Showing 120 results where text is banish (took 3.391832ms)
Card Image: Gigathunder Giclops

Gigathunder Giclops

Level 4 WIND/Thunder Pendulum Tuner Effect Monster
1400 ATK / 1700 DEF

[ Pendulum Effect ]
Once per turn: You can target 1 Pendulum Monster you control and 1 monster your opponent controls; change their battle positions.


[ Monster Effect ]


If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. If this card is Normal Summoned: You can change its battle position. You can only use each of the following effects of "Gigathunder Giclops" once per turn. If the battle position of this card is changed: You can target 1 face-up Spell/Trap on the field; destroy it. If this card is destroyed in the Pendulum Zone: You can return 1 card from your Pendulum Zone to the hand.

Card Image: Gilti-Gearfried the Magical Steel Knight

Gilti-Gearfried the Magical Steel Knight

Level 8 LIGHT/Warrior Fusion Monster
2700 ATK / 1600 DEF

2 Warrior monsters with different Attributes
Once per turn, when a card or effect is activated that targets this card (Quick Effect): You can negate that effect, and if you do, destroy 1 card on the field. If this card was Fusion Summoned using only monsters on the field as material, it can make a second attack during each Battle Phase. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Spell from your GY; this card gains ATK equal to half its current DEF, until the end of this turn.

Card Image: Giltia the D. Knight - Soul Spear

Giltia the D. Knight - Soul Spear

Level 5 LIGHT/Warrior Effect Monster
1850 ATK / 1500 DEF

If you control no monsters, you can Normal Summon this card without Tributing. When this card is Normal Summoned: You can banish 1 monster your opponent controls with equal or higher ATK than this card. You can discard 1 card; add 1 of the following monsters from your Deck to your hand.
● Level 7 DARK Dragon ● Level 6 DARK Machine ● Level 5 WATER Warrior
You can only use this effect of "Giltia the D. Knight - Soul Spear" once per turn.

Card Image: Gimmick Puppet Bisque Doll

Gimmick Puppet Bisque Doll

Level 8 DARK/Machine Effect Monster
1000 ATK / 1000 DEF

You can Special Summon this card (from your hand) by discarding 1 "Gimmick Puppet" monster. You can banish this card from your GY; your opponent cannot target "Gimmick Puppet" monsters you control with card effects this turn.

Card Image: Gimmick Puppet Cattle Scream

Gimmick Puppet Cattle Scream

Level 8 DARK/Machine Effect Monster
2000 ATK / 2000 DEF

You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Gimmick Puppet Cattle Scream" once per turn. A "Gimmick Puppet" Xyz Monster that has this card as material gains this effect.
● Once per turn: You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position.

Card Image: Gimmick Puppet Dreary Doll

Gimmick Puppet Dreary Doll

Level 8 DARK/Machine Effect Monster
0 ATK / 0 DEF

If this card is in your GY: You can banish 1 other "Gimmick Puppet" monster from your GY; Special Summon this card. You can only use this effect of "Gimmick Puppet Dreary Doll" once per turn. Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a "Gimmick Puppet" monster.

Card Image: Gimmick Puppet Little Soldiers

Gimmick Puppet Little Soldiers

Level 4 DARK/Machine Effect Monster
0 ATK / 0 DEF

If this card is Normal or Special Summoned: You can send 1 "Gimmick Puppet" monster with a different Level than this card from your Deck to the GY; this card's Level becomes that monster's. You can only use this effect of "Gimmick Puppet Little Soldiers" once per turn. You can banish this card from your GY, then target up to 2 "Gimmick Puppet" monsters you control; increase their Levels by 4 until the end of this turn.

Card Image: Gimmick Puppet Shadow Feeler

Gimmick Puppet Shadow Feeler

Level 8 DARK/Machine Effect Monster
1000 ATK / 1000 DEF

Cannot be destroyed by battle. When you take battle damage from an opponent's direct attack while this card is in your Graveyard: You can Special Summon this card from your Graveyard in face-up Attack Position, and if you do, take 1000 damage. You can only use this effect of "Gimmick Puppet Shadow Feeler" once per turn. If this card is an Xyz Material and would be sent to the Graveyard, banish it instead.

Card Image: Gimmick Puppet Terror Baby

Gimmick Puppet Terror Baby

Level 4 DARK/Machine Effect Monster
500 ATK / 0 DEF

When this card is Normal Summoned: You can target 1 "Gimmick Puppet" monster in your GY, except "Gimmick Puppet Terror Baby"; Special Summon it in Defense Position. You can banish this card from your GY; your opponent cannot activate cards or effects in response to the activation of your "Gimmick Puppet" monster effects this turn.

Card Image: Gimmick Puppet Twilight Joker

Gimmick Puppet Twilight Joker

Level 8 DARK/Machine Effect Monster
800 ATK / 1600 DEF

When a "Gimmick Puppet" monster you control is destroyed by battle and sent to your Graveyard: You can banish that monster; Special Summon this card from your hand. You can only use the effect of "Gimmick Puppet Twilight Joker" once per turn.

Card Image: Gizmek Arakami, the Hailbringer Hog

Gizmek Arakami, the Hailbringer Hog

Level 4 WATER/Machine Effect Monster
1850 ATK / 1850 DEF

If you control a Machine monster whose ATK equals its own DEF: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; send 1 Machine monster from your Deck to the GY, whose ATK equals its own DEF, with a lower Level than that targeted monster, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100. You can only use each effect of "Gizmek Arakami, the Hailbringer Hog" once per turn.

Card Image: Gizmek Inaba, the Hopping Hare of Hakuto

Gizmek Inaba, the Hopping Hare of Hakuto

Level 1 WIND/Machine Effect Monster
50 ATK / 50 DEF

When this card is Normal Summoned: You can Special Summon 1 Machine monster whose ATK equals its own DEF from your hand in Defense Position. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; this turn, you cannot declare attacks, except with that monster, also its ATK/DEF become the combined original ATK of all Machine monsters you currently control whose ATK equals their own DEF. You can only use this effect of "Gizmek Inaba, the Hopping Hare of Hakuto" once per turn.

