Showing 300 results where text is banish (took 973.217ยตs)
Card Image:

"A" Cell Recombination Device

Quick-Play Spell Card

Target 1 face-up monster on the field; send 1 "Alien" monster from your Deck to the Graveyard, and if you do, place A-Counters on that monster equal to the Level of the sent monster. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Alien" monster from your Deck to your hand.

Card Image:

"Infernoble Arms - Almace"

Equip Spell Card

While this card is equipped to a monster: You can equip 1 "Infernoble Arms" Equip Spell from your Deck or GY, except ""Infernoble Arms - Almace"", to 1 appropriate monster you control, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand. You can only use 1 ""Infernoble Arms - Almace"" effect per turn, and only once that turn.

Card Image: A Bao A Qu, the Lightless Shadow

A Bao A Qu, the Lightless Shadow

Link 4 DARK/Fiend Link Monster
2800 ATK

2+ monsters, including a Fiend monster
During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects;
โ— Destroy 1 card on the field.
โ— Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY.
During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.

Card Image: A Shattered, Colorless Realm

A Shattered, Colorless Realm

Normal Trap Card

If "Vicious Astraloud" is on the field: Target 1 card on the field; destroy it, then, if the destroyed card's original name was "Vicious Astraloud", you can Special Summon 1 of your banished "Visas Starfrost", or if it was not, you can make 1 "Vicious Astraloud" you control gain 1500 ATK.

Card Image: A-to-Z Energy Load

A-to-Z Energy Load

Normal Trap Card

When your opponent activates a card or effect: Draw cards equal to the number of Level 8 or higher LIGHT Machine Fusion Monsters you control. During your Standby Phase: You can banish this card from your GY; shuffle up to 6 of your banished LIGHT Machine monsters into the Deck, including a Union monster. You can only use each effect of "A-to-Z Energy Load" once per turn.

Card Image: A-to-Z-Dragon Buster Cannon

A-to-Z-Dragon Buster Cannon

Level 10 LIGHT/Machine Fusion Monster
4000 ATK / 4000 DEF

"ABC-Dragon Buster" + "XYZ-Dragon Cannon"
Must be Special Summoned (from your Extra Deck) by banishing cards you control with the above original names, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) During either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can discard 1 card; negate the activation, and if you do, destroy that card. During either player's turn: You can banish this card, then target 1 each of your banished "ABC-Dragon Buster", and "XYZ-Dragon Cannon"; Special Summon them.

Card Image: A.I. Shadow

A.I. Shadow

Continuous Trap Card

Activate this card by targeting 1 "@Ignister" monster you control. That monster gains 800 ATK, also all monsters your opponent controls must attack that monster you control, if able. If this face-up card in its owner's Spell & Trap Zone has left the field because of an opponent's effect, and is now in the GY or banished: Draw 1 card. You can only use this effect of "A.I. Shadow" once per turn.

Card Image: A.I.'s Ritual

A.I.'s Ritual

Ritual Spell Card

This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute "@Ignister" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control an "@Ignister" monster when this effect is activated, you can also use "@Ignister" monster(s) in your GY, by banishing them.

Card Image: A.I.dle Reborn

A.I.dle Reborn

Quick-Play Spell Card

Target 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your "A.I." Spells/Traps that is banished or in your GY, except "A.I.dle Reborn"; add that card to your hand. You can only use each effect of "A.I.dle Reborn" once per turn.

Card Image: A/D Changer

A/D Changer

Level 1 LIGHT/Warrior Effect Monster
100 ATK / 100 DEF

You can banish this card from your Graveyard, then target 1 monster on the field; change its battle position.

Card Image: ABC-Dragon Buster

ABC-Dragon Buster

Level 8 LIGHT/Machine Fusion Monster
3000 ATK / 2800 DEF

"A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (You do not use "Polymerization".) Once per turn (Quick Effect): You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn (Quick Effect): You can Tribute this card, then target 3 of your banished LIGHT Machine Union monsters with different names; Special Summon them.

Card Image: Absolute King Back Jack

Absolute King Back Jack

Level 1 DARK/Fiend Effect Monster
0 ATK / 0 DEF

During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.

Card Image: Absorb Fusion

Absorb Fusion

Normal Spell Card

Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect.
โ— Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field.
You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters.

Card Image: Abyss Keeper

Abyss Keeper

Link 2 WATER/Fish Link Monster
1500 ATK

2 WATER monsters
Cannot be used as Link Material the turn it is Link Summoned. If this card is Link Summoned: You can Special Summon 1 Fish monster from your hand to your zone this card points to. You can target 1 other Fish monster you control and 1 card your opponent controls; banish those cards. You can only use each effect of "Abyss Keeper" once per turn.

Card Image: Abyss Script - Fire Dragon's Lair

Abyss Script - Fire Dragon's Lair

Normal Spell Card

Target 1 "Abyss Actor" monster you control; if it destroys your opponent's monster by battle this turn, your opponent banishes 3 monsters from their Extra Deck (their choice). If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can look at your opponent's Extra Deck, also banish 1 monster from their Extra Deck. You can only use this effect of "Abyss Script - Fire Dragon's Lair" once per turn.

Card Image: Abyss-steam

Abyss-steam

Normal Trap Card

Draw cards equal to the number of different Monster Types among the monsters you control that are Fish, Sea Serpent, or Aqua monsters, also until the end of your next turn after this card resolves, you cannot Special Summon from the Extra Deck, except WATER monsters. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; add 1 "Mermail" monster from your GY or banishment to your hand. You can only use each effect of "Abyss-steam" once per turn.

Card Image: Abyss-sting Triaina

Abyss-sting Triaina

Equip Spell Card

Special Summon 1 "Atlantean" or "Mermail" monster from your hand or GY, and if you do, equip it with this card. If the equipped monster would be destroyed by battle or card effect, you can send this card to the GY instead. You can banish this card from your GY, then target up to 3 of your Fish, Sea Serpent, and/or Aqua monsters that are banished or in your GY; shuffle them into the Deck. You can only use this effect of "Abyss-sting Triaina" once per turn. You can only activate 1 "Abyss-sting Triaina" per turn.

Card Image: Abyssrhine, the Atlantean Spirit

Abyssrhine, the Atlantean Spirit

Level 3 WATER/Aqua Effect Monster
1600 ATK / 1600 DEF

(This card is always treated as a "Mermail" card.)
You can Tribute this card from your hand and 1 "Atlantean" or "Mermail" monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. During your opponent's turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card. You can only use each effect of "Abyssrhine, the Atlantean Spirit" once per turn.

Card Image: Accesscode Talker

Accesscode Talker

Link 4 DARK/Cyberse Link Monster
2300 ATK

2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".

Card Image: Achichi @Ignister

Achichi @Ignister

Level 2 FIRE/Cyberse Effect Monster
800 ATK / 800 DEF

If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn.

Card Image: Ad Libitum of Despia

Ad Libitum of Despia

Level 8 DARK/Fairy Effect Monster
1500 ATK / 2000 DEF

During your Main Phase: You can make all monsters currently on the field gain ATK equal to their own Level x 100, until the end of the opponent's turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 of your "Despia" monsters or Level 8 or higher Fusion Monsters, that is banished or in your GY, except "Ad Libitum of Despia"; Special Summon it. You can only use each effect of "Ad Libitum of Despia" once per turn.

Card Image: Adamancipator Risen - Raptite

Adamancipator Risen - Raptite

Level 6 WIND/Rock Synchro Monster
2200 ATK / 2800 DEF

1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Rock monster in Defense Position, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a WIND monster is in your GY (Quick Effect): You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Adamancipator Risen - Raptite" once per turn.

Card Image: Advanced Crystal Beast Sapphire Pegasus

Advanced Crystal Beast Sapphire Pegasus

Level 4 WIND/Beast Effect Monster
1800 ATK / 1200 DEF

If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this card is Summoned: You can place 1 of your "Advanced Crystal Beast" monsters that is banished, or in your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Card Image: Aegaion the Sea Castrum

Aegaion the Sea Castrum

Rank 8 WATER/Machine XYZ Monster
-1 ATK / 3000 DEF

2 Level 8 monsters
During either player's turn: You can banish 1 random face-down monster from your opponent's Extra Deck, face-up, and if you do, this card's ATK becomes equal to the banished monster's. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 of your opponent's banished Fusion, Synchro, or Xyz Monsters; return it to the Extra Deck, and if you do, destroy 1 monster your opponent controls with the same monster card type (Fusion, Synchro, or Xyz). You can only use each effect of "Aegaion the Sea Castrum" once per turn.

Card Image: Aerial Eater

Aerial Eater

Level 6 WIND/Fiend Fusion Monster
2100 ATK / 2600 DEF

2 Fiend monsters with the same Attribute
If this card is Fusion Summoned: You can send 1 Fiend monster from your Deck to the GY. If this card is in your GY: You can banish 2 Level 6 or higher Fiend monsters with the same Attribute as each other from your GY, except "Aerial Eater"; Special Summon this card. You can only use each effect of "Aerial Eater" once per turn.

Card Image: Aether, the Evil Empowering Dragon

Aether, the Evil Empowering Dragon

Level 6 DARK/Dragon Pendulum Effect Monster
2300 ATK / 1600 DEF

[ Pendulum Effect ]
Once per turn: You can banish 1 "Empowered Warrior" monster from your Graveyard, then target 1 card on the field; destroy it.


[ Monster Effect ]


When this card is Normal or Special Summoned: You can target 1 monster on the field; banish it.

Card Image: Afterglow

Afterglow

Normal Spell Card

Banish this card, and as many "Afterglow" from your hand, Deck, GY, and face-up field as possible, then shuffle 1 of your banished "Afterglow" into the Deck. During your next Draw Phase, reveal the card you draw for your normal draw, and inflict 4000 damage to your opponent if it is "Afterglow". You can only activate 1 "Afterglow" per Duel.

Card Image: Airorca

Airorca

Level 3 WIND/Sea Serpent Effect Monster
1400 ATK / 300 DEF

Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand, then target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase.

Card Image: Albion the Branded Dragon

Albion the Branded Dragon

Level 8 DARK/Dragon Fusion Monster
2500 ATK / 2000 DEF

"Fallen of Albaz" + 1 LIGHT monster
If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.

Card Image: Aleirtt, the Ogdoadic Dark

Aleirtt, the Ogdoadic Dark

Level 8 DARK/Reptile Effect Monster
2000 ATK / 800 DEF

If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can add 1 monster from their GY to their hand. If this card is Special Summoned: You can target 2 of your banished monsters, including a Reptile monster; return them to the GY. You can only use each effect of "Aleirtt, the Ogdoadic Dark" once per turn.

Card Image: Alghoul Mazera

Alghoul Mazera

Level 8 EARTH/Zombie Effect Monster
2800 ATK / 2300 DEF

If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.

Card Image: Alice, Lady of Lament

Alice, Lady of Lament

Level 3 DARK/Fiend Effect Monster
0 ATK / 2000 DEF

When this card is Normal Summoned: You can target 1 "Lady of Lament" monster in your GY; Special Summon it. You can only use each of the following effects of "Alice, Lady of Lament" once per turn. You can banish 1 Trap from your hand or GY; Special Summon this card from your hand. If this card is Tributed, or if this card in its owner's possession is destroyed by an opponent's card: You can add 1 Fiend monster whose combined ATK & DEF equal 2000 from your Deck to your hand, except "Alice, Lady of Lament".

Card Image: Alien Stealthbuster

Alien Stealthbuster

Level 4 LIGHT/Reptile Effect Monster
1700 ATK / 1500 DEF

If this card is sent to the GY: You can target 1 face-up monster on the field; place 2 A-Counters on it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 card with an A-Counter; destroy it. You can only use each effect of "Alien Stealthbuster" once per turn.

Card Image: Allure of Darkness

Allure of Darkness

Normal Spell Card

Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

Card Image: Ally of Justice Cycle Reader

Ally of Justice Cycle Reader

Level 3 DARK/Machine Tuner Monster
1000 ATK / 1000 DEF

During either player's turn: You can discard this card to the Graveyard, then target up to 2 LIGHT monsters in your opponent's Graveyard; banish those targets.

Card Image: Aloof Lupine

Aloof Lupine

Level 4 DARK/Beast Effect Monster
1700 ATK / 300 DEF

When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.

Card Image: Alpha Summon

Alpha Summon

Normal Trap Card

Target 1 of your banished monsters and 1 of your opponent's banished monsters; Special Summon your monster to your opponent's field, and if you do, Special Summon that opponent's monster to your field. You can only activate 1 "Alpha Summon" per turn.

Card Image: Altergeist Camouflage

Altergeist Camouflage

Normal Trap Card

Target 1 "Altergeist" monster you control; equip this card to it. Your opponent cannot target it for attacks, but it does not prevent your opponent from attacking you directly. Negate an opponent's monster effect that activates by targeting the equipped monster. If an "Altergeist" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

Card Image: Altergeist Failover

Altergeist Failover

Continuous Trap Card

If another card(s) you control is destroyed by an opponent's card effect (except during the Damage Step): You can Special Summon 1 "Altergeist" monster from your hand. You can banish this card from your GY, then target 1 "Altergeist" monster in your GY; add it to your hand. You can only use each effect of "Altergeist Failover" once per turn.

Card Image: Altergeist Manifestation

Altergeist Manifestation

Normal Trap Card

Target 1 "Altergeist" monster in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can banish this card from your GY, then target 1 "Altergeist" Trap in your GY; add it to your hand. You can only use this effect of "Altergeist Manifestation" once per turn.

