Showing 120 results where ATK > DEF (took 685.03µs)
Card Image: CXyz Comics Hero Legend Arthur

CXyz Comics Hero Legend Arthur

Level 5 EARTH/Warrior Xyz Effect
3000 ATK / 2400 DEF

3 Level 5 monsters
Once per turn, this card cannot be destroyed by battle. If this card has "Comics Hero King Arthur" as an Xyz Material, it gains this effect.
â—Ź When this card destroys a monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; banish the destroyed monster, and if you do, inflict damage to your opponent equal to its original ATK.

Card Image: CXyz Dark Fairy Cheer Girl

CXyz Dark Fairy Cheer Girl

Level 5 DARK/Fairy Xyz Effect
2500 ATK / 1900 DEF

3 Level 5 monsters
When this card is sent from the field to the Graveyard: Draw 1 card. If this card has "Fairy Cheer Girl" as an Xyz Material, it gains this effect.
â—Ź When this card destroys an opponent's monster by battle and remains on the field: You can detach 1 Xyz Material from this card; inflict 400 damage to your opponent for each card in your hand.

Card Image: CXyz Gimmick Puppet Fanatix Machinix

CXyz Gimmick Puppet Fanatix Machinix 100

Level 9 DARK/Machine Xyz Effect
3100 ATK / 1500 DEF

3 Level 9 monsters
If this card is Special Summoned: You can add 1 "Puppet" Trap from your Deck to your hand. You can detach 1 material from this card; Special Summon 1 monster from either GY to your opponent's field in Defense Position. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of them; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use each effect of "CXyz Gimmick Puppet Fanatix Machinix" once per turn.

Card Image: CXyz Mechquipped Djinn Angeneral

CXyz Mechquipped Djinn Angeneral

Level 4 DARK/Fairy Xyz Effect
2600 ATK / 1600 DEF

3 Level 4 monsters
When this card is Xyz Summoned: You can target 1 Defense Position monster on the field; change that target to face-up Attack Position. If this card has "Mechquipped Angineer" as an Xyz Material, it gains this effect.
â—Ź When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent.

Card Image: CXyz Simon the Great Moral Leader

CXyz Simon the Great Moral Leader

Level 7 LIGHT/Spellcaster Xyz Effect
3000 ATK / 2500 DEF

3 Level 7 monsters
This card is unaffected by other monster effects. If this card has "Norito the Moral Leader" as an Xyz Material, it gains this effect.
â—Ź Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; change its battle position, and if you do, negate its effects until the end of this turn.

Card Image: Cyber Angel Benten

Cyber Angel Benten 40

Level 6 LIGHT/Fairy Ritual Effect
1800 ATK / 1500 DEF

You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.

Card Image: Cyber Angel Dakini

Cyber Angel Dakini

Level 8 LIGHT/Fairy Ritual Effect
2700 ATK / 2400 DEF

You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 monster they control to the GY (their choice). If a Ritual Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your End Phase: You can target 1 Ritual Monster or 1 "Machine Angel Ritual" in your GY; add it to your hand.

Card Image: Cyber Angel Vrash

Cyber Angel Vrash

Level 10 LIGHT/Fairy Ritual Effect
3000 ATK / 2000 DEF

You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can destroy as many face-up monsters your opponent controls as possible that were Special Summoned from the Extra Deck, and if you do, inflict 1000 damage to your opponent for each, and if you do that, this card can make a second attack during each Battle Phase this turn. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card on the field: You can shuffle 1 Ritual Monster from your Graveyard into the Deck; negate the activation, and if you do, destroy that card.

Card Image: Cyber Blader

Cyber Blader

Level 7 EARTH/Warrior Fusion Effect
2100 ATK / 800 DEF

"Etoile Cyber" + "Blade Skater"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 monster, this card cannot be destroyed by battle. While your opponent controls only 2 monsters, double this card's ATK. While your opponent controls only 3 monsters, negate the effects of your opponent's Spell, Trap, and Effect Monster Cards.

Card Image: Cyber Commander

Cyber Commander

Level 2 DARK/Machine Normal
750 ATK / 700 DEF

''A strike force equipped with rocket launchers and bazookas.''

Card Image: Cyber Dinosaur

Cyber Dinosaur

Level 7 LIGHT/Machine Effect
2500 ATK / 1900 DEF

When your opponent Special Summons a monster from their hand (except during the Damage Step): You can Special Summon this card from your hand.

Card Image: Cyber Dragon

Cyber Dragon

Level 5 LIGHT/Machine Effect
2100 ATK / 1600 DEF

If only your opponent controls a monster, you can Special Summon this card (from your hand).

Card Image: Cyber Dragon Drei

Cyber Dragon Drei

Level 4 LIGHT/Machine Effect
1800 ATK / 800 DEF

This card's name becomes "Cyber Dragon" while on the field or in the GY. When this card is Normal Summoned: You can make all "Cyber Dragon" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or card effects this turn.

Card Image: Cyber Dragon Infinity

Cyber Dragon Infinity 20

Level 6 LIGHT/Machine Xyz Effect
2100 ATK / 1600 DEF

3 Level 6 LIGHT Machine monsters
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.

Card Image: Cyber Dragon Nova

Cyber Dragon Nova

Level 5 LIGHT/Machine Xyz Effect
2100 ATK / 1600 DEF

2 Level 5 Machine monsters
Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.

Card Image: Cyber Dragon Zwei

Cyber Dragon Zwei

Level 4 LIGHT/Machine Effect
1500 ATK / 1000 DEF

If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn: You can reveal 1 Spell in your hand; this card's name becomes "Cyber Dragon" until the End Phase. This card's name becomes "Cyber Dragon" while in the GY.