Card Image: Gizmek Makami, the Ferocious Fanged Fortress

Gizmek Makami, the Ferocious Fanged Fortress

Level 6 WIND/Machine Effect Monster
2150 ATK / 2150 DEF

While 6 or more of your cards are banished, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Gizmek Makami, the Ferocious Fanged Fortress" once per turn. If this card is Normal or Special Summoned: You can discard 1 monster; add 1 monster whose ATK equals its own DEF from your Deck to your hand, except "Gizmek Makami, the Ferocious Fanged Fortress". If this card in the Monster Zone is destroyed: You can shuffle 6 of your banished cards into the Deck.

Card Image: Gizmek Naganaki, the Sunrise Signaler

Gizmek Naganaki, the Sunrise Signaler

Level 2 LIGHT/Machine Effect Monster
950 ATK / 950 DEF

You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn.

Card Image: Gizmek Okami, the Dreaded Deluge Dragon

Gizmek Okami, the Dreaded Deluge Dragon

Level 10 WATER/Machine Effect Monster
2950 ATK / 2950 DEF

You can pay 1500 LP; destroy all monsters on the field that were Special Summoned from the Extra Deck, also you can only attack with 1 monster this turn. You can only use each of the following effects of "Gizmek Okami, the Dreaded Deluge Dragon" once per turn. If 2 or more monsters Special Summoned from the Extra Deck are on the field: You can Special Summon this card from your hand. If this card in your possession is sent to your GY by an opponent's card: You can banish 1 monster from your opponent's GY, then gain LP equal to its ATK.

Card Image: Gizmek Orochi, the Serpentron Sky Slasher

Gizmek Orochi, the Serpentron Sky Slasher

Level 8 DARK/Machine Effect Monster
2450 ATK / 2450 DEF

If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn.

Card Image: Gizmek Taniguku, the Immobile Intellect

Gizmek Taniguku, the Immobile Intellect

Level 3 EARTH/Machine Effect Monster
1450 ATK / 1450 DEF

If this card is Normal or Special Summoned: You can take 1 Machine monster whose ATK equals its own DEF from your Deck and place it on top of your Deck. You can banish this card from your GY, then target 1 Machine monster in your GY whose ATK equals its own DEF; Special Summon it in Defense Position. You can only use each effect of "Gizmek Taniguku, the Immobile Intellect" once per turn.

Card Image: Glacial Beast Blizzard Wolf

Glacial Beast Blizzard Wolf

Level 4 WATER/Aqua Effect Monster
1400 ATK / 700 DEF

When a monster declares an attack: You can negate the attack, and if you do, Special Summon 1 Level 4 or lower WATER monster from your hand, except "Glacial Beast Blizzard Wolf". At the start of your opponent's Battle Phase, if this card is in your GY and you control no monsters: You can Special Summon this card in Attack Position, but banish it when it leaves the field. You can only use each effect of "Glacial Beast Blizzard Wolf" once per turn.

Card Image: Gladiator Beast Lanista

Gladiator Beast Lanista

Level 4 WIND/Winged Beast Effect Monster
1800 ATK / 1200 DEF

When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" monster in your Graveyard; banish that target, and this card's name becomes the target's name until the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Lanista".

Card Image: Glorious Numbers

Glorious Numbers

Normal Spell Card

If you control no monsters: Target 1 "Number" Xyz Monster in your GY; Special Summon it, then draw 1 card. You can banish this card from your GY, then target 1 "Number" Xyz Monster you control; attach 1 card from your hand to it as material. You can only use each effect of "Glorious Numbers" once per turn.

Card Image: Glow-Up Bloom

Glow-Up Bloom

Level 1 DARK/Zombie Tuner Monster
0 ATK / 0 DEF

If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.

Card Image: Goblin Biker Clatter Sploder

Goblin Biker Clatter Sploder

Level 3 FIRE/Beast-Warrior Effect Monster
1500 ATK / 0 DEF

If this card is Normal or Special Summoned: You can target 1 "Goblin" monster in your GY, except "Goblin Biker Clatter Sploder"; Special Summon it. During your opponent's Main Phase, if this card is in your GY (Quick Effect): You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Goblin Biker Clatter Sploder" once per turn.

Card Image: Goblin Biker Grand Breakout

Goblin Biker Grand Breakout

Quick-Play Spell Card

Tribute 1 monster; Special Summon 1 "Goblin" monster from your Deck, but it cannot attack this turn. When a monster declares an attack: You can banish this card from your GY and detach any number of materials from "Goblin" Xyz Monsters you control; all monsters your opponent currently controls lose 1000 ATK for each material detached, until the end of this turn. You can only use each effect of "Goblin Biker Grand Breakout" once per turn.

Card Image: Goblin Biker Grand Crisis

Goblin Biker Grand Crisis

Continuous Trap Card

You can target 1 "Goblin" monster you control and 1 monster your opponent controls, or target 1 "Goblin" monster in your GY and 1 monster in your opponent's GY; banish both monsters. You can send this face-up card from the Spell & Trap Zone to the GY, then target 5 of your banished "Goblin" monsters with different names; Special Summon them. You can only use 1 "Goblin Biker Grand Crisis" effect per turn, and only once that turn.

Card Image: Goblin Biker Grand Entrance

Goblin Biker Grand Entrance

Normal Spell Card

Add 1 "Goblin" monster from your Deck to your hand, then you can apply the following effect.
● Detach 1 Xyz Material from a monster on either field, and if you do, Special Summon 1 Level 4 or lower "Goblin" monster from your hand.
You can banish this card from your GY; detach 1 Xyz Material from a monster on either field, then you can add 1 "Goblin" monster from your GY to your hand. You can only use each effect of "Goblin Biker Grand Entrance" once per turn.

