Showing 68 results where name is d/d (took 6.356971ms)
Card Image: D/D Ark

D/D Ark

Level 4 PS 1 DARK/Fiend Pendulum Effect
0 ATK / 2000 DEF

[ Pendulum Effect ]
You can target 1 Pendulum Summoned monster your opponent controls; destroy both that monster and this card. You can only use this effect of "D/D Ark" once per turn.


[ Monster Effect ]


If this card is destroyed by card effect: You can Special Summon 1 face-up "D/D" Pendulum Monster from your Extra Deck, except "D/D Ark", but its effects are negated. You can only use this effect of "D/D Ark" once per turn.

Card Image: D/D Berfomet

D/D Berfomet

Level 4 DARK/Fiend Effect
1400 ATK / 1800 DEF

Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.

Card Image: D/D Cerberus

D/D Cerberus

Level 4 PS 6 DARK/Fiend Pendulum Effect
1800 ATK / 600 DEF

[ Pendulum Effect ]
Once per turn: You can target 1 "D/D" monster you control; change its Level to 4, and if you do, it gains 400 ATK and DEF (even if this card leaves the field).


[ Monster Effect ]


When this card is Pendulum Summoned from the hand, while you control a "D/D" monster other than "D/D Cerberus": You can target 1 Continuous Spell Card in your Graveyard; add it to your hand.

Card Image: D/D Count Surveyor

D/D Count Surveyor

Level 8 PS 1 DARK/Fiend Pendulum Effect
2000 ATK / 2000 DEF

[ Pendulum Effect ]
Once per turn, if you Pendulum Summon a "D/D/D" monster(s): You can target 3 monsters your opponent controls with the same Type or Attribute as each other; Tribute 2 of those 3 face-up monsters, and if you do, the third gains ATK/DEF equal to the total ATK/DEF the Tributed monsters had on the field.


[ Monster Effect ]


You can discard 1 other "D/D" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "D/D" monster with 0 ATK or DEF from your Deck to your hand. You can only use each effect of "D/D Count Surveyor" once per turn.

Card Image: D/D Defense Soldier

D/D Defense Soldier

Level 4 DARK/Fiend Effect
0 ATK / 1800 DEF

You can activate 1 of these effects;
â—Ź Target 1 "D/D" card in your Pendulum Zone; Special Summon it.
â—Ź Banish 1 "D/D" monster from your GY; if your "D/D/D" monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step.
You can banish this card from your GY; add 1 "D/D" Pendulum Monster from your face-up Extra Deck or GY to your hand. You can only use each effect of "D/D Defense Soldier" once per turn.

Card Image: D/D Dog

D/D Dog

Level 6 PS 3 DARK/Fiend Pendulum Effect
2000 ATK / 2000 DEF

[ Pendulum Effect ]
You can target 1 Fusion, Synchro, or Xyz Monster your opponent controls; negate its effects until the end of this turn, then destroy this card. You can only use this effect of "D/D Dog" once per turn.


[ Monster Effect ]


Once per turn, if your opponent Special Summons a Fusion, Synchro, or Xyz Monster(s) (except during the Damage Step): You can target 1 of those monsters; this turn, that face-up monster cannot attack, also its effects are negated.

Card Image: D/D Evil

D/D Evil

Level 4 PS 8 DARK/Fiend Pendulum Effect
2000 ATK / 0 DEF

[ Pendulum Effect ]
Once, while this card is in your Pendulum Zone, when your opponent Pendulum Summons a monster(s) (except during the Damage Step): You can activate this effect; this turn, that Pendulum Summoned monster cannot attack, also its effects are negated.


[ Monster Effect ]


Cannot attack unless you control another "D/D" monster. During your opponent's Main Phase (Quick Effect): You can target 1 face-up Pendulum Summoned monster your opponent controls; negate that face-up monster's effects until the end of this turn. You can only use this effect of "D/D Evil" once per turn.

Card Image: D/D Extra Surveyor

D/D Extra Surveyor

Level 5 PS 4 DARK/Fiend Pendulum Effect
1000 ATK / 0 DEF

[ Pendulum Effect ]
If a face-up Monster Card(s) your opponent controls is destroyed by battle or card effect: You can target 1 "D/D/D" monster you control; banish 2 cards from your Pendulum Zones, and if you do, that monster can make a second attack during each Battle Phase this turn. You can only use this effect of "D/D Extra Surveyor" once per turn.