Card Image: Cyber End Dragon

Cyber End Dragon

Level 10 LIGHT/Machine Fusion Effect
4000 ATK / 2800 DEF

"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.

Card Image: Cyber End Dragon the Decisive Strike Dragon

Cyber End Dragon the Decisive Strike Dragon

Level 10 LIGHT/Machine Fusion Effect
4000 ATK / 2800 DEF

3 Machine monsters with 2100 or more ATK
Must be Fusion Summoned. If this card is Fusion Summoned using only LIGHT monsters: You can pay 4000 LP; add 1 "Limiter Removal" from your Deck to your hand. You can only use this effect of "Cyber End Dragon the Decisive Strike Dragon" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. This card whose current ATK is higher than its original ATK can make up to 3 attacks during each Battle Phase.

Card Image: Cyber Falcon

Cyber Falcon

Level 4 WIND/Machine Normal
1400 ATK / 1200 DEF

A jet-powered hawk that travels at the speed of sound.

Card Image: Cyber Harpie Lady

Cyber Harpie Lady

Level 4 WIND/Winged Beast Effect
1800 ATK / 1300 DEF

(This card's name is always treated as "Harpie Lady".)

Card Image: Cyber Laser Dragon

Cyber Laser Dragon

Level 7 LIGHT/Machine Effect
2400 ATK / 1800 DEF

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Photon Generator Unit". Once per turn, you can destroy 1 monster with ATK or DEF equal to or higher than the ATK of this card.

Card Image: Cyber Ogre

Cyber Ogre

Level 5 EARTH/Machine Effect
1900 ATK / 1200 DEF

By discarding this card from your hand to the Graveyard, negate 1 battle involving a "Cyber Ogre" on your side of the field, and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn.

Card Image: Cyber Ogre 2

Cyber Ogre 2

Level 7 EARTH/Machine Fusion Effect
2600 ATK / 1900 DEF

"Cyber Ogre" + "Cyber Ogre"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.

Card Image: Cyber Petit Angel

Cyber Petit Angel

Level 2 LIGHT/Fairy Effect
300 ATK / 200 DEF

If this card is Summoned: You can add 1 "Cyber Angel" monster or "Machine Angel Ritual" from your Deck to your hand. You can only use this effect of "Cyber Petit Angel" once per turn.

Card Image: Cyber Prima

Cyber Prima

Level 6 LIGHT/Warrior Effect
2300 ATK / 1600 DEF

If this card is Tribute Summoned: Destroy all face-up Spell Cards on the field.

Card Image: Cyber Raider

Cyber Raider

Level 4 DARK/Machine Effect
1400 ATK / 1000 DEF

If this card is Summoned: Activate 1 of these effects.
â—Ź Target 1 Equip Card on the field; destroy that target.
â—Ź Target 1 Equip Card on the field; equip that target to this card.

Card Image: Cyber Saurus

Cyber Saurus

Level 5 EARTH/Machine Fusion
1800 ATK / 1400 DEF

"Blast Juggler" + "Two-Headed King Rex"

Card Image: Cyber Shark

Cyber Shark

Level 5 WATER/Fish Effect
2100 ATK / 2000 DEF

If you control a WATER monster, you can Normal Summon this card without Tributing.

Card Image: Cyber Slash Harpie Lady

Cyber Slash Harpie Lady

Level 8 WIND/Winged Beast Synchro Effect
2600 ATK / 1400 DEF

1 Tuner + 1+ non-Tuner monsters
For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.

Card Image: Cyber Soldier of Darkworld

Cyber Soldier of Darkworld

Level 4 DARK/Machine Normal
1400 ATK / 1200 DEF

A mechanical soldier that won't stop attacking until all life readings have been extinguished from its sensors.

Card Image: Cyber Tutu

Cyber Tutu

Level 3 EARTH/Warrior Effect
1000 ATK / 800 DEF

If the ATK of each monster your opponent controls is higher than the ATK of this card, this card can attack your opponent directly.

Card Image: Cyber Tutubon

Cyber Tutubon

Level 5 EARTH/Warrior Effect
1800 ATK / 1600 DEF

You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field. If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your Graveyard; add it to your hand.

Card Image: Cyber Twin Dragon

Cyber Twin Dragon

Level 8 LIGHT/Machine Fusion Effect
2800 ATK / 2100 DEF

"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.

Card Image: Cyber-Stein

Cyber-Stein 27

Level 2 DARK/Machine Effect
700 ATK / 500 DEF

You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.

Card Image: Cyber-Tech Alligator

Cyber-Tech Alligator

Level 5 WIND/Machine Normal
2500 ATK / 1600 DEF

Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.

Card Image: Cyberdark Cannon

Cyberdark Cannon

Level 3 DARK/Dragon Effect
1600 ATK / 800 DEF

If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn.
â—Ź You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand.
â—Ź During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.

Card Image: Cyberdark Claw

Cyberdark Claw

Level 3 DARK/Dragon Effect
1600 ATK / 800 DEF

If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn.
â—Ź You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand.
â—Ź During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.

