Showing 120 results where text is banish (took 1.391719ms)
Card Image: Fusion Substitute

Fusion Substitute

Normal Spell

(This card's name is always treated as "Polymerization".)
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.

Card Image: Future Glow

Future Glow

Continuous Spell

Activate this card by banishing 1 Psychic-Type monster from your Graveyard, and note its Level; all Psychic-Type monsters you control gain ATK equal to that Level x 200.

Card Image: Future Samurai

Future Samurai

Level 4 LIGHT/Warrior Gemini Effect
1600 ATK / 1200 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
â—Ź Once per turn: You can banish 1 monster from your Graveyard to target 1 face-up monster on the field; destroy that target.

Card Image: Future Visions

Future Visions

Field Spell

Each time a monster is Normal Summoned: Target that monster; banish it. During the next Standby Phase of the player who controlled that monster: Return it to the field in face-up Attack Position.

Card Image: G Golem Stubborn Menhir

G Golem Stubborn Menhir

Link 2 EARTH/Cyberse Link Effect
1500 ATK

2 EARTH monsters
If this card is Special Summoned from the GY: You can target 1 EARTH monster in your GY that can be Normal Summoned/Set; Special Summon it (but negate its effects, also banish it when it leaves the field) or add it to your hand. You can only use this effect of "G Golem Stubborn Menhir" once per turn.

Card Image: Gagaga Caesar

Gagaga Caesar

Level 3 EARTH/Warrior Effect
1800 ATK / 600 DEF

Cannot attack unless you control another face-up "Gagaga" monster. Once per turn: You can banish 1 monster from your Graveyard that has a Level; the Levels of all face-up "Gagaga" monsters you currently control become the Level of that monster. This card cannot be used as a Synchro Material Monster.

Card Image: Gagaga Escape

Gagaga Escape

Counter Trap

When your opponent activates a monster effect while you control a "Gagaga" monster: Negate the activation, then you can discard 1 card, and if you do, Special Summon 1 "Gagaga" monster from your Deck. You can banish this card from your GY; change as many "Gagaga" monsters you control as possible to Defense Position, and if you do, "Gagaga" monsters you control cannot be destroyed by battle or card effects this turn. You can only use each effect of "Gagaga Escape" once per turn.

Card Image: Gagaga Illusion

Gagaga Illusion

Normal Spell

If you control a "Gagaga" monster: Target 1 monster in your GY; Special Summon it, then you can make its Level/Rank become equal to the Level/Rank of 1 "Gagaga" monster you control. If this card is in your GY, except the turn it was sent there: You can banish it; immediately after this effect resolves, Normal Summon 1 "Gagaga" monster. You can only use each effect of "Gagaga Illusion" once per turn.

Card Image: Gagagadraw

Gagagadraw

Normal Spell

Banish 3 "Gagaga" monsters from your Graveyard; draw 2 cards.

Card Image: Gaia the Fierce Knight Origin

Gaia the Fierce Knight Origin

Level 4 EARTH/Warrior Effect
1600 ATK / 1200 DEF

This card can be treated as 2 Tributes for the Tribute Summon of a Warrior monster. You can only use each of the following effects of "Gaia the Fierce Knight Origin" once per turn. You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card from your hand. During the Battle Phase (Quick Effect): You can banish this card from your GY, then target 1 monster on the field whose current ATK is different from its original ATK; its ATK becomes its original ATK.

Card Image: Gaia, the Mid-Knight Sun

Gaia, the Mid-Knight Sun

Level 4 LIGHT/Warrior Effect
1600 ATK / 1200 DEF

You can only use each effect of "Gaia, the Mid-Knight Sun" once per turn.
â—Ź You can Tribute 1 other LIGHT monster; add 1 Level 4 DARK Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
â—Ź You can banish 1 DARK monster from your Graveyard, then target 1 monster on the field; it loses 500 ATK until the end of your opponent's turn.

Card Image: Gaia, the Polar Knight

Gaia, the Polar Knight

Level 4 DARK/Warrior Effect
1600 ATK / 1200 DEF

You can only use each effect of "Gaia, the Polar Knight" once per turn.
â—Ź You can Tribute 1 other DARK monster; add 1 Level 4 LIGHT Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
â—Ź You can banish 1 LIGHT monster from your Graveyard, then target 1 monster you control; it gains 500 ATK until the end of your opponent's turn.

Card Image: Galactic Spiral Dragon

Galactic Spiral Dragon

Level 8 DARK/Dragon Effect
2500 ATK / 2500 DEF

While this card is in your hand or GY, if you control 2 or more LIGHT and/or DARK Dragon monsters: You can Special Summon this card in Defense Position, but banish it when it leaves the field. During your Main Phase: You can make all monsters you currently control become Level 8, until the end of this turn. You can only use each effect of "Galactic Spiral Dragon" once per turn.

Card Image: Galactikuriboh

Galactikuriboh

Level 1 LIGHT/Fiend Effect
300 ATK / 200 DEF

(This card is always treated as a "Galaxy" card.)
When an opponent's monster declares an attack: You can discard this card; Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck, then change the attack target to it, then you can attach this card from the GY to 1 Xyz Monster on the field as material. If a "Photon" or "Galaxy" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead.

Card Image: Galatea-I, the Orcust Automaton

Galatea-I, the Orcust Automaton

Link 1 DARK/Machine Link Effect
0 ATK

1 "Orcust" or "World Legacy" monster
You can only Link Summon "Galatea-I, the Orcust Automaton" once per turn. Cannot be used as material for an Xyz Summon. You can send 1 card from your hand to the GY; add 1 "World Legacy" monster or 1 "Orcustrated Babel" from your Deck or GY to your hand. If this card is in your GY: You can banish 1 other "Orcust" card from your GY; Special Summon this card. You can only use each effect of "Galatea-I, the Orcust Automaton" once per turn.

