At the start of your Battle Phase: You can place 1 counter on this card (max. 2). This card gains the following effect, based on the number of counters on it.
â—Ź 1: Once per turn, when an opponent's monster declares an attack: You can negate that attack.
â—Ź 2: You can Tribute this card; banish all monsters on the field, until your opponent's 2nd End Phase.
[ Pendulum Effect ]
If your opponent controls a face-up monster that was Special Summoned from the Extra Deck and you do not: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Performapal Whim Witch" once per turn.
This card can be treated as 2 Tributes for the Tribute Summon of a Pendulum Monster.
''An aberrant being that manifests in response to devout prayers. The lyrics it recites are said to foretell the future, but they are mysterious and incomprehensible to most.''
If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or higher Dinosaur-Type monster from your Deck, but it cannot attack this turn.
If the total Levels of monsters you control are less than or equal to the total Levels of monsters your opponent controls: You can Tribute this card; add 1 Level 7 or higher Insect or Plant monster from your Deck to your hand. During the End Phase of this turn, take 2700 damage if you did not Normal or Special Summon the added monster, or a card with the same original name, after activating this effect. You can only use this effect of "Phalaenop Sisters" once per turn.
3 Level 10 monsters
If this card is Special Summoned, or if another monster is Special Summoned from the GY to your field while you control this monster: You can target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half its original ATK. You can only use this effect of "Phantasm Emperor Trilojig" once per turn.
A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault.
(This card's original Level is always treated as 12.)
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 8 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Cannot be destroyed by card effects. This card gains 1000 ATK for each monster on the field. Once per turn, during either player's Main Phase: You can Special Summon the same number of "Utchatzimime Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) on each player's field in Defense Position, so as to Summon as many as possible, also this card cannot attack for the rest of this turn.
3 Level 10 monsters that cannot be Normal Summoned/Set
Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. You can only Special Summon "Phantasmal Sacred Beasts of Chaos" once per turn this way, no matter which method you use. The first two times this card would be destroyed by card effect each turn, it is not destroyed. Once per Chain and thrice per turn (Quick Effect): You can target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then you can gain LP equal to half its ATK.
You can Tribute this card; add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder" or "Raviel, Lord of Phantasms" from your Deck or GY to your hand, then you can Special Summon 1 Level 10 Pyro, Thunder, or Fiend monster from your hand whose ATK equals its own DEF, ignoring its Summoning conditions, but it cannot attack directly this turn. You can banish this card from your GY; add 1 "Dimension Fusion Destruction" from your Deck to your hand. You can only use each effect of "Phantasmal Summoning Beast" once per turn.
While this card is in the Graveyard, "Gazelle the King of Mythical Beasts" and all "Phantom Beast" monsters on the field gain 300 ATK.
Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 Effect Monster in your GY; banish that target, and if you do, until the End Phase, this card's name and original ATK become that monster's name and original ATK, and replace this effect with that monster's original effects. You must control this face-up card to activate and to resolve this effect.
1 "Yubel" monster + 1 Fiend monster with 0 ATK/DEF
Must be Special Summoned (from your Extra Deck) by shuffling the above cards from your hand, field, and/or GY into the Deck/Extra Deck. Cannot be used as Fusion Material. Cannot be destroyed by battle, also you take no damage from battles involving this card. When your opponent activates a monster effect (Quick Effect): You can Tribute this card; the activated effect becomes "Your opponent destroys 1 "Yubel" monster in their hand, Deck, or field". You can only use this effect of "Phantom of Yubel" once per turn.
You can reveal this card and 1 Spell/Trap in your hand; neither player can activate cards or effects in response to the card or effect activation of a card with the same name as the revealed Spell/Trap until the end of the next turn. If this card is sent from the hand or field to the GY by Spell/Trap effect: You can Special Summon this card. If this card is Special Summoned from the GY: You can take control of the 1 monster your opponent controls with the highest ATK (your choice, if tied). You can only use each effect of "Phara, the Goddess of the Beginning" once per turn.
