Showing 120 results where ATK > DEF (took 50.385µs)
Card Image: 7 Colored Fish

7 Colored Fish

Level 4 WATER/Fish Normal
1800 ATK / 800 DEF

A rare rainbow fish that has never been caught by mortal man.

Card Image: 8-Claws Scorpion

8-Claws Scorpion

Level 2 DARK/Insect Effect
300 ATK / 200 DEF

Once per turn, you can flip this card into face-down Defense Position. When this card attacks an opponent's face-down Defense Position monster, this card's ATK becomes 2400 during damage calculation only.

Card Image: A Cat of Ill Omen

A Cat of Ill Omen

Level 2 DARK/Beast Flip Effect
500 ATK / 300 DEF

FLIP: Choose 1 Trap from your Deck and place it on top of your Deck, or, if "Necrovalley" is on the field, you can add that Trap to your hand instead.

Card Image: A-Assault Core

A-Assault Core

Level 4 LIGHT/Machine Union Effect
1900 ATK / 200 DEF

Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 other Union monster from your GY to your hand.

Card Image: Abaki

Abaki

Level 4 FIRE/Fiend Effect
1700 ATK / 1100 DEF

When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage.

Card Image: ABC-Dragon Buster

ABC-Dragon Buster

Level 8 LIGHT/Machine Fusion Effect
3000 ATK / 2800 DEF

"A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (You do not use "Polymerization".) Once per turn (Quick Effect): You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn (Quick Effect): You can Tribute this card, then target 3 of your banished LIGHT Machine Union monsters with different names; Special Summon them.

Card Image: Abominable Unchained Soul

Abominable Unchained Soul

Level 8 DARK/Fiend Effect
3000 ATK / 1500 DEF

You can only Special Summon "Abominable Unchained Soul(s)" once per turn. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field.

Card Image: Absolute Axon Kicker

Absolute Axon Kicker

Level 11 LIGHT/Psychic Fusion Effect
3400 ATK / 2200 DEF

1 Psychic Synchro Monster + 1 Synchro Monster
Must first be Fusion Summoned. Cannot be destroyed by card effects. If this card is Fusion Summoned: You can pay 2000 LP; banish all face-up cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it; Special Summon 1 Level 10 Psychic Fusion Monster from your Extra Deck (this is treated as a Fusion Summon). You can only use this effect of "Absolute Axon Kicker" once per turn.

Card Image: Absolute Crusader

Absolute Crusader

Level 4 EARTH/Warrior Effect
1800 ATK / 1200 DEF

If a Level 5 or higher monster(s) is Special Summoned: Tribute this face-up card; destroy that Level 5 or higher monster(s).

Card Image: Absolute King - Megaplunder

Absolute King - Megaplunder

Level 6 EARTH/Dinosaur Normal
2000 ATK / 1500 DEF

''The king of dinosaurs that rules over the Earth. Its mighty roar makes its foes tremble in fear!''

Card Image: Absorbing Jar

Absorbing Jar

Level 3 EARTH/Rock Flip Effect
600 ATK / 500 DEF

FLIP: Destroy all Set Spell/Trap Cards on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn.

Card Image: Absorbing Kid from the Sky

Absorbing Kid from the Sky

Level 4 LIGHT/Fairy Effect
1300 ATK / 1000 DEF

When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points.

Card Image: Abyss Actor - Curtain Raiser

Abyss Actor - Curtain Raiser

Level 4 PS 7 DARK/Fiend Pendulum Effect
1100 ATK / 1000 DEF

[ Pendulum Effect ]
If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Curtain Raiser" once per Duel.


[ Monster Effect ]


Gains 1100 ATK if you control no other monsters. Once per turn: You can send 1 "Abyss Script" Spell from your Deck to the GY; add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand.

Card Image: Abyss Actor - Evil Heel

Abyss Actor - Evil Heel

Level 8 PS 1 DARK/Fiend Pendulum Effect
3000 ATK / 2000 DEF

[ Pendulum Effect ]
Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 face-up monster your opponent controls; it loses ATK equal to the original ATK of the Tributed monster, until the end of this turn (even if this card leaves the field).


[ Monster Effect ]


If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; it loses 1000 ATK for each "Abyss Actor" monster you currently control, until the end of this turn. When this card destroys an opponent's monster by battle: You can target 1 "Abyss Script" Spell Card in your Graveyard; Set that card.

Card Image: Abyss Actor - Funky Comedian

Abyss Actor - Funky Comedian

Level 1 PS 8 DARK/Fiend Pendulum Effect
300 ATK / 200 DEF

[ Pendulum Effect ]
Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Actor" monster you control; it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn (even if this card leaves the field).


