Showing 21 results where type is counter and card type is trap and text is "negate the summon" (took 2.702005ms)
Card Image: Champion's Vigilance

Champion's Vigilance

Counter Trap Card

If you control a Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card.

Card Image: Chaos Trap Hole

Chaos Trap Hole

Counter Trap Card

When a LIGHT or DARK monster(s) would be Summoned: Pay 2000 LP; negate the Summon of the LIGHT and DARK monster(s), and if you do, banish it.

Card Image: Dark World Punishment

Dark World Punishment

Counter Trap Card

When a monster(s) would be Normal or Special Summoned: You can negate the Summon, and if you do, destroy that monster(s), then discard 1 Fiend monster. If a "Dark World" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Dark World Punishment" once per turn.

Card Image: Dream Mirror Oneiromancy

Dream Mirror Oneiromancy

Counter Trap Card

Activate 1 of these effects.
● When your opponent activates a Spell/Trap Card while a "Dream Mirror of Joy" is in a Field Zone: Negate the activation, and if you do, destroy that card.
● When your opponent would Special Summon monster(s) while a "Dream Mirror of Terror" is in a Field Zone: Negate the Summon, and if you do, destroy that monster.
You can only activate 1 "Dream Mirror Oneiromancy" per turn.

Card Image: Drytron Meteor Shower

Drytron Meteor Shower

Counter Trap Card

When your opponent Normal or Special Summons a monster(s), while you control a Ritual Monster: Negate the Summon, and if you do, shuffle that monster into the Deck. You can only activate 1 "Drytron Meteor Shower" per turn.

Card Image: Floowandereeze and the Scary Sea

Floowandereeze and the Scary Sea

Counter Trap Card

When your opponent would Special Summon a monster(s), while you control a face-up Tribute Summoned monster and no Special Summoned monsters: Negate the Summon, and if you do, return that monster(s) to the hand, also for the rest of this turn, your opponent cannot Special Summon, and can conduct up to 3 Normal Summons/Sets this turn, not just 1. You can only activate 1 "Floowandereeze and the Scary Sea" per turn.

Card Image: Grand Horn of Heaven

Grand Horn of Heaven

Counter Trap Card

During your opponent's Main Phase, when they would Special Summon a monster(s): Negate the Summon, and if you do, destroy that monster, then your opponent draws 1 card, then end the Main Phase.

Card Image: Gravity Collapse

Gravity Collapse

Counter Trap Card

Activate by sending 1 face-up Synchro Monster you control to the Graveyard when your opponent Summons a monster. Negate the Summon and destroy that card. Your opponent cannot Summon a monster until the End Phase of this turn.

Card Image: Horn of Heaven

Horn of Heaven

Counter Trap Card

When a monster(s) would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster(s).

Card Image: Majespecter Tempest

Majespecter Tempest

Counter Trap Card

When a monster(s) would be Special Summoned, or a monster effect is activated: Tribute 1 WIND Spellcaster-Type monster; negate the Summon or activation, and if you do, destroy that card.

Card Image: Mind Over Matter

Mind Over Matter

Counter Trap Card

When a monster would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Psychic-Type monster; negate the Summon or activation, and if you do, destroy that card.

Card Image: Pollinosis

Pollinosis

Counter Trap Card

When a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Plant monster; negate the Summon or activation, and if you do, destroy that card.

Card Image: Primite Scream

Primite Scream

Counter Trap Card

When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a "Primite" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Primite Scream" once per turn.

Card Image: Saber Hole

Saber Hole

Counter Trap Card

Activate only while you control a face-up "X-Saber" monster. Negate the Summon of a monster, and destroy it.

Card Image: Solemn Judgment

Solemn Judgment

Counter Trap Card

When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.

Card Image: Solemn Scolding

Solemn Scolding

Counter Trap Card

If this is the only Set card in your Spell & Trap Zone, when a monster would be Summoned, OR a Spell Card, Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card.

Card Image: Solemn Strike

Solemn Strike

Counter Trap Card

When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.

Card Image: Solemn Warning

Solemn Warning

Counter Trap Card

When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.

Card Image: The Selection

The Selection

Counter Trap Card

Pay 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and destroy it.

Card Image: Vanquishing Light

Vanquishing Light

Counter Trap Card

When a monster(s) would be Summoned: Tribute 1 "Lightsworn" monster; negate the Summon, and if you do, destroy that monster(s).

Card Image: Wattcancel

Wattcancel

Counter Trap Card

When your opponent would Normal or Special Summon a monster: Discard 1 "Watt" monster; negate the Summon and destroy it.

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