Showing 120 results where ATK > DEF (took 837.814µs)
Card Image: Clear Phantom

Clear Phantom

Level 3 DARK/Fiend Effect
1200 ATK / 800 DEF

You are unaffected by the effects of "Clear World". You can discard 2 cards, including this card; add 2 cards from your Deck to your hand, that are "Clear World" or Spells/Traps that mention it. You can only use this effect of "Clear Phantom" once per turn. If this card is destroyed: You can target 1 monster your opponent controls; destroy it, and if you do, send the top 3 cards of their Deck to the GY.

Card Image: Clear Vicious Knight

Clear Vicious Knight

Level 7 DARK/Warrior Effect
2300 ATK / 1100 DEF

You can Tribute Summon this card by Tributing 1 monster that mentions "Clear World". Gains ATK equal to the highest original ATK among monsters your opponent controls (your choice, if tied). You are unaffected by the effects of "Clear World". While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters on the field with less ATK than this card.

Card Image: Clear Wing Fast Dragon

Clear Wing Fast Dragon

Level 7 PS 4 WIND/Dragon Synchro Pendulum Effect
2500 ATK / 2000 DEF

[ Pendulum Effect ]
You can send 1 face-up "Speedroid" Tuner and 1 face-up non-Tuner monster you control to the GY, whose total Levels equal 7; Special Summon this card from your Pendulum Zone. You can only use this effect of "Clear Wing Fast Dragon" once per turn.


[ Monster Effect ]


1 Tuner + 1+ non-Tuner WIND monsters
(Quick Effect): You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; until the end of this turn, change its ATK to 0, also negate that face-up monster's effects. You can only use this effect of "Clear Wing Fast Dragon" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

Card Image: Clear Wing Synchro Dragon

Clear Wing Synchro Dragon

Level 7 WIND/Dragon Synchro Effect
2500 ATK / 2000 DEF

1 Tuner + 1+ non-Tuner monsters
Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.

Card Image: Clear Wing Synchro Dragon of the Four Heavenly Dragons

Clear Wing Synchro Dragon of the Four Heavenly Dragons

Level 7 WIND/Dragon Synchro Effect
2500 ATK / 2000 DEF

1 Tuner + 1+ non-Tuners
(This card is always treated as a "Speedroid" card.)
If this card is Special Summoned: You can destroy 1 Effect Monster your opponent controls, and if you do, this card gains ATK equal to that monster's original ATK. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 4 or lower WIND Tuner from your hand or GY (but negate its effects), then immediately after this effect resolves, you can Synchro Summon 1 WIND Synchro Monster. You can only use each effect of "Clear Wing Synchro Dragon of the Four Heavenly Dragons" once per turn.

Card Image: Clock Resonator

Clock Resonator

Level 3 EARTH/Fiend Tuner Effect
1200 ATK / 600 DEF

Once per turn, this face-up Defense Position card cannot be destroyed by battle or by card effects.

Card Image: Clock Wyvern

Clock Wyvern

Level 4 WIND/Cyberse Effect
1800 ATK / 1000 DEF

If this card is Normal or Special Summoned: You can halve this card's ATK, and if you do, Special Summon 1 "Clock Token" (Cyberse/WIND/Level 1/ATK 0/DEF 0). You can only use this effect of "Clock Wyvern" once per turn.

Card Image: Cloudian - Acid Cloud

Cloudian - Acid Cloud

Level 4 WATER/Fairy Effect
500 ATK / 0 DEF

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Card.

Card Image: Cloudian - Altus

Cloudian - Altus

Level 4 WATER/Fairy Effect
1300 ATK / 0 DEF

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field to discard 1 random card from your opponent's hand.

Card Image: Cloudian - Cirrostratus

Cloudian - Cirrostratus

Level 4 WATER/Fairy Effect
900 ATK / 0 DEF

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 monster on the field.

Card Image: Cloudian - Eye of the Typhoon

Cloudian - Eye of the Typhoon

Level 8 WIND/Aqua Effect
3000 ATK / 1000 DEF

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this card declares an attack, change the battle positions of all face-up monsters, except "Cloudian" monsters.

Card Image: Cloudian - Storm Dragon

Cloudian - Storm Dragon

Level 4 WATER/Fairy Effect
1000 ATK / 0 DEF

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Cloudian" monster from your Graveyard. This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn, you can place 1 Fog Counter on 1 monster on the field.

Card Image: Cloudian - Turbulence

Cloudian - Turbulence

Level 4 WATER/Fairy Effect
800 ATK / 0 DEF

This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or from either player's Graveyard.