Card Image: Cyberdark End Dragon

Cyberdark End Dragon

Level 12 DARK/Machine Fusion Effect
5000 ATK / 3800 DEF

"Cyberdark Dragon" + "Cyber End Dragon"
Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it.

Card Image: Cybernetic Cyclopean

Cybernetic Cyclopean

Level 4 EARTH/Beast-Warrior Effect
1400 ATK / 200 DEF

While you have no cards in your hand, this card gains 1000 ATK.

Card Image: Cybernetic Magician

Cybernetic Magician

Level 6 LIGHT/Spellcaster Effect
2400 ATK / 1000 DEF

You can discard 1 card to target 1 face-up monster on the field; that target's ATK becomes 2000 until the End Phase.

Card Image: Cyberse Clock Dragon

Cyberse Clock Dragon

Level 7 DARK/Cyberse Fusion Effect
2500 ATK / 2000 DEF

"Clock Wyvern" + 1+ Link Monsters
When this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the total Link Rating of the materials used for this card's Fusion Summon, and if you do, until the end of the next turn, other monsters you control cannot attack, also this card gains 1000 ATK for each card sent to the GY by this effect. While you control a Link Monster(s), your opponent's monsters cannot target other monsters you control for attacks, also your opponent cannot target other monsters you control with card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card effect: You can add 1 Spell from your Deck to your hand.

Card Image: Cyberse Code Magician

Cyberse Code Magician

Level 7 DARK/Cyberse Ritual Effect
2500 ATK / 2000 DEF

You can Ritual Summon this card with "Cynet Ritual". If a Link Monster you control would be used as Link Material for a Cyberse monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY: You can send 1 Cyberse monster from your Deck to the GY, or if this Ritual Summoned card was sent to the GY, you can Special Summon that monster instead, also in either case, you cannot Special Summon for the rest of this turn, except Cyberse monsters. You can only use each effect of "Cyberse Code Magician" once per turn.

Card Image: Cyberse Desavewurm

Cyberse Desavewurm

Level 6 DARK/Cyberse Fusion Effect
2300 ATK / 1500 DEF

1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster
During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of "Cyberse Desavewurm" once per turn.

Card Image: Cyberse Gadget

Cyberse Gadget

Level 4 LIGHT/Cyberse Effect
1400 ATK / 300 DEF

When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn.

Card Image: Cyberse Magician

Cyberse Magician

Level 7 DARK/Cyberse Ritual Effect
2500 ATK / 2000 DEF

You can Ritual Summon this card with "Cynet Ritual". Any damage you take is halved. (You cannot halve the same damage twice this way.) While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card battles a Link Monster, it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by an opponent's card effect: You can add 1 Cyberse monster from your Deck to your hand.

Card Image: Cyberse Quantum Dragon

Cyberse Quantum Dragon

Level 7 DARK/Cyberse Synchro Effect
2500 ATK / 2000 DEF

1 Tuner + 1+ non-Tuner monsters
While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row.

Card Image: Cyberse Reminder

Cyberse Reminder

Level 3 LIGHT/Cyberse Xyz Effect
1800 ATK / 800 DEF

2 Level 3 monsters
You can detach 1 material from this card, then target 1 "Cynet" Spell/Trap in your GY; add it to your hand. If this Xyz Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 2 Level 4 Cyberse monsters with different names from your Deck, but their effects are negated. You can only use each effect of "Cyberse Reminder" once per turn, also you cannot Special Summon monsters from the Extra Deck the turn you activate either of this card's effects, except Cyberse monsters.

Card Image: Cyberse Wizard

Cyberse Wizard

Level 4 LIGHT/Cyberse Effect
1800 ATK / 800 DEF

Once per turn: You can target 1 Attack Position opponent's monster; change it to Defense Position, and if you do, for the rest of this turn, your monsters cannot attack, except to attack that monster, and if your Cyberse monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Cyclamen the Rikka Fairy

Cyclamen the Rikka Fairy

Level 4 WATER/Plant Effect
1800 ATK / 800 DEF

You can Tribute this card from your hand or face-up field, then target up to 2 Plant monsters you control; reduce their Level(s) by 2 until the end of this turn. During the End Phase, if this card is in the GY because it was Tributed and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Cyclamen the Rikka Fairy" once per turn.

Card Image: D. Human

D. Human

Level 4 EARTH/Warrior Normal
1300 ATK / 1100 DEF

Gifted with the power of dragons, this warrior wields a sword created from a dragon's fang.

Card Image: D.3.S. Frog

D.3.S. Frog

Level 8 WATER/Aqua Fusion Effect
2500 ATK / 2000 DEF

"Des Frog" + "Des Frog" + "Des Frog"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card gains 500 ATK for each "Treeborn Frog" in your Graveyard.

Card Image: D.D. Assailant

D.D. Assailant

Level 4 EARTH/Warrior Effect
1700 ATK / 1600 DEF

After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.

Card Image: D.D. Esper Star Sparrow

D.D. Esper Star Sparrow

Level 10 LIGHT/Warrior Effect
3000 ATK / 1500 DEF

There can only be 1 "D.D. Esper Star Sparrow" on the field. Your opponent cannot target other monsters you control with effects or for attacks. When an opponent's monster declares a direct attack while this card is in your Graveyard: You can Special Summon this card from your Graveyard in face-up Defense Position. If Summoned this way, banish it when it leaves the field.

