Showing 120 results where ATK is DEF (took 80.353µs)
Card Image: A Man with Wdjat

A Man with Wdjat

Level 4 DARK/Spellcaster Effect
1600 ATK / 1600 DEF

When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position.

Card Image: A-to-Z-Dragon Buster Cannon

A-to-Z-Dragon Buster Cannon

Level 10 LIGHT/Machine Fusion Effect
4000 ATK / 4000 DEF

"ABC-Dragon Buster" + "XYZ-Dragon Cannon"
Must be Special Summoned (from your Extra Deck) by banishing cards you control with the above original names, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) During either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can discard 1 card; negate the activation, and if you do, destroy that card. During either player's turn: You can banish this card, then target 1 each of your banished "ABC-Dragon Buster", and "XYZ-Dragon Cannon"; Special Summon them.

Card Image: A/D Changer

A/D Changer

Level 1 LIGHT/Warrior Effect
100 ATK / 100 DEF

You can banish this card from your Graveyard, then target 1 monster on the field; change its battle position.

Card Image: Abare Ushioni

Abare Ushioni

Level 4 EARTH/Beast-Warrior Effect
1200 ATK / 1200 DEF

Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage.

Card Image: Absolute King Back Jack

Absolute King Back Jack

Level 1 DARK/Fiend Effect
0 ATK / 0 DEF

During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.

Card Image: Abyss Actor - Extras

Abyss Actor - Extras

Level 1 PS 3 DARK/Fiend Pendulum Effect
100 ATK / 100 DEF

[ Pendulum Effect ]
If your opponent controls a monster: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Extras" once per turn.


[ Monster Effect ]


You can Tribute this card; place 1 "Abyss Actor" Pendulum Monster from your Deck in your Pendulum Zone, also for the rest of this turn, you cannot Special Summon monsters, except "Abyss Actor" monsters, nor activate the Pendulum Effect of "Abyss Actor - Extras". You can only use this effect of "Abyss Actor - Extras" once per turn.

Card Image: Abyss Actor - Liberty Dramatist

Abyss Actor - Liberty Dramatist

Level 4 PS 8 DARK/Fiend Pendulum Effect
1500 ATK / 1500 DEF

[ Pendulum Effect ]
When a monster declares an attack: You can discard 1 card; Special Summon this card to your opponent's field. You can only use this effect of "Abyss Actor - Liberty Dramatist" once per turn.


[ Monster Effect ]


If this card is Special Summoned from the Pendulum Zone: The owner of this card reveals 3 "Abyss Script" Spells from their Deck, their opponent randomly picks 1 for this card's owner to Set on their field (but the owner destroys it during the End Phase), also shuffle the rest into the Deck. If this card is destroyed: You can shuffle 1 "Abyss Script" Spell from your GY into the Deck. You can only use each effect of "Abyss Actor - Liberty Dramatist" once per turn.

Card Image: Abyss Actor - Trendy Understudy

Abyss Actor - Trendy Understudy

Level 2 PS 8 DARK/Fiend Pendulum Effect
700 ATK / 700 DEF

[ Pendulum Effect ]
When you Pendulum Summon a monster: You can add 1 face-up Level 1 or 8 "Abyss Actor" Pendulum Monster from your Extra Deck to your hand.


[ Monster Effect ]


If you have 2 "Abyss Actor" cards in your Pendulum Zones: You can Tribute this card; Special Summon 1 Level 1 or 8 "Abyss Actor" Pendulum Monster from your hand or face-up from your Extra Deck. You can only use this effect of "Abyss Actor - Trendy Understudy" once per turn.

Card Image: Abyss Actor - Twinkle Little Star

Abyss Actor - Twinkle Little Star

Level 4 PS 9 DARK/Fiend Pendulum Effect
1000 ATK / 1000 DEF

[ Pendulum Effect ]
You cannot Pendulum Summon monsters, except "Abyss Actor" monsters. This effect cannot be negated. Once per turn: You can target 1 "Abyss Actor" monster you control; this turn, it can make up to 3 attacks on monsters during each Battle Phase, also other monsters you control cannot attack for the rest of this turn (even if this card leaves the field).


[ Monster Effect ]


Cannot be destroyed by battle during your turn. This card can make up to 3 attacks on monsters during each Battle Phase.

Card Image: Abyssrhine, the Atlantean Spirit

Abyssrhine, the Atlantean Spirit

Level 3 WATER/Aqua Effect
1600 ATK / 1600 DEF

(This card is always treated as a "Mermail" card.)
You can Tribute this card from your hand and 1 "Atlantean" or "Mermail" monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. During your opponent's turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card. You can only use each effect of "Abyssrhine, the Atlantean Spirit" once per turn.

Card Image: Ace★Spades Speculation

Ace★Spades Speculation

Level 7 LIGHT/Warrior Fusion Effect
2500 ATK / 2500 DEF

1 monster with 2500 or more ATK + 1 face-down Defense Position monster with 2500 or less DEF
You can only Special Summon "Ace★Spades Speculation(s)" once per turn. You can Tribute 1 Attack Position monster and 1 face-down Defense Position monster; Special Summon this card from your GY. This card gains the following effect based on its battle position.
● Attack Position: Gains ATK equal to the highest original ATK among monsters your opponent controls (your choice, if tied).
● Defense Position: Cannot be destroyed by battle or card effects.