[ Monster Effect ]


If this card is Normal or Special Summoned: You can make this card gain 300 ATK for each "Abyss Actor" monster you currently control, until the end of this turn. You can target 1 other "Abyss Actor" monster you control; it gains ATK equal to this card's current ATK, until the end of this turn. This card cannot attack the turn this effect is activated. You can only use this effect of "Abyss Actor - Funky Comedian" once per turn.

Card Image: Abyss Actor - Leading Lady

Abyss Actor - Leading Lady

Level 4 PS 2 DARK/Fiend Pendulum Effect
1500 ATK / 1000 DEF

[ Pendulum Effect ]
Once per turn, when you take battle damage from an opponent's attacking monster: You can activate 1 of these effects; â—Ź That opponent's monster loses ATK equal to the damage you took (even if this card leaves the field). â—Ź Add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand with ATK less than or equal to the damage you took.


[ Monster Effect ]


Once per turn, when battle damage is inflicted: You can target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. When this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Set 1 "Abyss Script" Spell directly from your Deck.

Card Image: Abyss Actor - Sassy Rookie

Abyss Actor - Sassy Rookie

Level 4 PS 2 DARK/Fiend Pendulum Effect
1700 ATK / 1000 DEF

[ Pendulum Effect ]
If an "Abyss Actor" monster(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.


[ Monster Effect ]


The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. If this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Special Summon 1 Level 4 or lower "Abyss Actor" monster from your Deck, except "Abyss Actor - Sassy Rookie". If this card in the Pendulum Zone is destroyed: You can target 1 Level 4 or lower monster your opponent controls; destroy it.

Card Image: Abyss Actor - Superstar

Abyss Actor - Superstar

Level 7 PS 3 DARK/Fiend Pendulum Effect
2500 ATK / 1800 DEF

[ Pendulum Effect ]
Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell in your GY; add it to your hand.


[ Monster Effect ]


When Normal or Special Summoned, your opponent's Spell/Trap Cards and effects cannot be activated. Once per turn: You can Set 1 "Abyss Script" Spell directly from your Deck, but it is sent to the GY during the End Phase.

Card Image: Abyss Actor - Wild Hope

Abyss Actor - Wild Hope

Level 4 PS 2 DARK/Fiend Pendulum Effect
1600 ATK / 1200 DEF

[ Pendulum Effect ]
Once per turn: You can target 1 "Abyss Actor" card in your other Pendulum Zone; its Pendulum Scale becomes 9 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" monsters (even if this card leaves the field).


[ Monster Effect ]


Once per turn: You can make this card gain 100 ATK for each "Abyss Actor" monster you currently control with different names, until the end of this turn. If this card is destroyed by battle or card effect: You can add 1 "Abyss Actor" card from your Deck to your hand, except "Abyss Actor - Wild Hope". You can only use this effect of "Abyss Actor - Wild Hope" once per turn.

Card Image: Abyss Dweller

Abyss Dweller 100

Level 4 WATER/Sea Serpent Xyz Effect
1700 ATK / 1400 DEF

2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

Card Image: Abyss Flower

Abyss Flower

Level 2 EARTH/Plant Normal
750 ATK / 400 DEF

''A rarely seen flower that blossoms quietly on the edge of darkness.''

Card Image: Abyss Shark

Abyss Shark

Level 5 WATER/Fish Effect
1200 ATK / 700 DEF

If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.

Card Image: Abyss Soldier

Abyss Soldier

Level 4 WATER/Aqua Effect
1800 ATK / 1300 DEF

Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand.

Card Image: Abyss Warrior

Abyss Warrior

Level 4 WATER/Aqua Effect
1800 ATK / 1300 DEF

Once per turn: You can discard 1 WATER monster to the Graveyard, then target 1 monster in either player's Graveyard; return that target to either the top or bottom of the Deck.

Card Image: Abyssal Kingshark

Abyssal Kingshark

Level 4 WATER/Fish Effect
1700 ATK / 600 DEF

Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed.

Card Image: Accel Synchro Stardust Dragon

Accel Synchro Stardust Dragon

Level 8 WIND/Dragon Synchro Effect
2500 ATK / 2000 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.

Card Image: Achacha Archer

Achacha Archer

Level 3 FIRE/Warrior Effect
1200 ATK / 600 DEF

When this card is Normal or Flip Summoned: Inflict 500 damage to your opponent.

Card Image: Achacha Chanbara

Achacha Chanbara

Level 3 FIRE/Warrior Effect
1400 ATK / 400 DEF

During either player's turn, when a card or effect is activated that will inflict damage when it resolves: You can Special Summon this card from your hand, and if you do, inflict 400 damage to your opponent.

Card Image: Acid Crawler

Acid Crawler

Level 3 EARTH/Insect Normal
900 ATK / 700 DEF

''A giant caterpillar that secretes an acid mist that melts anything.''