Gains 300 ATK for each Continuous Trap on the field and in the GYs. You can only use each of the following effects of "Pharaonic Advent" once per turn. You can Tribute 1 monster; Special Summon this card from your hand. You can Tribute 1 Fairy, Fiend, or Reptile monster; add 1 Continuous Trap from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn.
If a "Photon" monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Photon Advancer" once per turn this way. Gains 1000 ATK if another "Photon" monster is on the field.
Once per turn: You can make this card's ATK become double its original ATK, until your next Standby Phase. This card cannot attack the turn you activate this effect.
Any Battle Damage you take from battles involving this card is halved.
When an opponent's monster declares an attack: You can activate this effect; skip your next Battle Phase, also Special Summon this card from your hand, then end this Battle Phase. If this card is sent to the GY: You can add 1 "Photon" or "Galaxy" Spell/Trap from your Deck to your hand. You can only use each effect of "Photon Jumper" once per turn.
You can banish 1 "Photon" monster from your Graveyard; this card gains 1000 ATK until the End Phase. You can use the effect of "Photon Pirate" up to twice per turn.
Once per turn: You can target 1 other "Photon" monster you control; the Levels of both that monster and this card become the combined current Levels of those 2 monsters.
2 Level 6 monsters
Gains 200 ATK/DEF for each DARK monster in the GYs. You can detach 1 material from this card; each player sends the top 5 cards from their Deck to the GY (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn.
Once per turn: You can make this card's ATK become double its original ATK until the end of this turn. Once per turn, during the End Phase, if this effect was activated: Destroy this card.
You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Destroy this card.
2 "Plunder Patroll" monsters
During the Main Phase (Quick Effect): You can Special Summon 1 "Plunder Patroll" Monster Card from your hand or face-up Spell & Trap Zone. When your opponent activates a monster effect (Quick Effect): You can discard 1 "Plunder Patroll" card; negate the activation, and if you do, destroy it, then if this card is equipped with a "Plunder Patroll" card, you can add 1 "Plunder Patroll" card from your Deck to your hand. You can only use each effect of "Plunder Patrollship Lys" once per turn.
When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed by battle), you can draw 1 card.
''A not-so-powerful servant, he is an errand boy of a master sorcerer.''
''Potato and Chips always get along. They always idle in their room eating potato chips. Consommé punch ones are delicious too. Norishio ones are delicious too. Potato and Chips' delicious life.''
Once per turn, you can select 1 face-up monster you control. It gains 400 ATK while you control this face-up card. (A monster cannot gain more than 400 ATK from this card's effect.)
"Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies"
Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn.
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn.
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn.
[ Pendulum Effect ]
During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only use this effect of "Predaplant Bufolicula" once per turn.
If this card is sent to the GY or added to your Extra Deck face-up because it was used as Fusion Material: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand, except "Predaplant Bufolicula". You can only use this effect of "Predaplant Bufolicula" once per turn.
During your Standby Phase: You can banish this card from your Graveyard, then target 2 Level 4 or lower "Predaplant" monsters in your Graveyard; Special Summon them, also, for the rest of this turn, you cannot Special Summon monsters, except Fusion Monsters, nor Normal Summon/Set any monsters.
If you control a "Predaplant" or "Starving Venom" monster and this card is in your hand: You can Special Summon this card, then you can add 1 "Polymerization" from your Deck to your hand. You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. If this card is Special Summoned from the GY: You can draw 1 card. You can only use each effect of "Predaplant Lilizard" once per turn.
[ Pendulum Effect ]
During your Main Phase, if this card was activated this turn: You can target 1 other face-up card in the Spell & Trap Zone; destroy it. You can only use this effect of "Predaplant Spider Orchid" once per turn.
During the End Phase, if this card was Normal or Special Summoned this turn: You can discard 1 Plant monster; add 1 Level 4 or lower Plant monster from your Deck to your hand. You can only use this effect of "Predaplant Spider Orchid" once per turn.
3 DARK monsters on the field
Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn.
â—Ź When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s).
â—Ź If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.
FLIP: You can add 1 "Prediction Princess" monster, except "Prediction Princess Bibliomuse", and 1 Ritual Spell from your Deck to your hand.
If this card is Tributed and sent to the GY: You can Special Summon this card in face-down Defense Position.
