Showing 120 results where text is banish (took 1.057148ms)
Card Image: Hero's Rule 1: Five Freedoms

Hero's Rule 1: Five Freedoms

Normal Trap

Target up to 5 cards in any GY(s); banish them. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished "Elemental HERO" monsters; Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Hero's Rule 1: Five Freedoms" once per turn.

Card Image: Heroic Call

Heroic Call

Normal Spell

Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.

Card Image: Heroic Challenger - Ambush Soldier

Heroic Challenger - Ambush Soldier

Level 1 EARTH/Warrior Effect
0 ATK / 0 DEF

During your Standby Phase: You can Tribute this card; Special Summon up to 2 "Heroic Challenger" monsters from your hand and/or Graveyard, except "Heroic Challenger - Ambush Soldier". You can only use this effect of "Heroic Challenger - Ambush Soldier" once per turn. When you do: You can banish this card from your Graveyard; make all "Heroic Challenger" monsters you currently control become Level 1.

Card Image: Heroic Champion - Magnum Excalibur

Heroic Champion - Magnum Excalibur

Level 4 LIGHT/Warrior Xyz Effect
2000 ATK / 2000 DEF

2 Level 4 Warrior monsters
If this card battles an opponent's monster, during damage calculation: You can detach 2 materials from this card; double this card's ATK during damage calculation only. Once per turn, during the Main Phase (Quick Effect): You can target 1 other face-up monster you control; equip this card you control to it as an Equip Spell that gives it 2000 ATK/DEF. You can banish this card from your GY; shuffle 3 Warrior monsters from your GY into the Deck.

Card Image: Heroic Envoy

Heroic Envoy

Normal Spell

Add 1 "Heroic" monster from your Deck to your hand. If your LP are 500 or less: You can banish this card from your GY, then target 1 "Heroic" card in your GY; add it to your hand. You can only use each effect of "Heroic Envoy" once per turn.

Card Image: Hi-Speed Re-Level

Hi-Speed Re-Level

Normal Spell

Banish 1 "Speedroid" monster from your Graveyard, then target 1 Synchro Monster you control; until the end of this turn, change its Level to the banished monster's Level, and it gains ATK equal to that monster's Level x 500.

Card Image: Hi-Speedroid Chanbara

Hi-Speedroid Chanbara

Level 5 WIND/Machine Synchro Effect
2000 ATK / 1000 DEF

1 Tuner + 1+ non-Tuner monsters
This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the GY: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.

Card Image: Hi-Speedroid Glider #2

Hi-Speedroid Glider #2

Level 5 WIND/Machine Synchro Tuner Effect
1600 ATK / 2200 DEF

1 WIND Machine Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 Level 7 or lower WIND non-Tuner Synchro Monster in your GY; Special Summon it. If your opponent Special Summons a monster(s), and you control a "Clear Wing" monster (except during the Damage Step): You can banish this card from your GY; increase the Levels of all monsters your opponent controls by 5. You can only use each effect of "Hi-Speedroid Glider #2" once per turn.

Card Image: Hi-Speedroid Kendama

Hi-Speedroid Kendama

Level 6 WIND/Machine Synchro Effect
2200 ATK / 1600 DEF

1 Tuner + 1 or more non-Tuner monsters
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "Hi-Speedroid Kendama" once per turn.
â—Ź You can banish 1 Machine-Type monster from your Graveyard; inflict 500 damage to your opponent.
â—Ź If this card is in your Graveyard and you control no cards: You can Special Summon this card. You cannot Normal Summon/Set the turn you activate this effect.

Card Image: Hi-Speedroid Rubber Band Shooter

Hi-Speedroid Rubber Band Shooter

Link 2 WIND/Machine Link Effect
1000 ATK

2 WIND monsters
During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 WIND monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish 1 WIND Synchro Monster from your Extra Deck; reveal 2 "Speedroid" monsters with different names from your Deck whose total Levels equal the Level of that Synchro Monster, your opponent randomly picks 1 for you to add to your hand, and you send the other to the GY. You can only use each effect of "Hi-Speedroid Rubber Band Shooter" once per turn.

Card Image: Hibernation Dragon

Hibernation Dragon

Level 3 DARK/Dragon Effect
600 ATK / 1500 DEF

If this card is Normal or Special Summoned: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand. While you control no Link Monsters, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 DARK Dragon Link Monster in your GY; Special Summon it. You can only use each effect of "Hibernation Dragon" once per turn.

Card Image: Hidden Village of Ninjitsu Arts

Hidden Village of Ninjitsu Arts

Field Spell

If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn.

Card Image: Hieratic Dragon of Asar

Hieratic Dragon of Asar

Level 7 LIGHT/Dragon Effect
2600 ATK / 700 DEF

You can Special Summon this card (from your hand) by banishing 1 LIGHT Dragon-Type monster and 1 Dragon-Type Normal Monster from your Graveyard. If this face-up card on the field would be destroyed, you can Tribute 1 face-up "Hieratic" monster instead, except this card.