Card Image: Altergeist Memorygant

Altergeist Memorygant

Link 4 DARK/Spellcaster Link Monster
2800 ATK

2+ "Altergeist" monsters
During the Battle Phase (Quick Effect): You can Tribute 1 other monster; this card gains ATK equal to that Tributed monster's ATK on the field. When this card destroys a monster by battle: You can destroy 1 monster your opponent controls, and if you do, this card can make a second attack in a row. If this card would be destroyed, you can banish 1 monster from your GY instead. You can only use each effect of "Altergeist Memorygant" once per turn.

Card Image: Altergeist Revitalization

Altergeist Revitalization

Normal Trap Card

Target 1 "Altergeist" Link Monster in your GY; Special Summon it. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Altergeist" monster. You can only use 1 "Altergeist Revitalization" effect per turn, and only once that turn.

Card Image: Alviss of the Nordic Alfar

Alviss of the Nordic Alfar

Level 4 DARK/Spellcaster Effect Monster
1500 ATK / 1000 DEF

If only this card is banished by the effect of a "Nordic" Link Monster: You can send to the GY, 1 "Nordic" monster you control and 2 "Nordic" monsters from your Deck, whose total Levels equal 10, then Special Summon 1 "Aesir" monster from your Extra Deck. If an "Aesir" monster(s) in your possession is sent to your GY by your opponent's card: You can banish this card from your GY; Special Summon 1 "Aesir" monster from your Extra Deck, with a different name from the cards in your GY. You can only use this effect of "Alviss of the Nordic Alfar" once per Duel.

Card Image: Amarylease

Amarylease

Level 1 EARTH/Plant Effect Monster
100 ATK / 200 DEF

During your Main Phase: You can banish this card from your Graveyard; you can Normal Summon 1 monster this turn for 1 less Tribute. You can only use the effect of "Amarylease" once per turn.

Card Image: Amaterasu

Amaterasu

Level 9 LIGHT/Fairy Spirit Monster
3000 ATK / 3000 DEF

Cannot be Normal or Special Summoned. During either player's turn, when your opponent activates a card or effect that targets this face-down monster: You can change this card to face-up Defense Position; draw 1 card. If this card is flipped face-up: Banish all other cards on the field. Once per turn, during the End Phase, if this card was flipped face-up this turn: Return it to the hand.

Card Image: Amaze Attraction Thrill Train

Amaze Attraction Thrill Train

Normal Trap Card

Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;
โ— You: Change the equipped monster's battle position, then, your opponent chooses 1 "Attraction" Trap in your GY, and you Set it to your field.
โ— Your opponent: Banish the equipped monster until the End Phase.
You can only use this effect of "Amaze Attraction Thrill Train" once per turn.

Card Image: Amazement Administrator Arlekino

Amazement Administrator Arlekino

Level 7 DARK/Psychic Effect Monster
2600 ATK / 2200 DEF

Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of "Amazement Administrator Arlekino" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 "Attraction" Trap from your Deck to that target.

Card Image: Amazement Precious Park

Amazement Precious Park

Field Spell Card

During your Main Phase, you can activate 1 "Attraction" Trap the turn it was Set. During the End Phase: You can send 1 "Attraction" Trap you control equipped to a monster to the GY, then target 1 of your "Attraction" Traps, with a different name, that is banished or in your GY; Set that card. You can only use each effect of "Amazement Precious Park" once per turn.

Card Image: Amazoness Call

Amazoness Call

Quick-Play Spell Card

Take 1 "Amazoness" card from your Deck, except "Amazoness Call", and either add it to your hand or send it to the GY. During your Main Phase: You can banish this card from your GY, then target 1 "Amazoness" monster you control; this turn, that monster can attack all monsters your opponent controls, once each, also other monsters you control cannot attack. You can only activate 1 "Amazoness Call" per turn.

Card Image: Amazoness Onslaught

Amazoness Onslaught

Continuous Trap Card

Once per turn, during the Battle Phase: You can Special Summon 1 "Amazoness" monster from your hand, and if you do, it gains 500 ATK until the end of this turn (even if this card leaves the field). After damage calculation, if your "Amazoness" monster battled an opponent's monster while this card is already face-up in your Spell & Trap Zone: You can banish that opponent's monster. If this card on the field is destroyed and sent to the GY: You can target 1 "Amazoness" monster in your GY; Special Summon it.

Card Image: Amazoness Secret Arts

Amazoness Secret Arts

Quick-Play Spell Card

Fusion Summon 1 "Amazoness" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. During your Main Phase: You can banish this card from your GY; once, if you Fusion Summon an "Amazoness" Fusion Monster this turn, you can also send 1 "Amazoness" monster from your Extra Deck to the GY as material. You can only use 1 "Amazoness Secret Arts" effect per turn, and only once that turn.

Card Image: Amorphage Goliath

Amorphage Goliath

Level 8 EARTH/Dragon Pendulum Effect Monster
2750 ATK / 0 DEF

[ Pendulum Effect ]
While you control an "Amorphage" monster, any card sent to the GY is banished instead, except "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.


[ Monster Effect ]


Neither player can Special Summon monsters from the Extra Deck, except "Amorphage" monsters.

Card Image: Amorphous Persona

Amorphous Persona

Field Spell Card

All "Amorphage" monsters on the field gain 300 ATK and DEF. Up to twice per turn, if an "Amorphage" monster(s) you control is Tributed, draw 1 card. You can banish this card from your Graveyard; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand.

Card Image: Amphibious Swarmship Amblowhale

Amphibious Swarmship Amblowhale

Link 4 FIRE/Machine Link Monster
2600 ATK

2+ Effect Monsters
Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn.
โ— If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it.
โ— If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.

Card Image: Amulet Dragon

Amulet Dragon

Level 8 DARK/Dragon Fusion Monster
2900 ATK / 2500 DEF

"Dark Magician" + 1 Dragon monster
Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". If this card is Special Summoned: Target any number of Spells in any GY(s) (min.1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster monster in your GY; Special Summon that target.

Card Image: Anarchist Monk Ranshin

Anarchist Monk Ranshin

Level 4 EARTH/Spellcaster Effect Monster
1800 ATK / 100 DEF

When this card you control is sent to your Graveyard by your opponent's card (either by battle, by card effect, or by being destroyed): Target 1 monster in your opponent's Graveyard; banish that target.

Card Image: Anchamoufrite

Anchamoufrite

Level 5 LIGHT/Spellcaster Pendulum Effect Monster
1800 ATK / 0 DEF

[ Pendulum Effect ]
If you have no cards in your Extra Deck except "Anchamoufrite": You can destroy this card, then draw 1 card. You can only use this effect of "Anchamoufrite" once per turn.


[ Monster Effect ]


Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck except "Anchamoufrite". You can only Special Summon "Anchamoufrite" once per turn this way. If this face-up card in the Monster Zone leaves the field, banish it.

Card Image: Ancient Chant

Ancient Chant

Normal Spell Card

Add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY: If you Tribute Summon "The Winged Dragon of Ra" this turn, its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon. You can only activate 1 "Ancient Chant" per turn.

Card Image: Ancient Gear Catapult

Ancient Gear Catapult

Normal Spell Card

While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.

Card Image: Ancient Gear Commander

Ancient Gear Commander

Level 4 EARTH/Machine Effect Monster
500 ATK / 2000 DEF

You can send 1 "Ancient Gear Golem" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster. If you Normal or Special Summon "Ancient Gear Golem" (except during the Damage Step): You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 "Ancient Gear" Continuous Trap from your hand face-up on your field. You can only use each effect of "Ancient Gear Commander" once per turn.

Card Image: Ancient Gear Duel

Ancient Gear Duel

Continuous Trap Card

"Ancient Gear Golem", and monsters that mention it, in your Monster Zone are unaffected by your opponent's activated monster effects. If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions "Ancient Gear Golem" from your Extra Deck, by banishing monsters from your field or GY as material, including "Ancient Gear Golem" you control, and if you do, it can make up to 3 attacks during each Battle Phase. You can only use this effect of "Ancient Gear Duel" once per turn.

Card Image: Ancient Gear Factory

Ancient Gear Factory

Normal Spell Card

Reveal 1 Level 5 or higher "Ancient Gear" monster from your hand, then banish a number of "Ancient Gear" monsters from your Graveyard, whose combined Levels are double the revealed monster's, and if you do, if you Normal Summon the revealed monster this turn, you must Normal Smmon it without Tributing.

Card Image: Ancient Gear Hydra

Ancient Gear Hydra

Level 7 EARTH/Machine Effect Monster
2700 ATK / 1700 DEF

At the end of the Damage Step, when this card that was Tribute Summoned by Tributing an "Ancient Gear" monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can attack all monsters your opponent controls, once each. If an "Ancient Gear" monster you control attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step.

Card Image: Ancient Ruler Rises

Ancient Ruler Rises

Abidos the Th Skill Card

Apply the following Skills:
โ— Once per turn, you can send 1 Level 2 Zombie monster from your Deck to the GY and place 1 of your "The First Sarcophagus", "The Second Sarcophagus", or "The Third Sarcophagus" from your Deck, GY, or that is banished, face-up in your Spell & Trap Zone. (This is treated as being placed by the effect of "The First Sarcophagus".)
โ— Each "Spirit of the Pharaoh" you control gains ATK equal to the total number of "Pharaoh's Servant" and "Pharaonic Protector" on your field and in your GY x 900.

Card Image: Ancient Warriors - Savage Don Ying

Ancient Warriors - Savage Don Ying

Level 6 DARK/Beast-Warrior Effect Monster
2200 ATK / 1800 DEF

While you control a Level 7 or higher "Ancient Warriors" monster, your opponent must pay 400 LP to activate a card or effect. You can only use each of the following effects of "Ancient Warriors - Savage Don Ying" once per turn. If this card is Normal or Special Summoned: You can add 1 Level 7 or higher "Ancient Warriors" monster or 1 "Ancient Warriors" Continuous Spell/Trap from your Deck to your hand. If a monster is sent to your opponent's GY (except during the Damage Step): You can target 1 card in your opponent's GY; banish it, and if you do, draw 1 card.

Card Image: Ancient Warriors Saga - Chivalrous Path

Ancient Warriors Saga - Chivalrous Path

Continuous Trap Card

If an "Ancient Warriors" monster(s) would be destroyed by battle, you can send this card to the GY instead. You can only use each of the following effects of "Ancient Warriors Saga - Chivalrous Path" once per turn. If your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ancient Warriors Token" (Beast-Warrior/WIND/Level 1/ATK 500/DEF 500). When a card or effect is activated that targets an "Ancient Warriors" monster(s) on the field: You can banish this card from your GY; negate the activation.

Card Image: Ancient Warriors Saga - Defense of Changban

Ancient Warriors Saga - Defense of Changban

Continuous Trap Card

If your "Ancient Warriors" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. You can only use 1 of the following effects of "Ancient Warriors Saga - Defense of Changban" per turn, and only once that turn.
โ— At the start of your opponent's Battle Phase: You can send this face-up card from your Spell & Trap Zone to the GY; monsters your opponent controls cannot target "Ancient Warriors" monsters for attacks this turn.
โ— When an opponent's monster declares an attack: You can banish this card from your GY; Special Summon 1 "Ancient Warriors" monster from your Deck.

Card Image: Angel of Blue Tears

Angel of Blue Tears

Normal Spell Card

Target 1 face-up monster on the field; its controller's opponent takes damage equal to the number of cards in their hand x 200, then negate that target's effects until the end of this turn. If effect damage is inflicted (except during the Damage Step): You can banish this card from your GY; Set 1 Normal Trap directly from your hand or Deck. If Set from the hand, it can be activated this turn. You can only use 1 "Angel of Blue Tears" effect per turn, and only once that turn.

Card Image: Angel of Zera

Angel of Zera

Level 8 LIGHT/Fairy Synchro Monster
2800 ATK / 2300 DEF

1 Tuner + 1 or more non-Tuner monsters
This card gains 100 ATK for each of your opponent's banished cards. During the Standby Phase of the next turn after this card was banished: Special Summon this banished card. You can only use the effect of "Angel of Zera" once per turn.

Card Image: Angelica, Princess of Noble Arms

Angelica, Princess of Noble Arms

Level 5 FIRE/Warrior Synchro Monster
1200 ATK / 2400 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can add 1 "Horn of Olifant", or 1 card that mentions "Infernoble Knight Emperor Charles", from your Deck to your hand. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 "Roland" monster from your Deck or Extra Deck. You can only use each effect of "Angelica, Princess of Noble Arms" once per turn.

Card Image: Angello Vaalmonica

Angello Vaalmonica

Level 4 DARK/Fairy Pendulum Effect Monster
1200 ATK / 2100 DEF

[ Pendulum Effect ]
Each time you gain LP while you control a Fiend Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Once per turn, when an opponent's monster declares an attack, you can: Immediately after this effect resolves, Link Summon 1 "Vaalmonica" Link Monster.


[ Monster Effect ]


If this card is in your hand: You can discard 1 other card; take 1 "Dimonno Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes gaining LP. You can only use each effect of "Angello Vaalmonica" once per turn.

Card Image: Angmarl the Fiendish Monarch

Angmarl the Fiendish Monarch

Level 6 DARK/Fiend Effect Monster
2400 ATK / 1000 DEF

When this card is Tribute Summoned: You can banish 1 Spell Card from your Graveyard; add 1 card with the same name as the banished Spell Card from your Deck to your hand.

Card Image: Antihuman Intelligence ME-PSY-YA

Antihuman Intelligence ME-PSY-YA

Level 8 LIGHT/Cyberse Pendulum Effect Monster
2500 ATK / 3000 DEF

[ Pendulum Effect ]
Any card sent to the GY is banished instead, except Monster Cards.


[ Monster Effect ]


You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner's Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of "Antihuman Intelligence ME-PSY-YA" once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn.