You can only use each of the preceding effects of "Prediction Princess Bibliomuse" once per turn. Your opponent cannot target Ritual Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.
When a card or effect is activated that targets this card (Quick Effect): You can send 1 Effect Monster you control to the GY, and if you do, add up to 2 "Blue-Eyes" monsters with different names from your Deck to your hand. If this card is in your GY: You can target 1 "Blue-Eyes" monster you control; shuffle it into the Deck, and if you do, Special Summon this card. You can only use 1 "Priestess with Eyes of Blue" effect per turn, and only once that turn.
[ Pendulum Effect ]
Xyz Monsters you control gain 100 ATK for each Xyz Material on the field. You can target 1 "Materiactor" Xyz Monster you control; attach this card to it as material, then draw 1 card. You can only use this effect of "Prima Materiactor" once per turn.
''An alien life form that suddenly flew in from the heavens far away. Many researchers have tried to determine its true identity, but its luminosity and the miasma emitted have long shrouded its existence in mystery, making it extremely difficult to see the full extent of its existence. Recently, however, a number of new species have been discovered by up-and-coming researchers, and it appears that the full extent of the species' existence is finally being revealed.''
Your opponent takes no battle damage from attacks involving this card. You can only use each of the following effects of "Primal Dragon, the Primordial" once per turn. You can banish 1 Dragon monster from your GY; this card gains ATK/DEF equal to that banished monster's ATK until the end of the next turn. If this card is Tributed: You can target 1 monster you control; it can make a second attack during each Battle Phase this turn.
You can send 1 Level 4 or lower Plant monster from your Deck to the GY, except "Princess Dracaena, the Thirsting Tree"; Special Summon this card from your hand, and if you do, it becomes that sent monster's Level. You can banish 1 Plant monster and this card from your GY; Special Summon 1 Dragon monster from your hand or GY. You can only use each effect of "Princess Dracaena, the Thirsting Tree" once per turn, also you cannot Special Summon the turn you activate either of this card's effects, except Dragon or Plant monsters.
You can target 1 monster you control with "Guardian" in its original name, that cannot be Normal Summoned/Set; it can make a second attack during each Battle Phase this turn. You can banish this card from your GY, then target 1 "Guardian" monster in your GY that cannot be Normal Summoned/Set, and activate 1 of these effects;
â—Ź Add it to your hand.
â—Ź Add 1 other card that is mentioned on that monster from your GY to your hand.
You can only use each effect of "Principug" once per turn.
If you control no Special Summoned monsters: You can Special Summon this card from your hand, also you cannot Special Summon other monsters for the rest of this turn. You can only use this effect of "Proof of Pruflas" once per turn. If this card is Normal or Special Summoned, you can (except during the Damage Step): Immediately after this effect resolves, Tribute Summon 1 monster.
Once per turn, you can equip this card to an "Indomitable Fighter Lei Lei" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, you can change that monster's battle position once per turn. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)
Ancestral species found in electronic space. No one knows how much information it holds.
If this card you control would be used as Link Material for a Cyberse monster, you can also use 1 Cyberse monster in your hand as material. During your End Phase: You can banish this card from your GY, then target 2 Link Monsters in your GY including a Cyberse Link Monster; return them to the Extra Deck. You can only use each effect of "Proxy Horse" once per turn.
1 Tuner + 1+ non-Tuner monsters
While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.
When this card is Tribute Summoned: You can pay 2000 LP, then target 2 Fiend monsters in your GY; Special Summon those targets, but they cannot attack this turn.
You can discard this card to the Graveyard, then target 1 Warrior or Spellcaster-Type monster your opponent controls; take control of that target until the End Phase.
If this card is Normal or Special Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Purrely" Spell/Trap to your hand, also place the rest on the bottom of the Deck in any order. Once per turn: You can reveal 1 "Purrely" Quick-Play Spell in your hand, and if you do, Special Summon 1 Xyz Monster that mentions it from your Extra Deck, by using this face-up card you control as material, and if you do, attach the revealed card to the Summoned monster as additional material. (This is treated as an Xyz Summon.)
