Showing 84 results where name is chaos (took 6.683204ms)
Card Image: Arcana Force EX - The Chaos Ruler

Arcana Force EX - The Chaos Ruler

Level 10 LIGHT/Fairy Fusion Effect
3300 ATK / 3300 DEF

3 "Arcana Force" monsters with different names
Must be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. If this card is Special Summoned: Toss a coin.
● Heads: Special Summon 1 Level 10 "Arcana Force" monster from your hand or Deck, ignoring its Summoning conditions.
● Tails: Add 1 card from your Deck to your hand that has a coin tossing effect.
While "Light Barrier" is in the Field Zone, your opponent cannot activate the effects of monsters on the field.

Card Image: Armityle the Chaos Phantasm

Armityle the Chaos Phantasm

Level 12 DARK/Fiend Fusion Effect
0 ATK / 0 DEF

"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be destroyed by battle. Gains 10,000 ATK during your turn only.

Card Image: Armityle the Chaos Phantasm - Phantom of Fury

Armityle the Chaos Phantasm - Phantom of Fury

Level 12 DARK/Fiend Fusion Effect
0 ATK / 0 DEF

"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
This card's name becomes "Armityle the Chaos Phantasm" while on the field. Once per turn, during your Main Phase: You can give control of this card to your opponent. Once per turn, during the End Phase, if this card's control was changed this turn: Banish all cards you control, then the owner of this card can Special Summon 1 "Armityle the Chaos Phantasm" from their Extra Deck, ignoring its Summoning conditions.

Card Image: Barian's Chaos Draw

Barian's Chaos Draw

Normal Spell

To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until Main Phase 1. During that Main Phase: You can activate 1 of these effects;
● Send 1 "Seventh" Normal Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated.
● Special Summon up to 2 monsters from your Deck, but negate their effects, then immediately after this effect resolves, Xyz Summon 1 "Number" monster using materials you control, including both those monsters.

Card Image: Black Chaos the Dark Chaos Magician

Black Chaos the Dark Chaos Magician

Level 8 DARK/Spellcaster Ritual Effect
2800 ATK / 2600 DEF

You can Ritual Summon this card with "Ritual of Light and Darkness". Unaffected by your opponent's activated effects, unless they target this card. Spells/Traps you control cannot be destroyed, or banished, by your opponent's card effects. You can only use each of the following effects of "Black Chaos the Dark Chaos Magician" once per turn. If this card is Special Summoned: You can add 1 Spell from your GY to your hand. You can target 1 card your opponent controls; banish it (face-down).

Card Image: Black Chaos the Ultimate Magical Swordsman

Black Chaos the Ultimate Magical Swordsman

Level 8 DARK/Spellcaster Effect
3000 ATK / 2500 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 1 Ritual Monster (Spellcaster or Warrior) from your hand or GY into the Deck. You can only Special Summon "Black Chaos the Ultimate Magical Swordsman" once per turn this way. You can discard this card; place 1 Continuous Trap that mentions "Ritual of Light and Darkness" from your Deck or GY, face-up on your field. Unaffected by your opponent's activated effects while you have a Ritual Spell in your GY. Once per turn: You can banish 2 cards your opponent controls.

Card Image: Black Luster Soldier - Soldier of Chaos

Black Luster Soldier - Soldier of Chaos

Link 3 EARTH/Warrior Link Effect
3000 ATK

3 monsters with different names
If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects;
● This card gains 1500 ATK.
● This card can make a second attack during the Battle Phase of your next turn.
● Banish 1 card on the field.

Card Image: Blue-Eyes Chaos Dragon

Blue-Eyes Chaos Dragon

Level 8 DARK/Dragon Ritual Effect
3000 ATK / 0 DEF

You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card was Ritual Summoned using "Blue-Eyes White Dragon", when it declares an attack: You can change the battle positions of as many monsters your opponent controls as possible, and if you do, the ATK/DEF of those changed monsters become 0, also, this turn, if this card attacks a Defense Position monster, inflict piercing battle damage.

