Effect Monster
0 ATK / 2200 DEF

If this card is Special Summoned by the effect of an "Adamancipator" card: You can draw 1 card. If this card is in your GY: You can target 1 WATER Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Dragite" once per turn.

Card Image: Adamancipator Crystal - Leonite

Adamancipator Crystal - Leonite

Level 4 FIRE/Rock Effect Monster
0 ATK / 2200 DEF

If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 "Adamancipator" card from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 FIRE Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Leonite" once per turn.

Card Image: Adamancipator Crystal - Raptite

Adamancipator Crystal - Raptite

Level 4 WIND/Rock Effect Monster
0 ATK / 2200 DEF

If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 Rock monster from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 WIND Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Raptite" once per turn.

Card Image: Advanced Crystal Beast Amber Mammoth

Advanced Crystal Beast Amber Mammoth

Level 4 EARTH/Beast Effect Monster
1700 ATK / 1600 DEF

If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn, when your opponent activates a card or effect that targets your "Advanced Crystal Beast" card(s) or "Advanced Dark" (Quick Effect): You can negate the activation. Once per turn, when your "Advanced Crystal Beast" monster is targeted for an attack: You can negate that attack. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Card Image: Advanced Crystal Beast Cobalt Eagle

Advanced Crystal Beast Cobalt Eagle

Level 4 WIND/Winged Beast Effect Monster
1400 ATK / 800 DEF

If "Advanced Dark" is not in a Field Zone, send this monster to the GY. You can send this card from your hand or field to the GY; add 1 "Advanced Dark" from your Deck to your hand. Once per turn: You can target 1 "Advanced Crystal Beast" card you control; return it to the hand or place it on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Card Image: Advanced Crystal Beast Sapphire Pegasus

Advanced Crystal Beast Sapphire Pegasus

Level 4 WIND/Beast Effect Monster
1800 ATK / 1200 DEF

If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this card is Summoned: You can place 1 of your "Advanced Crystal Beast" monsters that is banished, or in your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Card Image: Advanced Crystal Beast Topaz Tiger

Advanced Crystal Beast Topaz Tiger

Level 4 EARTH/Beast Effect Monster
1600 ATK / 1000 DEF

If "Advanced Dark" is not in a Field Zone, send this monster to the GY. All "Advanced Crystal Beast" monsters you control gain 400 ATK/DEF, also monsters your opponent controls lose 400 ATK/DEF. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Card Image: Agido

Agido

Level 4 EARTH/Fairy Effect Monster
1500 ATK / 1300 DEF

When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.)

Card Image: Agido the Ancient Sentinel

Agido the Ancient Sentinel

Level 4 EARTH/Fairy Effect Monster
1500 ATK / 1300 DEF

If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 Level 4 EARTH Fairy monster from your GY, except "Agido the Ancient Sentinel". If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can send 5 more cards from the top of either player's Deck to the GY. You can only use each effect of "Agido the Ancient Sentinel" once per turn.

Card Image: Agnimal Candle

Agnimal Candle

Level 4 FIRE/Pyro Tuner Monster
1700 ATK / 0 DEF

If this card is added to your hand, except by drawing it: You can Special Summon this card. You can only use this effect of "Agnimal Candle" once per turn. Once per Chain, up to thrice per turn, if a monster is sent to your GY (except during the Damage Step): You can increase or decrease this card's Level by 1.

Card Image: Ahrima, the Wicked Warden

Ahrima, the Wicked Warden

Level 4 DARK/Fiend Effect Monster
1700 ATK / 0 DEF

You can discard this card; add 1 "Lair of Darkness" from your Deck to your hand. You can Tribute 1 DARK monster; draw 1 card, or, if you Tributed a DARK monster other than this card to activate this effect, you can add 1 DARK monster with 2000 or more DEF from your Deck to your hand, instead. You can only use this effect of "Ahrima, the Wicked Warden" once per turn.

Card Image: Air Armor Ninja

Air Armor Ninja

Level 4 WIND/Warrior Effect Monster
1400 ATK / 1400 DEF

When this card is Summoned: You can target 1 "Ninja" monster you control; reduce its Level by 1.

Card Image: Aiza the Dragoness of Deranged Devotion

Aiza the Dragoness of Deranged Devotion

Level 4 FIRE/Dragon Effect Monster
1500 ATK / 0 DEF

If this card is Special Summoned: You can place 1 Deranged Counter on 1 face-up monster your opponent controls, and it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon while it has that counter. At the start of the Damage Step, if this card battles an opponent's monster with a Deranged Counter: You can destroy that opponent's monster, and if you do, both players take damage equal to its original ATK, also destroy this card at the end of this Battle Phase. You can only use each effect of "Aiza the Dragoness of Deranged Devotion" once per turn.

Card Image: Albaz the Ashen

Albaz the Ashen

Level 4 DARK/Dragon Effect Monster
1800 ATK / 0 DEF

This card's name becomes "Fallen of Albaz" while on the field or in the GY. While a Level 8 Fusion Monster is in your GY, this card gains 200 ATK for each monster in your GY, also your opponent cannot target other monsters you control with card effects. If a monster(s) you control leaves the field by an opponent's card effect, while this card and a Fusion Monster are in your GY (except during the Damage Step): You can Special Summon this card. You can only use this effect of "Albaz the Ashen" once per turn.

Card Image: Alchemic Magician

Alchemic Magician

Rank 4 DARK/Spellcaster XYZ Monster
1500 ATK / 1500 DEF

3 Level 4 Spellcaster-Type monsters
This card gains 200 ATK for each Spell Card in your Graveyard. Once per turn, during your End Phase: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard; choose 1 Spell Card from your Deck, then Set it in your Spell & Trap Card Zone.

Card Image: Alchemist of Black Spells

Alchemist of Black Spells

Level 4 WIND/Spellcaster Effect Monster
1200 ATK / 1800 DEF

Once per turn, you can change this face-up Attack Position card you control to face-up Defense Position and place 1 Spell Counter on a face-up card you control that you can place a Spell Counter on.

Card Image: Aleister the Invoker

Aleister the Invoker

Level 4 DARK/Spellcaster Effect Monster
1000 ATK / 1800 DEF

(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.

Card Image: Alexandrite Dragon

Alexandrite Dragon

Level 4 LIGHT/Dragon Normal Monster
2000 ATK / 100 DEF

Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.

Card Image: Alien Hunter

Alien Hunter

Level 4 WATER/Reptile Effect Monster
1600 ATK / 800 DEF

If this card destroys a monster with an A-Counter by battle, it can attack once again in a row.

Card Image: Alien Hypno

Alien Hypno

Level 4 WATER/Reptile Gemini Monster
1600 ATK / 700 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
โ— During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it.

Card Image: Alien Kid

Alien Kid

Level 4 LIGHT/Reptile Effect Monster
1600 ATK / 700 DEF

Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

Card Image: Alien Shocktrooper

Alien Shocktrooper

Level 4 EARTH/Reptile Normal Monster
1900 ATK / 800 DEF

The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can make stunning physical attacks.

Card Image: Alien Skull

Alien Skull

Level 4 WIND/Reptile Effect Monster
1600 ATK / 1800 DEF

You can Tribute 1 face-up Level 3 or lower monster on your opponent's side of the field to Special Summon this card to your opponent's side of the field. If you Special Summon this monster this way, place 1 A-Counter on this card, and you cannot Normal Summon or Set the same turn. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

Card Image: Alien Stealthbuster

Alien Stealthbuster

Level 4 LIGHT/Reptile Effect Monster
1700 ATK / 1500 DEF

If this card is sent to the GY: You can target 1 face-up monster on the field; place 2 A-Counters on it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 card with an A-Counter; destroy it. You can only use each effect of "Alien Stealthbuster" once per turn.

Card Image: Alien Telepath

Alien Telepath

Level 4 FIRE/Reptile Effect Monster
1600 ATK / 1000 DEF

Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

Card Image: Alien Warrior

Alien Warrior

Level 4 EARTH/Reptile Effect Monster
1800 ATK / 1000 DEF

When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

Card Image: Alligator's Sword

Alligator's Sword

Level 4 EARTH/Beast Normal Monster
1500 ATK / 1200 DEF

ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!

Card Image: Ally of Justice Garadholg

Ally of Justice Garadholg

Level 4 DARK/Machine Effect Monster
1600 ATK / 400 DEF

If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only.

Card Image: Ally of Justice Nullfier

Ally of Justice Nullfier

Level 4 DARK/Machine Effect Monster
1600 ATK / 1200 DEF

Any LIGHT monster that has battled this card has its effects negated (starting after damage calculation).

Card Image: Ally of Justice Quarantine

Ally of Justice Quarantine

Level 4 DARK/Machine Effect Monster
1700 ATK / 1200 DEF

Neither player can Special Summon LIGHT monsters.

Card Image: Ally of Justice Reverse Break

Ally of Justice Reverse Break

Level 4 DARK/Machine Effect Monster
1200 ATK / 1200 DEF

If a face-up LIGHT monster is on the field, destroy this card. If this card attacks a face-down Defense Position monster, destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.

Card Image: Ally of Justice Thousand Arms

Ally of Justice Thousand Arms

Level 4 DARK/Machine Effect Monster
1700 ATK / 0 DEF

This card can attack all face-up LIGHT monsters your opponent controls once each. If this card battles a non-LIGHT monster, destroy this card before damage calculation.

Card Image: Aloof Lupine

Aloof Lupine

Level 4 DARK/Beast Effect Monster
1700 ATK / 300 DEF

When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.

Card Image: Alpha The Magnet Warrior

Alpha The Magnet Warrior

Level 4 EARTH/Rock Normal Monster
1400 ATK / 1700 DEF

''Alpha, Beta, and Gamma meld as one to form a powerful monster.''

Card Image: Altergeist Fijialert

Altergeist Fijialert

Level 4 WATER/Spellcaster Effect Monster
1400 ATK / 1200 DEF

When an "Altergeist" Link Monster is Link Summoned to your field (except during the Damage Step): You can target 1 other Link Monster on the field; Special Summon this card from your hand to your zone that target points to, also, for the rest of this turn, that monster is also treated as an "Altergeist" monster. You can only use this effect of "Altergeist Fijialert" once per turn.

Card Image: Altergeist Marionetter

Altergeist Marionetter

Level 4 LIGHT/Spellcaster Effect Monster
1600 ATK / 1700 DEF

When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck to your Spell & Trap Zone. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn.

Card Image: Altitude Knight

Altitude Knight

Level 4 WIND/Warrior Effect Monster
1400 ATK / 1200 DEF

Once per turn, if another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard.

Card Image: Aluber the Jester of Despia

Aluber the Jester of Despia

Level 4 DARK/Fairy Effect Monster
1800 ATK / 0 DEF

If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.