[ Monster Effect ]


You can discard this card; add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand, except "D/D Extra Surveyor". If this card is banished: You can banish the top cards of your opponent's Deck equal to the number of face-up Pendulum Monsters in their Extra Deck, then you can make 1 "D/D" monster you control gain 200 ATK for each card banished. You can only use each effect of "D/D Extra Surveyor" once per turn.

Card Image: D/D Ghost

D/D Ghost

Level 2 DARK/Fiend Tuner Effect
600 ATK / 300 DEF

If this card is sent to the Graveyard: You can target 1 "D/D" monster or "Dark Contract" card in your Graveyard, except "D/D Ghost"; send 1 card from your Deck to the Graveyard with that name. If this card is banished: You can target 1 of your banished "D/D" monsters or "Dark Contract" cards, except "D/D Ghost"; return it to the Graveyard.

Card Image: D/D Gryphon

D/D Gryphon

Level 4 PS 1 DARK/Fiend Pendulum Effect
1200 ATK / 1200 DEF

[ Pendulum Effect ]
You can target 1 Fiend monster you control; it gains 500 ATK (until the end of this turn) for each "Dark Contract" Spell/Trap with different names currently on your field or in your GY, then destroy this card. You can only use this effect of "D/D Gryphon" once per turn.


[ Monster Effect ]


If you control a "D/D" monster: You can Special Summon this card from your hand in Defense Position. If this card is Pendulum Summoned: You can discard 1 "D/D" or "Dark Contract" card; draw 1 card. If this card is Special Summoned from the GY: You can add 1 "D/D" card from your Deck to your hand, except "D/D Gryphon". You can only use each effect of "D/D Gryphon" once per turn.

Card Image: D/D Lamia

D/D Lamia

Level 1 DARK/Fiend Tuner Effect
100 ATK / 1900 DEF

If this card is in your hand or Graveyard: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up from your field to the Graveyard, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn.

Card Image: D/D Lance Soldier

D/D Lance Soldier

Level 2 DARK/Fiend Tuner Effect
400 ATK / 400 DEF

You can target 1 "D/D" monster you control; increase its Level by up to the number of "Dark Contract" cards in your field and GY. If this card is in your GY: You can target 1 "Dark Contract" card you control; destroy it, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "D/D Lance Soldier" once per turn.

Card Image: D/D Lilith

D/D Lilith

Level 4 DARK/Fiend Effect
100 ATK / 2100 DEF

If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Lilith" once per turn.
â—Ź Target 1 "D/D" monster in your Graveyard; add it to your hand.
â—Ź Add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand.

Card Image: D/D Necro Slime

D/D Necro Slime

Level 1 DARK/Fiend Effect
300 ATK / 300 DEF

If this card is in your Graveyard: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard, including this card. You can only use this effect of "D/D Necro Slime" once per turn.

Card Image: D/D Nighthowl

D/D Nighthowl

Level 3 DARK/Fiend Tuner Effect
300 ATK / 600 DEF

When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage.

Card Image: D/D Orthros

D/D Orthros

Level 4 PS 3 DARK/Fiend Pendulum Tuner Effect
600 ATK / 1800 DEF

[ Pendulum Effect ]
Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them.


[ Monster Effect ]


When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.

Card Image: D/D Pandora

D/D Pandora

Level 5 DARK/Fiend Effect
1700 ATK / 2100 DEF

When this card is destroyed by battle and sent to the Graveyard, or when this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard, and you control no cards: You can draw 2 cards.

Card Image: D/D Proud Chevalier

D/D Proud Chevalier

Level 5 PS 6 DARK/Fiend Pendulum Effect
2000 ATK / 700 DEF

[ Pendulum Effect ]
Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; it loses 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5.


[ Monster Effect ]


When this card is Normal Summoned: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand.

Card Image: D/D Proud Ogre

D/D Proud Ogre

Level 6 PS 8 DARK/Fiend Pendulum Effect
2300 ATK / 1500 DEF

[ Pendulum Effect ]
Once per turn: You can pay 500 LP, then target 1 "D/D" monster you control; it gains 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5.


