Showing 96 results where type is monster and name is cyber (took 4.442829ms)
Card Image: Armored Cybern

Armored Cybern

Level 4 WIND/Machine Union Effect
0 ATK / 2000 DEF

Once per turn, you can either: Target 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as Fusion Material; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, while equipped to a monster by this effect: You can target 1 face-up monster on the field; the equipped monster loses exactly 1000 ATK (even if this card leaves the field), and if it does, destroy that target. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Card Image: Attachment Cybern

Attachment Cybern

Level 3 LIGHT/Dragon Effect
1600 ATK / 800 DEF

You can target 1 Dragon or Machine "Cyber" monster you control; equip this card from your hand or field to it. While this card is an Equip Card, the equipped monster gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine "Cyber" monster in your GY; Special Summon it. You can only use this effect of "Attachment Cybern" once per turn.

Card Image: Cyber Angel Benten

Cyber Angel Benten 40

Level 6 LIGHT/Fairy Ritual Effect
1800 ATK / 1500 DEF

You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.

Card Image: Cyber Angel Dakini

Cyber Angel Dakini

Level 8 LIGHT/Fairy Ritual Effect
2700 ATK / 2400 DEF

You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 monster they control to the GY (their choice). If a Ritual Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your End Phase: You can target 1 Ritual Monster or 1 "Machine Angel Ritual" in your GY; add it to your hand.

Card Image: Cyber Angel Idaten

Cyber Angel Idaten

Level 6 LIGHT/Fairy Ritual Effect
1600 ATK / 2000 DEF

You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can add 1 Ritual Spell from your Deck or GY to your hand. If this card is Tributed: You can make all Ritual Monsters you control gain 1000 ATK/DEF.

Card Image: Cyber Angel Izana

Cyber Angel Izana

Level 8 LIGHT/Fairy Ritual Effect
2500 ATK / 2600 DEF

You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 Spell/Trap they control to the GY. When this attacking card destroys an opponent's monster by battle and sends it to the GY: You can activate this effect; this card can make a second attack on an opponent's monster in a row. Once per turn, when your opponent activates a card or effect that targets a "Cyber Angel" Ritual Monster you control (Quick Effect): You can shuffle 1 Ritual Monster from your GY into the Deck, and if you do, destroy 1 card your opponent controls.

Card Image: Cyber Angel Natasha

Cyber Angel Natasha

Level 5 LIGHT/Fairy Ritual Effect
1000 ATK / 1000 DEF

You can Ritual Summon this card with "Machine Angel Ritual". Once per turn: You can target 1 face-up monster you control; gain LP equal to half its ATK. When a Ritual Monster you control is targeted for an attack: You can negate the attack. If this card is in the Graveyard: You can banish 1 other "Cyber Angel" monster from your Graveyard, then target 1 monster your opponent controls; Special Summon this card, and if you do, take control of that monster.

Card Image: Cyber Angel Vrash

Cyber Angel Vrash

Level 10 LIGHT/Fairy Ritual Effect
3000 ATK / 2000 DEF

You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can destroy as many face-up monsters your opponent controls as possible that were Special Summoned from the Extra Deck, and if you do, inflict 1000 damage to your opponent for each, and if you do that, this card can make a second attack during each Battle Phase this turn. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card on the field: You can shuffle 1 Ritual Monster from your Graveyard into the Deck; negate the activation, and if you do, destroy that card.

Card Image: Cyber Archfiend

Cyber Archfiend

Level 4 DARK/Fiend Effect
1000 ATK / 2000 DEF

At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to your normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card.

Card Image: Cyber Barrier Dragon

Cyber Barrier Dragon

Level 6 LIGHT/Machine Effect
800 ATK / 2800 DEF

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Attack Reflector Unit". Once per turn, while this card is in Attack Position, your opponent's next attack is negated.