Card Image: Achichi @Ignister

Achichi @Ignister

Level 2 FIRE/Cyberse Effect
800 ATK / 800 DEF

If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn.

Card Image: Adhesive Explosive

Adhesive Explosive

Level 3 WIND/Machine Effect
1000 ATK / 1000 DEF

Before damage calculation, if this card was attacked by an opponent's monster and was in face-down Defense Position at the start of the Damage Step: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase, destroy the monster this card is equipped to.

Card Image: Adularia of the June Moon

Adularia of the June Moon

Level 5 WATER/Spellcaster Effect
1000 ATK / 1000 DEF

If you control a face-up card in your Spell & Trap Zone, you can Special Summon this card (from your hand). You can only Special Summon "Adularia of the June Moon" once per turn this way. Gains 600 ATK/DEF for each face-up Spell/Trap on the field. You can send 2 face-up cards from your Spell & Trap Zone to the GY; send 1 Level 4 or lower monster from your Deck to the GY. You can only use this effect of "Adularia of the June Moon" once per turn.

Card Image: Advanced Crystal Beast Ruby Carbuncle

Advanced Crystal Beast Ruby Carbuncle

Level 3 LIGHT/Fairy Effect
300 ATK / 300 DEF

If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. While this card is treated as a Continuous Spell: You can Special Summon this card, then you can Special Summon as many "Advanced Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. You can only use this effect of "Advanced Crystal Beast Ruby Carbuncle" once per turn.

Card Image: Aeropixthree

Aeropixthree

Level 1 WIND/Fairy Tuner Effect
200 ATK / 200 DEF

Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls in this card's column; move this card you control to another of your Main Monster Zones, and if you do, move that opponent's monster to their Main Monster Zone in this card's column, then place 1 Burnup Counter on it. (Monsters with Burnup Counters lose 200 ATK/DEF for each Burnup Counter on it.)

Card Image: Aileron

Aileron

Level 1 WIND/Machine Effect
0 ATK / 0 DEF

(This card is always treated as a "Sky Striker" card.)
A "Sky Striker Ace" monster equipped with this card gains 400 ATK. You can only use 1 of the following effects of "Aileron" per turn, and only once that turn. During the Main Phase (Quick Effect): You can target 1 "Sky Striker Ace" monster you control; equip this card from your hand or field to it. If this card on the field is destroyed: You can send 1 "Sky Striker" Spell from your Deck to the GY.

Card Image: Air Armor Ninja

Air Armor Ninja

Level 4 WIND/Warrior Effect
1400 ATK / 1400 DEF

When this card is Summoned: You can target 1 "Ninja" monster you control; reduce its Level by 1.

Card Image: Aitsu

Aitsu

Level 5 FIRE/Fairy Normal
100 ATK / 100 DEF

He seems to be very unreliable, but he might have incredible potential.

Card Image: Alba-Lenatus the Abyss Dragon

Alba-Lenatus the Abyss Dragon

Level 8 DARK/Dragon Fusion Effect
2500 ATK / 2500 DEF

1 "Fallen of Albaz" + 1+ Dragon monsters
Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned by sending the above cards from any Monster Zones to the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand.

Card Image: Alchemic Magician

Alchemic Magician

Level 4 DARK/Spellcaster Xyz Effect
1500 ATK / 1500 DEF

3 Level 4 Spellcaster-Type monsters
This card gains 200 ATK for each Spell Card in your Graveyard. Once per turn, during your End Phase: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard; choose 1 Spell Card from your Deck, then Set it in your Spell & Trap Card Zone.

Card Image: Alien Mars

Alien Mars

Level 3 FIRE/Reptile Effect
1000 ATK / 1000 DEF

The effects of Effect Monsters with A-Counters are negated, except for "Alien Mars".

Card Image: Allure Queen LV3

Allure Queen LV3

Level 3 DARK/Spellcaster Effect
500 ATK / 500 DEF

Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck.

Card Image: Allure Queen LV5

Allure Queen LV5

Level 5 DARK/Spellcaster Effect
1000 ATK / 1000 DEF

Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck.

Card Image: Allure Queen LV7

Allure Queen LV7

Level 7 DARK/Spellcaster Effect
1500 ATK / 1500 DEF

Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV5", you can select 1 monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead.

Card Image: Ally of Justice Cycle Reader

Ally of Justice Cycle Reader

Level 3 DARK/Machine Tuner Effect
1000 ATK / 1000 DEF

During either player's turn: You can discard this card to the Graveyard, then target up to 2 LIGHT monsters in your opponent's Graveyard; banish those targets.

Card Image: Ally of Justice Decisive Armor

Ally of Justice Decisive Armor

Level 10 DARK/Machine Synchro Effect
3300 ATK / 3300 DEF

1 Tuner + 2 or more non-Tuner monsters
Once per turn, if your opponent controls a face-up LIGHT monster(s), you can activate 1 of these effects:
● Select 1 Set card your opponent controls, and destroy it.
● Send 1 card from your hand to the Graveyard to destroy all Spell/Trap Cards your opponent controls.
● Send all cards in your hand to the Graveyard to look at your opponent's hand and send all LIGHT monsters in their hand to the Graveyard. Then, inflict damage to your opponent equal to the total ATK of the opponent's monsters sent to the Graveyard.

