Showing 86 results where name is 1 (took 2.683128ms)
Card Image: 1st Movement Solo

1st Movement Solo

Normal Spell

If you control no monsters: Special Summon 1 Level 4 or lower "Melodious" monster from your hand or Deck. You can only activate 1 "1st Movement Solo" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Melodious" monsters.

Card Image: Amphibious Bugroth MK-11

Amphibious Bugroth MK-11

Level 5 WATER/Machine Effect
1850 ATK / 1500 DEF

While "Umi" is not on the field, this card gains 700 ATK, also it cannot attack directly. While "Umi" is on the field: You can target 1 face-up non-WATER monster on the field; destroy it. You can only use this effect of "Amphibious Bugroth MK-11" once per turn.

Card Image: Angel O1

Angel O1

Level 1 LIGHT/Fairy Effect
200 ATK / 300 DEF

You can Special Summon this card (from your hand) by revealing 1 Level 7 or higher monster from your hand. You can only Special Summon "Angel O1" once per turn this way. While you control this Special Summoned card, you can Tribute Summon 1 Level 7 or higher monster in Attack Position during your Main Phase, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Card Image: Armed Dragon LV10

Armed Dragon LV10

Level 10 WIND/Dragon Effect
3000 ATK / 2000 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the GY; destroy all face-up monsters your opponent controls.

Card Image: Armed Dragon LV10 White

Armed Dragon LV10 White

Level 10 LIGHT/Dragon Effect
3000 ATK / 2000 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish "Armed Dragon" monsters from your field and/or GY whose total Levels equal 10; Special Summon this card from your hand, then you can add 1 "White Veil" from your Deck to your hand. You can only use this effect of "Armed Dragon LV10 White" once per turn. You take no effect damage. At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field.

Card Image: Armed Dragon Thunder LV10

Armed Dragon Thunder LV10

Level 10 WIND/Dragon Effect
3000 ATK / 2000 DEF

If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK.
● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.

Card Image: ASHLAN U1000

ASHLAN U1000

Link 2 LIGHT/Cyberse Link Effect
1400 ATK

2 monsters with different Types and Attributes
If a Ritual Monster this card points to attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "ASHLAN U1000" once per turn. You can reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with a different Type and Attribute from your Deck to your hand. If you Ritual Summon (except during the Damage Step): You can target 1 face-up card your opponent controls; return it to the hand.

Card Image: Dark Mimic LV1

Dark Mimic LV1

Level 1 DARK/Fiend Flip Effect
100 ATK / 1000 DEF

FLIP: Draw 1 card.
Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.

Card Image: Darkfire Soldier #1

Darkfire Soldier #1

Level 4 FIRE/Pyro Normal
1700 ATK / 1150 DEF

An explosive expert from a special elite force.

Card Image: Deskbot 001

Deskbot 001

Level 1 EARTH/Machine Tuner Effect
500 ATK / 500 DEF

Gains 500 ATK/DEF for each Machine monster you control. If 2 or more Machine monsters are Special Summoned at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card.

Card Image: Factory of 100 Machines

Factory of 100 Machines

Quick-Play Spell

Remove from play all "Morphtronic" monsters from your Graveyard. Target face-up Machine-Type monster you control gains 200 ATK for each card removed, until the End Phase.

Card Image: Fiend Reflection #1

Fiend Reflection #1

Level 4 WIND/Winged Beast Normal
1300 ATK / 1400 DEF

This monster can draw its enemies into a mirror world that renders them helpless.

Card Image: Flying Kamakiri #1

Flying Kamakiri #1

Level 4 WIND/Insect Effect
1400 ATK / 900 DEF

When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position.

Card Image: Harpie Lady 1

Harpie Lady 1

Level 4 WIND/Winged Beast Effect
1300 ATK / 1400 DEF

(This card's name is always treated as "Harpie Lady".)
All WIND monsters gain 300 ATK.