Card Image: Blue-Eyes Chaos MAX Dragon

Blue-Eyes Chaos MAX Dragon

Level 8 DARK/Dragon Ritual Effect
4000 ATK / 0 DEF

You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage.

Card Image: Chaos Allure Queen

Chaos Allure Queen

Level 7 LIGHT/Spellcaster Effect
1500 ATK / 1500 DEF

You can discard 1 other LIGHT or DARK monster; Special Summon this card from your hand. You can target 1 monster in either GY; equip it to this card as an Equip Spell, and if you do, this card's name becomes that equipped monster's name (until the End Phase), then if you equipped a LIGHT or DARK Monster Card by this effect, you can Special Summon 1 DARK "Allure Queen" monster from your Deck or GY. You can only use each effect of "Chaos Allure Queen" once per turn.

Card Image: Chaos Ancient Gear Giant

Chaos Ancient Gear Giant

Level 10 DARK/Machine Fusion Effect
4500 ATK / 3000 DEF

4 "Ancient Gear" monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Chaos Angel

Chaos Angel 20

Level 10 DARK/Fiend Synchro Effect
3500 ATK / 2800 DEF

1 Tuner + 1+ non-Tuner LIGHT or DARK monsters
For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon.
● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent.
● DARK: Monsters you control cannot be destroyed by battle.

Card Image: Chaos Archfiend

Chaos Archfiend

Level 8 DARK/Fiend Synchro Effect
2500 ATK / 1800 DEF

1 LIGHT Tuner + 1+ non-Tuner DARK monsters
If any card(s) have been banished this turn, this card gains 2000 ATK. This card can attack all monsters your opponent controls, once each, also banish any monster destroyed by battle with this card. If this card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Chaos" Synchro Monster from your Extra Deck, except "Chaos Archfiend". You can only use this effect of "Chaos Archfiend" once per turn.

Card Image: Chaos Beast

Chaos Beast

Level 6 DARK/Fiend Synchro Effect
2000 ATK / 1800 DEF

1 LIGHT Tuner + 1+ non-Tuner DARK monsters
If any card(s) have been banished this turn, this card gains 1000 ATK. You can only use each of the following effects of "Chaos Beast" once per turn. You can target 1 of your banished LIGHT or DARK monsters; add it to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY.

Card Image: Chaos Betrayer

Chaos Betrayer

Level 6 DARK/Fiend Effect
2000 ATK / 2000 DEF

If this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Betrayer"; Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Chaos Betrayer" once per turn.

Card Image: Chaos Burst

Chaos Burst

Normal Trap

When your opponent's monster declares an attack: Tribute 1 monster, then target the attacking monster; destroy that target, then inflict 1000 damage to your opponent.

Card Image: Chaos Command Magician

Chaos Command Magician

Level 6 LIGHT/Spellcaster Effect
2400 ATK / 1900 DEF

Negate the effect of a Monster Card that targets this 1 card.

Card Image: Chaos Core

Chaos Core

Level 3 DARK/Fiend Effect
0 ATK / 0 DEF

When either player activates a card or effect that targets this card, or when your opponent's monster targets it for an attack (Quick Effect): You can send up to 1 each of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and "Raviel, Lord of Phantasms" from your hand and/or Deck to the GY, and if you do, place 1 Phantasm Counter on this card for each card sent to the GY, and if you place at least 1, you take no battle damage this turn. You can only use this effect of "Chaos Core" once per turn. If this card would be destroyed by battle or card effect, you can remove 1 Phantasm Counter from this card instead.

Card Image: Chaos Daedalus

Chaos Daedalus

Level 7 DARK/Sea Serpent Effect
2600 ATK / 1500 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. While a Field Spell is face-up on the field, your opponent cannot target LIGHT or DARK monsters you control with card effects. You can target cards on the field, up to the number of face-up Field Spells on the field; banish them. You can only use this effect of "Chaos Daedalus" once per turn.