Card Image: Cyber Blader

Cyber Blader

Level 7 EARTH/Warrior Fusion Effect
2100 ATK / 800 DEF

"Etoile Cyber" + "Blade Skater"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 monster, this card cannot be destroyed by battle. While your opponent controls only 2 monsters, double this card's ATK. While your opponent controls only 3 monsters, negate the effects of your opponent's Spell, Trap, and Effect Monster Cards.

Card Image: Cyber Commander

Cyber Commander

Level 2 DARK/Machine Normal
750 ATK / 700 DEF

''A strike force equipped with rocket launchers and bazookas.''

Card Image: Cyber Dinosaur

Cyber Dinosaur

Level 7 LIGHT/Machine Effect
2500 ATK / 1900 DEF

When your opponent Special Summons a monster from their hand (except during the Damage Step): You can Special Summon this card from your hand.

Card Image: Cyber Dragon

Cyber Dragon

Level 5 LIGHT/Machine Effect
2100 ATK / 1600 DEF

If only your opponent controls a monster, you can Special Summon this card (from your hand).

Card Image: Cyber Dragon Core

Cyber Dragon Core

Level 2 LIGHT/Machine Effect
400 ATK / 1500 DEF

When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.

Card Image: Cyber Dragon Drei

Cyber Dragon Drei

Level 4 LIGHT/Machine Effect
1800 ATK / 800 DEF

This card's name becomes "Cyber Dragon" while on the field or in the GY. When this card is Normal Summoned: You can make all "Cyber Dragon" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or card effects this turn.

Card Image: Cyber Dragon Herz

Cyber Dragon Herz

Level 1 LIGHT/Machine Effect
100 ATK / 100 DEF

This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn.
● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters.
● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.

Card Image: Cyber Dragon Infinity

Cyber Dragon Infinity 20

Level 6 LIGHT/Machine Xyz Effect
2100 ATK / 1600 DEF

3 Level 6 LIGHT Machine monsters
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.

Card Image: Cyber Dragon Nachster

Cyber Dragon Nachster

Level 1 LIGHT/Machine Effect
200 ATK / 200 DEF

This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.

Card Image: Cyber Dragon Nova

Cyber Dragon Nova

Level 5 LIGHT/Machine Xyz Effect
2100 ATK / 1600 DEF

2 Level 5 Machine monsters
Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.

Card Image: Cyber Dragon Sieger

Cyber Dragon Sieger

Link 2 LIGHT/Machine Link Effect
2100 ATK

2 Machine monsters, including "Cyber Dragon"
This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.

Card Image: Cyber Dragon Vier

Cyber Dragon Vier

Level 4 LIGHT/Machine Effect
1100 ATK / 1600 DEF

This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Each "Cyber Dragon" you control gains 500 ATK/DEF.

Card Image: Cyber Dragon Zwei

Cyber Dragon Zwei

Level 4 LIGHT/Machine Effect
1500 ATK / 1000 DEF

If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn: You can reveal 1 Spell in your hand; this card's name becomes "Cyber Dragon" until the End Phase. This card's name becomes "Cyber Dragon" while in the GY.

Card Image: Cyber Egg Angel

Cyber Egg Angel

Level 2 LIGHT/Fairy Effect
200 ATK / 300 DEF

If this card is Summoned: You can add 1 "Machine Angel" Spell or 1 "Ritual Sanctuary" from your Deck to your hand. You can only use this effect of "Cyber Egg Angel" once per turn.

Card Image: Cyber Eltanin

Cyber Eltanin

Level 10 LIGHT/Machine Effect
? ATK / ? DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT Machine monsters from your field and GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 500. If this card is Special Summoned: Send all other face-up monsters on the field to the GY.

Card Image: Cyber End Dragon

Cyber End Dragon

Level 10 LIGHT/Machine Fusion Effect
4000 ATK / 2800 DEF

"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.