Card Image: Ally of Justice Enemy Catcher

Ally of Justice Enemy Catcher

Level 6 DARK/Machine Effect
1800 ATK / 1800 DEF

When this card is Normal Summoned, you can take control of 1 face-down Defense Position monster your opponent controls, until the End Phase of this turn.

Card Image: Ally of Justice Reverse Break

Ally of Justice Reverse Break

Level 4 DARK/Machine Effect
1200 ATK / 1200 DEF

If a face-up LIGHT monster is on the field, destroy this card. If this card attacks a face-down Defense Position monster, destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.

Card Image: Altergeist Pixiel

Altergeist Pixiel

Level 1 WIND/Spellcaster Effect
100 ATK / 100 DEF

You can Tribute this card; excavate the top 3 cards of your Deck, add 1 excavated "Altergeist" card to your hand, also send the rest to the GY. You can only use this effect of "Altergeist Pixiel" once per turn.

Card Image: Amabie

Amabie

Level 3 WATER/Fairy Effect
0 ATK / 0 DEF

At the start of your Main Phase 1: You can reveal this card in your hand; each player gains 300 LP.

Card Image: Amanokujaki

Amanokujaki

Level 3 LIGHT/Fiend Tuner Effect
1000 ATK / 1000 DEF

You cannot activate the effects of other Special Summoned monsters with the same Attribute as this card. Once per turn, during the Main Phase of this card's owner (Quick Effect): You can give control of this card to your opponent, then you (the activating player) can make this card become any Attribute until the end of the next turn.

Card Image: Amaterasu

Amaterasu

Level 9 LIGHT/Fairy Spirit Effect
3000 ATK / 3000 DEF

Cannot be Normal or Special Summoned. During either player's turn, when your opponent activates a card or effect that targets this face-down monster: You can change this card to face-up Defense Position; draw 1 card. If this card is flipped face-up: Banish all other cards on the field. Once per turn, during the End Phase, if this card was flipped face-up this turn: Return it to the hand.

Card Image: Amazoness Baby Tiger

Amazoness Baby Tiger

Level 2 EARTH/Beast Effect
500 ATK / 500 DEF

This card's name becomes "Amazoness Tiger" while on the field or in the GY. If an "Amazoness" monster is Normal or Special Summoned to your field while this card is in your hand or GY: You can Special Summon this card. You can only use this effect of "Amazoness Baby Tiger" once per turn. Gains 100 ATK for each "Amazoness" card in your GY.

Card Image: Anchorbolt Hedgehog

Anchorbolt Hedgehog

Level 2 EARTH/Machine Effect
800 ATK / 800 DEF

If you control "Junk Warrior" or a monster that mentions it, except "Anchorbolt Hedgehog", and this card is in your GY (Quick Effect): You can Special Summon this card in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Anchorbolt Hedgehog" once per turn.

Card Image: Ancient Gear Beast

Ancient Gear Beast

Level 6 EARTH/Machine Effect
2000 ATK / 2000 DEF

Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of an opponent's monster destroyed by battle with this card (including in the Graveyard).

Card Image: Ancient Gear Cannon

Ancient Gear Cannon

Level 2 EARTH/Machine Effect
500 ATK / 500 DEF

You can Tribute this card; inflict 500 damage to your opponent, and if you do, neither player can activate Trap Cards during the Battle Phase of this turn.

Card Image: Ancient Gear Dark Golem

Ancient Gear Dark Golem

Level 8 EARTH/Machine Effect
3000 ATK / 3000 DEF

This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.

Card Image: Ancient Gear Engineer

Ancient Gear Engineer

Level 5 EARTH/Machine Effect
1500 ATK / 1500 DEF

Negate any Trap effects that target this card, and if you do, destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the end of the Damage Step, if this card attacked: Target 1 Spell/Trap Card your opponent controls; destroy that target.

Card Image: Ancient Gear Golem

Ancient Gear Golem

Level 8 EARTH/Machine Effect
3000 ATK / 3000 DEF

Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.

Card Image: Ancient Gear Golem - Ultimate Pound

Ancient Gear Golem - Ultimate Pound

Level 8 EARTH/Machine Effect
3000 ATK / 3000 DEF

Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand.

Card Image: Ancient Gear Hunting Hound

Ancient Gear Hunting Hound

Level 3 EARTH/Machine Effect
1000 ATK / 1000 DEF

If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.

Card Image: Ancient Gear Megaton Golem

Ancient Gear Megaton Golem

Level 9 EARTH/Machine Fusion Effect
3300 ATK / 3300 DEF

3 "Ancient Gear" monsters
If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions.

Card Image: Ancient Gear Reactor Dragon

Ancient Gear Reactor Dragon

Level 9 EARTH/Machine Effect
3000 ATK / 3000 DEF

If this card that was Tribute Summoned by Tributing an "Ancient Gear" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can make a second attack during each Battle Phase. If this card attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step. At the end of the Damage Step, if this card attacked: You can destroy 1 Spell/Trap Card on the field.

Card Image: Ancient Gear Soldier

Ancient Gear Soldier

Level 4 EARTH/Machine Effect
1300 ATK / 1300 DEF

If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.

