Showing 120 results where text is banish (took 1.249921ms)
Card Image: Guoglim, Spear of the Ghoti

Guoglim, Spear of the Ghoti

Level 8 WATER/Fish Synchro Effect
2700 ATK / 0 DEF

1 Fish Tuner + 1+ non-Tuner monsters
At the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster. During your opponent's Standby Phase: You can banish this card, then, if the monsters used as material for this card's Synchro Summon are all in your GY, you can Special Summon all of them, but banish them when they leave the field. You can only use each effect of "Guoglim, Spear of the Ghoti" once per turn.

Card Image: Gussari @Ignister

Gussari @Ignister

Level 8 EARTH/Cyberse Effect
3000 ATK / 3000 DEF

When a Link Monster is destroyed by battle: You can Special Summon this card from your hand. When your Link Monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. When an attack is declared involving a Link Monster you control and an opponent's monster: You can banish this card from your GY; the ATK's of those monsters become 3000. You can only use each effect of "Gussari @Ignister" once per turn.

Card Image: Gusto Thunbolt

Gusto Thunbolt

Level 4 WIND/Thunder Effect
1500 ATK / 1200 DEF

At the end of the Battle Phase, if this card is in the Graveyard because it was destroyed by battle and sent to the Graveyard this turn: You can banish 1 "Gusto" monster from your Graveyard; Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck.

Card Image: Haggard Lizardose

Haggard Lizardose

Link 2 WATER/Reptile Link Effect
800 ATK

2 monsters with different names
You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.

Card Image: Hapi, Guidance of Horus

Hapi, Guidance of Horus

Level 8 WIND/Beast-Warrior Effect
2400 ATK / 1600 DEF

If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.

Card Image: Harmonizing Magician

Harmonizing Magician

Level 4 PS 8 DARK/Spellcaster Pendulum Tuner Effect
0 ATK / 0 DEF

[ Pendulum Effect ]
All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck.


[ Monster Effect ]


Cannot be Special Summoned from the Extra Deck. Cannot be used as material for a Fusion, Synchro, or Xyz Summon, unless all other materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but negate its effects, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn.

Card Image: Haunted Shrine

Haunted Shrine

Normal Trap

If you control no monsters: Target 1 Zombie monster in your GY; Special Summon it. If you control no monsters: You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon it, but its effects are negated. You can only use 1 "Haunted Shrine" effect per turn, and only once that turn.

Card Image: Haunted Zombies

Haunted Zombies

Normal Trap

Banish 1 Zombie monster from either GY and Special Summon 2 "Haunted Tokens" (Zombie/DARK/ATK 0/DEF 0) with the same Level as the banished monster. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Haunted Zombies" effect per turn, and only once that turn.

Card Image: Hazy Flame Basiltrice

Hazy Flame Basiltrice

Level 6 FIRE/Pyro Xyz Effect
2500 ATK / 1800 DEF

2 or more (max. 5) Level 6 FIRE monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls or is in their Graveyard; banish that target. This card gains effects based on the number of Xyz Materials attached to it.
â—Ź 3 or more: This card gains 200 ATK and DEF for each Xyz Material attached to it.
â—Ź 4 or more: This card cannot be targeted by your opponent's card effects.
â—Ź 5: This card cannot be destroyed by card effects.

Card Image: Heartless Drop Off

Heartless Drop Off

Counter Trap

When a face-up card(s) on the field and/or in the GY is added to your opponent's hand by an effect: Look at their hand, also banish the added card(s) and all cards with the same name, if any.

Card Image: Heavenly Dragon Circle

Heavenly Dragon Circle

Quick-Play Spell

Tribute 1 Wyrm monster; add 1 Wyrm monster from your Deck to your hand, or if you Tributed a non-Effect Monster to activate this card, you can Special Summon it instead, but negate its effects. During your Main Phase, if you control a face-up non-Effect Monster: You can banish this card from your GY; add 1 "Tenyi" card from your Deck to your hand. You can only use 1 "Heavenly Dragon Circle" effect per turn, and only once that turn.

Card Image: Heavy Beetrooper Mighty Neptune

Heavy Beetrooper Mighty Neptune

Level 8 EARTH/Insect Effect
3000 ATK / 3000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 3 of your banished Insect monsters into the Main Deck. During the Main Phase, if this card in its owner's control is destroyed or banished by an opponent's card effect: You can Special Summon this card. You can only use this effect of "Heavy Beetrooper Mighty Neptune" once per turn. Once per turn, during the End Phase: You can target 1 other Insect monster you control; it gains 1000 ATK.

Card Image: Heavy Cavalry of the Indestructible Insects

Heavy Cavalry of the Indestructible Insects

Level 7 EARTH/Insect Fusion Effect
2500 ATK / 1800 DEF

1 Level 5 or higher Insect monster + 1 Insect monster
Cannot be destroyed by your opponent's card effects. If all face-up monsters you control are Insect monsters (Quick Effect): You can target 2 monsters on the field, including an Insect monster you control; banish them. You can only use this effect of "Heavy Cavalry of the Indestructible Insects" once per turn.