Card Image: Cyber End Dragon the Decisive Strike Dragon

Cyber End Dragon the Decisive Strike Dragon

Level 10 LIGHT/Machine Fusion Effect
4000 ATK / 2800 DEF

3 Machine monsters with 2100 or more ATK
Must be Fusion Summoned. If this card is Fusion Summoned using only LIGHT monsters: You can pay 4000 LP; add 1 "Limiter Removal" from your Deck to your hand. You can only use this effect of "Cyber End Dragon the Decisive Strike Dragon" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. This card whose current ATK is higher than its original ATK can make up to 3 attacks during each Battle Phase.

Card Image: Cyber Esper

Cyber Esper

Level 4 FIRE/Machine Effect
1200 ATK / 1800 DEF

While this card is in face-up Attack Position, you can look at every card your opponent draws.

Card Image: Cyber Eternity Dragon

Cyber Eternity Dragon

Level 10 LIGHT/Machine Fusion Effect
2800 ATK / 4000 DEF

1 "Cyber Dragon" monster + 2 Machine monsters
If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.

Card Image: Cyber Falcon

Cyber Falcon

Level 4 WIND/Machine Normal
1400 ATK / 1200 DEF

A jet-powered hawk that travels at the speed of sound.

Card Image: Cyber Gymnast

Cyber Gymnast

Level 4 EARTH/Warrior Effect
800 ATK / 1800 DEF

Once per turn: You can discard 1 card, then target 1 face-up Attack Position monster your opponent controls; destroy that target.

Card Image: Cyber Harpie Lady

Cyber Harpie Lady

Level 4 WIND/Winged Beast Effect
1800 ATK / 1300 DEF

(This card's name is always treated as "Harpie Lady".)

Card Image: Cyber Jar

Cyber Jar 33

Level 3 DARK/Rock Flip Effect
900 ATK / 900 DEF

FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)

Card Image: Cyber Jormungardr

Cyber Jormungardr

Level 5 LIGHT/Machine Effect
1000 ATK / 2100 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If your opponent controls a monster: You can Special Summon this card from your hand, then take 1 "Cyber Dragon" from your Deck, and either Special Summon it or equip it to this card as an Equip Spell, also you cannot Special Summon for the rest of this turn, except Machine monsters. You can return 1 "Cyber Dragon" you control to the hand; add 1 "Polymerization" from your Deck or GY to your hand. You can only use each effect of "Cyber Jormungardr" once per turn.

Card Image: Cyber Kirin

Cyber Kirin

Level 3 LIGHT/Machine Effect
300 ATK / 800 DEF

You can Tribute this card to make any effect damage you take this turn 0.

Card Image: Cyber Larva

Cyber Larva

Level 1 LIGHT/Machine Effect
400 ATK / 600 DEF

If this card is targeted for an attack: You take no battle damage for the rest of this turn. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Cyber Larva" from your Deck.

Card Image: Cyber Laser Dragon

Cyber Laser Dragon

Level 7 LIGHT/Machine Effect
2400 ATK / 1800 DEF

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Photon Generator Unit". Once per turn, you can destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card.

Card Image: Cyber Ogre

Cyber Ogre

Level 5 EARTH/Machine Effect
1900 ATK / 1200 DEF

By discarding this card from your hand to the Graveyard, negate 1 battle involving a "Cyber Ogre" on your side of the field, and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn.

Card Image: Cyber Ogre 2

Cyber Ogre 2

Level 7 EARTH/Machine Fusion Effect
2600 ATK / 1900 DEF

"Cyber Ogre" + "Cyber Ogre"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.

Card Image: Cyber Ouroboros

Cyber Ouroboros

Level 2 DARK/Machine Effect
100 ATK / 600 DEF

When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card.

Card Image: Cyber Petit Angel

Cyber Petit Angel

Level 2 LIGHT/Fairy Effect
300 ATK / 200 DEF

If this card is Summoned: You can add 1 "Cyber Angel" monster or "Machine Angel Ritual" from your Deck to your hand. You can only use this effect of "Cyber Petit Angel" once per turn.