Card Image: Adamancipator Analyzer

Adamancipator Analyzer

Level 4 EARTH/Rock Tuner Effect
1500 ATK / 700 DEF

If only your opponent controls a monster: You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Analyzer" once per turn.

Card Image: Adamancipator Risen - Dragite

Adamancipator Risen - Dragite 20

Level 8 WATER/Rock Synchro Effect
3000 ATK / 2200 DEF

1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.

Card Image: Adamancipator Risen - Leonite

Adamancipator Risen - Leonite

Level 6 FIRE/Rock Synchro Effect
2400 ATK / 2200 DEF

1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated "Adamancipator" card to your hand, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a FIRE monster is in your GY (Quick Effect): You can target 1 Rock monster in your GY; Special Summon it. You can only use each effect of "Adamancipator Risen - Leonite" once per turn.

Card Image: Adamancipator Seeker

Adamancipator Seeker

Level 2 EARTH/Rock Tuner Effect
1200 ATK / 1000 DEF

If you control an "Adamancipator" monster, except "Adamancipator Seeker": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Seeker" once per turn.

Card Image: Adreus, Keeper of Armageddon

Adreus, Keeper of Armageddon

Level 5 DARK/Fiend Xyz Effect
2600 ATK / 1700 DEF

2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.

Card Image: Advanced Crystal Beast Amber Mammoth

Advanced Crystal Beast Amber Mammoth

Level 4 EARTH/Beast Effect
1700 ATK / 1600 DEF

If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn, when your opponent activates a card or effect that targets your "Advanced Crystal Beast" card(s) or "Advanced Dark" (Quick Effect): You can negate the activation. Once per turn, when your "Advanced Crystal Beast" monster is targeted for an attack: You can negate that attack. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Card Image: Advanced Crystal Beast Amethyst Cat

Advanced Crystal Beast Amethyst Cat

Level 3 EARTH/Beast Effect
1200 ATK / 400 DEF

If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Your "Advanced Crystal Beast" monsters can attack directly, but when they do so using this effect, the battle damage inflicted to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Card Image: Advanced Crystal Beast Cobalt Eagle

Advanced Crystal Beast Cobalt Eagle

Level 4 WIND/Winged Beast Effect
1400 ATK / 800 DEF

If "Advanced Dark" is not in a Field Zone, send this monster to the GY. You can send this card from your hand or field to the GY; add 1 "Advanced Dark" from your Deck to your hand. Once per turn: You can target 1 "Advanced Crystal Beast" card you control; return it to the hand or place it on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Card Image: Advanced Crystal Beast Sapphire Pegasus

Advanced Crystal Beast Sapphire Pegasus

Level 4 WIND/Beast Effect
1800 ATK / 1200 DEF

If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this card is Summoned: You can place 1 of your "Advanced Crystal Beast" monsters that is banished, or in your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Card Image: Advanced Crystal Beast Topaz Tiger

Advanced Crystal Beast Topaz Tiger

Level 4 EARTH/Beast Effect
1600 ATK / 1000 DEF

If "Advanced Dark" is not in a Field Zone, send this monster to the GY. All "Advanced Crystal Beast" monsters you control gain 400 ATK/DEF, also monsters your opponent controls lose 400 ATK/DEF. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Card Image: Aether, the Empowering Dragon

Aether, the Empowering Dragon

Level 6 LIGHT/Dragon Effect
2300 ATK / 1600 DEF

When this card is Pendulum Summoned: You can target 1 card on the field; return it to the hand. You can only use this effect of "Aether, the Empowering Dragon" once per turn.

Card Image: Aether, the Evil Empowering Dragon

Aether, the Evil Empowering Dragon

Level 6 PS 4 DARK/Dragon Pendulum Effect
2300 ATK / 1600 DEF

[ Pendulum Effect ]
Once per turn: You can banish 1 "Empowered Warrior" monster from your Graveyard, then target 1 card on the field; destroy it.


[ Monster Effect ]


When this card is Normal or Special Summoned: You can target 1 monster on the field; banish it.

Card Image: Agido

Agido

Level 4 EARTH/Fairy Effect
1500 ATK / 1300 DEF

When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.)

Card Image: Agido the Ancient Sentinel

Agido the Ancient Sentinel 50

Level 4 EARTH/Fairy Effect
1500 ATK / 1300 DEF

If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 Level 4 EARTH Fairy monster from your GY, except "Agido the Ancient Sentinel". If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can send 5 more cards from the top of either player's Deck to the GY. You can only use each effect of "Agido the Ancient Sentinel" once per turn.

Card Image: Agnimal Candle

Agnimal Candle

Level 4 FIRE/Pyro Tuner Effect
1700 ATK / 0 DEF

If this card is added to your hand, except by drawing it: You can Special Summon this card. You can only use this effect of "Agnimal Candle" once per turn. Once per Chain, up to thrice per turn, if a monster is sent to your GY (except during the Damage Step): You can increase or decrease this card's Level by 1.