If this card is Normal or Special Summoned: You can add 1 "Purrely" card from your Deck to your hand, except a Quick-Play Spell. You can target 1 "Purrely" Quick-Play Spell in your GY; Special Summon 1 Xyz Monster from your Extra Deck that mentions that card, by using this card you control as material, and if you do, attach that Spell to the Summoned monster. (This is treated as an Xyz Summon.) You can only use each effect of "Purrelyly" once per turn.
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. During your End Phase: You can target 1 card in your Pendulum Zone; destroy it, and if you do, give control of this card to your opponent. During each of your Standby Phases: Take 300 damage.
If this card is in your hand or GY: You can reveal 1 Level 9 monster in your hand, except "QQ Enneagon"; Special Summon both this card and the revealed monster in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 9 or higher Xyz Monsters. You can only use this effect of "QQ Enneagon" once per turn. A Rank 9 or higher Xyz Monster that has this card as material gains this effect.
â—Ź This card gains 900 ATK/DEF.
If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.
5 Spellcaster monsters
Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.
When this card is Normal Summoned, you can add 1 Level 4 "R-Genex" monster from your Deck to your hand.
If this card is added from your Deck to your hand by the effect of a "Genex" monster, you can Special Summon this card. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Genex" monster.
During your opponent's Main Phase, if you control a "Genex" monster (Quick Effect): You can Special Summon this card from your hand, then, immediately after this effect resolves, you can Synchro Summon 1 "Genex" Synchro Monster. You can only use this effect of "R-Genex Turing" once per turn. This card on the field can be treated as a Level 1 or 3 monster when used for a Synchro Summon of a "Genex" Synchro Monster.
If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. Ga10 Cutter" once per turn this way. When your opponent's Spell/Trap Card or effect is activated, and this card is linked to an "R.B." Link Monster (Quick Effect): You can pay 700 LP; destroy this card, and if you do, negate that effect, and if you do that, destroy that card. You can only use this effect of "R.B. Ga10 Cutter" once per turn.
If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. Ga10 Driller" once per turn this way. During the Main Phase, if this card is linked to an "R.B." Link Monster (Quick Effect): You can pay 500 LP, then target 1 monster your opponent controls; destroy both that monster and this card. You can only use this effect of "R.B. Ga10 Driller" once per turn.
If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. Ga10 Pile Bunker" once per turn this way. When an attack is declared involving an opponent's monster and "R.B. The Brute Blues" that points to this card: You can pay 1500 LP; destroy all cards your opponent controls and this card. You can only use this effect of "R.B. Ga10 Pile Bunker" once per turn.
If this card is Normal or Special Summoned: You can send 1 "R.B." card from your Deck to the GY, except "R.B. Lambda Blade". During your opponent's Main Phase, if this card is linked to an "R.B." Link Monster (Quick Effect): You can pay 1400 LP, then target 1 monster your opponent controls; destroy this card, and if you do, take control of that monster, but destroy it during the End Phase. You can only use each effect of "R.B. Lambda Blade" once per turn.
If this card is Normal or Special Summoned: You can target 1 "R.B." monster in your GY, except "R.B. Lambda Cannon"; add it to your hand. While this card is linked to an "R.B." Link Monster: You can pay 1200 LP; destroy this card, and if you do, look at your opponent's hand, then you can Special Summon 1 monster from it to their field, but negate its effects. You can only use each effect of "R.B. Lambda Cannon" once per turn.
If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. VALCan Rocket" once per turn this way. If this card is linked to an "R.B." Link Monster: You can pay 1000 LP, then target up to 2 cards your opponent controls; destroy them, also this card, and if you do, inflict 500 damage to your opponent for each card destroyed. You can only use this effect of "R.B. VALCan Rocket" once per turn.
This card gains 500 ATK and DEF for each Fish, Sea Serpent, or Aqua-Type monster in your Graveyard.
You can Ritual Summon this card with "Breath of Acclamation". When an opponent's monster declares a direct attack: You can discard this card; negate the attack, and if you do, negate that monster's effects. (Quick Effect): You can target 1 face-up monster your opponent controls; return both that monster and this card to the hand. You can only use each effect of "Raging Storm Dragon - Beaufort IX" once per turn.
