Showing 64 results where name is crystal (took 4.951651ms)
Card Image: Adamancipator Crystal - Dragite

Adamancipator Crystal - Dragite

Level 4 WATER/Rock Effect
0 ATK / 2200 DEF

If this card is Special Summoned by the effect of an "Adamancipator" card: You can draw 1 card. If this card is in your GY: You can target 1 WATER Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Dragite" once per turn.

Card Image: Adamancipator Crystal - Leonite

Adamancipator Crystal - Leonite

Level 4 FIRE/Rock Effect
0 ATK / 2200 DEF

If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 "Adamancipator" card from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 FIRE Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Leonite" once per turn.

Card Image: Adamancipator Crystal - Raptite

Adamancipator Crystal - Raptite

Level 4 WIND/Rock Effect
0 ATK / 2200 DEF

If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 Rock monster from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 WIND Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Raptite" once per turn.

Card Image: Advanced Crystal Beast Amber Mammoth

Advanced Crystal Beast Amber Mammoth

Level 4 EARTH/Beast Effect
1700 ATK / 1600 DEF

If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn, when your opponent activates a card or effect that targets your "Advanced Crystal Beast" card(s) or "Advanced Dark" (Quick Effect): You can negate the activation. Once per turn, when your "Advanced Crystal Beast" monster is targeted for an attack: You can negate that attack. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Card Image: Advanced Crystal Beast Amethyst Cat

Advanced Crystal Beast Amethyst Cat

Level 3 EARTH/Beast Effect
1200 ATK / 400 DEF

If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Your "Advanced Crystal Beast" monsters can attack directly, but when they do so using this effect, the battle damage inflicted to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Card Image: Advanced Crystal Beast Cobalt Eagle

Advanced Crystal Beast Cobalt Eagle

Level 4 WIND/Winged Beast Effect
1400 ATK / 800 DEF

If "Advanced Dark" is not in a Field Zone, send this monster to the GY. You can send this card from your hand or field to the GY; add 1 "Advanced Dark" from your Deck to your hand. Once per turn: You can target 1 "Advanced Crystal Beast" card you control; return it to the hand or place it on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Card Image: Advanced Crystal Beast Emerald Tortoise

Advanced Crystal Beast Emerald Tortoise

Level 3 WATER/Aqua Effect
600 ATK / 2000 DEF

If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn (Quick Effect): You can target 1 face-up monster on the field; change its battle position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Card Image: Advanced Crystal Beast Ruby Carbuncle

Advanced Crystal Beast Ruby Carbuncle

Level 3 LIGHT/Fairy Effect
300 ATK / 300 DEF

If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. While this card is treated as a Continuous Spell: You can Special Summon this card, then you can Special Summon as many "Advanced Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. You can only use this effect of "Advanced Crystal Beast Ruby Carbuncle" once per turn.

Card Image: Advanced Crystal Beast Sapphire Pegasus

Advanced Crystal Beast Sapphire Pegasus

Level 4 WIND/Beast Effect
1800 ATK / 1200 DEF

If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this card is Summoned: You can place 1 of your "Advanced Crystal Beast" monsters that is banished, or in your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Card Image: Advanced Crystal Beast Topaz Tiger

Advanced Crystal Beast Topaz Tiger

Level 4 EARTH/Beast Effect
1600 ATK / 1000 DEF

If "Advanced Dark" is not in a Field Zone, send this monster to the GY. All "Advanced Crystal Beast" monsters you control gain 400 ATK/DEF, also monsters your opponent controls lose 400 ATK/DEF. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Card Image: Awakening of the Crystal Ultimates

Awakening of the Crystal Ultimates

Quick-Play Spell

Reveal 1 "Ultimate Crystal" monster in your hand, then activate 1 of these effects. If you control an "Ultimate Crystal" monster, you can activate 1 or 2 of these effects in sequence, instead (and do not have to reveal a monster).
â—Ź Take 1 "Rainbow Bridge" card or 1 "Rainbow Refraction" from your Deck, and either add it to your hand or send it to the GY.
â—Ź Special Summon 1 "Crystal Beast" Monster Card from your hand, Deck, GY, or Spell & Trap Zone.
You can only activate 1 "Awakening of the Crystal Ultimates" per turn.

Card Image: B.E.S. Crystal Core

B.E.S. Crystal Core

Level 5 WATER/Machine Effect
2100 ATK / 1000 DEF

When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.

Card Image: Chronomaly Crystal Bones

Chronomaly Crystal Bones

Level 3 LIGHT/Rock Effect
1300 ATK / 400 DEF

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When you do: You can Special Summon 1 "Chronomaly" monster from your hand or Graveyard, except "Chronomaly Crystal Bones".

