Showing 120 results where level/rank is 4 (took 784.011ยตs)
Card Image: Goblin Black Ops

Goblin Black Ops

Level 4 DARK/Beast-Warrior Effect Monster
1300 ATK / 0 DEF

This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.

Card Image: Goblin Decoy Squad

Goblin Decoy Squad

Level 4 DARK/Warrior Effect Monster
1000 ATK / 0 DEF

When this card inflicts Battle Damage to your opponent, you can draw 1 card. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.

Card Image: Goblin Elite Attack Force

Goblin Elite Attack Force

Level 4 EARTH/Fiend Effect Monster
2200 ATK / 1500 DEF

If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the end of your next turn.

Card Image: Goblin Freefall Squad

Goblin Freefall Squad

Level 4 WIND/Warrior Effect Monster
0 ATK / 2000 DEF

If this card is Special Summoned from the hand in Attack Position: You can target 1 face-up Effect Monster your opponent controls; change this card to Defense Position, also negate the effects of that monster while this monster is in face-up Defense Position. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can discard 1 card; add this card to your hand. You can only use each effect of "Goblin Freefall Squad" once per turn.

Card Image: Goblin Marauding Squad

Goblin Marauding Squad

Level 4 EARTH/Beast-Warrior Effect Monster
1900 ATK / 0 DEF

When this card declares an attack, your opponent cannot activate cards or effects. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.

Card Image: Goblin of Greed

Goblin of Greed

Level 4 EARTH/Fiend Effect Monster
1000 ATK / 1800 DEF

As long as this card remains face-up on your side of the field, neither player can activate an effect by discarding from his/her hand.

Card Image: Goblin Pothole Squad

Goblin Pothole Squad

Level 4 EARTH/Warrior Effect Monster
1500 ATK / 400 DEF

When this card is Normal Summoned, Trap Cards cannot be activated. Also, "Trap Hole" Trap Cards cannot be activated when a monster is Summoned, except "Dark Trap Hole".

Card Image: Goblin Recon Squad

Goblin Recon Squad

Level 4 WIND/Warrior Effect Monster
1700 ATK / 0 DEF

If this card successfully attacks directly, you can look at 1 random card in your opponent's hand. If it is a Spell Card, send it to the Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.

Card Image: Goblin Zombie

Goblin Zombie

Level 4 DARK/Zombie Effect Monster
1100 ATK / 1050 DEF

If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY. If this card is sent from the field to the GY: Add 1 Zombie monster with 1200 or less DEF from your Deck to your hand.

Card Image: Goblindbergh

Goblindbergh

Level 4 EARTH/Warrior Effect Monster
1400 ATK / 0 DEF

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position.

Card Image: Goddess Bow

Goddess Bow

Level 4 LIGHT/Warrior Fusion Monster
1500 ATK / 1600 DEF

Must be Special Summoned with "The Claw of Hermos", using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. While this card is equipped to a monster by this effect, negate the first effect activated by your opponent during each Battle Phase, also, after that, the equipped monster can make a second attack during this Battle Phase.

Card Image: Goddess with the Third Eye

Goddess with the Third Eye

Level 4 LIGHT/Fairy Effect Monster
1200 ATK / 1000 DEF

You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).

Card Image: Goe Goe the Gallant Ninja

Goe Goe the Gallant Ninja

Level 4 WIND/Warrior Effect Monster
1500 ATK / 1000 DEF

When this card inflicts Battle Damage to your opponent: Your opponent must discard 2 random cards. Your opponent must have at least 5 cards in their hand for you to activate and to resolve this effect.

Card Image: Goggle Golem

Goggle Golem

Level 4 EARTH/Rock Gemini Monster
1500 ATK / 500 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
โ— The original ATK of this card becomes 2100.

Card Image: Gogogo Aristera & Dexia

Gogogo Aristera & Dexia

Level 4 EARTH/Rock Effect Monster
0 ATK / 2200 DEF

While another "Gogogo" monster is on the field, your opponent's monsters cannot target "Gogogo" monsters for attacks, also your opponent cannot target "Gogogo" monsters on the field with card effects. An Xyz Monster that was Summoned using only this card and other "Gogogo" monsters as material gains this effect.
โ— When it is Xyz Summoned: You can target 1 face-up Attack Position monster your opponent controls; change it to Defense Position, and if you do, change its DEF to 0.

Card Image: Gogogo Ghost

Gogogo Ghost

Level 4 DARK/Zombie Effect Monster
1900 ATK / 0 DEF

If this card is Special Summoned: You can target 1 "Gogogo Golem" in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. You can only use the effect of "Gogogo Ghost" once per turn.