Card Image: Chaos Distill

Chaos Distill

Continuous Spell

While this card is face-up on the field, any card sent to your GY is banished instead. You can activate 1 of these effects;
● Add 1 "Macro Cosmos", or 1 card that mentions it, from your Deck to your hand, except "Chaos Distill".
● If "Macro Cosmos" is on the field: Banish this face-up card from the Spell & Trap Zone; add 1 LIGHT monster with ? ATK from your Deck to your hand.
You can only use this effect of "Chaos Distill" once per turn.

Card Image: Chaos Dragon Levianeer

Chaos Dragon Levianeer

Level 8 DARK/Dragon Effect
3000 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn.
● Only LIGHT: Special Summon 1 monster from your GY in Defense Position.
● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck.
● Both LIGHT and DARK: Destroy up to 2 cards on the field.
You can only use this effect of "Chaos Dragon Levianeer" once per turn.

Card Image: Chaos Emperor Dragon - Envoy of the End

Chaos Emperor Dragon - Envoy of the End

Level 8 DARK/Dragon Effect
3000 ATK / 2500 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.

Card Image: Chaos Emperor, the Dragon of Armageddon

Chaos Emperor, the Dragon of Armageddon

Level 8 PS 1 DARK/Dragon Pendulum Effect
3000 ATK / 2500 DEF

[ Pendulum Effect ]
You can pay 1000 LP, then target 1 of your banished Dragon monsters; destroy this card, and if you do, add that monster to your hand. You can only use this effect of "Chaos Emperor, the Dragon of Armageddon" once per turn.


[ Monster Effect ]


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Extra Deck) by banishing 1 LIGHT and 1 DARK monster from your GY. You can only Special Summon "Chaos Emperor, the Dragon of Armageddon" once per turn this way. Once per turn: You can pay half your LP; send as many cards you control as possible to the GY, except from the Extra Monster Zone, and if you do, send cards your opponent controls to the GY, up to the number of your cards sent to the GY, then, inflict 300 damage to your opponent for each card sent to their GY by this card's effect. If this face-up Special Summoned card leaves the field, return it to the bottom of the Deck.

Card Image: Chaos End

Chaos End

Normal Spell

You can only activate this card if 7 or more of your cards are currently removed from play. Destroy all Monster Cards on the field.

Card Image: Chaos End Ruler - Ruler of the Beginning and the End

Chaos End Ruler - Ruler of the Beginning and the End

Level 10 LIGHT/Warrior Effect
3500 ATK / 2000 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT Warrior and 1 DARK Fiend monster from your GY. This card's Special Summon cannot be negated. Neither player can activate cards or effects when this card is Special Summoned. If you control this card that was Summoned its own way: You can pay 1000 LP; banish as many cards from your opponent's field and GY as possible, then inflict 500 damage to your opponent for each card banished by this effect. You can only use this effect of "Chaos End Ruler - Ruler of the Beginning and the End" once per turn.

Card Image: Chaos Form

Chaos Form

Ritual Spell

This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your GY, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon.

Card Image: Chaos Goddess

Chaos Goddess

Level 8 LIGHT/Fairy Synchro Effect
2500 ATK / 1800 DEF

1 LIGHT Tuner + 2+ non-Tuner DARK monsters
Once per turn: You can send 1 LIGHT monster from your hand to the GY, then target 1 Level 5 or higher DARK monster in your GY; Special Summon that monster, but it cannot be used as Synchro Material.

Card Image: Chaos Greed

Chaos Greed

Normal Spell

You can only activate this card if 4 or more of your cards are currently removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.

Card Image: Chaos Grepher

Chaos Grepher

Level 4 LIGHT/Warrior Effect
1700 ATK / 1600 DEF

While face-up on the field, this card is also DARK-Attribute. You can discard 1 LIGHT or DARK monster; send 1 LIGHT or DARK monster with a different Attribute from your Deck to the GY, but for the rest of this turn, you cannot Special Summon monsters with the same name the sent monster had in the GY. You can only use this effect of "Chaos Grepher" once per turn.

