Showing 3 results where type is trap and name is "clown crew" (took 7.365257ms)
Card Image: Clown Crew Finale

Clown Crew Finale

Normal Trap

If you control a Tribute Summoned monster: Discard any number of cards, then target that many face-up cards on the field; destroy them. You can banish this card from your GY and Tribute 1 Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster from your hand or field; add 1 "Clown Crew" monster from your Deck or GY to your hand whose original Level/Rank/Link Rating is not equal to the Tributed monster's. You can only use each effect of "Clown Crew Finale" once per turn.

Card Image: Clown Crew New Face

Clown Crew New Face

Continuous Trap

During the Standby Phase: You can shuffle 3 "Clown Crew" cards from your GY and/or banishment into the Deck, then draw 1 card. If you Tribute Summon a monster: You can target other Spells/Traps on the field up to the number of monsters Tributed for its Tribute Summon; destroy them. If this card is sent to the GY, except from the field: You can place it face-up on your field. You can only use each effect of "Clown Crew New Face" once per turn.

Card Image: Clown Crew Soiree Operations

Clown Crew Soiree Operations

Normal Trap

Activate 1 of these effects (but you can only use each of these effects of "Clown Crew Soiree Operations" once per turn, also until the end of the next turn after this card resolves, you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck);
â—Ź Special Summon up to 2 "Clown Crew" monsters from your Deck and/or Extra Deck, ignoring their Summoning conditions.
â—Ź Add 1 "Clown Crew" monster from your Deck to your hand.
During the Main Phase: You can banish this card from your GY; immediately after this effect resolves, Tribute Summon 1 "Clown Crew" monster face-up.

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