Card Image: Gogogo Giant

Gogogo Giant

Level 4 EARTH/Rock Effect Monster
2000 ATK / 0 DEF

When this card is Normal Summoned: You can target 1 "Gogogo" monster in your GY; Special Summon that target in Defense Position, then change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.

Card Image: Gogogo Gigas

Gogogo Gigas

Level 4 EARTH/Rock Effect Monster
0 ATK / 2200 DEF

While this card is in your Graveyard, if you Special Summon a "Gogogo" monster(s) (except during the Damage Step): You can Special Summon this card from your Graveyard in face-up Defense Position. You cannot conduct your Battle Phase the turn you activate this effect. You can only use the effect of "Gogogo Gigas" once per turn.

Card Image: Gogogo Goblindbergh

Gogogo Goblindbergh

Level 4 EARTH/Warrior Effect Monster
1400 ATK / 0 DEF

When this card is Normal Summoned: You can Special Summon 1 non-Warrior "Gogogo" monster from your hand, Deck, or GY, then if this card is in Attack Position, change it to Defense Position, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Xyz Monsters. If this card is detached from an Xyz Monster to activate that monster's effect: You can add 1 "Dododo" monster from your Deck to your hand. You can only use each effect of "Gogogo Goblindbergh" once per turn.

Card Image: Gogogo Golem

Gogogo Golem

Level 4 EARTH/Rock Effect Monster
1800 ATK / 1500 DEF

Once per turn, this Defense Position card cannot be destroyed by battle.

Card Image: Gogogo Golem - Golden Form

Gogogo Golem - Golden Form

Level 4 EARTH/Rock Effect Monster
? ATK / 1500 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Gogogo" monster, and cannot be Special Summoned by other ways. This card's ATK becomes double the original ATK of the Tributed monster. Any battle damage your opponent takes from attacks involving this card is halved. Once per turn, during either player's turn, if a monster effect is activated on your opponent's side of the field: This card loses exactly 1500 ATK, and if it does, negate that effect.

Card Image: Gogogo Goram

Gogogo Goram

Level 4 EARTH/Rock Effect Monster
2300 ATK / 0 DEF

If this card is Summoned: Change the battle position of this card. If this card on the field is destroyed and sent to the Graveyard: Send 1 "Gogogo" monster from your Deck to the Graveyard.

Card Image: Gokibore

Gokibore

Level 4 EARTH/Insect Normal Monster
1200 ATK / 1400 DEF

A large, spherical roach that attacks its enemies by rolling over them.

Card Image: Gold Gadget

Gold Gadget

Level 4 LIGHT/Machine Effect Monster
1700 ATK / 800 DEF

When this card is Normal or Special Summoned: You can Special Summon 1 Level 4 Machine monster from your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck, except "Gold Gadget". You can only use 1 "Gold Gadget" effect per turn, and only once that turn.

Card Image: Golden Dragon Summoner

Golden Dragon Summoner

Level 4 LIGHT/Spellcaster Effect Monster
1000 ATK / 1000 DEF

You can Tribute 1 monster, then target 1 monster on the field; return it to the hand. You can only use this effect of "Golden Dragon Summoner" once per turn.

Card Image: Golden Flying Fish

Golden Flying Fish

Level 4 LIGHT/Fish Effect Monster
1700 ATK / 1000 DEF

You can Tribute 1 other Fish-Type monster, then target 1 card on the field; destroy that target.

Card Image: Goldenhair, the Newest Plunder Patroll

Goldenhair, the Newest Plunder Patroll

Level 4 WATER/Fiend Tuner Monster
0 ATK / 2000 DEF

You can send 1 other "Plunder Patroll" Monster Card from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is in your GY: You can discard 1 card; Special Summon this card, but you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Goldenhair, the Newest Plunder Patroll" once per turn.

Card Image: Golem Dragon

Golem Dragon

Level 4 EARTH/Dragon Effect Monster
200 ATK / 2000 DEF

Your opponent cannot target face-up Dragon-Type monsters for attacks, except this one.

Card Image: Golem Sentry

Golem Sentry

Level 4 EARTH/Rock Effect Monster
800 ATK / 1800 DEF

Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 monster your opponent controls; return that target to the hand.

Card Image: Golgoil

Golgoil

Level 4 EARTH/Machine Normal Monster
900 ATK / 1600 DEF

An iron giant that appears from a dimensional rift.

Card Image: Gora Turtle of Illusion

Gora Turtle of Illusion

Level 4 WATER/Aqua Effect Monster
1200 ATK / 1400 DEF

Negate the effect of Spell and Trap Cards controlled by your opponent that target this face-up card on the field.

Card Image: Gouki Mashin Suprex

Gouki Mashin Suprex

Level 4 EARTH/Warrior Tuner Monster
1800 ATK / 0 DEF

You can reveal this card and 1 "Gouki" monster in your hand; Special Summon both, but you cannot Special Summon, except "Gouki" monsters, while you control either of those face-up monsters. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Mashin Suprex". You can only use each effect of "Gouki Mashin Suprex" once per turn.