Card Image: Chaos Hats

Chaos Hats

Quick-Play Spell

When your opponent activates a monster effect, or a Normal Spell/Trap Card: Choose 3 Spells/Traps with different names from each other from your Deck and 1 monster in your Main Monster Zone that mentions "Ritual of Light and Darkness". Special Summon the chosen Spells/Traps in face-down Defense Position as Normal Monsters (Spellcaster/DARK/Level 8/ATK 0/DEF 0) and their names become "Chaos Hats" (even while face-down), Set the chosen monster, and shuffle them on the field, then your opponent's activated effect becomes "Destroy 1 face-down Defense Position monster your opponent controls".

Card Image: Chaos Hunter

Chaos Hunter

Level 7 DARK/Fiend Effect
2500 ATK / 1600 DEF

When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards.

Card Image: Chaos Infinity

Chaos Infinity

Normal Trap

Change as many Defense Position monsters on the field as possible to face-up Attack Position, then Special Summon 1 "Meklord" monster from your Deck or Graveyard, but its effects are negated, also it is destroyed during the End Phase.

Card Image: Chaos King Archfiend

Chaos King Archfiend

Level 7 DARK/Fiend Synchro Effect
2600 ATK / 2600 DEF

1 Fiend-Type Tuner + 1 or more non-Tuner monsters
When this card declares an attack: You can switch the current ATK and DEF of all face-up monsters your opponent controls, until the end of the Battle Phase.

Card Image: Chaos Mirage Dragon

Chaos Mirage Dragon

Level 4 LIGHT/Wyrm Tuner Effect
1600 ATK / 600 DEF

You can target 1 banished LIGHT or DARK monster; Special Summon it to your field, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters. If this card is sent to the GY as Synchro Material: You can target cards your opponent controls, up to the number of other monsters used for the Synchro Summon; banish them. You can only use each effect of "Chaos Mirage Dragon" once per turn.

Card Image: Chaos Necromancer

Chaos Necromancer

Level 1 DARK/Fiend Effect
0 ATK / 0 DEF

The ATK of this card is the number of Monster Cards in your Graveyard x 300.

Card Image: Chaos Nephthys

Chaos Nephthys

Level 8 DARK/Winged Beast Effect
2400 ATK / 1600 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a card(s) on the field is destroyed by a card effect: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Nephthys"; Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). You can only use this effect of "Chaos Nephthys" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls and 2 cards in their GY; banish them.

Card Image: Chaos Phantasm

Chaos Phantasm

Normal Trap

Target 1 of your banished LIGHT Tuners and 1 of your banished Level 8 or lower DARK non-Tuners; return both to the GY, then Special Summon 1 LIGHT or DARK Synchro Monster from your Extra Deck whose Level equals the total Levels of those returned monsters.

Card Image: Chaos Ruler, the Chaotic Magical Dragon

Chaos Ruler, the Chaotic Magical Dragon 50

Level 8 DARK/Dragon Synchro Effect
3000 ATK / 2500 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.

Card Image: Chaos Scepter Blast

Chaos Scepter Blast

Quick-Play Spell

If you control a Level 8 or higher Spellcaster-Type monster: Banish 1 card on the field face-down. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 "Magician of Black Chaos" or "Dark Magician of Chaos" from your Deck, ignoring its Summoning conditions.

Card Image: Chaos Seed

Chaos Seed

Normal Spell

If you control both LIGHT and DARK monster(s): You can target 1 of your banished LIGHT or DARK Warrior-Type monsters; add it to your hand. You can only activate 1 "Chaos Seed" per turn.

Card Image: Chaos Sorcerer

Chaos Sorcerer

Level 6 DARK/Spellcaster Effect
2300 ATK / 2000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.

Card Image: Chaos Space

Chaos Space 40

Normal Spell

Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.

Card Image: Chaos Summoning Beast

Chaos Summoning Beast

Level 1 DARK/Fiend Effect
0 ATK / 0 DEF

You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", from your hand, ignoring its Summoning conditions. You can banish this card from your GY; add 1 "Fallen Paradise" from your Deck to your hand. You can only use each effect of "Chaos Summoning Beast" once per turn.