Card Image: Apple of Enlightenment

Apple of Enlightenment

Normal Trap Card

Target cards in your opponent's GY, up to the number of "Valkyrie" monsters you control; banish them. If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can draw cards equal to the number of "Valkyrie" monsters you control +1.

Card Image: Appliancer Breakerbuncle

Appliancer Breakerbuncle

Level 1 WATER/Machine Effect Monster
0 ATK / 0 DEF

During damage calculation, if an "Appliancer" monster you control battles an opponent's monster (Quick Effect): You can discard this card; for that battle, that monster you control cannot be destroyed, also you take no battle damage. If an "Appliancer" monster(s) you control would be destroyed by a card effect, you can banish this card from your field or GY instead.

Card Image: Appliancer Conversion

Appliancer Conversion

Quick-Play Spell Card

Banish as many "Appliancer" Link Monsters from your Main Monster Zone as possible, then you can Special Summon your banished "Appliancer" Link Monsters up to the number banished by this effect. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish 1 other "Appliancer" Spell/Trap from your GY; add this card to your hand. You can only use each effect of "Appliancer Conversion" once per turn.

Card Image: Appliancer Copybokkle

Appliancer Copybokkle

Level 1 DARK/Machine Effect Monster
0 ATK / 0 DEF

You can target 1 "Appliancer" monster you control; Special Summon this card from your hand, and if you do, this card's name becomes that monster's name until the End Phase. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Appliancer" monster you control; Special Summon 1 monster with the same name from your hand or GY. You can only use each effect of "Appliancer Copybokkle" once per turn.

Card Image: Appliancer Laundry Dragon

Appliancer Laundry Dragon

Link 1 WATER/Machine Link Monster
1500 ATK

1 "Appliancer" monster
Cannot be used as Link Material the turn it is Link Summoned. Neither player takes any battle damage from attacks involving this card. Once per turn, after damage calculation, if this co-linked card battles an opponent's monster: You can banish that opponent's monster. Once per turn, after damage calculation, if this monster that is not co-linked battles an opponent's monster: You can destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.

Card Image: Appliancer Test

Appliancer Test

Normal Spell Card

Target 1 "Appliancer" Link Monster you control; Special Summon as many Link-1 "Appliancer" monsters from your GY as possible to your zones that monster points to, but banish them during the End Phase. You can only activate 1 "Appliancer Test" per turn.

Card Image: Aqua Armor Ninja

Aqua Armor Ninja

Level 4 WATER/Warrior Effect Monster
800 ATK / 1600 DEF

When your opponent's monster declares a direct attack, if you have another "Ninja" monster in your Graveyard: You can banish this card from your Graveyard to target the attacking monster; negate that attack.

Card Image: Aqua Chorus Round

Aqua Chorus Round

Normal Spell Card

Banish 1 card from your hand, and if you do, during your next Standby Phase, you can add up to 2 cards with the same name as that banished card from your Deck to your hand. If you activated this card while your opponent controlled no cards, for the rest of this turn you cannot activate cards, or the effects of cards, with the same original name as that banished card.

Card Image: Aqua Jet Surface

Aqua Jet Surface

Normal Spell Card

Special Summon 1 Level 4 or lower Fish, Sea Serpent, or Aqua monster from your hand or GY, but you cannot Special Summon from the Extra Deck, except Xyz Monsters, while you control that face-up monster. If your opponent controls an Attack Position monster: You can banish this card from your GY, then target 1 Fish, Sea Serpent, or Aqua monster you control; it gains 1000 ATK until the end of this turn. You can only use each effect of "Aqua Jet Surface" once per turn.

Card Image: Arcana Reading

Arcana Reading

Normal Spell Card

Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead.
โ— Heads: Add 1 card from your Deck to your hand that has a coin tossing effect, except "Arcana Reading".
โ— Tails: Your opponent adds 1 card from their Deck to their hand.
You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Arcana Force" monster.
You can only use each effect of "Arcana Reading" once per turn.

Card Image: Arcana Spread

Arcana Spread

Normal Spell Card

Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead.
โ— Heads: Special Summon 1 Level 4 or lower "Arcana Force" monster from your Deck.
โ— Tails: Special Summon 1 monster that has a coin tossing effect from your GY.
You can banish this card from your GY; add 1 card from your GY to your hand that has a coin tossing effect. You can only use 1 "Arcana Spread" effect per turn, and only once that turn.

Card Image: Archfiend Emperor, the First Lord of Horror

Archfiend Emperor, the First Lord of Horror

Level 8 DARK/Fiend Effect Monster
3000 ATK / 2000 DEF

You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it.

Card Image: Archfiend Palabyrinth

Archfiend Palabyrinth

Field Spell Card

All Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard, 1 "Archfiend" monster with same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn.

Card Image: Archnemeses Eschatos

Archnemeses Eschatos

Level 11 LIGHT/Dragon Effect Monster
3000 ATK / 2500 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Types from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 Monster Type on the field; destroy all monsters on the field with that Type, also until the end of the next turn, neither player can Special Summon monsters with that Type. You can only use this effect of "Archnemeses Eschatos" once per turn.

Card Image: Archnemeses Protos

Archnemeses Protos

Level 11 DARK/Wyrm Effect Monster
2500 ATK / 3000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn.

Card Image: Argostars - Glorious Adra

Argostars - Glorious Adra

Level 4 EARTH/Warrior Effect Monster
1800 ATK / 1800 DEF

During your opponent's turn, if you control a Continuous Trap Card (Quick Effect): You can banish this card from your hand; make the ATK of 1 monster on the field 0 until the end of this turn. If this card is Normal Summoned: This turn, your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards or their effects. You can banish this card you control; place up to 2 "Argostars" Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone. You can only use this effect of "Argostars - Glorious Adra" once per turn.

Card Image: Argostars - Home Stadium

Argostars - Home Stadium

Field Spell Card

Once per turn: You can pay 1000 LP; add 1 "Argostars" card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished "Argostars" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.

Card Image: Argostars - Slayer Eteo

Argostars - Slayer Eteo

Continuous Trap Card

While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you can return 1 card on the field to the hand.
โ— Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

Card Image: Argostars - Swift Capane

Argostars - Swift Capane

Continuous Trap Card

While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by battle. Once per turn, if a Continuous Trap is in a Monster Zone: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1800/DEF 1800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you gain 500 LP.
โ— Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

Card Image: Arionpos, Serpent of the Ghoti

Arionpos, Serpent of the Ghoti

Level 6 WATER/Fish Synchro Monster
2100 ATK / 0 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can banish 1 Level 6 or lower Fish monster from your Deck. If this card is sent to the GY as Synchro Material: You can target 1 Fish monster in your GY; banish that target, then you can add 1 Fish monster with an equal or lower Level from your Deck to your hand. You can only use each effect of "Arionpos, Serpent of the Ghoti" once per turn.

Card Image: Arisen Gaia the Fierce Knight

Arisen Gaia the Fierce Knight

Level 7 DARK/Warrior Effect Monster
2300 ATK / 2100 DEF

If your opponent controls more monsters than you do, you can Normal Summon this card without Tributing. If this card is Tributed: You can Special Summon 1 "Black Luster Soldier" monster from your hand or Graveyard. You can only use this effect of "Arisen Gaia the Fierce Knight" once per turn. When you Ritual Summon a "Black Luster Soldier" monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

Card Image: Arkbrave Dragon

Arkbrave Dragon

Level 7 LIGHT/Dragon Effect Monster
2400 ATK / 2000 DEF

If this card is Special Summoned from the Graveyard: You can banish as many face-up Spell/Trap Cards your opponent controls as possible, and if you do, this card gains 200 ATK and DEF for each card banished. Once per turn, during the Standby Phase, if this card is in the Graveyard because it was sent there last turn: You can target 1 Level 7 or 8 Dragon-Type monster in your Graveyard, except "Arkbrave Dragon"; Special Summon it.

Card Image: Armageddon Designator

Armageddon Designator

Normal Trap Card

Banish 1 card from your hand; neither player can activate cards, or the effects of cards, with that name for the rest of this Duel.

Card Image: Armed Dragon Catapult Cannon

Armed Dragon Catapult Cannon

Level 10 LIGHT/Machine Fusion Monster
3500 ATK / 3000 DEF

"VWXYZ-Dragon Catapult Cannon" + "Armed Dragon LV7"
Must first be Special Summoned (from your Extra Deck) during a Duel you Special Summoned both the above cards, by banishing the above cards from your field and/or GY. (You do not use "Polymerization".) Your opponent cannot activate cards or effects with the same name as any banished card. Once per turn, during your opponent's turn (Quick Effect): You can banish 1 card from your Deck or Extra Deck, face-up; banish all cards your opponent controls and in their GY.

Card Image: Armed Dragon LV10 White

Armed Dragon LV10 White

Level 10 LIGHT/Dragon Effect Monster
3000 ATK / 2000 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish "Armed Dragon" monsters from your field and/or GY whose total Levels equal 10; Special Summon this card from your hand, then you can add 1 "White Veil" from your Deck to your hand. You can only use this effect of "Armed Dragon LV10 White" once per turn. You take no effect damage. At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field.

Card Image: Armed Dragon Thunderbolt

Armed Dragon Thunderbolt

Normal Trap Card

Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.

Card Image: Armed Rebeellion

Armed Rebeellion

Normal Spell Card

Special Summon 1 Insect monster with 1000 or less ATK from your hand or Deck, then if you Special Summoned from the Deck, send 1 monster you control to the GY, also you cannot Special Summon for the rest of this turn after this card resolves, except Insect monsters. If a face-up Insect Synchro Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; add 1 "Summoning Swarm" from your Deck to your hand. You can only activate 1 "Armed Rebeellion" per turn.

Card Image: Armityle the Chaos Phantasm

Armityle the Chaos Phantasm

Level 12 DARK/Fiend Fusion Monster
0 ATK / 0 DEF

"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be destroyed by battle. Gains 10,000 ATK during your turn only.

Card Image: Armityle the Chaos Phantasm - Phantom of Fury

Armityle the Chaos Phantasm - Phantom of Fury

Level 12 DARK/Fiend Fusion Monster
0 ATK / 0 DEF

"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
This card's name becomes "Armityle the Chaos Phantasm" while on the field. Once per turn, during your Main Phase: You can give control of this card to your opponent. Once per turn, during the End Phase, if this card's control was changed this turn: Banish all cards you control, then the owner of this card can Special Summon 1 "Armityle the Chaos Phantasm" from their Extra Deck, ignoring its Summoning conditions.

Card Image: Armor Dragon Ritual

Armor Dragon Ritual

Ritual Spell Card

This card is used to Ritual Summon "Knight of Armor Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish monsters from your hand or face-up field whose total Levels equal 4 or more; banish this card from your GY, and if you do, Special Summon 1 "Knight of Armor Dragon" from your GY. You can only use this effect of "Armor Dragon Ritual" once per turn.

Card Image: Armored Bitron

Armored Bitron

Level 2 DARK/Cyberse Effect Monster
500 ATK / 0 DEF

You can Tribute this card: Special Summon 1 Cyberse monster from your Deck, except "Armored Bitron", but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. If a Link-3 or higher Link Monster you control is destroyed by battle or an opponent's card effect, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Armored Bitron" once per turn.

Card Image: Armoroid

Armoroid

Level 8 EARTH/Machine Effect Monster
2700 ATK / 2000 DEF

If this card is Tribute Summoned by Tributing at least 1 "roid" monster: Banish all Spells and Traps on the field.

Card Image: Arms of Genex Return Zero

Arms of Genex Return Zero

Level 10 DARK/Machine Synchro Monster
3100 ATK / 2950 DEF

1 DARK Tuner + 1+ non-Tuner monsters
When your opponent activates a monster effect (Quick Effect): You can banish 1 monster from your GY with the same Attribute; negate the activation, and if you do, destroy that monster. (You can only banish each Attribute once per turn to activate this effect of "Arms of Genex Return Zero".) Once per turn: You can target up to 6 of your "Genex" monsters with different Attributes that are banished and/or in your GY; shuffle them into the Deck, then you can destroy up to that many cards in the Spell & Trap Zones.

Card Image: Aroma Blend

Aroma Blend

Normal Spell Card

Discard 1 card; place 1 "Humid Winds", "Dried Winds", or "Blessed Winds" from your hand or Deck, face-up in your Spell & Trap Zone. You can banish this card from your GY; Fusion Summon 1 Plant Fusion Monster from your Extra Deck, by banishing its materials from your hand or field. If your LP are higher than your opponent's, you can also banish Plant monsters from your GY as material. You can only use each effect of "Aroma Blend" once per turn.

Card Image: Aroma Healing

Aroma Healing

Normal Trap Card

Gain 1000 LP for each "Aroma" monster you control with a different name. You can banish this card from your GY, then target 1 "Aroma" monster in your GY; Special Summon it (but banish it when it leaves the field), then gain 500 LP. You can only use 1 "Aroma Healing" effect per turn, and only once that turn.

Card Image: Aromage Marjoram

Aromage Marjoram

Level 5 DARK/Plant Effect Monster
2000 ATK / 1600 DEF

While your LP are higher than your opponent's, you take no battle damage from attacks involving your Plant monsters. You can only use each of the following effects of "Aromage Marjoram" once per turn.
โ— When a Plant monster you control is destroyed by battle: You can Special Summon this card from your hand, then gain 500 LP.
โ— If you gain LP: Target cards in your opponent's GY, up to the number of "Aroma" monsters you control; banish them.

Card Image: Aromalilith Magnolia

Aromalilith Magnolia

Level 8 DARK/Plant Fusion Monster
2600 ATK / 1800 DEF

1 "Aroma" monster + 1 Plant monster
While your LP are higher than your opponent's, Plant monsters you control cannot be destroyed by your opponent's card effects. Once per turn: You can pay 2000 LP; banish cards on the field equal to the number of "Humid Winds", "Dried Winds", and "Blessed Winds" you control. Once per turn, if you gain LP, even during the Damage Step: You can make all Plant monsters you currently control gain ATK equal to the LP gained, until the end of this turn.