Card Image: Hieratic Dragon of Sutekh

Hieratic Dragon of Sutekh

Level 8 LIGHT/Dragon Effect
2800 ATK / 2000 DEF

Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 3 Dragon-Type Normal Monsters from your Graveyard. Once per turn: You can banish 1 Dragon-Type monster from your Graveyard to target 1 card on the field; destroy that target.

Card Image: Hieratic Seal From the Ashes

Hieratic Seal From the Ashes

Continuous Trap

Once per turn, during your opponent's turn: You can send 1 "Hieratic" monster from your Deck to your Graveyard. Once per turn, during your turn: You can target 1 of your banished "Hieratic" monsters; return that target to the Graveyard. When this face-up card on the field is sent to the Graveyard: Target 1 "Hieratic" monster in your Graveyard; Special Summon that target.

Card Image: Hieratic Seal of Banishment

Hieratic Seal of Banishment

Normal Trap

Tribute 1 "Hieratic" monster to target 1 card your opponent controls; banish that target.

Card Image: Hieratic Seal of Creation

Hieratic Seal of Creation

Normal Spell

Target 1 Dragon Xyz Monster you control; Special Summon from your Extra Deck, 1 "Hieratic" Xyz Monster with a different original name, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target 1 "Hieratic" monster in your GY; Special Summon it in Defense Position. You can only use 1 "Hieratic Seal of Creation" effect per turn, and only once that turn.

Card Image: Hieratic Sky Dragon Overlord of Heliopolis

Hieratic Sky Dragon Overlord of Heliopolis

Level 8 LIGHT/Dragon Xyz Effect
3000 ATK / 2400 DEF

2 Level 8 monsters
Once per turn, when your opponent activates a card or effect that targets a card(s) on your field, your GY, and/or your banished card(s) (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card.

Card Image: High Priestess of Prophecy

High Priestess of Prophecy

Level 7 LIGHT/Spellcaster Effect
2500 ATK / 2100 DEF

You can reveal 3 "Spellbook" Spells in your hand; Special Summon this card from your hand. Once per turn: You can banish 1 "Spellbook" Spell from your hand or GY, then target 1 card on the field; destroy that target.

Card Image: High Rate Draw

High Rate Draw

Normal Trap

Destroy 2 or more monsters you control, and if you do, draw 1 card for every 2 monsters destroyed. During your opponent's Main Phase, if this card is in your GY: You can target 1 monster you control; destroy it, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "High Rate Draw" once per turn.

Card Image: Highness Archfiend

Highness Archfiend

Level 3 LIGHT/Fiend Effect
1000 ATK / 800 DEF

If this card is Normal Summoned: You can banish 1 "Archfiend" card from your GY; add 2 "Archfiend" cards from your Deck to your hand, except "Highess Archfiend", also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Archfiend" monsters. When your Ritual Monster is destroyed by battle while this card is in your GY: You can Special Summon this card. You can only use each effect of "Highness Archfiend" once per turn.

Card Image: Holding Legs

Holding Legs

Level 4 DARK/Fiend Effect
800 ATK / 600 DEF

If this card is Summoned: Return all Set Spell and Trap Cards on the field to the hand. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated until the end of your opponent's next turn.

Card Image: Hollowrokket Dragon

Hollowrokket Dragon

Level 6 DARK/Dragon Effect
2400 ATK / 1600 DEF

When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then excavate up to 6 cards from the top of your opponent's Deck, and if you do, banish 1 excavated card, also place the rest on top of the Deck in the same order. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Hollowrokket Dragon". You can only use each effect of "Hollowrokket Dragon" once per turn.

Card Image: Horn of Olifant

Horn of Olifant

Normal Trap

Activate 1 of these effects;
â—Ź Banish 1 Equip Spell you control or in your GY, then you can destroy 1 card on the field.
â—Ź Destroy 1 "Roland" monster you control, then Special Summon in Defense Position up to 3 FIRE Warrior monsters from your Deck, whose total Levels equal 9, but their effects are negated, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except Warrior monsters.
You can only activate 1 "Horn of Olifant" per turn.

Card Image: Hrimnir the Divine Follower

Hrimnir the Divine Follower

Level 9 LIGHT/Fairy Effect
2200 ATK / 2200 DEF

You can Tribute 3 Fairy monsters from your hand and/or field; Set 1 Continuous Spell from your Deck, but send it to the GY during your opponent's End Phase. If this card is sent to the GY by card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Hrimnir the Divine Follower" once per turn.

Card Image: HTS Psyhemuth

HTS Psyhemuth

Level 6 EARTH/Psychic Synchro Effect
2400 ATK / 1800 DEF

1 Tuner + 1 or more non-Tuner monsters
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

Card Image: Huaquero of the Golden Land

Huaquero of the Golden Land

Continuous Trap

Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.