Card Image: Ancient Gear Tanker

Ancient Gear Tanker

Level 4 EARTH/Machine Effect
1300 ATK / 1300 DEF

If this card is Normal or Special Summoned: You can Special Summon 1 "Ancient Gear" monster from your hand, except "Ancient Gear Tanker", ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon from your GY instead. You can target 1 face-up card you control; destroy it, also for the rest of this turn, all monsters you control that are "Ancient Gear Golem", or mention it, gain 600 ATK. You can only use each effect of "Ancient Gear Tanker" once per turn.

Card Image: Ancient Warriors - Graceful Zhou Gong

Ancient Warriors - Graceful Zhou Gong

Level 4 WATER/Beast-Warrior Effect
1600 ATK / 1600 DEF

You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap from your Deck to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Ancient Warriors - Graceful Zhou Gong" once per turn.

Card Image: Animadorned Archosaur

Animadorned Archosaur

Level 1 LIGHT/Dinosaur Effect
0 ATK / 0 DEF

If this card is Normal or Special Summoned: You can destroy 1 Dinosaur monster in your hand or face-up field, except "Animadorned Archosaur", then add 1 Reptile, Sea Serpent, or Winged Beast monster with the same original Level as that destroyed monster, OR 1 "Evolution Pill" Spell, from your Deck to your hand. You can only use this effect of "Animadorned Archosaur" once per turn.

Card Image: Appliancer Breakerbuncle

Appliancer Breakerbuncle

Level 1 WATER/Machine Effect
0 ATK / 0 DEF

During damage calculation, if an "Appliancer" monster you control battles an opponent's monster (Quick Effect): You can discard this card; for that battle, that monster you control cannot be destroyed, also you take no battle damage. If an "Appliancer" monster(s) you control would be destroyed by a card effect, you can banish this card from your field or GY instead.

Card Image: Appliancer Copybokkle

Appliancer Copybokkle

Level 1 DARK/Machine Effect
0 ATK / 0 DEF

You can target 1 "Appliancer" monster you control; Special Summon this card from your hand, and if you do, this card's name becomes that monster's name until the End Phase. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Appliancer" monster you control; Special Summon 1 monster with the same name from your hand or GY. You can only use each effect of "Appliancer Copybokkle" once per turn.

Card Image: Appliancer Socketroll

Appliancer Socketroll

Level 1 DARK/Machine Effect
100 ATK / 100 DEF

If you control an "Appliancer" monster: You can Special Summon this card from your hand. If another "Appliancer Socketroll" is Special Summoned to your field while you control this monster (except during the Damage Step): You can Special Summon 1 "Appliancer Socketroll" from your Deck. You can only use each effect of "Appliancer Socketroll" once per turn.

Card Image: Aquaactress Arowana

Aquaactress Arowana

Level 6 WATER/Aqua Effect
2000 ATK / 2000 DEF

Once per turn: You can add 1 "Aquaactress" monster from your Deck to your hand.

Card Image: Aquaactress Guppy

Aquaactress Guppy

Level 2 WATER/Aqua Effect
600 ATK / 600 DEF

Once per turn: You can Special Summon 1 "Aquaactress" monster from your hand.

Card Image: Aquaactress Tetra

Aquaactress Tetra

Level 1 WATER/Aqua Effect
300 ATK / 300 DEF

Once per turn: You can add 1 "Aquarium" card from your Deck to your hand.

Card Image: Arahime the Manifested Mikanko

Arahime the Manifested Mikanko

Level 9 LIGHT/Fairy Ritual Effect
0 ATK / 0 DEF

You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If you have this card in your hand or GY, and another "Mikanko" card in your GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use this effect of "Arahime the Manifested Mikanko" once per turn. Once per turn, during the End Phase, while this card is equipped to a monster: You can return this card and the equipped monster to the hand.

Card Image: Arcana Force 0 - The Fool

Arcana Force 0 - The Fool

Level 1 LIGHT/Fairy Effect
0 ATK / 0 DEF

This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned: Toss a coin and gain the appropriate effect. ● Heads: Negate your card effects that target this card, and destroy them. ● Tails: Negate your opponent's card effects that target this card, and destroy them.

Card Image: Arcana Force EX - The Chaos Ruler

Arcana Force EX - The Chaos Ruler

Level 10 LIGHT/Fairy Fusion Effect
3300 ATK / 3300 DEF

3 "Arcana Force" monsters with different names
Must be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. If this card is Special Summoned: Toss a coin.
● Heads: Special Summon 1 Level 10 "Arcana Force" monster from your hand or Deck, ignoring its Summoning conditions.
● Tails: Add 1 card from your Deck to your hand that has a coin tossing effect.
While "Light Barrier" is in the Field Zone, your opponent cannot activate the effects of monsters on the field.

Card Image: Arcana Force EX - The Dark Ruler

Arcana Force EX - The Dark Ruler

Level 10 LIGHT/Fairy Effect
4000 ATK / 4000 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect.
● Heads: This card can make a second attack during each Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn.
● Tails: If this card is destroyed, destroy all cards on the field.

Card Image: Arcana Force EX - The Light Ruler

Arcana Force EX - The Light Ruler

Level 10 LIGHT/Fairy Effect
4000 ATK / 4000 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect.
● Heads: When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 card in your Graveyard; add that target to your hand.
● Tails: During either player's turn, when a Spell/Trap Card, or monster effect, that targets this card is activated: This card loses exactly 1000 ATK and you negate the activation, and if you do, destroy it.