Card Image: Gouki Suprex

Gouki Suprex

Level 4 EARTH/Warrior Effect Monster
1800 ATK / 0 DEF

When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn.

Card Image: Gozuki

Gozuki

Level 4 EARTH/Zombie Effect Monster
1700 ATK / 800 DEF

During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.

Card Image: Gradius

Gradius

Level 4 LIGHT/Machine Normal Monster
1200 ATK / 800 DEF

A high-performance jet fighter with power capsules for variable attack capabilities.

Card Image: Granadora

Granadora

Level 4 WATER/Reptile Effect Monster
1900 ATK / 700 DEF

When this monster is Normal Summoned, Flip Summoned or Special Summoned, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage.

Card Image: Grand Tiki Elder

Grand Tiki Elder

Level 4 DARK/Fiend Normal Monster
1500 ATK / 800 DEF

A masked monster that wields the most deadly of curses.

Card Image: Grandram

Grandram

Level 4 EARTH/Rock Effect Monster
0 ATK / 1400 DEF

If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand) in face-up Attack Position.

Card Image: Grapple Blocker

Grapple Blocker

Level 4 EARTH/Psychic Effect Monster
1200 ATK / 2000 DEF

When this card is Normal Summoned, you can select 1 monster your opponent controls. The selected monster cannot attack or be Tributed, while this card remains face-up on the field. During each of your End Phases, pay 500 Life Points or destroy this card.

Card Image: Grappler

Grappler

Level 4 WATER/Reptile Normal Monster
1300 ATK / 1200 DEF

A devious snake with a thick body that wraps around an enemy monster and squeezes the life out of it.

Card Image: Grave Ohja

Grave Ohja

Level 4 EARTH/Rock Effect Monster
1600 ATK / 1500 DEF

While there is a face-down Defense Position monster(s) on your side of the field, no player can select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 damage to your opponent.

Card Image: Grave Protector

Grave Protector

Level 4 DARK/Fiend Effect Monster
0 ATK / 2000 DEF

Any monster destroyed by battle is shuffled into the Deck instead of going to the Graveyard.

Card Image: Gravekeeper's Ambusher

Gravekeeper's Ambusher

Level 4 DARK/Spellcaster Effect Monster
1700 ATK / 0 DEF

When this card is flipped face-up: You can target 1 card in your opponent's GY; place that target on the bottom of their Deck. If this card is sent from the field to the GY after being flipped face-up: You can target 1 "Necrovalley" card in your GY; add that target to your hand. These effects are unaffected by "Necrovalley".

Card Image: Gravekeeper's Assailant

Gravekeeper's Assailant

Level 4 DARK/Spellcaster Effect Monster
1500 ATK / 1500 DEF

When this card declares an attack while "Necrovalley" is on the field: You can target 1 face-up monster your opponent controls; change that target's battle position.

Card Image: Gravekeeper's Cannonholder

Gravekeeper's Cannonholder

Level 4 DARK/Spellcaster Effect Monster
1400 ATK / 1200 DEF

You can Tribute 1 "Gravekeeper's" monster, except "Gravekeeper's Cannonholder"; inflict 700 damage to your opponent.

Card Image: Gravekeeper's Commandant

Gravekeeper's Commandant

Level 4 EARTH/Spellcaster Effect Monster
1600 ATK / 1500 DEF

You can discard this card to the Graveyard; add 1 "Necrovalley" from your Deck to your hand.

Card Image: Gravekeeper's Descendant

Gravekeeper's Descendant

Level 4 DARK/Spellcaster Effect Monster
1500 ATK / 1200 DEF

You can Tribute 1 other face-up "Gravekeeper's" monster to target 1 card your opponent controls; destroy that target.

Card Image: Gravekeeper's Guard

Gravekeeper's Guard

Level 4 DARK/Spellcaster Flip Effect Monster
1000 ATK / 1900 DEF

FLIP: Target 1 monster your opponent controls; return that target to the hand.

Card Image: Gravekeeper's Heretic

Gravekeeper's Heretic

Level 4 DARK/Spellcaster Effect Monster
1800 ATK / 1500 DEF

This card on the field is unaffected by all other card effects, as long as "Necrovalley" is also on the field.

Card Image: Gravekeeper's Spear Soldier

Gravekeeper's Spear Soldier

Level 4 DARK/Spellcaster Effect Monster
1500 ATK / 1000 DEF

If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.