You can Special Summon this card (from your hand) by sending 1 Insect, Plant, or Reptile monster from your hand to the GY. You can only Special Summon "Ragnaraika the Evil Seed" once per turn this way. If this card is Normal or Special Summoned: You can add to your hand up to 2 different "Ragnaraika" cards of yours that are banished and/or in your Deck, except "Ragnaraika the Evil Seed", then banish 1 card from your hand, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use this effect of "Ragnaraika the Evil Seed" once per turn.
2 Level 4 Winged Beast-Type monsters
If this card is Xyz Summoned, and your opponent's LP is at least 3000 higher than yours: You can make this card gain 3000 ATK. When this card destroys an opponent's monster by battle: You can detach any number of Xyz Materials from this card; destroy exactly that number of monsters your opponent controls.
If all monsters you control are "Raidraptor" monsters (min. 1): You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 "Raidraptor" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Raidraptor - Heel Eagle" once per turn.
If a "Raidraptor" monster you control battles, while you have any Spell/Trap Cards on your field or in your Graveyard, during damage calculation (in either player's turn): You can Special Summon this card from your hand, then gain 100 LP for each Spell/Trap Card you control and in your Graveyard. You can Tribute this card; your opponent takes no battle damage this turn, also you Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck in Defense Position, but its effects are negated, also return it to the Extra Deck during the End Phase. You can only use this effect of "Raidraptor - Last Strix" once per turn.
Once per turn: You can inflict 600 damage to your opponent, also monsters in your possession cannot activate their effects for the rest of this turn, except "Raidraptor" monsters. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Raidraptor" monster from your Deck, but it has its effects negated.
Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Winged Beast-Type monster. If this card is in your hand: You can target 1 "Raidraptor" monster you control that has a Level; take damage equal to its ATK or DEF (whichever is lower, but your choice if tied), and if you do, Special Summon this card, and if you do that, this card's Level becomes the current Level of the targeted monster. You can only use this effect of "Raidraptor - Pain Lanius" once per turn.
If you control a face-up Xyz Monster, you can Special Summon this card (from your hand). You can only Special Summon "Raidraptor - Singing Lanius" once per turn this way.
2 Level 5 monsters
If this card has an Xyz Monster as Xyz Material, it gains this effect.
â—Ź Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal its original ATK.
If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Raidraptor" Xyz Monster in your Graveyard, except "Raidraptor - Stranger Falcon"; Special Summon it, and if you do, attach this card to it as Xyz Material.
[ Pendulum Effect ]
Once per turn: You can target 1 face-up monster you control; it gains ATK equal to the difference between the number of cards in the Extra Decks x 100, until the end of this turn (even if this card leaves the field).
Gains ATK during your turn only, and gains DEF during your opponent's turn only, each equal to the difference between the number of cards in the Extra Decks x 200. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
You can only use each effect of "Rainbow Kuriboh" once per turn.
â—Ź When an opponent's monster declares an attack: You can target that attacking monster; equip this card from your hand to that monster. It cannot attack.
â—Ź When an opponent's monster declares a direct attack while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.
This card gains ATK equal to the Level of the monster that it battles x 200 during the Damage Step only. If this card attacks, it is removed from play at the end of the Damage Step and returned to your side of the field in face-up Attack Position at the beginning of your next turn's Battle Phase.
Once per turn, this card can move to an adjacent (horizontal) unoccupied Monster Card Zone. If this card attacks the monster in its same column, this card gains 500 ATK during the Damage Step.
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Inflict damage to your opponent equal to the ATK of 1 monster your opponent controls that battled this card this turn. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
[ Pendulum Effect ]
Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck.
If this card on the field is destroyed by battle or card effect: You can add 1 "Metalfoes" monster from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Raremetalfoes Bismugear" once per turn.
1 Tuner + 1+ non-Tuner monsters
Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn.
â—Ź If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon.
â—Ź (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend-Type monsters, and cannot be Special Summoned by other ways. If your opponent Normal Summons a monster(s): Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) for each monster Summoned, but it cannot declare an attack. Once per turn: You can Tribute 1 monster; this card gains ATK equal to the original ATK of the Tributed monster until the end of this turn.