Card Image: Galatea, the Orcust Automaton

Galatea, the Orcust Automaton

Link 2 DARK/Machine Link Effect
1800 ATK

2 Effect Monsters, including an "Orcust" monster
This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.

Card Image: Galaxy Cyclone

Galaxy Cyclone

Normal Spell

Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.

Card Image: Galaxy Defense Robot Orbital 7

Galaxy Defense Robot Orbital 7

Level 8 LIGHT/Machine Effect
2000 ATK / 2000 DEF

You can Tribute this card from your hand or field; take 1 "Photon" monster and 1 "Galaxy" monster from your Deck, add 1 of them to your hand, and send the other to the GY, also you cannot Special Summon for the rest of this turn, except LIGHT monsters. If a "Galaxy-Eyes" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Galaxy Defense Robot Orbital 7" once per turn.

Card Image: Galaxy Hundred

Galaxy Hundred

Continuous Spell

When this card is activated: You can send 1 "Photon" or "Galaxy" card from your Deck to the GY. If "Galaxy-Eyes Photon Dragon" is Special Summoned to your field (except during the Damage Step): You can look at your opponent's Extra Deck, then you can apply 1 of these effects.
â—Ź Banish 1 monster from it.
â—Ź Special Summon 1 "Number" monster from it to your field.
You can only use this effect of "Galaxy Hundred" once per turn. You can only activate 1 "Galaxy Hundred" per turn.

Card Image: Galaxy Journey

Galaxy Journey

Quick-Play Spell

Special Summon 1 of your banished LIGHT or DARK monsters. If a face-up Xyz Monster(s) you control is banished, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 of those monsters; Special Summon it. You can only use each effect of "Galaxy Journey" once per turn.

Card Image: Galaxy Mirror Sage

Galaxy Mirror Sage

Level 3 LIGHT/Spellcaster Flip Effect
0 ATK / 800 DEF

FLIP: You gain 500 LP for each "Galaxy" monster in your Graveyard.
When this card is destroyed and sent from the field to the Graveyard after being flipped face-up: You can Special Summon 1 Level 4 or lower "Galaxy" monster from your Deck or Graveyard in face-down Defense Position. Banish it when it leaves the field.

Card Image: Galaxy Satellite Dragon

Galaxy Satellite Dragon

Link 2 DARK/Dragon Link Effect
2000 ATK

2 Dragon monsters
During the Battle Phase (Quick Effect): You can banish this card from your field or GY, then target 1 "Number" Xyz Monster you control whose original Attribute/Type are LIGHT/Dragon; until the end of the Battle Phase, its ATK becomes equal to the value of the "Number" in its name x 100, also any battle damage your opponent takes is halved. During your opponent's End Phase: You can choose 1 card from your Deck and place it on top of your Deck. You can only use each effect of "Galaxy Satellite Dragon" once per turn.

Card Image: Galaxy War Drake

Galaxy War Drake

Level 4 LIGHT/Dragon Effect
1500 ATK / 1000 DEF

If a Level 4 LIGHT monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can target 1 other Level 4 LIGHT monster you control; the Levels of both that monster and this card become 8 until the end of this turn. You can only use each effect of "Galaxy War Drake" once per turn, also you cannot Special Summon the turn you activate either of this card's effects, except LIGHT monsters.

Card Image: Galaxy-Eyes Photon Change Dragon

Galaxy-Eyes Photon Change Dragon

Level 8 LIGHT/Dragon Effect
3000 ATK / 2500 DEF

You can Special Summon this card (from your hand) by Tributing 2 face-up monsters on either field with 2000 or more ATK, including a monster you control. You can only Special Summon "Galaxy-Eyes Photon Change Dragon" once per turn this way. During the Main Phase (Quick Effect): You can banish this card you control; Special Summon 1 "Galaxy-Eyes Photon Dragon" from your Deck or GY, then you can banish 1 monster your opponent controls that was Special Summoned from the Extra Deck until the End Phase. You can only use this effect of "Galaxy-Eyes Photon Change Dragon" once per turn.

Card Image: Galaxy-Eyes Photon Dragon

Galaxy-Eyes Photon Dragon

Level 8 LIGHT/Dragon Effect
3000 ATK / 2500 DEF

You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished.

Card Image: Gameciel, the Sea Turtle Kaiju

Gameciel, the Sea Turtle Kaiju

Level 8 WATER/Aqua Effect
2200 ATK / 3000 DEF

You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.

Card Image: Gandora the Dragon of Destruction

Gandora the Dragon of Destruction

Level 8 DARK/Dragon Effect
0 ATK / 0 DEF

Cannot be Special Summoned. You can pay half your LP; destroy as many cards on the field as possible (other than this card), and if you do, banish them. This card gains 300 ATK for each card destroyed this way. Once per turn, during the End Phase, if this card was Normal or Flip Summoned this turn: Send it to the Graveyard.

Card Image: Gandora-G the Dragon of Destruction

Gandora-G the Dragon of Destruction

Level 8 DARK/Dragon Effect
0 ATK / 0 DEF

Gains 300 ATK for each banished card. You can only use each of the following effects of "Gandora-G the Dragon of Destruction" once per turn. If you control "Shining Sarcophagus": You can Special Summon this card from your hand. You can pay half your LP; destroy as many other cards on the field as possible, and if you do, banish them, then Special Summon 1 Level 7 or lower monster that mentions "Shining Sarcophagus" from your Deck, and increase its Level by the number of cards destroyed by this effect.

Card Image: Garden Rose Maiden

Garden Rose Maiden

Level 5 DARK/Plant Synchro Effect
1600 ATK / 2400 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.

