Showing 12 results where name is elfnote (took 4.052916ms)
Card Image: Elfnote Fortuna

Elfnote Fortuna

Level 6 LIGHT/Spellcaster Effect
2200 ATK / 1800 DEF

You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Fortuna" once per turn this way. You can only use each of the following effects of "Elfnote Fortuna" once per turn. During your Main Phase: You can place 1 "Elfnote" Continuous Trap from your hand or Deck, face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 face-up Spell/Trap on the field to the hand.

Card Image: Elfnote Lucina

Elfnote Lucina

Level 6 FIRE/Spellcaster Effect
2500 ATK / 1800 DEF

You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Lucina" once per turn this way. You can only use each of the following effects of "Elfnote Lucina" once per turn. During your Main Phase: You can add 1 "Elfnote" monster from your Deck to your hand, except "Elfnote Lucina". During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 Level 6 or lower monster your opponent controls to the hand.

Card Image: Elfnote Power Patron

Elfnote Power Patron 15

Level 1 FIRE/Fiend Tuner Effect
300 ATK / 200 DEF

You cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use each of the following effects of "Elfnote Power Patron" once per turn. During the Main Phase (Quick Effect): You can target 1 monster in your center Main Monster Zone; increase its Level by 3 (until the end of this turn), then immediately after this effect resolves, you can Synchro Summon 1 "Elfnote" Synchro Monster or 1 "Junora the Power Patron of Tuning". If this card is sent to the GY as Synchro Material: You can add 1 "Elfnote" card from your Deck to your hand.

Card Image: Elfnote Regina

Elfnote Regina

Level 6 WIND/Spellcaster Effect
2000 ATK / 1800 DEF

If this card is in your hand (Quick Effect): You can send 1 other "Elfnote" card from your hand or face-up field to the GY; Special Summon this card. If this card is Normal or Special Summoned to the center Main Monster Zone: You can Special Summon 1 "Elfnote" monster from your Deck, except "Elfnote Regina". If this card is sent to the GY as Synchro Material: You can add this card to your hand. You can only use each effect of "Elfnote Regina" once per turn.

Card Image: Elfnote Seraphim Strelitzia

Elfnote Seraphim Strelitzia

Level 7 FIRE/Plant Synchro Effect
? ATK / 3000 DEF

1 Tuner + 1+ non-Tuners
This card's original ATK becomes 3000, while in the center Main Monster Zone. During the Main Phase (Quick Effect): You can Special Summon 1 Level 6 or lower "Elfnote" monster from your hand or GY, then you can reduce the Levels of all Level 4 or higher monsters on the field by 3 until the end of this turn, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Elfnote Seraphim Strelitzia" once per turn.

Card Image: Elfnote Tinia

Elfnote Tinia

Level 6 WATER/Spellcaster Effect
2400 ATK / 1800 DEF

You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Tinia" once per turn this way. You can only use each of the following effects of "Elfnote Tinia" once per turn. During your Main Phase: You can place 1 "Elfnote" Continuous Spell from your Deck face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can banish (face-up) 1 random card from your opponent's hand, until the End Phase.

Card Image: Elfnotes: A Plea for Help

Elfnotes: A Plea for Help

Continuous Spell

Your opponent cannot target the monster in your center Main Monster Zone with card effects. This card gains the appropriate effects, based on the Attribute(s) of the monster in your center Main Monster Zone.
â—Ź FIRE or EARTH: If your Synchro Monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
â—Ź WATER or WIND: Other face-up Spells/Traps you control cannot be destroyed by your opponent's card effects.
â—Ź LIGHT or DARK: You take no battle damage.

Card Image: Elfnotes: Aristeia of Trust

Elfnotes: Aristeia of Trust

Continuous Trap

Once per turn: You can target 1 face-up monster you control; move that monster you control to another of your Main Monster Zones. When your opponent activates a Spell/Trap Card, while you control 3 or more "Elfnote" monsters: You can negate that effect, then if you control a Synchro Monster, you can destroy that card. You can only use this effect of "Elfnotes: Aristeia of Trust" once per turn. You cannot activate these effects of "Elfnotes: Aristeia of Trust" in the same Chain.

Card Image: Elfnotes: Quatrain of Succession

Elfnotes: Quatrain of Succession

Continuous Trap

The monster in your center Main Monster Zone cannot be banished by your opponent's card effects. You can send 1 other Spell/Trap from your hand or field to the GY and declare a Level from 1 to 4; Special Summon 1 "Elfnote Seraphim Token" (Plant/Tuner/FIRE/ATK 0/DEF 0) with the declared Level, but while that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except "Elfnote" monsters. You can only use this effect of "Elfnotes: Quatrain of Succession" once per turn.

Card Image: Elfnotes: Rhapsodia of Madness

Elfnotes: Rhapsodia of Madness

Continuous Trap

While you control a monster in your center Main Monster Zone, your opponent's monsters cannot attack, except to attack that monster. You can send 1 monster from your hand or field to the GY, then target 1 "Elfnote" monster in your GY with a different original Attribute; Special Summon it, then if you control a Synchro Monster, you can negate the effects of 1 face-up card your opponent controls until the end of this turn. You can only use this effect of "Elfnotes: Rhapsodia of Madness" once per turn.

Card Image: Elfnotes: Welcome Home

Elfnotes: Welcome Home

Continuous Spell

The monster in your center Main Monster Zone cannot be destroyed by card effects. You can send 1 monster from your hand or field to the GY; Special Summon 1 "Elfnote" monster with a different original Attribute from your Deck in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Elfnotes: Welcome Home" once per turn.

Card Image: June Pride - Elfnotes

June Pride - Elfnotes

Level 10 LIGHT/Spellcaster Synchro Effect
3100 ATK / 1800 DEF

1 Tuner + 1 non-Tuner Spellcaster monster
While this card is in the center Main Monster Zone, neither player can declare attacks, except with monsters in the center Main Monster Zones. During the Main Phase, if this card is in the center Main Monster Zone (Quick Effect): You can return it to the Extra Deck, and if you do, Special Summon up to 1 "Elfnote" monster each from your hand, Deck, and GY. You can only use this effect of "June Pride - Elfnotes" once per turn.

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