Card Image: Chaos Trap Hole

Chaos Trap Hole

Counter Trap

When a LIGHT or DARK monster(s) would be Summoned: Pay 2000 LP; negate the Summon of the LIGHT and DARK monster(s), and if you do, banish it.

Card Image: Chaos Valkyria

Chaos Valkyria

Level 4 LIGHT/Fairy Effect
1800 ATK / 1050 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn.

Card Image: Chaos Witch

Chaos Witch

Level 4 DARK/Spellcaster Effect
1500 ATK / 1500 DEF

You can Tribute this card; Special Summon 2 "Dark Beast Tokens" (Fiend/DARK/Level 2/ATK 1000/DEF 500). If this card is banished from the hand or GY: You can Special Summon 2 "Light Beast Tokens" (Fairy/Tuner/LIGHT/Level 2/ATK 500/DEF 1000). You can only use 1 "Chaos Witch" effect per turn, and only once that turn, also you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters, the turn you activate either effect.

Card Image: Chaos Zone

Chaos Zone

Field Spell

Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Once per turn: You can remove 4 or more Chaos Counters from your field, then target 1 banished monster with a Level equal to the number removed; Special Summon that target. When this card on the field is sent to the GY by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card.

Card Image: Chaos-End Master

Chaos-End Master

Level 3 LIGHT/Warrior Tuner Effect
1500 ATK / 1000 DEF

When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Level 5 or higher monster with 1600 or less ATK from your Deck.

Card Image: Chaosrider Gustaph

Chaosrider Gustaph

Level 4 WIND/Warrior Effect
1400 ATK / 1500 DEF

Once per turn, you can remove from play up to 2 Spell Cards from your Graveyard. This card gains 300 ATK for each card removed, until the end of your opponent's next turn.

Card Image: Clorless, Chaos King of Dark World

Clorless, Chaos King of Dark World

Level 12 DARK/Fiend Fusion Effect
? ATK / ? DEF

"Reign-Beaux, Overlord of Dark World" + 2+ Fiend monsters
If this card is Fusion Summoned: You can destroy all cards your opponent controls. This card's original ATK/DEF each become the number of materials used for its Summon x 1000. Once per turn (Quick Effect): You can target 1 face-up card you control; discard 1 card, also your opponent cannot target that face-up card with card effects for the rest of this turn.

Card Image: Contrast HERO Chaos

Contrast HERO Chaos

Level 9 DARK/Warrior Fusion Effect
3000 ATK / 2600 DEF

2 "Masked HERO" monsters
(This card is always treated as an "Elemental HERO" card.)
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.

Card Image: Core of Chaos

Core of Chaos

Level 2 LIGHT/Thunder Tuner Effect
0 ATK / 1600 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Core of Chaos" once per turn. You can banish 1 DARK monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Shell of Chaos"; Special Summon it.

Card Image: CXyz N.As.Ch. Knight

CXyz N.As.Ch. Knight

Level 6 WATER/Aqua Xyz Effect
2000 ATK / 3000 DEF

3 Level 6 monsters
You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.

Card Image: D/D/D Chaos King Apocalypse

D/D/D Chaos King Apocalypse

Level 7 PS 4 DARK/Fiend Pendulum Effect
2700 ATK / 2000 DEF

[ Pendulum Effect ]
You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone.


[ Monster Effect ]


During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy the targeted cards, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of "D/D/D Chaos King Apocalypse" once per turn.

Card Image: Dark Magician of Chaos

Dark Magician of Chaos

Level 8 DARK/Spellcaster Effect
2800 ATK / 2600 DEF

During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.

Card Image: Dream Mirror of Chaos

Dream Mirror of Chaos

Quick-Play Spell

Fusion Summon 1 "Dream Mirror" Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. If "Dream Mirror of Joy" is in a Field Zone, you can also use monsters in your hand as Fusion Material. If "Dream Mirror of Terror" is in a Field Zone, you can also banish monsters from your GY as Fusion Material. You can only activate 1 "Dream Mirror of Chaos" per turn.