Card Image: Goblin Biker Grand Pileup

Goblin Biker Grand Pileup

Normal Trap Card

Target 1 Xyz Monster you control; Special Summon 1 "Goblin" Xyz Monster from your Extra Deck, by using that target as material, and if you do, attach this card to it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target 1 "Goblin" Xyz Monster you control and 1 card in either GY; attach the targeted card from the GY to that monster on the field as material. You can only use each effect of "Goblin Biker Grand Pileup" once per turn.

Card Image: Goblin Biker Mean Merciless

Goblin Biker Mean Merciless

Level 3 WATER/Fiend Effect Monster
1300 ATK / 0 DEF

If this card is Normal or Special Summoned: You can Special Summon 1 "Goblin" monster from your hand, except "Goblin Biker Mean Merciless". During your Main Phase, if this card is in your GY: You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Goblin Biker Mean Merciless" once per turn.

Card Image: Goblin Circus

Goblin Circus

Continuous Spell Card

Once per turn, during your End Phase: Reveal the bottom card of your Deck, then place it on the top of the Deck or banish it face-down.

Card Image: Goddess Urd's Verdict

Goddess Urd's Verdict

Continuous Spell Card

Your opponent cannot target "Valkyrie" monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn: You can declare 1 card name, then target 1 Set card your opponent controls; reveal the Set card, and if it was the declared card, banish it. Otherwise, banish 1 card you control.

Card Image: Gold Pride - Captain Carrie

Gold Pride - Captain Carrie

Level 3 WATER/Fiend Effect Monster
900 ATK / 1700 DEF

If your LP are lower than your opponent's: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Gold Pride" Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 "Gold Pride" monster you control that was Special Summoned from the Extra Deck; banish up to 3 "Gold Pride" cards from your GY, and if you do, that monster gains 500 ATK for each card banished this way. You can only use each effect of "Gold Pride - Captain Carrie" once per turn.

Card Image: Gold Pride - Eliminator

Gold Pride - Eliminator

Level 5 EARTH/Machine Tuner Monster
1800 ATK / 800 DEF

If your LP are lower than your opponent's: You can Special Summon this card from your hand. You can banish 1 other "Gold Pride" monster from your hand, face-up field, or GY; Special Summon 1 "Gold Pride Token" (Machine/DARK/ATK 0/DEF 0) with the same Level as that banished monster, also this card cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn, except for a "Gold Pride" monster. You can only use each effect of "Gold Pride - Eliminator" once per turn.

Card Image: Gold Pride - It's Neck and Neck!

Gold Pride - It's Neck and Neck!

Normal Trap Card

Target 1 "Gold Pride" monster you control or 1 "Gold Pride" card in your GY, except "Gold Pride - It's Neck and Neck!"; return it to the hand. If your opponent controls a monster with higher ATK than your LP: You can banish this card and 1 "Gold Pride" monster from your GY; Special Summon 1 other "Gold Pride" monster from your Extra Deck that mentions that banished monster's name. You can only use each effect of "Gold Pride - It's Neck and Neck!" once per turn.

Card Image: Gold Sarcophagus

Gold Sarcophagus

Normal Spell Card

Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.

Card Image: Golden Castle of Stromberg

Golden Castle of Stromberg

Field Spell Card

Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can only use this effect of "Golden Castle of Stromberg" once per turn. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.

Card Image: Golden Homunculus

Golden Homunculus

Level 6 LIGHT/Warrior Effect Monster
1500 ATK / 1500 DEF

This card gains 300 ATK and DEF for each of your banished cards.

Card Image: Golden-Eyes Idol

Golden-Eyes Idol

Level 1 DARK/Spellcaster Effect Monster
0 ATK / 0 DEF

Once per turn (Quick Effect): You can activate this effect; look at your opponent's hand, also this card's name becomes "Thousand-Eyes Idol" until the End Phase. If this card is banished, or sent to the GY by card effect: You can target 1 Effect Monster your opponent controls; equip that Effect Monster to 1 "Eyes Restrict" or "Relinquished" monster you control that cannot be Normal Summoned. While equipped by this effect, that monster gains ATK equal to the ATK of the equipped monster. You can only use this effect of "Golden-Eyes Idol" once per turn.

Card Image: Golgoil the Steel Seismic Smasher

Golgoil the Steel Seismic Smasher

Level 10 EARTH/Illusion Effect Monster
1800 ATK / 3200 DEF

If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Golgoil the Steel Seismic Smasher" once per turn. After damage calculation, if your Machine or Illusion monster battled: You can target 1 of your monsters that is banished or in your GY; Special Summon it. If this card is banished from the field: You can Special Summon it.

Card Image: Good & Evil in the Burning Abyss

Good & Evil in the Burning Abyss

Ritual Spell Card

This card is used to Ritual Summon "Malacoda, Netherlord of the Burning Abyss". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard and send 1 "Burning Abyss" monster from your hand to the Graveyard; add 1 "Burning Abyss" card from your Deck to your hand. You can only use this effect of "Good & Evil in the Burning Abyss" once per turn.

Card Image: Googly-Eyes Drum Dragon

Googly-Eyes Drum Dragon

Rank 8 EARTH/Machine XYZ Monster
3000 ATK / 2500 DEF

2 Level 8 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; it gains 1000 ATK, until the end of your opponent's next turn. If this card is destroyed while it has Xyz Material: You can banish 1 "Super Defense Robot" monster from your Graveyard; Special Summon this card from your Graveyard, then, you can attach 1 "Super Defense Robot" monster from your Graveyard to this card as an Xyz Material.

Card Image: Gordian Slicer

Gordian Slicer

Normal Spell Card

This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.

Card Image: Gorgonic Golem

Gorgonic Golem

Level 3 DARK/Rock Effect Monster
1200 ATK / 600 DEF

If this card is destroyed by battle and sent to the Graveyard: The ATK of the monster that destroyed it becomes 0. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that target cannot be activated this turn. Your opponent cannot activate the targeted card in response to this effect's activation.

Card Image: Gotterdammerung

Gotterdammerung

Normal Spell Card

Target 1 "Aesir" monster you control; give control of that monster to your opponent. During your opponent's next End Phase, destroy that monster, and if you do, banish all cards your opponent controls.