Card Image: Cyber Pharos

Cyber Pharos

Level 1 LIGHT/Machine Effect
0 ATK / 2100 DEF

You can Special Summon this card (from your hand) by Tributing 1 Machine monster. Once per turn, during your Main Phase: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; add 1 "Power Bond" from your Deck to your hand. You can only use this effect of "Cyber Pharos" once per turn.

Card Image: Cyber Phoenix

Cyber Phoenix

Level 4 FIRE/Machine Effect
1200 ATK / 1600 DEF

While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.

Card Image: Cyber Prima

Cyber Prima

Level 6 LIGHT/Warrior Effect
2300 ATK / 1600 DEF

If this card is Tribute Summoned: Destroy all face-up Spell Cards on the field.

Card Image: Cyber Raider

Cyber Raider

Level 4 DARK/Machine Effect
1400 ATK / 1000 DEF

If this card is Summoned: Activate 1 of these effects.
● Target 1 Equip Card on the field; destroy that target.
● Target 1 Equip Card on the field; equip that target to this card.

Card Image: Cyber Saurus

Cyber Saurus

Level 5 EARTH/Machine Fusion
1800 ATK / 1400 DEF

"Blast Juggler" + "Two-Headed King Rex"

Card Image: Cyber Shark

Cyber Shark

Level 5 WATER/Fish Effect
2100 ATK / 2000 DEF

If you control a WATER monster, you can Normal Summon this card without Tributing.

Card Image: Cyber Slash Harpie Lady

Cyber Slash Harpie Lady

Level 8 WIND/Winged Beast Synchro Effect
2600 ATK / 1400 DEF

1 Tuner + 1+ non-Tuner monsters
For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.

Card Image: Cyber Soldier

Cyber Soldier

Level 5 DARK/Machine Normal
1500 ATK / 1700 DEF

''Guardian of the Machine King, it crushes opposition by rolling over them.''

Card Image: Cyber Soldier of Darkworld

Cyber Soldier of Darkworld

Level 4 DARK/Machine Normal
1400 ATK / 1200 DEF

A mechanical soldier that won't stop attacking until all life readings have been extinguished from its sensors.

Card Image: Cyber Tutu

Cyber Tutu

Level 3 EARTH/Warrior Effect
1000 ATK / 800 DEF

If the ATK of each monster your opponent controls is higher than the ATK of this card, this card can attack your opponent directly.

Card Image: Cyber Tutubon

Cyber Tutubon

Level 5 EARTH/Warrior Effect
1800 ATK / 1600 DEF

You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field. If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your Graveyard; add it to your hand.

Card Image: Cyber Twin Dragon

Cyber Twin Dragon

Level 8 LIGHT/Machine Fusion Effect
2800 ATK / 2100 DEF

"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.

Card Image: Cyber Valley

Cyber Valley

Level 1 LIGHT/Machine Effect
0 ATK / 0 DEF

You can use 1 of these effects.
● When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase.
● You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.
● You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.

Card Image: Cyber-Stein

Cyber-Stein 27

Level 2 DARK/Machine Effect
700 ATK / 500 DEF

You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.

Card Image: Cyber-Tech Alligator

Cyber-Tech Alligator

Level 5 WIND/Machine Normal
2500 ATK / 1600 DEF

Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.

Card Image: Cyberdark Cannon

Cyberdark Cannon

Level 3 DARK/Dragon Effect
1600 ATK / 800 DEF

If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn.
● You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand.
● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.

Card Image: Cyberdark Chimera

Cyberdark Chimera

Level 4 DARK/Machine Effect
800 ATK / 2100 DEF

You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.

Card Image: Cyberdark Claw

Cyberdark Claw

Level 3 DARK/Dragon Effect
1600 ATK / 800 DEF

If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn.
● You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand.
● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.