Card Image: Elemental HERO Chaos Neos

Elemental HERO Chaos Neos

Level 9 DARK/Warrior Fusion Effect
3000 ATK / 2500 DEF

"Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.
● 3 Heads: Destroy all monsters your opponent controls.
● 2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated.
● 1 Head: Return all monsters you control to the hand.

Card Image: Envoy of Chaos

Envoy of Chaos

Level 4 DARK/Warrior Effect
1500 ATK / 0 DEF

During the Battle Phase (Quick Effect): You can discard this card, then target 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster you control; it gains 1500 ATK until the end of this turn, and if it does, every opponent's monster that battles it this turn has its ATK become that monster's original ATK during damage calculation only. Once per turn, during the End Phase, if this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except this card; add this card to your hand.

Card Image: Eternal Chaos

Eternal Chaos

Normal Trap

Target 1 face-up monster your opponent controls; send 1 LIGHT and 1 DARK monster from your Deck to the GY, whose combined ATK is less than or equal to that monster's, also for the rest of this turn after this card resolves, you can only activate 1 monster effect in the GY. You can only activate 1 "Eternal Chaos" per turn.

Card Image: Gateway to Chaos

Gateway to Chaos

Field Spell

When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the GY, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell from your Deck to your hand. You can only activate 1 "Gateway to Chaos" per turn.

Card Image: Illusion of Chaos

Illusion of Chaos

Level 7 DARK/Spellcaster Ritual Effect
2100 ATK / 2500 DEF

You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.

Card Image: Magician of Black Chaos

Magician of Black Chaos

Level 8 DARK/Spellcaster Ritual
2800 ATK / 2600 DEF

You can Ritual Summon this card with "Black Magic Ritual".

Card Image: Magician of Black Chaos MAX

Magician of Black Chaos MAX 100

Level 8 DARK/Spellcaster Ritual Effect
2800 ATK / 2600 DEF

You can Ritual Summon this card with "Chaos Form". If this card is Special Summoned: You can Tribute 1 monster; your opponent cannot activate monster effects this turn. When this card destroys an opponent's monster by battle: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Magician of Black Chaos MAX" once per turn.

Card Image: Magician of Chaos

Magician of Chaos

Level 7 DARK/Spellcaster Ritual Effect
2500 ATK / 2100 DEF

You can Ritual Summon this card with "Chaos Form". This card's name becomes "Dark Magician" while on the field or in the GY. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can target 1 card on the field; destroy it. If this Ritual Summoned card is destroyed by battle or card effect: You can Special Summon 1 "Chaos" or "Black Luster Soldier" Ritual Monster from your hand, except "Magician of Chaos", ignoring its Summoning conditions.

Card Image: Master of Chaos

Master of Chaos

Level 8 DARK/Spellcaster Fusion Effect
3000 ATK / 2500 DEF

"Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster
If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.

Card Image: Mystic Box of Chaos

Mystic Box of Chaos

Quick-Play Spell

When your opponent activates a card or effect that targets another card(s) you control: Return 1 of those cards you control to the hand (if face-down, reveal it), and if you do, destroy 1 card on the field, then you can Special Summon 1 monster that mentions "Ritual of Light and Darkness" from your hand, with a different name than the returned card, ignoring its Summoning conditions. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Ritual Monster that mentions "Ritual of Light and Darkness" from your hand or Deck.

Card Image: Number C1: Numeron Chaos Gate Sunya

Number C1: Numeron Chaos Gate Sunya 10

Level 2 DARK/Machine Xyz Effect
2000 ATK / 1000 DEF

4 Level 2 monsters
You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.

Card Image: Number C43: High Manipulator of Chaos

Number C43: High Manipulator of Chaos

Level 3 DARK/Fiend Xyz Effect
0 ATK / 0 DEF

4 Level 3 DARK monsters
All Tokens you control can make a second attack during each Battle Phase. If this card has "Number 43: Manipulator of Souls" as an Xyz Material, it gains this effect.
● Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Manipulator Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). (When Summoned, its ATK and DEF each become equal to half the opponent's current LP.)