Card Image: Hugin the Runick Wings

Hugin the Runick Wings

Level 2 LIGHT/Fairy Fusion Effect
0 ATK / 0 DEF

2 "Runick" monsters
If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

Card Image: Hundred Eyes Dragon

Hundred Eyes Dragon

Level 8 DARK/Dragon Synchro Effect
3000 ATK / 2500 DEF

1 DARK Tuner + 1 or more non-Tuner Fiend-Type monsters
Once per turn: You can banish 1 Level 6 or lower DARK Effect Monster from your Graveyard; until the End Phase, this card's name becomes that banished monster's, and replace this effect with that banished monster's original effects. If this card is destroyed and sent to the Graveyard: Add 1 "Earthbound Immortal" monster from your Deck to your hand.

Card Image: Hushed Psychic Cleric

Hushed Psychic Cleric

Level 3 EARTH/Psychic Effect
0 ATK / 2100 DEF

If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can send 1 card from your hand to the Graveyard, then target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Target 1 monster banished by this card's effect; Special Summon that target.

Card Image: Hushed Psychic Minister

Hushed Psychic Minister

Level 3 EARTH/Psychic Effect
0 ATK / 2100 DEF

If you control a Psychic monster other than "Hushed Psychic Minister", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Hushed Psychic Minister" once per turn this way. You can banish this card and 1 Psychic monster from your GY, then target 1 face-up monster on the field; banish it until the End Phase. You can only use this effect of "Hushed Psychic Minister" once per turn.

Card Image: Hydor, the Base of All Things

Hydor, the Base of All Things

Normal Spell

Target 1 monster in either GY; destroy 1 WATER monster on the target's owner's field, and if you do, Special Summon that target to that field in Defense Position. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 WATER monster in either GY; destroy 1 monster on the targeted monster's owner's field, and if you do, Special Summon that targeted monster to that field in Defense Position. You can only use 1 "Hydor, the Base of All Things" effect per turn, and only once that turn.

Card Image: Hydralander Orbit

Hydralander Orbit

Level 1 DARK/Machine Effect
0 ATK / 1500 DEF

If you have 4 or more monsters in your GY and no monsters in your GY with the same name: You can Tribute this card; excavate the top cards of your Deck, equal to the number of monsters in your GY (or as many as possible), and if you do, if 2 or more monsters were excavated and all excavated monsters had different names, add 1 of those monsters to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, then target 1 monster in your GY; place it on the bottom of the Deck. You can only use each effect of "Hydralander Orbit" once per turn.

Card Image: Hydrojet Shark

Hydrojet Shark

Level 4 WATER/Fish Effect
1000 ATK / 0 DEF

If a WATER Xyz Monster is on the field, you can Special Summon this card (from your hand), but you cannot Special Summon "Hydrojet Shark" for the rest of this turn. You can only use 1 of the following effects of "Hydrojet Shark" per turn, and only once that turn. During your Main Phase: You can send 1 Fish "Shark" monster or 1 "Xyz" Spell/Trap from your Deck to the GY. You can banish this card from your GY; add 1 "Aqua Jet" card from your Deck or GY to your hand.

Card Image: Hymn of Light

Hymn of Light

Ritual Spell

This card is used to Ritual Summon "Saffira, Queen of Dragons". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. If a Ritual Monster(s) you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.

Card Image: Hyper Synchron

Hyper Synchron

Level 4 LIGHT/Machine Tuner Effect
1600 ATK / 800 DEF

If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type monster: That monster gains 800 ATK, also banish that face-up monster during the End Phase.

Card Image: Hypernova Burst

Hypernova Burst

Normal Spell

Banish, face-down, from your hand and/or face-up field, 2 monsters that cannot be Normal Summoned; draw 2 cards. You can only activate 1 "Hypernova Burst" per turn.

Card Image: Ice Barrier

Ice Barrier

Normal Trap

When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.

Card Image: Ice Doll Mirror

Ice Doll Mirror

Normal Spell

Send 1 WATER monster from your hand or face-up field to the GY; Special Summon 1 monster from your hand or Deck with the same name as 1 WATER monster you control, also you cannot Special Summon for the rest of this turn after this card resolves, except WATER monsters. You can banish this card from your GY; add 1 "Ice Doll" from your Deck or GY to your hand. You can only use each effect of "Ice Doll Mirror" once per turn.

Card Image: Ice Dragon's Prison

Ice Dragon's Prison

Normal Trap

Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

Card Image: Icejade Acti

Icejade Acti

Level 4 WATER/Aqua Effect
1000 ATK / 1000 DEF

If this card is Normal or Special Summoned: You can send 1 WATER monster from your hand to the GY; draw 1 card. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Acti". You can only use each effect of "Icejade Acti" once per turn.

Card Image: Icejade Cenote Enion Cradle

Icejade Cenote Enion Cradle

Field Spell

When this card is activated: You can add 1 of your "Icejade" monsters that is banished or in your GY to your hand. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. You can only activate 1 "Icejade Cenote Enion Cradle" per turn.