Card Image: Aromalilith Rosemary

Aromalilith Rosemary

Link 3 DARK/Plant Link Monster
2200 ATK

2+ Plant monsters
If this card is Special Summoned: You can add 1 "Aroma" card from your Deck to your hand. If you gain LP, even during the Damage Step: You can Special Summon up to 3 "Aroma" monsters from your hand to your zones this card points to. You can Tribute 1 monster this card points to, then target 1 card on the field; banish it, and if you do, gain 1000 LP. You can only use each effect of "Aromalilith Rosemary" once per turn.

Card Image: Aromaseraphy Angelica

Aromaseraphy Angelica

Level 1 LIGHT/Plant Tuner Monster
0 ATK / 0 DEF

During either player's turn: You can discard this card, then target 1 "Aroma" monster in your Graveyard; gain LP equal to that target's ATK. While your LP is higher than your opponent's, you control an "Aroma" monster, and this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Aromaseraphy Angelica" once per turn.

Card Image: Artifact Lancea

Artifact Lancea

Level 5 LIGHT/Fairy Effect Monster
1700 ATK / 2300 DEF

You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

Card Image: Ashened to Endlessness

Ashened to Endlessness

Continuous Trap Card

During the Main Phase: You can Fusion Summon 1 Pyro Fusion Monster from your Extra Deck using monsters from either field as material, including "Veidos the Eruption Dragon of Extinction", and if you do, it gains 500 ATK for each material used. You can banish this card and 1 DARK Pyro monster from your GY; all monsters your opponent currently controls become Pyro until the end of this turn. You can only use each effect of "Ashened to Endlessness" once per turn.

Card Image: Askaan, the Bicorned Ghoti

Askaan, the Bicorned Ghoti

Level 8 WATER/Fish Synchro Monster
2700 ATK / 0 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 Fish monster you control and 1 card your opponent controls; banish them. If this card is banished: You can banish 1 Fish monster from your GY; Special Summon this card. You can only use each effect of "Askaan, the Bicorned Ghoti" once per turn.

Card Image: Assault Blackwing - Sohaya the Rain Storm

Assault Blackwing - Sohaya the Rain Storm

Level 5 DARK/Winged Beast Synchro Monster
1500 ATK / 2000 DEF

1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. You can only use each of these effects of "Assault Blackwing - Sohaya the Rain Storm" once per turn. โ— When this card is Synchro Summoned: You can target 1 "Assault Blackwing" monster in your Graveyard; Special Summon it. โ— During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish 1 other "Assault Blackwing - Sohaya the Rain Storm" from your Graveyard; Special Summon this card.

Card Image: Assault Mode Zero

Assault Mode Zero

Quick-Play Spell Card

Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster from your hand whose name includes the Tributed monster's name. (This is treated as a Special Summon with "Assault Mode Activate".) During your Main Phase: You can banish this card from your GY; Set 1 "Assault Mode Activate" directly from your hand or Deck. It can be activated this turn. You can only use each effect of "Assault Mode Zero" once per turn.

Card Image: Assault Reboot

Assault Reboot

Normal Trap Card

Tribute 1 "/Assault Mode" monster; Special Summon 1 "/Assault Mode" monster from your Deck with a different name in Defense Position, ignoring its Summoning conditions. You can banish this card from your GY, then target any number of cards in your GY, with different names, that are "Assault Mode Activate" and/or specifically list "Assault Mode Activate" in their text, except "Assault Reboot"; shuffle them into the Deck. You can only use each effect of "Assault Reboot" once per turn.

Card Image: Assault Synchron

Assault Synchron

Level 2 DARK/Machine Tuner Monster
700 ATK / 0 DEF

During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, while this card is face-up in the Monster Zone. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn.

Card Image: Astra Ghouls

Astra Ghouls

Level 5 EARTH/Zombie Effect Monster
0 ATK / 2000 DEF

When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated, also banish it during the End Phase. Once per turn: You can roll a six-sided die, and the face-up monsters you currently control become the Level equal to the result, until the end of this turn.

Card Image: Astrograph Sorcerer

Astrograph Sorcerer

Level 7 DARK/Spellcaster Pendulum Effect Monster
2500 ATK / 2000 DEF

[ Pendulum Effect ]
During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn.


[ Monster Effect ]


If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)

Card Image: Asymmetaphys

Asymmetaphys

Continuous Spell Card

Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, draw 1 card. Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is.
โ— Your turn: All monsters on the field lose 500 ATK/DEF, except "Metaphys" monsters.
โ— Opponent's turn: Change the battle positions of all monsters on the field, except "Metaphys" monsters.

Card Image: Avalon

Avalon

Normal Trap Card

Target 5 "Noble Knight" monsters in your Graveyard, including at least 1 "Artorigus" monster and at least 1 "Laundsallyn" monster; banish those targets, and if you do, destroy all cards on the field.

Card Image: Avance, Swordsman of the Nekroz

Avance, Swordsman of the Nekroz

Level 4 WATER/Spellcaster Effect Monster
1500 ATK / 800 DEF

When this card is Normal Summoned: You can Special Summon 1 "Nekroz" monster from your Deck, except "Avance, Swordsman of the Nekroz". If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute. If this card is Tributed by card effect: You can add any number of your banished "Nekroz" cards with different names to your hand. You can only use this effect of "Avance, Swordsman of the Nekroz" once per Duel.

Card Image: Avida, Rebuilder of Worlds

Avida, Rebuilder of Worlds

Level 11 LIGHT/Cyberse Effect Monster
3500 ATK / 3500 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by there being at least 8 or more Link Monsters with different names on the field and/or in the GYs. You cannot Special Summon other monsters the turn you Special Summon this card. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all other monsters that are banished, on the field, and in the GYs into the Decks. Neither player can activate cards or effects in response to this effect's activation.

Card Image: Awakening of the Sacred Beasts

Awakening of the Sacred Beasts

Continuous Trap Card

This card gains these effects based on the number of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and/or "Raviel, Lord of Phantasms" with different names you control.
โ— 1+: Each time your opponent Normal or Special Summons a monster(s): Gain LP equal to the ATK of that monster(s).
โ— 2+: Negate the activated effects of monsters your opponent controls.
โ— 3: Any monsters sent to your opponent's GY are banished instead.
Once per your turn, if you control a Level 10 monster: You can add 1 Continuous Trap from your GY to your hand.

Card Image: Azamina Debtors

Azamina Debtors

Quick-Play Spell Card

During the Main Phase: Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) During your Main Phase: You can banish this card from your GY, then target 1 "Azamina" monster in your GY; Special Summon it. You can only use 1 "Azamina Debtors" effect per turn, and only once that turn.

Card Image: Azamina Determination

Azamina Determination

Normal Trap Card

Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), shuffle 1 "Sinful Spoils" card from your GY and/or banishment into the Deck, then Special Summon the revealed monster. (This is treated as a Fusion Summon.) You can banish this card from your GY, then target 1 "Sinful Spoils" Spell/Trap in your GY; Set it, but it cannot be activated this turn. You can only use 1 "Azamina Determination" effect per turn, and only once that turn.

Card Image: Aztekipede, the Worm Warrior

Aztekipede, the Worm Warrior

Level 4 EARTH/Insect Effect Monster
1900 ATK / 400 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 1 Insect-Type monster from your Graveyard, and cannot be Special Summoned by other ways. If this card inflicts battle damage to your opponent: Send the top card of their Deck to the Graveyard.

Card Image: B.E.S. Big Core MK-3

B.E.S. Big Core MK-3

Level 8 LIGHT/Machine Effect Monster
2700 ATK / 1900 DEF

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) in Defense Position. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. You can banish this card from your Graveyard; shuffle all "B.E.S." monsters from your Graveyard into the Deck.

Card Image: Baba Barber

Baba Barber

Link 2 DARK/Fiend Link Monster
200 ATK

2 monsters
At the start of each Battle Phase: You can target this card or 1 monster this card points to; banish it until the End Phase. You can only use this effect of "Baba Barber" once per turn.

Card Image: Baby Spider

Baby Spider

Level 3 DARK/Insect Effect Monster
0 ATK / 0 DEF

You can Tribute 1 DARK monster; increase the Levels of all "Baby Spiders" you currently control by the Level of that Tributed monster. You can pay half your LP, banish this card from your GY, and detach 1 material from your DARK Xyz Monster, then target 1 DARK monster in your GY; Special Summon it. You can only use each effect of "Baby Spider" once per turn.

Card Image: Background Dragon

Background Dragon

Level 5 DARK/Dragon Effect Monster
1600 ATK / 1800 DEF

If this card is in the GY and you control no cards: You can Special Summon both this card, and 1 Level 4 or lower Dragon monster from your hand, in Defense Position, but banish this card when it leaves the field. You can only use this effect of "Background Dragon" once per turn.

Card Image: Backup Operator

Backup Operator

Level 3 LIGHT/Cyberse Effect Monster
1200 ATK / 800 DEF

You can target 1 face-up monster that a Link Monster you control points to; Special Summon this card from your hand, and if you do, return that monster to the hand. If Special Summoned this way, banish this card when it leaves the field. You can only use this effect of "Backup Operator" once per turn.

Card Image: Backup Team

Backup Team

Normal Trap Card

Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Backup Team" effect per turn, and only once that turn.

Card Image: Bacon Saver

Bacon Saver

Level 2 DARK/Zombie Effect Monster
700 ATK / 600 DEF

During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel.

Card Image: Bahalutiya, the Grand Radiance

Bahalutiya, the Grand Radiance

Level 7 LIGHT/Dragon Effect Monster
2000 ATK / 2400 DEF

You can Tribute Summon this card by Tributing 1 Effect Monster. During your opponent's Main Phase, if a card(s) is added from the Main Deck to their hand (except by drawing it) and this card is in your hand, you can: Immediately after this effect resolves, Tribute Summon this card. If this card is Normal or Special Summoned from the hand, you can: Make your opponent banish the top cards of their Deck face-down, equal to the number of cards in their hand, then, they shuffle their entire hand into the Deck, and if they do, they add the card(s) banished by this effect to their hand. You can only use this effect of "Bahalutiya, the Grand Radiance" once per turn.

Card Image: Balancer Lord

Balancer Lord

Level 4 LIGHT/Cyberse Effect Monster
1700 ATK / 1200 DEF

Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn.

Card Image: Banisher of the Light

Banisher of the Light

Level 3 LIGHT/Fairy Effect Monster
100 ATK / 2000 DEF

Any card sent to the Graveyard is banished instead.

Card Image: Banisher of the Radiance

Banisher of the Radiance

Level 3 LIGHT/Fairy Effect Monster
1600 ATK / 0 DEF

Any card sent to the Graveyard is banished instead.

Card Image: Banishing Trap Hole

Banishing Trap Hole

Normal Trap Card

When your opponent Summons a monster(s) with 1500 or less ATK: Banish that monster(s) with 1500 or less ATK, face-down.

Card Image: Banishment of the Darklords

Banishment of the Darklords

Normal Spell Card

Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn.

Card Image: Banquet of Millions

Banquet of Millions

Normal Trap Card

Banish any number of cards from your Extra Deck face-down, and banish the same number of random face-down cards from your opponent's Extra Deck, face-up, until the End Phase. You can only activate 1 "Banquet of Millions" per turn.

Card Image: Barbar, Malebranche of the Burning Abyss

Barbar, Malebranche of the Burning Abyss

Level 3 DARK/Fiend Effect Monster
1700 ATK / 1000 DEF

If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Barbar, Malebranche of the Burning Abyss" per turn, and only once that turn.
โ— If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
โ— If this card is sent to the Graveyard: You can target up to 3 "Burning Abyss" cards in your Graveyard, except "Barbar, Malebranche of the Burning Abyss"; banish them, and if you do, inflict 300 damage to your opponent for each.

Card Image: Barrage Blast

Barrage Blast

Continuous Trap Card

Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200.

Card Image: Basal Rose Shoot

Basal Rose Shoot

Quick-Play Spell Card

Special Summon 1 "Rose Dragon" monster from your hand or GY in Defense Position. If this Set card is destroyed: You can target 1 of your "Black Rose Dragon", or 1 monster that mentions it, that is banished or in your GY; Special Summon it. You can only use each effect of "Basal Rose Shoot" once per turn.

Card Image: Basiltrice, Familiar of the Evil Eye

Basiltrice, Familiar of the Evil Eye

Level 3 DARK/Fiend Effect Monster
1000 ATK / 2000 DEF

If you control an "Evil Eye" monster and this card is in your hand or GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 "Evil Eye" Link Monster using monsters you control as material. When you do, you can also use "Evil Eye" Equip Spells you control as "Evil Eye" monsters. You can only use each effect of "Basiltrice, Familiar of the Evil Eye" once per turn.

Card Image: Battle Fader

Battle Fader

Level 1 DARK/Fiend Effect Monster
0 ATK / 0 DEF

When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.

Card Image: Battlewasp - Azusa the Ghost Bow

Battlewasp - Azusa the Ghost Bow

Level 5 WIND/Insect Synchro Tuner Monster
2200 ATK / 1600 DEF

1 Tuner + 1+ non-Tuner monsters
When your opponent takes effect damage from another "Battlewasp" monster: You can inflict damage to your opponent equal to the original ATK of that monster. You can only use this effect of "Battlewasp - Azusa the Ghost Bow" once per turn. When a monster is destroyed by battle with your "Battlewasp" monster, while this card is in your GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field.