Card Image: Hero's Rule 1: Five Freedoms

Hero's Rule 1: Five Freedoms

Normal Trap

Target up to 5 cards in any GY(s); banish them. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished "Elemental HERO" monsters; Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Hero's Rule 1: Five Freedoms" once per turn.

Card Image: K9-17

K9-17 "Ripper" 30

Level 5 WIND/Warrior Xyz Effect
2300 ATK / 1800 DEF

2 Level 5 monsters
You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then if your opponent has activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9-17 "Ripper"" once per turn.

Card Image: K9-17 Izuna

K9-17 Izuna 20

Level 5 EARTH/Warrior Effect
2100 ATK / 1600 DEF

If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-17 Izuna" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9-17 Izuna".

Card Image: Karakuri Bushi mdl 6318

Karakuri Bushi mdl 6318 "Muzanichiha"

Level 4 EARTH/Machine Effect
1800 ATK / 600 DEF

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If another "Karakuri" monster on the field is destroyed, this card gains 400 ATK.

Card Image: Karakuri Merchant mdl 177

Karakuri Merchant mdl 177 "Inashichi"

Level 2 EARTH/Machine Effect
500 ATK / 1500 DEF

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand.

Card Image: Karakuri Muso mdl 818

Karakuri Muso mdl 818 "Haipa"

Level 4 EARTH/Machine Effect
2100 ATK / 1100 DEF

This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.

Card Image: Karakuri Ninja mdl 919

Karakuri Ninja mdl 919 "Kuick"

Level 4 EARTH/Machine Effect
1700 ATK / 1500 DEF

This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card destroys an opponent's monster by battle and sends it to the Graveyard, select 1 Level 4 or lower "Karakuri" monster in your Graveyard, and Special Summon it in face-up Defense Position.

Card Image: Karakuri Watchdog mdl 313

Karakuri Watchdog mdl 313 "Saizan"

Level 4 EARTH/Machine Tuner Effect
600 ATK / 1800 DEF

This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When you take Battle Damage from a battle involving this card, all face-up "Karakuri" monsters you control gain 800 ATK and DEF until the End Phase. While this card is in face-up Attack Position, it cannot be destroyed by battle.

Card Image: Layer 19:

Layer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"

Quick-Play Spell

Activate 1 of these effects (but you can only use each effect of "Layer 19: "Preventing the Invasion! The Pitch-Black Super Quantum!!"" once per turn);
● Target 1 Attack Position monster on the field; change it to Defense Position.
● If you control a "Super Quant" monster: Special Summon 1 "Super Quant" monster from your Deck in Defense Position, with a different original Attribute from the monsters you control.
● Set 1 "Super Quant" Trap from your Deck. It can be activated this turn.

Card Image: Lose 1 Turn

Lose 1 Turn 100

Continuous Trap

Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.

Card Image: M-Warrior #1

M-Warrior #1

Level 3 EARTH/Warrior Normal
1000 ATK / 500 DEF

Specializing in combination attacks, this warrior uses magnetism to block an enemy's escape.

Card Image: Maliss <C> TB-11

Maliss TB-11

Normal Trap

You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 "Maliss" monster from your Deck, or if your opponent controls 3 or more cards, you can Special Summon 1 "Maliss" Link Monster from your Extra Deck instead. For the rest of this turn, that Summoned monster cannot attack and neither player can activate its effects. You can only activate 1 "Maliss TB-11" per turn.

Card Image: Mystical Sheep #1

Mystical Sheep #1

Level 3 EARTH/Beast Effect
1150 ATK / 900 DEF

You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s).

Card Image: Nekogal #1

Nekogal #1

Level 3 EARTH/Beast Normal
1100 ATK / 900 DEF

A pussycat-fairy. Contrary to her lovely beauty, she claws on her enemies.