Card Image: Alviss of the Nordic Alfar

Alviss of the Nordic Alfar

Level 4 DARK/Spellcaster Effect Monster
1500 ATK / 1000 DEF

If only this card is banished by the effect of a "Nordic" Link Monster: You can send to the GY, 1 "Nordic" monster you control and 2 "Nordic" monsters from your Deck, whose total Levels equal 10, then Special Summon 1 "Aesir" monster from your Extra Deck. If an "Aesir" monster(s) in your possession is sent to your GY by your opponent's card: You can banish this card from your GY; Special Summon 1 "Aesir" monster from your Extra Deck, with a different name from the cards in your GY. You can only use this effect of "Alviss of the Nordic Alfar" once per Duel.

Card Image: Amano-Iwato

Amano-Iwato

Level 4 EARTH/Rock Spirit Monster
1900 ATK / 1200 DEF

Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.

Card Image: Amazement Assistant Delia

Amazement Assistant Delia

Level 4 LIGHT/Machine Effect Monster
1800 ATK / 1400 DEF

You can reveal 1 "Attraction" Trap in your hand; Special Summon this card from your hand. You can send 1 "Attraction" Trap from your hand or face-up field to the GY; Set 1 "Attraction" Trap directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Amazement Assistant Delia" once per turn.

Card Image: Amazement Attendant Comica

Amazement Attendant Comica

Level 4 LIGHT/Machine Effect Monster
1400 ATK / 1800 DEF

When this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from your Deck. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Attendant Comica" once per turn.

Card Image: Amazon of the Seas

Amazon of the Seas

Level 4 WATER/Fish Normal Monster
1300 ATK / 1400 DEF

A mermaid who serves as a herald to the Ocean Lord. She protects the sacred domain of Atlantis.

Card Image: Amazoness Archer

Amazoness Archer

Level 4 EARTH/Warrior Effect Monster
1400 ATK / 1000 DEF

You can Tribute 2 monsters; inflict 1200 damage to your opponent.

Card Image: Amazoness Chain Master

Amazoness Chain Master

Level 4 EARTH/Warrior Effect Monster
1500 ATK / 1300 DEF

When this card is destroyed by battle and sent to the GY: You can pay 1500 LP; look at your opponent's hand, then add 1 monster from their hand to your hand.

Card Image: Amazoness Fighter

Amazoness Fighter

Level 4 EARTH/Warrior Effect Monster
1500 ATK / 1300 DEF

You take no battle damage from attacks involving this card.

Card Image: Amazoness Paladin

Amazoness Paladin

Level 4 EARTH/Warrior Effect Monster
1700 ATK / 300 DEF

This card gains 100 ATK for each "Amazoness" monster you control.

Card Image: Amazoness Sage

Amazoness Sage

Level 4 EARTH/Warrior Effect Monster
1400 ATK / 700 DEF

At the end of the Damage Step, if this card attacked and is still on the field: Target 1 Spell/Trap your opponent controls; destroy that target.

Card Image: Amazoness Swords Woman

Amazoness Swords Woman

Level 4 EARTH/Warrior Effect Monster
1500 ATK / 1600 DEF

Your opponent takes any battle damage you would have taken from battles involving this card instead.

Card Image: Amazoness Tiger

Amazoness Tiger

Level 4 EARTH/Beast Effect Monster
1100 ATK / 1500 DEF

You can only control 1 "Amazoness Tiger". This card gains 400 ATK for each "Amazoness" monster you control. Your opponent cannot attack any face-up "Amazoness" monsters, except this one.

Card Image: Amazoness Trainee

Amazoness Trainee

Level 4 EARTH/Warrior Effect Monster
1500 ATK / 1300 DEF

Monsters destroyed by battle with this card are returned to the bottom of the Deck instead of going to the GY. If this card destroys an opponent's monster by battle: It gains 200 ATK.

Card Image: Amorphage Envy

Amorphage Envy

Level 4 EARTH/Dragon Pendulum Effect Monster
0 ATK / 2050 DEF

[ Pendulum Effect ]
While you control an "Amorphage" monster, neither player can activate cards or effects as Chain Link 2 or higher. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.


[ Monster Effect ]


If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.

Card Image: Amorphage Greed

Amorphage Greed

Level 4 EARTH/Dragon Pendulum Effect Monster
0 ATK / 1950 DEF

[ Pendulum Effect ]
While you control an "Amorphage" monster, neither player can activate Trap Cards or their effects, except for "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.


[ Monster Effect ]


If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.

Card Image: Amorphage Pride

Amorphage Pride

Level 4 EARTH/Dragon Pendulum Effect Monster
1750 ATK / 0 DEF

[ Pendulum Effect ]
While you control an "Amorphage" monster, neither player takes any effect damage. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.


[ Monster Effect ]


If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.

Card Image: Amorphage Wrath

Amorphage Wrath

Level 4 EARTH/Dragon Pendulum Effect Monster
1650 ATK / 0 DEF

[ Pendulum Effect ]
While you control an "Amorphage" monster, neither player can Tribute monsters, except "Amorphage" monsters. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.


[ Monster Effect ]


If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.

Card Image: Amphibious Bugroth MK-3

Amphibious Bugroth MK-3

Level 4 WATER/Machine Effect Monster
1500 ATK / 1300 DEF

While "Umi" is face-up on the field, this card can attack your opponent's Life Points directly.

Card Image: Anarchist Monk Ranshin

Anarchist Monk Ranshin

Level 4 EARTH/Spellcaster Effect Monster
1800 ATK / 100 DEF

When this card you control is sent to your Graveyard by your opponent's card (either by battle, by card effect, or by being destroyed): Target 1 monster in your opponent's Graveyard; banish that target.

Card Image: Ancient Dragon

Ancient Dragon

Level 4 LIGHT/Dragon Effect Monster
1400 ATK / 1300 DEF

When this card inflicts battle damage to your opponent by a direct attack: You can increase this card's Level by 1 and ATK by 500.

Card Image: Ancient Elf

Ancient Elf

Level 4 LIGHT/Spellcaster Normal Monster
1450 ATK / 1200 DEF

This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.

Card Image: Ancient Gear Box

Ancient Gear Box

Level 4 EARTH/Machine Effect Monster
500 ATK / 2000 DEF

If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.

Card Image: Ancient Gear Commander

Ancient Gear Commander

Level 4 EARTH/Machine Effect Monster
500 ATK / 2000 DEF

You can send 1 "Ancient Gear Golem" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster. If you Normal or Special Summon "Ancient Gear Golem" (except during the Damage Step): You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 "Ancient Gear" Continuous Trap from your hand face-up on your field. You can only use each effect of "Ancient Gear Commander" once per turn.

Card Image: Ancient Gear Frame

Ancient Gear Frame

Level 4 EARTH/Machine Effect Monster
1600 ATK / 500 DEF

You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions.

Card Image: Ancient Gear Gadget

Ancient Gear Gadget

Level 4 EARTH/Machine Effect Monster
500 ATK / 2000 DEF

If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if a monster you control attacks, your opponent's Spell Cards, Trap Cards, or monster effects (whichever was declared) cannot be activated until the end of the Damage Step. Once per turn: You can declare 1 "Gadget" monster's card name; until the End Phase, this card's name becomes that name.

Card Image: Ancient Gear Knight

Ancient Gear Knight

Level 4 EARTH/Machine Gemini Monster
1800 ATK / 500 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
โ— If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.

Card Image: Ancient Gear Soldier

Ancient Gear Soldier

Level 4 EARTH/Machine Effect Monster
1300 ATK / 1300 DEF

If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.

Card Image: Ancient Gear Tanker

Ancient Gear Tanker

Level 4 EARTH/Machine Effect Monster
1300 ATK / 1300 DEF

If this card is Normal or Special Summoned: You can Special Summon 1 "Ancient Gear" monster from your hand, except "Ancient Gear Tanker", ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon from your GY instead. You can target 1 face-up card you control; destroy it, also for the rest of this turn, all monsters you control that are "Ancient Gear Golem", or mention it, gain 600 ATK. You can only use each effect of "Ancient Gear Tanker" once per turn.

Card Image: Ancient Gear Wyvern

Ancient Gear Wyvern

Level 4 EARTH/Machine Effect Monster
1700 ATK / 1200 DEF

If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.

Card Image: Ancient Lizard Warrior

Ancient Lizard Warrior

Level 4 EARTH/Reptile Normal Monster
1400 ATK / 1100 DEF

Before the dawn of man, this lizard warrior ruled supreme.

Card Image: Ancient Sorcerer

Ancient Sorcerer

Level 4 DARK/Spellcaster Normal Monster
1000 ATK / 1300 DEF

''Armed with an array of magic wands, this creature is capable of multiple attacks.''

Card Image: Ancient Warriors - Deceptive Jia Wen

Ancient Warriors - Deceptive Jia Wen

Level 4 FIRE/Beast-Warrior Effect Monster
1100 ATK / 1800 DEF

You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, halve the ATK of 2 face-up monsters on the field, until the end of this turn. If a card(s) your opponent controls is destroyed by battle or card effect: You can target 1 "Ancient Warriors" card in your GY, except "Ancient Warriors - Deceptive Jia Wen"; add it to your hand. You can only use each effect of "Ancient Warriors - Deceptive Jia Wen" once per turn.

Card Image: Ancient Warriors - Eccentric Lu Jing

Ancient Warriors - Eccentric Lu Jing

Level 4 WATER/Beast-Warrior Effect Monster
700 ATK / 2000 DEF

You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap with a different name from your GY to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Ancient Warriors - Eccentric Lu Jing" once per turn.

Card Image: Ancient Warriors - Graceful Zhou Gong

Ancient Warriors - Graceful Zhou Gong

Level 4 WATER/Beast-Warrior Effect Monster
1600 ATK / 1600 DEF

You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap from your Deck to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Ancient Warriors - Graceful Zhou Gong" once per turn.

Card Image: Ancient Warriors - Ingenious Zhuge Kong

Ancient Warriors - Ingenious Zhuge Kong

Level 4 WIND/Beast-Warrior Effect Monster
1000 ATK / 2000 DEF

If this card is added from the Deck to your hand by the effect of an "Ancient Warriors" card: You can Special Summon it. When a Spell/Trap Card is activated (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. When a monster effect is activated while you control "Ancient Warriors - Virtuous Liu Xuan" (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. You can only use each effect of "Ancient Warriors - Ingenious Zhuge Kong" once per turn.

Card Image: Ancient Warriors - Masterful Sun Mou

Ancient Warriors - Masterful Sun Mou

Level 4 WATER/Beast-Warrior Effect Monster
1800 ATK / 1500 DEF

While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Masterful Sun Mou" once per turn.
โ— You can send 1 card from your hand or field to the GY; add 1 "Ancient Warriors" monster from your Deck to your hand, except "Ancient Warriors - Masterful Sun Mou".
โ— If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 monster your opponent controls; return it to the hand.