Card Image: D.D. Guide

D.D. Guide

Level 4 DARK/Warrior Effect
1400 ATK / 1000 DEF

When this card is Normal Summoned, give control of it to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play.

Card Image: D.D. Jet Iron

D.D. Jet Iron

Level 10 LIGHT/Machine Effect
4000 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "D.D. Esper Star Sparrow", "Beast-Warrior Puma", "Phoenix Beast Gairuda", and "Ironhammer the Giant" from your hand and/or face-up from your side of the field to the Graveyard. You can Tribute this card to target 1 "D.D. Esper Star Sparrow", "Beast-Warrior Puma", "Phoenix Beast Gairuda" and "Ironhammer the Giant" in your Graveyard; Special Summon those targets.

Card Image: D.D. Patrol Plane

D.D. Patrol Plane

Level 3 DARK/Machine Effect
1200 ATK / 800 DEF

During the End Phase, if this card is currently banished, and was banished this turn: You can banish 1 card from your hand, field, or GY, and if you do, Special Summon this card in Attack Position. You can only use this effect of "D.D. Patrol Plane" once per turn.

Card Image: D.D. Seeker

D.D. Seeker

Level 3 DARK/Psychic Effect
1500 ATK / 800 DEF

(Quick Effect): You can target 1 face-up monster you control; banish it until the End Phase of the next turn. You can only use this effect of "D.D. Seeker" once per turn.

Card Image: D.D. Survivor

D.D. Survivor

Level 4 DARK/Warrior Effect
1800 ATK / 200 DEF

During the End Phase, if this card was banished while face-up, on your side of the field, this turn: Special Summon this banished card. This effect can only activate once per turn.

Card Image: D.D. Unicorn Knight

D.D. Unicorn Knight

Level 4 LIGHT/Warrior Effect
1800 ATK / 900 DEF

This card cannot be Normal Summoned or Set. This card can only be Special Summoned if your opponent controls a monster(s) and you control a face-up Tuner monster(s). When this card is Special Summoned this way, you can select 1 of your removed from play Level 3 or lower non-Tuner monsters and Special Summon it. Its effect(s) are negated. You cannot Normal Summon or Set the turn you Special Summon this card.

Card Image: D.D. Warrior

D.D. Warrior

Level 4 EARTH/Warrior Effect
1200 ATK / 1000 DEF

After damage calculation, when this card battles a monster: Banish that monster, also banish this card.

Card Image: D.D.M. - Different Dimension Master

D.D.M. - Different Dimension Master

Level 5 LIGHT/Spellcaster Effect
1700 ATK / 1500 DEF

Once per turn, you can discard 1 Spell Card to Special Summon 1 of your removed from play monsters.

Card Image: D/D Cerberus

D/D Cerberus

Level 4 PS 6 DARK/Fiend Pendulum Effect
1800 ATK / 600 DEF

[ Pendulum Effect ]
Once per turn: You can target 1 "D/D" monster you control; change its Level to 4, and if you do, it gains 400 ATK and DEF (even if this card leaves the field).


[ Monster Effect ]


When this card is Pendulum Summoned from the hand, while you control a "D/D" monster other than "D/D Cerberus": You can target 1 Continuous Spell Card in your Graveyard; add it to your hand.

Card Image: D/D Evil

D/D Evil

Level 4 PS 8 DARK/Fiend Pendulum Effect
2000 ATK / 0 DEF

[ Pendulum Effect ]
Once, while this card is in your Pendulum Zone, when your opponent Pendulum Summons a monster(s) (except during the Damage Step): You can activate this effect; this turn, that Pendulum Summoned monster cannot attack, also its effects are negated.


[ Monster Effect ]


Cannot attack unless you control another "D/D" monster. During your opponent's Main Phase (Quick Effect): You can target 1 face-up Pendulum Summoned monster your opponent controls; negate that face-up monster's effects until the end of this turn. You can only use this effect of "D/D Evil" once per turn.

Card Image: D/D Extra Surveyor

D/D Extra Surveyor

Level 5 PS 4 DARK/Fiend Pendulum Effect
1000 ATK / 0 DEF

[ Pendulum Effect ]
If a face-up Monster Card(s) your opponent controls is destroyed by battle or card effect: You can target 1 "D/D/D" monster you control; banish 2 cards from your Pendulum Zones, and if you do, that monster can make a second attack during each Battle Phase this turn. You can only use this effect of "D/D Extra Surveyor" once per turn.


[ Monster Effect ]


You can discard this card; add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand, except "D/D Extra Surveyor". If this card is banished: You can banish the top cards of your opponent's Deck equal to the number of face-up Pendulum Monsters in their Extra Deck, then you can make 1 "D/D" monster you control gain 200 ATK for each card banished. You can only use each effect of "D/D Extra Surveyor" once per turn.

Card Image: D/D Ghost

D/D Ghost

Level 2 DARK/Fiend Tuner Effect
600 ATK / 300 DEF

If this card is sent to the Graveyard: You can target 1 "D/D" monster or "Dark Contract" card in your Graveyard, except "D/D Ghost"; send 1 card from your Deck to the Graveyard with that name. If this card is banished: You can target 1 of your banished "D/D" monsters or "Dark Contract" cards, except "D/D Ghost"; return it to the Graveyard.

