You can Tribute Summon this card face-up by Tributing 1 Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster. If this card is Tribute Summoned: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Biancaviso" once per turn);
● Draw cards equal to the number of monsters Tributed.
● Negate the effects of face-up cards your opponent controls, equal to the number of monsters Tributed.
Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Tribute Summon 1 monster.
2 monsters with the same Attribute but different Types
If your Tribute Summoned monster attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Diabolo" once per turn);
● Return all Fusion Monsters from the field and the GYs to the Extra Deck.
● Set 1 "Clown Crew" Trap from your Deck.
2 Ritual, Fusion, Synchro, Xyz, and/or Pendulum Monsters
Your Tribute Summoned monsters can make a second attack during each Battle Phase. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Drish" once per turn);
● Return all Link Monsters from the field and the GYs to the Extra Deck.
● Each player shuffles their entire hand into the Deck, then they draw the same number of cards they shuffled.
2 Level 3 monsters
Tribute Summoned monsters you control gain 1000 ATK. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Fiends" once per turn);
● Return all Xyz Monsters from the field and the GYs to the Extra Deck.
● Set 1 "Clown Crew" Spell from your Deck.
If you control a Tribute Summoned monster: Discard any number of cards, then target that many face-up cards on the field; destroy them. You can banish this card from your GY and Tribute 1 Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster from your hand or field; add 1 "Clown Crew" monster from your Deck or GY to your hand whose original Level/Rank/Link Rating is not equal to the Tributed monster's. You can only use each effect of "Clown Crew Finale" once per turn.
You can Ritual Summon this card with a "Clown Crew" card. You can reveal this card in your hand; add 1 "Clown Crew" card from your Deck to your hand, except a Ritual Monster, then discard 1 card. You can only use this effect of "Clown Crew Flair" once per turn. If this card is Tributed: You can activate 1 of these effects (but you can only use each of these effects of "Clown Crew Flair" once per turn);
● Shuffle all Ritual Monsters from the field and the GYs into the Deck.
● Change 1 Effect Monster on the field to face-down Defense Position.
[ Pendulum Effect ]
During your Main Phase: You can send 1 "Clown Crew" card from your Deck to your GY, except a Pendulum Monster, and if you do, Special Summon this card, also you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck until the end of the next turn. You can only use this effect of "Clown Crew Hat" once per turn.
Monsters your opponent controls lose 1500 DEF while you control a Tribute Summoned monster. If this card is Tributed: You can activate 1 of these effects (but you can only use each of these effects of "Clown Crew Hat" once per turn);
● Shuffle all Pendulum Monsters on the field and face-up in the Extra Decks into the Deck.
● Special Summon 1 non-Pendulum "Clown Crew" monster from your Deck or Extra Deck, ignoring its Summoning conditions.
Special Summon up to 2 "Clown Crew" monsters from your Deck and/or Extra Deck, ignoring their Summoning conditions, also until the end of the next turn after this card resolves, you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish this card and Tribute 1 monster from your hand or field, then target 1 card on the field; return it to the hand. You can only use each effect of "Clown Crew Malabarisme" once per turn.
During your Main Phase: You can Special Summon 1 "Clown Crew" monster from your Deck or Extra Deck, ignoring its Summoning conditions, also until the end of the next turn after this effect resolves, you cannot activate the effect of monsters Special Summoned from the Deck or Extra Deck. During the End Phase: You can draw cards equal to the number of different card types of monsters Tributed this turn (Ritual, Fusion, Synchro, Xyz, Pendulum, Link), then you can Set 1 Spell/Trap from your hand. You can only use each effect of "Clown Crew Matinee Operatics" once per turn.
1 Tuner + 1+ non-Tuners
Your opponent cannot activate cards or effects when you Tribute Summon a monster. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Meteor" once per turn);
● Return all Synchro Monsters from the field and the GYs to the Extra Deck.
● You can target 1 "Clown Crew" card in your GY, except "Clown Crew Meteor"; add it to your hand.
During the Standby Phase: You can shuffle 3 "Clown Crew" cards from your GY and/or banishment into the Deck, then draw 1 card. If you Tribute Summon a monster: You can target other Spells/Traps on the field up to the number of monsters Tributed for its Tribute Summon; destroy them. If this card is sent to the GY, except from the field: You can place it face-up on your field. You can only use each effect of "Clown Crew New Face" once per turn.
Tribute 1 monster from your hand or field; add 1 "Clown Crew Biancaviso" and 1 "Clown Crew" Spell/Trap, except "Clown Crew Rehearsal", from your Deck to your hand. You can banish this card from your GY; Ritual Summon 1 "Clown Crew" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use each effect of "Clown Crew Rehearsal" once per turn.
Activate 1 of these effects (but you can only use each of these effects of "Clown Crew Soiree Operations" once per turn, also until the end of the next turn after this card resolves, you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck);
● Special Summon up to 2 "Clown Crew" monsters from your Deck and/or Extra Deck, ignoring their Summoning conditions.
● Add 1 "Clown Crew" monster from your Deck to your hand.
During the Main Phase: You can banish this card from your GY; immediately after this effect resolves, Tribute Summon 1 "Clown Crew" monster face-up.