Card Image: Gashadokuro, the Skeletal Mayakashi

Gashadokuro, the Skeletal Mayakashi

Level 11 DARK/Zombie Synchro Effect
3300 ATK / 2600 DEF

1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Gashadokuro, the Skeletal Mayakashi". You can only use each of these effects of "Gashadokuro, the Skeletal Mayakashi" once per turn.
â—Ź If a Link Monster in your possession is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
â—Ź If this card is Special Summoned from the GY: You can activate this effect; this turn, this face-up card is unaffected by other cards' effects.

Card Image: Gate Guardian of Thunder and Wind

Gate Guardian of Thunder and Wind

Level 9 LIGHT/Thunder Fusion Effect
2500 ATK / 2200 DEF

"Sanga of the Thunder" + "Kazejin"
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".

Card Image: Gate Guardian of Water and Thunder

Gate Guardian of Water and Thunder

Level 9 WATER/Aqua Fusion Effect
2550 ATK / 2300 DEF

"Suijin" + "Sanga of the Thunder"
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder".

Card Image: Gate Guardian of Wind and Water

Gate Guardian of Wind and Water

Level 9 WIND/Spellcaster Fusion Effect
2450 ATK / 2300 DEF

"Kazejin" + "Suijin"
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".

Card Image: Gate Guardians Combined

Gate Guardians Combined

Level 12 DARK/Warrior Fusion Effect
3750 ATK / 3400 DEF

"Sanga of the Thunder" + "Kazejin" + "Suijin"
Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.

Card Image: Gathering Light

Gathering Light

Continuous Spell

You can banish 1 monster you control, and 1 Synchro Monster in your GY that is a "Power Tool" monster or Level 7 or 8 Dragon monster, then target 1 card your opponent controls; destroy it. Level 7 or higher Synchro Monsters you control gain 400 ATK for each of your banished Level 7 or higher Synchro Monsters. Once per turn, when an opponent's monster declares an attack while you have a banished Synchro Monster: You can negate the attack.

Card Image: Gazer Shark

Gazer Shark

Level 5 WATER/Fish Effect
1000 ATK / 1900 DEF

You can banish this card from your Graveyard, then target 2 Level 5 WATER monsters in your Graveyard, except "Gazer Shark"; Special Summon both those monsters, but their effects are negated. Immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster using only those 2 monsters. You can only use this effect of "Gazer Shark" once per turn.

Card Image: Gem-Knight Amber

Gem-Knight Amber

Level 4 EARTH/Thunder Gemini Effect
1600 ATK / 1400 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
â—Ź Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand.

Card Image: Gem-Knight Dispersion

Gem-Knight Dispersion

Normal Spell

Activate 1 of these effects (but you can only use each effect of "Gem-Knight Dispersion" once per turn);
â—Ź Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or field. Up to 2 monsters from your Deck/Extra Deck can be used, if they are non-Rock "Gem-Knight" monsters and you have "Gem-Knight Fusion" in your GY.
â—Ź Add 1 "Gem-" monster from your Deck or banishment to your hand, also any effect damage your opponent takes during the Main Phase this turn is halved.

Card Image: Gem-Knight Emerald

Gem-Knight Emerald

Level 4 EARTH/Rock Effect
1800 ATK / 800 DEF

You can banish this face-up card you control and 1 face-up Normal Monster you control to target 1 "Gem-Knight" Fusion Monster in your Graveyard; Special Summon it from the Graveyard.

Card Image: Gem-Knight Fusion

Gem-Knight Fusion

Normal Spell

Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.

Card Image: Gem-Knight Hollowcore

Gem-Knight Hollowcore

Level 7 DARK/Fiend Effect
1950 ATK / 2450 DEF

You can send 1 "Gem-Knight" Normal Monster or 1 "Gem-Knight Fusion" from your Deck to the GY; Special Summon this card from your hand in Defense Position. When your opponent activates a card or effect, while you control a "Gem-Knight" Fusion Monster (Quick Effect): You can banish 3 "Gem-Knight" cards from your GY, including this card; negate that effect, then all "Gem-Knight" monsters you currently control gain 1000 ATK. You can only use each effect of "Gem-Knight Hollowcore" once per turn.

Card Image: Gem-Knight Iolite

Gem-Knight Iolite

Level 4 EARTH/Aqua Gemini Effect
1300 ATK / 2000 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
â—Ź Once per turn: You can banish 1 "Gem-" monster from your Graveyard to target 1 "Gem-Knight" card in your Graveyard; add that target to your hand.

Card Image: Gem-Knight Lady Rose Diamond

Gem-Knight Lady Rose Diamond

Level 8 EARTH/Fairy Fusion Effect
2700 ATK / 2400 DEF

1 "Gem-Knight" monster + 1 Fairy monster
Once per opponent's turn, the first time a "Gem-Knight" monster(s) you control would be destroyed by card effect, it is not destroyed. During your turn, when your opponent activates a monster effect (Quick Effect): You can banish 1 "Gem-Knight" card from your GY, then target 1 face-up card your opponent controls; destroy it.

Card Image: Gem-Knight Master Diamond

Gem-Knight Master Diamond 66

Level 9 EARTH/Rock Fusion Effect
2900 ATK / 2500 DEF

3 "Gem-Knight" monsters
Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.

Card Image: Gem-Knight Phantom Quartz

Gem-Knight Phantom Quartz

Link 2 EARTH/Rock Link Effect
1450 ATK

2 "Gem-" monsters
If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.

Card Image: Gem-Knight Quartz

Gem-Knight Quartz

Level 4 EARTH/Fairy Effect
1500 ATK / 1500 DEF

If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn.

Card Image: General Wayne of the Ice Barrier

General Wayne of the Ice Barrier

Level 5 WATER/Warrior Effect
2100 ATK / 400 DEF

Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.

Card Image: Genex Ally Bellflame

Genex Ally Bellflame

Level 4 DARK/Machine Effect
1700 ATK / 1000 DEF

Each time a monster(s) you control is sent to the Graveyard, place 1 Genex Counter on this card. Each time a card(s) in your opponent's Graveyard is banished, place 2 Genex Counters on this card. This card gains 100 ATK for each Genex Counter on the field. If this card is destroyed by battle and sent to the Graveyard: Inflict 300 damage to your opponent for each Genex Counter that was on this card.