Card Image: Gouki Tagpartner

Gouki Tagpartner

Level 5 EARTH/Warrior Effect Monster
1700 ATK / 0 DEF

If this card is sent to the GY as Link Material for the Link Summon of a "Gouki" monster: You can have that "Gouki" Link Monster gain 1000 ATK until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Gouki" Spell in your GY; shuffle it into the Deck.

Card Image: Gozuki

Gozuki

Level 4 EARTH/Zombie Effect Monster
1700 ATK / 800 DEF

During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.

Card Image: Granguignol the Dusk Dragon

Granguignol the Dusk Dragon

Level 8 LIGHT/Spellcaster Fusion Monster
2500 ATK / 2500 DEF

"Blazing Cartesia, the Virtuous" + 1 LIGHT or DARK monster
If this card is Fusion Summoned: You can send 1 Level 6 or higher LIGHT or DARK monster from your Deck or Extra Deck to the GY. If a monster is Special Summoned by your opponent's activated monster effect (except during the Damage Step): You can banish this card from your field or GY; Special Summon 1 "Dogmatika" monster from your Deck or 1 "Despia" monster from your Extra Deck. You can only use each effect of "Granguignol the Dusk Dragon" once per turn.

Card Image: Grapha, Dragon Overlord of Dark World

Grapha, Dragon Overlord of Dark World

Level 10 DARK/Fiend Fusion Monster
3200 ATK / 2300 DEF

"Grapha, Dragon Lord of Dark World" + 1 DARK monster
When your opponent activates a monster effect, or a Normal Spell/Trap Card, while you have a card(s) in your hand (Quick Effect): You can activate this effect; the activated effect becomes "Your opponent discards 1 card". You can only use this effect of "Grapha, Dragon Overlord of Dark World" once per turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your "Grapha, Dragon Lord of Dark World" that is banished or in your GY, then each player with a hand discards 1 card.

Card Image: Gravedigger's Trap Hole

Gravedigger's Trap Hole

Normal Trap Card

When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.

Card Image: Gravekeeper's Inscription

Gravekeeper's Inscription

Normal Spell Card

At the start of your Main Phase 1: Apply 1 of the following effects until the end of your opponent's turn.
● Neither player can activate card effects in the GY.
● Neither player can banish cards from the GY.
● Neither player can Special Summon monsters from the GYs.

Card Image: Gravity Balance

Gravity Balance

Normal Spell Card

(This card is always treated as a "G Golem" card.)
Target 2 of your EARTH monsters with the same name that are banished or in your GY; Special Summon both in Defense Position, but negate their effects, change their ATK/DEF to 0, also destroy them during the End Phase. If a "G Golem" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Gravity Balance" once per turn.

Card Image: Great Sorcerer of the Nekroz

Great Sorcerer of the Nekroz

Level 4 WATER/Spellcaster Effect Monster
1500 ATK / 800 DEF

If this card is Tributed by a card effect: You can add 1 Spellcaster-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can send 1 "Nekroz" monster from your Deck to the Graveyard, except "Great Sorcerer of the Nekroz". You can only use 1 "Great Sorcerer of the Nekroz" effect per turn, and only once that turn.

Card Image: Greedy Venom Fusion Dragon

Greedy Venom Fusion Dragon

Level 10 DARK/Dragon Fusion Monster
3300 ATK / 2500 DEF

1 "Predaplant" monster + 1 DARK monster whose original Level is 8 or higher
Must first be Fusion Summoned. Once per turn: You can target 1 face-up monster on the field; until the end of this turn, change that target's ATK to 0, also that target has its effects negated. If this card is destroyed and sent to the Graveyard: Destroy as many monsters on the field as possible, then you can banish 1 Level 8 or higher DARK monster from your Graveyard and Special Summon this card from the Graveyard.

Card Image: Gren Maju Da Eiza

Gren Maju Da Eiza

Level 3 FIRE/Fiend Effect Monster
? ATK / ? DEF

This card's ATK/DEF are each equal to the number of your banished cards x 400.

Card Image: Grid Sweeper

Grid Sweeper

Level 4 LIGHT/Cyberse Effect Monster
100 ATK / 2000 DEF

If a face-up Field Spell is in any Field Zone: You can Special Summon this card from your hand. You can banish this card in your GY and 1 Link Monster you control; destroy 1 card your opponent controls. You can only use each effect of "Grid Sweeper" once per turn.

Card Image: Ground Xeno

Ground Xeno

Normal Spell Card

Add 1 Dinosaur Tuner or Dinosaur Normal Monster from your Deck to your hand, then destroy 1 card in your hand. You can banish this card from your GY; Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Ground Xeno" once per turn.

Card Image: Gruesome Grave Squirmer

Gruesome Grave Squirmer

Level 1 DARK/Fiend Effect Monster
0 ATK / 0 DEF

If you control a Fiend monster (Quick Effect): You can Special Summon this card from your hand, then you can destroy 1 "Yubel", or 1 monster that mentions it, in your Monster Zone. You can banish this card from your GY; Special Summon 1 Fiend monster with 0 ATK/DEF from your hand or GY, except "Gruesome Grave Squirmer". You can only use each effect of "Gruesome Grave Squirmer" once per turn.

Card Image: Guard Ghost

Guard Ghost

Level 4 DARK/Zombie Effect Monster
1800 ATK / 100 DEF

If this card is Special Summoned from the GY: You can target 1 monster you control; it cannot be destroyed by battle or card effects this turn. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of "Guard Ghost" once per turn.

Card Image: Guardian Eatos

Guardian Eatos

Level 8 WIND/Fairy Effect Monster
2500 ATK / 2000 DEF

If you have no monsters in your Graveyard, you can Special Summon this card (from your hand). You can send 1 of your Equip Spell Cards equipped to this card to the Graveyard, then target up to 3 monsters in your opponent's Graveyard; banish those targets, and if you do, this card gains 500 ATK for each monster banished by this effect, until the end of this turn.

Card Image: Guardian of the Golden Land

Guardian of the Golden Land

Continuous Trap Card

Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.