Card Image: Gravekeeper's Spiritualist

Gravekeeper's Spiritualist

Level 4 DARK/Spellcaster Effect Monster
1500 ATK / 1500 DEF

During your Main Phase, if "Necrovalley" is on the field: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. You can only use this effect of "Gravekeeper's Spiritualist" once per turn.

Card Image: Gravekeeper's Spy

Gravekeeper's Spy

Level 4 DARK/Spellcaster Flip Effect Monster
1200 ATK / 2000 DEF

FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.

Card Image: Gravekeeper's Watcher

Gravekeeper's Watcher

Level 4 DARK/Spellcaster Effect Monster
1000 ATK / 1000 DEF

During either player's turn, when your opponent activates a Spell/Trap Card or monster effect that could make them discard when it resolves: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it.

Card Image: Great Angus

Great Angus

Level 4 FIRE/Beast Normal Monster
1800 ATK / 600 DEF

A very violent beast, it is always berserk. People say that they have never seen it silent.

Card Image: Great Bill

Great Bill

Level 4 EARTH/Beast Normal Monster
1250 ATK / 1300 DEF

Nothing escapes from this beast's massive mouth.

Card Image: Great Sorcerer of the Nekroz

Great Sorcerer of the Nekroz

Level 4 WATER/Spellcaster Effect Monster
1500 ATK / 800 DEF

If this card is Tributed by a card effect: You can add 1 Spellcaster-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can send 1 "Nekroz" monster from your Deck to the Graveyard, except "Great Sorcerer of the Nekroz". You can only use 1 "Great Sorcerer of the Nekroz" effect per turn, and only once that turn.

Card Image: Great Spirit

Great Spirit

Level 4 EARTH/Rock Effect Monster
500 ATK / 1500 DEF

Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can switch the original ATK and DEF of 1 face-up EARTH monster on the field until the end of this turn.

Card Image: Great White

Great White

Level 4 WATER/Fish Normal Monster
1600 ATK / 800 DEF

A giant white shark with razor-sharp teeth.

Card Image: Green Gadget

Green Gadget

Level 4 EARTH/Machine Effect Monster
1400 ATK / 600 DEF

When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.

Card Image: Grenosaurus Giga-Cannon

Grenosaurus Giga-Cannon

Rank 4 FIRE/Dinosaur XYZ Monster
2200 ATK / 2000 DEF

2 Level 4 monsters
When your Dinosaur monster destroys an opponent's monster by battle and sends it to the GY: You can detach 1 material from this card; inflict 1000 damage to your opponent, then this card gains 1000 ATK. If this Xyz Summoned card is destroyed: You can target 1 card on the field; destroy it, and if you do, inflict 1000 damage to your opponent. You can only use this effect of "Grenosaurus Giga-Cannon" once per turn.

Card Image: Grid Sweeper

Grid Sweeper

Level 4 LIGHT/Cyberse Effect Monster
100 ATK / 2000 DEF

If a face-up Field Spell is in any Field Zone: You can Special Summon this card from your hand. You can banish this card in your GY and 1 Link Monster you control; destroy 1 card your opponent controls. You can only use each effect of "Grid Sweeper" once per turn.

Card Image: Griffore

Griffore

Level 4 EARTH/Beast Normal Monster
1200 ATK / 1500 DEF

This monster's tough hide deflects almost any attack.

Card Image: Ground Attacker Bugroth

Ground Attacker Bugroth

Level 4 EARTH/Machine Normal Monster
1500 ATK / 1000 DEF

A surface battle robot that was once used for sea warfare.

Card Image: Ground Spider

Ground Spider

Level 4 EARTH/Insect Effect Monster
0 ATK / 1500 DEF

Once per turn, if you control this face-up Defense Position monster when your opponent Normal or Special Summons a monster(s), you can change that monster(s) to Defense Position.

Card Image: Guard Ghost

Guard Ghost

Level 4 DARK/Zombie Effect Monster
1800 ATK / 100 DEF

If this card is Special Summoned from the GY: You can target 1 monster you control; it cannot be destroyed by battle or card effects this turn. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of "Guard Ghost" once per turn.

Card Image: Guard Mantis

Guard Mantis

Level 4 WIND/Insect Effect Monster
1000 ATK / 2400 DEF

You can pay 1000 LP; Special Summon this card from your hand in Defense Position, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Insect monsters. During your opponent's turn (Quick Effect): You can target 1 Insect monster you control; change its battle position. You can only use each effect of "Guard Mantis" once per turn.

Card Image: Guard Penguin

Guard Penguin

Level 4 WATER/Winged Beast Effect Monster
0 ATK / 1200 DEF

When you take damage from a card effect (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took.

Card Image: Guardian Baou

Guardian Baou

Level 4 DARK/Fiend Effect Monster
800 ATK / 400 DEF

Cannot be Summoned unless you control a face-up "Wicked-Breaking Flamberge - Baou". When this card destroys an opponent's monster by battle and sends it to the Graveyard: It gains 1000 ATK. Negate the effects of monsters destroyed by battle with this card.