Card Image: Genex Ally Birdman

Genex Ally Birdman

Level 3 DARK/Machine Tuner Effect
1400 ATK / 400 DEF

You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.

Card Image: Genni, the Maid of Endymion

Genni, the Maid of Endymion

Level 1 WIND/Spellcaster Effect
300 ATK / 500 DEF

(This card is always treated as a "Witchcrafter" card.)
If you control a Spellcaster monster: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can target 1 Spellcaster monster you control; banish it, and if you do, Special Summon 1 "Witchcrafter" monster from your Deck, except "Genni, the Maid of Endymion". You can only use each effect of "Genni, the Maid of Endymion" once per turn.

Card Image: Genro Ryu-Ge Hakva

Genro Ryu-Ge Hakva

Level 10 WIND/Wyrm Effect
3000 ATK / 1500 DEF

You can banish this card from your hand; add 1 "Ryu-Ge Realm - Wyrm Winds" from your Deck to your hand. If a monster is banished face-up, this card is already banished, and there are now at least 2 other banished monsters that are not "Genro Ryu-Ge Hakva" (except during the Damage Step): You can Special Summon this banished card. You can place 1 "Ryu-Ge Realm - Wyrm Winds" you control on the bottom of the Deck; add 1 "Ryu-Ge" card from your Deck, GY, or banishment to your hand, except "Genro Ryu-Ge Hakva". You can only use each effect of "Genro Ryu-Ge Hakva" once per turn.

Card Image: Genta, Gateman of Dark World

Genta, Gateman of Dark World

Level 4 DARK/Fiend Effect
1000 ATK / 1800 DEF

You can only Special Summon "Genta, Gateman of Dark World" once per turn. You can discard this card to the GY; add 1 "The Gates of Dark World" from your Deck to your hand. If this card is banished and you control a "Dark World" card: You can Special Summon this card.

Card Image: Ghost Belle & Haunted Mansion

Ghost Belle & Haunted Mansion 6

Level 3 EARTH/Zombie Tuner Effect
0 ATK / 1800 DEF

When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
â—Ź Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
â—Ź Special Summon a Monster Card(s) from the GY.
â—Ź Banish a card(s) from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

Card Image: Ghost Charon, the Underworld Boatman

Ghost Charon, the Underworld Boatman

Level 2 DARK/Zombie Tuner Effect
500 ATK / 0 DEF

If your opponent controls a monster, and you control no other monsters: You can target 1 Fusion Monster in your Graveyard; banish both this card from the field and that target, and if you do, Special Summon 1 Dragon-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had (original Level, if face-down). You can only use this effect of "Ghost Charon, the Underworld Boatman" once per turn. You cannot Special Summon monsters the turn you activate this effect, except Dragon-Type monsters.

Card Image: Ghost Fusion

Ghost Fusion

Normal Spell

Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters you control as material. If your LP are lower than your opponent's, you can also banish up to 1 Zombie monster from your hand, Deck, or GY as material. You can only activate 1 "Ghost Fusion" per turn.

Card Image: Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga

Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga 100

Normal Trap

Tribute 1 "Mayakashi" or "Shiranui" Synchro or Link Monster; neither player can Special Summon monsters from the hand, Deck, or Extra Deck for the rest of this turn. You can banish this card from your GY, then target 1 of your banished Zombie monsters; return it to the GY. You can only use 1 "Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga" effect per turn, and only once that turn.

Card Image: Ghost Meets Girl - A Mayakashi's Manuscript

Ghost Meets Girl - A Mayakashi's Manuscript

Quick-Play Spell

During the Main Phase: Target 1 Zombie Synchro Monster you control; Special Summon 1 of your Zombie monsters with the same Attribute, that is banished or in your GY, but banish it during the End Phase, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Zombie monsters. You can only activate 1 "Ghost Meets Girl - A Mayakashi's Manuscript" per turn.

Card Image: Ghost Reaper & Winter Cherries

Ghost Reaper & Winter Cherries

Level 3 DARK/Zombie Tuner Effect
0 ATK / 1800 DEF

If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.

Card Image: Ghost Ship

Ghost Ship

Level 5 LIGHT/Fiend Effect
1900 ATK / 1000 DEF

Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard.

Card Image: Ghost Sleeper, the Underworld Princess

Ghost Sleeper, the Underworld Princess

Level 3 DARK/Zombie Effect
1300 ATK / 0 DEF

If this card is sent to the GY: You can add 1 "Ghost Fusion" from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card and discard 1 card, then target 1 of your banished Level 4 or higher Zombie monsters; add it to your hand. You can only use each effect of "Ghost Sleeper, the Underworld Princess" once per turn.

Card Image: Ghost Wyvern, the Underworld Dragon

Ghost Wyvern, the Underworld Dragon

Level 4 DARK/Zombie Effect
1700 ATK / 0 DEF

If this card is Normal or Special Summoned: You can add 1 "Ghost Fusion" from your Deck to your hand. During the End Phase, if this card is currently banished, and was banished this turn: You can take 1 Level 2 or lower Zombie Tuner from your Deck, and either add it to your hand or send it to the GY. You can only use each effect of "Ghost Wyvern, the Underworld Dragon" once per turn.

Card Image: Ghostrick Fairy

Ghostrick Fairy

Level 2 DARK/Spellcaster Effect
900 ATK / 1000 DEF

Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 "Ghostrick" card in your GY; Set that card (but banish it when it leaves the field), then, you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of Set cards you control.

Card Image: Ghostrick Renovation

Ghostrick Renovation

Normal Trap

Target 1 "Ghostrick" Field Spell in your Field Zone; return it to the hand, then you can activate 1 Field Spell from your hand or Deck. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Ghostrick" Xyz Monster with a different name, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Ghostrick Renovation" once per turn.