Card Image: Icejade Creation Aegirocassis

Icejade Creation Aegirocassis

Level 7 WATER/Aqua Tuner Effect
2000 ATK / 2000 DEF

While this card is equipped to a monster, the equipped monster gains 400 ATK/DEF for each banished monster. You can only use 1 of the following effects of "Icejade Creation Aegirocassis" per turn, and only once that turn. If this card is in your hand or GY (except during the Damage Step) (Quick Effect): You can target 1 "Icejade" monster you control; equip this card to that monster you control. While this card is equipped to a monster: You can Special Summon this card.

Card Image: Icejade Gymir Aegirine

Icejade Gymir Aegirine

Level 10 WATER/Aqua Synchro Effect
3000 ATK / 1500 DEF

1 WATER Tuner + 1+ non-Tuner monsters
(Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.

Card Image: Icejade Manifestation

Icejade Manifestation

Normal Spell

If you control a WATER monster and your opponent has a monster on their field or GY: Take 1 "Icejade" monster from your Deck, and either send it to the GY or Special Summon it. If a face-up "Icejade" monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can banish this card from your GY, then target 1 card your opponent controls; banish it. You can only use each effect of "Icejade Manifestation" once per turn.

Card Image: Icejade Tinola

Icejade Tinola

Level 4 WATER/Aqua Effect
1000 ATK / 1000 DEF

You can send 1 card from your hand to the GY, then target 1 WATER monster in your GY; send this card from the field to the GY, and if you do, Special Summon the targeted monster. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tinola". You can only use each effect of "Icejade Tinola" once per turn.

Card Image: Icejade Tremora

Icejade Tremora

Level 5 WATER/Aqua Effect
1500 ATK / 1500 DEF

You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tremora". You can only use each effect of "Icejade Tremora" once per turn.

Card Image: Ichiroku's Ledger Book

Ichiroku's Ledger Book

Normal Trap

Target up to 2 monsters your opponent controls; banish them until the End Phase, then your opponent gains 1000 LP for each monster that left the field by this effect.

Card Image: Ignister A.I.Land

Ignister A.I.Land

Field Spell

If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. You can only use this effect of "Ignister A.I.Land" once per turn.

Card Image: Immortal Dragon

Immortal Dragon

Level 6 DARK/Zombie Synchro Tuner Effect
500 ATK / 2400 DEF

1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.

Card Image: Immortal Phoenix Gearfried

Immortal Phoenix Gearfried

Level 9 FIRE/Warrior Effect
3000 ATK / 2200 DEF

You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.

Card Image: Imperial Iron Wall

Imperial Iron Wall

Continuous Trap

Neither player can banish cards.

Card Image: In Papa's Footsteps

In Papa's Footsteps

Quick-Play Spell

If a card(s) is sent to the GY, except "In Papa's Footsteps": Banish up to 5 cards from your GY, face-down, then if 7 or more of your cards are currently banished face-down, your opponent banishes as many cards as possible from their GY (max. 5) face-down.

Card Image: Incoming Machine!

Incoming Machine! 33

Normal Spell

Add 1 monster that mentions "Max Metalmorph" or 1 "Metalmorph" Trap from your Deck or GY to your hand. If you control a "Metalmorph" Trap: You can banish this card from your GY, then target 1 Defense Position monster your opponent controls; change it to face-up Attack Position. You can only use this effect of "Incoming Machine!" once per turn.

Card Image: Indigo-Eyes Silver Dragon

Indigo-Eyes Silver Dragon

Level 8 LIGHT/Dragon Xyz Effect
4000 ATK / 0 DEF

2 Level 8 Dragon monsters
Cannot attack directly unless this card has a Normal Monster as material. You can only use each of the following effects of "Indigo-Eyes Silver Dragon" once per turn. If this card is Xyz Summoned: You can negate the effects of all face-up cards your opponent currently controls. You can detach 1 material from this card, then target 1 Normal Monster in your GY or banishment; Special Summon it, and if you do, it gains 1000 ATK.

Card Image: Induced Explosion

Induced Explosion

Normal Trap

When a card(s) you control is destroyed by a Spell effect (except during the Damage Step): Target 1 card your opponent controls; destroy it. During either player's turn, except the turn this card was sent to the Graveyard, when a card(s) you control is destroyed by a Spell effect (except during the Damage Step): You can banish this card from your Graveyard, then target 1 card your opponent controls; destroy it.

Card Image: Infernal Flame Banshee

Infernal Flame Banshee 33

Level 4 FIRE/Pyro Xyz Effect
1700 ATK / 600 DEF

2 Level 4 monsters
You can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of "Infernal Flame Banshee" once per turn.

Card Image: Infernal Flame Vixen

Infernal Flame Vixen

Level 4 FIRE/Pyro Xyz Effect
2200 ATK / 2000 DEF

2 Pyro-Type Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK until your opponent's End Phase. When this card with 2500 or more ATK is destroyed: Target 3 monsters in any Graveyard(s); banish those targets.

Card Image: Infernity Break

Infernity Break

Normal Trap

If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target.