Card Image: Cyberdark Dragon

Cyberdark Dragon

Level 8 DARK/Machine Fusion Effect
1000 ATK / 1000 DEF

"Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel"
This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead.

Card Image: Cyberdark Edge

Cyberdark Edge

Level 4 DARK/Machine Effect
800 ATK / 800 DEF

If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. This card can attack directly. If it does using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.

Card Image: Cyberdark End Dragon

Cyberdark End Dragon

Level 12 DARK/Machine Fusion Effect
5000 ATK / 3800 DEF

"Cyberdark Dragon" + "Cyber End Dragon"
Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it.

Card Image: Cyberdark Horn

Cyberdark Horn

Level 4 DARK/Machine Effect
800 ATK / 800 DEF

If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.

Card Image: Cyberdark Keel

Cyberdark Keel

Level 4 DARK/Machine Effect
800 ATK / 800 DEF

If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card destroys an opponent's monster by battle: Inflict 300 damage to your opponent. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.

Card Image: Cyberdark Wurm

Cyberdark Wurm

Level 5 DARK/Machine Effect
800 ATK / 2100 DEF

This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is in your hand or GY, and you have another Machine "Cyber" monster in your field or GY: You can send 1 "Cyber Dragon" monster from your hand or Deck to the GY; Special Summon this card, then you can add 1 "Cyber" Spell/Trap from your GY to your hand. You can only use this effect of "Cyberdark Wurm" once per Duel.

Card Image: Cyberdarkness Dragon

Cyberdarkness Dragon

Level 10 DARK/Machine Fusion Effect
2000 ATK / 2000 DEF

5 "Cyberdark" Effect Monsters
Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card.

Card Image: Cybernetic Cyclopean

Cybernetic Cyclopean

Level 4 EARTH/Beast-Warrior Effect
1400 ATK / 200 DEF

While you have no cards in your hand, this card gains 1000 ATK.

Card Image: Cybernetic Magician

Cybernetic Magician

Level 6 LIGHT/Spellcaster Effect
2400 ATK / 1000 DEF

You can discard 1 card to target 1 face-up monster on the field; that target's ATK becomes 2000 until the End Phase.

Card Image: Cyberse Accelerator

Cyberse Accelerator

Link 3 LIGHT/Cyberse Link Effect
2000 ATK

2+ monsters, except Tokens
During the Battle Phase (Quick Effect): You can target 1 Cyberse monster this card points to and activate 1 of these effects;
● It gains 2000 ATK until the end of this turn.
● It can make up to 2 attacks on monsters during each Battle Phase this turn.
This card cannot attack the turn this effect is activated. You can only use this effect of "Cyberse Accelerator" once per turn.

Card Image: Cyberse Clock Dragon

Cyberse Clock Dragon

Level 7 DARK/Cyberse Fusion Effect
2500 ATK / 2000 DEF

"Clock Wyvern" + 1+ Link Monsters
When this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the total Link Rating of the materials used for this card's Fusion Summon, and if you do, until the end of the next turn, other monsters you control cannot attack, also this card gains 1000 ATK for each card sent to the GY by this effect. While you control a Link Monster(s), your opponent's monsters cannot target other monsters you control for attacks, also your opponent cannot target other monsters you control with card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card effect: You can add 1 Spell from your Deck to your hand.

Card Image: Cyberse Code Magician

Cyberse Code Magician

Level 7 DARK/Cyberse Ritual Effect
2500 ATK / 2000 DEF

You can Ritual Summon this card with "Cynet Ritual". If a Link Monster you control would be used as Link Material for a Cyberse monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY: You can send 1 Cyberse monster from your Deck to the GY, or if this Ritual Summoned card was sent to the GY, you can Special Summon that monster instead, also in either case, you cannot Special Summon for the rest of this turn, except Cyberse monsters. You can only use each effect of "Cyberse Code Magician" once per turn.