Card Image: Guardian Ceal

Guardian Ceal

Level 4 FIRE/Pyro Effect Monster
1700 ATK / 1400 DEF

Cannot be Summoned unless you control a face-up "Shooting Star Bow - Ceal". You can send 1 Equip Spell Card you control that is equipped to this card to the Graveyard to target 1 monster your opponent controls; destroy that target.

Card Image: Guardian Kay'est

Guardian Kay'est

Level 4 WATER/Sea Serpent Effect Monster
1000 ATK / 1800 DEF

Cannot be Summoned unless you control a face-up "Rod of Silence - Kay'est". This card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.

Card Image: Guardian of Felgrand

Guardian of Felgrand

Level 4 LIGHT/Warrior Effect Monster
500 ATK / 500 DEF

If this card is Normal or Special Summoned: You can equip 1 Level 7 or 8 Dragon-Type monster from your hand or Graveyard to this card. This card gains ATK and DEF equal to half the ATK and DEF of the monster equipped to it by this effect. You can Tribute 1 monster and this card, then target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; Special Summon it.

Card Image: Guardian of the Labyrinth

Guardian of the Labyrinth

Level 4 EARTH/Warrior Normal Monster
1000 ATK / 1200 DEF

A monster that guards the entrance to the Netherworld.

Card Image: Guardian of the Throne Room

Guardian of the Throne Room

Level 4 LIGHT/Machine Normal Monster
1650 ATK / 1600 DEF

A robot guard built to protect throne rooms, it is armed with homing missiles.

Card Image: Guardian Statue

Guardian Statue

Level 4 EARTH/Rock Effect Monster
800 ATK / 1400 DEF

Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to its owner's hand.

Card Image: Guardragon Andrake

Guardragon Andrake

Level 4 WIND/Dragon Effect Monster
2000 ATK / 600 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is Special Summoned from the hand or Deck: You can double this card's original ATK/DEF, until the end of the next turn. If this card is Special Summoned from the GY, or if this banished card is Special Summoned: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Guardragon Andrake" once per turn.

Card Image: Guerilla Kite

Guerilla Kite

Level 4 FIRE/Fiend Tuner Monster
1600 ATK / 200 DEF

If this card is sent from the field to the Graveyard: Inflict 500 damage to your opponent. You can only use this effect of "Guerilla Kite" once per turn.

Card Image: Guiding Ariadne

Guiding Ariadne

Level 4 LIGHT/Fairy Pendulum Effect Monster
1700 ATK / 800 DEF

[ Pendulum Effect ]
Apply these effects.
โ— You do not pay LP to activate Counter Trap Cards.
โ— You do not discard to activate Counter Trap Cards.


[ Monster Effect ]


If this card is destroyed by battle or card effect: You can reveal 3 Counter Traps from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck.

Card Image: Guiding Quem, the Virtuous

Guiding Quem, the Virtuous

Level 4 LIGHT/Spellcaster Tuner Monster
1500 ATK / 1500 DEF

(This card is always treated as a "Dogmatika" and "Despia" card.)
If this card is Normal or Special Summoned: You can send 1 "Fallen of Albaz" or 1 card that mentions it from your Deck to the GY. If a card(s) leaves the Extra Deck (except during the Damage Step): You can target 1 "Fallen of Albaz", or 1 monster that mentions it, in your GY, except "Guiding Quem, the Virtuous"; Special Summon it. You can only use each effect of "Guiding Quem, the Virtuous" once per turn.

Card Image: Guldfaxe of the Nordic Beasts

Guldfaxe of the Nordic Beasts

Level 4 LIGHT/Beast Tuner Monster
1600 ATK / 1000 DEF

If your opponent controls a Synchro Monster and you control no monsters, you can Special Summon this card (from your hand).

Card Image: Gundari

Gundari

Level 4 FIRE/Pyro Spirit Monster
1000 ATK / 200 DEF

This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card battles a Synchro Monster, return both monsters to their owners' hands at the start of the Damage Step (without damage calculation).

Card Image: Gunkan Suship Ikura

Gunkan Suship Ikura

Level 4 FIRE/Aqua Effect Monster
200 ATK / 300 DEF

If you control "Gunkan Suship Shari", you can Special Summon this card (from your hand). You can only Special Summon "Gunkan Suship Ikura" once per turn this way. During your Main Phase: You can excavate the top 3 cards from your Deck, and if you do, you can either add to your hand or Special Summon 1 excavated "Gunkan Suship Shari", also shuffle the rest into your Deck. You can only use this effect of "Gunkan Suship Ikura" once per turn.