Card Image: Infernity Conjurer

Infernity Conjurer

Level 3 DARK/Fiend Effect
1200 ATK / 900 DEF

While you have no cards in your hand, monsters your opponent controls lose 800 ATK. While you have no cards in your hand and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Infernity Conjurer" once per turn.

Card Image: Infernity General

Infernity General

Level 7 DARK/Fiend Effect
2700 ATK / 1500 DEF

If you have no cards in your hand: You can banish this card from your Graveyard to target 2 Level 3 or lower "Infernity" monsters in your Graveyard; Special Summon them from the Graveyard, but their effects are negated.

Card Image: Infernity Paranoia

Infernity Paranoia

Normal Spell

Tribute 1 DARK monster; Special Summon 1 "Infernity" monster from your Deck or GY with the same Level but a different name, but negate its effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Infernity" monster in your GY; add it to your hand. You can only activate 1 "Infernity Paranoia" per turn.

Card Image: Infernity Patriarch

Infernity Patriarch

Level 4 DARK/Fiend Effect
1000 ATK / 2000 DEF

If this is the only card in your hand, you can Special Summon it (from your hand). You can only Special Summon "Infernity Patriarch" once per turn this way. While you have no cards in your hand, if an "Infernity" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

Card Image: Infernity Pawn

Infernity Pawn

Level 1 DARK/Fiend Effect
0 ATK / 0 DEF

During your Draw Phase, if you have no cards in your hand, instead of conducting your normal draw: You can banish this card from your GY, then activate 1 of these effects;
â—Ź Place 1 "Infernity" card from your Deck on top of your Deck.
â—Ź Set 1 "Void" Spell/Trap directly from your Deck.

Card Image: Infernity Queen

Infernity Queen

Level 3 DARK/Fiend Effect
300 ATK / 900 DEF

If you have no cards in your hand and this card is in your GY: You can banish 1 DARK monster from your GY, then target 1 DARK monster you control; it can attack directly this turn. You can only use this effect of "Infernity Queen" once per turn.

Card Image: Infernity Wildcat

Infernity Wildcat

Level 3 DARK/Fiend Tuner Effect
1400 ATK / 0 DEF

You can Special Summon this card (from your hand) by sending 1 other "Infernity" monster in your hand to the GY. You can only Special Summon "Infernity Wildcat" once per turn this way. While you have no cards in your hand: You can banish 1 "Infernity" monster from your GY; increase or decrease the Level of this card by 1 until the end of this turn. You can only use this effect of "Infernity Wildcat" once per turn.

Card Image: Inferno

Inferno

Level 4 FIRE/Pyro Effect
1100 ATK / 1900 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1500 damage to your opponent.

Card Image: Infernoble Knight - Renaud

Infernoble Knight - Renaud

Level 1 FIRE/Warrior Effect
500 ATK / 500 DEF

If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.

Card Image: Infernoble Knight Astolfo

Infernoble Knight Astolfo

Level 1 FIRE/Warrior Effect
500 ATK / 200 DEF

You can banish 1 FIRE Warrior monster from your hand or GY; Special Summon this card from your hand, then you can make this card's Level become the Level of that banished monster. You can banish this card from your GY; Special Summon this banished card during your second Standby Phase after this effect's activation, then you can Special Summon 1 of your FIRE Warrior monsters that is banished or in your GY. You can only use each effect of "Infernoble Knight Astolfo" once per Duel.

Card Image: Infernoble Knight Maugis

Infernoble Knight Maugis

Level 4 FIRE/Warrior Effect
1500 ATK / 1000 DEF

While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or "Noble Arms" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.

Card Image: Infernoble Knight Ricciardetto

Infernoble Knight Ricciardetto

Level 1 FIRE/Warrior Tuner Effect
500 ATK / 0 DEF

You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn.

Card Image: Infernoble Knight Turpin

Infernoble Knight Turpin

Level 4 FIRE/Warrior Effect
1400 ATK / 1700 DEF

While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.

Card Image: Infernoid Antra

Infernoid Antra

Level 2 FIRE/Fiend Effect
0 ATK / 2000 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).

Card Image: Infernoid Attondel

Infernoid Attondel

Level 8 FIRE/Fiend Effect
2800 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.

Card Image: Infernoid Devyaty

Infernoid Devyaty

Level 9 FIRE/Fiend Effect
2900 ATK / 2900 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 "Infernoid" monsters from your hand or GY while the total Levels and Ranks of all Effect Monsters you control are 8 or lower. When this card is Special Summoned: You can destroy all Spells and Traps on the field, except "Void" cards. Once per turn, when another monster's effect is activated (Quick Effect): You can Tribute 1 monster; negate the activation, and if you do, banish it.

Card Image: Infernoid Evil

Infernoid Evil

Level 1 FIRE/Fiend Fusion Effect
1100 ATK / 1100 DEF

2 "Infernoid" monsters
If this card is Fusion Summoned: You can banish 1 "Infernoid" monster from your GY; send "Infernoid" monsters with different names from your Deck to the GY equal to the banished monster's Level. If this card is sent to the GY or banished: You can add 1 "Void" Spell/Trap from your Deck to your hand. You can only use each effect of "Infernoid Evil" once per turn.