Card Image: Ancient Warriors - Virtuous Liu Xuan

Ancient Warriors - Virtuous Liu Xuan

Level 4 WIND/Beast-Warrior Effect Monster
1400 ATK / 1200 DEF

While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Virtuous Liu Xuan" once per turn.
โ— If your opponent controls more monsters than you do: You can send 1 card from your hand or field to the GY; Special Summon 1 "Ancient Warriors" monster from your Deck, except "Ancient Warriors - Virtuous Liu Xuan". โ— When an attack is declared involving another "Ancient Warriors" monster you control: You can draw 1 card.

Card Image: Angel Trumpeter

Angel Trumpeter

Level 4 EARTH/Plant Normal Tuner Monster
1900 ATK / 1600 DEF

This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell.

Card Image: Angello Vaalmonica

Angello Vaalmonica

Level 4 DARK/Fairy Pendulum Effect Monster
1200 ATK / 2100 DEF

[ Pendulum Effect ]
Each time you gain LP while you control a Fiend Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Once per turn, when an opponent's monster declares an attack, you can: Immediately after this effect resolves, Link Summon 1 "Vaalmonica" Link Monster.


[ Monster Effect ]


If this card is in your hand: You can discard 1 other card; take 1 "Dimonno Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes gaining LP. You can only use each effect of "Angello Vaalmonica" once per turn.

Card Image: Antialian

Antialian

Level 4 EARTH/Cyberse Effect Monster
1900 ATK / 600 DEF

Once per turn, if this card battled a monster this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 Cyberse monster. If this face-up card you control leaves the field because of an opponent's card effect: Draw 1 card.

Card Image: Ape Fighter

Ape Fighter

Level 4 DARK/Beast Effect Monster
1900 ATK / 1200 DEF

If this card destroys an opponent's monster by battle: This card gains 300 ATK. If this card does not attack during your turn, the ATK gained from this effect returns to 0 during the End Phase of that turn.

Card Image: Apocatequil

Apocatequil

Level 4 LIGHT/Thunder Effect Monster
1800 ATK / 1200 DEF

While this card is face-up on the field, it is Level 5 if you control a face-up Tuner monster. When this card on the field is destroyed and sent to the Graveyard, you can select and Special Summon 1 "Oracle of the Sun" from your Graveyard.

Card Image: Aqua Armor Ninja

Aqua Armor Ninja

Level 4 WATER/Warrior Effect Monster
800 ATK / 1600 DEF

When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack.

Card Image: Aqua Madoor

Aqua Madoor

Level 4 WATER/Spellcaster Normal Monster
1200 ATK / 2000 DEF

A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.

Card Image: Aqua Spirit

Aqua Spirit

Level 4 WATER/Aqua Effect Monster
1600 ATK / 1200 DEF

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WATER monster in your Graveyard. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.

Card Image: Aquarian Alessa

Aquarian Alessa

Level 4 WATER/Aqua Gemini Monster
1500 ATK / 500 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
โ— When this card destroys an opponent's monster by battle and sends it to the Graveyard, they discard 1 random card.

Card Image: Aratama

Aratama

Level 4 DARK/Fiend Spirit Monster
800 ATK / 1800 DEF

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except "Aratama".

Card Image: Arcana Force I - The Magician

Arcana Force I - The Magician

Level 4 LIGHT/Fairy Effect Monster
1100 ATK / 1100 DEF

When this card is Summoned, toss a coin:
โ— Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn.
โ— Tails: When a Spell Card is activated, your opponent gains 500 Life Points.

Card Image: Arcana Force III - The Empress

Arcana Force III - The Empress

Level 4 LIGHT/Fairy Effect Monster
1300 ATK / 1300 DEF

When this card is Summoned, toss a coin: โ— Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand. โ— Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard.

Card Image: Arcana Force IV - The Emperor

Arcana Force IV - The Emperor

Level 4 LIGHT/Fairy Effect Monster
1400 ATK / 1400 DEF

When this card is Summoned, toss a coin: โ— Heads: All "Arcana Force" monsters you control gain 500 ATK. โ— Tails: All "Arcana Force" monsters you control lose 500 ATK.

Card Image: Arcana Force V - The Hierophant

Arcana Force V - The Hierophant

Level 4 LIGHT/Fairy Effect Monster
1500 ATK / 1500 DEF

You can discard this card; this turn, your opponent cannot activate cards or effects when an "Arcana Force" monster(s) is Summoned to your field. If this card is Summoned: Toss a coin.
โ— Heads: Special Summon 1 Level 4 or lower "Arcana Force" monster from your Deck with a different name from the monsters you control and in your GY.
โ— Tails: Special Summon 1 "Arcana Force" monster from your Deck to your opponent's field.

Card Image: Arcana Force VI - The Lovers

Arcana Force VI - The Lovers

Level 4 LIGHT/Fairy Effect Monster
1600 ATK / 1600 DEF

When this card is Summoned, toss a coin: โ— Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster. โ— Tails: You cannot Tribute Summon "Arcana Force" monsters.

Card Image: Arcana Force VII - The Chariot

Arcana Force VII - The Chariot

Level 4 LIGHT/Fairy Effect Monster
1700 ATK / 1700 DEF

When this card is Summoned, toss a coin:
โ— Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field.
โ— Tails: Your opponent gains control of this card.

Card Image: Archfiend Cavalry

Archfiend Cavalry

Level 4 DARK/Fiend Effect Monster
1900 ATK / 0 DEF

If this card on the field is destroyed by card effect and sent to the GY: You can target 1 "Archfiend" monster in your GY, except "Archfiend Cavalry"; Special Summon it, but it cannot attack this turn.

Card Image: Archfiend General

Archfiend General

Level 4 DARK/Fiend Effect Monster
2100 ATK / 800 DEF

You can discard this card to the Graveyard to add 1 "Pandemonium" from your Deck to your hand. If this card is on the field but "Pandemonium" is not on the field, destroy this card.

Card Image: Archfiend Interceptor

Archfiend Interceptor

Level 4 DARK/Fiend Effect Monster
1400 ATK / 1600 DEF

While you control this face-up Attack Position card, when an opponent's monster declares an attack, inflict 500 damage to your opponent.

Card Image: Archfiend Soldier

Archfiend Soldier

Level 4 DARK/Fiend Normal Monster
1900 ATK / 1500 DEF

An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.

Card Image: Argostars - Glorious Adra

Argostars - Glorious Adra

Level 4 EARTH/Warrior Effect Monster
1800 ATK / 1800 DEF

During your opponent's turn, if you control a Continuous Trap Card (Quick Effect): You can banish this card from your hand; make the ATK of 1 monster on the field 0 until the end of this turn. If this card is Normal Summoned: This turn, your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards or their effects. You can banish this card you control; place up to 2 "Argostars" Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone. You can only use this effect of "Argostars - Glorious Adra" once per turn.

Card Image: Aria the Melodious Diva

Aria the Melodious Diva

Level 4 LIGHT/Fairy Effect Monster
1600 ATK / 1200 DEF

While this Special Summoned card is on the field, "Melodious" monsters you control cannot be targeted by card effects, or be destroyed by battle.

Card Image: Ariane the Labrynth Servant

Ariane the Labrynth Servant

Level 4 DARK/Fiend Effect Monster
1800 ATK / 1100 DEF

You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect.
โ— From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap.
You can only use each effect of "Ariane the Labrynth Servant" once per turn.

Card Image: Arianna the Labrynth Servant

Arianna the Labrynth Servant

Level 4 DARK/Fiend Effect Monster
1600 ATK / 2100 DEF

If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect.
โ— From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap.
You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.

Card Image: Ariel, Priestess of the Nekroz

Ariel, Priestess of the Nekroz

Level 4 WATER/Psychic Effect Monster
1000 ATK / 1800 DEF

Once per turn: You can reveal any number of "Nekroz" cards in your hand; increase or reduce this card's Level by the number of revealed cards until the end of this turn. If this card is Tributed by a card effect: You can add 1 "Nekroz" monster from your Deck to your hand, except a Ritual Monster. You can only use this effect of "Ariel, Priestess of the Nekroz" once per turn.

Card Image: Arma Knight

Arma Knight

Level 4 WATER/Aqua Normal Monster
1000 ATK / 1200 DEF

''An ammonite warrior that has protected the seas throughout history.''

Card Image: Armageddon Knight

Armageddon Knight

Level 4 DARK/Warrior Effect Monster
1400 ATK / 1200 DEF

When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.

Card Image: Armed Dragon, the Armored Dragon

Armed Dragon, the Armored Dragon

Level 4 WIND/Dragon Effect Monster
1900 ATK / 1400 DEF

When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 5 or lower WIND Dragon monster from your hand or Deck, except "Armed Dragon, the Armored Dragon", but it cannot attack directly this turn.

Card Image: Armed Samurai - Ben Kei

Armed Samurai - Ben Kei

Level 4 DARK/Warrior Effect Monster
500 ATK / 800 DEF

For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.

Card Image: Armed Sea Hunter

Armed Sea Hunter

Level 4 WATER/Sea Serpent Effect Monster
1800 ATK / 400 DEF

After damage calculation, if this card battles an Effect Monster: Negate the effects of that monster (including in the Graveyard). You must control another face-up WATER monster to activate and to resolve this effect. If this card would be destroyed, you can destroy 1 face-up Level 3 or lower WATER monster you control instead.

Card Image: Armor Exe

Armor Exe

Level 4 LIGHT/Rock Effect Monster
2400 ATK / 1400 DEF

This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card.

Card Image: Armored Bee

Armored Bee

Level 4 WIND/Insect Effect Monster
1600 ATK / 1200 DEF

Once per turn: You can target 1 face-up monster your opponent controls; halve that target's ATK until the End Phase.

Card Image: Armored Cybern

Armored Cybern

Level 4 WIND/Machine Union Effect Monster
0 ATK / 2000 DEF

Once per turn, you can either: Target 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as Fusion Material; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, while equipped to a monster by this effect: You can target 1 face-up monster on the field; the equipped monster loses exactly 1000 ATK (even if this card leaves the field), and if it does, destroy that target. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Card Image: Armored Lizard

Armored Lizard

Level 4 EARTH/Reptile Normal Monster
1500 ATK / 1200 DEF

A lizard with a very tough hide and a vicious bite.

Card Image: Armored Starfish

Armored Starfish

Level 4 WATER/Aqua Normal Monster
850 ATK / 1400 DEF

A bluish starfish with a solid hide capable of fending off attacks.