Card Image: D/D Proud Chevalier

D/D Proud Chevalier

Level 5 PS 6 DARK/Fiend Pendulum Effect
2000 ATK / 700 DEF

[ Pendulum Effect ]
Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; it loses 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5.


[ Monster Effect ]


When this card is Normal Summoned: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand.

Card Image: D/D Proud Ogre

D/D Proud Ogre

Level 6 PS 8 DARK/Fiend Pendulum Effect
2300 ATK / 1500 DEF

[ Pendulum Effect ]
Once per turn: You can pay 500 LP, then target 1 "D/D" monster you control; it gains 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5.


[ Monster Effect ]


When this card is Normal Summoned: You can Special Summon 1 face-up DARK Pendulum Monster from your Extra Deck, but it has its effects negated, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.

Card Image: D/D/D Chaos King Apocalypse

D/D/D Chaos King Apocalypse

Level 7 PS 4 DARK/Fiend Pendulum Effect
2700 ATK / 2000 DEF

[ Pendulum Effect ]
You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone.


[ Monster Effect ]


During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy the targeted cards, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of "D/D/D Chaos King Apocalypse" once per turn.

Card Image: D/D/D Cursed King Siegfried

D/D/D Cursed King Siegfried

Level 8 DARK/Fiend Synchro Effect
2800 ATK / 2200 DEF

1 Tuner + 1 or more non-Tuner "D/D" monsters
During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control.

Card Image: D/D/D Doom King Armageddon

D/D/D Doom King Armageddon

Level 8 PS 4 DARK/Fiend Pendulum Effect
3000 ATK / 1000 DEF

[ Pendulum Effect ]
Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field).


[ Monster Effect ]


Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.

Card Image: D/D/D Dragon King Pendragon

D/D/D Dragon King Pendragon

Level 7 DARK/Fiend Effect
2600 ATK / 2400 DEF

If this card is in your hand: You can Tribute 1 Dragon-Type monster and 1 other Fiend-Type monster from your hand and/or your side of the field; Special Summon this card. Once per turn: You can discard 1 card; this card gains 500 ATK, then you can destroy 1 Spell/Trap Card on the field. This ATK increase lasts until the end of this turn.

Card Image: D/D/D Dragonbane King Beowulf

D/D/D Dragonbane King Beowulf

Level 8 DARK/Fiend Fusion Effect
3000 ATK / 2500 DEF

1 "D/D/D" monster + 1 "D/D" monster
If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones.

Card Image: D/D/D Duo-Dawn King Kali Yuga

D/D/D Duo-Dawn King Kali Yuga 77

Level 8 DARK/Fiend Xyz Effect
3500 ATK / 3000 DEF

2 Level 8 "D/D" monsters
After this card is Xyz Summoned, for the rest of this turn, other cards and their effects cannot be activated on the field, and other cards' effects on the field are negated. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards on the field. You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" Spell/Trap Card in your Graveyard; Set that target.

Card Image: D/D/D First King Clovis

D/D/D First King Clovis

Level 6 DARK/Fiend Synchro Effect
2100 ATK / 1900 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 of your banished "D/D" monsters, or if a "Dark Contract" card is on the field, you can target 1 in your GY instead; Special Summon it. You can only use this effect of "D/D/D First King Clovis" once per turn. If this card is banished: You can activate this effect; if your "D/D" monster attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.

Card Image: D/D/D Flame High King Genghis

D/D/D Flame High King Genghis

Level 8 FIRE/Fiend Fusion Effect
2800 ATK / 2400 DEF

1 Level 5 or higher "D/D" monster + 1 "D/D" monster
If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation.

Card Image: D/D/D Flame King Genghis

D/D/D Flame King Genghis

Level 6 FIRE/Fiend Fusion Effect
2000 ATK / 1500 DEF

2 "D/D" monsters
If another "D/D" monster(s) is Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your Graveyard; add it to your hand.

Card Image: D/D/D Gust High King Alexander

D/D/D Gust High King Alexander

Level 10 WIND/Fiend Synchro Effect
3000 ATK / 2500 DEF

1 Tuner + 1+ non-Tuner monsters
If 3 or more "D/D/D" monsters are on the field, this card gains 3000 ATK. If another "D/D" monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Gust High King Alexander" once per turn.

Card Image: D/D/D Gust King Alexander

D/D/D Gust King Alexander

Level 7 WIND/Fiend Synchro Effect
2500 ATK / 2000 DEF

1 "D/D" Tuner + 1 or more non-Tuner monsters
If another "D/D" monster(s) is Normal or Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 Level 4 or lower "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Gust King Alexander" once per turn.

Card Image: D/D/D Marksman King Tell

D/D/D Marksman King Tell

Level 5 DARK/Fiend Xyz Effect
2300 ATK / 2000 DEF

2 Level 5 monsters
You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard.

Card Image: D/D/D Oracle King d'Arc

D/D/D Oracle King d'Arc

Level 7 DARK/Fiend Fusion Effect
2800 ATK / 2000 DEF

2 "D/D" monsters
Any effect that would inflict damage to you makes you gain that much LP, instead.

Card Image: D/D/D Rebel King Leonidas

D/D/D Rebel King Leonidas

Level 7 PS 3 DARK/Fiend Pendulum Effect
2600 ATK / 1200 DEF

[ Pendulum Effect ]
When you take effect damage (except during the Damage Step): You can destroy this card, and if you do, any effect that would inflict damage to a player this turn increases their LP by the same amount, instead.