Card Image: Cyberse Contract Witch

Cyberse Contract Witch

Link 2 DARK/Cyberse Link Effect
800 ATK

2 monsters with the same Type
If this card is Link Summoned, or a monster(s) is Special Summoned to a zone(s) this card points to: You can send 1 Spell from your hand or face-up field to the GY; add 1 Ritual Monster from your Deck to your hand. You can target 1 Ritual, Fusion, Synchro, or Xyz Monster this card points to; Special Summon 1 monster from your GY with the same Type but a different card type (Ritual, Fusion, Synchro, or Xyz). You can only use each effect of "Cyberse Contract Witch" once per turn.

Card Image: Cyberse Converter

Cyberse Converter

Level 2 LIGHT/Cyberse Effect
1000 ATK / 1000 DEF

If all monsters you control are Cyberse monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Cyberse Converter" once per turn this way. When this card is Normal Summoned: You can target 1 face-up monster you control; it becomes a Cyberse monster until the end of this turn.

Card Image: Cyberse Desavewurm

Cyberse Desavewurm

Level 6 DARK/Cyberse Fusion Effect
2300 ATK / 1500 DEF

1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster
During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of "Cyberse Desavewurm" once per turn.

Card Image: Cyberse Enchanter

Cyberse Enchanter

Link 3 LIGHT/Cyberse Link Effect
2400 ATK

2+ monsters
If you control this card that was Link Summoned using "Cyberse Wizard" as material (Quick Effect): You can target 1 monster your opponent controls; change its battle position, and if you do, negate its effects until the end of the turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Cyberse Wizard" from your hand, Deck, or GY. You can only use each effect of "Cyberse Enchanter" once per turn.

Card Image: Cyberse Gadget

Cyberse Gadget

Level 4 LIGHT/Cyberse Effect
1400 ATK / 300 DEF

When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn.

Card Image: Cyberse Integrator

Cyberse Integrator

Level 3 LIGHT/Cyberse Synchro Effect
1000 ATK / 1000 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.

Card Image: Cyberse Magician

Cyberse Magician

Level 7 DARK/Cyberse Ritual Effect
2500 ATK / 2000 DEF

You can Ritual Summon this card with "Cynet Ritual". Any damage you take is halved. (You cannot halve the same damage twice this way.) While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card battles a Link Monster, it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by an opponent's card effect: You can add 1 Cyberse monster from your Deck to your hand.

Card Image: Cyberse Quantum Dragon

Cyberse Quantum Dragon

Level 7 DARK/Cyberse Synchro Effect
2500 ATK / 2000 DEF

1 Tuner + 1+ non-Tuner monsters
While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row.

Card Image: Cyberse Reminder

Cyberse Reminder

Level 3 LIGHT/Cyberse Xyz Effect
1800 ATK / 800 DEF

2 Level 3 monsters
You can detach 1 material from this card, then target 1 "Cynet" Spell/Trap in your GY; add it to your hand. If this Xyz Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 2 Level 4 Cyberse monsters with different names from your Deck, but their effects are negated. You can only use each effect of "Cyberse Reminder" once per turn, also you cannot Special Summon monsters from the Extra Deck the turn you activate either of this card's effects, except Cyberse monsters.

Card Image: Cyberse Sage

Cyberse Sage

Level 1 DARK/Cyberse Ritual Tuner Effect
0 ATK / 0 DEF

You can Ritual Summon this card with "Cynet Ritual". During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY, including a Cyberse monster. If this card is sent to the GY as Synchro Material: You can target 1 Cyberse monster or 1 Ritual Spell in your GY; add it to your hand. You can only use each effect of "Cyberse Sage" once per turn.

Card Image: Cyberse Synchron

Cyberse Synchron

Level 1 DARK/Cyberse Tuner Effect
100 ATK / 100 DEF

Once per turn: You can target 1 Level 4 or lower monster you control; increase its Level by its original Level until the end of this turn. If your monster(s) in the Extra Monster Zone would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Cyberse Synchron" once per turn.