Card Image: Armored White Bear

Armored White Bear

Level 4 WATER/Beast Effect Monster
1800 ATK / 1400 DEF

If this card is Normal or Special Summoned while a Synchro Monster is on the field: You can target 1 Field Spell in your GY; add it to your hand. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can Special Summon 1 Level 4 or lower Beast monster from your Deck or GY, except "Armored White Bear". You can only use each effect of "Armored White Bear" once per turn.

Card Image: Armory Arm

Armory Arm

Level 4 LIGHT/Machine Synchro Monster
1800 ATK / 1200 DEF

1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.

Card Image: Arnis, the Empowered Warrior

Arnis, the Empowered Warrior

Level 4 FIRE/Warrior Effect Monster
1700 ATK / 1200 DEF

When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster with 1500 or less ATK from your Deck in Attack Position.

Card Image: Aromage Rosemary

Aromage Rosemary

Level 4 WATER/Plant Effect Monster
1800 ATK / 700 DEF

While your LP are higher than your opponent's, if a Plant monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position.

Card Image: Arsenal Summoner

Arsenal Summoner

Level 4 WIND/Spellcaster Flip Effect Monster
1600 ATK / 1600 DEF

FLIP: Add 1 "Guardian" card from your Deck to your hand, except "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".

Card Image: Artillery Catapult Turtle

Artillery Catapult Turtle

Level 4 WATER/Aqua Effect Monster
1000 ATK / 2000 DEF

You can Tribute 1 monster; Special Summon 1 "Gaia The Fierce Knight" monster, or 1 Level 5 Dragon monster, from your hand or Deck. You can only use this effect of "Artillery Catapult Turtle" once per turn.

Card Image: Artorigus, King of the Noble Knights

Artorigus, King of the Noble Knights

Rank 4 LIGHT/Warrior XYZ Monster
2000 ATK / 2000 DEF

2 Level 4 "Noble Knight" monsters
When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card; destroy any number of Spell/Trap Cards on the field, up to the number of "Noble Arms" Equip Spell Cards you control.

Card Image: Assault Beast

Assault Beast

Level 4 EARTH/Beast-Warrior Effect Monster
1900 ATK / 1200 DEF

You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand.

Card Image: Assault Dog

Assault Dog

Level 4 EARTH/Beast Effect Monster
1200 ATK / 800 DEF

When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Assault Dog" from your Deck.

Card Image: Assault Mercenary

Assault Mercenary

Level 4 EARTH/Warrior Effect Monster
1800 ATK / 300 DEF

Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls.

Card Image: Assault Sentinel

Assault Sentinel

Level 4 EARTH/Beast-Warrior Effect Monster
1600 ATK / 800 DEF

You can Tribute this card; Special Summon 1 monster from your hand or Deck that specifically lists "Assault Mode Activate" in its text, except "Assault Sentinel", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can target 1 face-up monster you control; reveal 1 Synchro Monster in your Extra Deck, and if you do, the targeted monster's Type and Attribute become the same as the revealed monster's, until the end of this turn. You can only use each effect of "Assault Sentinel" once per turn.

Card Image: Assault Wyvern

Assault Wyvern

Level 4 LIGHT/Dragon Effect Monster
1800 ATK / 1100 DEF

When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Assault Wyvern".

Card Image: Astraltopia

Astraltopia

Level 4 LIGHT/Warrior Effect Monster
0 ATK / 0 DEF

If an Xyz Monster(s) is on the field: You can Special Summon this card from your hand. You can send 1 other card from your hand or field to the GY; add 1 "Xyz", "Onomat", "Zexal", or "Number" Spell/Trap, from your Deck to your hand. You can only use each effect of "Astraltopia" once per turn.

Card Image: Asura Priest

Asura Priest

Level 4 LIGHT/Fairy Spirit Monster
1700 ATK / 1200 DEF

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card can attack all monsters your opponent controls once each.

Card Image: Atlantean Dragoons

Atlantean Dragoons

Level 4 WATER/Sea Serpent Effect Monster
1800 ATK / 0 DEF

All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".

Card Image: Aurora Paragon

Aurora Paragon

Level 4 LIGHT/Fairy Effect Monster
1500 ATK / 1000 DEF

Neither player can Special Summon monsters. When another monster is Normal Summoned to either player's side of the field, destroy this card.

Card Image: Aurora Wing

Aurora Wing

Level 4 WATER/Winged Beast Effect Monster
1200 ATK / 1600 DEF

When this card is destroyed by battle and sent to the Graveyard: You can Special Summon this card in face-up Attack Position. You can only use the effect of "Aurora Wing" once per turn.

Card Image: Avalanching Aussa

Avalanching Aussa

Level 4 EARTH/Spellcaster Effect Monster
800 ATK / 1500 DEF

Once per turn, you can Tribute 1 EARTH monster (except this card) to Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field.

Card Image: Avance, Swordsman of the Nekroz

Avance, Swordsman of the Nekroz

Level 4 WATER/Spellcaster Effect Monster
1500 ATK / 800 DEF

When this card is Normal Summoned: You can Special Summon 1 "Nekroz" monster from your Deck, except "Avance, Swordsman of the Nekroz". If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute. If this card is Tributed by card effect: You can add any number of your banished "Nekroz" cards with different names to your hand. You can only use this effect of "Avance, Swordsman of the Nekroz" once per Duel.

Card Image: Axe Dragonute

Axe Dragonute

Level 4 DARK/Dragon Effect Monster
2000 ATK / 1200 DEF

If this card attacks, it is changed to Defense Position at the end of the Damage Step.

Card Image: Axe Raider

Axe Raider

Level 4 EARTH/Warrior Normal Monster
1700 ATK / 1150 DEF

An axe-wielding monster of tremendous strength and agility.

Card Image: Aye-Iron

Aye-Iron

Level 4 EARTH/Machine Effect Monster
1600 ATK / 1800 DEF

Once per turn: You can have this card gain 400 ATK. This card cannot attack the turn you activate this effect.

Card Image: Aztekipede, the Worm Warrior

Aztekipede, the Worm Warrior

Level 4 EARTH/Insect Effect Monster
1900 ATK / 400 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 1 Insect-Type monster from your Graveyard, and cannot be Special Summoned by other ways. If this card inflicts battle damage to your opponent: Send the top card of their Deck to the Graveyard.

Card Image: B-Buster Drake

B-Buster Drake

Level 4 LIGHT/Machine Union Effect Monster
1500 ATK / 1800 DEF

Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 Union monster from your Deck to your hand.

Card Image: Bahamut Shark

Bahamut Shark

Rank 4 WATER/Sea Serpent XYZ Monster
2600 ATK / 2100 DEF

2 Level 4 WATER monsters
Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.

Card Image: Balancer Lord

Balancer Lord

Level 4 LIGHT/Cyberse Effect Monster
1700 ATK / 1200 DEF

Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn.

Card Image: Balloon Lizard

Balloon Lizard

Level 4 EARTH/Reptile Effect Monster
500 ATK / 1900 DEF

Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage to the controller of the card that destroyed it equal to the number of counters X 400 points.

Card Image: Baromet the Sacred Sheep Shrub

Baromet the Sacred Sheep Shrub

Rank 4 EARTH/Plant XYZ Monster
1900 ATK / 2000 DEF

2+ Level 4 monsters
You can detach 1 material from this card, then target 1 Normal Trap in your GY; place it on the bottom of the Deck, then draw 1 card. If a Normal Trap Card is activated (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, and if you do, Special Summon 1 Level 4 monster from your hand. You can only use each effect of "Baromet the Sacred Sheep Shrub" once per turn.

Card Image: Baron of the Fiend Sword

Baron of the Fiend Sword

Level 4 DARK/Fiend Normal Monster
1550 ATK / 800 DEF

An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak.

Card Image: Barrel Rock

Barrel Rock

Level 4 EARTH/Rock Normal Monster
1000 ATK / 1300 DEF

''Shouldering a pair of machine guns, this monster is unstoppable.''

Card Image: Barrier Statue of the Abyss

Barrier Statue of the Abyss

Level 4 DARK/Fiend Effect Monster
1000 ATK / 1000 DEF

No monsters can be Special Summoned, except for DARK monsters.

Card Image: Barrier Statue of the Drought

Barrier Statue of the Drought

Level 4 EARTH/Rock Effect Monster
1000 ATK / 1000 DEF

No monsters can be Special Summoned, except for EARTH monsters.

Card Image: Barrier Statue of the Heavens

Barrier Statue of the Heavens

Level 4 LIGHT/Fairy Effect Monster
1000 ATK / 1000 DEF

No monsters can be Special Summoned, except for LIGHT monsters.

Card Image: Barrier Statue of the Inferno

Barrier Statue of the Inferno

Level 4 FIRE/Pyro Effect Monster
1000 ATK / 1000 DEF

Neither player can Special Summon monsters, except FIRE monsters.

Card Image: Barrier Statue of the Stormwinds

Barrier Statue of the Stormwinds

Level 4 WIND/Winged Beast Effect Monster
1000 ATK / 1000 DEF

No monsters can be Special Summoned, except for WIND monsters.

Card Image: Barrier Statue of the Torrent

Barrier Statue of the Torrent

Level 4 WATER/Aqua Effect Monster
1000 ATK / 1000 DEF

Neither player can Special Summon monsters, except WATER monsters.

Card Image: Batteryman 9-Volt

Batteryman 9-Volt

Level 4 LIGHT/Thunder Effect Monster
1000 ATK / 1000 DEF

When this card is Summoned: You can add 1 "Batteryman" monster from your Deck to your hand, and if you do, this card's ATK and DEF become double its original ATK and DEF. You can only use this effect of "Batteryman 9-Volt" once per turn. During your End Phase: Destroy this card.

Card Image: Batteryman AAA

Batteryman AAA

Level 4 LIGHT/Thunder Effect Monster
0 ATK / 0 DEF

When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard.

Card Image: Batteryman Solar

Batteryman Solar

Level 4 LIGHT/Thunder Effect Monster
1500 ATK / 1500 DEF

If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.

Card Image: Battle Footballer

Battle Footballer

Level 4 FIRE/Machine Normal Monster
1000 ATK / 2100 DEF

A cyborg with high defense power. Originally it was invented for a football machine.

Card Image: Battle Ox

Battle Ox

Level 4 EARTH/Beast-Warrior Normal Monster
1700 ATK / 1000 DEF

A monster with tremendous power, it destroys enemies with a swing of its axe.

Card Image: Battle Survivor

Battle Survivor

Level 4 EARTH/Warrior Effect Monster
1600 ATK / 800 DEF

At the end of the Battle Phase: You can add 1 card from your GY to your hand, except "Battle Survivor", that was sent there during this Battle Phase while you controlled this face-up card. You can only use this effect of "Battle Survivor" once per turn.

