Showing 27 results where name is karakuri (took 6.190929ms)
Card Image: Karakuri Anatomy

Karakuri Anatomy

Continuous Spell

Each time a "Karakuri" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card.

Card Image: Karakuri Barrel mdl 96

Karakuri Barrel mdl 96 "Shinkuro"

Level 2 EARTH/Machine Tuner Effect
400 ATK / 400 DEF

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. Once per turn, this card cannot be destroyed by battle.

Card Image: Karakuri Bonze mdl 9763

Karakuri Bonze mdl 9763 "Kunamzan"

Level 5 EARTH/Machine Effect
2000 ATK / 1500 DEF

This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. If this card is in your hand: You can target 1 "Karakuri" monster you control; change its battle position, and if you do, Special Summon this card as a Tuner, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except EARTH Machine monsters. You can only use this effect of "Karakuri Bonze mdl 9763 "Kunamzan"" once per turn.

Card Image: Karakuri Bushi mdl 6318

Karakuri Bushi mdl 6318 "Muzanichiha"

Level 4 EARTH/Machine Effect
1800 ATK / 600 DEF

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If another "Karakuri" monster on the field is destroyed, this card gains 400 ATK.

Card Image: Karakuri Cash Cache

Karakuri Cash Cache

Normal Spell

Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand and change the battle position of the selected monster.

Card Image: Karakuri Cash Inn

Karakuri Cash Inn

Normal Trap

Target 1 "Karakuri" monster you control and 1 Effect Monster your opponent controls; change the battle position of your monster, and if you do, negate the effects of that opponent's monster until the end of this turn. If you control a "Karakuri" monster(s): You can banish this card from your GY, then target 1 face-up monster on the field; change that monster's battle position. You can only activate 1 "Karakuri Cash Inn" per turn.

Card Image: Karakuri Cash Shed

Karakuri Cash Shed

Counter Trap

Activate only if you control a "Karakuri" monster in face-up Defense Position. Negate the activation of an opponent's Spell/Trap Card and destroy it.

Card Image: Karakuri Gama mdl 4624

Karakuri Gama mdl 4624 "Shirokunishi"

Level 1 EARTH/Machine Tuner Effect
200 ATK / 1000 DEF

This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. (Quick Effect): You can banish this card from your GY, then target 1 "Karakuri" monster you control; change its battle position. You can only use this effect of "Karakuri Gama mdl 4624 "Shirokunishi"" once per turn.

Card Image: Karakuri Gama Oil

Karakuri Gama Oil

Equip Spell

Activate this card by targeting 1 "Karakuri" monster in your GY; Special Summon it and equip it with this card. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed: The equipped monster gains 500 ATK/DEF (even if this card is no longer equipped). You can only activate 1 "Karakuri Gama Oil" per turn.

Card Image: Karakuri Gold Dust

Karakuri Gold Dust

Quick-Play Spell

Activate only during the Battle Phase. Select 2 face-up "Karakuri" monsters in Attack Position. Change 1 of the selected monsters to Defense Position, and the other gains ATK equal to the ATK of the monster changed to Defense Position, until the End Phase.

Card Image: Karakuri Klock

Karakuri Klock

Normal Trap

Activate only when a face-up Defense Position "Karakuri" monster is selected as an attack target. Destroy all face-up monsters your opponent controls.

Card Image: Karakuri Komachi mdl 224

Karakuri Komachi mdl 224 "Ninishi"

Level 3 EARTH/Machine Tuner Effect
0 ATK / 1900 DEF

This card must attack if able. When this face-up card is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon 1 "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)

Card Image: Karakuri Merchant mdl 177

Karakuri Merchant mdl 177 "Inashichi"

Level 2 EARTH/Machine Effect
500 ATK / 1500 DEF

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand.

Card Image: Karakuri Muso mdl 818

Karakuri Muso mdl 818 "Haipa"

Level 4 EARTH/Machine Effect
2100 ATK / 1100 DEF

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.

Card Image: Karakuri Ninja mdl 339

Karakuri Ninja mdl 339 "Sazank"

Level 3 EARTH/Machine Effect
1200 ATK / 1200 DEF

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is flipped face-up, select 1 face-up monster on the field, and send it to the Graveyard. During the turn this card is flipped face-up, it can attack your opponent directly.

Card Image: Karakuri Ninja mdl 7749

Karakuri Ninja mdl 7749 "Nanashick"

Level 5 EARTH/Machine Effect
2200 ATK / 1800 DEF

This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw a number of cards equal to the number of face-up Defense Position "Karakuri" monsters you control.

Card Image: Karakuri Ninja mdl 919

Karakuri Ninja mdl 919 "Kuick"

Level 4 EARTH/Machine Effect
1700 ATK / 1500 DEF

This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card destroys an opponent's monster by battle and sends it to the Graveyard, select 1 Level 4 or lower "Karakuri" monster in your Graveyard, and Special Summon it in face-up Defense Position.

Card Image: Karakuri Shogun mdl 00

Karakuri Shogun mdl 00 "Burei"

Level 7 EARTH/Machine Synchro Effect
2600 ATK / 1900 DEF

1 Tuner + 1 or more non-Tuner Machine-Type monsters
When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn: You can target 1 monster on the field; change its battle position.

Card Image: Karakuri Showdown Castle

Karakuri Showdown Castle

Field Spell

When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1 Level 4 or higher "Karakuri" monster in your Graveyard, and Special Summon it.

Card Image: Karakuri Soldier mdl 236

Karakuri Soldier mdl 236 "Nisamu"

Level 4 EARTH/Machine Effect
1400 ATK / 200 DEF

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Karakuri" monster from your Deck in face-up Attack Position.

Card Image: Karakuri Spider

Karakuri Spider

Level 2 EARTH/Machine Effect
400 ATK / 500 DEF

If this card attacks a DARK monster, destroy the attack target after damage calculation.

Card Image: Karakuri Steel Shogun mdl 00X

Karakuri Steel Shogun mdl 00X "Bureido"

Level 8 EARTH/Machine Synchro Effect
2800 ATK / 1700 DEF

1 Tuner + 1 or more non-Tuner Machine-Type monsters
When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card.

Card Image: Karakuri Strategist mdl 248

Karakuri Strategist mdl 248 "Nishipachi"

Level 3 EARTH/Machine Tuner Effect
500 ATK / 1600 DEF

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal or Special Summoned, select 1 monster on the field, and change its battle position.

Card Image: Karakuri Super Shogun mdl 00N

Karakuri Super Shogun mdl 00N "Bureibu"

Level 9 EARTH/Machine Synchro Effect
3000 ATK / 1500 DEF

1 Tuner + 1+ non-Tuner Machine monsters
If this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Monsters you control in Defense Position cannot be destroyed by battle. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed (except during the Damage Step): You can target 1 card your opponent controls; banish it.

Card Image: Karakuri Trick House

Karakuri Trick House

Normal Trap

Activate only when the battle position of a face-up "Karakuri" monster you control is changed. Select 1 card on the field, and destroy it.

Card Image: Karakuri Watchdog mdl 313

Karakuri Watchdog mdl 313 "Saizan"

Level 4 EARTH/Machine Tuner Effect
600 ATK / 1800 DEF

This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When you take Battle Damage from a battle involving this card, all face-up "Karakuri" monsters you control gain 800 ATK and DEF until the End Phase. While this card is in face-up Attack Position, it cannot be destroyed by battle.

Card Image: Runaway Karakuri

Runaway Karakuri

Quick-Play Spell

Select 1 face-up "Karakuri" monster on the field. Until the End Phase, it gains 1000 ATK but its effect(s) is negated.

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