Card Image: Arcana Force I - The Magician

Arcana Force I - The Magician

Level 4 LIGHT/Fairy Effect
1100 ATK / 1100 DEF

When this card is Summoned, toss a coin:
● Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn.
● Tails: When a Spell Card is activated, your opponent gains 500 Life Points.

Card Image: Arcana Force III - The Empress

Arcana Force III - The Empress

Level 4 LIGHT/Fairy Effect
1300 ATK / 1300 DEF

When this card is Summoned, toss a coin: ● Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand. ● Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard.

Card Image: Arcana Force IV - The Emperor

Arcana Force IV - The Emperor

Level 4 LIGHT/Fairy Effect
1400 ATK / 1400 DEF

When this card is Summoned, toss a coin: ● Heads: All "Arcana Force" monsters you control gain 500 ATK. ● Tails: All "Arcana Force" monsters you control lose 500 ATK.

Card Image: Arcana Force V - The Hierophant

Arcana Force V - The Hierophant

Level 4 LIGHT/Fairy Effect
1500 ATK / 1500 DEF

You can discard this card; this turn, your opponent cannot activate cards or effects when an "Arcana Force" monster(s) is Summoned to your field. If this card is Summoned: Toss a coin.
● Heads: Special Summon 1 Level 4 or lower "Arcana Force" monster from your Deck with a different name from the monsters you control and in your GY.
● Tails: Special Summon 1 "Arcana Force" monster from your Deck to your opponent's field.

Card Image: Arcana Force VI - The Lovers

Arcana Force VI - The Lovers

Level 4 LIGHT/Fairy Effect
1600 ATK / 1600 DEF

When this card is Summoned, toss a coin: ● Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster. ● Tails: You cannot Tribute Summon "Arcana Force" monsters.

Card Image: Arcana Force VII - The Chariot

Arcana Force VII - The Chariot

Level 4 LIGHT/Fairy Effect
1700 ATK / 1700 DEF

When this card is Summoned, toss a coin:
● Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field.
● Tails: Your opponent gains control of this card.

Card Image: Arcana Force XII - The Hangman

Arcana Force XII - The Hangman

Level 6 LIGHT/Fairy Effect
2200 ATK / 2200 DEF

When a card or effect is activated (Quick Effect): You can reveal this card in your hand; Special Summon 1 "Arcana Force" monster from your hand in Defense Position. You can only use this effect of "Arcana Force XII - The Hangman" once per turn. If this card is Summoned: Toss a coin.
● Heads: Destroy 1 monster you control, and if you do, take damage equal to its original ATK.
● Tails: Destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to its original ATK.

Card Image: Arcana Force XIV - Temperance

Arcana Force XIV - Temperance

Level 6 LIGHT/Fairy Effect
2400 ATK / 2400 DEF

During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field.
● Heads: Halve all Battle Damage you take.
● Tails: Halve all Battle Damage your opponent takes.

Card Image: Arcana Force XIX - The Sun

Arcana Force XIX - The Sun

Level 7 LIGHT/Fairy Effect
2900 ATK / 2900 DEF

If a card that has a coin tossing effect is on the field: You can Special Summon this card from your hand. You can only use this effect of "Arcana Force XIX - The Sun" once per turn. If this card is Summoned: Toss a coin.
● Heads: Set 1 Spell from your Deck that has a coin tossing effect.
● Tails: Destroy all cards in the Spell & Trap Zones.

Card Image: Arcana Force XV - The Fiend

Arcana Force XV - The Fiend

Level 7 LIGHT/Fairy Effect
2500 ATK / 2500 DEF

You can discard this card; add 1 "Light Barrier" from your Deck or GY to your hand. If this card is Summoned: Toss a coin and this card gains the appropriate effect.
● Heads: When an attack is declared involving this card: You can target 1 monster on the field; destroy it, and if you do, inflict 500 damage to its controller.
● Tails: If an attack is declared involving this card: Destroy all monsters on the field.

Card Image: Arcana Force XVIII - The Moon

Arcana Force XVIII - The Moon

Level 7 LIGHT/Fairy Effect
2800 ATK / 2800 DEF

When this card is Summoned, toss a coin: ● Heads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). ● Tails: During each of your End Phases, select 1 monster you control and give control of it to your opponent.

Card Image: Arcana Force XXI - The World

Arcana Force XXI - The World 100

Level 8 LIGHT/Fairy Effect
3100 ATK / 3100 DEF

When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.

Card Image: Argostars - Adventurous Arion

Argostars - Adventurous Arion

Level 4 DARK/Warrior Xyz Effect
2200 ATK / 2200 DEF

2 Level 4 monsters
Once per turn, you can also Xyz Summon "Argostars - Adventurous Arion" by using 1 "Argostars" monster you control (transfer its materials to this card). If this card is Xyz Summoned: You can add 1 "Argostars" Spell from your Deck to your hand. During the Standby Phase: You can detach 2 materials from this card; place up to 3 "Argostars" Continuous Traps from your GY, face-up in your Spell & Trap Zone. You can only use each effect of "Argostars - Adventurous Arion" once per turn.

