Showing 9 results where type is one of [spell, trap] and name is abyss- (took 7.410591ms)
Card Image: Abyss-scale of Cetus

Abyss-scale of Cetus

Equip Spell

Equip only to a "Mermail" monster. It gains 800 ATK. When a Trap effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.

Card Image: Abyss-scale of the Kraken

Abyss-scale of the Kraken

Equip Spell

Equip only to a "Mermail" monster. It gains 400 ATK. When a monster effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.

Card Image: Abyss-scale of the Mizuchi

Abyss-scale of the Mizuchi

Equip Spell

Equip only to a "Mermail" monster. It gains 800 ATK. When a Spell effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.

Card Image: Abyss-scorn

Abyss-scorn

Normal Trap

Target 1 "Mermail" monster you control; it gains 1000 ATK until the End Phase. When this Set card is sent to the Graveyard: Target 1 monster your opponent controls; send that target to the Graveyard.

Card Image: Abyss-sphere

Abyss-sphere

Continuous Trap

Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation.

Card Image: Abyss-squall

Abyss-squall

Normal Trap

Target 3 "Mermail" monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot declare an attack. Destroy them during the End Phase.

Card Image: Abyss-steam

Abyss-steam

Normal Trap

Draw cards equal to the number of different Monster Types among the monsters you control that are Fish, Sea Serpent, or Aqua monsters, also until the end of your next turn after this card resolves, you cannot Special Summon from the Extra Deck, except WATER monsters. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; add 1 "Mermail" monster from your GY or banishment to your hand. You can only use each effect of "Abyss-steam" once per turn.

Card Image: Abyss-sting Triaina

Abyss-sting Triaina

Equip Spell

Special Summon 1 "Atlantean" or "Mermail" monster from your hand or GY, and if you do, equip it with this card. If the equipped monster would be destroyed by battle or card effect, you can send this card to the GY instead. You can banish this card from your GY, then target up to 3 of your Fish, Sea Serpent, and/or Aqua monsters that are banished or in your GY; shuffle them into the Deck. You can only use this effect of "Abyss-sting Triaina" once per turn. You can only activate 1 "Abyss-sting Triaina" per turn.

Card Image: Abyss-strom

Abyss-strom

Normal Trap

Send 1 face-up "Umi" you control to the Graveyard; send all Spell and Trap Cards on the field to the Graveyard.

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