Card Image: Heavy Knight of the Flame

Heavy Knight of the Flame

Level 4 FIRE/Zombie Gemini Effect
1800 ATK / 200 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
â—Ź At the start of the Damage Step, if this card attacked a Special Summoned monster: You can banish that monster.

Card Image: Heavy Polymerization

Heavy Polymerization

Normal Spell

Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as material. You can also banish monsters from your Extra Deck as material, up to the number of monsters your opponent controls, but you lose LP equal to the total ATK of monsters banished this way, when the monster is Fusion Summoned.

Card Image: Hecahands

Hecahands

Normal Spell

(When you activate this card, you can also send 1 other card you control to the GY.) Add 1 "Hecahands" monster from your Deck to your hand, then if you sent a card to the GY at activation, you can Set 1 "Hecahands" Spell/Trap from your Deck, except "Hecahands". You can banish this card from your GY; your opponent draws 1 card, then they discard 1 card. You can only use each effect of "Hecahands" once per turn.

Card Image: Hecahands Godos

Hecahands Godos

Level 7 DARK/Illusion Effect
2300 ATK / 2000 DEF

If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Godos" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can target 1 monster in your opponent's GY; Special Summon it to your field, but banish it when it leaves the field.

Card Image: Hecahands Tartaros

Hecahands Tartaros

Quick-Play Spell

Activate 1 of these effects (but you can only use each effect of "Hecahands Tartaros" once per turn);
â—Ź If you control a "Hecahands" monster: You can target 1 Spell/Trap your opponent controls; return it to the hand.
â—Ź Fusion Summon 1 "Hecahands" Fusion Monster from your Extra Deck, by banishing its materials from your field and/or GY. If you use a face-up monster you control that is owned by your opponent as material, you can treat it as a "Hecahands" monster.

Card Image: Hellebore the Rikka Fairy

Hellebore the Rikka Fairy

Level 8 WATER/Plant Effect
2600 ATK / 1200 DEF

When your opponent activates a monster effect that targets a monster(s) you control, while you control a "Rikka" monster (Quick Effect): You can Tribute this card from your hand or face-up field; negate that effect. If this card is in your GY: You can Tribute 1 Plant monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Hellebore the Rikka Fairy" once per turn.

Card Image: Helshaddoll Hollow

Helshaddoll Hollow

Level 9 FIRE/Fiend Flip Effect
2900 ATK / 2900 DEF

FLIP: You can target 1 face-up monster your opponent controls; send 1 "Shaddoll" monster with its same Attribute from your Extra Deck to the GY, and if you do, banish that monster. If this card is sent to the GY by card effect: You can send cards from the top of your Deck to the GY, equal to the number of different original Attributes among the monsters on the field. You can only use 1 "Helshaddoll Hollow" effect per turn, and only once that turn.

Card Image: Heosvarog the Mechanical Dawn

Heosvarog the Mechanical Dawn

Level 7 LIGHT/Machine Fusion Effect
0 ATK / 2800 DEF

2 LIGHT Machine monsters
If this card is Fusion Summoned: You can activate this effect; during the Standby Phase of the next turn, add 1 card from your GY to your hand, with an effect that Fusion Summons a monster(s). When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish 1 face-up LIGHT Machine monster you control or 2 LIGHT Machine monsters from your GY; negate the activation. You can only use each effect of "Heosvarog the Mechanical Dawn" once per turn.

Card Image: Herald of the Arc Light

Herald of the Arc Light 50

Level 4 LIGHT/Fairy Synchro Effect
600 ATK / 1000 DEF

1 Tuner + 1+ non-Tuner monsters
Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

Card Image: Heraldic Beast Aberconway

Heraldic Beast Aberconway

Level 4 WIND/Dragon Effect
1800 ATK / 900 DEF

If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn.

Card Image: Heraldic Beast Stad Whale

Heraldic Beast Stad Whale

Level 4 WATER/Fish Effect
900 ATK / 1900 DEF

If this card is Normal or Special Summoned: You can discard 1 card; add 2 "Heraldry" Spells/Traps from your Deck to your hand. You can banish this card from your GY, then target 2 "Heraldic Beast" monsters in your GY with the same name; Special Summon them in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except by Xyz Summon that uses only monsters with "Heraldic Beast" or "Number" in their original names as material. You can only use each effect of "Heraldic Beast Stad Whale" once per turn.

Card Image: Heraldic Beast Twin-Headed Eagle

Heraldic Beast Twin-Headed Eagle

Level 4 WIND/Winged Beast Effect
1200 ATK / 1400 DEF

You can banish this card from your Graveyard to target 1 face-up Xyz Monster you control with no Xyz Materials and 2 "Heraldic Beast" monsters in your Graveyard; attach those monsters from the Graveyard to that face-up Xyz Monster, as Xyz Materials. You can only use the effect of "Heraldic Beast Twin-Headed Eagle" once per turn.

Card Image: Heraldic Beast Unicorn

Heraldic Beast Unicorn

Level 4 LIGHT/Beast Effect
1100 ATK / 1600 DEF

You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn.