Cannot be Normal Summoned/Set. Must be Special Summoned with a "Sacred Beast" card. You can reveal this card in your hand; add 1 "Sacred Beast" monster from your Deck to your hand, except "Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity", then discard 1 card. You can only use this effect of "Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity" once per turn. Once per turn (Quick Effect): You can Tribute 2 other "Sacred Beast" monsters; destroy as many monsters your opponent controls as possible, and if you do, this card gains 1000 ATK for each card destroyed by this effect.
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. You can only use each of the following effects of "Raviel, Lord of Phantasms - Shimmering Scraper" once per turn.
â—Ź (Quick Effect): You can discard this card and target 1 "Raviel, Lord of Phantasms" you control; for the rest of this turn, its ATK becomes double its current ATK, also it can attack all monsters your opponent controls once each.
â—Ź If this card is in your GY: You can Tribute 1 monster; add this card to your hand.
The Sun and the North Wind join hands to deliver a devastating combination of heat and gale-force winds.
During your Main Phase: You can activate this effect; Special Summon 2 "Slime Tokens" (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal or Special Summon monsters for the rest of this turn, except Divine-Beast monsters. During the Battle Phase (Quick Effect): You can Tribute this card; Set 1 "Metal Reflect Slime" from your hand, Deck, or GY. It can be activated this turn. You can only use each effect of "Reactor Slime" once per turn.
If this card is in your hand: You can target 1 Spell/Trap in each GY; banish them, and if you do, Special Summon this card. You can Tribute this card, then target 1 Fusion, Synchro, Xyz, or Link Monster in either GY; banish that target, and if you do, Special Summon 1 monster from your GY with a different monster card type (Fusion, Synchro, Xyz, or Link) from that target. You can only use each effect of "Red Blossoms from Underroot" once per turn.
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard, then target 1 FIRE Fiend-Type monster in your Graveyard, except "Red Mirror"; add it to your hand. If you Synchro Summon while this card is in your Graveyard (except during the Damage Step, or the turn this card was sent to the Graveyard): You can add this card to your hand. You can only use each effect of "Red Mirror" once per turn.
If a Level 8 or higher Dragon-Type Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Red Nova" once per turn this way. If this card is sent to the Graveyard for a Synchro Summon that uses 2 or more Tuner monsters as Materials: You can Special Summon 1 FIRE Fiend-Type monster from your Deck in Defense Position.
You can send 1 Level 5 or higher Normal Monster from your hand or Deck to the GY; Special Summon this card from your hand, then increase its Level by 1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Red-Eyes Fusion" from your Deck or GY to your hand. You can only use each effect of "Red-Eyes Black Meteor Dragon" once per turn.
During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" monster you control, except "Redbeard, the Plunder Patroll Matey"; equip this card to it. You can only use each effect of "Redbeard, the Plunder Patroll Matey" once per turn.
This card cannot be destroyed by battle with a Level 4 or higher monster.
You can Special Summon this card (from your hand) by revealing another monster with 2500 ATK or DEF in your hand. You can only Special Summon "Regenesis Archfiend" once per turn this way. You can only use each of the following effects of "Regenesis Archfiend" once per turn. If this card is Normal or Special Summoned: You can add 1 "Regenesis" card from your Deck or banishment to your hand, except "Regenesis Archfiend". During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.
If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Dragon" once per turn this way. You can only use each of the following effects of "Regenesis Dragon" once per turn. (Quick Effect): You can Tribute this card, then target 1 Spell/Trap your opponent controls; banish it. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 face-up monster you control with 2500 original ATK and DEF. You can only Special Summon "Regenesis Lord" once per turn this way. If this card is Special Summoned: You can Set 1 "Regenesis" Spell/Trap from your Deck. Gains 2500 ATK during the Battle Phase only. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing 2 monsters from your GY with 2500 ATK or DEF. You can only Special Summon "Regenesis Overlord" once per turn this way. If this card is Special Summoned: You can target cards in your opponent's field and/or GY, up to the number of your banished monsters with 2500 ATK or DEF; return them to the hand. Monsters your opponent controls lose 2500 ATK during the Battle Phase only.