Card Image: Number 1: Infection Buzzking

Number 1: Infection Buzzking 85

Level 8 DARK/Fiend Xyz Effect
3000 ATK / 2500 DEF

2+ Level 8 monsters
Once per turn, during your Standby Phase: You can attach 1 card from your opponent's GY to this card as material. You can only use each of the following effects of "Number 1: Infection Buzzking" once per turn. If this card is Xyz Summoned: You can look at your opponent's Extra Deck and send 1 card from it to the GY. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then if you destroyed a face-up monster, inflict damage to your opponent equal to half the ATK it had on the field.

Card Image: Number 1: Numeron Gate Ekam

Number 1: Numeron Gate Ekam 10

Level 1 LIGHT/Machine Xyz Effect
1000 ATK / 100 DEF

3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

Card Image: Number 10: Illumiknight

Number 10: Illumiknight

Level 4 LIGHT/Warrior Xyz Effect
2400 ATK / 2400 DEF

3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard, and if you do, draw 1 card.

Card Image: Number 100: Numeron Dragon

Number 100: Numeron Dragon 21

Level 1 LIGHT/Dragon Xyz Effect
0 ATK / 0 DEF

2 "Number" Xyz Monsters with the same name and Rank
Once per turn: You can detach 1 Xyz Material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap Card from their Graveyard to their field. When an opponent's monster declares an attack while this card is in your Graveyard and you have no cards in your hand or field: You can Special Summon this card.

Card Image: Number 101: Silent Honor ARK

Number 101: Silent Honor ARK

Level 4 WATER/Aqua Xyz Effect
2100 ATK / 1000 DEF

2 Level 4 monsters
You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.

Card Image: Number 102: Star Seraph Sentry

Number 102: Star Seraph Sentry

Level 4 LIGHT/Fairy Xyz Effect
2500 ATK / 2000 DEF

3 Level 4 LIGHT monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; halve its ATK, also, negate its effects. If this face-up card on the field would be destroyed, you can detach all of its Xyz Materials instead. If you do, any battle damage you take this turn is halved.

Card Image: Number 103: Ragnazero

Number 103: Ragnazero

Level 4 WATER/Fairy Xyz Effect
2400 ATK / 1200 DEF

2 Level 4 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.

Card Image: Number 104: Masquerade

Number 104: Masquerade

Level 4 LIGHT/Spellcaster Xyz Effect
2700 ATK / 1200 DEF

3 Level 4 monsters
During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.

Card Image: Number 105: Battlin' Boxer Star Cestus

Number 105: Battlin' Boxer Star Cestus

Level 4 FIRE/Warrior Xyz Effect
2500 ATK / 1600 DEF

3 Level 4 monsters
During either player's Battle Step, if a "Battlin' Boxer" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of the opponent's monster until the end of the turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle.

Card Image: Number 106: Giant Hand

Number 106: Giant Hand

Level 4 EARTH/Rock Xyz Effect
2000 ATK / 2000 DEF

2 Level 4 monsters
During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.

Card Image: Number 107: Galaxy-Eyes Tachyon Dragon

Number 107: Galaxy-Eyes Tachyon Dragon

Level 8 LIGHT/Dragon Xyz Effect
3000 ATK / 2500 DEF

2 Level 8 monsters
Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; all other face-up monsters currently on the field have their effects negated, also their ATK/DEF become their original ATK/DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.

Card Image: Number 11: Big Eye

Number 11: Big Eye

Level 7 DARK/Spellcaster Xyz Effect
2600 ATK / 2000 DEF

2 Level 7 monsters
Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.

Card Image: Number 12: Crimson Shadow Armor Ninja

Number 12: Crimson Shadow Armor Ninja

Level 5 EARTH/Warrior Xyz Effect
2400 ATK / 1700 DEF

2 Level 5 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects.

Card Image: Number 13: Embodiment of Crime

Number 13: Embodiment of Crime

Level 1 DARK/Fiend Xyz Effect
500 ATK / 500 DEF

2 Level 1 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 31: Embodiment of Punishment", this card gains these effects.
● This card cannot be destroyed by battle or by card effects while it has Xyz Material.
● Your opponent takes any battle damage you would have taken from attacks on this card.