[ Monster Effect ]


When this card is Normal Summoned: You can Special Summon 1 face-up DARK Pendulum Monster from your Extra Deck, but it has its effects negated, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.

Card Image: D/D Recruits

D/D Recruits

Normal Trap

If your opponent controls more monsters than you do: Target any number of "D/D" monsters and/or "Dark Contract" cards in your Graveyard up to the difference; add those cards to your hand. You can only activate 1 "D/D Recruits" per turn.

Card Image: D/D Reroll

D/D Reroll

Continuous Trap

"Dark Contract" cards you control cannot be destroyed by your opponent's card effects. You can banish this card from your Graveyard, then target up to 3 of your other banished "D/D" cards; shuffle them into the Deck.

Card Image: D/D Savant Copernicus

D/D Savant Copernicus

Level 4 PS 1 DARK/Fiend Pendulum Effect
0 ATK / 0 DEF

[ Pendulum Effect ]
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card.


[ Monster Effect ]


If this card is Normal or Special Summoned: You can send 1 "D/D" or "Dark Contract" card from your Deck to the GY, except "D/D Savant Copernicus". You can only use this effect of "D/D Savant Copernicus" once per turn.

Card Image: D/D Savant Galilei

D/D Savant Galilei

Level 10 PS 1 DARK/Fiend Pendulum Effect
0 ATK / 0 DEF

[ Pendulum Effect ]
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Increase this card's Pendulum Scale by 2 (max. 10), then destroy all monsters you control with a Level less than or equal to this card's Pendulum Scale, except "D/D" monsters.


[ Monster Effect ]


During either player's turn: You can discard this card, then target 1 "D/D" or "Dark Contract" card you control; return it to the hand. You can only use this effect of "D/D Savant Galilei" once per turn.

Card Image: D/D Savant Kepler

D/D Savant Kepler

Level 1 PS 10 DARK/Fiend Pendulum Effect
0 ATK / 0 DEF

[ Pendulum Effect ]
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters.


[ Monster Effect ]


If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn.
â—Ź Target 1 other "D/D" card you control; return it to the hand.
â—Ź Add 1 "Dark Contract" card from your Deck to your hand.

Card Image: D/D Savant Newton

D/D Savant Newton

Level 7 PS 10 DARK/Fiend Pendulum Effect
0 ATK / 0 DEF

[ Pendulum Effect ]
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Trap effect that would inflict damage to you, then destroy this card.


[ Monster Effect ]


You can discard this card, then target 1 "D/D" or "Dark Contract" card in your Graveyard, except "D/D Savant Newton"; add it to your hand. You can only use this effect of "D/D Savant Newton" once per turn.

Card Image: D/D Savant Nikola

D/D Savant Nikola

Level 6 PS 8 DARK/Fiend Pendulum Effect
2000 ATK / 2000 DEF

[ Pendulum Effect ]
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn: You can discard 1 "D/D/D" monster, then target 1 Level 6 or lower "D/D" monster you control; it gains 2000 ATK and DEF until the end of this turn (even if this card leaves the field).


[ Monster Effect ]


If this card in the Pendulum Zone is destroyed: You can target 1 "D/D/D" monster you control; return it to the hand, and if you do, place up to 2 face-up "D/D" Pendulum Monsters from your Extra Deck in your Pendulum Zones, but they cannot activate their Pendulum Effects this turn. You can only use this effect of "D/D Savant Nikola" once per turn.

Card Image: D/D Savant Thomas

D/D Savant Thomas

Level 8 PS 6 DARK/Fiend Pendulum Effect
1800 ATK / 2600 DEF

[ Pendulum Effect ]
During your Main Phase: You can add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "D/D Savant Thomas" once per turn.


[ Monster Effect ]


You can target 1 "D/D" card in your Pendulum Zone; destroy that card, and if you do, Special Summon 1 Level 8 "D/D/D" monster from your Deck in Defense Position, but for the rest of this turn, its effects (if any) are negated, also any battle damage your opponent takes becomes halved. You can only use this effect of "D/D Savant Thomas" once per turn.

Card Image: D/D Scale Surveyor

D/D Scale Surveyor

Level 2 PS 9 DARK/Fiend Pendulum Effect
0 ATK / 1000 DEF

[ Pendulum Effect ]
During the Standby Phase: You can target up to 2 cards in the Pendulum Zones; their Pendulum Scales become 0 until the end of this turn. You can only use this effect of "D/D Scale Surveyor" once per turn.