Card Image: Gunkan Suship Ikura-class Dreadnought

Gunkan Suship Ikura-class Dreadnought

Rank 4 FIRE/Aqua XYZ Monster
2200 ATK / 300 DEF

2 Level 4 monsters
If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Ikura-class Dreadnought" once per turn.
โ— "Gunkan Suship Shari": Draw 1 card.
โ— "Gunkan Suship Ikura": This card can make a second attack during each Battle Phase.
Once per turn, when your "Gunkan" monster Special Summoned from the Extra Deck inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it.

Card Image: Gunkan Suship Shari

Gunkan Suship Shari

Level 4 FIRE/Aqua Normal Monster
2000 ATK / 0 DEF

''Finally got to visit that harbor specializing in Gunkan Suships that I've been curious about for a while! The premium "Shari" here is limited to 2000 Suships a year, and uses specially developed smooth aged rice, giving it extra boldness not found anywhere else. The classy atmosphere made my heart sing, too. The Gunkan Suship served had a perfect balance of vinegar, nigiri, shine, and shape, demonstrating exquisite artisanship. The owner told me, "We are introducing rich yet mellow scented EDO-FRONT red vinegar in the near future," which I'm really looking forward to. However, I was disappointed the surrounding seas were a little noisy... so, giving it 4 stars with hope for improvements in the future.''

Card Image: Gunkan Suship Shari Red

Gunkan Suship Shari Red

Level 4 FIRE/Aqua Effect Monster
0 ATK / 2000 DEF

This card's name becomes "Gunkan Suship Shari" while in the hand, Deck, GY, or on the field. You can only use the following effect of "Gunkan Suship Shari Red" once per turn. You can reveal 1 other "Gunkan Suship Shari" in your hand; Special Summon this card from your hand, then you can apply this effect.
โ— Special Summon 1 "Gunkan" monster from your Deck, except "Gunkan Suship Shari", but negate its effects (if any), then, Special Summon from your Extra Deck, 1 Xyz Monster that mentions that Special Summoned monster's name, using that monster and this card as material. (This is treated as an Xyz Summon.)

Card Image: Gunkan Suship Shirauo

Gunkan Suship Shirauo

Level 4 FIRE/Aqua Effect Monster
200 ATK / 250 DEF

If you control a "Gunkan Suship Shari", or an Xyz Monster that has "Gunkan Suship Shari" as material: You can Special Summon this card from your hand. During your Main Phase: You can Special Summon 1 "Gunkan" monster from your hand, except "Gunkan Suship Shirauo", then you can take any number of "Gunkan Suship Shari" from your Deck or GY and place them on top of your Deck in any order. You can only use each effect of "Gunkan Suship Shirauo" once per turn.

Card Image: Gunkan Suship Shirauo-class Carrier

Gunkan Suship Shirauo-class Carrier

Rank 4 FIRE/Aqua XYZ Monster
2200 ATK / 250 DEF

2 Level 4 monsters
If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Shirauo-class Carrier" once per turn.
โ— "Gunkan Suship Shari": Draw 1 card.
โ— "Gunkan Suship Shirauo": Add 1 "Gunkan" Spell/Trap from your Deck to your hand.
While a face-up card is in a Field Zone, "Gunkan" monsters you control Special Summoned from the Extra Deck cannot be destroyed by your opponent's card effects, and gain ATK equal to their original DEF.

Card Image: Gusto Thunbolt

Gusto Thunbolt

Level 4 WIND/Thunder Effect Monster
1500 ATK / 1200 DEF

At the end of the Battle Phase, if this card is in the Graveyard because it was destroyed by battle and sent to the Graveyard this turn: You can banish 1 "Gusto" monster from your Graveyard; Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck.

Card Image: Hallo, the Spirit of Tricks

Hallo, the Spirit of Tricks

Level 4 DARK/Fiend Effect Monster
0 ATK / 0 DEF

If this card is Normal or Special Summoned: You can activate this effect; if you still control this face-up card, your opponent chooses 1 of these effects for you to apply.
โ— This card gains 800 ATK for each Fiend monster currently in your GY.
โ— Inflict 500 damage to your opponent for each Fiend monster in your GY.
If this card is destroyed by battle or card effect: You can send 1 monster your opponent controls to the GY.
You can only use each effect of "Hallo, the Spirit of Tricks" once per turn.

Card Image: Hammer Shark

Hammer Shark

Level 4 WATER/Fish Effect Monster
1700 ATK / 1500 DEF

Once per turn: You can reduce the Level of this card by 1, and if you do, Special Summon 1 Level 3 or lower WATER monster from your hand.