Card Image: Number 14: Greedy Sarameya

Number 14: Greedy Sarameya

Level 5 DARK/Beast Xyz Effect
2500 ATK / 1500 DEF

2 Level 5 monsters
Your opponent takes any effect damage you would have taken from their card effects, instead. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; destroy all monsters on the field whose current ATK is less than or equal to the original ATK of the destroyed monster in the Graveyard.

Card Image: Number 15: Gimmick Puppet Giant Grinder

Number 15: Gimmick Puppet Giant Grinder

Level 8 DARK/Machine Xyz Effect
1500 ATK / 2500 DEF

2 Level 8 monsters
Up to twice per turn, during your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Special Summoned monster your opponent controls; destroy it, then if it was an Xyz Monster, inflict damage to your opponent equal to its original ATK.

Card Image: Number 16: Shock Master

Number 16: Shock Master 100

Level 4 LIGHT/Fairy Xyz Effect
2300 ATK / 1600 DEF

3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to declare 1 card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn.

Card Image: Number 17: Leviathan Dragon

Number 17: Leviathan Dragon

Level 3 WATER/Dragon Xyz Effect
2000 ATK / 0 DEF

2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.

Card Image: Number 18: Heraldry Patriarch

Number 18: Heraldry Patriarch

Level 4 LIGHT/Psychic Xyz Effect
2200 ATK / 2200 DEF

2 Level 4 monsters
Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.

Card Image: Number 19: Freezadon

Number 19: Freezadon

Level 5 WATER/Dinosaur Xyz Effect
2000 ATK / 2500 DEF

2 Level 5 monsters
Once per turn, if an Xyz Monster you control would activate an effect by detaching an Xyz Material(s), you can detach 1 Xyz Material from this card instead of 1 of those Xyz Materials.

Card Image: Number 21: Frozen Lady Justice

Number 21: Frozen Lady Justice

Level 6 WATER/Aqua Xyz Effect
500 ATK / 500 DEF

2 Level 6 monsters
You can also Xyz Summon this card by detaching 1 Xyz Material from a Rank 5 Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. Once per turn: You can detach 1 Xyz Material from this card; destroy all Defense Position monsters your opponent controls.

Card Image: Number 31: Embodiment of Punishment

Number 31: Embodiment of Punishment

Level 1 DARK/Fiend Xyz Effect
500 ATK / 500 DEF

2 Level 1 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 13: Embodiment of Crime", this card gains these effects.
● This card cannot be destroyed by battle or by card effects while it has Xyz Material.
● Your opponent takes any battle damage you would have taken from attacks on this card.

Card Image: Number 41: Bagooska the Terribly Tired Tapir

Number 41: Bagooska the Terribly Tired Tapir 100

Level 4 EARTH/Fiend Xyz Effect
2100 ATK / 2000 DEF

2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

Card Image: Number 51: Finisher the Strong Arm

Number 51: Finisher the Strong Arm

Level 3 EARTH/Rock Xyz Effect
2600 ATK / 0 DEF

3 Level 3 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: You can detach 1 Xyz Material from this card; place 1 Counter on this card (max. 3). At the end of the Battle Phase, if this card battled, and has 3 of these Counters: You can destroy all cards your opponent controls.

Card Image: Number 61: Volcasaurus

Number 61: Volcasaurus

Level 5 FIRE/Dinosaur Xyz Effect
2500 ATK / 1000 DEF

2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.

Card Image: Number 71: Rebarian Shark

Number 71: Rebarian Shark

Level 3 WATER/Dragon Xyz Effect
0 ATK / 2000 DEF

2 Level 3 monsters
Once per turn, if this card has material: You can target 1 "Number" Xyz Monster in your GY, except "Number 71: Rebarian Shark"; Special Summon it, and if you do, attach 1 material from this card to it. If this card is sent to the GY: You can choose 1 "Rank-Up-Magic" Spell from your Deck and place it on top of your Deck.