Card Image: Battlewasp - Ballista the Armageddon

Battlewasp - Ballista the Armageddon

Level 12 WIND/Insect Synchro Monster
3000 ATK / 800 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can banish all Insect monsters from your GY; all monsters your opponent currently controls lose 500 ATK/DEF for each of your banished Insect monsters. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 3 of your banished Level 11 or lower Insect monsters.

Card Image: Battlewasp - Grand Partisan the Revolution

Battlewasp - Grand Partisan the Revolution

Level 12 WIND/Insect Synchro Monster
3000 ATK / 2000 DEF

1 Tuner + 1+ non-Tuner monsters
Cannot be destroyed by card effects. Insect Synchro Monsters you control gain 200 ATK for each of your banished Insect monsters. If this card is banished: You can Special Summon it, then you can destroy cards your opponent controls up to the number of your banished Insect monsters, then inflict 500 damage to your opponent for each card destroyed. You can only use this effect of "Battlewasp - Grand Partisan the Revolution" once per turn.

Card Image: Battlewasp - Rapier the Onslaught

Battlewasp - Rapier the Onslaught

Level 5 WIND/Insect Effect Monster
1900 ATK / 0 DEF

If you control no face-up monsters, or the only face-up monsters you control are Insect monsters: You can discard 1 other Insect monster; place 1 "Battlewasp Wind" from your Deck, face-up in your Spell & Trap Zone, then Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Insect monsters. You can banish this card from your GY; reduce the Level of 1 Insect monster you control by 1. You can only use each effect of "Battlewasp - Rapier the Onslaught" once per turn.

Card Image: Battlewasp - Sachi the Ceremonial Bow

Battlewasp - Sachi the Ceremonial Bow

Level 6 WIND/Insect Synchro Monster
2400 ATK / 1200 DEF

1 Insect Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can treat it as a Tuner. Once per turn: You can return 1 Continuous Spell you control to the hand; you can Normal Summon 1 "Battlewasp" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent to the GY as Synchro Material: You can inflict 100 damage to your opponent for each of your banished "Battlewasp" monsters. You can only use this effect of "Battlewasp - Sachi the Ceremonial Bow" once per turn.

Card Image: Battlin' Boxer Big Bandage

Battlin' Boxer Big Bandage

Level 2 FIRE/Warrior Effect Monster
1100 ATK / 1400 DEF

Once per turn, this card cannot be destroyed by battle. Once per turn: You can target 1 "Battlin' Boxer" monster in your Graveyard, or 1 of your banished "Battlin' Boxer" monsters, that has a Level; all "Battlin' Boxer" monsters you currently control become that monster's current Level.

Card Image: Battlin' Boxer Chief Second

Battlin' Boxer Chief Second

Level 4 FIRE/Warrior Effect Monster
500 ATK / 2000 DEF

During your Main Phase, you can Normal Summon 1 "Battlin' Boxer" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When an opponent's monster declares an attack, while you control a Warrior or FIRE monster: You can Special Summon this card from your hand, and if you do, negate that attack, then banish 1 monster on the field until the End Phase. You can only use this effect of "Battlin' Boxer Chief Second" once per turn.

Card Image: Battlin' Boxer Counterpunch

Battlin' Boxer Counterpunch

Level 3 FIRE/Warrior Effect Monster
0 ATK / 1100 DEF

During the Damage Step of either player's turn, when a "Battlin' Boxer" monster you control is attacking or being attacked: You can banish this card from your hand or Graveyard; that monster gains 1000 ATK, until the end of this turn. You can only use the effect of "Battlin' Boxer Counterpunch" once per turn.

Card Image: Battlin' Boxer Promoter

Battlin' Boxer Promoter

Level 4 FIRE/Warrior Effect Monster
1700 ATK / 800 DEF

If your opponent controls a monster: You can Special Summon this card from your hand. You can Tribute this card; Special Summon up to 2 "Battlin' Boxer" monsters with different names from your Deck, except "Battlin' Boxer Promoter". You can banish this card from your GY; increase or decrease the Levels of all "Battlin' Boxer" monsters you currently control by 1. You can only use each effect of "Battlin' Boxer Promoter" once per turn, also you cannot Special Summon monsters during the turn you activate any of this card's effects, except "Battlin' Boxer" monsters.

Card Image: Battlin' Boxer Rib Gardna

Battlin' Boxer Rib Gardna

Level 3 FIRE/Warrior Effect Monster
100 ATK / 1400 DEF

During either player's turn: You can banish this card from your hand or Graveyard, then target 1 "Battlin' Boxer" monster you control; banish it until your next Standby Phase.

Card Image: Bayonet Punisher

Bayonet Punisher

Quick-Play Spell Card

Apply these effects, in sequence, depending on the type(s) of "Borrel" monsters you control and in your GY. If you control a monster with 3000 or more ATK, your opponent cannot activate cards or effects in response to this card's activation.
โ— Fusion: Banish 1 monster your opponent controls.
โ— Synchro: Banish 3 random face-down cards from your opponent's Extra Deck, face-up.
โ— Xyz: Banish 1 Spell/Trap your opponent controls.
โ— Link: Banish up to 3 cards from your opponent's GY.
You can only activate 1 "Bayonet Punisher" per turn.

Card Image: Bazoo the Soul Eater Beast

Bazoo the Soul Eater Beast

Rank 4 EARTH/Beast XYZ Monster
2500 ATK / 900 DEF

3 Level 4 monsters
Any Xyz Material detached from a monster is banished instead of being sent to the GY. Once per Chain, if a Monster Card(s) is sent to the GY (except during the Damage Step): You can detach 1 material from this card. If the last material(s) is detached from this card (except during the Damage Step): You can target up to 3 cards in the GY(s); attach them to this card as material.

Card Image: Bazoo the Soul-Eater

Bazoo the Soul-Eater

Level 4 EARTH/Beast Effect Monster
1600 ATK / 900 DEF

Once per turn: You can banish up to 3 monsters from your Graveyard; this card gains 300 ATK for each, until the end of your opponent's turn.

Card Image: Beacon of White

Beacon of White

Equip Spell Card

If you do not control another "Beacon of White", and you have 3 or more "Blue-Eyes" monsters in your GY: Target 1 of them; Special Summon it, but it has its effects negated, also equip it with this card. When this card leaves the field, banish the equipped monster. Other monsters you control cannot attack, also if you have any number of "Blue-Eyes" monster(s) in your GY, the equipped monster can attack up to that number of times during each Battle Phase.

Card Image: Beargram, Shelled Emperor of the Forest Crown

Beargram, Shelled Emperor of the Forest Crown

Level 9 EARTH/Insect Effect Monster
3400 ATK / 2900 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Insect and/or Plant monsters from your hand and/or GY. You can only Special Summon "Beargram, Shelled Emperor of the Forest Crown" once per turn. Your opponent cannot activate monster effects in response to your Spell/Trap Card or effect activation. Once per turn, during your Main Phase: You can destroy all face-up monsters on the field, except Insect and Plant monsters, also this card cannot attack directly for the rest of this turn.

Card Image: Beast Machine King Barbaros รœr

Beast Machine King Barbaros รœr

Level 8 EARTH/Beast-Warrior Effect Monster
3800 ATK / 1200 DEF

You can Special Summon this card (from your hand) by banishing 1 Machine-Type monster and 1 Beast-Warrior-Type monster from your hand, field, and/or Graveyard. If this card attacks or is attacked, your opponent takes no battle damage.

Card Image: Beautunaful Princess

Beautunaful Princess

Level 1 WATER/Fish Effect Monster
0 ATK / 0 DEF

When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn.

Card Image: Beetrooper Armor Horn

Beetrooper Armor Horn

Link 2 EARTH/Insect Link Monster
1000 ATK

2 Insect monsters
You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.

Card Image: Beetrooper Assault Roller

Beetrooper Assault Roller

Level 4 EARTH/Insect Effect Monster
1600 ATK / 1400 DEF

You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon "Beetrooper Assault Roller" once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 "Beetrooper" monster from your Deck to your hand, except "Beetrooper Assault Roller". You can only use this effect of "Beetrooper Assault Roller" once per turn.

Card Image: Beetrooper Cruel Saturnas

Beetrooper Cruel Saturnas

Level 5 DARK/Insect Fusion Monster
2400 ATK / 2000 DEF

1 "Beetrooper" monster + 1 Insect monster
You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Cruel Saturnas" once per turn. If this card is Special Summoned: You can add 1 "Beetrooper" card from your Deck to your hand. If an Insect monster(s) is banished face-up (except during the Damage Step): You can target 1 of your banished "Beetrooper" monsters; Special Summon it.

Card Image: Beetrooper Fly & Sting

Beetrooper Fly & Sting

Counter Trap Card

When your opponent activates a monster effect, while you control a "Beetrooper" monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 "Beetrooper Fly & Sting" effect per turn, and only once that turn.

Card Image: Beetrooper Landing

Beetrooper Landing

Normal Spell Card

Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY, except the turn it was sent there: You can banish 2 Insect monsters from your GY; add this card to your hand. You can only use this effect of "Beetrooper Landing" once per turn.

Card Image: Beetrooper Light Flapper

Beetrooper Light Flapper

Level 6 WATER/Insect Effect Monster
2000 ATK / 2200 DEF

If this card is Normal or Special Summoned: You can target 2 of your "Beetrooper" monsters with different names, that are banished and/or in your GY; add them to your hand, but for the rest of this turn you cannot activate their effects, or the effects of cards with their names. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of "Beetrooper Light Flapper" once per turn.

Card Image: Beginning Knight

Beginning Knight

Level 4 LIGHT/Warrior Effect Monster
500 ATK / 2000 DEF

A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Beginning Knight" once per turn.
โ— Once per turn: You can target 1 monster your opponent controls; banish it.
โ— When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row.
If this card is banished from the Graveyard: You can add 1 Ritual Spell Card from your Deck to your hand. You can only use this effect of "Beginning Knight" once per turn.

Card Image: Benghalancer the Resurgent

Benghalancer the Resurgent

Link 4 LIGHT/Plant Link Monster
2500 ATK

2+ Plant monsters
During the Main Phase (Quick Effect): You can target 1 Effect Monster your opponent controls; take damage equal to its ATK, and if you did take damage, return it to the hand. If this card is in your GY: You can banish 2 or more Link Monsters from your GY whose combined Link Ratings equal exactly 4; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Benghalancer the Resurgent" effect per turn, and only once that turn.

Card Image: Berfomet the Mythical King of Phantom Beasts

Berfomet the Mythical King of Phantom Beasts

Level 6 WIND/Fiend Fusion Monster
2400 ATK / 600 DEF

2 monsters with different Types (Beast, Fiend, or Illusion)
This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Berfomet the Mythical King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except "Berfomet the Mythical King of Phantom Beasts"; Special Summon it.

Card Image: Berlineth the Firestorm Vassal

Berlineth the Firestorm Vassal

Level 3 FIRE/Pyro Effect Monster
800 ATK / 1000 DEF

You can discard 1 card; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can look at your opponent's hand and banish 1 card from their hand until the End Phase. You can only use each effect of "Berlineth the Firestorm Vassal" once per turn.

Card Image: Berserker Crush

Berserker Crush

Quick-Play Spell Card

Banish 1 monster from your GY, then target 1 "Winged Kuriboh" you control; that target's ATK/DEF become equal to the ATK/DEF of the monster that was banished, until the end of this turn.

Card Image: Berserkion the Electromagna Warrior

Berserkion the Electromagna Warrior

Level 8 EARTH/Rock Effect Monster
3000 ATK / 2800 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them.

Card Image: Big Bang Shot

Big Bang Shot

Equip Spell Card

The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card leaves the field, banish the equipped monster.

Card Image: Big Inflate Dragon

Big Inflate Dragon

Level 8 WIND/Dragon Effect Monster
2500 ATK / 1500 DEF

If this card is Normal Summoned: You can banish the top 50 cards of your Deck, face-down; this card's ATK becomes 10,000 until the end of this turn.

Card Image: Big Jaws

Big Jaws

Level 3 WATER/Fish Effect Monster
1800 ATK / 300 DEF

At the end of the Battle Phase, if this card attacked: Banish it.

Card Image: Big Welcome Labrynth

Big Welcome Labrynth

Normal Trap Card

Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.

Card Image: Binary Blader

Binary Blader

Link 2 EARTH/Cyberse Link Monster
1800 ATK

2 Normal Monsters
This card gains these effects based on the number of monsters co-linked to this card.
โ— 1+: When this card declares an attack on an opponent's monster: You can activate this effect; this card can make a second attack during each Battle Phase this turn, also if this card battles an opponent's monster this turn, that opponent's monster cannot be destroyed by that battle.
โ— 2: After damage calculation, if this card battled an opponent's monster: You can banish that opponent's monster.

Card Image: Bio-Insect Armor

Bio-Insect Armor

Level 5 EARTH/Insect Effect Monster
1500 ATK / 2000 DEF

If this card is in your hand or GY and you do not control "Bio-Insect Armor": You can target 1 Insect monster you control; equip this card to it, but banish it when it leaves the field, also banish this Equip Card when it leaves the field. You can only use this effect of "Bio-Insect Armor" once per turn. The equipped monster gains 1500 ATK/2000 DEF during the Battle Phase and Main Phase 2, only.

Card Image: Birth of the Prominence Flame

Birth of the Prominence Flame

Normal Spell Card

Target 2 FIRE monsters (1 Tuner and 1 non-Tuner) with 200 DEF in your GY; banish both monsters, and if you do, Special Summon 1 FIRE Synchro Monster from your Extra Deck whose Level equals the total Levels of those monsters. You can only activate 1 "Birth of the Prominence Flame" per turn.

Card Image: Black and White Wave

Black and White Wave

Quick-Play Spell Card

If there is a face-up Xyz Monster on the field with a Synchro Monster as Xyz Material: Target 1 card on the field; banish that target, and if you do, draw 1 card.