[ Monster Effect ]


When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. You take no effect damage.

Card Image: D/D/D Stone King Darius

D/D/D Stone King Darius

Level 3 EARTH/Fiend Xyz Effect
1900 ATK / 1000 DEF

2 Level 3 Fiend-Type monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" card you control; destroy it, and if you do, draw 1 card. If this card battles an opponent's monster, during damage calculation: You can detach 1 Xyz Material from this card; make this card unable to be destroyed by that battle, destroy the opponent's monster that battled it after damage calculation, and if you do, inflict 500 damage to your opponent.

Card Image: D/D/D Super Doom King Bright Armageddon

D/D/D Super Doom King Bright Armageddon

Level 10 PS 1 DARK/Fiend Synchro Pendulum Effect
3500 ATK / 3000 DEF

[ Pendulum Effect ]
Once per turn, when an opponent's monster declares an attack: You can target 1 "D/D/D" Synchro Monster you control; destroy as many monsters your opponent controls as possible with DEF less than or equal to the targeted monster's ATK, and if you do, inflict 1000 damage to your opponent for each monster destroyed.


[ Monster Effect ]


1 "D/D" Tuner + 1+ non-Tuner "D/D/D" monsters
Your opponent cannot target monsters you control with card effects. If another monster is Normal or Special Summoned while this monster is on the field (except during the Damage Step): You can make your opponent choose 1 Pendulum Monster they control, and all other monsters they currently control have their effects negated. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

Card Image: D/D/D Super Doom King Dark Armageddon

D/D/D Super Doom King Dark Armageddon

Level 8 PS 1 DARK/Fiend Xyz Pendulum Effect
3500 ATK / 3000 DEF

[ Pendulum Effect ]
Once per turn, if you have a "D/D" card in your other Pendulum Zone: You can Special Summon 1 "D/D/D" Xyz Monster from your Extra Deck, except "D/D/D Super Doom King Dark Armageddon".


[ Monster Effect ]


2 Level 8 "D/D/D" monsters
Cannot be Pendulum Summoned. When this card is Xyz Summoned: You can attach 1 face-up "D/D" Pendulum Monster from your Extra Deck to this card as material. Pendulum Monsters you control cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card, then target monsters your opponent controls, equal to the number of Pendulum Monsters you control; destroy them. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

Card Image: D/D/D Super Doom King Purple Armageddon

D/D/D Super Doom King Purple Armageddon

Level 10 PS 1 DARK/Fiend Fusion Pendulum Effect
3500 ATK / 3000 DEF

[ Pendulum Effect ]
Once per turn, before damage calculation, if your "D/D/D" Fusion Monster battles an opponent's monster: You can make that opponent's monster lose 1000 ATK until the end of this turn (even if this card leaves the field).


[ Monster Effect ]


2 "D/D/D" monsters
You can target 1 Attack Position monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. You can only use this effect of "D/D/D Super Doom King Purple Armageddon" once per turn. Before damage calculation, if an opponent's monster battles: You can make its ATK become equal to its original ATK until the end of the Damage Step. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

Card Image: D/D/D Supersight King Zero Maxwell

D/D/D Supersight King Zero Maxwell

Level 7 PS 4 DARK/Fiend Pendulum Effect
2800 ATK / 2500 DEF

[ Pendulum Effect ]
You can target 1 face-up monster on the field; its DEF becomes 0 until the end of this turn (even if this card leaves the field). You can only use this effect of "D/D/D Supersight King Zero Maxwell" once per turn.


[ Monster Effect ]


Before damage calculation, if this card attacks an opponent's Defense Position monster: You can change the DEF of that opponent's monster to 0 until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. You take no battle damage from battles involving this card.

Card Image: D/D/D Supreme King Kaiser

D/D/D Supreme King Kaiser

Level 7 DARK/Fiend Effect
2800 ATK / 2100 DEF

If this card is Pendulum Summoned: All face-up cards your opponent currently controls have their effects negated, until the end of this turn. Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can target up to 2 cards in your Spell & Trap Zones; destroy them, and if you do, for each destroyed card, this card gains 1 additional attack during each Battle Phase this turn.

Card Image: D/D/D Vice King Requiem

D/D/D Vice King Requiem

Level 8 PS 8 DARK/Fiend Pendulum Effect
2800 ATK / 2000 DEF

[ Pendulum Effect ]
You can target any number of "Dark Contract" cards you control; destroy them, and if you do, Special Summon this card from your Pendulum Zone, then you can increase or decrease its Level by the number destroyed. You can only use this effect of "D/D/D Vice King Requiem" once per turn.


[ Monster Effect ]


You cannot Special Summon monsters, except "D/D/D" monsters. A "D/D/D" monster that was Fusion, Synchro, Xyz, or Link Summoned using this card on the field as material gains this effect.
â—Ź Once per turn: You can target 1 card on the field; shuffle 1 "Dark Contract" card from your field or GY into the Deck, and if you do, destroy that target, then gain 1000 LP.
You can only use this effect of "D/D/D Vice King Requiem" once per turn.