Card Image: Ahrima, the Wicked Warden

Ahrima, the Wicked Warden

Level 4 DARK/Fiend Effect
1700 ATK / 0 DEF

You can discard this card; add 1 "Lair of Darkness" from your Deck to your hand. You can Tribute 1 DARK monster; draw 1 card, or, if you Tributed a DARK monster other than this card to activate this effect, you can add 1 DARK monster with 2000 or more DEF from your Deck to your hand, instead. You can only use this effect of "Ahrima, the Wicked Warden" once per turn.

Card Image: Air Eater

Air Eater

Level 6 WIND/Fiend Normal
2100 ATK / 1600 DEF

''A monster that feeds on oxygen, suffocating any who stand near.''

Card Image: Airknight Parshath

Airknight Parshath

Level 5 LIGHT/Fairy Effect
1900 ATK / 1400 DEF

If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.

Card Image: Airorca

Airorca

Level 3 WIND/Sea Serpent Effect
1400 ATK / 300 DEF

Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand, then target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase.

Card Image: Aiza the Dragoness of Deranged Devotion

Aiza the Dragoness of Deranged Devotion

Level 4 FIRE/Dragon Effect
1500 ATK / 0 DEF

If this card is Special Summoned: You can place 1 Deranged Counter on 1 face-up monster your opponent controls, and it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon while it has that counter. At the start of the Damage Step, if this card battles an opponent's monster with a Deranged Counter: You can destroy that opponent's monster, and if you do, both players take damage equal to its original ATK, also destroy this card at the end of this Battle Phase. You can only use each effect of "Aiza the Dragoness of Deranged Devotion" once per turn.

Card Image: Akakieisu

Akakieisu

Level 3 DARK/Spellcaster Normal
1000 ATK / 800 DEF

''A sorcerer who utters spells that render monsters unconscious.''

Card Image: Akihiron

Akihiron

Level 5 WATER/Aqua Normal
1700 ATK / 1400 DEF

''This strange creature hides in the deep, dark corners of the seven seas.''

Card Image: Akz, the Pumer

Akz, the Pumer

Level 6 EARTH/Beast-Warrior Effect
1500 ATK / 1000 DEF

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Beast-Warrior-Type monsters in your Graveyard. Once per turn, you can discard 1 Beast-Warrior-Type monster to activate 1 of the following effects: â—Ź Double this card's ATK until the End Phase. â—Ź This card can attack your opponent directly this turn.

Card Image: Al-Lumi'raj

Al-Lumi'raj

Level 3 WIND/Wyrm Tuner Effect
1600 ATK / 1000 DEF

All monsters on the field lose ATK and DEF equal to their own Level/Rank x 300.

Card Image: Alba System Dogmatikalamity

Alba System Dogmatikalamity

Level 8 DARK/Dragon Fusion Effect
4500 ATK / 2500 DEF

"Fallen of Albaz" + 6 monsters in your GY with different names
Must first be Fusion Summoned. Can attack all your opponent's monsters, once each. Cannot declare an attack unless you send 1 card from your Extra Deck to the GY. Once per turn, if you control this Fusion Summoned card and have 6 or more Fusion Monsters in your GY with different names that mention "Fallen of Albaz" as material: You can send all cards in each player's Extra Deck to the GY.

Card Image: Albaz the Ashen

Albaz the Ashen

Level 4 DARK/Dragon Effect
1800 ATK / 0 DEF

This card's name becomes "Fallen of Albaz" while on the field or in the GY. While a Level 8 Fusion Monster is in your GY, this card gains 200 ATK for each monster in your GY, also your opponent cannot target other monsters you control with card effects. If a monster(s) you control leaves the field by an opponent's card effect, while this card and a Fusion Monster are in your GY (except during the Damage Step): You can Special Summon this card. You can only use this effect of "Albaz the Ashen" once per turn.

Card Image: Albion the Branded Dragon

Albion the Branded Dragon 5

Level 8 DARK/Dragon Fusion Effect
2500 ATK / 2000 DEF

"Fallen of Albaz" + 1 LIGHT monster
If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.

Card Image: Albion the Sanctifire Dragon

Albion the Sanctifire Dragon 33

Level 8 LIGHT/Dragon Fusion Effect
3000 ATK / 2500 DEF

"Fallen of Albaz" + 1 LIGHT Spellcaster monster
Cannot be used as Fusion Material. Your opponent cannot target this card with card effects. You can only use each of the following effects of "Albion the Sanctifire Dragon" once per turn. During your opponent's turn (Quick Effect): You can target 2 monsters in any GY(s); Special Summon both monsters, 1 to each field. If this card is in your GY: You can Tribute 4 monsters, the 2 in the Extra Monster Zones and the 2 in the center Main Monster Zones, and if you do, Special Summon this card.