Card Image: Ghostrick Shot

Ghostrick Shot

Normal Spell

Special Summon 1 "Ghostrick" monster from your hand or GY, then you can change 1 face-down "Ghostrick" monster you control to face-up Attack Position. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; attach 1 "Ghostrick" card from your GY to that monster as material. You can only use each effect of "Ghostrick Shot" once per turn.

Card Image: Ghostrick Skeleton

Ghostrick Skeleton

Level 3 DARK/Zombie Effect
1200 ATK / 1100 DEF

Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Banish cards from the top of your opponent's Deck face-down, up to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Skeleton" once per turn.

Card Image: Ghosts From the Past

Ghosts From the Past

Normal Trap

Banish 2 monsters from your GY, then target 1 Attack Position monster on the field; change its ATK to 0 until the end of this turn.

Card Image: Ghoti Chain

Ghoti Chain

Normal Trap

Banish 1 face-up Fish monster you control; Special Summon 1 of your "Ghoti" monsters that is banished, or in your hand, Deck, or GY, with a different original name from the monster banished to activate this card, but banish it when it leaves the field. You can only activate 1 "Ghoti Chain" per turn.

Card Image: Ghoti Cosmos

Ghoti Cosmos

Normal Trap

Apply these effects in sequence, based on the number of banished Fish monsters.
â—Ź 1+: Your Fish monsters cannot be destroyed by battle this turn.
â—Ź 4+: The activation and effects of Fish monster effects activated on your field cannot be negated this turn.
â—Ź 8+: Special Summon 1 Fish Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)
You can only activate 1 "Ghoti Cosmos" per turn.

Card Image: Ghoti Fury

Ghoti Fury

Continuous Trap

You can target 1 Fish monster you control and 1 monster your opponent controls; banish both monsters until your next Standby Phase. If a Fish monster(s) is Special Summoned to your field while any card is banished: You can banish this card from your GY or your face-up Spell & Trap Zone; all Fish monsters you currently control gain 100 ATK for each currently banished card, until the end of this turn. You can only use each effect of "Ghoti Fury" once per turn.

Card Image: Ghoti of the Deep Beyond

Ghoti of the Deep Beyond

Level 10 WATER/Fish Synchro Effect
? ATK / 0 DEF

1+ Fish Tuners + 1+ non-Tuner monsters
The original ATK of this card becomes 500 x the number of banished monsters. If this card is Synchro Summoned during your opponent's turn: You can banish all cards on the field. During the Standby Phase of the next turn after this card was banished from the Monster Zone: You can Special Summon this banished card.

Card Image: Giant Rex

Giant Rex

Level 4 EARTH/Dinosaur Effect
2000 ATK / 1200 DEF

Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.

Card Image: Gift Exchange

Gift Exchange

Normal Spell

Both players banish 1 card from their Decks, face-down, and if they do, during the End Phase of this turn, both players add to their hands the card their opponent banished by this effect.

Card Image: Gigantes

Gigantes

Level 4 EARTH/Rock Effect
1900 ATK / 1300 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. If this card is destroyed by battle and sent to the GY: Destroy all Spells and Traps on the field.

Card Image: Gigantic Thundercross

Gigantic Thundercross

Normal Trap

Target a number of monsters on the field and/or in the GYs, equal to the difference between your banished cards and your opponent's; banish them, then your opponent can Special Summon 1 monster from their Deck. You can only activate 1 "Gigantic Thundercross" per turn.

Card Image: Gigarays Gandora the Dragon of Destruction

Gigarays Gandora the Dragon of Destruction

Level 8 DARK/Dragon Effect
0 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 other monsters from your hand and/or field to the GY. Gains 300 ATK for each banished card. Once per turn: You can pay half your LP; apply 1 of these effects, depending on the number of "Gandora" monsters with different names in your GY.
â—Ź 1: Destroy all other cards on the field.
â—Ź 2: Banish all other cards on the field.
â—Ź 3+: Banish all other cards on the field and in the GYs.

Card Image: Gigathunder Giclops

Gigathunder Giclops

Level 4 PS 5 WIND/Thunder Pendulum Tuner Effect
1400 ATK / 1700 DEF

[ Pendulum Effect ]
Once per turn: You can target 1 Pendulum Monster you control and 1 monster your opponent controls; change their battle positions.


[ Monster Effect ]


If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. If this card is Normal Summoned: You can change its battle position. You can only use each of the following effects of "Gigathunder Giclops" once per turn. If the battle position of this card is changed: You can target 1 face-up Spell/Trap on the field; destroy it. If this card is destroyed in the Pendulum Zone: You can return 1 card from your Pendulum Zone to the hand.

Card Image: Gilti-Gearfried the Magical Steel Knight

Gilti-Gearfried the Magical Steel Knight

Level 8 LIGHT/Warrior Fusion Effect
2700 ATK / 1600 DEF

2 Warrior monsters with different Attributes
Once per turn, when a card or effect is activated that targets this card (Quick Effect): You can negate that effect, and if you do, destroy 1 card on the field. If this card was Fusion Summoned using only monsters on the field as material, it can make a second attack during each Battle Phase. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Spell from your GY; this card gains ATK equal to half its current DEF, until the end of this turn.

Card Image: Giltia the D. Knight - Soul Spear

Giltia the D. Knight - Soul Spear

Level 5 LIGHT/Warrior Effect
1850 ATK / 1500 DEF

If you control no monsters, you can Normal Summon this card without Tributing. When this card is Normal Summoned: You can banish 1 monster your opponent controls with equal or higher ATK than this card. You can discard 1 card; add 1 of the following monsters from your Deck to your hand.
â—Ź Level 7 DARK Dragon â—Ź Level 6 DARK Machine â—Ź Level 5 WATER Warrior
You can only use this effect of "Giltia the D. Knight - Soul Spear" once per turn.