Card Image: Black Cat-astrophe

Black Cat-astrophe

Normal Trap Card

During your opponent's Battle Phase, if you control 2 or more face-down Defense Position monsters: End the Battle Phase. You can banish this card from your Graveyard, then target 2 face-up monsters on the field, including at least 1 "Prediction Princess" monster; change them to face-down Defense Position.

Card Image: Black Dragon Collapserpent

Black Dragon Collapserpent

Level 4 DARK/Dragon Effect Monster
1800 ATK / 1700 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.

Card Image: Black Dragon Ninja

Black Dragon Ninja

Level 7 DARK/Beast Effect Monster
2800 ATK / 1600 DEF

Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn, during either player's turn: You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the Graveyard, then target 1 monster on the field; banish it. If this face-up card leaves the field: Special Summon as many monsters banished by this card's effect as possible to their owner's field(s).

Card Image: Black Feather Whirlwind

Black Feather Whirlwind

Continuous Spell Card

Once per turn, if you Special Summon a DARK Synchro Monster from the Extra Deck (except during the Damage Step): You can target 1 of your "Blackwing" monsters, or "Black-Winged Dragon", that is banished or in your GY, with less ATK than that Special Summoned monster; Special Summon it. Once per turn, if a DARK monster you control would be destroyed by battle or card effect, you can remove 1 Black Feather Counter from your field instead.

Card Image: Black Luster Soldier - Envoy of the Beginning

Black Luster Soldier - Envoy of the Beginning

Level 8 LIGHT/Warrior Effect Monster
3000 ATK / 2500 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects.
โ— Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated.
โ— If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

Card Image: Black Luster Soldier - Envoy of the Evening Twilight

Black Luster Soldier - Envoy of the Evening Twilight

Level 8 DARK/Warrior Effect Monster
3000 ATK / 2500 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT monsters or all DARK monsters from your GY, while you have an equal number of each in your GY. While face-up on the field, this card is also LIGHT-Attribute. When this card is Special Summoned: You can activate the appropriate effect, based on the Attribute of the monsters banished for the Special Summon. You cannot conduct your Battle Phase the turn you activate this effect.
โ— LIGHT: Target 1 monster on the field; banish it.
โ— DARK: Banish 1 random card from your opponent's hand face-down, until your opponent's End Phase.

Card Image: Black Luster Soldier - Sacred Soldier

Black Luster Soldier - Sacred Soldier

Level 8 LIGHT/Warrior Effect Monster
3000 ATK / 2500 DEF

When this card is Normal or Special Summoned: You can target 1 of your banished LIGHT or DARK monsters and 1 card your opponent controls; return that banished card to the GY, and if you do, banish that card your opponent controls. You can only use this effect of "Black Luster Soldier - Sacred Soldier" once per turn. When this card destroys an opponent's monster by battle: You can target 1 Level 7 or lower Warrior monster in your GY; add it to your hand.

Card Image: Black Luster Soldier - Soldier of Chaos

Black Luster Soldier - Soldier of Chaos

Link 3 EARTH/Warrior Link Monster
3000 ATK

3 monsters with different names
If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects;
โ— This card gains 1500 ATK.
โ— This card can make a second attack during the Battle Phase of your next turn.
โ— Banish 1 card on the field.

Card Image: Black Rose Dragon

Black Rose Dragon

Level 7 FIRE/Dragon Synchro Monster
2400 ATK / 1800 DEF

1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

Card Image: Black Shadow Squall

Black Shadow Squall

Counter Trap Card

When a Spell/Trap Card is activated: Remove 1 Black Feather Counter from your field; negate the activation, and if you do, destroy that card. If you control "Black-Winged Dragon": You can Set this card from your GY, but banish it when it leaves the field. You can only use 1 "Black Shadow Squall" effect per turn, and only once that turn.

Card Image: Black Sonic

Black Sonic

Normal Trap Card

When an opponent's monster declares an attack on a "Blackwing" monster you control: Banish all face-up Attack Position monsters your opponent controls. If you control exactly 3 "Blackwing" monsters (and no other monsters), you can activate this card from your hand.

Card Image: Black-Winged Assault Dragon

Black-Winged Assault Dragon

Level 10 DARK/Dragon Synchro Monster
3200 ATK / 2800 DEF

1 Tuner Synchro Monster + 1+ non-Tuner monsters
Must be either Synchro Summoned, or Special Summoned from your Extra Deck by banishing 1 Tuner Synchro Monster and 1 "Black-Winged Dragon" from your face-up field and/or GY. Each time your opponent activates a monster effect, place 1 Black Feather Counter on this card when that effect resolves, and if you do, inflict 700 damage to your opponent. During your opponent's turn (Quick Effect): You can Tribute this card with 4 or more Black Feather Counters on it; destroy all cards on the field.

Card Image: Blackboost

Blackboost

Normal Trap Card

Banish 2 face-up "Blackwing" Tuner monsters you control; draw 2 cards.

Card Image: Blackwing - Aurora the Northern Lights

Blackwing - Aurora the Northern Lights

Level 10 LIGHT/Winged Beast Effect Monster
-1 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 face-up monsters you control (1 "Blackwing" Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Blackwing" Synchro Monster from your Extra Deck; until the End Phase, this card's name and original ATK become that monster's, and replace this effect with that monster's original effects.

Card Image: Blackwing - Auster the South Wind

Blackwing - Auster the South Wind

Level 4 DARK/Winged Beast Tuner Monster
1300 ATK / 0 DEF

Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 of your banished Level 4 or lower "Blackwing" monsters; Special Summon it in Defense Position. You can banish this card from the GY to activate 1 of the following effects;
โ— Place Black Feather Counter(s) on 1 "Black-Winged Dragon" you control, equal to the number of card(s) your opponent controls.
โ— Place 1 Wedge Counter on each face-up monster your opponent controls that does not have one.

Card Image: Blackwing - Boreas the Sharp

Blackwing - Boreas the Sharp

Level 5 DARK/Winged Beast Effect Monster
1300 ATK / 900 DEF

During your Main Phase 1: You can banish this card from the Graveyard, then target 1 "Blackwing" monster you control; if that monster attacks this turn, you take no battle damage from that attack, it is not destroyed by that battle, also destroy the opponent's monster that it battled, after damage calculation.

Card Image: Blackwing - Boreastorm the Wicked Wind

Blackwing - Boreastorm the Wicked Wind

Level 6 DARK/Winged Beast Synchro Tuner Monster
2400 ATK / 1600 DEF

1 DARK Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can send 1 "Blackwing" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's. When this card destroys a monster by battle and sends it to the GY: You can banish 1 "Blackwing" monster from your GY or face-up field, except the destroyed monster; Special Summon the destroyed monster to your field in Defense Position. You can only use each effect of "Blackwing - Boreastorm the Wicked Wind" once per turn.

Card Image: Blackwing - Calima the Haze

Blackwing - Calima the Haze

Level 4 DARK/Winged Beast Effect Monster
600 ATK / 1800 DEF

During your opponent's Battle Phase, if you control no monsters: You can banish this card from the Graveyard, then target 1 Synchro Monster in your Graveyard; Special Summon that target, but banish it at the end of the Battle Phase (this is a Quick Effect).

Card Image: Blackwing - Gofu the Vague Shadow

Blackwing - Gofu the Vague Shadow

Level 5 DARK/Winged Beast Tuner Monster
0 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. When this card is Special Summoned from the hand: You can Special Summon 2 "Vague Shadow Tokens" (Winged Beast-Type/DARK/Level 1/ATK 0/DEF 0), but they cannot be Tributed or be used as Synchro Material. You can banish this card and 1 or more face-up non-Tuners you control, then target 1 "Blackwing" Synchro Monster in your Graveyard whose Level equals the total Levels the banished monsters had on the field; Special Summon it, and if you do, it is treated as a Tuner.

Card Image: Blackwing - Shamal the Sandstorm

Blackwing - Shamal the Sandstorm

Level 4 DARK/Winged Beast Tuner Monster
1600 ATK / 0 DEF

You can send this card from your hand or field to the GY; place 1 "Black Feather Whirlwind" from your Deck face-up in your Spell & Trap Zone. If a "Blackwing" Synchro Monster(s) or "Black-Winged Dragon" is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 "Blackwing" monster in your GY; add it to your hand, then take 700 damage. You can only use each effect of "Blackwing - Shamal the Sandstorm" once per turn.

Card Image: Blackwing - Sharnga the Waning Moon

Blackwing - Sharnga the Waning Moon

Level 2 DARK/Winged Beast Tuner Monster
500 ATK / 500 DEF

If a monster with 2000 or more ATK is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Sharnga the Waning Moon" once per turn this way. If you control a "Blackwing" Synchro Monster (Quick Effect): You can banish this card from your GY, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Blackwing - Sharnga the Waning Moon" once per Duel.

Card Image: Blackwing - Simoon the Poison Wind

Blackwing - Simoon the Poison Wind

Level 6 DARK/Winged Beast Effect Monster
1600 ATK / 2000 DEF

If you control no monsters and have this card in your hand: You can banish 1 other "Blackwing" monster from your hand; place 1 "Black Whirlwind" from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Simoon the Poison Wind" once per turn. During the End Phase, send the "Black Whirlwind" placed by this effect to the GY, and if you do, take 1000 damage.

Card Image: Blackwing - Twin Shadow

Blackwing - Twin Shadow

Normal Trap Card

Shuffle 2 of your "Blackwing" monsters (1 Tuner and 1 non-Tuner) that are banished and/or in your GY into the Deck/Extra Deck; Special Summon 1 "Blackwing" Synchro Monster or "Black-Winged Dragon" from your Extra Deck whose Level equals the total Levels of those 2 monsters. (This is treated as a Synchro Summon.) If you control 2 or more "Blackwing" monsters, you can activate this card from your hand. You can only activate 1 "Blackwing - Twin Shadow" per turn.

Card Image: Blackwing - Vayu the Emblem of Honor

Blackwing - Vayu the Emblem of Honor

Level 1 DARK/Winged Beast Tuner Monster
800 ATK / 0 DEF

This face-up card on the field cannot be used as a Synchro Material. If this card is in the Graveyard: You can target 1 non-Tuner "Blackwing" monster in your Graveyard; banish both this card and that target, and if you do, Special Summon 1 "Blackwing" Synchro Monster from your Extra Deck whose Level equals the total Levels of the banished monsters, but its effects are negated.

Card Image: Blackwing - Zonda the Dusk

Blackwing - Zonda the Dusk

Level 6 DARK/Winged Beast Effect Monster
2300 ATK / 900 DEF

You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use 1 of the following effects of "Blackwing - Zonda the Dusk" per turn, and only once that turn. If this card is Normal or Special Summoned: You can target 1 monster on the field; return it to the hand. You can banish this card from your GY; Special Summon 1 Level 5 or higher "Blackwing" monster from your hand or Deck, then take damage equal to its ATK.

Card Image: Blaster, Dragon Ruler of Infernos

Blaster, Dragon Ruler of Infernos

Level 7 FIRE/Dragon Effect Monster
2800 ATK / 1800 DEF

If this card is in your hand or Graveyard: You can banish a total of 2 FIRE and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 FIRE monster to the Graveyard, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn.

Card Image: Blaze Accelerator Reload

Blaze Accelerator Reload

Continuous Trap Card

This card's name becomes "Tri-Blaze Accelerator" while in the Spell & Trap Zone. During either player's Main Phase: You can send 1 "Volcanic" card from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Blaze Accelerator Reload" once per turn. During either player's Main Phase: You can banish this card from your Graveyard; send 1 "Volcanic" card from your Deck to the Graveyard.

Card Image: Blaze, Supreme Ruler of all Dragons

Blaze, Supreme Ruler of all Dragons

Rank 7 FIRE/Dragon XYZ Monster
2800 ATK / 1800 DEF

2 Level 7 monsters
Once per turn: You can detach 1 material from this card; destroy 2 cards (1 from your hand or field, and 1 your opponent controls). You can banish a total of 2 FIRE and/or Dragon monsters from your hand and/or GY; Special Summon this card from your GY, but return it to the Extra Deck when it leaves the field. You can only use this effect of "Blaze, Supreme Ruler of all Dragons" once per turn.

Card Image: Blessing of the Voiceless Voice

Blessing of the Voiceless Voice

Continuous Spell Card

You can target 1 of your "Voiceless Voice" cards that is banished or in your GY, except "Blessing of the Voiceless Voice"; add it to your hand. If a non-Ritual Monster(s) is Normal or Special Summoned face-up (except during the Damage Step): You can Ritual Summon 1 LIGHT Ritual Monster (Warrior or Dragon) from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of that Ritual Monster, and if you do, it cannot be destroyed by battle. You can only use each effect of "Blessing of the Voiceless Voice" once per turn.

Card Image: Block Dragon

Block Dragon

Level 8 EARTH/Rock Effect Monster
2500 ATK / 3000 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.

Card Image: Blockout Curtain

Blockout Curtain

Continuous Spell Card

If a card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead of 1 of those cards. If a card(s) your opponent controls would be destroyed by battle or card effect, you can banish this card from your GY instead of 1 of those cards. You can only use each effect of "Blockout Curtain" once per turn.

Card Image: Blooming of the Darkest Rose

Blooming of the Darkest Rose

Normal Trap Card

Special Summon "Rose Tokens" (Plant/DARK/Level 2/ATK 800/DEF 800) in Defense Position to either field, up to the combined number of cards in the Field Zones and Field Spells in the GYs. If this card is in your GY: You can target 1 "Black Rose Dragon", or 1 Plant monster, in your Monster Zone; banish it, and if you do, place this card on the bottom of the Deck. During the next Standby Phase, return that banished monster to the field. You can only use this effect of "Blooming of the Darkest Rose" once per turn.