Card Image: Albion the Shrouded Dragon

Albion the Shrouded Dragon

Level 8 DARK/Dragon Effect
2500 ATK / 2000 DEF

This card's name becomes "Fallen of Albaz" while on the field or in the GY. If this card is in your hand or GY: You can send 1 "Fallen of Albaz" or 1 "Branded" Spell/Trap from your hand or Deck to the GY; apply the following effect based on where you sent it from.
â—Ź Hand: Special Summon this card.
â—Ź Deck: Place this card on the bottom of the Deck, then, if you placed this card from your hand, draw 1 card.
You can only use this effect of "Albion the Shrouded Dragon" once per turn.

Card Image: Alector, Sovereign of Birds

Alector, Sovereign of Birds

Level 6 WIND/Winged Beast Effect
2400 ATK / 2000 DEF

If your opponent controls 2 or more face-up monsters of the same Attribute, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up card on the field; that target's effects are negated during this turn. There can only be 1 face-up "Alector, Sovereign of Birds" on the field.

Card Image: Aleirtt, the Ogdoadic Dark

Aleirtt, the Ogdoadic Dark

Level 8 DARK/Reptile Effect
2000 ATK / 800 DEF

If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can add 1 monster from their GY to their hand. If this card is Special Summoned: You can target 2 of your banished monsters, including a Reptile monster; return them to the GY. You can only use each effect of "Aleirtt, the Ogdoadic Dark" once per turn.

Card Image: Aleister the Reminiscent

Aleister the Reminiscent

Level 4 DARK/Spellcaster Effect
1800 ATK / 1000 DEF

If this card is in your hand: You can target 1 Spellcaster monster or 1 Fusion Monster on the field; Special Summon this card, and if you do, the targeted monster gains 1000 ATK until the end of this turn. If this card is Normal or Special Summoned, or flipped face-up: You can banish 1 "Invoked" monster from your Extra Deck; add 1 "Invocation", or 1 Spell that mentions it, from your Deck to your hand. You can only use each effect of "Aleister the Reminiscent" once per turn.

Card Image: Alexandrite Dragon

Alexandrite Dragon

Level 4 LIGHT/Dragon Normal
2000 ATK / 100 DEF

Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.

Card Image: Alghoul Mazera

Alghoul Mazera

Level 8 EARTH/Zombie Effect
2800 ATK / 2300 DEF

If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.

Card Image: Alich, Malebranche of the Burning Abyss

Alich, Malebranche of the Burning Abyss

Level 3 DARK/Fiend Effect
1200 ATK / 0 DEF

If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn.
â—Ź If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
â—Ź If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn.

Card Image: Alien Ammonite

Alien Ammonite

Level 1 LIGHT/Reptile Tuner Effect
500 ATK / 200 DEF

When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Alien" monster from your Graveyard. Destroy it during the End Phase.

Card Image: Alien Dog

Alien Dog

Level 3 LIGHT/Reptile Effect
1500 ATK / 1000 DEF

When you Normal Summon an "Alien" monster, you can Special Summon this card from your hand. When you do, place 2 A-Counters on face-up monster(s) your opponent controls.

Card Image: Alien Hunter

Alien Hunter

Level 4 WATER/Reptile Effect
1600 ATK / 800 DEF

If this card destroys a monster with an A-Counter by battle, it can attack once again in a row.

Card Image: Alien Hypno

Alien Hypno

Level 4 WATER/Reptile Gemini Effect
1600 ATK / 700 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
â—Ź During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it.

Card Image: Alien Infiltrator

Alien Infiltrator

Level 2 EARTH/Reptile Effect
800 ATK / 500 DEF

Once per turn, this card can move to an adjacent (horizontal) unoccupied Monster Card Zone. If no Spell, Trap or Monster Card on your opponent's side of the field is in the same column as this card, it can attack your opponent directly.

Card Image: Alien Kid

Alien Kid

Level 4 LIGHT/Reptile Effect
1600 ATK / 700 DEF

Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

Card Image: Alien Mother

Alien Mother

Level 6 DARK/Reptile Effect
2300 ATK / 1500 DEF

If this card destroys a monster with an A-Counter by battle and sends it to the Graveyard, Special Summon the destroyed monster to your side of the field at the end of the Battle Phase. When this card is removed from the field, all monsters that were Special Summoned by this card's effect are destroyed.

Card Image: Alien Overlord

Alien Overlord

Level 6 DARK/Reptile Effect
2200 ATK / 1600 DEF

You can remove 2 A-Counters from anywhere on the field to Special Summon this card from your hand. Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) You can only control 1 "Alien Overlord".

Card Image: Alien Psychic

Alien Psychic

Level 1 DARK/Reptile Effect
200 ATK / 100 DEF

This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Monsters with A-Counters cannot declare an attack.