Card Image: Here There Be Dragons

Here There Be Dragons

Quick-Play Spell

Special Summon 1 "Dragon Ruler" monster from your hand, GY, or banishment, then immediately after this effect resolves, you can Xyz Summon 1 "Dragon Ruler" Xyz Monster using only "Dragon Ruler" monsters you control. During your Main Phase: You can banish this card from your GY, then target any number of your banished "Dragon Ruler" monsters with different Attributes; return them to the GY. You can only use 1 "Here There Be Dragons" effect per turn, and only once that turn.

Card Image: Hero Flash!!

Hero Flash!!

Normal Spell

Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.

Card Image: Hero's Rule 1: Five Freedoms

Hero's Rule 1: Five Freedoms

Normal Trap

Target up to 5 cards in any GY(s); banish them. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished "Elemental HERO" monsters; Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Hero's Rule 1: Five Freedoms" once per turn.

Card Image: Heroic Call

Heroic Call

Normal Spell

Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.

Card Image: Heroic Challenger - Ambush Soldier

Heroic Challenger - Ambush Soldier

Level 1 EARTH/Warrior Effect
0 ATK / 0 DEF

During your Standby Phase: You can Tribute this card; Special Summon up to 2 "Heroic Challenger" monsters from your hand and/or Graveyard, except "Heroic Challenger - Ambush Soldier". You can only use this effect of "Heroic Challenger - Ambush Soldier" once per turn. When you do: You can banish this card from your Graveyard; make all "Heroic Challenger" monsters you currently control become Level 1.

Card Image: Heroic Champion - Magnum Excalibur

Heroic Champion - Magnum Excalibur

Level 4 LIGHT/Warrior Xyz Effect
2000 ATK / 2000 DEF

2 Level 4 Warrior monsters
If this card battles an opponent's monster, during damage calculation: You can detach 2 materials from this card; double this card's ATK during damage calculation only. Once per turn, during the Main Phase (Quick Effect): You can target 1 other face-up monster you control; equip this card you control to it as an Equip Spell that gives it 2000 ATK/DEF. You can banish this card from your GY; shuffle 3 Warrior monsters from your GY into the Deck.

Card Image: Heroic Envoy

Heroic Envoy

Normal Spell

Add 1 "Heroic" monster from your Deck to your hand. If your LP are 500 or less: You can banish this card from your GY, then target 1 "Heroic" card in your GY; add it to your hand. You can only use each effect of "Heroic Envoy" once per turn.

Card Image: Hi-Speed Re-Level

Hi-Speed Re-Level

Normal Spell

Banish 1 "Speedroid" monster from your Graveyard, then target 1 Synchro Monster you control; until the end of this turn, change its Level to the banished monster's Level, and it gains ATK equal to that monster's Level x 500.

Card Image: Hi-Speedroid Chanbara

Hi-Speedroid Chanbara

Level 5 WIND/Machine Synchro Effect
2000 ATK / 1000 DEF

1 Tuner + 1+ non-Tuner monsters
This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the GY: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.

Card Image: Hi-Speedroid Glider #2

Hi-Speedroid Glider #2

Level 5 WIND/Machine Synchro Tuner Effect
1600 ATK / 2200 DEF

1 WIND Machine Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 Level 7 or lower WIND non-Tuner Synchro Monster in your GY; Special Summon it. If your opponent Special Summons a monster(s), and you control a "Clear Wing" monster (except during the Damage Step): You can banish this card from your GY; increase the Levels of all monsters your opponent controls by 5. You can only use each effect of "Hi-Speedroid Glider #2" once per turn.

Card Image: Hi-Speedroid Kendama

Hi-Speedroid Kendama

Level 6 WIND/Machine Synchro Effect
2200 ATK / 1600 DEF

1 Tuner + 1 or more non-Tuner monsters
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "Hi-Speedroid Kendama" once per turn.
â—Ź You can banish 1 Machine-Type monster from your Graveyard; inflict 500 damage to your opponent.
â—Ź If this card is in your Graveyard and you control no cards: You can Special Summon this card. You cannot Normal Summon/Set the turn you activate this effect.

Card Image: Hi-Speedroid Rubber Band Shooter

Hi-Speedroid Rubber Band Shooter

Link 2 WIND/Machine Link Effect
1000 ATK

2 WIND monsters
During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 WIND monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish 1 WIND Synchro Monster from your Extra Deck; reveal 2 "Speedroid" monsters with different names from your Deck whose total Levels equal the Level of that Synchro Monster, your opponent randomly picks 1 for you to add to your hand, and you send the other to the GY. You can only use each effect of "Hi-Speedroid Rubber Band Shooter" once per turn.

Card Image: Hibernation Dragon

Hibernation Dragon

Level 3 DARK/Dragon Effect
600 ATK / 1500 DEF

If this card is Normal or Special Summoned: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand. While you control no Link Monsters, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 DARK Dragon Link Monster in your GY; Special Summon it. You can only use each effect of "Hibernation Dragon" once per turn.