Card Image: Battlestorm

Battlestorm

Level 4 DARK/Winged Beast Effect Monster
1700 ATK / 1000 DEF

This card gains 100 ATK for each Winged Beast-Type monster you control. Once per turn: You can target 1 Spell/Trap Card your opponent controls; destroy that target. You must control 3 or more Winged Beast-Type monsters to activate and to resolve this effect.

Card Image: Battlewasp - Arbalest the Rapidfire

Battlewasp - Arbalest the Rapidfire

Level 4 WIND/Insect Effect Monster
1800 ATK / 800 DEF

When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon that monster in Defense Position. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Battlewasp" monster from your hand or Deck. You can only use this effect of "Battlewasp - Arbalest the Rapidfire" once per turn.

Card Image: Battlin' Boxer Chief Second

Battlin' Boxer Chief Second

Level 4 FIRE/Warrior Effect Monster
500 ATK / 2000 DEF

During your Main Phase, you can Normal Summon 1 "Battlin' Boxer" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When an opponent's monster declares an attack, while you control a Warrior or FIRE monster: You can Special Summon this card from your hand, and if you do, negate that attack, then banish 1 monster on the field until the End Phase. You can only use this effect of "Battlin' Boxer Chief Second" once per turn.

Card Image: Battlin' Boxer Glassjaw

Battlin' Boxer Glassjaw

Level 4 FIRE/Warrior Effect Monster
2000 ATK / 0 DEF

When this card is targeted for an attack: Destroy this card. When this card is sent to the Graveyard by a card effect: You can target 1 "Battlin' Boxer" monster in your Graveyard, except "Battlin' Boxer Glassjaw"; add that target to your hand.

Card Image: Battlin' Boxer Headgeared

Battlin' Boxer Headgeared

Level 4 FIRE/Warrior Effect Monster
1000 ATK / 1800 DEF

When this card is Normal Summoned: You can send 1 "Battlin' Boxer" monster from your Deck to the Graveyard. Once per turn, this face-up Attack Position card cannot be destroyed by battle.

Card Image: Battlin' Boxer King Dempsey

Battlin' Boxer King Dempsey

Rank 4 FIRE/Warrior XYZ Monster
2300 ATK / 1800 DEF

2 Level 4 monsters
If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect.
โ— Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn.
You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.

Card Image: Battlin' Boxer Lead Yoke

Battlin' Boxer Lead Yoke

Rank 4 FIRE/Warrior XYZ Monster
2200 ATK / 2000 DEF

2 Level 4 "Battlin' Boxer" monsters
If a "Battlin' Boxer" monster(s) you control would be destroyed by battle or by a card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. When an Xyz Material(s) is detached from this card: This card gains 800 ATK.

Card Image: Battlin' Boxer Promoter

Battlin' Boxer Promoter

Level 4 FIRE/Warrior Effect Monster
1700 ATK / 800 DEF

If your opponent controls a monster: You can Special Summon this card from your hand. You can Tribute this card; Special Summon up to 2 "Battlin' Boxer" monsters with different names from your Deck, except "Battlin' Boxer Promoter". You can banish this card from your GY; increase or decrease the Levels of all "Battlin' Boxer" monsters you currently control by 1. You can only use each effect of "Battlin' Boxer Promoter" once per turn, also you cannot Special Summon monsters during the turn you activate any of this card's effects, except "Battlin' Boxer" monsters.

Card Image: Battlin' Boxer Shadow

Battlin' Boxer Shadow

Level 4 FIRE/Warrior Effect Monster
1800 ATK / 1400 DEF

During your Main Phase: You can detach 1 Xyz Material from a "Battlin' Boxer" Xyz Monster you control, and if you do, Special Summon this card from your hand. You can only use this effect of "Battlin' Boxer Shadow" once per turn.

Card Image: Battlin' Boxer Sparrer

Battlin' Boxer Sparrer

Level 4 FIRE/Warrior Effect Monster
1200 ATK / 1400 DEF

If you control a "Battlin' Boxer" monster, you can Special Summon this card (from your hand). If you do, you cannot conduct your Battle Phase for the rest of this turn.

Card Image: Battlin' Boxer Switchitter

Battlin' Boxer Switchitter

Level 4 FIRE/Warrior Effect Monster
1500 ATK / 1400 DEF

When this card is Normal Summoned: You can target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target. You cannot Special Summon any monsters during the turn you activate this effect, except "Battlin' Boxer" monsters.

Card Image: Battlin' Boxer Uppercutter

Battlin' Boxer Uppercutter

Level 4 FIRE/Warrior Effect Monster
1600 ATK / 200 DEF

If this card is Normal or Special Summoned: You can add 1 "Battlin' Boxer" monster or 1 "Counter" Counter Trap from your Deck to your hand, except "Battlin' Boxer Uppercutter". If this card is sent to the GY by card effect: You can activate 1 of these effects;
โ— Special Summon 1 "Battlin' Boxer" monster from your GY, except "Battlin' Boxer Uppercutter".
โ— Set 1 "Counter" Counter Trap from your GY to your field.
You can only use 1 "Battlin' Boxer Uppercutter" effect per turn, and only once that turn.

Card Image: Battlin' Boxer Veil

Battlin' Boxer Veil

Level 4 FIRE/Warrior Effect Monster
0 ATK / 1800 DEF

When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.

Card Image: Bazoo the Soul Eater Beast

Bazoo the Soul Eater Beast

Rank 4 EARTH/Beast XYZ Monster
2500 ATK / 900 DEF

3 Level 4 monsters
Any Xyz Material detached from a monster is banished instead of being sent to the GY. Once per Chain, if a Monster Card(s) is sent to the GY (except during the Damage Step): You can detach 1 material from this card. If the last material(s) is detached from this card (except during the Damage Step): You can target up to 3 cards in the GY(s); attach them to this card as material.

Card Image: Bazoo the Soul-Eater

Bazoo the Soul-Eater

Level 4 EARTH/Beast Effect Monster
1600 ATK / 900 DEF

Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until the end of your opponent's turn.

Card Image: Bean Soldier

Bean Soldier

Level 4 EARTH/Plant Normal Monster
1400 ATK / 1300 DEF

A plant-warrior that attacks with seeds and sword.

Card Image: Beast Striker

Beast Striker

Level 4 EARTH/Beast Effect Monster
1850 ATK / 400 DEF

Once per turn, you can discard 1 card to Special Summon 1 "Moja" from your Deck.

Card Image: Beast-Warrior Puma

Beast-Warrior Puma

Level 4 LIGHT/Beast-Warrior Effect Monster
1600 ATK / 1000 DEF

You can Tribute this card; add 1 "D.D. Esper Star Sparrow" from your Deck or Graveyard to your hand.

Card Image: Beastking of the Swamps

Beastking of the Swamps

Level 4 WATER/Aqua Effect Monster
1000 ATK / 1100 DEF

You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).

Card Image: Beatraptor

Beatraptor

Level 4 EARTH/Dinosaur Effect Monster
1400 ATK / 2000 DEF

Negate the effects of monsters in the Extra Monster Zones while this card is in the Main Monster Zone. When this card is destroyed by battle: You can Special Summon 1 "Beatraptor" from your Deck. You can only use this effect of "Beatraptor" once per turn.

Card Image: Beautiful Headhuntress

Beautiful Headhuntress

Level 4 EARTH/Warrior Normal Monster
1600 ATK / 800 DEF

A vicious creature that has decapitated numerous enemy monsters.

Card Image: Beaver Warrior

Beaver Warrior

Level 4 EARTH/Beast-Warrior Normal Monster
1200 ATK / 1500 DEF

What this creature lacks in size it makes up for in defense when battling in the prairie.

Card Image: Beckoned by the World Chalice

Beckoned by the World Chalice

Level 4 EARTH/Warrior Normal Monster
1800 ATK / 0 DEF

His battle with the Mekkstrosities never seems to end. Even when their forest was invaded by Mekkstrocious Insects, he stood his ground and inspired the other defenders around him.

Card Image: Beetron

Beetron

Level 4 DARK/Insect Effect Monster
1600 ATK / 900 DEF

You can send 1 face-up Spell/Trap you control to the GY, then target 1 Level 4 or lower Insect monster in your GY; Special Summon that Insect monster in Defense Position. You can only use this effect of "Beetron" once per turn.

Card Image: Beetrooper Assault Roller

Beetrooper Assault Roller

Level 4 EARTH/Insect Effect Monster
1600 ATK / 1400 DEF

You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon "Beetrooper Assault Roller" once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 "Beetrooper" monster from your Deck to your hand, except "Beetrooper Assault Roller". You can only use this effect of "Beetrooper Assault Roller" once per turn.

Card Image: Beginning Knight

Beginning Knight

Level 4 LIGHT/Warrior Effect Monster
500 ATK / 2000 DEF

A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Beginning Knight" once per turn.
โ— Once per turn: You can target 1 monster your opponent controls; banish it.
โ— When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row.
If this card is banished from the Graveyard: You can add 1 Ritual Spell Card from your Deck to your hand. You can only use this effect of "Beginning Knight" once per turn.

Card Image: Behegon

Behegon

Level 4 WATER/Aqua Normal Monster
1350 ATK / 1000 DEF

With an enormous maw and massive teeth, this monstrosity is one dangerous and strange serpent from the deep.

Card Image: Beiige, Vanguard of Dark World

Beiige, Vanguard of Dark World

Level 4 DARK/Fiend Effect Monster
1600 ATK / 1300 DEF

If this card is discarded to the Graveyard by a card effect: Special Summon it from the Graveyard.

Card Image: Berserk Gorilla

Berserk Gorilla

Level 4 EARTH/Beast Effect Monster
2000 ATK / 1000 DEF

If this card is in face-up Defense Position, destroy this card. This card must attack if able.

Card Image: Beta The Magnet Warrior

Beta The Magnet Warrior

Level 4 EARTH/Rock Normal Monster
1700 ATK / 1600 DEF

''Alpha, Beta, and Gamma meld as one to form a powerful monster.''

Card Image: Bicorn Re'em

Bicorn Re'em

Level 4 DARK/Beast Effect Monster
800 ATK / 1600 DEF

If this card is sent to the Graveyard as a Synchro Material Monster for a Synchro Summon, send the top 2 cards from your opponent's Deck to the Graveyard.

Card Image: Big Belly Knight

Big Belly Knight

Level 4 EARTH/Warrior Effect Monster
1000 ATK / 1600 DEF

If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can Special Summon 1 Level 3 or lower monster from your hand.

Card Image: Big Eye

Big Eye

Level 4 DARK/Fiend Flip Effect Monster
1200 ATK / 1000 DEF

FLIP: Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order.

Card Image: Big Insect

Big Insect

Level 4 EARTH/Insect Normal Monster
1200 ATK / 1500 DEF

A giant ant that dwells in the jungle, it is powerful whether attacking or defending.