Card Image: Hand-Holding Genie

Hand-Holding Genie

Level 4 DARK/Fiend Effect Monster
1000 ATK / 1600 DEF

Monsters your opponent controls cannot target monsters for attacks, except this one. This card gains DEF equal to the combined original DEF of all other face-up Defense Position monsters you control.

Card Image: Hannibal Necromancer

Hannibal Necromancer

Level 4 DARK/Spellcaster Effect Monster
1400 ATK / 1800 DEF

If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card, then target 1 face-up Trap Card on the field; destroy that target.

Card Image: Hardened Armed Dragon

Hardened Armed Dragon

Level 4 EARTH/Dragon Effect Monster
1500 ATK / 800 DEF

(This card is not treated as an "Armed Dragon" card.)
You can Special Summon this card (from your hand) by sending 1 Level 8 or higher monster from your hand to the Graveyard. If you Tribute this card for the Tribute Summon of a Level 7 or higher monster, that monster cannot be destroyed by card effects.

Card Image: Harmonizing Magician

Harmonizing Magician

Level 4 DARK/Spellcaster Pendulum Tuner Effect Monster
0 ATK / 0 DEF

[ Pendulum Effect ]
All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck.


[ Monster Effect ]


Cannot be Special Summoned from the Extra Deck. Cannot be used as material for a Fusion, Synchro, or Xyz Summon, unless all other materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but negate its effects, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn.

Card Image: Harpie Channeler

Harpie Channeler

Level 4 WIND/Winged Beast Effect Monster
1400 ATK / 1300 DEF

You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.

Card Image: Harpie Dancer

Harpie Dancer

Level 4 WIND/Winged Beast Effect Monster
1200 ATK / 1000 DEF

You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while on the field or in the GY.

Card Image: Harpie Harpist

Harpie Harpist

Level 4 WIND/Winged Beast Effect Monster
1700 ATK / 600 DEF

This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard. You can only use each of these effects of "Harpie Harpist" once per turn.
โ— When this card is Normal Summoned: You can target 1 Winged Beast-Type monster you control (other than this card) and 1 face-up monster your opponent controls; return them to the hand.
โ— During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 4 Winged Beast-Type monster with 1500 or less ATK from your Deck to your hand.

Card Image: Harpie Lady

Harpie Lady

Level 4 WIND/Winged Beast Normal Monster
1300 ATK / 1400 DEF

This human-shaped animal with wings is beautiful to watch but deadly in battle.

Card Image: Harpie Lady 1

Harpie Lady 1

Level 4 WIND/Winged Beast Effect Monster
1300 ATK / 1400 DEF

(This card's name is always treated as "Harpie Lady".)
All WIND monsters gain 300 ATK.

Card Image: Harpie Lady 2

Harpie Lady 2

Level 4 WIND/Winged Beast Effect Monster
1300 ATK / 1400 DEF

(This card's name is always treated as "Harpie Lady".)
Negate the effects of Flip monsters this card destroys by battle.

Card Image: Harpie Lady 3

Harpie Lady 3

Level 4 WIND/Winged Beast Effect Monster
1300 ATK / 1400 DEF

(This card's name is always treated as "Harpie Lady".)
An opponent's monster that battles this card cannot declare an attack during your opponent's next 2 turns.

Card Image: Harpie Oracle

Harpie Oracle

Level 4 WIND/Winged Beast Effect Monster
1300 ATK / 1400 DEF

This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of these effects of "Harpie Oracle" once per turn.
โ— If you control a Level 5 or higher "Harpie" monster: You can Special Summon this card from your hand.
โ— If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your GY to your hand, that specifically lists the card "Harpie Lady Sisters" in its text, during the End Phase of this turn.

Card Image: Harpie Perfumer

Harpie Perfumer

Level 4 WIND/Winged Beast Effect Monster
1400 ATK / 1300 DEF

This card's name becomes "Harpie Lady" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Harpie Lady Sisters" in its text. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, you can also add a second such card, with a different name from the first. You can only use this effect of "Harpie Perfumer" once per turn.

Card Image: Harpie Queen

Harpie Queen

Level 4 WIND/Winged Beast Effect Monster
1900 ATK / 1200 DEF

This card's name becomes "Harpie Lady" while on the field or in the GY. You can discard this card to the GY; add 1 "Harpies' Hunting Ground" from your Deck to your hand.

Card Image: Harpie's Pet Baby Dragon

Harpie's Pet Baby Dragon

Level 4 WIND/Dragon Effect Monster
1200 ATK / 600 DEF

This card gains effects based on the number of "Harpie" monsters you control, except "Harpie's Pet Baby Dragon".
โ— 1 or more: Your opponent cannot target "Harpie" monsters you control for attacks, except "Harpie's Pet Baby Dragon".
โ— 2 or more: Double the original ATK and DEF of this card.
โ— 3 or more: Once per turn: You can target 1 card your opponent controls; destroy that target.