Card Image: Hidden Village of Ninjitsu Arts

Hidden Village of Ninjitsu Arts

Field Spell

If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn.

Card Image: Hieratic Dragon of Asar

Hieratic Dragon of Asar

Level 7 LIGHT/Dragon Effect
2600 ATK / 700 DEF

You can Special Summon this card (from your hand) by banishing 1 LIGHT Dragon-Type monster and 1 Dragon-Type Normal Monster from your Graveyard. If this face-up card on the field would be destroyed, you can Tribute 1 face-up "Hieratic" monster instead, except this card.

Card Image: Hieratic Dragon of Sutekh

Hieratic Dragon of Sutekh

Level 8 LIGHT/Dragon Effect
2800 ATK / 2000 DEF

Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 3 Dragon-Type Normal Monsters from your Graveyard. Once per turn: You can banish 1 Dragon-Type monster from your Graveyard to target 1 card on the field; destroy that target.

Card Image: Hieratic Seal From the Ashes

Hieratic Seal From the Ashes

Continuous Trap

Once per turn, during your opponent's turn: You can send 1 "Hieratic" monster from your Deck to your Graveyard. Once per turn, during your turn: You can target 1 of your banished "Hieratic" monsters; return that target to the Graveyard. When this face-up card on the field is sent to the Graveyard: Target 1 "Hieratic" monster in your Graveyard; Special Summon that target.

Card Image: Hieratic Seal of Banishment

Hieratic Seal of Banishment

Normal Trap

Tribute 1 "Hieratic" monster to target 1 card your opponent controls; banish that target.

Card Image: Hieratic Seal of Creation

Hieratic Seal of Creation

Normal Spell

Target 1 Dragon Xyz Monster you control; Special Summon from your Extra Deck, 1 "Hieratic" Xyz Monster with a different original name, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target 1 "Hieratic" monster in your GY; Special Summon it in Defense Position. You can only use 1 "Hieratic Seal of Creation" effect per turn, and only once that turn.

Card Image: Hieratic Sky Dragon Overlord of Heliopolis

Hieratic Sky Dragon Overlord of Heliopolis

Level 8 LIGHT/Dragon Xyz Effect
3000 ATK / 2400 DEF

2 Level 8 monsters
Once per turn, when your opponent activates a card or effect that targets a card(s) on your field, your GY, and/or your banished card(s) (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card.

Card Image: High Priestess of Prophecy

High Priestess of Prophecy

Level 7 LIGHT/Spellcaster Effect
2500 ATK / 2100 DEF

You can reveal 3 "Spellbook" Spells in your hand; Special Summon this card from your hand. Once per turn: You can banish 1 "Spellbook" Spell from your hand or GY, then target 1 card on the field; destroy that target.

Card Image: High Rate Draw

High Rate Draw

Normal Trap

Destroy 2 or more monsters you control, and if you do, draw 1 card for every 2 monsters destroyed. During your opponent's Main Phase, if this card is in your GY: You can target 1 monster you control; destroy it, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "High Rate Draw" once per turn.

Card Image: Highness Archfiend

Highness Archfiend

Level 3 LIGHT/Fiend Effect
1000 ATK / 800 DEF

If this card is Normal Summoned: You can banish 1 "Archfiend" card from your GY; add 2 "Archfiend" cards from your Deck to your hand, except "Highness Archfiend", also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Archfiend" monsters. When your Ritual Monster is destroyed by battle while this card is in your GY: You can Special Summon this card. You can only use each effect of "Highness Archfiend" once per turn.

Card Image: Holding Legs

Holding Legs

Level 4 DARK/Fiend Effect
800 ATK / 600 DEF

If this card is Summoned: Return all Set Spell and Trap Cards on the field to the hand. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated until the end of your opponent's next turn.

Card Image: Hollowrokket Dragon

Hollowrokket Dragon

Level 6 DARK/Dragon Effect
2400 ATK / 1600 DEF

When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then excavate up to 6 cards from the top of your opponent's Deck and banish 1 of them, and if you do, place the rest on top of the Deck in the same order. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Hollowrokket Dragon". You can only use each effect of "Hollowrokket Dragon" once per turn.

Card Image: Horn of Olifant

Horn of Olifant

Normal Trap

Activate 1 of these effects;
â—Ź Banish 1 Equip Spell you control or in your GY, then you can destroy 1 card on the field.
â—Ź Destroy 1 "Roland" monster you control, then Special Summon in Defense Position up to 3 FIRE Warrior monsters from your Deck, whose total Levels equal 9, but their effects are negated, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except Warrior monsters.
You can only activate 1 "Horn of Olifant" per turn.

Card Image: Hrimnir the Divine Follower

Hrimnir the Divine Follower

Level 9 LIGHT/Fairy Effect
2200 ATK / 2200 DEF

You can Tribute 3 Fairy monsters from your hand and/or field; Set 1 Continuous Spell from your Deck, but send it to the GY during your opponent's End Phase. If this card is sent to the GY by card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Hrimnir the Divine Follower" once per turn.