Card Image: Big Shield Gardna

Big Shield Gardna

Level 4 EARTH/Warrior Effect Monster
100 ATK / 2600 DEF

When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.

Card Image: Biofalcon

Biofalcon

Level 4 LIGHT/Machine Effect Monster
1700 ATK / 1200 DEF

When a Machine-Type monster you control is destroyed by battle and sent to the Graveyard while this card is face-up on the field, you can add 1 Machine-Type monster with 1000 or less ATK from your Deck to your hand.

Card Image: Bird of Roses

Bird of Roses

Level 4 WIND/Plant Effect Monster
1800 ATK / 1500 DEF

When this face-up Attack Position card is destroyed by battle with an opponent's attacking monster and sent to the Graveyard, you can Special Summon 2 Plant-Type Tuner monsters from your Deck in face-up Defense Position.

Card Image: Birdface

Birdface

Level 4 WIND/Winged Beast Effect Monster
1600 ATK / 1600 DEF

When this card is destroyed by battle and sent to the GY: You can add 1 "Harpie Lady" from your Deck to your hand.

Card Image: Bitrooper

Bitrooper

Level 4 EARTH/Cyberse Effect Monster
1500 ATK / 2000 DEF

You can send 1 Level 2 or lower monster from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Bitrooper" once per turn.

Card Image: Black Brachios

Black Brachios

Level 4 EARTH/Dinosaur Effect Monster
1800 ATK / 1100 DEF

When this card is Normal Summoned: You can target 1 monster on the field; change that target to face-up Defense Position.

Card Image: Black Dragon Collapserpent

Black Dragon Collapserpent

Level 4 DARK/Dragon Effect Monster
1800 ATK / 1700 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.

Card Image: Black Fang Magician

Black Fang Magician

Level 4 DARK/Spellcaster Pendulum Effect Monster
1700 ATK / 800 DEF

[ Pendulum Effect ]
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK (until the end of this turn), then destroy this card.


[ Monster Effect ]


(This card is always treated as an "Xyz Dragon" card.)
If this card is destroyed by battle or card effect: You can target 1 DARK Spellcaster-Type monster in your Graveyard; Special Summon it.

Card Image: Black Stego

Black Stego

Level 4 EARTH/Dinosaur Effect Monster
1200 ATK / 2000 DEF

If this Attack Position card is targeted for an attack: Change this card to Defense Position.

Card Image: Black Veloci

Black Veloci

Level 4 EARTH/Dinosaur Effect Monster
1800 ATK / 300 DEF

If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 400 ATK during the Damage Step only.

Card Image: Blackeyes, the Plunder Patroll Seaguide

Blackeyes, the Plunder Patroll Seaguide

Level 4 WATER/Fiend Effect Monster
1000 ATK / 1000 DEF

You can target 1 "Plunder Patroll" monster in your GY, except "Blackeyes, the Plunder Patroll Seaguide"; Special Summon this card from your hand, and if you do, add that monster to your hand, also you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" Monster Card in your Spell & Trap Zone; Special Summon it in Defense Position. You can only use each effect of "Blackeyes, the Plunder Patroll Seaguide" once per turn.

Card Image: Blackland Fire Dragon

Blackland Fire Dragon

Level 4 DARK/Dragon Normal Monster
1500 ATK / 800 DEF

A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight.

Card Image: Blackwing - Auster the South Wind

Blackwing - Auster the South Wind

Level 4 DARK/Winged Beast Tuner Monster
1300 ATK / 0 DEF

Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 of your banished Level 4 or lower "Blackwing" monsters; Special Summon it in Defense Position. You can banish this card from the GY to activate 1 of the following effects;
โ— Place Black Feather Counter(s) on 1 "Black-Winged Dragon" you control, equal to the number of card(s) your opponent controls.
โ— Place 1 Wedge Counter on each face-up monster your opponent controls that does not have one.

Card Image: Blackwing - Bora the Spear

Blackwing - Bora the Spear

Level 4 DARK/Winged Beast Effect Monster
1700 ATK / 800 DEF

If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage.

Card Image: Blackwing - Calima the Haze

Blackwing - Calima the Haze

Level 4 DARK/Winged Beast Effect Monster
600 ATK / 1800 DEF

During your opponent's Battle Phase, if you control no monsters: You can banish this card from the Graveyard, then target 1 Synchro Monster in your Graveyard; Special Summon that target, but banish it at the end of the Battle Phase (this is a Quick Effect).

Card Image: Blackwing - Decay the Ill Wind

Blackwing - Decay the Ill Wind

Level 4 DARK/Winged Beast Tuner Monster
1000 ATK / 1000 DEF

Once per turn, during the End Phase, if this card is in the Graveyard because it was sent there this turn: Take 1000 damage. When this card is Normal or Special Summoned: You can target 1 "Blackwing" monster you control, then activate 1 of these effects;
โ— Increase its Level by 1.
โ— Reduce its Level by 1.
You can only use this effect of "Blackwing - Decay the Ill Wind" once per turn.

Card Image: Blackwing - Kochi the Daybreak

Blackwing - Kochi the Daybreak

Level 4 DARK/Winged Beast Tuner Monster
700 ATK / 1500 DEF

If this card was Special Summoned, it cannot be used as a Synchro Material.

Card Image: Blackwing - Kris the Crack of Dawn

Blackwing - Kris the Crack of Dawn

Level 4 DARK/Winged Beast Effect Monster
1900 ATK / 300 DEF

If you control a "Blackwing" monster other than "Blackwing - Kris the Crack of Dawn", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Kris the Crack of Dawn" once per turn this way. Once per turn, this card cannot be destroyed by Spell/Trap effects.

Card Image: Blackwing - Shamal the Sandstorm

Blackwing - Shamal the Sandstorm

Level 4 DARK/Winged Beast Tuner Monster
1600 ATK / 0 DEF

You can send this card from your hand or field to the GY; place 1 "Black Feather Whirlwind" from your Deck face-up in your Spell & Trap Zone. If a "Blackwing" Synchro Monster(s) or "Black-Winged Dragon" is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 "Blackwing" monster in your GY; add it to your hand, then take 700 damage. You can only use each effect of "Blackwing - Shamal the Sandstorm" once per turn.

Card Image: Blackwing - Shura the Blue Flame

Blackwing - Shura the Blue Flame

Level 4 DARK/Winged Beast Effect Monster
1800 ATK / 1200 DEF

When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 "Blackwing" monster with 1500 or less ATK from your Deck, but its effects are negated.

Card Image: Blackwing - Sudri the Phantom Glimmer

Blackwing - Sudri the Phantom Glimmer

Level 4 DARK/Winged Beast Effect Monster
1400 ATK / 1400 DEF

When this card is Normal Summoned: You can add 1 card that mentions "Black-Winged Dragon" from your Deck to your hand, except "Blackwing - Sudri the Phantom Glimmer". You can Tribute 1 monster; Special Summon 1 "Phantom Glimmer Token" (Winged Beast/Tuner/DARK/Level 2/ATK 700/DEF 700), then you take 700 damage. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Blackwing - Sudri the Phantom Glimmer" once per turn.

Card Image: Blackwing - Tornado the Reverse Wind

Blackwing - Tornado the Reverse Wind

Level 4 DARK/Winged Beast Effect Monster
1000 ATK / 1200 DEF

When this card is Normal Summoned while your opponent controls a Special Summoned monster: You can target 1 "Blackwing" Tuner in your Graveyard; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Blackwing" monsters, also Special Summon that monster, but its effects are negated.

Card Image: Blackwing - Zephyros the Elite

Blackwing - Zephyros the Elite

Level 4 DARK/Winged Beast Effect Monster
1600 ATK / 1000 DEF

If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.

Card Image: Blade Armor Ninja

Blade Armor Ninja

Rank 4 WIND/Warrior XYZ Monster
2200 ATK / 1000 DEF

2 Level 4 Warrior-Type monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn.

Card Image: Blade Bounzer

Blade Bounzer

Level 4 EARTH/Warrior Effect Monster
1800 ATK / 1400 DEF

Once per turn, if this card attacks and your opponent controls a monster at the end of the Damage Step: You can discard 1 card; this card can attack an opponent's monster once again during this Battle Phase.

Card Image: Blade Knight

Blade Knight

Level 4 LIGHT/Warrior Effect Monster
1600 ATK / 1000 DEF

Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated.

Card Image: Blade Skater

Blade Skater

Level 4 EARTH/Warrior Normal Monster
1400 ATK / 1500 DEF

An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack.

Card Image: Blast Magician

Blast Magician

Level 4 FIRE/Spellcaster Effect Monster
1400 ATK / 1700 DEF

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. You can remove any number of Spell Counters from this card, then target 1 face-up monster on the field with ATK less than or equal to the number of counters you removed x 700; destroy that target.

Card Image: Blast Sphere

Blast Sphere

Level 4 DARK/Machine Effect Monster
1400 ATK / 1400 DEF

If this face-down Defense Position card was attacked by an opponent's monster, before damage calculation: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase: Destroy the monster this card is equipped to, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field.

Card Image: Blazewing Butterfly

Blazewing Butterfly

Level 4 FIRE/Insect Gemini Monster
1500 ATK / 1500 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
โ— You can Tribute this card, then target 1 Gemini monster in your Graveyard, except "Blazewing Butterfly"; Special Summon that target, and if you do, it becomes an Effect Monster, and gains its effect.

Card Image: Blazing Cartesia, the Virtuous

Blazing Cartesia, the Virtuous

Level 4 LIGHT/Spellcaster Tuner Monster
1500 ATK / 1500 DEF

If you control "Fallen of Albaz" or it is in your GY: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use each effect of "Blazing Cartesia, the Virtuous" once per turn.

Card Image: Blazing Hiita

Blazing Hiita

Level 4 FIRE/Spellcaster Effect Monster
800 ATK / 1500 DEF

Once per turn, you can Tribute 1 FIRE monster (except this card) to Special Summon 1 FIRE monster from your hand. The monster Special Summoned by this effect is destroyed if "Blazing Hiita" is removed from your side of the field.

Card Image: Blazing Inpachi

Blazing Inpachi

Level 4 FIRE/Pyro Normal Monster
1850 ATK / 0 DEF

A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes.

Card Image: Blindly Loyal Goblin

Blindly Loyal Goblin

Level 4 EARTH/Warrior Effect Monster
1800 ATK / 1500 DEF

As long as this card remains face-up on the field, control of this card cannot switch.

Card Image: Blizzard Dragon

Blizzard Dragon

Level 4 WATER/Dragon Effect Monster
1800 ATK / 1000 DEF

Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the end of your opponent's next turn.