Card Image: D/D/D Wave High King Caesar

D/D/D Wave High King Caesar 20

Level 6 WATER/Fiend Xyz Effect
2800 ATK / 1800 DEF

2 Level 6 Fiend monsters
When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.

Card Image: D/D/D Wave King Caesar

D/D/D Wave King Caesar

Level 4 WATER/Fiend Xyz Effect
2400 ATK / 1200 DEF

2 Level 4 Fiend-Type monsters
During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.

Card Image: D/D/D Wave Oblivion King Caesar Ragnarok

D/D/D Wave Oblivion King Caesar Ragnarok

Level 10 DARK/Fiend Fusion Effect
3200 ATK / 3000 DEF

2 "D/D/D" monsters
Once per turn, when an attack is declared involving this card: You can target 1 other "D/D" or "Dark Contract" card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the battling monster. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect.

Card Image: D/D/D Zero Doom Queen Machinex

D/D/D Zero Doom Queen Machinex

Level 8 PS 0 DARK/Fiend Pendulum Effect
3000 ATK / 0 DEF

[ Pendulum Effect ]
During your Main Phase, if this card was activated this turn: You can place 1 "Dark Contract" Continuous Spell/Trap from your Deck face-up on your field. You can only use this effect of "D/D/D Zero Doom Queen Machinex" once per turn.


[ Monster Effect ]


If a face-up "D/D/D" and/or "Dark Contract" card(s) you control, except "D/D/D Zero Doom Queen Machinex", is destroyed while this card is face-up in your Extra Deck, even during the Damage Step: You can Special Summon this card, then you can destroy 1 card on the field. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use each effect of "D/D/D Zero Doom Queen Machinex" once per turn.

Card Image: Daidara-Bocchi

Daidara-Bocchi

Level 10 EARTH/Zombie Effect
2900 ATK / 2500 DEF

Cannot be Special Summoned. You can Tribute Summon this card face-up by Tributing 1 Zombie monster. Gains 200 ATK for each Zombie monster you control, except this card. At the start of your Main Phase 1, if you have this card, and 2 or more Zombie monsters other than "Daidara-Bocchi", in your GY: You can discard 1 card; add this card to your hand.

Card Image: Daidaratant the Ooze Giant

Daidaratant the Ooze Giant

Level 4 PS 3 WATER/Zombie Xyz Pendulum Effect
2400 ATK / 400 DEF

[ Pendulum Effect ]
You can target 1 Xyz Monster you control; attach this card to it as material. You can only use this effect of "Daidaratant the Ooze Giant" once per turn.


[ Monster Effect ]


2 Level 4 monsters
If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card from your Extra Deck. You can detach 1 material from this card; place this card in your Pendulum Zone, then you can add 1 Pendulum Monster from your GY to the Extra Deck face-up. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only use each effect of "Daidaratant the Ooze Giant" once per turn.

Card Image: Daigusto Eguls

Daigusto Eguls

Level 7 WIND/Psychic Synchro Effect
2600 ATK / 1800 DEF

1 Tuner + 1 or more non-Tuner "Gusto" monsters
Once per turn, during your End Phase: You can banish 1 WIND monster from your Graveyard to target 1 face-down card your opponent controls; destroy that target.

Card Image: Daigusto Emeral

Daigusto Emeral 1

Level 4 WIND/Rock Xyz Effect
1800 ATK / 800 DEF

2 Level 4 monsters
Once per turn: You can detach 1 material from this card, then activate 1 of these effects.
â—Ź Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card.
â—Ź Target 1 non-Effect Monster in your GY; Special Summon that target.

Card Image: Daigusto Falcos

Daigusto Falcos

Level 4 WIND/Psychic Synchro Effect
1400 ATK / 1200 DEF

1 Tuner + 1 or more non-Tuner "Gusto" monsters
When this card is Synchro Summoned: All "Gusto" monsters currently on the field gain 600 ATK.

Card Image: Daigusto Gulldos

Daigusto Gulldos

Level 5 WIND/Psychic Synchro Effect
2200 ATK / 800 DEF

1 Tuner + 1 or more non-Tuner "Gusto" monsters
Once per turn: You can shuffle 2 "Gusto" monsters from your Graveyard into the Main Deck to target 1 face-up monster your opponent controls; destroy that target.

Card Image: Daigusto Phoenix

Daigusto Phoenix

Level 2 WIND/Pyro Xyz Effect
1500 ATK / 1100 DEF

2 Level 2 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up WIND monster you control; this turn, it can attack twice during each Battle Phase.

Card Image: Daigusto Sphreez

Daigusto Sphreez

Level 6 WIND/Psychic Synchro Effect
2000 ATK / 1300 DEF

1 Tuner + 1 or more non-Tuner "Gusto" monsters
When this card is Synchro Summoned: You can target 1 "Gusto" card in your Graveyard; add that target to your hand. Your opponent takes any Battle Damage you would have taken from battles involving a face-up "Gusto" monster you control. This card cannot be destroyed by battle.

Card Image: Dakki, the Graceful Mayakashi

Dakki, the Graceful Mayakashi

Level 2 FIRE/Zombie Tuner Effect
1000 ATK / 0 DEF

You can only control 1 "Dakki, the Graceful Mayakashi". When a "Mayakashi" monster(s) is Special Summoned to your field from the Extra Deck, while this card is in the GY (except during the Damage Step): You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters.

Card Image: Dance Princess of the Ice Barrier

Dance Princess of the Ice Barrier

Level 4 WATER/Spellcaster Effect
1700 ATK / 900 DEF

Once per turn, if you control another face-up "Ice Barrier" monster, you can reveal any number of "Ice Barrier" monsters in your hand to select an equal number of Set Spell/Trap cards your opponent controls. Return the selected Set Spell/Trap cards your opponent controls to the hand.