Card Image: HTS Psyhemuth

HTS Psyhemuth

Level 6 EARTH/Psychic Synchro Effect
2400 ATK / 1800 DEF

1 Tuner + 1 or more non-Tuner monsters
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

Card Image: Huaquero of the Golden Land

Huaquero of the Golden Land

Continuous Trap

Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.

Card Image: Hugin the Runick Wings

Hugin the Runick Wings

Level 2 LIGHT/Fairy Fusion Effect
0 ATK / 0 DEF

2 "Runick" monsters
If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

Card Image: Hundred Eyes Dragon

Hundred Eyes Dragon

Level 8 DARK/Dragon Synchro Effect
3000 ATK / 2500 DEF

1 DARK Tuner + 1 or more non-Tuner Fiend-Type monsters
Once per turn: You can banish 1 Level 6 or lower DARK Effect Monster from your Graveyard; until the End Phase, this card's name becomes that banished monster's, and replace this effect with that banished monster's original effects. If this card is destroyed and sent to the Graveyard: Add 1 "Earthbound Immortal" monster from your Deck to your hand.

Card Image: Hushed Psychic Cleric

Hushed Psychic Cleric

Level 3 EARTH/Psychic Effect
0 ATK / 2100 DEF

If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can send 1 card from your hand to the Graveyard, then target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Target 1 monster banished by this card's effect; Special Summon that target.

Card Image: Hushed Psychic Minister

Hushed Psychic Minister

Level 3 EARTH/Psychic Effect
0 ATK / 2100 DEF

If you control a Psychic monster other than "Hushed Psychic Minister", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Hushed Psychic Minister" once per turn this way. You can banish this card and 1 Psychic monster from your GY, then target 1 face-up monster on the field; banish it until the End Phase. You can only use this effect of "Hushed Psychic Minister" once per turn.

Card Image: Hydor, the Base of All Things

Hydor, the Base of All Things

Normal Spell

Target 1 monster in either GY; destroy 1 WATER monster on the target's owner's field, and if you do, Special Summon that target to that field in Defense Position. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 WATER monster in either GY; destroy 1 monster on the targeted monster's owner's field, and if you do, Special Summon that targeted monster to that field in Defense Position. You can only use 1 "Hydor, the Base of All Things" effect per turn, and only once that turn.

Card Image: Hydralander Orbit

Hydralander Orbit

Level 1 DARK/Machine Effect
0 ATK / 1500 DEF

If you have 4 or more monsters in your GY and no monsters in your GY with the same name: You can Tribute this card; excavate the top cards of your Deck, equal to the number of monsters in your GY (or as many as possible), and if you do, if 2 or more monsters were excavated and all excavated monsters had different names, add 1 of those monsters to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, then target 1 monster in your GY; place it on the bottom of the Deck. You can only use each effect of "Hydralander Orbit" once per turn.

Card Image: Hydrojet Shark

Hydrojet Shark

Level 4 WATER/Fish Effect
1000 ATK / 0 DEF

If a WATER Xyz Monster is on the field, you can Special Summon this card (from your hand), but you cannot Special Summon "Hydrojet Shark" for the rest of this turn. You can only use 1 of the following effects of "Hydrojet Shark" per turn, and only once that turn. During your Main Phase: You can send 1 Fish "Shark" monster or 1 "Xyz" Spell/Trap from your Deck to the GY. You can banish this card from your GY; add 1 "Aqua Jet" card from your Deck or GY to your hand.

Card Image: Hymn of Light

Hymn of Light

Ritual Spell

This card is used to Ritual Summon "Saffira, Queen of Dragons". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. If a Ritual Monster(s) you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.

Card Image: Hyper Synchron

Hyper Synchron

Level 4 LIGHT/Machine Tuner Effect
1600 ATK / 800 DEF

If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type monster: That monster gains 800 ATK, also banish that face-up monster during the End Phase.

Card Image: Hypernova Burst

Hypernova Burst

Normal Spell

Banish, face-down, from your hand and/or face-up field, 2 monsters that cannot be Normal Summoned; draw 2 cards. You can only activate 1 "Hypernova Burst" per turn.

Card Image: Ice Barrier

Ice Barrier

Normal Trap

When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.

Card Image: Ice Doll Mirror

Ice Doll Mirror

Normal Spell

Send 1 WATER monster from your hand or face-up field to the GY; Special Summon 1 monster from your hand or Deck with the same name as 1 WATER monster you control, also you cannot Special Summon for the rest of this turn after this card resolves, except WATER monsters. You can banish this card from your GY; add 1 "Ice Doll" from your Deck or GY to your hand. You can only use each effect of "Ice Doll Mirror" once per turn.

Card Image: Ice Dragon's Prison

Ice Dragon's Prison

Normal Trap

Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

Card Image: Icejade Acti

Icejade Acti

Level 4 WATER/Aqua Effect
1000 ATK / 1000 DEF

If this card is Normal or Special Summoned: You can send 1 WATER monster from your hand to the GY; draw 1 card. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Acti". You can only use each effect of "Icejade Acti" once per turn.