[ Monster Effect ]


If you control a "D/D" Pendulum Monster Card: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can make this card Level 4. If this card is sent to the GY, or added to the Extra Deck face-up: You can target 1 "D/D" Pendulum Monster Card you control; return it to the hand. You can only use each effect of "D/D Scale Surveyor" once per turn.

Card Image: D/D Swirl Slime

D/D Swirl Slime

Level 2 DARK/Fiend Effect
200 ATK / 200 DEF

If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.

Card Image: D/D Vice Typhon

D/D Vice Typhon

Level 7 DARK/Fiend Effect
2300 ATK / 2800 DEF

When this card is Normal Summoned: You can Tribute 1 "D/D" monster; Special Summon 1 Level 7 "D/D/D" monster from your Deck. During your Main Phase, if this card is in the GY because it was sent there this turn: You can Fusion Summon 1 Level 8 or higher "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY, including this card. You can only use each effect of "D/D Vice Typhon" once per turn.

Card Image: D/D/D Abyss King Gilgamesh

D/D/D Abyss King Gilgamesh

Link 2 DARK/Fiend Link Effect
1800 ATK

2 "D/D" monsters
If this card is Special Summoned: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters, also place 2 "D/D" Pendulum Monsters with different names from your Deck in your Pendulum Zones, and if you do, take 1000 damage. If this Link Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 1 "D/D" monster from your Extra Deck or GY in Defense Position. You can only use each effect of "D/D/D Abyss King Gilgamesh" once per turn.

Card Image: D/D/D Alfred the Divine Sage King

D/D/D Alfred the Divine Sage King

Level 6 DARK/Fiend Fusion Effect
1500 ATK / 2000 DEF

2 "D/D" monsters
During your Main Phase: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by shuffling its materials from your hand, field and/or banishment into the Deck. If this card is banished: You can target "Dark Contract" Continuous Spells/Traps in your GY and/or banishment, up to the number of "D/D/D" monsters you control; place them face-up on your field. You can only use each effect of "D/D/D Alfred the Divine Sage King" once per turn.

Card Image: D/D/D Chaos King Apocalypse

D/D/D Chaos King Apocalypse

Level 7 PS 4 DARK/Fiend Pendulum Effect
2700 ATK / 2000 DEF

[ Pendulum Effect ]
You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone.


[ Monster Effect ]


During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy the targeted cards, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of "D/D/D Chaos King Apocalypse" once per turn.

Card Image: D/D/D Contract Change

D/D/D Contract Change

Normal Trap

When an opponent's monster declares an attack: Activate 1 of these effects;
â—Ź Banish 1 "D/D/D" monster from your Graveyard, and if you do, the attacking monster loses ATK equal to the banished monster's ATK.
â—Ź Add 1 Level 4 or lower "D/D" Pendulum Monster from your Deck to your hand.

Card Image: D/D/D Cursed King Siegfried

D/D/D Cursed King Siegfried

Level 8 DARK/Fiend Synchro Effect
2800 ATK / 2200 DEF

1 Tuner + 1 or more non-Tuner "D/D" monsters
During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control.

Card Image: D/D/D Destiny King Zero Laplace

D/D/D Destiny King Zero Laplace

Level 10 PS 1 DARK/Fiend Pendulum Effect
? ATK / 0 DEF

[ Pendulum Effect ]
During your Main Phase: You can add 1 face-up "D/D/D" Pendulum Monster from your Extra Deck to your hand, except "D/D/D Destiny King Zero Laplace". You can only use this effect of "D/D/D Destiny King Zero Laplace" once per turn.


[ Monster Effect ]


You can Special Summon this card (from your hand) by Tributing 1 "D/D/D" monster. Before damage calculation, if this card battles an opponent's monster: You can activate this effect; this card's ATK becomes double that opponent's monster's original ATK until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. The first time this card would be destroyed by battle each turn, it is not destroyed, and you take no battle damage from that battle.