Card Image: Blizzard Falcon

Blizzard Falcon

Level 4 WATER/Winged Beast Effect Monster
1500 ATK / 1500 DEF

If this card's current ATK is higher than its original ATK: You can inflict 1500 damage to your opponent. This effect can only be used once while this card is face-up on the field. You can only use the effect of "Blizzard Falcon" once per turn.

Card Image: Blizzard Thunderbird

Blizzard Thunderbird

Level 4 WATER/Winged Beast Effect Monster
1600 ATK / 1400 DEF

You can discard 1 card; Special Summon 2 WATER Winged Beast-Type monsters, 1 from your hand and 1 from your Graveyard, except "Blizzard Thunderbird", then return this card from the field to the hand. You can only use this effect of "Blizzard Thunderbird" once per turn.

Card Image: Blocker

Blocker

Level 4 DARK/Machine Normal Monster
850 ATK / 1800 DEF

Constructed from several components, this monster can launch them in a pincer attack.

Card Image: Blockman

Blockman

Level 4 EARTH/Rock Effect Monster
1000 ATK / 1500 DEF

You can Tribute this card; Special Summon in Defense Position, a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of your turns this card has been face-up on your field. These Tokens cannot declare an attack.

Card Image: Blood Sucker

Blood Sucker

Level 4 DARK/Zombie Effect Monster
1300 ATK / 1500 DEF

If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY.

Card Image: Blue Dragon Summoner

Blue Dragon Summoner

Level 4 WIND/Spellcaster Effect Monster
1500 ATK / 600 DEF

If this card is sent from the field to the GY: You can add 1 Dragon, Warrior, or Spellcaster Normal Monster from your Deck to your hand.

Card Image: Blue Flame Swordsman

Blue Flame Swordsman

Level 4 FIRE/Warrior Effect Monster
1800 ATK / 1600 DEF

Once per turn, during either player's Battle Phase: You can target 1 other Warrior-Type monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can banish this card from your Graveyard, then target 1 FIRE Warrior-Type monster in your Graveyard; Special Summon that target.

Card Image: Blue Mountain Butterspy

Blue Mountain Butterspy

Level 4 DARK/Warrior Effect Monster
0 ATK / 1700 DEF

Cannot be Normal Summoned/Set. When you Normal Summon a Warrior monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material.

Card Image: Blue Rose Dragon

Blue Rose Dragon

Level 4 DARK/Dragon Effect Monster
1600 ATK / 1200 DEF

When this card on the field is destroyed and sent to the GY: You can target 1 "Black Rose Dragon" or 1 Plant monster in your GY; Special Summon that monster.

Card Image: Blue Thunder T-45

Blue Thunder T-45

Level 4 LIGHT/Machine Effect Monster
1700 ATK / 1000 DEF

If this card destroys an opponent's monster by battle: Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon.

Card Image: Blue-Blooded Oni

Blue-Blooded Oni

Level 4 DARK/Zombie Effect Monster
1000 ATK / 1700 DEF

When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Type monster in your Graveyard; Special Summon that target.

Card Image: Blue-Winged Crown

Blue-Winged Crown

Level 4 WIND/Winged Beast Normal Monster
1600 ATK / 1200 DEF

With hair shaped like a crown and a body encased in bluish white flames, this bird is a formidable sight.

Card Image: Bluebeard, the Plunder Patroll Shipwright

Bluebeard, the Plunder Patroll Shipwright

Level 4 WATER/Fiend Effect Monster
500 ATK / 1000 DEF

If you control a "Plunder Patroll" monster, except "Bluebeard, the Plunder Patroll Shipwright": You can Special Summon this card from your hand. If this card is sent from the hand or Monster Zone to the GY: You can discard 1 card; draw 1 card. You can only use each effect of "Bluebeard, the Plunder Patroll Shipwright" once per turn.

Card Image: BM-4 Blast Spider

BM-4 Blast Spider

Level 4 DARK/Machine Effect Monster
1400 ATK / 2200 DEF

Once per turn: You can target 1 DARK Machine monster you control and 1 face-up card your opponent controls; destroy them. If a monster you control that was originally a DARK Machine destroys an opponent's monster(s) by battle or card effect and sends it to the GY: You can inflict damage to your opponent equal to half the original ATK of 1 of those monster(s) destroyed and sent to the GY. You can only use this effect of "BM-4 Blast Spider" once per turn.

Card Image: Boar Soldier

Boar Soldier

Level 4 EARTH/Beast-Warrior Effect Monster
2000 ATK / 500 DEF

If this card is Normal Summoned, destroy this card. If your opponent controls 1 or more monsters, decrease the ATK of this card by 1000 points.

Card Image: Bone Archfiend

Bone Archfiend

Level 4 DARK/Fiend Effect Monster
1800 ATK / 0 DEF

If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.

Card Image: Bone Crusher

Bone Crusher

Level 4 EARTH/Zombie Effect Monster
1600 ATK / 200 DEF

When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster: You can target 1 Spell/Trap Card your opponent controls; destroy that target. During the End Phase of the turn this card was Special Summoned: Destroy it.

Card Image: Boot-Up Corporal - Command Dynamo

Boot-Up Corporal - Command Dynamo

Level 4 EARTH/Machine Effect Monster
0 ATK / 2000 DEF

You can target up to 2 Machine "Gadget" monsters you control or in your GY with different names; Special Summon this card from your hand, then equip those targets to this card (regardless of their Type). You can only use this effect of "Boot-Up Corporal - Command Dynamo" once per turn. Gains 1000 ATK for each monster equipped to this card by this effect.

Card Image: Boot-Up Soldier - Dread Dynamo

Boot-Up Soldier - Dread Dynamo

Level 4 EARTH/Machine Effect Monster
0 ATK / 2000 DEF

While you control a "Gadget" monster, this card gains 2000 ATK.

Card Image: Borreload eXcharge Dragon

Borreload eXcharge Dragon

Rank 4 DARK/Dragon XYZ Monster
3000 ATK / 2500 DEF

2 Level 4 DARK Dragon monsters
Neither player can target this Xyz Summoned card with monster effects, except its own. Once per turn: You can detach 1 material from this card, then target 1 face-up monster on the field; it loses 600 ATK/DEF, then, you can Special Summon 1 "Borrel" monster from your GY, but banish it during the End Phase, also you cannot Special Summon other monsters or attack directly for the rest of this turn.

Card Image: Botanical Lion

Botanical Lion

Level 4 EARTH/Plant Effect Monster
1600 ATK / 2000 DEF

This card gains 300 ATK for each Plant-Type monster you control. Control of this face-up card on the field cannot switch.

Card Image: Bountiful Artemis

Bountiful Artemis

Level 4 LIGHT/Fairy Effect Monster
1600 ATK / 1700 DEF

Each time a Counter Trap Card is activated, immediately after it resolves, draw 1 card.

Card Image: BOXer

BOXer

Level 4 EARTH/Warrior Effect Monster
1800 ATK / 1000 DEF

When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can place 1 counter on this card. You can send this card with 2 or more counters to the Graveyard; Special Summon 1 EARTH monster from your Deck. If this card would be destroyed by battle or card effect, you can remove 1 counter from this card instead.

Card Image: Boycotton

Boycotton

Level 4 EARTH/Plant Effect Monster
1000 ATK / 2500 DEF

You take any battle damage your opponent would have taken from battles involving this card, instead. If this card battles, is not destroyed, and you took damage from that battle: Return this card to the hand.

Card Image: Brave Scizzar

Brave Scizzar

Level 4 DARK/Machine Normal Monster
1300 ATK / 1000 DEF

Armed with a mass of scissors, this monster can clip an enemy into any desired shape and size.

Card Image: Bravedrive

Bravedrive

Level 4 FIRE/Cyberse Effect Monster
1500 ATK / 1000 DEF

Once per turn, when your Cyberse monster declares an attack: You can discard 1 monster; that attacking monster gains 600 ATK, until the end of this turn.

Card Image: Bravo, Fighter Fur Hire

Bravo, Fighter Fur Hire

Level 4 FIRE/Reptile Effect Monster
1900 ATK / 200 DEF

During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Bravo, Fighter Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can have all monsters "Fur Hire" currently on the field gain 500 ATK/DEF until the end of this turn. You can only use each effect of "Bravo, Fighter Fur Hire" once per turn.

Card Image: Breaker the Magical Warrior

Breaker the Magical Warrior

Level 4 DARK/Spellcaster Effect Monster
1600 ATK / 1000 DEF

If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

Card Image: Bri Synchron

Bri Synchron

Level 4 EARTH/Machine Tuner Monster
1500 ATK / 1100 DEF

If this card is sent to the Graveyard as a Synchro Material, until the end of this turn, the Synchro Monster that used this card as a Synchro Material gains 600 ATK, but its effects are negated.

Card Image: Bright Star Dragon

Bright Star Dragon

Level 4 LIGHT/Dragon Effect Monster
1900 ATK / 1000 DEF

When this card is Normal Summoned: You can target 1 other face-up monster on the field; increase that target's Level by 2 until the end of this turn.

Card Image: Brohunder

Brohunder

Level 4 LIGHT/Thunder Effect Monster
900 ATK / 400 DEF

When this card is Normal Summoned: You can add 1 Level 4 LIGHT Thunder-Type monster from your Deck to your hand, except "Brohunder".

Card Image: Brotherhood of the Fire Fist - Bear

Brotherhood of the Fire Fist - Bear

Level 4 FIRE/Beast-Warrior Effect Monster
1600 ATK / 1200 DEF

Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 monster on the field; destroy that target.

Card Image: Brotherhood of the Fire Fist - Boar

Brotherhood of the Fire Fist - Boar

Level 4 FIRE/Beast-Warrior Tuner Monster
1100 ATK / 1400 DEF

Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a FIRE monster. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Boar". Once per turn, when a "Fire Fist" monster is Special Summoned from your Extra Deck: You can Set 1 "Fire Formation" Spell Card directly from your Deck.

Card Image: Brotherhood of the Fire Fist - Buffalo

Brotherhood of the Fire Fist - Buffalo

Level 4 FIRE/Beast-Warrior Effect Monster
1700 ATK / 1000 DEF

If this card is in your Graveyard: You can send a total of 2 "Fire Fist" / "Fire Formation" cards from your hand and/or face-up on your side of the field to the Graveyard; Special Summon this card from your Graveyard. You can only use the effect of "Brotherhood of the Fire Fist - Buffalo" once per turn.

Card Image: Brotherhood of the Fire Fist - Cardinal

Brotherhood of the Fire Fist - Cardinal

Rank 4 FIRE/Beast-Warrior XYZ Monster
1800 ATK / 2200 DEF

2 Level 4 "Fire Fist" monsters
You can detach 2 materials from this card, then target 2 "Fire Fist" / "Fire Formation" cards in your GY and/or face-up field, and 2 cards in your opponent's GY and/or face-up field; shuffle those targets into the Deck. You can only use this effect of "Brotherhood of the Fire Fist - Cardinal" once per turn.