Card Image: Number C5: Chaos Chimera Dragon

Number C5: Chaos Chimera Dragon

Level 6 DARK/Dragon Xyz Effect
0 ATK / 0 DEF

3 or more Level 6 monsters
This card gains 1000 ATK for each Xyz Material attached to it. If this card attacks, at the end of the Damage Step: You can detach 1 Xyz Material from this card; this card can attack an opponent's monster again in a row. At the end of the Battle Phase: You can pay half your Life Points, then target 2 cards in any Graveyard(s); place 1 of them on the top of the Deck, and if you do, attach the other to this card as an Xyz Material.

Card Image: Number C6: Chronomaly Chaos Atlandis

Number C6: Chronomaly Chaos Atlandis

Level 7 LIGHT/Machine Xyz Effect
3300 ATK / 3300 DEF

3 Level 7 monsters
If you activate any of this card's effects, your opponent takes no further damage this turn. Once per turn: You can target 1 monster your opponent controls; equip that target to this card as an Equip Spell Card whose effect makes this monster gain 1000 ATK. If this card has "Number 6: Chronomaly Atlandis" as an Xyz Material, it gains this effect.
● You can detach 3 Xyz Materials from this card and send all "Number" monsters equipped by this card's effect to the Graveyard (min. 1); make your opponent's Life Points 100.

Card Image: Number C9: Chaos Dyson Sphere

Number C9: Chaos Dyson Sphere

Level 10 LIGHT/Machine Xyz Effect
3600 ATK / 3200 DEF

3 Level 10 monsters
At the start of the Damage Step, if this card battles an opponent's monster: You can attach that monster to this card as a face-up Xyz Material. Once per turn: You can inflict 300 damage to your opponent for each Xyz Material attached to this card. If this card has "Number 9: Dyson Sphere" as an Xyz Material, it gains this effect.
● Once per turn: You can detach any number of Xyz Materials from this card; inflict 800 damage to your opponent for each.

Card Image: Number C92: Heart-eartH Chaos Dragon

Number C92: Heart-eartH Chaos Dragon

Level 10 DARK/Dragon Xyz Effect
1000 ATK / 0 DEF

4 Level 10 monsters
Cannot be destroyed by battle. When a monster you control inflicts battle damage to your opponent: You gain Life Points equal to the damage they took. If this card has "Number 92: Heart-eartH Dragon" as an Xyz Material, it gains this effect.
● Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, until the end of this turn. This activation and effect cannot be negated.

Card Image: Numeron Chaos Ritual

Numeron Chaos Ritual

Normal Spell

If a face-up "Number C1: Numeron Chaos Gate Sunya" you control was destroyed by a monster effect this turn: You can target 1 of your "Numeron Network", and 4 of your "Number" Xyz Monsters, that are banished or in your GY; Special Summon 1 "Number C1000: Numerounius" from the Extra Deck that becomes 10,000 ATK/1000 DEF, and if you do, attach all 5 targets to it as material, also you can only Normal or Special Summon once for the rest of this turn.

Card Image: Phantasmal Sacred Beasts of Chaos

Phantasmal Sacred Beasts of Chaos

Level 10 DARK/Fiend Fusion Effect
5000 ATK / 5000 DEF

3 Level 10 monsters that cannot be Normal Summoned/Set
Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. You can only Special Summon "Phantasmal Sacred Beasts of Chaos" once per turn this way, no matter which method you use. The first two times this card would be destroyed by card effect each turn, it is not destroyed. Once per Chain and thrice per turn (Quick Effect): You can target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then you can gain LP equal to half its ATK.

Card Image: Phantom of Chaos

Phantom of Chaos

Level 4 DARK/Fiend Effect
0 ATK / 0 DEF

Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 Effect Monster in your GY; banish that target, and if you do, until the End Phase, this card's name and original ATK become that monster's name and original ATK, and replace this effect with that monster's original effects. You must control this face-up card to activate and to resolve this effect.