Card Image: D/D/D Deviser King Deus Machinex

D/D/D Deviser King Deus Machinex

Level 10 PS 10 DARK/Fiend Xyz Pendulum Effect
3000 ATK / 3000 DEF

[ Pendulum Effect ]
While you have a card in your other Pendulum Zone: You can target 1 Pendulum Monster you control or in your GY; Special Summon the card in your other Pendulum Zone, and if you do, place that targeted Pendulum Monster in your Pendulum Zone. You can only use this effect of "D/D/D Deviser King Deus Machinex" once per turn.


[ Monster Effect ]


2 Level 10 Fiend monsters
You can also Xyz Summon this card by using a "D/D/D" monster you control as material. (Transfer its materials to this card.) You can only control 1 "D/D/D Deviser King Deus Machinex" in your Monster Zone. Once per Chain, when a Monster Card your opponent controls activates its effect (Quick Effect): You can either detach 2 materials from this card, or destroy 1 "Dark Contract" card you control, and if you do, attach that opponent's card to this card as material. Once per turn, during your Standby Phase: You can place this card in your Pendulum Zone.

Card Image: D/D/D Doom King Armageddon

D/D/D Doom King Armageddon

Level 8 PS 4 DARK/Fiend Pendulum Effect
3000 ATK / 1000 DEF

[ Pendulum Effect ]
Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field).


[ Monster Effect ]


Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.

Card Image: D/D/D Dragon King Pendragon

D/D/D Dragon King Pendragon

Level 7 DARK/Fiend Effect
2600 ATK / 2400 DEF

If this card is in your hand: You can Tribute 1 Dragon-Type monster and 1 other Fiend-Type monster from your hand and/or your side of the field; Special Summon this card. Once per turn: You can discard 1 card; this card gains 500 ATK, then you can destroy 1 Spell/Trap Card on the field. This ATK increase lasts until the end of this turn.

Card Image: D/D/D Dragonbane King Beowulf

D/D/D Dragonbane King Beowulf

Level 8 DARK/Fiend Fusion Effect
3000 ATK / 2500 DEF

1 "D/D/D" monster + 1 "D/D" monster
If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones.

Card Image: D/D/D Duo-Dawn King Kali Yuga

D/D/D Duo-Dawn King Kali Yuga 77

Level 8 DARK/Fiend Xyz Effect
3500 ATK / 3000 DEF

2 Level 8 "D/D" monsters
After this card is Xyz Summoned, for the rest of this turn, other cards and their effects cannot be activated on the field, and other cards' effects on the field are negated. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards on the field. You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" Spell/Trap Card in your Graveyard; Set that target.

Card Image: D/D/D First King Clovis

D/D/D First King Clovis

Level 6 DARK/Fiend Synchro Effect
2100 ATK / 1900 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 of your banished "D/D" monsters, or if a "Dark Contract" card is on the field, you can target 1 in your GY instead; Special Summon it. You can only use this effect of "D/D/D First King Clovis" once per turn. If this card is banished: You can activate this effect; if your "D/D" monster attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.

Card Image: D/D/D Flame High King Genghis

D/D/D Flame High King Genghis

Level 8 FIRE/Fiend Fusion Effect
2800 ATK / 2400 DEF

1 Level 5 or higher "D/D" monster + 1 "D/D" monster
If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation.

Card Image: D/D/D Flame King Genghis

D/D/D Flame King Genghis

Level 6 FIRE/Fiend Fusion Effect
2000 ATK / 1500 DEF

2 "D/D" monsters
If another "D/D" monster(s) is Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your Graveyard; add it to your hand.

Card Image: D/D/D Gust High King Alexander

D/D/D Gust High King Alexander

Level 10 WIND/Fiend Synchro Effect
3000 ATK / 2500 DEF

1 Tuner + 1+ non-Tuner monsters
If 3 or more "D/D/D" monsters are on the field, this card gains 3000 ATK. If another "D/D" monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Gust High King Alexander" once per turn.

Card Image: D/D/D Gust King Alexander

D/D/D Gust King Alexander

Level 7 WIND/Fiend Synchro Effect
2500 ATK / 2000 DEF

1 "D/D" Tuner + 1 or more non-Tuner monsters
If another "D/D" monster(s) is Normal or Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 Level 4 or lower "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Gust King Alexander" once per turn.