Card Image: Argostars - Fierce Parthe

Argostars - Fierce Parthe

Level 4 EARTH/Warrior Effect
1400 ATK / 1400 DEF

Gains 700 ATK/DEF for each "Argostars" monster with a different name you control, except this card. You can only use each of the following effects of "Argostars - Fierce Parthe" once per turn. (Quick Effect): You can reveal this card in your hand; return 1 "Argostars" Continuous Trap you control to the hand, and if you do, Special Summon this card. You can banish this card you control; Set 1 Continuous Trap from your hand. It can be activated this turn.

Card Image: Argostars - Glorious Adra

Argostars - Glorious Adra

Level 4 EARTH/Warrior Effect
1800 ATK / 1800 DEF

During your opponent's turn, if you control a Continuous Trap Card (Quick Effect): You can banish this card from your hand; make the ATK of 1 monster on the field 0 until the end of this turn. If this card is Normal Summoned: This turn, your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards or their effects. You can banish this card you control; place up to 2 "Argostars" Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone. You can only use this effect of "Argostars - Glorious Adra" once per turn.

Card Image: Arktos XII - Chronochasm Vaylantz

Arktos XII - Chronochasm Vaylantz

Level 12 PS 12 EARTH/Fairy Fusion Pendulum Effect
3000 ATK / 3000 DEF

[ Pendulum Effect ]
You can activate 1 of these effects;
● Special Summon this card to your Main Monster Zone in its same column.
● Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone.
You can only use this effect of "Arktos XII - Chronochasm Vaylantz" once per turn.


[ Monster Effect ]


2 Level 5 or higher "Vaylantz" monsters
Must first be Special Summoned (from your face-down Extra Deck) by Tributing the above cards. (Quick Effect): You can switch the locations of 2 monsters in your Main Monster Zones or 2 monsters in your opponent's Main Monster Zones. If a card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can destroy 1 card on the field. You can only use each effect of "Arktos XII - Chronochasm Vaylantz" once per turn.

Card Image: Armed Ninja

Armed Ninja

Level 1 EARTH/Warrior Flip Effect
300 ATK / 300 DEF

FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)

Card Image: Armityle the Chaos Phantasm

Armityle the Chaos Phantasm

Level 12 DARK/Fiend Fusion Effect
0 ATK / 0 DEF

"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be destroyed by battle. Gains 10,000 ATK during your turn only.

Card Image: Armityle the Chaos Phantasm - Phantom of Fury

Armityle the Chaos Phantasm - Phantom of Fury

Level 12 DARK/Fiend Fusion Effect
0 ATK / 0 DEF

"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
This card's name becomes "Armityle the Chaos Phantasm" while on the field. Once per turn, during your Main Phase: You can give control of this card to your opponent. Once per turn, during the End Phase, if this card's control was changed this turn: Banish all cards you control, then the owner of this card can Special Summon 1 "Armityle the Chaos Phantasm" from their Extra Deck, ignoring its Summoning conditions.

Card Image: Armor Breaker

Armor Breaker

Level 3 EARTH/Warrior Union Effect
800 ATK / 800 DEF

Once per turn, you can equip this card to a Warrior-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, when that monster inflicts Battle Damage to your opponent, destroy 1 card on the field. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.)

Card Image: Aromalilith Rosalina

Aromalilith Rosalina

Level 1 DARK/Plant Tuner Effect
0 ATK / 0 DEF

(Quick Effect): You can discard this card, then target 1 "Aroma" monster you control; gain LP equal to half its ATK. If this card is Normal or Special Summoned: You can Special Summon 1 non-Tuner "Aroma" monster from your Deck, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can only use each effect of "Aromalilith Rosalina" once per turn.

Card Image: Aromaseraphy Angelica

Aromaseraphy Angelica

Level 1 LIGHT/Plant Tuner Effect
0 ATK / 0 DEF

During either player's turn: You can discard this card, then target 1 "Aroma" monster in your Graveyard; gain LP equal to that target's ATK. While your LP is higher than your opponent's, you control an "Aroma" monster, and this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Aromaseraphy Angelica" once per turn.

Card Image: Arsenal Bug

Arsenal Bug

Level 3 EARTH/Insect Effect
2000 ATK / 2000 DEF

If you control no other Insect-Type monsters, this card's ATK and DEF become 1000.

Card Image: Arsenal Summoner

Arsenal Summoner

Level 4 WIND/Spellcaster Flip Effect
1600 ATK / 1600 DEF

FLIP: Add 1 "Guardian" card from your Deck to your hand, except "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".

Card Image: Artorigus, King of the Noble Knights

Artorigus, King of the Noble Knights

Level 4 LIGHT/Warrior Xyz Effect
2000 ATK / 2000 DEF

2 Level 4 "Noble Knight" monsters
When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card; destroy any number of Spell/Trap Cards on the field, up to the number of "Noble Arms" Equip Spell Cards you control.

Card Image: Aspischool

Aspischool

Level 4 WATER/Fish Effect
300 ATK / 300 DEF

When this card is Normal Summoned: You can Special Summon 1 Level 6 or lower Fish monster from your hand in Defense Position, but banish it when it leaves the field. If this card is banished: You can Special Summon this card in Defense Position. You can only use this effect of "Aspischool" once per turn.