If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Sage" once per turn this way. You can only use each of the following effects of "Regenesis Sage" once per turn. When your opponent activates a card or effect (Quick Effect): You can send 1 other "Regenesis" card from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.
If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Warrior" once per turn this way. You can only use each of the following effects of "Regenesis Warrior" once per turn. (Quick Effect): You can Tribute this card, then target 1 monster your opponent controls; return it to the hand. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.
You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
You can banish 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand. You can target 1 face-up monster you control; Special Summon 1 monster from your Deck with a different name that has 2 or more of the same Level, ATK, and/or DEF, but it cannot activate its effects this turn. You can only use each effect of "Replicard LAD" once per turn.
Cannot be destroyed by battle. During the Standby Phase of your next turn after this card was Normal Summoned: You can Tribute this card; Special Summon up to 3 Level 4 or lower Reptile and/or Rock monsters from your hand and/or Deck (if you Special Summon 2 or more monsters, they must have the same name), but banish them during the End Phase. You can only use this effect of "Reptia Egg" once per turn.
If this card attacks a monster, after damage calculation: The ATK of that monster becomes 0, also it cannot change its battle position.
If this card is in your hand and all monsters you control are face-up Reptile monsters (min. 1): You can target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, Special Summon this card, then take damage equal to that monster's original ATK. If this card is sent to the GY as Synchro Material: You can target up to 2 face-up monsters on the field; change their ATK to 0. You can only use 1 "Reptilianne Lamia" effect per turn, and only once that turn.
This card cannot be destroyed by battle. The ATK of any monster that battles this card becomes 0 at the end of that Battle Phase. During your End Phase, change this face-up Defense Position card on the field to face-up Attack Position.
Destroy this card if there are face-up monsters on the field other than this card. Destroy this card when it is targeted by the effect of a Spell or Trap Card. Neither player can Normal Summon a monster while this card is face-up on the field.
When this card is Normal Summoned, you can select and take control of 1 face-up monster with 0 ATK your opponent controls.
If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Spell from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 "Rescue-ACE" monster from your hand, except "Rescue-ACE Air Lifter". You can only use each effect of "Rescue-ACE Air Lifter" once per turn.
If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Attacker" (except during the Damage Step): You can Special Summon this card from your hand. If a card(s) is added to your opponent's hand, except by drawing it (except during the Damage Step): You can draw 2 cards, then discard 1 card. You can only use each effect of "Rescue-ACE Fire Attacker" once per turn.
If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Engine" (except during the Damage Step): You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Rescue-ACE" monster from your hand, Deck, or GY. You can only use each effect of "Rescue-ACE Fire Engine" once per turn.
While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant".
During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn.
If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Trap from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field, then target 1 "Rescue-ACE" monster in your GY, except "Rescue-ACE Monitor"; Special Summon it. You can only use each effect of "Rescue-ACE Monitor" once per turn.
You can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your hand. If you control another "Rescue-ACE" monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 of your banished "Rescue-ACE" monsters, except a Level 8 monster; Special Summon it. You can only use each effect of "Rescue-ACE Preventer" once per turn.
You can shuffle 1 other "Rescue-ACE" card from your hand or face-up field into the Deck; Special Summon this card from your hand. You can Tribute this card; add 1 "Rescue-ACE" monster from your Deck to your hand, then you can Special Summon it if only your opponent controls a monster, also you cannot Special Summon from the Extra Deck for the rest of this turn, except FIRE monsters. You can only use each effect of "Rescue-ACE Quick Attacker" once per turn.
You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Rescue-ACE Turbulence" once per turn.
During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".
If this card is in your hand: You can target 1 "Tistina" monster you control, except "Returned of the Tistina"; Special Summon this card, and if you do, its Level becomes that targeted monster's Level. If this card is in your GY: You can target 1 Aqua Xyz Monster you control; attach this card to it as material. You can only use each effect of "Returned of the Tistina" once per turn.
If a Level 5 or higher Plant-Type monster you control is destroyed, you can Special Summon this card from the Graveyard.