Card Image: Alien Shocktrooper

Alien Shocktrooper

Level 4 EARTH/Reptile Normal
1900 ATK / 800 DEF

The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can make stunning physical attacks.

Card Image: Alien Stealthbuster

Alien Stealthbuster

Level 4 LIGHT/Reptile Effect
1700 ATK / 1500 DEF

If this card is sent to the GY: You can target 1 face-up monster on the field; place 2 A-Counters on it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 card with an A-Counter; destroy it. You can only use each effect of "Alien Stealthbuster" once per turn.

Card Image: Alien Telepath

Alien Telepath

Level 4 FIRE/Reptile Effect
1600 ATK / 1000 DEF

Once per turn, you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

Card Image: Alien Warrior

Alien Warrior

Level 4 EARTH/Reptile Effect
1800 ATK / 1000 DEF

When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

Card Image: Alinsection

Alinsection

Level 3 EARTH/Insect Normal
950 ATK / 700 DEF

A stag beetle with a saw-like head and arms.

Card Image: All-Eyes Phantom Dragon

All-Eyes Phantom Dragon

Level 10 PS 0 LIGHT/Dragon Pendulum Effect
3000 ATK / 2500 DEF

[ Pendulum Effect ]
Once per turn, at the end of the Damage Step, if your Dragon Pendulum Monster attacked an opponent's monster: You can activate this effect; it can attack again in a row. You cannot declare attacks the turn you activate this effect, except with that monster.


[ Monster Effect ]


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or face-up Extra Deck) by Tributing all monsters you control (min. 2), including a Dragon Pendulum Monster. You can only Special Summon "All-Eyes Phantom Dragon" once per turn this way. Once per turn, during damage calculation, if this card battles an opponent's monster: Double this card's current ATK until the end of this turn. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send 1 Spell/Trap you control to the GY; negate the activation.

Card Image: Alligator's Sword

Alligator's Sword

Level 4 EARTH/Beast Normal
1500 ATK / 1200 DEF

ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!

Card Image: Alligator's Sword Dragon

Alligator's Sword Dragon

Level 5 WIND/Dragon Fusion Effect
1700 ATK / 1500 DEF

"Baby Dragon" + "Alligator's Sword"
This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.

Card Image: Ally Mind

Ally Mind

Level 5 DARK/Machine Tuner Normal
1800 ATK / 1400 DEF

A high-performance unit developed to enhance the Artificial Intelligence program of the Allies of Justice. Loaded with elements collected from a meteor found in the Worm Nebula, it allows for highly tuned processing. But its full capacity is not yet determined.

Card Image: Ally of Justice Catastor

Ally of Justice Catastor

Level 5 DARK/Machine Synchro Effect
2200 ATK / 1200 DEF

1 Tuner + 1+ non-Tuner monsters
At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.

Card Image: Ally of Justice Clausolas

Ally of Justice Clausolas

Level 6 DARK/Machine Normal
2300 ATK / 1200 DEF

A mighty monster in Mist Valley, and the ultimate weapon designed from Claiomh Solais. Its surprise attacks from above baffle invaders.

Card Image: Ally of Justice Core Destroyer

Ally of Justice Core Destroyer

Level 3 DARK/Machine Effect
1200 ATK / 200 DEF

At the start of the Damage Step, if this card battles a LIGHT monster: Destroy that monster.

Card Image: Ally of Justice Cosmic Gateway

Ally of Justice Cosmic Gateway

Level 8 DARK/Machine Effect
2400 ATK / 1200 DEF

If your opponent controls 2 or more monsters, including a LIGHT monster, you can Special Summon this card from your hand.

Card Image: Ally of Justice Cyclone Creator

Ally of Justice Cyclone Creator

Level 3 DARK/Machine Tuner Effect
1400 ATK / 1200 DEF

Once per turn, you can discard 1 card from your hand to return Spell/Trap Cards from the field to the hand equal to the number of face-up Tuner monsters on the field.

Card Image: Ally of Justice Field Marshal

Ally of Justice Field Marshal

Level 9 DARK/Machine Synchro Effect
2900 ATK / 2600 DEF

1 Tuner + 2 or more non-Tuner monsters
This card cannot be Special Summoned except by Synchro Summon. When this card attacks a face-down Defense Position monster, destroys it by battle, and sends it to the Graveyard, draw 1 card.

Card Image: Ally of Justice Garadholg

Ally of Justice Garadholg

Level 4 DARK/Machine Effect
1600 ATK / 400 DEF

If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only.

Card Image: Ally of Justice Light Gazer

Ally of Justice Light Gazer

Level 8 DARK/Machine Synchro Effect
2400 ATK / 1600 DEF

1 Tuner + 1 or more non-Tuner monsters
This card gains 200 ATK for each LIGHT monster in your opponent's Graveyard.

Card Image: Ally of Justice Nullfier

Ally of Justice Nullfier

Level 4 DARK/Machine Effect
1600 ATK / 1200 DEF

Any LIGHT monster that has battled this card has its effects negated (starting after damage calculation).