Card Image: Guardragon Andrake

Guardragon Andrake

Level 4 WIND/Dragon Effect Monster
2000 ATK / 600 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is Special Summoned from the hand or Deck: You can double this card's original ATK/DEF, until the end of the next turn. If this card is Special Summoned from the GY, or if this banished card is Special Summoned: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Guardragon Andrake" once per turn.

Card Image: Guardragon Pisty

Guardragon Pisty

Link 1 DARK/Dragon Link Monster
1000 ATK

1 Level 4 or lower Dragon monster
You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can target 1 of your Dragon monsters that is banished or in your GY; Special Summon it to your zone that 2 or more Link Monsters point to. You can only use this effect of "Guardragon Pisty" once per turn. You can only Special Summon "Guardragon Pisty(s)" once per turn.

Card Image: Guardragon Promineses

Guardragon Promineses

Level 1 FIRE/Dragon Effect Monster
500 ATK / 200 DEF

You can send this card from your hand or field to the GY, then target 1 Dragon monster you control; it gains 500 ATK/DEF until the end of your opponent's turn. If a Normal Monster(s) is sent to your GY, while this card is in the GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Guardragon Promineses" once per turn.

Card Image: Guardragon Reincarnation

Guardragon Reincarnation

Quick-Play Spell Card

Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it, that are all Link Monsters, from your field or GY. You can only activate 1 "Guardragon Reincarnation" per turn.

Card Image: Guilt of the Sinful Spoils

Guilt of the Sinful Spoils

Normal Trap Card

If your opponent Special Summons a monster(s) from the Deck or Extra Deck and you control a "Diabellstar" Monster Card (except during the Damage Step): Target 1 monster your opponent controls; shuffle it into the Deck. During the Damage Step, when your "Diabellstar" monster battles an opponent's monster: You can banish this card from your GY; that opponent's monster's ATK becomes halved until the end of this turn. You can only use each effect of "Guilt of the Sinful Spoils" once per turn.

Card Image: Guilt-Gripping Morganite

Guilt-Gripping Morganite

Normal Spell Card

For the rest of this Duel, apply the following effects.
● You cannot activate monster effects in the hand.
● You can Normal Summon Level 5 or higher monsters without Tributing.
● You do not pay LP to activate Spell/Trap Cards.
You can banish this card from your GY, then reveal 1 "Morganite" card in your hand; place the revealed card on the bottom of the Deck, then draw 1 card.

Card Image: Guitar Gurnards Duonigis

Guitar Gurnards Duonigis

Level 3 WATER/Sea Serpent Effect Monster
1500 ATK / 700 DEF

If this card is Special Summoned: You can banish cards from the top of your opponent's Deck equal to the number of WATER monsters you control. You can target 1 Level 4 or lower WATER monster you control; increase its Level by its original Level. You can banish this card from your GY; 1 WATER monster on the field gains 100 ATK for each currently banished monster, until the end of this turn. You can only use each effect of "Guitar Gurnards Duonigis" once per turn.

Card Image: Gullveig of the Nordic Ascendant

Gullveig of the Nordic Ascendant

Link 1 LIGHT/Fairy Link Monster
800 ATK

1 Level 5 or lower "Nordic" monster
If this card is Link Summoned: You can banish up to 3 cards from your hand and/or field, and if you do, Special Summon that many "Nordic" monsters from your Deck in Defense Position, also, for the rest of this turn, you cannot Special Summon monsters, except "Aesir" monsters, nor Normal Summon/Set any monsters. You can only use this effect of "Gullveig of the Nordic Ascendant" once per turn. While this card points to an "Aesir" monster, your opponent cannot target that monster with card effects, also monsters your opponent controls cannot target this card for attacks.

Card Image: Gunkan Suship Daily Special

Gunkan Suship Daily Special

Normal Trap Card

(When you activate this card, you can also reveal 1 "Gunkan Suship Shari" in your hand.) Reveal 3 "Gunkan" monsters from your Deck, your opponent chooses 1 of them for you to add to your hand, also shuffle the rest into your Deck. If you revealed "Gunkan Suship Shari" in your hand at activation, you can choose the card to add to your hand, instead of your opponent choosing. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 3 "Gunkan" monsters in your GY; shuffle them into the Deck, then draw 1 card.

Card Image: Guoglim, Spear of the Ghoti

Guoglim, Spear of the Ghoti

Level 8 WATER/Fish Synchro Monster
2700 ATK / 0 DEF

1 Fish Tuner + 1+ non-Tuner monsters
At the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster. During your opponent's Standby Phase: You can banish this card, then, if the monsters used as material for this card's Synchro Summon are all in your GY, you can Special Summon all of them, but banish them when they leave the field. You can only use each effect of "Guoglim, Spear of the Ghoti" once per turn.

Card Image: Gussari @Ignister

Gussari @Ignister

Level 8 EARTH/Cyberse Effect Monster
3000 ATK / 3000 DEF

When a Link Monster is destroyed by battle: You can Special Summon this card from your hand. When your Link Monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. When an attack is declared involving a Link Monster you control and an opponent's monster: You can banish this card from your GY; the ATK's of those monsters become 3000. You can only use each effect of "Gussari @Ignister" once per turn.

Card Image: Gusto Thunbolt

Gusto Thunbolt

Level 4 WIND/Thunder Effect Monster
1500 ATK / 1200 DEF

At the end of the Battle Phase, if this card is in the Graveyard because it was destroyed by battle and sent to the Graveyard this turn: You can banish 1 "Gusto" monster from your Graveyard; Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck.

Card Image: Haggard Lizardose

Haggard Lizardose

Link 2 WATER/Reptile Link Monster
800 ATK

2 monsters with different names
You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.

Card Image: Hapi, Guidance of Horus

Hapi, Guidance of Horus

Level 8 WIND/Beast-Warrior Effect Monster
2400 ATK / 1600 DEF

If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.

Card Image: Harmonizing Magician

Harmonizing Magician

Level 4 DARK/Spellcaster Pendulum Tuner Effect Monster
0 ATK / 0 DEF

[ Pendulum Effect ]
All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck.