Card Image: Blue Duston

Blue Duston

Level 1 WATER/Fiend Effect Monster
0 ATK / 1000 DEF

Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: Banish 1 random card from its controller's hand, face-down, until the Standby Phase of the next turn. You can only control 1 face-up "Blue Duston".

Card Image: Blue Flame Swordsman

Blue Flame Swordsman

Level 4 FIRE/Warrior Effect Monster
1800 ATK / 1600 DEF

Once per turn, during either player's Battle Phase: You can target 1 other Warrior-Type monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can banish this card from your Graveyard, then target 1 FIRE Warrior-Type monster in your Graveyard; Special Summon that target.

Card Image: Blue-Eyes Abyss Dragon

Blue-Eyes Abyss Dragon

Level 8 LIGHT/Dragon Effect Monster
2500 ATK / 2500 DEF

If this card is Special Summoned: You can add 1 Ritual Spell or 1 "Polymerization" from your Deck to your hand. During your End Phase: You can add 1 Level 8 or higher Dragon monster from your Deck to your hand. You can banish this card from your GY; all Level 8 or higher Dragon monsters you control gain 1000 ATK. You can only use each effect of "Blue-Eyes Abyss Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY.

Card Image: Blue-Eyes Twin Burst Dragon

Blue-Eyes Twin Burst Dragon

Level 10 LIGHT/Dragon Fusion Monster
3000 ATK / 2500 DEF

"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use "Polymerization"). Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.

Card Image: Blue-Eyes Ultimate Spirit Dragon

Blue-Eyes Ultimate Spirit Dragon

Level 12 LIGHT/Dragon Synchro Monster
3500 ATK / 4000 DEF

2+ Tuners + 1 non-Tuner "Blue-Eyes" monster
Your opponent cannot banish cards from your GY. You can only use each of the following effects of "Blue-Eyes Ultimate Spirit Dragon" once per turn. When a card or effect is activated on the field (Quick Effect): You can negate the activation, and if you do, this card gains 1000 ATK until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 LIGHT Dragon monster from your GY, except "Blue-Eyes Ultimate Spirit Dragon".

Card Image: Bonding - DHO

Bonding - DHO

Normal Trap Card

Shuffle 1 "Duoterion", 1 "Hydrogeddon", and 1 "Oxygeddon" from your hand and/or GY into the Deck; Special Summon 1 "Water Dragon Cluster" from your hand or GY. You can banish this card from your GY; add 1 "Water Dragon" or "Water Dragon Cluster" from your Deck or GY to your hand.

Card Image: Book of Life

Book of Life

Normal Spell Card

Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.

Card Image: Born from Draconis

Born from Draconis

Normal Trap Card

Banish all LIGHT Machine monsters from your GY and face-up from your field; Special Summon 1 Level 6 or higher LIGHT Machine monster from your hand, ignoring its Summoning conditions, and if you do, its ATK/DEF become equal to the number of monsters banished to activate this card x 500, also it is unaffected by card effects, except its own and this card's. You cannot Special Summon other monsters the turn you activate this card.

Card Image: Borrel Regenerator

Borrel Regenerator

Equip Spell Card

Activate this card by targeting 1 "Rokket" monster in your GY; Special Summon it and equip it with this card, but banish it when this card leaves the field. If this card is sent to the GY because the equipped monster is destroyed: You can draw 1 card. You can only use each effect of "Borrel Regenerator" once per turn.

Card Image: Borrelcode Dragon

Borrelcode Dragon

Link 3 DARK/Dragon Link Monster
2500 ATK

2+ Effect Monsters
This card cannot be destroyed by card effects while a Link Monster points to it. You can only use each of the following effects of "Borrelcode Dragon" once per turn. At the start of the Damage Step, if this card that was Link Summoned using 3 monsters as material battles an opponent's monster: You can destroy all monsters on the field. You can banish this card from your GY; banish 1 DARK monster with 3000 or more ATK from the field, and if you do, Special Summon 1 "Topologic" monster from your Extra Deck or GY.

Card Image: Borreload eXcharge Dragon

Borreload eXcharge Dragon

Rank 4 DARK/Dragon XYZ Monster
3000 ATK / 2500 DEF

2 Level 4 DARK Dragon monsters
Neither player can target this Xyz Summoned card with monster effects, except its own. Once per turn: You can detach 1 material from this card, then target 1 face-up monster on the field; it loses 600 ATK/DEF, then, you can Special Summon 1 "Borrel" monster from your GY, but banish it during the End Phase, also you cannot Special Summon other monsters or attack directly for the rest of this turn.

Card Image: Borreload Furious Dragon

Borreload Furious Dragon

Level 8 DARK/Dragon Fusion Monster
3000 ATK / 2500 DEF

2 DARK Dragon monsters
(Quick Effect): You can target 1 monster you control and 1 card your opponent controls; destroy them. You can banish this card from your GY, then target 1 DARK Link Monster in your GY; Special Summon it, but it cannot activate its effects this turn. You can only use each effect of "Borreload Furious Dragon" once per turn.

Card Image: Bottomless Trap Hole

Bottomless Trap Hole

Normal Trap Card

When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.

Card Image: Branded Banishment

Branded Banishment

Normal Trap Card

Target 1 "Despia" monster or 1 Level 8 or higher Fusion Monster in your GY; Special Summon it, then you can apply this effect.
โ— Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from either field.
You can only activate 1 "Branded Banishment" per turn.

Card Image: Branded Befallen

Branded Befallen

Continuous Trap Card

Once per turn, when your opponent activates a card or effect that targets 1 "Bystial" monster you control (and no other cards), or when your opponent activates a card or effect in response to the activation of your "Bystial" monster effect: You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, negate that activated effect.

Card Image: Branded Bond

Branded Bond

Normal Spell Card

Special Summon 1 of your "Fallen of Albaz" that is banished, in your hand, or in your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use each effect of "Branded Bond" once per turn.

Card Image: Branded Expulsion

Branded Expulsion

Normal Trap Card

Tribute 1 Fusion Monster, then target 2 non-Fusion Monsters that are banished and/or in either GY; Special Summon both monsters, 1 on each field. If you Tributed a Fusion Monster that mentions "Fallen of Albaz" as material to activate this card, you can Special Summon both monsters to your field instead, in Defense Position. You can only activate 1 "Branded Expulsion" per turn.

Card Image: Branded in Red

Branded in Red

Quick-Play Spell Card

Target 1 "Despia" monster or "Fallen of Albaz" in your GY; add it to your hand, then you can apply the following effect.
โ— Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand or field, but it cannot attack directly this turn.
You can only activate 1 "Branded in Red" per turn.

Card Image: Branded in White

Branded in White

Normal Spell Card

Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Dragon monster. You can also banish monsters from your GY as material, if you use "Fallen of Albaz" as Fusion Material from your hand, field, or by banishing itself from your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use each effect of "Branded in White" once per turn.

Card Image: Branded Opening

Branded Opening

Quick-Play Spell Card

Discard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Branded Opening" once per turn.

Card Image: Branded Regained

Branded Regained

Continuous Spell Card

If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.

Card Image: Branded Retribution

Branded Retribution

Counter Trap Card

When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Return to the Extra Deck, 1 face-up Fusion Monster you control, or 2 Fusion Monsters in your GY, that mention "Fallen of Albaz" as material, and if you do, negate the activation, and if you do that, destroy that card. You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY, except "Branded Retribution"; add it to your hand. You can only use 1 "Branded Retribution" effect per turn, and only once that turn.

Card Image: Branded Sword

Branded Sword

Normal Trap Card

Banish any number of "Branded" Spells/Traps from your GY; Special Summon that many "Iceblade Tokens" (Dragon/DARK/Level 8/ATK 2500/DEF 2000). You can banish this card from your GY, then target 1 of your banished monsters that is "Fallen of Albaz" or mentions it; add that monster to your hand. You can only use 1 "Branded Sword" effect per turn, and only once that turn.

Card Image: Brave-Eyes Pendulum Dragon

Brave-Eyes Pendulum Dragon

Level 8 DARK/Dragon Fusion Monster
3000 ATK / 2000 DEF

1 "Pendulum Dragon" monster + 1 Warrior-Type monster
When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.

Card Image: Break the Destiny

Break the Destiny

Normal Trap Card

Target 1 Level 8 or higher "Destiny HERO" monster, or 1 "Destiny End Dragoon", you control; destroy it, and if you do, your opponent skips their next Main Phase 1. You can banish this card from your GY; add 1 Spell/Trap from your Deck to your hand that specifically lists a "Destiny HERO" monster's card name or "Destiny End Dragoon" in its text, except "Break the Destiny". You can only use 1 "Break the Destiny" effect per turn, and only once that turn.

Card Image: Breakthrough Skill

Breakthrough Skill

Normal Trap Card

Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.

Card Image: Breath of Resurrection

Breath of Resurrection

Normal Trap Card

If you control an "Adventurer Token": Special Summon up to 2 monsters from your hand and/or GY with different names (but banish them when they leave the field), then you can equip 1 Equip Spell that mentions "Adventurer Token" from your hand or GY to 1 monster you control. You can only activate 1 "Breath of Resurrection" per turn.

Card Image: Bright Future

Bright Future

Normal Trap Card

Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card.

Card Image: Broomy

Broomy

Level 2 LIGHT/Spellcaster Tuner Monster
700 ATK / 700 DEF

Cannot be used as Synchro Material, except for the Synchro Summon of a Level 8 or lower monster. You can reveal this card and 1 monster in your hand; Special Summon 1 of the 2, and if you do, banish the other, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Synchro Monsters, and can only declare an attack with Synchro Monsters. You can only use this effect of "Broomy" once per turn.

Card Image: Bug Emergency

Bug Emergency

Normal Trap Card

Target 2 Level 3 Insect-Type monsters in your Graveyard; Special Summon them, but their effects are negated. You can banish this card and 1 Xyz Monster from your Graveyard; the Levels of all Level 3 Insect-Type monsters you currently control become equal to the banished monster's Rank until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Insect-Type monsters. You can only activate 1 "Bug Emergency" per turn.

Card Image: Bujin Arasuda

Bujin Arasuda

Level 4 LIGHT/Beast-Warrior Effect Monster
1600 ATK / 1900 DEF

If a "Bujin" monster in your Graveyard or face-up on your side of the field is banished (except during the Damage Step): You can Special Summon this card from your hand in face-up Defense Position. Once per turn, during the End Phase, if a "Bujin" card was added from your Deck to your hand this turn, except by drawing it, while you controlled this face-up card: You can draw 1 card, then discard 1 card. You can only control 1 "Bujin Arasuda".

Card Image: Bujin Hiruko

Bujin Hiruko

Level 4 LIGHT/Beast-Warrior Pendulum Normal Monster
1000 ATK / 2000 DEF

[ Pendulum Effect ]
You can banish this card in your Pendulum Zone, then target 1 "Bujin" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Bujin" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.)


[ Monster Effect ]


''Imprisoned after a showdown with "Bujin Hirume" over the Sky Throne, this master schemer eventually escaped by manipulating Hirume and creating the sinister "Bujinki Amaterasu", then went on to almost engulf the world in darkness, but was finally defeated by Yamato and his allies.''

Card Image: Bujin Hirume

Bujin Hirume

Level 4 LIGHT/Beast-Warrior Effect Monster
2000 ATK / 1000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Bujin" monster from your Graveyard, except "Bujin Hirume". If this card, which was Summoned this way, is destroyed by your opponent's card (by battle or card effect), and sent from your side of the field to your Graveyard, and both players have a hand: You can discard 1 card, then your opponent discards 1 card. You can only control 1 "Bujin Hirume".

Card Image: Bujin Mahitotsu

Bujin Mahitotsu

Level 4 LIGHT/Beast-Warrior Effect Monster
0 ATK / 1800 DEF

You can send 1 other "Bujin" card from your hand to the GY; Special Summon this card from your hand. You can activate 1 of these effects;
โ— Send 1 "Bujin" monster from your hand to the GY; add 1 "Bujin" monster with a different name from your GY to your hand.
โ— Banish 1 "Bujin" monster from your GY; send 1 "Bujin" monster with a different name from your Deck to the GY.
You can only use the Summoning effect, and the other effect, of "Bujin Mahitotsu" each once per turn.

Card Image: Bujin Regalia - The Sword

Bujin Regalia - The Sword

Normal Trap Card

Activate 1 of these effects.
โ— Target 1 "Bujin" monster in your Graveyard; add that target to your hand.
โ— Target 1 of your banished "Bujin" monsters; send that target to the Graveyard.

Card Image: Bujin Torifune

Bujin Torifune

Level 4 LIGHT/Beast-Warrior Effect Monster
1500 ATK / 500 DEF

You can Tribute this card; Special Summon 2 "Bujin" monsters of 2 different Types from the Deck in Defense Position, except "Bujin Torifune". When you Xyz Summon a "Bujin" Xyz Monster, while this card is in your GY: You can equip this card to it. Any monster destroyed by battle with that equipped monster is banished. You can only use each effect of "Bujin Torifune" once per turn.

Card Image: Bujincarnation

Bujincarnation

Normal Spell Card

If your opponent controls a monster and you control no monsters: Target 1 "Bujin" monster in your Graveyard and 1 of your banished "Bujin" monsters; Special Summon both targets. They cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a Beast, Beast-Warrior, or Winged Beast-Type monster.

Card Image: Bujincident

Bujincident

Normal Trap Card

Target 1 "Bujin" Xyz Monster you control; banish it, and if you do, return all monsters on the field to the hand. Until your 2nd End Phase after activation, neither player can Summon monsters nor take damage (but can Normal Set). During your 2nd End Phase after activation: Target 1 "Bujin" monster in your Graveyard; Special Summon the monster banished by this effect, and if you do, attach that target to it as an Xyz Material.