Card Image: Number 81: Superdreadnought Rail Cannon Super Dora

Number 81: Superdreadnought Rail Cannon Super Dora

Level 10 EARTH/Machine Xyz Effect
3200 ATK / 4000 DEF

2 Level 10 monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.

Card Image: Number 91: Thunder Spark Dragon

Number 91: Thunder Spark Dragon

Level 4 LIGHT/Dragon Xyz Effect
2400 ATK / 2000 DEF

3 Level 4 monsters
Once per turn, you can activate 1 of these effects.
● Detach 3 Xyz Materials from this card; destroy all other face-up monsters on the field.
● Detach 5 Xyz Materials from this card; destroy all cards your opponent controls.

Card Image: Number C1: Numeron Chaos Gate Sunya

Number C1: Numeron Chaos Gate Sunya 10

Level 2 DARK/Machine Xyz Effect
2000 ATK / 1000 DEF

4 Level 2 monsters
You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.

Card Image: Number C1000: Numerounius

Number C1000: Numerounius

Level 12 LIGHT/Fiend Xyz Effect
? ATK / ? DEF

5 Level 12 monsters
Once per turn (Quick Effect): You can detach 1 material from this card; destroy 1 other monster on the field. At the end of the Battle Phase: Destroy as many other monsters on the field as possible (min. 1), then you can Special Summon 1 monster from your opponent's GY to your field in Defense Position. If this card you control is destroyed by an opponent's card effect while it has material, and is sent to your GY: You can Special Summon 1 "Number iC1000: Numerounius Numerounia" from your Extra Deck, and if you do, attach this card to it as material.

Card Image: Number C101: Silent Honor DARK

Number C101: Silent Honor DARK

Level 5 WATER/Aqua Xyz Effect
2800 ATK / 1500 DEF

3 Level 5 monsters
Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.

Card Image: Number C102: Archfiend Seraph

Number C102: Archfiend Seraph

Level 5 LIGHT/Fairy Xyz Effect
2900 ATK / 2400 DEF

4 Level 5 LIGHT monsters
If this face-up card would be destroyed, you can detach 2 Xyz Materials from this card instead. If the last Xyz Material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as an Xyz Material, it gains this effect.
● Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change that target's ATK to 0, and if you do, negate its effects.

Card Image: Number C103: Ragnafinity

Number C103: Ragnafinity

Level 5 WATER/Fairy Xyz Effect
2800 ATK / 2400 DEF

3 Level 5 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between that monster's original ATK and current ATK, and if you do, banish it. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard. "Number 103: Ragnazero" must be in your Graveyard to activate and to resolve this effect.

Card Image: Number C104: Umbral Horror Masquerade

Number C104: Umbral Horror Masquerade

Level 5 DARK/Spellcaster Xyz Effect
3000 ATK / 1500 DEF

4 Level 5 monsters
When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz material, it gains this effect.
● Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.

Card Image: Number C105: Battlin' Boxer Comet Cestus

Number C105: Battlin' Boxer Comet Cestus

Level 5 FIRE/Warrior Xyz Effect
2800 ATK / 2000 DEF

4 Level 5 monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's original ATK. If this card has "Number 105: Battlin' Boxer Star Cestus" as an Xyz Material, it gains this effect.
● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.

Card Image: Number C106: Giant Red Hand

Number C106: Giant Red Hand

Level 5 EARTH/Rock Xyz Effect
2600 ATK / 2000 DEF

3 Level 5 monsters
If this card has a "Number" monster as an Xyz Material, it gains this effect.
● Once per turn, during either player's turn, when a card or effect is activated on the field: Detach 1 Xyz Material from this card, and if you do, negate the effects of all other face-up cards currently on the field until the end of this turn.