Card Image: Astellar of the White Forest

Astellar of the White Forest

Level 2 LIGHT/Spellcaster Effect
0 ATK / 0 DEF

You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 LIGHT Spellcaster Tuner from your Deck. If a Spell/Trap(s) is sent to your GY to activate a monster's effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Astellar of the White Forest" once per turn.

Card Image: Astral Kuriboh

Astral Kuriboh 3

Level 1 LIGHT/Fiend Effect
100 ATK / 100 DEF

You can reveal 1 "Number" Xyz Monster in your Extra Deck; Special Summon this card from your hand. If you do, this card's Level becomes the revealed monster's Rank, also while it is face-up in the Monster Zone, you cannot Special Summon monsters from the Extra Deck, except "Number" Xyz Monsters. You can only use this effect of "Astral Kuriboh" once per turn. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect.
● Cannot be destroyed by battle or your opponent's card effects.

Card Image: Astraltopia

Astraltopia

Level 4 LIGHT/Warrior Effect
0 ATK / 0 DEF

If an Xyz Monster(s) is on the field: You can Special Summon this card from your hand. You can send 1 other card from your hand or field to the GY; add 1 "Xyz", "Onomat", "Zexal", or "Number" Spell/Trap, from your Deck to your hand. You can only use each effect of "Astraltopia" once per turn.

Card Image: Aswan Apparition

Aswan Apparition

Level 3 DARK/Fiend Effect
500 ATK / 500 DEF

If this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck.

Card Image: Attack Gainer

Attack Gainer

Level 1 EARTH/Warrior Tuner Effect
0 ATK / 0 DEF

If this card is sent to the Graveyard as a Synchro Material Monster, select 1 face-up monster your opponent controls. The selected opponent's monster loses 1000 ATK until the End Phase.

Card Image: Avida, Rebuilder of Worlds

Avida, Rebuilder of Worlds

Level 11 LIGHT/Cyberse Effect
3500 ATK / 3500 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by there being at least 8 or more Link Monsters with different names on the field and/or in the GYs. You cannot Special Summon other monsters the turn you Special Summon this card. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all other monsters that are banished, on the field, and in the GYs into the Decks. Neither player can activate cards or effects in response to this effect's activation.

Card Image: Azamina

Azamina

Level 12 LIGHT/Illusion Fusion Effect
4000 ATK / 4000 DEF

"Queen Azamina" + 1 Fusion or Synchro Monster
Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 "Saint Azamina" you control and 1 face-up monster your opponent controls. Cannot be destroyed by card effects. Each time your opponent activates a card or effect, all monsters they control lose 500 ATK when it resolves. Your opponent cannot activate the effects of monsters with 0 ATK.

Card Image: Baby Spider

Baby Spider

Level 3 DARK/Insect Effect
0 ATK / 0 DEF

You can Tribute 1 DARK monster; increase the Levels of all "Baby Spiders" you currently control by the Level of that Tributed monster. You can pay half your LP, banish this card from your GY, and detach 1 material from your DARK Xyz Monster, then target 1 DARK monster in your GY; Special Summon it. You can only use each effect of "Baby Spider" once per turn.

Card Image: Baby Tiragon

Baby Tiragon

Level 1 EARTH/Dragon Xyz Effect
900 ATK / 900 DEF

3 Level 1 monsters
During your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Level 1 monster you control; it can attack your opponent directly.

Card Image: Babycerasaurus

Babycerasaurus

Level 2 EARTH/Dinosaur Effect
500 ATK / 500 DEF

If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.

Card Image: Bachibachibachi

Bachibachibachi

Level 3 LIGHT/Insect Effect
800 ATK / 800 DEF

An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Barbaroid, the Ultimate Battle Machine

Barbaroid, the Ultimate Battle Machine

Level 12 EARTH/Machine Fusion Effect
4000 ATK / 4000 DEF

5 Machine-Type "roid" monsters
This card can make a second attack during each Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effects of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.

Card Image: Barrier Statue of the Abyss

Barrier Statue of the Abyss 70

Level 4 DARK/Fiend Effect
1000 ATK / 1000 DEF

No monsters can be Special Summoned, except for DARK monsters.

Card Image: Barrier Statue of the Drought

Barrier Statue of the Drought 70

Level 4 EARTH/Rock Effect
1000 ATK / 1000 DEF

No monsters can be Special Summoned, except for EARTH monsters.

Card Image: Barrier Statue of the Heavens

Barrier Statue of the Heavens 70

Level 4 LIGHT/Fairy Effect
1000 ATK / 1000 DEF

No monsters can be Special Summoned, except for LIGHT monsters.

Card Image: Barrier Statue of the Inferno

Barrier Statue of the Inferno 70

Level 4 FIRE/Pyro Effect
1000 ATK / 1000 DEF

Neither player can Special Summon monsters, except FIRE monsters.

Card Image: Barrier Statue of the Stormwinds

Barrier Statue of the Stormwinds 70

Level 4 WIND/Winged Beast Effect
1000 ATK / 1000 DEF

No monsters can be Special Summoned, except for WIND monsters.

Card Image: Barrier Statue of the Torrent

Barrier Statue of the Torrent 70

Level 4 WATER/Aqua Effect
1000 ATK / 1000 DEF

Neither player can Special Summon monsters, except WATER monsters.