Card Image: Icejade Cenote Enion Cradle

Icejade Cenote Enion Cradle

Field Spell

When this card is activated: You can add 1 of your "Icejade" monsters that is banished or in your GY to your hand. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. You can only activate 1 "Icejade Cenote Enion Cradle" per turn.

Card Image: Icejade Creation Aegirocassis

Icejade Creation Aegirocassis

Level 7 WATER/Aqua Tuner Effect
2000 ATK / 2000 DEF

While this card is equipped to a monster, the equipped monster gains 400 ATK/DEF for each banished monster. You can only use 1 of the following effects of "Icejade Creation Aegirocassis" per turn, and only once that turn. If this card is in your hand or GY (except during the Damage Step) (Quick Effect): You can target 1 "Icejade" monster you control; equip this card to that monster you control. While this card is equipped to a monster: You can Special Summon this card.

Card Image: Icejade Gymir Aegirine

Icejade Gymir Aegirine

Level 10 WATER/Aqua Synchro Effect
3000 ATK / 1500 DEF

1 WATER Tuner + 1+ non-Tuner monsters
(Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.

Card Image: Icejade Manifestation

Icejade Manifestation

Normal Spell

If you control a WATER monster and your opponent has a monster on their field or GY: Take 1 "Icejade" monster from your Deck, and either send it to the GY or Special Summon it. If a face-up "Icejade" monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can banish this card from your GY, then target 1 card your opponent controls; banish it. You can only use each effect of "Icejade Manifestation" once per turn.

Card Image: Icejade Tinola

Icejade Tinola

Level 4 WATER/Aqua Effect
1000 ATK / 1000 DEF

You can send 1 card from your hand to the GY, then target 1 WATER monster in your GY; send this card from the field to the GY, and if you do, Special Summon the targeted monster. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tinola". You can only use each effect of "Icejade Tinola" once per turn.

Card Image: Icejade Tremora

Icejade Tremora

Level 5 WATER/Aqua Effect
1500 ATK / 1500 DEF

You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tremora". You can only use each effect of "Icejade Tremora" once per turn.

Card Image: Ichiroku's Ledger Book

Ichiroku's Ledger Book

Normal Trap

Target up to 2 monsters your opponent controls; banish them until the End Phase, then your opponent gains 1000 LP for each monster that left the field by this effect.

Card Image: Ignister A.I.Land

Ignister A.I.Land

Field Spell

If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. You can only use this effect of "Ignister A.I.Land" once per turn.

Card Image: Immortal Dragon

Immortal Dragon

Level 6 DARK/Zombie Synchro Tuner Effect
500 ATK / 2400 DEF

1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.

Card Image: Immortal Phoenix Gearfried

Immortal Phoenix Gearfried

Level 9 FIRE/Warrior Effect
3000 ATK / 2200 DEF

You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.

Card Image: Imperial Iron Wall

Imperial Iron Wall

Continuous Trap

Neither player can banish cards.

Card Image: In Papa's Footsteps

In Papa's Footsteps

Quick-Play Spell

If a card(s) is sent to the GY, except "In Papa's Footsteps": Banish up to 5 cards from your GY, face-down, then if 7 or more of your cards are currently banished face-down, your opponent banishes as many cards as possible from their GY (max. 5) face-down.

Card Image: Incoming Machine!

Incoming Machine!

Normal Spell

Add 1 monster that mentions "Max Metalmorph" or 1 "Metalmorph" Trap from your Deck or GY to your hand. If you control a "Metalmorph" Trap: You can banish this card from your GY, then target 1 Defense Position monster your opponent controls; change it to face-up Attack Position. You can only use this effect of "Incoming Machine!" once per turn.

Card Image: Indigo-Eyes Silver Dragon

Indigo-Eyes Silver Dragon

Level 8 LIGHT/Dragon Xyz Effect
4000 ATK / 0 DEF

2 Level 8 Dragon monsters
Cannot attack directly unless this card has a Normal Monster as material. You can only use each of the following effects of "Indigo-Eyes Silver Dragon" once per turn. If this card is Xyz Summoned: You can negate the effects of all face-up cards your opponent currently controls. You can detach 1 material from this card, then target 1 Normal Monster in your GY or banishment; Special Summon it, and if you do, it gains 1000 ATK.

Card Image: Induced Explosion

Induced Explosion

Normal Trap

When a card(s) you control is destroyed by a Spell effect (except during the Damage Step): Target 1 card your opponent controls; destroy it. During either player's turn, except the turn this card was sent to the Graveyard, when a card(s) you control is destroyed by a Spell effect (except during the Damage Step): You can banish this card from your Graveyard, then target 1 card your opponent controls; destroy it.

Card Image: Infernal Flame Banshee

Infernal Flame Banshee 33

Level 4 FIRE/Pyro Xyz Effect
1700 ATK / 600 DEF

2 Level 4 monsters
You can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of "Infernal Flame Banshee" once per turn.