Card Image: D/D/D Headhunt

D/D/D Headhunt

Normal Trap

If you control a "D/D/D" monster: Target 1 face-up monster your opponent controls; take control of it until the End Phase of the next turn, but its effects are negated, it cannot declare an attack, also if it is a monster Special Summoned from the Extra Deck, it is also treated as a "D/D/D" monster. You can only activate 1 "D/D/D Headhunt" per turn.

Card Image: D/D/D Human Resources

D/D/D Human Resources

Normal Trap

Shuffle 3 cards into the Deck (any combination of "D/D" monsters in your hand, field, or Graveyard, and/or "D/D" cards in your Pendulum Zone), then you can add 2 "D/D" monsters from your Deck to your hand.

Card Image: D/D/D Marksman King Tell

D/D/D Marksman King Tell

Level 5 DARK/Fiend Xyz Effect
2300 ATK / 2000 DEF

2 Level 5 monsters
You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard.

Card Image: D/D/D Oblivion King Abyss Ragnarok

D/D/D Oblivion King Abyss Ragnarok

Level 8 PS 5 DARK/Fiend Pendulum Effect
2200 ATK / 3000 DEF

[ Pendulum Effect ]
If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn.


[ Monster Effect ]


If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.

Card Image: D/D/D Oracle King d'Arc

D/D/D Oracle King d'Arc

Level 7 DARK/Fiend Fusion Effect
2800 ATK / 2000 DEF

2 "D/D" monsters
Any effect that would inflict damage to you makes you gain that much LP, instead.

Card Image: D/D/D Rebel King Leonidas

D/D/D Rebel King Leonidas

Level 7 PS 3 DARK/Fiend Pendulum Effect
2600 ATK / 1200 DEF

[ Pendulum Effect ]
When you take effect damage (except during the Damage Step): You can destroy this card, and if you do, any effect that would inflict damage to a player this turn increases their LP by the same amount, instead.


[ Monster Effect ]


When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. You take no effect damage.

Card Image: D/D/D Sky King Zeus Ragnarok

D/D/D Sky King Zeus Ragnarok

Link 3 DARK/Fiend Link Effect
2200 ATK

2+ "D/D" monsters
You can target 1 "D/D" or "Dark Contract" card you control; destroy it, also during your Main Phase this turn, you can conduct 1 Pendulum Summon of a "D/D" monster(s) in addition to your Pendulum Summon (you can only gain this effect once per turn). When your opponent activates a monster effect in the hand (Quick Effect): You can banish 1 "D/D" monster and 1 "Dark Contract" card from your GY; negate the activation. You can only use this effect of "D/D/D Sky King Zeus Ragnarok" once per turn.

Card Image: D/D/D Stone King Darius

D/D/D Stone King Darius

Level 3 EARTH/Fiend Xyz Effect
1900 ATK / 1000 DEF

2 Level 3 Fiend-Type monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" card you control; destroy it, and if you do, draw 1 card. If this card battles an opponent's monster, during damage calculation: You can detach 1 Xyz Material from this card; make this card unable to be destroyed by that battle, destroy the opponent's monster that battled it after damage calculation, and if you do, inflict 500 damage to your opponent.

Card Image: D/D/D Super Doom King Bright Armageddon

D/D/D Super Doom King Bright Armageddon

Level 10 PS 1 DARK/Fiend Synchro Pendulum Effect
3500 ATK / 3000 DEF

[ Pendulum Effect ]
Once per turn, when an opponent's monster declares an attack: You can target 1 "D/D/D" Synchro Monster you control; destroy as many monsters your opponent controls as possible with DEF less than or equal to the targeted monster's ATK, and if you do, inflict 1000 damage to your opponent for each monster destroyed.


[ Monster Effect ]


1 "D/D" Tuner + 1+ non-Tuner "D/D/D" monsters
Your opponent cannot target monsters you control with card effects. If another monster is Normal or Special Summoned while this monster is on the field (except during the Damage Step): You can make your opponent choose 1 Pendulum Monster they control, and all other monsters they currently control have their effects negated. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

Card Image: D/D/D Super Doom King Dark Armageddon

D/D/D Super Doom King Dark Armageddon

Level 8 PS 1 DARK/Fiend Xyz Pendulum Effect
3500 ATK / 3000 DEF

[ Pendulum Effect ]
Once per turn, if you have a "D/D" card in your other Pendulum Zone: You can Special Summon 1 "D/D/D" Xyz Monster from your Extra Deck, except "D/D/D Super Doom King Dark Armageddon".