Card Image: Infernoid Flood

Infernoid Flood

Link 4 FIRE/Fiend Link Effect
3000 ATK

2+ monsters, including an "Infernoid" monster
When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 monster; negate the Summon, and if you do, banish that monster(s). If a card(s) is banished from your GY (except during the Damage Step): You can banish 1 card on the field. If this Link Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Infernoid" monster from your Deck, ignoring its Summoning conditions. You can only use each effect of "Infernoid Flood" once per turn.

Card Image: Infernoid Harmadik

Infernoid Harmadik

Level 3 FIRE/Fiend Effect
1600 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).

Card Image: Infernoid Onuncu

Infernoid Onuncu

Level 10 FIRE/Fiend Effect
3000 ATK / 3000 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all other monsters on the field. Once per turn, during either player's turn, when a Spell/Trap Card or effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish that card.

Card Image: Infernoid Patrulea

Infernoid Patrulea

Level 4 FIRE/Fiend Effect
1800 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).

Card Image: Infernoid Piaty

Infernoid Piaty

Level 5 FIRE/Fiend Effect
2200 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card inflicts battle damage to your opponent by attacking an opponent's monster: You can send 1 random card from your opponent's hand to the Graveyard. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.

Card Image: Infernoid Pirmais

Infernoid Pirmais

Level 1 FIRE/Fiend Effect
0 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Set card on the field; shuffle it into the Deck. That card cannot be activated in response to this effect's activation. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).

Card Image: Infernoid Seitsemas

Infernoid Seitsemas

Level 7 FIRE/Fiend Effect
2600 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. If this card attacks an opponent's monster, this effect can be activated at the end of the Battle Phase: Banish 1 card on the field. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.

Card Image: Infernoid Sjette

Infernoid Sjette

Level 6 FIRE/Fiend Effect
2400 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card declares an attack: You can banish 1 monster from your opponent's Extra Deck (their choice). Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.

Card Image: Infernoid Tierra

Infernoid Tierra

Level 11 FIRE/Fiend Fusion Effect
3400 ATK / 3600 DEF

"Infernoid Onuncu" + "Infernoid Devyaty" + 1 or more "Infernoid" monsters
When this card is Fusion Summoned, you can: Apply these effects, in sequence, depending on the number of Fusion Materials with different names used for this card's Summon;
â—Ź 3 or more: Each player sends 3 cards from their Extra Deck to the Graveyard.
â—Ź 5 or more: Each player sends the top 3 cards from their Deck to the Graveyard.
â—Ź 8 or more: Each player returns up to 3 of their banished cards to the Graveyard.
â—Ź 10 or more: Each player sends their entire hand to the Graveyard.

Card Image: Infestation Terminus

Infestation Terminus

Normal Trap

Target 1 "lswarm" monster you control and 2 cards your opponent controls; banish the first target, and if you do, return the second targets to the hand.

Card Image: Infinitrack Crab Crane

Infinitrack Crab Crane

Level 5 EARTH/Machine Effect
2100 ATK / 500 DEF

You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Outrigger Extension" from your Deck to your hand. You can only use each effect of "Infinitrack Crab Crane" once per turn.

Card Image: Infinitrack Drag Shovel

Infinitrack Drag Shovel

Level 5 EARTH/Machine Effect
1500 ATK / 2100 DEF

You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Spin Turn" from your Deck to your hand. You can only use each effect of "Infinitrack Drag Shovel" once per turn.

Card Image: Infinitrack Road Roller

Infinitrack Road Roller

Level 5 EARTH/Machine Effect
2100 ATK / 2100 DEF

If an EARTH Machine monster is Tributed, or banished face-up: You can Special Summon this card from the GY (if it was there when the monster was Tributed or banished) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Infinitrack Road Roller" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect.
â—Ź Face-up monsters your opponent controls are changed to Defense Position, also they lose 1000 DEF.

Card Image: Infinitrack Trencher

Infinitrack Trencher

Level 5 EARTH/Machine Effect
500 ATK / 2400 DEF

You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon that monster in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn.

Card Image: Infinitrack Tunneller

Infinitrack Tunneller

Level 5 EARTH/Machine Effect
2200 ATK / 500 DEF

You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn.

Card Image: Insect Invitation

Insect Invitation

Continuous Spell

Face-up monsters your opponent controls that were not Summoned this turn become Insect. You can only use each of the following effects of "Insect Invitation" once per turn. You can target 3 of your banished Insect monsters; shuffle them into the Deck, then draw 1 card. During the End Phase, if this card is in the GY because it was sent there from the hand this turn: You can place this card face-up in your Spell & Trap Zone.

Card Image: Insect Neglect

Insect Neglect

Continuous Spell

When your opponent's monster declares an attack: You can banish 1 Insect monster from your GY; negate the attack.