[ Monster Effect ]


Cannot be Special Summoned from the Extra Deck. Cannot be used as material for a Fusion, Synchro, or Xyz Summon, unless all other materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but negate its effects, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn.

Card Image: Haunted Shrine

Haunted Shrine

Normal Trap Card

If you control no monsters: Target 1 Zombie monster in your GY; Special Summon it. If you control no monsters: You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon it, but its effects are negated. You can only use 1 "Haunted Shrine" effect per turn, and only once that turn.

Card Image: Haunted Zombies

Haunted Zombies

Normal Trap Card

Banish 1 Zombie monster from either GY and Special Summon 2 "Haunted Tokens" (Zombie/DARK/ATK 0/DEF 0) with the same Level as the banished monster. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Haunted Zombies" effect per turn, and only once that turn.

Card Image: Hazy Flame Basiltrice

Hazy Flame Basiltrice

Rank 6 FIRE/Pyro XYZ Monster
2500 ATK / 1800 DEF

2 or more (max. 5) Level 6 FIRE monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls or is in their Graveyard; banish that target. This card gains effects based on the number of Xyz Materials attached to it.
● 3 or more: This card gains 200 ATK and DEF for each Xyz Material attached to it.
● 4 or more: This card cannot be targeted by your opponent's card effects.
● 5: This card cannot be destroyed by card effects.

Card Image: Heartless Drop Off

Heartless Drop Off

Counter Trap Card

When a face-up card(s) on the field and/or in the GY is added to your opponent's hand by an effect: Look at their hand, also banish the added card(s) and all cards with the same name, if any.

Card Image: Heavenly Dragon Circle

Heavenly Dragon Circle

Quick-Play Spell Card

Tribute 1 Wyrm monster; add 1 Wyrm monster from your Deck to your hand, or if you Tributed a non-Effect Monster to activate this card, you can Special Summon it instead, but negate its effects. During your Main Phase, if you control a face-up non-Effect Monster: You can banish this card from your GY; add 1 "Tenyi" card from your Deck to your hand. You can only use 1 "Heavenly Dragon Circle" effect per turn, and only once that turn.

Card Image: Heavy Beetrooper Mighty Neptune

Heavy Beetrooper Mighty Neptune

Level 8 EARTH/Insect Effect Monster
3000 ATK / 3000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 3 of your banished Insect monsters into the Main Deck. During the Main Phase, if this card in its owner's control is destroyed or banished by an opponent's card effect: You can Special Summon this card. You can only use this effect of "Heavy Beetrooper Mighty Neptune" once per turn. Once per turn, during the End Phase: You can target 1 other Insect monster you control; it gains 1000 ATK.

Card Image: Heavy Cavalry of the Indestructible Insects

Heavy Cavalry of the Indestructible Insects

Level 7 EARTH/Insect Fusion Monster
2500 ATK / 1800 DEF

1 Level 5 or higher Insect monster + 1 Insect monster
Cannot be destroyed by your opponent's card effects. If all face-up monsters you control are Insect monsters (Quick Effect): You can target 2 monsters on the field, including an Insect monster you control; banish them. You can only use this effect of "Heavy Cavalry of the Indestructible Insects" once per turn.

Card Image: Heavy Knight of the Flame

Heavy Knight of the Flame

Level 4 FIRE/Zombie Gemini Monster
1800 ATK / 200 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● At the start of the Damage Step, if this card attacked a Special Summoned monster: You can banish that monster.

Card Image: Heavy Polymerization

Heavy Polymerization

Normal Spell Card

Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as material. You can also banish monsters from your Extra Deck as material, up to the number of monsters your opponent controls, but you lose LP equal to the total ATK of monsters banished this way, when the monster is Fusion Summoned.

Card Image: Hellebore the Rikka Fairy

Hellebore the Rikka Fairy

Level 8 WATER/Plant Effect Monster
2600 ATK / 1200 DEF

When your opponent activates a monster effect that targets a monster(s) you control, while you control a "Rikka" monster (Quick Effect): You can Tribute this card from your hand or face-up field; negate that effect. If this card is in your GY: You can Tribute 1 Plant monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Hellebore the Rikka Fairy" once per turn.

Card Image: Helshaddoll Hollow

Helshaddoll Hollow

Level 9 FIRE/Fiend Flip Effect Monster
2900 ATK / 2900 DEF

FLIP: You can target 1 face-up monster your opponent controls; send 1 "Shaddoll" monster with its same Attribute from your Extra Deck to the GY, and if you do, banish that monster. If this card is sent to the GY by card effect: You can send cards from the top of your Deck to the GY, equal to the number of different original Attributes among the monsters on the field. You can only use 1 "Helshaddoll Hollow" effect per turn, and only once that turn.

Card Image: Heosvarog the Mechanical Dawn

Heosvarog the Mechanical Dawn

Level 7 LIGHT/Machine Fusion Monster
0 ATK / 2800 DEF

2 LIGHT Machine monsters
If this card is Fusion Summoned: You can activate this effect; during the Standby Phase of the next turn, add 1 card from your GY to your hand, with an effect that Fusion Summons a monster(s). When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish 1 face-up LIGHT Machine monster you control or 2 LIGHT Machine monsters from your GY; negate the activation. You can only use each effect of "Heosvarog the Mechanical Dawn" once per turn.

Card Image: Herald of the Arc Light

Herald of the Arc Light

Level 4 LIGHT/Fairy Synchro Monster
600 ATK / 1000 DEF

1 Tuner + 1+ non-Tuner monsters
Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

Card Image: Heraldic Beast Aberconway

Heraldic Beast Aberconway

Level 4 WIND/Dragon Effect Monster
1800 ATK / 900 DEF

If this card is in the Graveyard: You can banish another "Heraldic Beast Aberconway" from your Graveyard to target 1 "Heraldic Beast" monster in your Graveyard; add that target to your hand. You can only use the effect of "Heraldic Beast Aberconway" once per turn.