Card Image: Number C107: Neo Galaxy-Eyes Tachyon Dragon

Number C107: Neo Galaxy-Eyes Tachyon Dragon

Level 9 LIGHT/Dragon Xyz Effect
4500 ATK / 3000 DEF

3 Level 9 monsters
Once per turn: You can detach 1 Xyz Material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects on the field. If this card has "Number 107: Galaxy-Eyes Tachyon Dragon" as an Xyz Material, it gains this effect.
● You can Tribute 2 monsters; this card can make up to 3 attacks on monsters during each Battle Phase this turn.

Card Image: Number C15: Gimmick Puppet Giant Hunter

Number C15: Gimmick Puppet Giant Hunter

Level 9 DARK/Machine Xyz Effect
2500 ATK / 1500 DEF

3 Level 9 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy it, and if you do, and it was a monster, inflict damage to your opponent equal to its original ATK.

Card Image: Number iC1000: Numerounius Numerounia

Number iC1000: Numerounius Numerounia

Level 13 LIGHT/Fiend Xyz Effect
? ATK / ? DEF

5 Level 13 monsters
If this card is Special Summoned by the effect of "Number C1000: Numerounius", it gains 100,000 ATK/DEF during your opponent's turn only, also apply the following effects from the start of the next turn after this card was Special Summoned.
● Monsters your opponent controls must attack this card, if able.
● At the end of your opponent's turn, if this card did not battle, you win the Duel.
When an opponent's monster declares an attack: You can detach 1 material from this card; negate the attack, and if you do, gain LP equal to that monster's ATK.

Card Image: Photon Vanisher

Photon Vanisher

Level 4 LIGHT/Warrior Effect
2000 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Photon" or "Galaxy" monster. Cannot attack the turn it is Special Summoned. You can only Special Summon "Photon Vanisher(s)" once per turn. If this card is Special Summoned: You can add 1 "Galaxy-Eyes Photon Dragon" from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
● Banish any monster destroyed by battle with this card.

Card Image: R.B. Ga10 Cutter

R.B. Ga10 Cutter

Level 4 EARTH/Machine Effect
700 ATK / 700 DEF

If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. Ga10 Cutter" once per turn this way. When your opponent's Spell/Trap Card or effect is activated, and this card is linked to an "R.B." Link Monster (Quick Effect): You can pay 700 LP; destroy this card, and if you do, negate that effect, and if you do that, destroy that card. You can only use this effect of "R.B. Ga10 Cutter" once per turn.

Card Image: R.B. Ga10 Driller

R.B. Ga10 Driller

Level 3 EARTH/Machine Effect
500 ATK / 500 DEF

If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. Ga10 Driller" once per turn this way. During the Main Phase, if this card is linked to an "R.B." Link Monster (Quick Effect): You can pay 500 LP, then target 1 monster your opponent controls; destroy both that monster and this card. You can only use this effect of "R.B. Ga10 Driller" once per turn.

Card Image: R.B. Ga10 Pile Bunker

R.B. Ga10 Pile Bunker

Level 8 EARTH/Machine Effect
1500 ATK / 1500 DEF

If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. Ga10 Pile Bunker" once per turn this way. When an attack is declared involving an opponent's monster and "R.B. The Brute Blues" that points to this card: You can pay 1500 LP; destroy all cards your opponent controls and this card. You can only use this effect of "R.B. Ga10 Pile Bunker" once per turn.

Card Image: Rock Ogre Grotto #1

Rock Ogre Grotto #1

Level 3 EARTH/Rock Normal
800 ATK / 1200 DEF

Protected by a solid body of rock, this monster throws a bone-shattering punch.

Card Image: Steel Ogre Grotto #1

Steel Ogre Grotto #1

Level 5 EARTH/Machine Normal
1400 ATK / 1800 DEF

A steel idol worshipped in the Land of Machines.