Card Image: Interceptomato

Interceptomato

Level 2 EARTH/Plant Effect
800 ATK / 800 DEF

During your opponent's turn: You can banish this card from your Graveyard; this turn, any effect damage you take becomes 0 (this is a Quick Effect).

Card Image: Interdimensional Matter Forwarder

Interdimensional Matter Forwarder

Continuous Spell

You can target 1 monster on the field; banish it, then return it to the field. If your opponent activates a card or effect: You can target 1 face-up monster on the field whose effects are negated; banish it, then return it to the field. Before resolving an opponent's effect that targets this card on the field, banish this card, until the End Phase of the next turn. You can only use each effect of "Interdimensional Matter Forwarder" once per turn.

Card Image: Interdimensional Matter Transporter

Interdimensional Matter Transporter

Normal Trap

Target 1 face-up monster you control; banish that target until the End Phase.

Card Image: Interplanetarypurplythorny Beast

Interplanetarypurplythorny Beast

Level 5 DARK/Beast Effect
1100 ATK / 2200 DEF

When a monster you control is destroyed by battle and sent to the Graveyard, while this card is in your Graveyard: You can Special Summon this card from your Graveyard. If Summoned this way, banish this card when it leaves the field. You can only use the effect of "Interplanetarypurplythorny Beast" once per turn.

Card Image: Interrupted Kaiju Slumber

Interrupted Kaiju Slumber 33

Normal Spell

Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.

Card Image: Invincibility Barrier

Invincibility Barrier

Continuous Trap

Once per turn: You can banish 1 face-up Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster you control; this turn, the effects of monsters with the same card type as that banished monster (Ritual, Fusion, Synchro, Xyz, Pendulum, or Link) are negated.

Card Image: Invocation

Invocation

Normal Spell

Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.

Card Image: Invoked Augoeides

Invoked Augoeides

Level 8 LIGHT/Fairy Fusion Effect
2000 ATK / 2800 DEF

"Aleister the Invoker" + 1 Fusion Monster
If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.

Card Image: Invoked Elysium

Invoked Elysium

Level 10 LIGHT/Fairy Fusion Effect
3200 ATK / 4000 DEF

1 "Invoked" monster + 1 monster that was Special Summoned from the Extra Deck
Must first be Fusion Summoned with the above Fusion Materials. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. Once per turn, during either player's turn: You can target 1 "Invoked" monster you control or in your Graveyard; banish it and all monsters your opponent controls with the same Attribute as that monster.

Card Image: Invoked Magistus Omega

Invoked Magistus Omega

Level 8 DARK/Beast Fusion Effect
2800 ATK / 2000 DEF

"Aleister the Invoker" + 1 Fusion, Synchro, Xyz, or Link Monster
If this card is Special Summoned: You can target 1 Fusion, Synchro, Xyz, or Link Monster in your GY and 1 monster on the field; banish them. If this Fusion Summoned card is destroyed by battle or card effect: You can Special Summon 1 Level 4 Spellcaster monster from your Deck, then you can equip this card to it as an Equip Spell that gives it 1000 ATK. You can only use each effect of "Invoked Magistus Omega" once per turn.

Card Image: Invoked Mechaba

Invoked Mechaba

Level 9 LIGHT/Machine Fusion Effect
2500 ATK / 2100 DEF

"Aleister the Invoker" + 1 LIGHT monster
Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.

Card Image: Inzektor Giga-Cricket

Inzektor Giga-Cricket

Level 5 DARK/Insect Effect
2000 ATK / 1300 DEF

If this card is in your Graveyard: You can banish 1 Insect-Type monster from your Graveyard to target 1 face-up "Inzektor" monster you control; equip this card from the Graveyard to that target. This effect of "Inzektor Giga-Cricket" can only be used once per turn. While this card is equipped to a monster, that monster's original ATK becomes 2000, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.

Card Image: Ixeep, Omen of the Ghoti

Ixeep, Omen of the Ghoti

Level 4 WATER/Fish Effect
1500 ATK / 0 DEF

If a Fish monster(s) is banished (except during the Damage Step): You can Special Summon this card from your hand. During the Standby Phase of the next turn after this card was banished: You can target 1 of your "Ghoti" Traps that is banished or in your GY; Set that target. You can only use each effect of "Ixeep, Omen of the Ghoti" once per turn.

Card Image: Jack Wyvern

Jack Wyvern

Level 4 DARK/Machine Effect
1800 ATK / 0 DEF

You can banish this card and 1 face-up Machine monster you control, then target 1 DARK monster in your GY; Special Summon it. You can only use this effect of "Jack Wyvern" once per turn.

Card Image: Jack-o-Bolan

Jack-o-Bolan

Level 7 FIRE/Zombie Effect
1500 ATK / 2200 DEF

You can discard 1 Zombie monster; Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can target 1 Zombie monster in either GY; Special Summon that monster (but banish it when it leaves the field), then banish this face-up card until the End Phase. You can only use each effect of "Jack-o-Bolan" once per turn.