Card Image: Heraldic Beast Stad Whale

Heraldic Beast Stad Whale

Level 4 WATER/Fish Effect Monster
900 ATK / 1900 DEF

If this card is Normal or Special Summoned: You can discard 1 card; add 2 "Heraldry" Spells/Traps from your Deck to your hand. You can banish this card from your GY, then target 2 "Heraldic Beast" monsters in your GY with the same name; Special Summon them in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except by Xyz Summon that uses only monsters with "Heraldic Beast" or "Number" in their original names as material. You can only use each effect of "Heraldic Beast Stad Whale" once per turn.

Card Image: Heraldic Beast Twin-Headed Eagle

Heraldic Beast Twin-Headed Eagle

Level 4 WIND/Winged Beast Effect Monster
1200 ATK / 1400 DEF

You can banish this card from your Graveyard to target 1 face-up Xyz Monster you control with no Xyz Materials and 2 "Heraldic Beast" monsters in your Graveyard; attach those monsters from the Graveyard to that face-up Xyz Monster, as Xyz Materials. You can only use the effect of "Heraldic Beast Twin-Headed Eagle" once per turn.

Card Image: Heraldic Beast Unicorn

Heraldic Beast Unicorn

Level 4 LIGHT/Beast Effect Monster
1100 ATK / 1600 DEF

You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn.

Card Image: Here There Be Dragons

Here There Be Dragons

Quick-Play Spell Card

Special Summon 1 "Dragon Ruler" monster from your hand, GY, or banishment, then immediately after this effect resolves, you can Xyz Summon 1 "Dragon Ruler" Xyz Monster using only "Dragon Ruler" monsters you control. During your Main Phase: You can banish this card from your GY, then target any number of your banished "Dragon Ruler" monsters with different Attributes; return them to the GY. You can only use 1 "Here There Be Dragons" effect per turn, and only once that turn.

Card Image: Hero Flash!!

Hero Flash!!

Normal Spell Card

Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your Graveyard; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.

Card Image: Heroic Call

Heroic Call

Normal Spell Card

Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.

Card Image: Heroic Challenger - Ambush Soldier

Heroic Challenger - Ambush Soldier

Level 1 EARTH/Warrior Effect Monster
0 ATK / 0 DEF

During your Standby Phase: You can Tribute this card; Special Summon up to 2 "Heroic Challenger" monsters from your hand and/or Graveyard, except "Heroic Challenger - Ambush Soldier". You can only use this effect of "Heroic Challenger - Ambush Soldier" once per turn. When you do: You can banish this card from your Graveyard; make all "Heroic Challenger" monsters you currently control become Level 1.

Card Image: Heroic Champion - Magnum Excalibur

Heroic Champion - Magnum Excalibur

Rank 4 LIGHT/Warrior XYZ Monster
2000 ATK / 2000 DEF

2 Level 4 Warrior monsters
If this card battles an opponent's monster, during damage calculation: You can detach 2 materials from this card; double this card's ATK during damage calculation only. Once per turn, during the Main Phase (Quick Effect): You can target 1 other face-up monster you control; equip this card you control to it as an Equip Spell that gives it 2000 ATK/DEF. You can banish this card from your GY; shuffle 3 Warrior monsters from your GY into the Deck.

Card Image: Heroic Envoy

Heroic Envoy

Normal Spell Card

Add 1 "Heroic" monster from your Deck to your hand. If your LP are 500 or less: You can banish this card from your GY, then target 1 "Heroic" card in your GY; add it to your hand. You can only use each effect of "Heroic Envoy" once per turn.

Card Image: Hi-Speed Re-Level

Hi-Speed Re-Level

Normal Spell Card

Banish 1 "Speedroid" monster from your Graveyard, then target 1 Synchro Monster you control; until the end of this turn, change its Level to the banished monster's Level, and it gains ATK equal to that monster's Level x 500.

Card Image: Hi-Speedroid Chanbara

Hi-Speedroid Chanbara

Level 5 WIND/Machine Synchro Monster
2000 ATK / 1000 DEF

1 Tuner + 1+ non-Tuner monsters
This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the GY: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.

Card Image: Hi-Speedroid Glider 2

Hi-Speedroid Glider 2

Level 5 WIND/Machine Synchro Tuner Monster
1600 ATK / 2200 DEF

1 WIND Machine Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 Level 7 or lower WIND non-Tuner Synchro Monster in your GY; Special Summon it. If your opponent Special Summons a monster(s), and you control a "Clear Wing" monster (except during the Damage Step): You can banish this card from your GY; increase the Levels of all monsters your opponent controls by 5. You can only use each effect of "Hi-Speedroid Glider #2" once per turn.

Card Image: Hi-Speedroid Kendama

Hi-Speedroid Kendama

Level 6 WIND/Machine Synchro Monster
2200 ATK / 1600 DEF

1 Tuner + 1 or more non-Tuner monsters
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "Hi-Speedroid Kendama" once per turn.
● You can banish 1 Machine-Type monster from your Graveyard; inflict 500 damage to your opponent.
● If this card is in your Graveyard and you control no cards: You can Special Summon this card. You cannot Normal Summon/Set the turn you activate this effect.

Card Image: Hi-Speedroid Rubber Band Shooter

Hi-Speedroid Rubber Band Shooter

Link 2 WIND/Machine Link Monster
1000 ATK

2 WIND monsters
During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 WIND monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish 1 WIND Synchro Monster from your Extra Deck; reveal 2 "Speedroid" monsters with different names from your Deck whose total Levels equal the Level of that Synchro Monster, your opponent randomly picks 1 for you to add to your hand, and you send the other to the GY. You can only use each effect of "Hi-Speedroid Rubber Band Shooter" once per turn.

Card Image: Hibernation Dragon

Hibernation Dragon

Level 3 DARK/Dragon Effect Monster
600 ATK / 1500 DEF

If this card is Normal or Special Summoned: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand. While you control no Link Monsters, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 DARK Dragon Link Monster in your GY; Special Summon it. You can only use each effect of "Hibernation Dragon" once per turn.