Card Image: Ally of Justice Omni-Weapon

Ally of Justice Omni-Weapon

Level 5 DARK/Machine Effect
2200 ATK / 800 DEF

When this card destroys a LIGHT monster by battle and sends it to the Graveyard, draw 1 card. If that card is a Level 4 or lower DARK monster, you can reveal that card to Special Summon it.

Card Image: Ally of Justice Quarantine

Ally of Justice Quarantine

Level 4 DARK/Machine Effect
1700 ATK / 1200 DEF

Neither player can Special Summon LIGHT monsters.

Card Image: Ally of Justice Rudra

Ally of Justice Rudra

Level 5 DARK/Machine Effect
1900 ATK / 1200 DEF

If this card battles a LIGHT monster, it gains 700 ATK during the Damage Step only.

Card Image: Ally of Justice Searcher

Ally of Justice Searcher

Level 3 DARK/Machine Effect
1400 ATK / 100 DEF

Once per turn, you can discard 1 card to select 1 face-down Defense Position monster your opponent controls and change it to face-up Attack Position. Flip Effects are not activated at this time.

Card Image: Ally of Justice Thousand Arms

Ally of Justice Thousand Arms

Level 4 DARK/Machine Effect
1700 ATK / 0 DEF

This card can attack all face-up LIGHT monsters your opponent controls once each. If this card battles a non-LIGHT monster, destroy this card before damage calculation.

Card Image: Ally of Justice Thunder Armor

Ally of Justice Thunder Armor

Level 8 DARK/Machine Effect
2700 ATK / 2200 DEF

This card cannot be Special Summoned. During the battle between an attacking "Ally of Justice" monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.

Card Image: Ally of Justice Unknown Crusher

Ally of Justice Unknown Crusher

Level 3 DARK/Machine Effect
1200 ATK / 800 DEF

When this card battles a LIGHT monster, remove that monster from play after damage calculation.

Card Image: Ally of Justice Unlimiter

Ally of Justice Unlimiter

Level 2 DARK/Machine Effect
600 ATK / 200 DEF

You can Tribute this card to select 1 face-up "Ally of Justice" monster you control. Double its original ATK until the End Phase.

Card Image: Ally Salvo

Ally Salvo

Level 2 DARK/Machine Effect
400 ATK / 300 DEF

When this card is destroyed by battle with a LIGHT monster and sent to the Graveyard, select 2 cards on the field and destroy them.

Card Image: Aloof Lupine

Aloof Lupine

Level 4 DARK/Beast Effect
1700 ATK / 300 DEF

When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.

Card Image: Alpacaribou, Mystical Beast of the Forest

Alpacaribou, Mystical Beast of the Forest

Level 7 EARTH/Beast Effect
2700 ATK / 2100 DEF

â—Ź While in Attack Position: Attack Position Winged Beast, Insect, and Plant-Type monsters you control cannot be destroyed by battle.
â—Ź While in Defense Position: Defense Position Winged Beast, Insect, and Plant-Type monsters you control cannot be targeted by, or be destroyed by, card effects.

Card Image: Alpha The Electromagnet Warrior

Alpha The Electromagnet Warrior

Level 3 EARTH/Rock Effect
1700 ATK / 1100 DEF

If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.

Card Image: Alpha, the Master of Beasts

Alpha, the Master of Beasts

Level 8 EARTH/Beast Effect
3000 ATK / 2500 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn.

Card Image: Altergeist Dragvirion

Altergeist Dragvirion

Level 6 DARK/Spellcaster Synchro Effect
2200 ATK / 1200 DEF

1 Tuner + 1+ non-Tuner monsters
When an opponent's Special Summoned monster declares an attack: You can return 1 "Altergeist" monster you control to the hand; negate that attack. If this card is Tributed and sent to the GY: You can Special Summon this card. You can only use each effect of "Altergeist Dragvirion" once per turn.

Card Image: Altergeist Fijialert

Altergeist Fijialert

Level 4 WATER/Spellcaster Effect
1400 ATK / 1200 DEF

When an "Altergeist" Link Monster is Link Summoned to your field (except during the Damage Step): You can target 1 other Link Monster on the field; Special Summon this card from your hand to your zone that target points to, also, for the rest of this turn, that monster is also treated as an "Altergeist" monster. You can only use this effect of "Altergeist Fijialert" once per turn.

Card Image: Altergeist Malwisp

Altergeist Malwisp

Level 3 LIGHT/Spellcaster Tuner Effect
1500 ATK / 0 DEF

If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned: You can target 1 "Altergeist" monster in your GY, except "Altergeist Malwisp"; Special Summon it in Defense Position, but for the rest of this turn, it cannot activate its effects. You can only use each effect of "Altergeist Malwisp" once per turn.