Card Image: Jackpot 7

Jackpot 7

Normal Spell

When this card is activated: Shuffle this card from the field into the Deck. When this card in your possession is sent to your Graveyard by an opponent's card effect: Banish this card. If 3 of your "Jackpot 7" are currently banished, and were all banished by this effect, you win the Duel.

Card Image: Jain, Twilightsworn General

Jain, Twilightsworn General

Level 4 DARK/Warrior Effect
1800 ATK / 1200 DEF

Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up monster on the field; it loses ATK and DEF equal to the banished monster's Level x 300, until the end of this turn. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 2 cards of your Deck to the GY.

Card Image: Jet Synchron

Jet Synchron 1

Level 1 FIRE/Machine Tuner Effect
500 ATK / 0 DEF

If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.

Card Image: Jet Warrior

Jet Warrior

Level 5 FIRE/Warrior Synchro Effect
2100 ATK / 1200 DEF

"Jet Synchron" + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can target 1 card your opponent controls; return it to the hand. If this card is in your Graveyard: You can Tribute 1 Level 2 or lower monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Jet Warrior" once per turn.

Card Image: Jewels of the Valiant

Jewels of the Valiant

Continuous Spell

If exactly 1 monster is banished from your Graveyard (and no other cards are banished at the same time), except during the Damage Step: You can send, from your Deck to the Graveyard, 1 monster that has a different Attribute from that banished monster. You can only use the effect of "Jewels of the Valiant" once per turn.

Card Image: Jiaotu, Darkness of the Yang Zing

Jiaotu, Darkness of the Yang Zing

Level 2 DARK/Wyrm Tuner Effect
0 ATK / 2000 DEF

When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Jiaotu, Darkness of the Yang Zing". If you control no other monsters: You can send 2 "Yang Zing" cards from your hand to the Graveyard; Special Summon 1 "Yang Zing" monster with 0 ATK and 1 "Yang Zing" monster with 0 DEF from your Deck, but banish them during the End Phase. You can only use 1 "Jiaotu, Darkness of the Yang Zing" effect per turn, and only once that turn.

Card Image: Judge of the Ice Barrier

Judge of the Ice Barrier

Level 4 WATER/Warrior Effect
1800 ATK / 900 DEF

While you control another "Ice Barrier" monster, each time your opponent activates a card or effect by paying LP, they lose 500 LP. You can only use each of the following effects of "Judge of the Ice Barrier" once per turn. You can target 1 or 2 "Ice Barrier" monsters in your GY and 1 or 2 cards in your opponent's GY; shuffle them into the Deck. If you control an "Ice Barrier" monster: You can banish this card from your GY, then target 1 Attack Position monster on the field; change it to Defense Position.

Card Image: Judgment, the Dragon of Heaven

Judgment, the Dragon of Heaven

Level 8 LIGHT/Dragon Synchro Effect
3000 ATK / 2600 DEF

1 Tuner + 1+ non-Tuner monsters
If you Synchro Summon this card, all materials must be the same Attribute. Once per turn, if you have 4 or more Tuners with different names in your GY and control this Synchro Summoned card: You can pay half your LP; destroy all other cards on the field, also, you cannot Special Summon monsters for the rest of this turn, except Dragon monsters. Once per turn, during your End Phase: Banish 4 cards from the top of your Deck.

Card Image: Jungle Dweller

Jungle Dweller

Level 8 DARK/Fiend Effect
2500 ATK / 1800 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. While there are 2 cards in the Field Zones, your opponent cannot target this card with card effects. You can only use each of the following effects of "Jungle Dweller" once per turn. You can banish 1 LIGHT or DARK monster from your GY; Special Summon this card from your hand. If this card in its owner's possession is destroyed by an opponent's card: You can shuffle up to 2 of your Field Spells from your GY or banishment into the Deck, then you can destroy up to that many cards your opponent controls.

Card Image: Junk Anchor

Junk Anchor

Level 2 EARTH/Warrior Tuner Effect
0 ATK / 0 DEF

For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. Once per turn: You can discard 1 card, then target 1 non-Tuner "Junk" monster in your Graveyard; Special Summon that target, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster that lists a "Synchron" monster as a Tuner, using that monster and this card only. These Synchro Materials are banished instead of being sent to the Graveyard.

Card Image: Junk Archer

Junk Archer

Level 7 EARTH/Warrior Synchro Effect
2300 ATK / 2000 DEF

"Junk Synchron" + 1 or more non-Tuner monsters
Once per turn: You can target 1 monster your opponent controls; banish it. During the End Phase of this turn, return it to your opponent's side of the field, in the same battle position.

Card Image: Junk Berserker

Junk Berserker

Level 7 WIND/Warrior Synchro Effect
2700 ATK / 1800 DEF

"Junk Synchron" + 1 or more non-Tuner monsters
You can banish 1 "Junk" monster from your Graveyard, then target 1 face-up monster your opponent controls; that target loses ATK equal to the banished monster's ATK. At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster.

<<>>

531       Home       Query Syntax