Card Image: Harpie's Pet Phantasmal Dragon

Harpie's Pet Phantasmal Dragon

Rank 4 WIND/Dragon XYZ Monster
2000 ATK / 2500 DEF

3 Level 4 WIND monsters
This card's effects can only be applied/resolved while it has Xyz Material. This card can attack your opponent directly. Your opponent cannot target any "Harpie" monsters with effects or for attacks. During each of your End Phases: Detach 1 Xyz Material from this card.

Card Image: Harvest Angel of Doom

Harvest Angel of Doom

Level 4 DARK/Fairy Pendulum Effect Monster
1800 ATK / 1000 DEF

[ Pendulum Effect ]
During your Main Phase: You can destroy this card, and if you do, add 1 "Black Horn of Heaven" from your Deck to your hand. You can only use this effect of "Harvest Angel of Doom" once per turn.


[ Monster Effect ]


If this card is Normal or Pendulum Summoned: You can add 1 "Horn of Heaven" from your Deck to your hand. If this card is Tributed: You can place this card in your Pendulum Zone. You can only use each effect of "Harvest Angel of Doom" once per turn.

Card Image: Harvest Angel of Wisdom

Harvest Angel of Wisdom

Level 4 LIGHT/Fairy Effect Monster
1800 ATK / 1000 DEF

When this card is destroyed by battle and sent to the GY: You can target 1 Counter Trap in your GY; add it to your hand.

Card Image: Headless Knight

Headless Knight

Level 4 EARTH/Fiend Normal Monster
1450 ATK / 1700 DEF

A haunted spirit of a falsely accused knight who wanders in search of truth and justice.

Card Image: Healing Wave Generator

Healing Wave Generator

Level 4 LIGHT/Machine Effect Monster
800 ATK / 1600 DEF

Once per turn, you can select another face-up monster you control to gain Life Points equal to that monster's Level x 100.

Card Image: Heavy Armored Train Ironwolf

Heavy Armored Train Ironwolf

Rank 4 EARTH/Machine XYZ Monster
2200 ATK / 2200 DEF

2 Level 4 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.

Card Image: Heavy Knight of the Flame

Heavy Knight of the Flame

Level 4 FIRE/Zombie Gemini Monster
1800 ATK / 200 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
โ— At the start of the Damage Step, if this card attacked a Special Summoned monster: You can banish that monster.

Card Image: Hebo, Lord of the River

Hebo, Lord of the River

Level 4 WATER/Aqua Spirit Monster
1800 ATK / 600 DEF

Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can target 1 face-up monster on the field; that target is treated as a Spirit monster, also return that target to the hand during the End Phase. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

Card Image: Hecatrice

Hecatrice

Level 4 LIGHT/Fairy Effect Monster
1500 ATK / 1100 DEF

You can discard this card to the GY; add 1 "Valhalla, Hall of the Fallen" from your Deck to your hand.

Card Image: Helios - The Primordial Sun

Helios - The Primordial Sun

Level 4 LIGHT/Pyro Effect Monster
? ATK / ? DEF

This card's ATK and DEF are each equal to the number of removed from play monsters x 100.

Card Image: Heliosphere Dragon

Heliosphere Dragon

Level 4 LIGHT/Dragon Effect Monster
0 ATK / 1900 DEF

While your opponent has 4 or less cards in their hand and this card is the only monster you control, your opponent cannot declare an attack. Once per turn, if you control a Level 8 Dragon-Type monster: You can make this card become Level 8 until the end of this turn.

Card Image: Helping Robo for Combat

Helping Robo for Combat

Level 4 LIGHT/Machine Effect Monster
1600 ATK / 0 DEF

If this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck.

Card Image: Herald of Creation

Herald of Creation

Level 4 LIGHT/Spellcaster Effect Monster
1800 ATK / 600 DEF

Once per turn: You can discard 1 card, then target 1 Level 7 or higher monster in your Graveyard; add that target to your hand.

Card Image: Herald of the Arc Light

Herald of the Arc Light

Level 4 LIGHT/Fairy Synchro Monster
600 ATK / 1000 DEF

1 Tuner + 1+ non-Tuner monsters
Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

Card Image: Heraldic Beast Aberconway

Heraldic Beast Aberconway

Level 4 WIND/Dragon Effect Monster
1800 ATK / 900 DEF

If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn.

Card Image: Heraldic Beast Amphisbaena

Heraldic Beast Amphisbaena

Level 4 WIND/Dragon Effect Monster
1700 ATK / 1100 DEF

You can discard 1 other "Heraldic Beast" monster; Special Summon this card from your hand. Once per turn: You can discard 1 "Heraldic Beast" monster; this card gains 800 ATK until the end of this turn.

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