Card Image: Dance Princess of the Nekroz

Dance Princess of the Nekroz

Level 4 WATER/Spellcaster Effect
1600 ATK / 800 DEF

Your opponent cannot activate cards or effects in response to the activation of a "Nekroz" Ritual Spell Card. "Nekroz" Ritual Monsters you control cannot be targeted by an opponent's card effects. If this card is Tributed by a card effect: You can target 1 of your banished "Necroz" monsters, except "Dance Princess of the Nekroz"; add it to your hand. You can only use this effect of "Dance Princess of the Nekroz" once per turn.

Card Image: Dancing Elf

Dancing Elf

Level 1 WIND/Fairy Normal
300 ATK / 200 DEF

An elf that dances across the sky with wings of razor-sharp blades.

Card Image: Dancing Fairy

Dancing Fairy

Level 4 WIND/Fairy Effect
1700 ATK / 1000 DEF

As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.

Card Image: Danger! Bigfoot!

Danger! Bigfoot! 3

Level 8 DARK/Beast Effect
3000 ATK / 0 DEF

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.

Card Image: Danger! Chupacabra!

Danger! Chupacabra! 3

Level 4 DARK/Fiend Effect
1500 ATK / 400 DEF

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Chupacabra!", Special Summon 1 "Danger! Chupacabra!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn.

Card Image: Danger! Dogman!

Danger! Dogman! 3

Level 7 DARK/Beast-Warrior Effect
2400 ATK / 1000 DEF

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Dogman!", Special Summon 1 "Danger! Dogman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have all face-up monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use this effect of "Danger! Dogman!" once per turn.

Card Image: Danger! Mothman!

Danger! Mothman! 3

Level 4 DARK/Insect Effect
1800 ATK / 400 DEF

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.

Card Image: Danger! Thunderbird!

Danger! Thunderbird! 3

Level 8 DARK/Winged Beast Effect
2800 ATK / 2400 DEF

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Thunderbird!", Special Summon 1 "Danger! Thunderbird!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use this effect of "Danger! Thunderbird!" once per turn.

Card Image: Danger!? Tsuchinoko?

Danger!? Tsuchinoko? 7

Level 3 DARK/Reptile Effect
1300 ATK / 0 DEF

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.

Card Image: Danmari @Ignister

Danmari @Ignister

Level 6 DARK/Cyberse Effect
2300 ATK / 0 DEF

When an attack is declared involving your "@Ignister" monster: You can Special Summon this card from your hand, and if you do, negate that attack. While you control a Link-6 monster (Quick Effect): You can banish this card from your field or GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Danmari @Ignister" once per turn.

Card Image: Dante, Pilgrim of the Burning Abyss

Dante, Pilgrim of the Burning Abyss

Level 9 LIGHT/Fairy Fusion Effect
2800 ATK / 2500 DEF

3 "Burning Abyss" monsters with different names
Must be Fusion Summoned and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. Once per turn, during either player's turn: You can send 1 "Burning Abyss" card from your hand to the Graveyard; draw 1 card. If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can send 1 random card from your opponent's hand to the Graveyard.

Card Image: Dark Alligator

Dark Alligator

Level 8 DARK/Reptile Effect
2500 ATK / 2300 DEF

You can Tribute Summon this card by Tributing 1 Reptile monster. When this card is Tribute Summoned: You can Special Summon "Alligator Tokens" (Reptile/DARK/Level 1/ATK 2000/DEF 0), up to the number of Reptile monsters Tributed for this card's Summon. If this Tribute Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 Reptile monster from your Deck to your hand, except "Dark Alligator".

Card Image: Dark Anthelion Dragon

Dark Anthelion Dragon

Level 7 PS 10 DARK/Dragon Xyz Pendulum Effect
3000 ATK / 2500 DEF

[ Pendulum Effect ]
Once per turn: You can target 1 face-up monster your opponent controls; halve its original ATK until the end of this turn (even if this card leaves the field).


[ Monster Effect ]


2 Level 7 monsters
If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, its ATK becomes half its current ATK, and if it does, this card gains that lost ATK. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

Card Image: Dark Armed Dragon

Dark Armed Dragon

Level 7 DARK/Dragon Effect
2800 ATK / 1000 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.

Card Image: Dark Armed, the Dragon of Annihilation

Dark Armed, the Dragon of Annihilation

Level 7 DARK/Dragon Xyz Effect
2800 ATK / 1000 DEF

2+ Level 7 monsters
Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.

Card Image: Dark Balter the Terrible

Dark Balter the Terrible

Level 5 DARK/Fiend Fusion Effect
2000 ATK / 1200 DEF

"Possessed Dark Soul" + "Frontier Wiseman"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.

Card Image: Dark Blade

Dark Blade

Level 4 DARK/Warrior Normal
1800 ATK / 1500 DEF

They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.

Card Image: Dark Blade the Captain of the Evil World

Dark Blade the Captain of the Evil World

Level 4 DARK/Warrior Effect
1800 ATK / 1500 DEF

Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 Level 4 or lower LIGHT monster your opponent controls; equip it to this card. (You can only equip 1 monster at a time to this card with this effect.) If this card on the field would be destroyed, the monster equipped to it with this effect is destroyed, instead.

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