Card Image: Cyberse White Hat

Cyberse White Hat

Level 6 LIGHT/Cyberse Effect
1800 ATK / 2400 DEF

If you control 2 or more monsters with the same Type, you can Special Summon this card (from your hand). You can only Special Summon "Cyberse White Hat" once per turn this way. If this card is sent to the GY as Link Material: You can make all monsters your opponent currently controls lose 1000 ATK until the end of this turn.

Card Image: Cyberse Wicckid

Cyberse Wicckid

Link 2 DARK/Cyberse Link Effect
800 ATK

2 Cyberse monsters
This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.

Card Image: Cyberse Witch

Cyberse Witch

Link 2 DARK/Cyberse Link Effect
800 ATK

2 Cyberse monsters
If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn.

Card Image: Cyberse Wizard

Cyberse Wizard

Level 4 LIGHT/Cyberse Effect
1800 ATK / 800 DEF

Once per turn: You can target 1 Attack Position opponent's monster; change it to Defense Position, and if you do, for the rest of this turn, your monsters cannot attack, except to attack that monster, and if your Cyberse monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Etoile Cyber

Etoile Cyber

Level 4 EARTH/Warrior Effect
1200 ATK / 1600 DEF

If this card attacks your opponent directly, it gains 500 ATK during the Damage Step only.

Card Image: Malefic Cyber End Dragon

Malefic Cyber End Dragon

Level 10 DARK/Machine Effect
4000 ATK / 2800 DEF

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

Card Image: Proto-Cyber Dragon

Proto-Cyber Dragon

Level 3 LIGHT/Machine Effect
1100 ATK / 600 DEF

This card's name becomes "Cyber Dragon" while on the field.

Card Image: Psychic Megacyber

Psychic Megacyber

Level 6 DARK/Machine Effect
2200 ATK / 1200 DEF

If your opponent controls more Spells/Traps than you do, you can Special Summon this card (from your hand). You can only Special Summon "Psychic Megacyber" once per turn this way. When this card declares an attack on an opponent's Effect Monster while you control "Jinzo": You can Tribute this card; place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Trap. You can only use this effect of "Psychic Megacyber" once per turn.

Card Image: Revolution Cyber Dragon

Revolution Cyber Dragon

Level 5 LIGHT/Machine Effect
2100 ATK / 1600 DEF

If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Revolution Cyber Dragon" once per turn. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn. During your Main Phase: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using this card you control and monsters from your hand or field.

Card Image: Stegocyber

Stegocyber

Level 6 DARK/Dinosaur Effect
1200 ATK / 2400 DEF

During damage calculation, if your opponent's monster attacks while this card is in your Graveyard: You can pay 1000 LP; Special Summon this card, and if you do, you take no battle damage from that battle, but banish this card when it leaves the field (this is a Quick Effect). You can only use this effect of "Stegocyber" once per turn.

Card Image: T.G. Cyber Magician

T.G. Cyber Magician

Level 1 LIGHT/Spellcaster Tuner Effect
0 ATK / 0 DEF

If this card you control would be used as Synchro Material for a "T.G." monster, "T.G." monsters in your hand can be used as the non-Tuner Synchro Materials. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".

Card Image: The Arrival Cyberse @Ignister

The Arrival Cyberse @Ignister

Link 6 DARK/Cyberse Link Effect
0 ATK

3+ monsters with different Attributes
You can only control 1 "The Arrival Cyberse @Ignister". The original ATK of this card becomes 1000 x the number of Link Materials used for its Link Summon. Unaffected by other cards' effects. Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to.

Card Image: The Fiend Megacyber

The Fiend Megacyber

Level 6 DARK/Warrior Effect
2200 ATK / 1200 DEF

If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).

Card Image: Toon Cyber Dragon

Toon Cyber Dragon

Level 5 LIGHT/Machine Toon Effect
2100 ATK / 1600 DEF

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.

3312       Home       Query Syntax