Showing 14 results where name is hecahands (took 3.139298ms)
Card Image: Hecahands

Hecahands

Normal Spell

(When you activate this card, you can also send 1 other card you control to the GY.) Add 1 "Hecahands" monster from your Deck to your hand, then if you sent a card to the GY at activation, you can Set 1 "Hecahands" Spell/Trap from your Deck, except "Hecahands". You can banish this card from your GY; your opponent draws 1 card, then they discard 1 card. You can only use each effect of "Hecahands" once per turn.

Card Image: Hecahands Bait

Hecahands Bait

Continuous Trap

You can Tribute 1 "Hecahands" monster, or 1 monster you control that is owned by your opponent; take control of 1 monster your opponent controls. You can only use this effect of "Hecahands Bait" once per turn. Once per turn, during your End Phase: Send 1 card you control to the GY.

Card Image: Hecahands Breus

Hecahands Breus

Level 7 DARK/Illusion Effect
2800 ATK / 1300 DEF

If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Breus" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your Main Phase: You can look at 1 random card in your opponent's hand, then if it is a monster, you can Special Summon it to your field.

Card Image: Hecahands Dandalos

Hecahands Dandalos

Level 7 DARK/Illusion Fusion Effect
2900 ATK / 3000 DEF

2 "Hecahands" monsters
You can target 1 monster your opponent controls; take control of it. You can only use this effect of "Hecahands Dandalos" once per turn. If this card battles a monster, neither can be destroyed by that battle. Your "Hecahands" Fusion Monsters, and monsters you control that are owned by your opponent, can attack directly.

Card Image: Hecahands Gaigas

Hecahands Gaigas

Level 7 DARK/Illusion Effect
1200 ATK / 2800 DEF

If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Gaigas" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 3 cards of your opponent's Deck, and if you do, you can Special Summon 1 excavated monster to your field, also shuffle the rest into the Deck.

Card Image: Hecahands Godos

Hecahands Godos

Level 7 DARK/Illusion Effect
2300 ATK / 2000 DEF

If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Godos" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can target 1 monster in your opponent's GY; Special Summon it to your field, but banish it when it leaves the field.

Card Image: Hecahands Ibtel

Hecahands Ibtel

Level 6 LIGHT/Illusion Effect
1600 ATK / 2100 DEF

If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Ibtel" once per turn. You can reveal this card in your hand; shuffle this card into the Deck, then Special Summon 1 "Hecahands" monster from your Deck in Defense Position, except "Hecahands Ibtel". If this card is sent to the GY: You can target 1 "Hecahands" monster in your GY, except "Hecahands Ibtel"; Special Summon it.

Card Image: Hecahands Jauzah

Hecahands Jauzah

Level 8 LIGHT/Illusion Fusion Effect
2400 ATK / 2500 DEF

1 "Hecahands" monster + 1 Illusion monster
Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 2 monsters you control (1 face-up monster owned by your opponent and 1 Illusion monster). If this card battles a monster, neither can be destroyed by that battle. During your Main Phase: You can add 1 "Hecahands" card from your Deck or GY to your hand. You can only use this effect of "Hecahands Jauzah" once per turn.

Card Image: Hecahands Mankibuel

Hecahands Mankibuel

Level 6 LIGHT/Illusion Effect
1850 ATK / 1850 DEF

If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Mankibuel" once per turn. You can reveal this card in your hand; Fusion Summon 1 "Hecahands" Fusion Monster from your Extra Deck, using monsters from your hand or field, including this card in your hand. If an Illusion Fusion Monster(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can add this card to your hand.

Card Image: Hecahands Tartaros

Hecahands Tartaros

Quick-Play Spell

Activate 1 of these effects (but you can only use each effect of "Hecahands Tartaros" once per turn);
â—Ź If you control a "Hecahands" monster: You can target 1 Spell/Trap your opponent controls; return it to the hand.
â—Ź Fusion Summon 1 "Hecahands" Fusion Monster from your Extra Deck, by banishing its materials from your field and/or GY. If you use a face-up monster you control that is owned by your opponent as material, you can treat it as a "Hecahands" monster.

Card Image: Hecahands Xeno

Hecahands Xeno

Level 9 DARK/Illusion Fusion Effect
3400 ATK / 3500 DEF

3 "Hecahands" monsters
If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Xeno" once per turn. During the Main Phase (Quick Effect): You can look at 2 random face-down cards in your opponent's Extra Deck, then you can Special Summon 1 of them to your field. If this Fusion Summoned card you own and control is destroyed by your opponent's card effect: You can take control of any number of monsters your opponent controls.

Card Image: Hecahands Yadel

Hecahands Yadel

Level 6 LIGHT/Illusion Effect
2100 ATK / 1600 DEF

If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Yadel" once per turn. You can reveal this card in your hand; shuffle this card into the Deck, then add 1 "Hecahands" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 "Hecahands" Spell/Trap in your GY; Set it.

Card Image: Ib'al-Hecahands

Ib'al-Hecahands

Counter Trap

When your opponent activates a monster effect, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that monster, then you can Special Summon the destroyed monster to your field. You can only activate 1 "Ib'al-Hecahands" per turn.

Card Image: Yad'al-Hecahands

Yad'al-Hecahands

Counter Trap

When your opponent activates a Spell/Trap Card, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that card, then you can Set the destroyed Spell/Trap to your field. You can only activate 1 "Yad'al-Hecahands" per turn.

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