Showing 19 results where type is monster and name is "evil hero" (took 7.568361ms)
Card Image: Evil HERO Adusted Gold

Evil HERO Adusted Gold

Level 4 LIGHT/Fiend Effect
2100 ATK / 800 DEF

You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.

Card Image: Evil HERO Dark Gaia

Evil HERO Dark Gaia

Level 8 EARTH/Fiend Fusion Effect
? ATK / 0 DEF

1 Fiend-Type monster + 1 Rock-Type monster
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)

Card Image: Evil HERO Darkest Knight

Evil HERO Darkest Knight

Level 8 EARTH/Fiend Fusion Effect
1600 ATK / 0 DEF

1 Fiend monster + 1 Warrior monster
Must be Special Summoned with "Dark Fusion". Monsters your opponent controls lose ATK equal to the total original ATK of the materials used for this card's Fusion Summon. Can make a second attack during each Battle Phase. If this face-up Special Summoned card in its owner's control leaves the field by an opponent's card: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.

Card Image: Evil HERO Dead-End Prison

Evil HERO Dead-End Prison

Level 4 LIGHT/Rock Effect
1700 ATK / 1100 DEF

If you control a Fusion Monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand). You can only Special Summon "Evil HERO Dead-End Prison" once per turn this way. You can send 1 "HERO" monster from your Deck to the GY; if you Fusion Summon a "HERO" monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of "Evil HERO Dead-End Prison" once per turn.

Card Image: Evil HERO Infernal Gainer

Evil HERO Infernal Gainer

Level 4 EARTH/Fiend Effect
1600 ATK / 0 DEF

During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.

Card Image: Evil HERO Infernal Prodigy

Evil HERO Infernal Prodigy

Level 2 DARK/Fiend Effect
300 ATK / 600 DEF

If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.

Card Image: Evil HERO Infernal Rider

Evil HERO Infernal Rider

Level 6 WIND/Fiend Effect
2100 ATK / 800 DEF

If this card is Normal or Special Summoned: You can add 1 "Dark Fusion" from your Deck or GY to your hand. You can banish this card and 4 other monsters from your GY; Set 1 "Super Polymerization" from your Deck, also you cannot Special Summon (except "HERO" monsters), but you can Fusion Summon monsters that must be Special Summoned with "Dark Fusion", using other cards' effects. These effects last until the end of your opponent's turn. You can only use each effect of "Evil HERO Infernal Rider" once per turn.

Card Image: Evil HERO Infernal Sniper

Evil HERO Infernal Sniper

Level 6 FIRE/Fiend Fusion Effect
2000 ATK / 2500 DEF

"Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phases: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.

Card Image: Evil HERO Inferno Wing

Evil HERO Inferno Wing

Level 6 FIRE/Fiend Fusion Effect
2100 ATK / 1200 DEF

"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard.

Card Image: Evil HERO Inferno Wing - Backfire

Evil HERO Inferno Wing - Backfire

Level 6 FIRE/Fiend Fusion Effect
2100 ATK / 1200 DEF

"Elemental HERO Avian" or "Elemental HERO Burstinatrix" + 1 "HERO" monster
Must be Special Summoned with "Dark Fusion". If this card is Special Summoned: You can add 1 "Dark Fusion" or 1 card that mentions it from your Deck or GY to your hand, except Fusion Monsters. If your "HERO" monster destroys an opponent's monster by battle: Inflict 2100 damage to your opponent. You can only use each effect of "Evil HERO Inferno Wing - Backfire" once per turn.

Card Image: Evil HERO Lightning Golem

Evil HERO Lightning Golem

Level 6 LIGHT/Fiend Fusion Effect
2400 ATK / 1500 DEF

"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy that target.

Card Image: Evil HERO Malicious Bane

Evil HERO Malicious Bane

Level 8 DARK/Fiend Fusion Effect
3000 ATK / 3000 DEF

1 "Evil HERO" monster + 1 Level 5 or higher monster
Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.

Card Image: Evil HERO Malicious Edge

Evil HERO Malicious Edge

Level 7 EARTH/Fiend Effect
2600 ATK / 1800 DEF

If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.

Card Image: Evil HERO Malicious Fiend

Evil HERO Malicious Fiend

Level 8 FIRE/Fiend Fusion Effect
3500 ATK / 2100 DEF

"Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster
Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.

Card Image: Evil HERO Neos Lord

Evil HERO Neos Lord

Level 10 DARK/Fiend Fusion Effect
2500 ATK / 2000 DEF

"Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field
Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.

Card Image: Evil HERO Sinister Necrom

Evil HERO Sinister Necrom

Level 5 DARK/Fiend Effect
1600 ATK / 1800 DEF

You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.

Card Image: Evil HERO Toxic Bubble

Evil HERO Toxic Bubble

Level 4 WATER/Fiend Effect
800 ATK / 1200 DEF

You can Special Summon this card (from your hand), but you cannot Special Summon for the rest of this turn, except "HERO" monsters. You can only Special Summon "Evil HERO Toxic Bubble" once per turn this way. If this card is Special Summoned, and you control a Fusion Monster that must be Special Summoned with "Dark Fusion": You can draw 2 cards. You can only use this effect of "Evil HERO Toxic Bubble" once per turn.

Card Image: Evil HERO Vicious Claws

Evil HERO Vicious Claws

Level 7 DARK/Fiend Effect
2500 ATK / 2500 DEF

You can target 1 "HERO" monster on the field; Special Summon this card from your hand in Defense Position, and if you do, that monster gains 300 ATK. You can only use this effect of "Evil HERO Vicious Claws" once per turn. If a monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Special Summon this card, then if you have a monster that mentions "Dark Fusion" in your GY, you can destroy 1 card on the field. You can only use this effect of "Evil HERO Vicious Claws" once per Duel.

Card Image: Evil HERO Wild Cyclone

Evil HERO Wild Cyclone

Level 8 EARTH/Fiend Fusion Effect
1900 ATK / 2300 DEF

"Elemental HERO Avian" + "Elemental HERO Wildheart"
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls.

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