[ Monster Effect ]


2 Level 8 "D/D/D" monsters
Cannot be Pendulum Summoned. When this card is Xyz Summoned: You can attach 1 face-up "D/D" Pendulum Monster from your Extra Deck to this card as material. Pendulum Monsters you control cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card, then target monsters your opponent controls, equal to the number of Pendulum Monsters you control; destroy them. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

Card Image: D/D/D Super Doom King Purple Armageddon

D/D/D Super Doom King Purple Armageddon

Level 10 PS 1 DARK/Fiend Fusion Pendulum Effect
3500 ATK / 3000 DEF

[ Pendulum Effect ]
Once per turn, before damage calculation, if your "D/D/D" Fusion Monster battles an opponent's monster: You can make that opponent's monster lose 1000 ATK until the end of this turn (even if this card leaves the field).


[ Monster Effect ]


2 "D/D/D" monsters
You can target 1 Attack Position monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use this effect of "D/D/D Super Doom King Purple Armageddon" once per turn. Before damage calculation, if an opponent's monster battles: You can make its ATK become equal to its original ATK until the end of the Damage Step. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

Card Image: D/D/D Supersight King Zero Maxwell

D/D/D Supersight King Zero Maxwell

Level 7 PS 4 DARK/Fiend Pendulum Effect
2800 ATK / 2500 DEF

[ Pendulum Effect ]
You can target 1 face-up monster on the field; its DEF becomes 0 until the end of this turn (even if this card leaves the field). You can only use this effect of "D/D/D Supersight King Zero Maxwell" once per turn.


[ Monster Effect ]


Before damage calculation, if this card attacks an opponent's Defense Position monster: You can change the DEF of that opponent's monster to 0 until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. You take no battle damage from battles involving this card.

Card Image: D/D/D Supreme King Kaiser

D/D/D Supreme King Kaiser

Level 7 DARK/Fiend Effect
2800 ATK / 2100 DEF

If this card is Pendulum Summoned: All face-up cards your opponent currently controls have their effects negated, until the end of this turn. Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can target up to 2 cards in your Spell & Trap Zones; destroy them, and if you do, for each destroyed card, this card gains 1 additional attack during each Battle Phase this turn.

Card Image: D/D/D Vice King Requiem

D/D/D Vice King Requiem

Level 8 PS 8 DARK/Fiend Pendulum Effect
2800 ATK / 2000 DEF

[ Pendulum Effect ]
You can target any number of "Dark Contract" cards you control; destroy them, and if you do, Special Summon this card from your Pendulum Zone, then you can increase or decrease its Level by the number destroyed. You can only use this effect of "D/D/D Vice King Requiem" once per turn.


[ Monster Effect ]


You cannot Special Summon monsters, except "D/D/D" monsters. A "D/D/D" monster that was Fusion, Synchro, Xyz, or Link Summoned using this card on the field as material gains this effect.
â—Ź Once per turn: You can target 1 card on the field; shuffle 1 "Dark Contract" card from your field or GY into the Deck, and if you do, destroy that target, then gain 1000 LP.
You can only use this effect of "D/D/D Vice King Requiem" once per turn.

Card Image: D/D/D Wave High King Caesar

D/D/D Wave High King Caesar 20

Level 6 WATER/Fiend Xyz Effect
2800 ATK / 1800 DEF

2 Level 6 Fiend monsters
When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.

Card Image: D/D/D Wave King Caesar

D/D/D Wave King Caesar

Level 4 WATER/Fiend Xyz Effect
2400 ATK / 1200 DEF

2 Level 4 Fiend-Type monsters
During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.

Card Image: D/D/D Wave Oblivion King Caesar Ragnarok

D/D/D Wave Oblivion King Caesar Ragnarok

Level 10 DARK/Fiend Fusion Effect
3200 ATK / 3000 DEF

2 "D/D/D" monsters
Once per turn, when an attack is declared involving this card: You can target 1 other "D/D" or "Dark Contract" card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the battling monster. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect.