Card Image: Gimmick Puppet Bisque Doll

Gimmick Puppet Bisque Doll

Level 8 DARK/Machine Effect
1000 ATK / 1000 DEF

You can Special Summon this card (from your hand) by discarding 1 "Gimmick Puppet" monster. You can banish this card from your GY; your opponent cannot target "Gimmick Puppet" monsters you control with card effects this turn.

Card Image: Gimmick Puppet Cattle Scream

Gimmick Puppet Cattle Scream

Level 8 DARK/Machine Effect
2000 ATK / 2000 DEF

You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Gimmick Puppet Cattle Scream" once per turn. A "Gimmick Puppet" Xyz Monster that has this card as material gains this effect.
â—Ź Once per turn: You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position.

Card Image: Gimmick Puppet Dreary Doll

Gimmick Puppet Dreary Doll

Level 8 DARK/Machine Effect
0 ATK / 0 DEF

If this card is in your GY: You can banish 1 other "Gimmick Puppet" monster from your GY; Special Summon this card. You can only use this effect of "Gimmick Puppet Dreary Doll" once per turn. Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a "Gimmick Puppet" monster.

Card Image: Gimmick Puppet Little Soldiers

Gimmick Puppet Little Soldiers

Level 4 DARK/Machine Effect
0 ATK / 0 DEF

If this card is Normal or Special Summoned: You can send 1 "Gimmick Puppet" monster with a different Level than this card from your Deck to the GY; this card's Level becomes that monster's. You can only use this effect of "Gimmick Puppet Little Soldiers" once per turn. You can banish this card from your GY, then target up to 2 "Gimmick Puppet" monsters you control; increase their Levels by 4 until the end of this turn.

Card Image: Gimmick Puppet Shadow Feeler

Gimmick Puppet Shadow Feeler

Level 8 DARK/Machine Effect
1000 ATK / 1000 DEF

Cannot be destroyed by battle. When you take battle damage from an opponent's direct attack while this card is in your Graveyard: You can Special Summon this card from your Graveyard in face-up Attack Position, and if you do, take 1000 damage. You can only use this effect of "Gimmick Puppet Shadow Feeler" once per turn. If this card is an Xyz Material and would be sent to the Graveyard, banish it instead.

Card Image: Gimmick Puppet Terror Baby

Gimmick Puppet Terror Baby

Level 4 DARK/Machine Effect
500 ATK / 0 DEF

When this card is Normal Summoned: You can target 1 "Gimmick Puppet" monster in your GY, except "Gimmick Puppet Terror Baby"; Special Summon it in Defense Position. You can banish this card from your GY; your opponent cannot activate cards or effects in response to the activation of your "Gimmick Puppet" monster effects this turn.

Card Image: Gimmick Puppet Twilight Joker

Gimmick Puppet Twilight Joker

Level 8 DARK/Machine Effect
800 ATK / 1600 DEF

When a "Gimmick Puppet" monster you control is destroyed by battle and sent to your Graveyard: You can banish that monster; Special Summon this card from your hand. You can only use the effect of "Gimmick Puppet Twilight Joker" once per turn.

Card Image: Gizmek Arakami, the Hailbringer Hog

Gizmek Arakami, the Hailbringer Hog

Level 4 WATER/Machine Effect
1850 ATK / 1850 DEF

If you control a Machine monster whose ATK equals its own DEF: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; send 1 Machine monster from your Deck to the GY, whose ATK equals its own DEF, with a lower Level than that targeted monster, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100. You can only use each effect of "Gizmek Arakami, the Hailbringer Hog" once per turn.

Card Image: Gizmek Inaba, the Hopping Hare of Hakuto

Gizmek Inaba, the Hopping Hare of Hakuto

Level 1 WIND/Machine Effect
50 ATK / 50 DEF

When this card is Normal Summoned: You can Special Summon 1 Machine monster whose ATK equals its own DEF from your hand in Defense Position. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; this turn, you cannot declare attacks, except with that monster, also its ATK/DEF become the combined original ATK of all Machine monsters you currently control whose ATK equals their own DEF. You can only use this effect of "Gizmek Inaba, the Hopping Hare of Hakuto" once per turn.

Card Image: Gizmek Makami, the Ferocious Fanged Fortress

Gizmek Makami, the Ferocious Fanged Fortress

Level 6 WIND/Machine Effect
2150 ATK / 2150 DEF

While 6 or more of your cards are banished, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Gizmek Makami, the Ferocious Fanged Fortress" once per turn. If this card is Normal or Special Summoned: You can discard 1 monster; add 1 monster whose ATK equals its own DEF from your Deck to your hand, except "Gizmek Makami, the Ferocious Fanged Fortress". If this card in the Monster Zone is destroyed: You can shuffle 6 of your banished cards into the Deck.

Card Image: Gizmek Naganaki, the Sunrise Signaler

Gizmek Naganaki, the Sunrise Signaler

Level 2 LIGHT/Machine Effect
950 ATK / 950 DEF

You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn.

Card Image: Gizmek Okami, the Dreaded Deluge Dragon

Gizmek Okami, the Dreaded Deluge Dragon

Level 10 WATER/Machine Effect
2950 ATK / 2950 DEF

You can pay 1500 LP; destroy all monsters on the field that were Special Summoned from the Extra Deck, also you can only attack with 1 monster this turn. You can only use each of the following effects of "Gizmek Okami, the Dreaded Deluge Dragon" once per turn. If 2 or more monsters Special Summoned from the Extra Deck are on the field: You can Special Summon this card from your hand. If this card in your possession is sent to your GY by an opponent's card: You can banish 1 monster from your opponent's GY, then gain LP equal to its ATK.

Card Image: Gizmek Orochi, the Serpentron Sky Slasher

Gizmek Orochi, the Serpentron Sky Slasher

Level 8 DARK/Machine Effect
2450 ATK / 2450 DEF

If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn.