Card Image: Infernal Flame Vixen

Infernal Flame Vixen

Level 4 FIRE/Pyro Xyz Effect
2200 ATK / 2000 DEF

2 Pyro-Type Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK until your opponent's End Phase. When this card with 2500 or more ATK is destroyed: Target 3 monsters in any Graveyard(s); banish those targets.

Card Image: Infernity Break

Infernity Break

Normal Trap

If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target.

Card Image: Infernity Conjurer

Infernity Conjurer

Level 3 DARK/Fiend Effect
1200 ATK / 900 DEF

While you have no cards in your hand, monsters your opponent controls lose 800 ATK. While you have no cards in your hand and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Infernity Conjurer" once per turn.

Card Image: Infernity General

Infernity General

Level 7 DARK/Fiend Effect
2700 ATK / 1500 DEF

If you have no cards in your hand: You can banish this card from your Graveyard to target 2 Level 3 or lower "Infernity" monsters in your Graveyard; Special Summon them from the Graveyard, but their effects are negated.

Card Image: Infernity Paranoia

Infernity Paranoia

Normal Spell

Tribute 1 DARK monster; Special Summon 1 "Infernity" monster from your Deck or GY with the same Level but a different name, but negate its effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Infernity" monster in your GY; add it to your hand. You can only activate 1 "Infernity Paranoia" per turn.

Card Image: Infernity Patriarch

Infernity Patriarch

Level 4 DARK/Fiend Effect
1000 ATK / 2000 DEF

If this is the only card in your hand, you can Special Summon it (from your hand). You can only Special Summon "Infernity Patriarch" once per turn this way. While you have no cards in your hand, if an "Infernity" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

Card Image: Infernity Pawn

Infernity Pawn

Level 1 DARK/Fiend Effect
0 ATK / 0 DEF

During your Draw Phase, if you have no cards in your hand, instead of conducting your normal draw: You can banish this card from your GY, then activate 1 of these effects;
â—Ź Place 1 "Infernity" card from your Deck on top of your Deck.
â—Ź Set 1 "Void" Spell/Trap directly from your Deck.

Card Image: Infernity Queen

Infernity Queen

Level 3 DARK/Fiend Effect
300 ATK / 900 DEF

If you have no cards in your hand and this card is in your GY: You can banish 1 DARK monster from your GY, then target 1 DARK monster you control; it can attack directly this turn. You can only use this effect of "Infernity Queen" once per turn.

Card Image: Infernity Wildcat

Infernity Wildcat

Level 3 DARK/Fiend Tuner Effect
1400 ATK / 0 DEF

You can Special Summon this card (from your hand) by sending 1 other "Infernity" monster in your hand to the GY. You can only Special Summon "Infernity Wildcat" once per turn this way. While you have no cards in your hand: You can banish 1 "Infernity" monster from your GY; increase or decrease the Level of this card by 1 until the end of this turn. You can only use this effect of "Infernity Wildcat" once per turn.

Card Image: Inferno

Inferno

Level 4 FIRE/Pyro Effect
1100 ATK / 1900 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1500 damage to your opponent.

Card Image: Infernoble Knight - Renaud

Infernoble Knight - Renaud

Level 1 FIRE/Warrior Effect
500 ATK / 500 DEF

If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.

Card Image: Infernoble Knight Astolfo

Infernoble Knight Astolfo

Level 1 FIRE/Warrior Effect
500 ATK / 200 DEF

You can banish 1 FIRE Warrior monster from your hand or GY; Special Summon this card from your hand, then you can make this card's Level become the Level of that banished monster. You can banish this card from your GY; Special Summon this banished card during your second Standby Phase after this effect's activation, then you can Special Summon 1 of your FIRE Warrior monsters that is banished or in your GY. You can only use each effect of "Infernoble Knight Astolfo" once per Duel.

Card Image: Infernoble Knight Maugis

Infernoble Knight Maugis

Level 4 FIRE/Warrior Effect
1500 ATK / 1000 DEF

While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or "Noble Arms" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.

Card Image: Infernoble Knight Ricciardetto

Infernoble Knight Ricciardetto

Level 1 FIRE/Warrior Tuner Effect
500 ATK / 0 DEF

You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn.

Card Image: Infernoble Knight Turpin

Infernoble Knight Turpin

Level 4 FIRE/Warrior Effect
1400 ATK / 1700 DEF

While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.

Card Image: Infernoid Antra

Infernoid Antra

Level 2 FIRE/Fiend Effect
0 ATK / 2000 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).

Card Image: Infernoid Attondel

Infernoid Attondel

Level 8 FIRE/Fiend Effect
2800 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.

Card Image: Infernoid Devyaty

Infernoid Devyaty

Level 9 FIRE/Fiend Effect
2900 ATK / 2900 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 "Infernoid" monsters from your hand or GY while the total Levels and Ranks of all Effect Monsters you control are 8 or lower. When this card is Special Summoned: You can destroy all Spells and Traps on the field, except "Void" cards. Once per turn, when another monster's effect is activated (Quick Effect): You can Tribute 1 monster; negate the activation, and if you do, banish it.