Card Image: Chronomaly Crystal Chrononaut

Chronomaly Crystal Chrononaut

Level 3 LIGHT/Psychic Xyz Effect
2100 ATK / 1000 DEF

2 Level 3 monsters
Once per turn, when this card is targeted for an attack: You can detach 1 Xyz Material from this card; this turn, this card cannot be destroyed by battle or by card effects, also your opponent takes any Battle Damage you would have taken from battles involving this card.

Card Image: Chronomaly Crystal Skull

Chronomaly Crystal Skull

Level 3 LIGHT/Rock Effect
900 ATK / 600 DEF

If you control a face-up "Chronomaly" monster: You can discard this card to the Graveyard; add 1 "Chronomaly" monster from your Deck or Graveyard to your hand, except "Chronomaly Crystal Skull". The effect of "Chronomaly Crystal Skull" can only be used once per turn.

Card Image: Counter Gem

Counter Gem

Normal Trap

Send all cards in your Spell & Trap Card Zone to the Graveyard. Place as many "Crystal Beast" monsters as possible from your Graveyard in your Spell & Trap Card Zone, face-up, as Continuous Spell Cards. During the End Phase, destroy all face-up "Crystal Beast" cards you control.

Card Image: Crystal Abundance

Crystal Abundance

Normal Spell

Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard; send all cards on the field to the Graveyard, then Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of cards your opponent controlled that were sent to the Graveyard by this card's effect.

Card Image: Crystal Aegis

Crystal Aegis

Normal Spell

Target 1 "Crystal Beast" Monster Card you control; destroy it, then Special Summon 1 "Crystal Beast Token" with the destroyed monster's original Type, Attribute, Level, and ATK/DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; Special Summon 1 "Crystal Beast" Monster Card from your Spell & Trap Zone. You can only use this effect of "Crystal Aegis" once per turn.

Card Image: Crystal Beacon

Crystal Beacon

Normal Spell

Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.

Card Image: Crystal Beast Amber Mammoth

Crystal Beast Amber Mammoth

Level 4 EARTH/Beast Effect
1700 ATK / 1600 DEF

When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Card Image: Crystal Beast Amethyst Cat

Crystal Beast Amethyst Cat

Level 3 EARTH/Beast Effect
1200 ATK / 400 DEF

This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Card Image: Crystal Beast Cobalt Eagle

Crystal Beast Cobalt Eagle

Level 4 WIND/Winged Beast Effect
1400 ATK / 800 DEF

Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Card Image: Crystal Beast Emerald Tortoise

Crystal Beast Emerald Tortoise

Level 3 WATER/Aqua Effect
600 ATK / 2000 DEF

Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Card Image: Crystal Beast Rainbow Dragon

Crystal Beast Rainbow Dragon

Level 8 LIGHT/Dragon Effect
3000 ATK / 0 DEF

If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.

Card Image: Crystal Beast Ruby Carbuncle

Crystal Beast Ruby Carbuncle

Level 3 LIGHT/Fairy Effect
300 ATK / 300 DEF

When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Card Image: Crystal Beast Sapphire Pegasus

Crystal Beast Sapphire Pegasus

Level 4 WIND/Beast Effect
1800 ATK / 1200 DEF

When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Card Image: Crystal Beast Topaz Tiger

Crystal Beast Topaz Tiger

Level 4 EARTH/Beast Effect
1600 ATK / 1000 DEF

If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Card Image: Crystal Blessing

Crystal Blessing

Normal Spell

Target up to 2 "Crystal Beast" monsters in your Graveyard; place those targets face-up in your Spell & Trap Card Zone as Continuous Spell Cards.

Card Image: Crystal Bond

Crystal Bond

Normal Spell

Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.

Card Image: Crystal Boon

Crystal Boon

Normal Trap

Special Summon up to 2 "Crystal Beast" Monster Cards from your Spell & Trap Zone, and if you do, gain LP equal to their combined original ATK. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; excavate the top card of your Deck, and if it is a "Crystal Beast" monster, either add it to your hand or Special Summon it. Otherwise, send that card to the GY. You can only use this effect of "Crystal Boon" once per turn.

Card Image: Crystal Brilliance

Crystal Brilliance

Continuous Trap

You can only control 1 "Crystal Brilliance". Each "Crystal Beast" monster you control gains ATK equal to its original DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can send this face-up card to the GY; Special Summon 1 "Crystal Beast" monster from your hand or GY, also any damage you take this turn is halved.

Card Image: Crystal Clear Wing Over Synchro Dragon

Crystal Clear Wing Over Synchro Dragon

Level 12 WIND/Dragon Synchro Effect
3500 ATK / 3000 DEF

2+ Tuners or 1 Tuner Synchro Monster + "Clear Wing Synchro Dragon"
Must be Synchro Summoned. Once per turn, when another card, or its effect, is activated (Quick Effect): You can negate the activation, and if you do, destroy that card, and if you destroyed a monster, this card gains ATK equal to that monster's original ATK until the end of this turn. If this face-up Synchro Summoned card in its owner's control leaves the field by an opponent's card: You can Special Summon 1 "Clear Wing" monster from your Extra Deck.