Card Image: Rank-Up-Magic Argent Chaos Force

Rank-Up-Magic Argent Chaos Force 5

Normal Spell

Target 1 Rank 5 or higher Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) When a Rank 5 or higher Xyz Monster(s) is Special Summoned to your side of the field while this card is in your Graveyard (except during the Damage Step): You can add this card from the Graveyard to your hand. You can only use this effect of "Rank-Up-Magic Argent Chaos Force" once per Duel.

Card Image: Rank-Up-Magic Quick Chaos

Rank-Up-Magic Quick Chaos 1

Quick-Play Spell

Target 1 "Number" Xyz Monster you control, except a "Number C" monster; Special Summon from your Extra Deck, 1 "Number C" monster with the same number in its name as that target, but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.)

Card Image: Shell of Chaos

Shell of Chaos

Level 4 DARK/Machine Effect
1600 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Shell of Chaos" once per turn. You can banish 1 LIGHT monster from your hand or GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT or DARK Synchro Monsters. If this card is Special Summoned: You can target 1 of your banished "Core of Chaos"; Special Summon it.

Card Image: Skull Archfiend of Chaos

Skull Archfiend of Chaos

Level 6 DARK/Fiend Effect
2500 ATK / 1200 DEF

If this card is in your hand or GY: You can target 3 other cards in the GYs and/or face-up banishment, including a card that mentions "Ritual of Light and Darkness"; place them on the bottom of the Deck in any order, and if you do, Special Summon this card. If this card is sent to the GY: You can send 1 Ritual Spell from your hand or Deck to the GY; add 1 Ritual Monster mentioned on that card from your Deck to your hand. You can only use each effect of "Skull Archfiend of Chaos" once per turn.

Card Image: Sphere of Chaos

Sphere of Chaos

Level 5 DARK/Machine Effect
1600 ATK / 0 DEF

While this card is face-up on the field its Attribute is also treated as LIGHT. Once per turn, this card cannot be destroyed by battle. When this card is Tribute Summoned, you can add 1 Level 3 monster from your Deck to your hand.

Card Image: Tachyon Chaos Hole

Tachyon Chaos Hole

Normal Trap

When a face-up "Galaxy" Xyz Monster(s) you control is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect, and sent to your Graveyard: Destroy as many face-up cards your opponent controls as possible, and if you do, banish them. During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can banish this card, then target 1 "Galaxy" Xyz Monster in your Graveyard; Special Summon that target.

Card Image: The Chaos Creator

The Chaos Creator

Level 8 DARK/Thunder Effect
2300 ATK / 3000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. If you control this card that was Special Summoned from the hand: You can target 3 banished monsters with different names; Special Summon 1 of them, then place the rest on the bottom of the Deck in any order. You can only use this effect of "The Chaos Creator" once per turn.

Card Image: Vidolium the Unstable Power Patron of Unity

Vidolium the Unstable Power Patron of Unity

Level 12 PS 11 DARK/Fairy Pendulum Effect
5000 ATK / 0 DEF

[ Pendulum Effect ]
You can activate 1 of these effects;
● Destroy this card, and if you do, Special Summon 1 "Power Patron" monster from your hand or GY.
● Destroy this card, also for the rest of this turn, "Power Patron" monsters you control whose original Level is 12 gain 5000 ATK.
You can only use this effect of "Vidolium the Unstable Power Patron of Unity" once per turn.


[ Monster Effect ]


Cannot be Normal Summoned/Set. Must be Special Summoned (from your Extra Deck or GY) by returning 3 monsters (1 Fusion, 1 Synchro, and 1 Xyz) from your face-up field and/or GY to the Extra Deck. Unaffected by monster effects, except "Power Patron" monsters. If this card is added to your Extra Deck face-up: You can add 1 "Power Patron" card from your Deck to your hand. You can only use this effect of "Vidolium the Unstable Power Patron of Unity" once per turn. If this card is Special Summoned: Banish (face-down) all cards in the GYs.

Card Image: Witch Doctor of Chaos

Witch Doctor of Chaos

Level 2 DARK/Spellcaster Flip Effect
500 ATK / 500 DEF

FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play.

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