Card Image: D/D/D Wise King Solomon

D/D/D Wise King Solomon

Level 4 DARK/Fiend Xyz Effect
1800 ATK / 2500 DEF

2 Level 4 "D/D" monsters
You can detach 1 material from this card; add 1 "D/D" card from your Deck to your hand. If this card is banished: You can target 1 "D/D" Effect Monster you control; that Effect Monster gains this effect until the end of this turn.
â—Ź If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.
You can only use each effect of "D/D/D Wise King Solomon" once per turn.

Card Image: D/D/D Zero Doom Queen Machinex

D/D/D Zero Doom Queen Machinex

Level 8 PS 0 DARK/Fiend Pendulum Effect
3000 ATK / 0 DEF

[ Pendulum Effect ]
During your Main Phase, if this card was activated this turn: You can place 1 "Dark Contract" Continuous Spell/Trap from your Deck face-up on your field. You can only use this effect of "D/D/D Zero Doom Queen Machinex" once per turn.


[ Monster Effect ]


If a face-up "D/D/D" and/or "Dark Contract" card(s) you control, except "D/D/D Zero Doom Queen Machinex", is destroyed while this card is face-up in your Extra Deck, even during the Damage Step: You can Special Summon this card, then you can destroy 1 card on the field. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use each effect of "D/D/D Zero Doom Queen Machinex" once per turn.

Card Image: D/D/D/D Dimensional King Arc Crisis

D/D/D/D Dimensional King Arc Crisis

Level 12 PS 13 DARK/Fiend Fusion Pendulum Effect
4000 ATK / 4000 DEF

[ Pendulum Effect ]
You can target any number of "Dark Contract" cards you control; destroy them, then you can Special Summon up to that many "Doom King" Pendulum Monsters from your Deck and/or Extra Deck. You can only use this effect of "D/D/D/D Dimensional King Arc Crisis" once per turn.


[ Monster Effect ]


4 Fiend monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)
Must be either Fusion Summoned, or Special Summoned (from your face-down Extra Deck) by banishing the above cards from your field and/or GY. You can only Special Summon "D/D/D/D Dimensional King Arc Crisis" once per turn this way, no matter which method you use. If this card is Special Summoned: You can negate the effects of all face-up monsters your opponent currently controls. Can attack all your opponent's monsters, once each. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

Card Image: D/D/D/D Super-Dimensional Sovereign Emperor Zero Paradox

D/D/D/D Super-Dimensional Sovereign Emperor Zero Paradox

Level 12 PS 10 DARK/Fiend Pendulum Effect
3000 ATK / 3000 DEF

[ Pendulum Effect ]
You can target 1 card in your opponent's Pendulum Zone; Special Summon this card, and if you do, place that card in your Pendulum Zone, but destroy it during the End Phase of the next turn. You can only use this effect of "D/D/D/D Super-Dimensional Sovereign Emperor Zero Paradox" once per turn.


[ Monster Effect ]


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When you Pendulum Summon a monster(s), while the total Pendulum Scales in your Pendulum Zones are higher than the total Levels of the Pendulum Summoned monsters: You can Special Summon this card from your hand, and if you do, destroy as many other cards on the field as possible, then you can place this card in your Pendulum Zone. Once per turn, if another face-up "D/D/D" monster(s) you control leaves the field by Spell Card or effect: This card's ATK becomes 6000.

Card Image: Go! - D/D/D Divine Zero King Rage

Go! - D/D/D Divine Zero King Rage

Level 10 PS 0 DARK/Fiend Pendulum Effect
0 ATK / 0 DEF

[ Pendulum Effect ]
If you would take effect damage, you take no damage. If you Normal Summon 1 Level 5 or higher "D/D" monster, you can do it without Tributing. You can only use each Pendulum Effect of "Go! - D/D/D Divine Zero King Rage" once per turn.


[ Monster Effect ]


When this card declares an attack, if your opponent's LP is 4000 or less: You can make this card gain ATK equal to your opponent's LP, until the end of this turn. Cannot be destroyed by battle, also you take no damage from battles involving this card.
You can Tribute 1 other monster; apply 1 of these effects until the end of this turn.
â—Ź This card can attack directly.
â—Ź Your opponent cannot activate cards or effects in the Spell & Trap Zones.
â—Ź Your opponent cannot activate card effects in their hand or GY.

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