Card Image: Brotherhood of the Fire Fist - Caribou

Brotherhood of the Fire Fist - Caribou

Level 4 FIRE/Beast-Warrior Effect Monster
1100 ATK / 2000 DEF

During the End Phase, if this card is in the Graveyard because it was destroyed by a card effect and sent there this turn: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Caribou". If this card is sent to the Graveyard for the Synchro Summon of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell Card directly from your Deck.

Card Image: Brotherhood of the Fire Fist - Dragon

Brotherhood of the Fire Fist - Dragon

Level 4 FIRE/Beast-Warrior Effect Monster
1800 ATK / 400 DEF

Once per turn, if you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Set 1 "Fire Formation" Trap directly from your Deck. Once per turn: You can send 2 face-up "Fire Formation" Spells/Traps you control to the GY, then target 1 "Fire Fist" monster in your GY, except "Brotherhood of the Fire Fist - Dragon"; Special Summon that target.

Card Image: Brotherhood of the Fire Fist - Elephant

Brotherhood of the Fire Fist - Elephant

Level 4 FIRE/Beast-Warrior Effect Monster
1000 ATK / 1800 DEF

If this card is Normal or Special Summoned: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY; Special Summon 1 "Fire Fist" monster from your hand, except "Brotherhood of the Fire Fist - Elephant". You can target 1 "Fire Formation" Spell/Trap in your GY; shuffle it into the Deck, then, you can add 1 Level 5 or higher "Fire Fist" monster from your Deck to your hand. You can only use each effect of "Brotherhood of the Fire Fist - Elephant" once per turn.

Card Image: Brotherhood of the Fire Fist - Gorilla

Brotherhood of the Fire Fist - Gorilla

Level 4 FIRE/Beast-Warrior Effect Monster
1600 ATK / 1000 DEF

Once per turn, when this card destroys an opponent's monster by battle and sends it to the GY: You can Set 1 "Fire Formation" Spell directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 Spell/Trap on the field; destroy that target.

Card Image: Brotherhood of the Fire Fist - Rhino

Brotherhood of the Fire Fist - Rhino

Level 4 FIRE/Beast-Warrior Effect Monster
1700 ATK / 1400 DEF

If a "Fire Fist" monster you control attacks or is attacked, during damage calculation (in either player's turn): You can send 1 face-up "Fire Formation" Spell/Trap Card you control and 1 "Fire Fist" monster from your hand to the Graveyard once per battle; your attacking/attacked monster gains ATK equal to the original ATK of the monster sent to the Graveyard, during damage calculation only.

Card Image: Brotherhood of the Fire Fist - Snake

Brotherhood of the Fire Fist - Snake

Level 4 FIRE/Beast-Warrior Effect Monster
1800 ATK / 600 DEF

Once per turn, if a "Fire Formation" Spell/Trap Card(s) is sent to your Graveyard (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn, if you control no other monsters: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; draw 1 card.

Card Image: Brotherhood of the Fire Fist - Tiger King

Brotherhood of the Fire Fist - Tiger King

Rank 4 FIRE/Beast-Warrior XYZ Monster
2200 ATK / 1800 DEF

2 Level 4 Beast-Warrior monsters
When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck. Once per turn: You can detach 1 material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warriors, until the end of your opponent's turn. When this card is sent from the field to the GY: You can send 3 "Fire Formation" Spells/Traps you control to the GY; Special Summon 2 Level 4 or lower Beast-Warrior monsters with the same ATK from your Deck, in face-up Defense Position.

Card Image: Brron, Mad King of Dark World

Brron, Mad King of Dark World

Level 4 DARK/Fiend Effect Monster
1800 ATK / 400 DEF

When this card inflicts battle damage to your opponent: You can discard 1 card.

Card Image: Brushfire Knight

Brushfire Knight

Level 4 FIRE/Warrior Effect Monster
1400 ATK / 1200 DEF

When a FIRE monster is destroyed and sent to your Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. When this card is destroyed and sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. You can only use 1 "Brushfire Knight" effect per turn, and only once that turn.

Card Image: Bujin Arasuda

Bujin Arasuda

Level 4 LIGHT/Beast-Warrior Effect Monster
1600 ATK / 1900 DEF

If a "Bujin" monster in your Graveyard or face-up on your side of the field is banished (except during the Damage Step): You can Special Summon this card from your hand in face-up Defense Position. Once per turn, during the End Phase, if a "Bujin" card was added from your Deck to your hand this turn, except by drawing it, while you controlled this face-up card: You can draw 1 card, then discard 1 card. You can only control 1 "Bujin Arasuda".

Card Image: Bujin Hiruko

Bujin Hiruko

Level 4 LIGHT/Beast-Warrior Pendulum Normal Monster
1000 ATK / 2000 DEF

[ Pendulum Effect ]
You can banish this card in your Pendulum Zone, then target 1 "Bujin" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Bujin" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.)


[ Monster Effect ]


''Imprisoned after a showdown with "Bujin Hirume" over the Sky Throne, this master schemer eventually escaped by manipulating Hirume and creating the sinister "Bujinki Amaterasu", then went on to almost engulf the world in darkness, but was finally defeated by Yamato and his allies.''

Card Image: Bujin Hirume

Bujin Hirume

Level 4 LIGHT/Beast-Warrior Effect Monster
2000 ATK / 1000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Bujin" monster from your Graveyard, except "Bujin Hirume". If this card, which was Summoned this way, is destroyed by your opponent's card (by battle or card effect), and sent from your side of the field to your Graveyard, and both players have a hand: You can discard 1 card, then your opponent discards 1 card. You can only control 1 "Bujin Hirume".

Card Image: Bujin Mahitotsu

Bujin Mahitotsu

Level 4 LIGHT/Beast-Warrior Effect Monster
0 ATK / 1800 DEF

You can send 1 other "Bujin" card from your hand to the GY; Special Summon this card from your hand. You can activate 1 of these effects;
โ— Send 1 "Bujin" monster from your hand to the GY; add 1 "Bujin" monster with a different name from your GY to your hand.
โ— Banish 1 "Bujin" monster from your GY; send 1 "Bujin" monster with a different name from your Deck to the GY.
You can only use the Summoning effect, and the other effect, of "Bujin Mahitotsu" each once per turn.

Card Image: Bujin Mikazuchi

Bujin Mikazuchi

Level 4 LIGHT/Beast-Warrior Effect Monster
1900 ATK / 1500 DEF

When a Beast-Warrior-Type "Bujin" monster(s) you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand. Once per turn, during the End Phase, if a "Bujin" monster(s) was sent from your hand to your Graveyard this turn while you controlled this face-up card: You can add 1 "Bujin" Spell/Trap Card from your Deck to your hand. You can only control 1 "Bujin Mikazuchi".

Card Image: Bujin Torifune

Bujin Torifune

Level 4 LIGHT/Beast-Warrior Effect Monster
1500 ATK / 500 DEF

You can Tribute this card; Special Summon 2 "Bujin" monsters of 2 different Types from the Deck in Defense Position, except "Bujin Torifune". When you Xyz Summon a "Bujin" Xyz Monster, while this card is in your GY: You can equip this card to it. Any monster destroyed by battle with that equipped monster is banished. You can only use each effect of "Bujin Torifune" once per turn.

Card Image: Bujin Yamato

Bujin Yamato

Level 4 LIGHT/Beast-Warrior Effect Monster
1800 ATK / 200 DEF

Once per turn, during your End Phase: You can add 1 "Bujin" monster from your Deck to your hand, then send 1 card from your hand to the Graveyard. You can only control 1 "Bujin Yamato".

Card Image: Bujingi Boar

Bujingi Boar

Level 4 LIGHT/Beast Effect Monster
1100 ATK / 1900 DEF

If you control a "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up Attack Position monster your opponent controls; change it to face-up Defense Position, and if you do, its DEF becomes 0 until the end of this turn.

Card Image: Bujingi Centipede

Bujingi Centipede

Level 4 LIGHT/Beast Effect Monster
1700 ATK / 500 DEF

If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 Spell/Trap Card your opponent controls; destroy that target. You can only use the effect of "Bujingi Centipede" once per turn.

Card Image: Bujingi Crane

Bujingi Crane

Level 4 LIGHT/Winged Beast Effect Monster
1600 ATK / 300 DEF

During damage calculation (in either player's turn), if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your monster becomes double its original ATK, during that damage calculation only.

Card Image: Bujingi Crow

Bujingi Crow

Level 4 LIGHT/Winged Beast Effect Monster
1700 ATK / 800 DEF

When a Beast-Warrior-Type "Bujin" monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand to the Graveyard; negate the attack, and if you do, inflict damage to your opponent equal to half the attacker's ATK. You can only use the effect of "Bujingi Crow" once per turn.

Card Image: Bujingi Fox

Bujingi Fox

Level 4 LIGHT/Beast Effect Monster
200 ATK / 2100 DEF

During either player's turn: You can banish this card from your Graveyard and send 1 "Bujin" monster from your hand to the Graveyard; you take no damage this turn.

Card Image: Bujingi Hare

Bujingi Hare

Level 4 LIGHT/Beast Effect Monster
1700 ATK / 500 DEF

During either player's turn: You can banish this card from your Graveyard, then target 1 Beast-Warrior-Type "Bujin" monster you control; once during this turn, it cannot be destroyed by battle or by card effects. You can only use the effect of "Bujingi Hare" once per turn.

Card Image: Bujingi Ibis

Bujingi Ibis

Level 4 LIGHT/Winged Beast Effect Monster
1600 ATK / 300 DEF

During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; this turn, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Bujingi Ophidian

Bujingi Ophidian

Level 4 LIGHT/Winged Beast Effect Monster
1700 ATK / 500 DEF

During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can attack your opponent directly this turn.

Card Image: Bujingi Pavo

Bujingi Pavo

Level 4 LIGHT/Winged Beast Effect Monster
1700 ATK / 800 DEF

When a Beast-Warrior-Type "Bujin" monster you control is destroyed by battle and sent to the Graveyard: You can send this card from your hand to the Graveyard; Special Summon 1 "Bujin" monster from your Deck. You can only use the effect of "Bujingi Pavo" once per turn.

Card Image: Bujingi Peacock

Bujingi Peacock

Level 4 LIGHT/Winged Beast Effect Monster
1800 ATK / 700 DEF

During your Main Phase 2: You can send this card from your hand to the Graveyard; add 1 "Bujin" monster from your Deck to your hand. You cannot activate cards or effects the turn you activate this effect, except "Bujin" cards. You can only use the effect of "Bujingi Peacock" once per turn.

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