Card Image: Infernoid Evil

Infernoid Evil

Level 1 FIRE/Fiend Fusion Effect
1100 ATK / 1100 DEF

2 "Infernoid" monsters
If this card is Fusion Summoned: You can banish 1 "Infernoid" monster from your GY; send "Infernoid" monsters with different names from your Deck to the GY equal to the banished monster's Level. If this card is sent to the GY or banished: You can add 1 "Void" Spell/Trap from your Deck to your hand. You can only use each effect of "Infernoid Evil" once per turn.

Card Image: Infernoid Flood

Infernoid Flood

Link 4 FIRE/Fiend Link Effect
3000 ATK

2+ monsters, including an "Infernoid" monster
When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 monster; negate the Summon, and if you do, banish that monster(s). If a card(s) is banished from your GY (except during the Damage Step): You can banish 1 card on the field. If this Link Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Infernoid" monster from your Deck, ignoring its Summoning conditions. You can only use each effect of "Infernoid Flood" once per turn.

Card Image: Infernoid Harmadik

Infernoid Harmadik

Level 3 FIRE/Fiend Effect
1600 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).

Card Image: Infernoid Onuncu

Infernoid Onuncu

Level 10 FIRE/Fiend Effect
3000 ATK / 3000 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all other monsters on the field. Once per turn, during either player's turn, when a Spell/Trap Card or effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish that card.

Card Image: Infernoid Patrulea

Infernoid Patrulea

Level 4 FIRE/Fiend Effect
1800 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).

Card Image: Infernoid Piaty

Infernoid Piaty

Level 5 FIRE/Fiend Effect
2200 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card inflicts battle damage to your opponent by attacking an opponent's monster: You can send 1 random card from your opponent's hand to the Graveyard. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.

Card Image: Infernoid Pirmais

Infernoid Pirmais

Level 1 FIRE/Fiend Effect
0 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Set card on the field; shuffle it into the Deck. That card cannot be activated in response to this effect's activation. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).

Card Image: Infernoid Seitsemas

Infernoid Seitsemas

Level 7 FIRE/Fiend Effect
2600 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. If this card attacks an opponent's monster, this effect can be activated at the end of the Battle Phase: Banish 1 card on the field. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.

Card Image: Infernoid Sjette

Infernoid Sjette

Level 6 FIRE/Fiend Effect
2400 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card declares an attack: You can banish 1 monster from your opponent's Extra Deck (their choice). Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.

Card Image: Infernoid Tierra

Infernoid Tierra

Level 11 FIRE/Fiend Fusion Effect
3400 ATK / 3600 DEF

"Infernoid Onuncu" + "Infernoid Devyaty" + 1 or more "Infernoid" monsters
When this card is Fusion Summoned, you can: Apply these effects, in sequence, depending on the number of Fusion Materials with different names used for this card's Summon;
â—Ź 3 or more: Each player sends 3 cards from their Extra Deck to the Graveyard.
â—Ź 5 or more: Each player sends the top 3 cards from their Deck to the Graveyard.
â—Ź 8 or more: Each player returns up to 3 of their banished cards to the Graveyard.
â—Ź 10 or more: Each player sends their entire hand to the Graveyard.

Card Image: Infestation Terminus

Infestation Terminus

Normal Trap

Target 1 "lswarm" monster you control and 2 cards your opponent controls; banish the first target, and if you do, return the second targets to the hand.

Card Image: Infinitrack Crab Crane

Infinitrack Crab Crane

Level 5 EARTH/Machine Effect
2100 ATK / 500 DEF

You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Outrigger Extension" from your Deck to your hand. You can only use each effect of "Infinitrack Crab Crane" once per turn.

Card Image: Infinitrack Drag Shovel

Infinitrack Drag Shovel

Level 5 EARTH/Machine Effect
1500 ATK / 2100 DEF

You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Spin Turn" from your Deck to your hand. You can only use each effect of "Infinitrack Drag Shovel" once per turn.

Card Image: Infinitrack Road Roller

Infinitrack Road Roller

Level 5 EARTH/Machine Effect
2100 ATK / 2100 DEF

If an EARTH Machine monster is Tributed, or banished face-up: You can Special Summon this card from the GY (if it was there when the monster was Tributed or banished) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Infinitrack Road Roller" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect.
â—Ź Face-up monsters your opponent controls are changed to Defense Position, also they lose 1000 DEF.

Card Image: Infinitrack Trencher

Infinitrack Trencher

Level 5 EARTH/Machine Effect
500 ATK / 2400 DEF

You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon that monster in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn.

Card Image: Infinitrack Tunneller

Infinitrack Tunneller

Level 5 EARTH/Machine Effect
2200 ATK / 500 DEF

You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn.

Card Image: Insect Invitation

Insect Invitation

Continuous Spell

Face-up monsters your opponent controls that were not Summoned this turn become Insect. You can only use each of the following effects of "Insect Invitation" once per turn. You can target 3 of your banished Insect monsters; shuffle them into the Deck, then draw 1 card. During the End Phase, if this card is in the GY because it was sent there from the hand this turn: You can place this card face-up in your Spell & Trap Zone.

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