Card Image: Altergeist Meluseek

Altergeist Meluseek

Level 1 WATER/Spellcaster Effect
500 ATK / 300 DEF

This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Altergeist" monster from your Deck to your hand, except "Altergeist Meluseek". You can only use this effect of "Altergeist Meluseek" once per turn.

Card Image: Altergeist Multifaker

Altergeist Multifaker

Level 3 DARK/Spellcaster Effect
1200 ATK / 800 DEF

If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Altergeist" monster from your Deck in Defense Position, except "Altergeist Multifaker". You cannot Special Summon monsters the turn you activate this effect, except "Altergeist" monsters. You can only use each effect of "Altergeist Multifaker" once per turn.

Card Image: Altergeist Peritrator

Altergeist Peritrator

Level 1 FIRE/Spellcaster Effect
500 ATK / 300 DEF

This card can attack directly. You can only use each of the following effects of "Altergeist Peritrator" once per turn. When this card inflicts battle damage to your opponent: You can draw 1 card. If this card is sent from the field to the GY: You can send 1 "Altergeist" card from your hand, Deck, or face-up field to the GY, except "Altergeist Peritrator".

Card Image: Altergeist Pookuery

Altergeist Pookuery

Level 1 DARK/Spellcaster Effect
300 ATK / 100 DEF

If an "Altergeist" monster you control would be used as Link Material for an "Altergeist" monster, this card in your hand can also be used as material. You can only use this effect of "Altergeist Pookuery" once per turn. If an "Altergeist" Link Monster is Link Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use this effect of "Altergeist Pookuery" once per Duel.

Card Image: Altitude Knight

Altitude Knight

Level 4 WIND/Warrior Effect
1400 ATK / 1200 DEF

Once per turn, if another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard.

Card Image: Aluber the Jester of Despia

Aluber the Jester of Despia

Level 4 DARK/Fairy Effect
1800 ATK / 0 DEF

If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.

Card Image: Alviss of the Nordic Alfar

Alviss of the Nordic Alfar

Level 4 DARK/Spellcaster Effect
1500 ATK / 1000 DEF

If only this card is banished by the effect of a "Nordic" Link Monster: You can send to the GY, 1 "Nordic" monster you control and 2 "Nordic" monsters from your Deck, whose total Levels equal 10, then Special Summon 1 "Aesir" monster from your Extra Deck. If an "Aesir" monster(s) in your possession is sent to your GY by your opponent's card: You can banish this card from your GY; Special Summon 1 "Aesir" monster from your Extra Deck, with a different name from the cards in your GY. You can only use this effect of "Alviss of the Nordic Alfar" once per Duel.

Card Image: Amano-Iwato

Amano-Iwato

Level 4 EARTH/Rock Spirit Effect
1900 ATK / 1200 DEF

Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.

Card Image: Amazement Abomination Arlekino

Amazement Abomination Arlekino

Level 7 LIGHT/Psychic Effect
2600 ATK / 2200 DEF

If you control an "Amazement" monster: You can Special Summon this card from your hand, then you can add 1 "Amazement Family Faces" from your Deck or GY to your hand. During your opponent's turn (Quick Effect): You can target 1 other Effect Monster on the field with more than 0 ATK; shuffle this card into the Deck, and if you do, Special Summon 1 "Amazement Administrator Arlekino" from your Deck, then change the ATK of the targeted monster to 0. You can only use each effect of "Amazement Abomination Arlekino" once per turn.

Card Image: Amazement Administrator Arlekino

Amazement Administrator Arlekino

Level 7 DARK/Psychic Effect
2600 ATK / 2200 DEF

Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of "Amazement Administrator Arlekino" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 "Attraction" Trap from your Deck to that target.

Card Image: Amazement Ambassador Bufo

Amazement Ambassador Bufo

Level 3 EARTH/Beast Effect
1600 ATK / 900 DEF

When this card is Normal Summoned: You can target 1 "Attraction" Trap in your GY and 1 face-up monster your opponent controls; equip that Trap to your opponent's monster. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Ambassador Bufo" once per turn.

Card Image: Amazement Assistant Delia

Amazement Assistant Delia

Level 4 LIGHT/Machine Effect
1800 ATK / 1400 DEF

You can reveal 1 "Attraction" Trap in your hand; Special Summon this card from your hand. You can send 1 "Attraction" Trap from your hand or face-up field to the GY; Set 1 "Attraction" Trap directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Amazement Assistant Delia" once per turn.

Card Image: Amazoness Archer

Amazoness Archer

Level 4 EARTH/Warrior Effect
1400 ATK / 1000 DEF

You can Tribute 2 monsters; inflict 1200 damage to your opponent.

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