Card Image: Gizmek Taniguku, the Immobile Intellect

Gizmek Taniguku, the Immobile Intellect

Level 3 EARTH/Machine Effect
1450 ATK / 1450 DEF

If this card is Normal or Special Summoned: You can take 1 Machine monster whose ATK equals its own DEF from your Deck and place it on top of your Deck. You can banish this card from your GY, then target 1 Machine monster in your GY whose ATK equals its own DEF; Special Summon it in Defense Position. You can only use each effect of "Gizmek Taniguku, the Immobile Intellect" once per turn.

Card Image: Glacial Beast Blizzard Wolf

Glacial Beast Blizzard Wolf

Level 4 WATER/Aqua Effect
1400 ATK / 700 DEF

When a monster declares an attack: You can negate the attack, and if you do, Special Summon 1 Level 4 or lower WATER monster from your hand, except "Glacial Beast Blizzard Wolf". At the start of your opponent's Battle Phase, if this card is in your GY and you control no monsters: You can Special Summon this card in Attack Position, but banish it when it leaves the field. You can only use each effect of "Glacial Beast Blizzard Wolf" once per turn.

Card Image: Gladiator Beast Lanista

Gladiator Beast Lanista

Level 4 WIND/Winged Beast Effect
1800 ATK / 1200 DEF

When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" monster in your Graveyard; banish that target, and this card's name becomes the target's name until the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Lanista".

Card Image: Glorious Numbers

Glorious Numbers

Normal Spell

If you control no monsters: Target 1 "Number" Xyz Monster in your GY; Special Summon it, then draw 1 card. You can banish this card from your GY, then target 1 "Number" Xyz Monster you control; attach 1 card from your hand to it as material. You can only use each effect of "Glorious Numbers" once per turn.

Card Image: Glow-Up Bloom

Glow-Up Bloom

Level 1 DARK/Zombie Tuner Effect
0 ATK / 0 DEF

If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.

Card Image: GMX - ALLOS

GMX - ALLOS

Level 8 LIGHT/Dinosaur Fusion Effect
3000 ATK / 900 DEF

1 "GMX" monster + 1 Dinosaur monster
Each time your opponent Normal or Special Summons a monster(s), gain 200 LP. You can only use each of the following effects of "GMX - ALLOS" once per turn. You can target 1 "GMX" monster or 1 Dinosaur monster in your GY or banishment; Special Summon it. This card cannot attack the turn this effect is activated. At the start of the Damage Step, if this card battles an opponent's monster: You can destroy that monster.

Card Image: GMX Associate Noma

GMX Associate Noma

Level 4 DARK/Reptile Effect
900 ATK / 1300 DEF

If this card is Special Summoned by a monster effect: You can target 1 card each from your GY and your opponent's GY; place each card on either the top or bottom of the Deck. If a monster(s) is Normal or Special Summoned to your opponent's field, while this card is in your Monster Zone (except during the Damage Step): You can Fusion Summon 1 "GMX" Fusion Monster from your Extra Deck, by shuffling its materials from your field, GY, and/or banishment into the Deck. You can only use each effect of "GMX Associate Noma" once per turn.

Card Image: Goblin Biker Clatter Sploder

Goblin Biker Clatter Sploder

Level 3 FIRE/Beast-Warrior Effect
1500 ATK / 0 DEF

If this card is Normal or Special Summoned: You can target 1 "Goblin" monster in your GY, except "Goblin Biker Clatter Sploder"; Special Summon it. During your opponent's Main Phase, if this card is in your GY (Quick Effect): You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Goblin Biker Clatter Sploder" once per turn.

Card Image: Goblin Biker Grand Breakout

Goblin Biker Grand Breakout 7

Quick-Play Spell

Tribute 1 monster; Special Summon 1 "Goblin" monster from your Deck, but it cannot attack this turn. When a monster declares an attack: You can banish this card from your GY and detach any number of materials from "Goblin" Xyz Monsters you control; all monsters your opponent currently controls lose 1000 ATK for each material detached, until the end of this turn. You can only use each effect of "Goblin Biker Grand Breakout" once per turn.

Card Image: Goblin Biker Grand Crisis

Goblin Biker Grand Crisis

Continuous Trap

You can target 1 "Goblin" monster you control and 1 monster your opponent controls, or target 1 "Goblin" monster in your GY and 1 monster in your opponent's GY; banish both monsters. You can send this face-up card from the Spell & Trap Zone to the GY, then target 5 of your banished "Goblin" monsters with different names; Special Summon them. You can only use 1 "Goblin Biker Grand Crisis" effect per turn, and only once that turn.

Card Image: Goblin Biker Grand Entrance

Goblin Biker Grand Entrance 20

Normal Spell

Add 1 "Goblin" monster from your Deck to your hand, then you can apply the following effect.
â—Ź Detach 1 Xyz Material from a monster on either field, and if you do, Special Summon 1 Level 4 or lower "Goblin" monster from your hand.
You can banish this card from your GY; detach 1 Xyz Material from a monster on either field, then you can add 1 "Goblin" monster from your GY to your hand. You can only use each effect of "Goblin Biker Grand Entrance" once per turn.

Card Image: Goblin Biker Grand Pileup

Goblin Biker Grand Pileup

Normal Trap

Target 1 Xyz Monster you control; Special Summon 1 "Goblin" Xyz Monster from your Extra Deck, by using that target as material, and if you do, attach this card to it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target 1 "Goblin" Xyz Monster you control and 1 card in either GY; attach the targeted card from the GY to that monster on the field as material. You can only use each effect of "Goblin Biker Grand Pileup" once per turn.