Card Image: Crystal Clear Wing Synchro Dragon

Crystal Clear Wing Synchro Dragon

Level 10 WIND/Dragon Synchro Effect
3000 ATK / 2500 DEF

1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster
Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.

Card Image: Crystal Conclave

Crystal Conclave

Continuous Trap

Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.

Card Image: Crystal Girl

Crystal Girl

Level 1 WATER/Spellcaster Effect
200 ATK / 100 DEF

If this card is Normal or Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Level 5 or higher WATER monster from your Deck to your hand. If you control a Level 5 or higher WATER monster and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Crystal Girl" once per turn.

Card Image: Crystal God Tistina

Crystal God Tistina

Level 10 LIGHT/Aqua Effect
2000 ATK / 3000 DEF

During your Main Phase: You can change as many monsters your opponent controls as possible to face-down Defense Position, then you can send all face-up cards your opponent controls to the GY. If this card in its owner's possession is destroyed by an opponent's card: You can change as many monsters your opponent controls as possible to face-down Defense Position, then you can send all face-up cards your opponent controls to the GY. You can only use each effect of "Crystal God Tistina" once per turn.

Card Image: Crystal Keeper

Crystal Keeper

Level 4 PS 2 FIRE/Warrior Pendulum Effect
1500 ATK / 1800 DEF

[ Pendulum Effect ]
Each turn, the first time an "Ultimate Crystal" monster(s) and/or "Crystal Beast" card(s) you control would be destroyed by card effect that turn, it is not destroyed.


[ Monster Effect ]


If a "Crystal Beast" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up field; your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.

Card Image: Crystal Master

Crystal Master

Level 3 PS 5 DARK/Spellcaster Pendulum Effect
1300 ATK / 1000 DEF

[ Pendulum Effect ]
Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control with card effects.


[ Monster Effect ]


You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster, or "Crystal" Spell/Trap from your Deck to your hand.

Card Image: Crystal Miracle

Crystal Miracle

Counter Trap

When a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Crystal Miracle" once per turn.

Card Image: Crystal Pair

Crystal Pair

Normal Trap

When a "Crystal Beast" monster you control is destroyed by battle and sent to the Graveyard: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card, then you take no Battle Damage for the rest of this turn.

Card Image: Crystal Promise

Crystal Promise

Normal Spell

Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.

Card Image: Crystal Raigeki

Crystal Raigeki

Normal Trap

Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target.

Card Image: Crystal Release

Crystal Release

Equip Spell

Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the GY: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell.

Card Image: Crystal Rose

Crystal Rose

Level 2 LIGHT/Rock Effect
500 ATK / 500 DEF

Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn.

Card Image: Crystal Seer

Crystal Seer

Level 1 WATER/Spellcaster Flip Effect
100 ATK / 100 DEF

FLIP: Excavate the top 2 cards of your Deck, then add 1 of them to your hand, then place the other on the bottom of your Deck.

Card Image: Crystal Shark

Crystal Shark

Level 5 WATER/Fish Effect
1100 ATK / 800 DEF

If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card (but banish this card when it leaves the field), and if you do, halve that monster's ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Crystal Shark" once per turn.

Card Image: Crystal Skull

Crystal Skull

Level 1 WATER/Rock Effect
0 ATK / 0 DEF

If this card is Summoned: Take 1000 damage, then change this card to Defense Position. During the End Phase, if you did not take effect damage this turn: You can either add to your hand or Special Summon 1 Rock monster with 0 ATK from your Deck. You can only use this effect of "Crystal Skull" once per turn.

Card Image: Crystal Transcendence

Crystal Transcendence

Skill - Jesse Anderso

You can only Summon/Set "Crystal" monsters and Dragon monsters while this Skill is face-up. Once per turn, during your Main Phase, you can send up to 3 cards from your hand to your GY, then choose that many "Crystal Beast" monster(s) with different names from your Deck and place them in your Spell & Trap Zone as Continuous Spell Card(s). This Skill can be used twice per Duel.

Card Image: Crystal Tree

Crystal Tree

Continuous Spell

Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Zone, place 1 Crystal Counter on this card. You can send this card to the GY; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, and place them face-up in your Spell & Trap Zone as Continuous Spells.

Card Image: Crystal Wing Synchro Dragon

Crystal Wing Synchro Dragon

Level 8 WIND/Dragon Synchro Effect
3000 ATK / 2500 DEF

1 Tuner + 1+ non-Tuner Synchro Monsters
Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.

Card Image: Full Armored Crystalzero Lancer

Full Armored Crystalzero Lancer

Level 6 WATER/Warrior Xyz Effect
2200 ATK / 1600 DEF

3 Level 6 WATER monsters
You can also Xyz Summon this card by using a Rank 5 WATER Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 500 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters your opponent controls have their effects negated until the end of this turn.