Card Image: Bujingi Boar

Bujingi Boar

Level 4 LIGHT/Beast Effect Monster
1100 ATK / 1900 DEF

If you control a "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up Attack Position monster your opponent controls; change it to face-up Defense Position, and if you do, its DEF becomes 0 until the end of this turn.

Card Image: Bujingi Centipede

Bujingi Centipede

Level 4 LIGHT/Beast Effect Monster
1700 ATK / 500 DEF

If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 Spell/Trap Card your opponent controls; destroy that target. You can only use the effect of "Bujingi Centipede" once per turn.

Card Image: Bujingi Fox

Bujingi Fox

Level 4 LIGHT/Beast Effect Monster
200 ATK / 2100 DEF

During either player's turn: You can banish this card from your Graveyard and send 1 "Bujin" monster from your hand to the Graveyard; you take no damage this turn.

Card Image: Bujingi Hare

Bujingi Hare

Level 4 LIGHT/Beast Effect Monster
1700 ATK / 500 DEF

During either player's turn: You can banish this card from your Graveyard, then target 1 Beast-Warrior-Type "Bujin" monster you control; once during this turn, it cannot be destroyed by battle or by card effects. You can only use the effect of "Bujingi Hare" once per turn.

Card Image: Bujingi Quilin

Bujingi Quilin

Level 4 LIGHT/Beast Effect Monster
1600 ATK / 900 DEF

If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up card your opponent controls; destroy that target. You can only use the effect of "Bujingi Quilin" once per turn.

Card Image: Bujingi Sinyou

Bujingi Sinyou

Level 4 LIGHT/Beast Effect Monster
1500 ATK / 1000 DEF

During either player's Damage Step, if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can banish this card from your Graveyard; that monster you control gains ATK equal to the current ATK of the opponent's monster it is battling until the end of the Damage Step, and if it does, all battle damage your opponent takes from that battle is halved. You can only use this effect of "Bujingi Sinyou" once per turn.

Card Image: Bujingi Turtle

Bujingi Turtle

Level 4 LIGHT/Beast Effect Monster
1700 ATK / 1200 DEF

During either player's turn, when a card or effect is activated that targets a "Bujin" monster you control (except during the Damage Step): You can banish this card from your Graveyard; negate that effect.

Card Image: Bujinki Amaterasu

Bujinki Amaterasu

Rank 4 LIGHT/Beast-Warrior XYZ Monster
2600 ATK / 2500 DEF

3 Level 4 monsters
You can only control 1 "Bujinki Amaterasu". Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; apply this effect, depending on whose turn it is.
โ— Your turn: Target 1 of your banished Level 4 or lower monsters; Special Summon that target.
โ— Your opponent's turn: Target 1 of your banished Level 4 or lower monsters; add that target to your hand.

Card Image: Bujintervention

Bujintervention

Normal Spell Card

Target 1 "Bujin" monster on the field; apply this effect to it for the rest of this turn. Each time it destroys a monster by battle whose current ATK is greater than or equal to the targeted monster's original ATK, and sends it to the Graveyard: Banish the destroyed monster, and if you do, banish all monsters from your opponent's hand, Main Deck, Extra Deck, and Graveyard with the same name that the destroyed monster had in the Graveyard.

Card Image: Bunny Ear Enthusiast

Bunny Ear Enthusiast

Level 1 EARTH/Beast-Warrior Effect Monster
200 ATK / 100 DEF

Once per Chain, when a monster on the field, except "Bunny Ear Enthusiast", activates its effect (Quick Effect): You can place 1 Bunny Ear Counter on it, and it cannot be destroyed by battle as long as it has that Counter. Once per turn (Quick Effect): You can target 1 monster with a Bunny Ear Counter; banish both it and this card until the Standby Phase of the next turn.

Card Image: Burgeoning Whirlflame

Burgeoning Whirlflame

Counter Trap Card

When a Trap Card is activated: Send 1 "Laval" monster from your hand to the Graveyard; negate the activation and destroy it. If this card is in the Graveyard: You can banish 2 FIRE monsters from your Graveyard; add this card to your hand.

Card Image: Burial from a Different Dimension

Burial from a Different Dimension

Quick-Play Spell Card

Target up to 3 banished monsters; return them to the GY.

Card Image: Burnout

Burnout

Normal Trap Card

Banish 1 face-up "Chemicritter" monster you control; Special Summon 2 "Chemicritter" monsters from your Deck, with different names from each other. When your opponent declares a direct attack, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Gemini monsters; Special Summon it, and if you do, it becomes an Effect Monster and gains its effects. You can only activate 1 "Burnout" per turn.

Card Image: Buten

Buten

Level 1 LIGHT/Fairy Tuner Monster
200 ATK / 300 DEF

During your Main Phase: You can banish this card from the Graveyard to target 1 face-up Level 4 or lower LIGHT Fairy-Type monster you control; it is treated as a Tuner monster while face-up on the field.

Card Image: Bystial Baldrake

Bystial Baldrake

Level 6 DARK/Dragon Effect Monster
2500 ATK / 2000 DEF

You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.

Card Image: Bystial Dis Pater

Bystial Dis Pater

Level 10 DARK/Dragon Synchro Monster
3500 ATK / 3500 DEF

1 Tuner + 1+ non-Tuner Dragon monsters
You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.

Card Image: Bystial Druiswurm

Bystial Druiswurm

Level 6 DARK/Dragon Effect Monster
2500 ATK / 2000 DEF

You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.

Card Image: Bystial Magnamhut

Bystial Magnamhut

Level 6 DARK/Dragon Effect Monster
2500 ATK / 2000 DEF

You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.

Card Image: Bystial Saronir

Bystial Saronir

Level 6 DARK/Dragon Effect Monster
2500 ATK / 2000 DEF

You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn.

Card Image: Caius the Mega Monarch

Caius the Mega Monarch

Level 8 DARK/Fiend Effect Monster
2800 ATK / 1000 DEF

You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field; banish it, and if you do, inflict 1000 damage to your opponent, then, if it is a DARK Monster Card, banish all cards with that name from the hand, Main Deck, Extra Deck, and GY of the player who controlled it. If this card was Tribute Summoned by Tributing a DARK monster, add this additional effect.
โ— You can target 2 cards, instead.

Card Image: Caius the Shadow Monarch

Caius the Shadow Monarch

Level 6 DARK/Fiend Effect Monster
2400 ATK / 1000 DEF

If this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster.

Card Image: Called by the Grave

Called by the Grave

Quick-Play Spell Card

Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.

Card Image: Camelot, Realm of Noble Knights and Noble Arms

Camelot, Realm of Noble Knights and Noble Arms

Field Spell Card

Once per turn, if a "Noble Knight" card(s) you control would be destroyed by battle or card effect, you can destroy 1 Equip Card you control instead. During your Main Phase: You can banish this card (until the next Standby Phase), and if you do, place 1 "Noble Knights of the Round Table" from your hand, Deck, or GY, face-up in your Field Zone, then you can Special Summon 1 "Artorigus" monster, or add to your hand 1 "Noble Arms" card, from your Deck or GY. You can only use this effect of "Camelot, Realm of Noble Knights and Noble Arms" once per turn.

Card Image: Canopic Protector

Canopic Protector

Continuous Trap Card

Once per Chain, when your opponent activates a card or effect: You can Special Summon 1 "Horus" monster from your hand or GY, but for the rest of this turn, you cannot Special Summon monsters with the same original name by the effect of "Canopic Protector". If this card is sent from the hand or field to the GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Canopic Protector" once per turn.

Card Image: Carboneddon

Carboneddon

Level 3 EARTH/Dinosaur Effect Monster
800 ATK / 600 DEF

If this card battles a FIRE monster, during damage calculation: This card gains 1000 ATK during damage calculation only. You can banish this card from your Graveyard; Special Summon, from your hand or Deck, 1 Level 7 or lower Dragon-Type Normal Monster in face-up Defense Position. You can only use this effect of "Carboneddon" once per turn.

Card Image: Card Ejector

Card Ejector

Level 3 EARTH/Spellcaster Effect Monster
400 ATK / 400 DEF

Once per turn: You can target 1 card in your opponent's Graveyard; banish that target.

Card Image: Card of Sanctity

Card of Sanctity

Normal Spell Card

Banish all other cards you control and in your hand (min. 1 from each); draw until you have 2 cards in your hand.

Card Image: Cards for Black Feathers

Cards for Black Feathers

Normal Spell Card

Banish 1 "Blackwing" monster from your hand; draw 2 cards. You cannot Special Summon during the turn you activate this card. You can only activate 1 "Cards for Black Feathers" per turn.

Card Image: Cards from the Sky

Cards from the Sky

Normal Spell Card

Banish 1 LIGHT Fairy monster in your hand, and if you do, draw 2 cards. You cannot Special Summon or conduct your Battle Phase the turn you activate this card.

Card Image: Cartorhyn the Hidden Gem of the Seafront

Cartorhyn the Hidden Gem of the Seafront

Level 2 WATER/Rock Effect Monster
500 ATK / 1600 DEF

You can discard this card; you can Normal Summon 1 EARTH or WATER monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you control an EARTH and WATER monster(s), while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Cartorhyn the Hidden Gem of the Seafront" once per turn.

Card Image: Castle of Dragon Souls

Castle of Dragon Souls

Continuous Trap Card

Once per turn: You can banish 1 Dragon monster from your GY, then target 1 monster you control; it gains 700 ATK until the end of this turn (even if this card leaves the field). When this face-up card on the field is sent to the GY: You can target 1 of your banished Dragon monsters; Special Summon that target. You can only control 1 "Castle of Dragon Souls".

Card Image: Catalyst Field

Catalyst Field

Field Spell Card

Each turn, 1 Level 5 or higher Gemini monster you Normal Summon can be Summoned without Tributing. During your Main Phase, you can Normal Summon 1 Gemini monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 card your opponent controls; banish 1 Gemini monster you control, that is treated as an Effect Monster and has gained its effects, until your opponent's End Phase, and if you do, destroy that card.

Card Image: Catoblepas, Familiar of the Evil Eye

Catoblepas, Familiar of the Evil Eye

Level 3 DARK/Fiend Effect Monster
600 ATK / 1900 DEF

You can target 1 "Evil Eye" Spell/Trap you control; once, until the end of the next turn, that card cannot be destroyed by your opponent's card effects. If you control an "Evil Eye" monster other than "Catoblepas, Familiar of the Evil Eye", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Catoblepas, Familiar of the Evil Eye" once per turn.

Card Image: Celestia

Celestia

Field Spell Card

All Wyrm-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on the field; destroy it.

Card Image: Celestial Knightlord Parshath

Celestial Knightlord Parshath

Link 3 LIGHT/Fairy Link Monster
2400 ATK

2+ Fairy monsters
You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.

Card Image: Celestial Sword - Eatos

Celestial Sword - Eatos

Equip Spell Card

(This card is always treated as a "Noble Arms" card.)
The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: You can target 1 "Guardian Eatos" you control; it gains 500 ATK for each banished monster.

Card Image: Centur-Ion Auxila

Centur-Ion Auxila

Level 12 DARK/Dragon Synchro Monster
3000 ATK / 3000 DEF

1 Tuner + 1+ non-Tuner monsters
Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Auxila" once per turn. If this card is Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand. During the End Phase: You can place 1 of your non-Synchro "Centur-Ion" monsters that is banished or in your GY, in your Spell & Trap Zone as a face-up Continuous Trap.

Card Image: Centur-Ion Bonds

Centur-Ion Bonds

Quick-Play Spell Card

Place 1 "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap. If a "Centur-Ion" Synchro Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 "Centur-Ion" monster in your GY; place it in your Spell & Trap Zone as a face-up Continuous Trap. You can only use each effect of "Centur-Ion Bonds" once per turn.

Card Image: Centur-Ion Phalanx

Centur-Ion Phalanx

Normal Trap Card

Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.

Card Image: Chain Disappearance

Chain Disappearance

Normal Trap Card

When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s) with 1000 or less ATK, then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.

Card Image: Chain Dog

Chain Dog

Level 4 EARTH/Beast Effect Monster
1600 ATK / 1100 DEF

Cannot be used as a Synchro Material, except for the Synchro Summon of a Beast-Type monster. If this card is in the Graveyard: You can Special Summon this card, and if you do, banish it when it leaves the field. You must control exactly 2 Beast-Type monsters to activate and to resolve this effect.

Card Image: Chain Hole

Chain Hole

Normal Trap Card

When your opponent activates a monster effect in response to a card or effect activation: Negate that opponent's effect, then, your opponent can banish 1 card from their hand or Deck with the same original name as that negated card. If they did not, you can banish 1 random card from their hand.

Card Image: Changshi the Spiridao

Changshi the Spiridao

Level 6 DARK/Zombie Effect Monster
2000 ATK / 0 DEF

During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn.

Card Image: Chaos Angel

Chaos Angel

Level 10 DARK/Fiend Synchro Monster
3500 ATK / 2800 DEF

1 Tuner + 1+ non-Tuner LIGHT or DARK monsters
For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon.
โ— LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent.
โ— DARK: Monsters you control cannot be destroyed by battle.

Card Image: Chaos Archfiend

Chaos Archfiend

Level 8 DARK/Fiend Synchro Monster
2500 ATK / 1800 DEF

1 LIGHT Tuner + 1+ non-Tuner DARK monsters
If any card(s) have been banished this turn, this card gains 2000 ATK. This card can attack all monsters your opponent controls, once each, also banish any monster destroyed by battle with this card. If this card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Chaos" Synchro Monster from your Extra Deck, except "Chaos Archfiend". You can only use this effect of "Chaos Archfiend" once per turn.

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