Card Image: Goblin Biker Mean Merciless

Goblin Biker Mean Merciless

Level 3 WATER/Fiend Effect
1300 ATK / 0 DEF

If this card is Normal or Special Summoned: You can Special Summon 1 "Goblin" monster from your hand, except "Goblin Biker Mean Merciless". During your Main Phase, if this card is in your GY: You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Goblin Biker Mean Merciless" once per turn.

Card Image: Goblin Circus

Goblin Circus

Continuous Spell

Once per turn, during your End Phase: Reveal the bottom card of your Deck, then place it on the top of the Deck or banish it face-down.

Card Image: Goddess Urd's Verdict

Goddess Urd's Verdict

Continuous Spell

Your opponent cannot target "Valkyrie" monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn: You can declare 1 card name, then target 1 Set card your opponent controls; reveal the Set card, and if it was the declared card, banish it. Otherwise, banish 1 card you control.

Card Image: Gold Pride - Captain Carrie

Gold Pride - Captain Carrie

Level 3 WATER/Fiend Effect
900 ATK / 1700 DEF

If your LP are lower than your opponent's: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Gold Pride" Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 "Gold Pride" monster you control that was Special Summoned from the Extra Deck; banish up to 3 "Gold Pride" cards from your GY, and if you do, that monster gains 500 ATK for each card banished this way. You can only use each effect of "Gold Pride - Captain Carrie" once per turn.

Card Image: Gold Pride - Eliminator

Gold Pride - Eliminator

Level 5 EARTH/Machine Tuner Effect
1800 ATK / 800 DEF

If your LP are lower than your opponent's: You can Special Summon this card from your hand. You can banish 1 other "Gold Pride" monster from your hand, face-up field, or GY; Special Summon 1 "Gold Pride Token" (Machine/DARK/ATK 0/DEF 0) with the same Level as that banished monster, also this card cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn, except for a "Gold Pride" monster. You can only use each effect of "Gold Pride - Eliminator" once per turn.

Card Image: Gold Pride - It's Neck and Neck!

Gold Pride - It's Neck and Neck!

Normal Trap

Target 1 "Gold Pride" monster you control or 1 "Gold Pride" card in your GY, except "Gold Pride - It's Neck and Neck!"; return it to the hand. If your opponent controls a monster with higher ATK than your LP: You can banish this card and 1 "Gold Pride" monster from your GY; Special Summon 1 other "Gold Pride" monster from your Extra Deck that mentions that banished monster's name. You can only use each effect of "Gold Pride - It's Neck and Neck!" once per turn.

Card Image: Gold Sarcophagus

Gold Sarcophagus 10

Normal Spell

Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.

Card Image: Golden Castle of Stromberg

Golden Castle of Stromberg

Field Spell

Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can only use this effect of "Golden Castle of Stromberg" once per turn. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.

Card Image: Golden Homunculus

Golden Homunculus

Level 6 LIGHT/Warrior Effect
1500 ATK / 1500 DEF

This card gains 300 ATK and DEF for each of your banished cards.

Card Image: Golden-Eyes Idol

Golden-Eyes Idol

Level 1 DARK/Spellcaster Effect
0 ATK / 0 DEF

Once per turn (Quick Effect): You can activate this effect; look at your opponent's hand, also this card's name becomes "Thousand-Eyes Idol" until the End Phase. If this card is banished, or sent to the GY by card effect: You can target 1 Effect Monster your opponent controls; equip that Effect Monster to 1 "Eyes Restrict" or "Relinquished" monster you control that cannot be Normal Summoned. While equipped by this effect, that monster gains ATK equal to the ATK of the equipped monster. You can only use this effect of "Golden-Eyes Idol" once per turn.

Card Image: Golgoil the Steel Seismic Smasher

Golgoil the Steel Seismic Smasher

Level 10 EARTH/Illusion Effect
1800 ATK / 3200 DEF

If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Golgoil the Steel Seismic Smasher" once per turn. After damage calculation, if your Machine or Illusion monster battled: You can target 1 of your monsters that is banished or in your GY; Special Summon it. If this card is banished from the field: You can Special Summon it.

Card Image: Good & Evil in the Burning Abyss

Good & Evil in the Burning Abyss

Ritual Spell

This card is used to Ritual Summon "Malacoda, Netherlord of the Burning Abyss". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard and send 1 "Burning Abyss" monster from your hand to the Graveyard; add 1 "Burning Abyss" card from your Deck to your hand. You can only use this effect of "Good & Evil in the Burning Abyss" once per turn.

Card Image: Googly-Eyes Drum Dragon

Googly-Eyes Drum Dragon

Level 8 EARTH/Machine Xyz Effect
3000 ATK / 2500 DEF

2 Level 8 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; it gains 1000 ATK, until the end of your opponent's next turn. If this card is destroyed while it has Xyz Material: You can banish 1 "Super Defense Robot" monster from your Graveyard; Special Summon this card from your Graveyard, then, you can attach 1 "Super Defense Robot" monster from your Graveyard to this card as an Xyz Material.

Card Image: Gordian Slicer

Gordian Slicer

Normal Spell

This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.

Card Image: Gorgonic Golem

Gorgonic Golem

Level 3 DARK/Rock Effect
1200 ATK / 600 DEF

If this card is destroyed by battle and sent to the Graveyard: The ATK of the monster that destroyed it becomes 0. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that target cannot be activated this turn. Your opponent cannot activate the targeted card in response to this effect's activation.

Card Image: Gotterdammerung

Gotterdammerung

Normal Spell

Target 1 "Aesir" monster you control; give control of that monster to your opponent. During your opponent's next End Phase, destroy that monster, and if you do, banish all cards your opponent controls.

Card Image: Gouki Tagpartner

Gouki Tagpartner

Level 5 EARTH/Warrior Effect
1700 ATK / 0 DEF

If this card is sent to the GY as Link Material for the Link Summon of a "Gouki" monster: You can have that "Gouki" Link Monster gain 1000 ATK until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Gouki" Spell in your GY; shuffle it into the Deck.

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