Card Image: Hidden Village of Ninjitsu Arts

Hidden Village of Ninjitsu Arts

Field Spell Card

If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn.

Card Image: Hieratic Dragon of Asar

Hieratic Dragon of Asar

Level 7 LIGHT/Dragon Effect Monster
2600 ATK / 700 DEF

You can Special Summon this card (from your hand) by banishing 1 LIGHT Dragon-Type monster and 1 Dragon-Type Normal Monster from your Graveyard. If this face-up card on the field would be destroyed, you can Tribute 1 face-up "Hieratic" monster instead, except this card.

Card Image: Hieratic Dragon of Sutekh

Hieratic Dragon of Sutekh

Level 8 LIGHT/Dragon Effect Monster
2800 ATK / 2000 DEF

Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 3 Dragon-Type Normal Monsters from your Graveyard. Once per turn: You can banish 1 Dragon-Type monster from your Graveyard to target 1 card on the field; destroy that target.

Card Image: Hieratic Seal From the Ashes

Hieratic Seal From the Ashes

Continuous Trap Card

Once per turn, during your opponent's turn: You can send 1 "Hieratic" monster from your Deck to your Graveyard. Once per turn, during your turn: You can target 1 of your banished "Hieratic" monsters; return that target to the Graveyard. When this face-up card on the field is sent to the Graveyard: Target 1 "Hieratic" monster in your Graveyard; Special Summon that target.

Card Image: Hieratic Seal of Banishment

Hieratic Seal of Banishment

Normal Trap Card

Tribute 1 "Hieratic" monster to target 1 card your opponent controls; banish that target.

Card Image: Hieratic Seal of Creation

Hieratic Seal of Creation

Normal Spell Card

Target 1 Dragon Xyz Monster you control; Special Summon from your Extra Deck, 1 "Hieratic" Xyz Monster with a different original name, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target 1 "Hieratic" monster in your GY; Special Summon it in Defense Position. You can only use 1 "Hieratic Seal of Creation" effect per turn, and only once that turn.

Card Image: Hieratic Sky Dragon Overlord of Heliopolis

Hieratic Sky Dragon Overlord of Heliopolis

Rank 8 LIGHT/Dragon XYZ Monster
3000 ATK / 2400 DEF

2 Level 8 monsters
Once per turn, when your opponent activates a card or effect that targets a card(s) on your field, your GY, and/or your banished card(s) (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card.

Card Image: High Priestess of Prophecy

High Priestess of Prophecy

Level 7 LIGHT/Spellcaster Effect Monster
2500 ATK / 2100 DEF

You can reveal 3 "Spellbook" Spells in your hand; Special Summon this card from your hand. Once per turn: You can banish 1 "Spellbook" Spell from your hand or GY, then target 1 card on the field; destroy that target.

Card Image: High Rate Draw

High Rate Draw

Normal Trap Card

Destroy 2 or more monsters you control, and if you do, draw 1 card for every 2 monsters destroyed. During your opponent's Main Phase, if this card is in your GY: You can target 1 monster you control; destroy it, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "High Rate Draw" once per turn.

Card Image: Holding Legs

Holding Legs

Level 4 DARK/Fiend Effect Monster
800 ATK / 600 DEF

If this card is Summoned: Return all Set Spell and Trap Cards on the field to the hand. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated until the end of your opponent's next turn.

Card Image: Horn of Olifant

Horn of Olifant

Normal Trap Card

Activate 1 of these effects;
● Banish 1 Equip Spell you control or in your GY, then you can destroy 1 card on the field.
● Destroy 1 "Roland" monster you control, then Special Summon in Defense Position up to 3 FIRE Warrior monsters from your Deck, whose total Levels equal 9, but their effects are negated, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except Warrior monsters.
You can only activate 1 "Horn of Olifant" per turn.

Card Image: Hrimnir the Divine Follower

Hrimnir the Divine Follower

Level 9 LIGHT/Fairy Effect Monster
2200 ATK / 2200 DEF

You can Tribute 3 Fairy monsters from your hand and/or field; Set 1 Continuous Spell from your Deck, but send it to the GY during your opponent's End Phase. If this card is sent to the GY by card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Hrimnir the Divine Follower" once per turn.

Card Image: HTS Psyhemuth

HTS Psyhemuth

Level 6 EARTH/Psychic Synchro Monster
2400 ATK / 1800 DEF

1 Tuner + 1 or more non-Tuner monsters
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

Card Image: Huaquero of the Golden Land

Huaquero of the Golden Land

Continuous Trap Card

Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.

Card Image: Hugin the Runick Wings

Hugin the Runick Wings

Level 2 LIGHT/Fairy Fusion Monster
0 ATK / 0 DEF

2 "Runick" monsters
If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

Card Image: Hundred Eyes Dragon

Hundred Eyes Dragon

Level 8 DARK/Dragon Synchro Monster
3000 ATK / 2500 DEF

1 DARK Tuner + 1 or more non-Tuner Fiend-Type monsters
Once per turn: You can banish 1 Level 6 or lower DARK Effect Monster from your Graveyard; until the End Phase, this card's name becomes that banished monster's, and replace this effect with that banished monster's original effects. If this card is destroyed and sent to the Graveyard: Add 1 "Earthbound Immortal" monster from your Deck to your hand.

Card Image: Hushed Psychic Cleric

Hushed Psychic Cleric

Level 3 EARTH/Psychic Effect Monster
0 ATK / 2100 DEF

If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can send 1 card from your hand to the Graveyard, then target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Target 1 monster banished by this card's effect; Special Summon that target.

Card Image: Hushed Psychic Minister

Hushed Psychic Minister

Level 3 EARTH/Psychic Effect Monster
0 ATK / 2100 DEF

If you control a Psychic monster other than "Hushed Psychic Minister", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Hushed Psychic Minister" once per turn this way. You can banish this card and 1 Psychic monster from your GY, then target 1 face-up monster on the field; banish it until the End Phase. You can only use this effect of "Hushed Psychic Minister" once per turn.

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