Card Image: Bat, the Forest Ninja

Bat, the Forest Ninja

Level 3 LIGHT/Beast Tuner Effect
800 ATK / 800 DEF

If a face-up card is in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Bat, the Forest Ninja" once per turn this way. If this card is Normal or Special Summoned and "Fairy Tale Prologue: Journey's Dawn" is in your field or GY: You can add 1 LIGHT Beast monster from your Deck to your hand. You can only use this effect of "Bat, the Forest Ninja" once per turn.

Card Image: Batteryman 9-Volt

Batteryman 9-Volt

Level 4 LIGHT/Thunder Effect
1000 ATK / 1000 DEF

When this card is Summoned: You can add 1 "Batteryman" monster from your Deck to your hand, and if you do, this card's ATK and DEF become double its original ATK and DEF. You can only use this effect of "Batteryman 9-Volt" once per turn. During your End Phase: Destroy this card.

Card Image: Batteryman AA

Batteryman AA

Level 3 LIGHT/Thunder Effect
0 ATK / 0 DEF

If all "Batteryman AA"(s) you control are in Attack Position, this card gains 1000 ATK for each. If all "Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEF for each.

Card Image: Batteryman AAA

Batteryman AAA

Level 4 LIGHT/Thunder Effect
0 ATK / 0 DEF

When this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Batteryman AAA" from your hand or Graveyard.

Card Image: Batteryman C

Batteryman C

Level 2 LIGHT/Thunder Effect
0 ATK / 0 DEF

If all "Batteryman C"(s) you control are in Attack Position, all Machine-Type monsters you control gain 500 ATK for each "Batteryman C" you control. If all "Batteryman C"(s) you control are in Defense Position, all Machine-Type monsters you control gain 500 DEF for each "Batteryman C" you control.

Card Image: Batteryman Micro-Cell

Batteryman Micro-Cell

Level 1 LIGHT/Thunder Flip Effect
100 ATK / 100 DEF

FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.

Card Image: Batteryman Solar

Batteryman Solar

Level 4 LIGHT/Thunder Effect
1500 ATK / 1500 DEF

If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.

Card Image: Battle Fader

Battle Fader

Level 1 DARK/Fiend Effect
0 ATK / 0 DEF

When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.

Card Image: Battlewasp - Dart the Hunter

Battlewasp - Dart the Hunter

Level 1 WIND/Insect Effect
100 ATK / 100 DEF

When your "Battlewasp" monster destroys a monster by battle that is owned by your opponent: You can discard this card; inflict damage to your opponent equal to that destroyed monster's original ATK. You can target 1 other Insect monster you control; it is treated as a Tuner this turn, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use each effect of "Battlewasp - Dart the Hunter" once per turn.

Card Image: Beautunaful Princess

Beautunaful Princess

Level 1 WATER/Fish Effect
0 ATK / 0 DEF

When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn.

Card Image: Beelze of the Diabolic Dragons

Beelze of the Diabolic Dragons 100

Level 8 DARK/Dragon Synchro Effect
3000 ATK / 3000 DEF

1 DARK Tuner + 1+ non-Tuner monsters
Cannot be destroyed by battle or card effects. If you take damage from an attack involving this card, or from an opponent's card effect: This card gains ATK equal to the damage you took.

Card Image: Beelzeus of the Diabolic Dragons

Beelzeus of the Diabolic Dragons

Level 10 DARK/Dragon Synchro Effect
4000 ATK / 4000 DEF

1 DARK Tuner + 2+ non-Tuner monsters
Cannot be destroyed by battle or card effects. Other monsters you control cannot attack. Once per turn: You can target 1 monster your opponent controls; any battle damage your opponent takes from attacks involving this card this turn is halved, also, change that monster's ATK to 0, and if you do, gain LP equal to its original ATK.

Card Image: Berry Magician Girl

Berry Magician Girl

Level 1 EARTH/Spellcaster Effect
400 ATK / 400 DEF

If this card is Normal Summoned: You can add 1 "Magician Girl" monster from your Deck to your hand. Once per turn, during either player's turn, when your opponent activates a card or effect that targets this card, or targets this card for an attack: You can change this card's battle position, and if you do, Special Summon 1 "Magician Girl" monster from your Deck, except "Berry Magician Girl".

Card Image: Beta The Electromagnet Warrior

Beta The Electromagnet Warrior

Level 3 EARTH/Rock Effect
1500 ATK / 1500 DEF

If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.

Card Image: Bettan Bat

Bettan Bat

Level 1 EARTH/Winged Beast Tuner Effect
0 ATK / 0 DEF

Up to thrice per turn, if your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of them; toss a coin and if the result is heads, change it to face-up Attack Position, or if the result is tails, change it to face-down Defense Position. Once per turn, if another monster(s) on the field is flipped face-up, or a face-up monster(s) is changed to face-down Defense Position, even during the Damage Step: You can target 1 of them; change it to face-up Attack Position or face-down Defense Position.

Card Image: Bicular

Bicular

Level 2 EARTH/Machine Effect
200 ATK / 200 DEF

When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Unicycular" from your hand or Deck.

Card Image: Birdface

Birdface

Level 4 WIND/Winged Beast Effect
1600 ATK / 1600 DEF

When this card is destroyed by battle and sent to the GY: You can add 1 "Harpie Lady" from your Deck to your hand.

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