Card Image: G Golem Crystal Heart

G Golem Crystal Heart

Link 2 WATER/Cyberse Link Effect
0 ATK

2 Cyberse monsters
You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Gem-Knight Crystal

Gem-Knight Crystal

Level 7 EARTH/Rock Normal
2450 ATK / 1950 DEF

A Gem-Knight officer of high rank, who has optimized the use of the crystal powers. Despite his ability to overwhelm most opponents, he's wary of stretching himself too thin, and opts for solidarity with his comrades.

Card Image: Mana Dragon Zirnitron

Mana Dragon Zirnitron

Level 6 DARK/Dragon Effect
2200 ATK / 1200 DEF

If a Spell/Trap you control leaves the field because of an opponent's effect, and is now in the GY or banished (except during the Damage Step): You can Special Summon this card from your GY (if it was there when that Spell/Trap left) or hand (even if not), then you can Set 1 Spell/Trap that is banished or in your GY to your Spell & Trap Zone. You can only use this effect of "Mana Dragon Zirnitron" once per turn. If Summoned this way, banish this card when it leaves the field.

Card Image: Marincess Crystal Heart

Marincess Crystal Heart

Link 2 WATER/Cyberse Link Effect
0 ATK

2 WATER monsters
Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your "Marincess" Link Monster this card points to, is targeted for an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle and you take no battle damage.

Card Image: Number 94: Crystalzero

Number 94: Crystalzero

Level 5 WATER/Warrior Xyz Effect
2200 ATK / 1600 DEF

2 Level 5 WATER monsters
During either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; its ATK becomes half its current ATK until the end of your turn.

Card Image: Prediction Princess Crystaldine

Prediction Princess Crystaldine

Level 5 WATER/Fairy Flip Effect
1400 ATK / 2200 DEF

FLIP: You can add 1 Ritual Monster from your Deck or Graveyard to your hand.

Card Image: Rainbow Crystal Collection

Rainbow Crystal Collection

Skill - Jesse Anderso

If a face-up "Crystal Beast" monster you control would be destroyed, you can place a Crystallization Counter on it instead. Monsters with Crystallization Counters are considered Continuous Spell Cards in your Spell & Trap Zone instead of monsters. If a card with a Crystallization Counter would be Special Summoned, remove the counter. Cards with Crystallization Counters can be used as Fusion Material for "Ultimate Crystal" monsters.

Card Image: Rainbow Overdragon

Rainbow Overdragon

Level 12 LIGHT/Dragon Fusion Effect
4000 ATK / 0 DEF

7 "Crystal Beast" monsters
(This card is always treated as an "Ultimate Crystal" card.)
Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.

Card Image: Soulicer Crystal

Soulicer Crystal

Level 6 LIGHT/Aqua Effect
300 ATK / 1900 DEF

Cannot be destroyed by card effects. You can only use each of the following effects of "Soulicer Crystal" once per turn. If your opponent controls at least 2 more monsters than you do: You can Special Summon this card from your hand. You can target 1 Effect Monster your opponent controls; negate its effects.

Card Image: Ultimate Crystal Magic

Ultimate Crystal Magic

Normal Trap

When your "Crystal Beast" monster is destroyed by battle: You can send 7 "Crystal Beast" cards with different names from your hand, Deck and/or face-up field to the GY; Special Summon 1 "Ultimate Crystal" Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) If a face-up "Ultimate Crystal" monster you control leaves the field because of an opponent's card effect: You can banish this card from your GY; place any number of "Crystal Beast" monsters from your GY, face-up in your Spell & Trap Zone as Continuous Spells.

Card Image: Ultimate Crystal Rainbow Dragon Overdrive

Ultimate Crystal Rainbow Dragon Overdrive

Level 12 LIGHT/Dragon Fusion Effect
4000 ATK / 0 DEF

1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters
Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters.

Card Image: Violet Crystal

Violet Crystal

Equip Spell

(This card is not treated as a "Crystal" card.)
Equip only to a Zombie monster. It gains 300 ATK/DEF.

Card Image: Windwitch - Crystal Bell

Windwitch - Crystal Bell

Level 8 WIND/Spellcaster Fusion Effect
2800 ATK / 2400 DEF

"Windwitch - Winter Bell" + 1 "Windwitch" monster
You can target 1 monster in either player's Graveyard; until the End Phase, this card's name becomes that target's original name, and replace this effect with that target's original effects. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Windwitch - Winter Bell" and 1 Level 4 or lower "Windwitch" monster in your Graveyard; Special Summon them. You can only use each effect of "Windwitch - Crystal Bell" once per turn.

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