Card Image: TG-SX1

TG-SX1

Normal Trap

When a "T.G." monster you control destroys an opponent's monster by battle and sends it to the Graveyard: Target 1 "T.G." Synchro Monster in your Graveyard; Special Summon that target.

Card Image: TG1-EM1

TG1-EM1

Normal Trap

Target 1 monster your opponent controls and 1 "T.G." monster you control; switch control of both monsters.

Card Image: TGX1-HL

TGX1-HL

Quick-Play Spell

Target 1 "T.G." monster you control; its ATK and DEF each become half its current ATK and DEF, and if they do, destroy 1 other Spell/Trap Card on the field.

Card Image: That's 10!

That's 10!

Continuous Spell

Each time a card or effect is activated, except "That's 10!": You can place 1 Access Counter on this card (max. 10). Monsters you control gain 100 ATK for each Access Counter on this card. If the 10th Access Counter is placed on this card: You can return this card to the hand, and if you do, Set from your Deck, 1 Continuous Trap with an effect that Special Summons itself as a monster. It can be activated this turn.

Card Image: The 13th Grave

The 13th Grave

Level 3 DARK/Zombie Normal
1200 ATK / 900 DEF

A zombie that suddenly appeared from plot #13 - an empty grave.

Card Image: Turbo-Tainted Hot Rod GT19

Turbo-Tainted Hot Rod GT19

Level 3 FIRE/Machine Flip Tuner Effect
500 ATK / 1500 DEF

FLIP: You can declare a Level from 1 to 9; this card becomes that Level until the end of this turn.
After this card has been flipped face-up, during any Main Phase (Quick Effect): You can target 1 other face-up monster on either field; immediately after this effect resolves, Synchro Summon 1 monster using only this card and that target. You can only use 1 "Turbo-Tainted Hot Rod GT19" effect per turn, and only once that turn.

Card Image: Twin Long Rods #1

Twin Long Rods #1

Level 3 WATER/Aqua Normal
900 ATK / 700 DEF

With whip-like arms, this creature can attack enemies from a distance.

Card Image: Ultimate Insect LV1

Ultimate Insect LV1

Level 1 WIND/Insect Effect
0 ATK / 0 DEF

While this card is on the field, it is unaffected by the effects of Spell Cards. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)

Card Image: Vic Viper T301

Vic Viper T301

Level 4 LIGHT/Machine Effect
1200 ATK / 800 DEF

When an attack is declared involving your face-up monster and an opponent's monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Vic Viper T301" once per turn. Other LIGHT Machine monsters you control gain 1200 ATK.

Card Image: Winged Dragon, Guardian of the Fortress #1

Winged Dragon, Guardian of the Fortress #1

Level 4 WIND/Dragon Normal
1400 ATK / 1200 DEF

A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.

Card Image: Winged Kuriboh LV10

Winged Kuriboh LV10

Level 10 LIGHT/Fairy Effect
300 ATK / 200 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned with "Transcendent Wings". During your opponent's Battle Phase (Quick Effect): You can Tribute this face-up card; destroy as many Attack Position monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).

Card Image: Winged Kuriboh Sabatiel LV10

Winged Kuriboh Sabatiel LV10

Level 10 LIGHT/Fairy Effect
300 ATK / 200 DEF

You can reveal this card in your hand and pay half your LP; add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand, and if you do, shuffle this card into the Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except "HERO" monsters. During your opponent's turn, if your LP are 1000 or less (Quick Effect): You can Special Summon this card from your hand, then you can inflict damage to your opponent equal to the highest ATK among the monsters they control (your choice, if tied). You can only use each effect of "Winged Kuriboh Sabatiel LV10" once per turn.

Card Image: Yosenju Kama 1

Yosenju Kama 1

Level 4 WIND/Beast-Warrior Effect
1600 ATK / 500 DEF

If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

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