Card Image: Clown Crew Hat

Clown Crew Hat

Level 5 PS 7 LIGHT/Beast-Warrior Pendulum Effect
1900 ATK / 800 DEF

[ Pendulum Effect ]
During your Main Phase: You can send 1 "Clown Crew" card from your Deck to your GY, except a Pendulum Monster, and if you do, Special Summon this card, also you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck until the end of the next turn. You can only use this effect of "Clown Crew Hat" once per turn.


[ Monster Effect ]


Monsters your opponent controls lose 1500 DEF while you control a Tribute Summoned monster. If this card is Tributed: You can activate 1 of these effects (but you can only use each of these effects of "Clown Crew Hat" once per turn);
● Shuffle all Pendulum Monsters on the field and face-up in the Extra Decks into the Deck.
● Special Summon 1 non-Pendulum "Clown Crew" monster from your Deck or Extra Deck, ignoring its Summoning conditions.

Card Image: Clown Zombie

Clown Zombie

Level 2 DARK/Zombie Normal
1350 ATK / 0 DEF

A clown revived by the powers of darkness. Its deadly dance has sent many monsters to their graves.

Card Image: Coach King Giantrainer

Coach King Giantrainer

Level 8 FIRE/Warrior Xyz Effect
2800 ATK / 2000 DEF

3 Level 8 monsters
You can detach 1 Xyz Material from this card; draw 1 card and show it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Coach King Giantrainer" up to thrice per turn.

Card Image: Coach Soldier Wolfbark

Coach Soldier Wolfbark

Level 4 FIRE/Beast-Warrior Effect
1600 ATK / 1200 DEF

You can target 1 Level 4 FIRE Beast-Warrior-Type monster in your Graveyard; Special Summon it in face-up Defense Position. Its effects are negated. You can only use the effect of "Coach Soldier Wolfbark" once per turn.

Card Image: Cobra Jar

Cobra Jar

Level 2 EARTH/Reptile Flip Effect
600 ATK / 300 DEF

FLIP: Special Summon 1 "Poisonous Snake Token" (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200). When the "Poisonous Snake Token" is destroyed as a result of battle, inflict 500 points of damage to your opponent's Life Points.

Card Image: Cocatorium the Heavy Metal Avian

Cocatorium the Heavy Metal Avian

Level 4 WIND/Winged Beast Effect
1300 ATK / 900 DEF

If this card is in your hand or GY: You can Tribute 1 Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card, but banish it when it leaves the field. You can banish 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck; this card's name becomes that banished monster's name, also it becomes the same Type, Attribute and Level as that monster's, until the End Phase. You can only use each effect of "Cocatorium the Heavy Metal Avian" once per turn.

Card Image: Codarus

Codarus

Level 4 WATER/Sea Serpent Effect
1400 ATK / 1200 DEF

You can send 1 face-up "Umi" you control to the Graveyard to target up to 2 cards your opponent controls; send those targets to the Graveyard.

Card Image: Code Generator

Code Generator

Level 3 EARTH/Cyberse Effect
1300 ATK / 500 DEF

If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn.

Card Image: Code Igniter

Code Igniter

Level 4 DARK/Cyberse Xyz Effect
2300 ATK / 2000 DEF

2 Level 4 monsters
If this card is Xyz Summoned: You can add 1 Cyberse Ritual Monster from your Deck to your hand. You can detach 1 material from this card; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is sent to the GY as Link Material: You can add 1 "A.I." Trap from your Deck to your hand. You can only use each effect of "Code Igniter" once per turn.

Card Image: Code Radiator

Code Radiator

Level 4 WATER/Cyberse Effect
1600 ATK / 800 DEF

If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 face-up monster your opponent controls; change its ATK 0, also negate its effects. If this card on the field was used as material, you can target 2 monsters, instead. You can only use each effect of "Code Radiator" once per turn.

Card Image: Codebreaker Zero Day

Codebreaker Zero Day

Level 4 DARK/Warrior Effect
1800 ATK / 0 DEF

All Link Monsters pointing to this card lose 1000 ATK, except "Codebreaker" Link Monsters. If a "Codebreaker" Link Monster(s) on the field is destroyed by battle or card effect, while this card is on the field: Destroy this card. If this card is destroyed by battle or card effect: You can add 1 "Codebreaker Zero Day" from your Deck to your hand.

Card Image: Cold Enchanter

Cold Enchanter

Level 4 WATER/Aqua Effect
1600 ATK / 1200 DEF

You can discard 1 card to target 1 face-up monster on the field; place an Ice Counter on that target. This card gains 300 ATK for each Ice Counter on the field.

Card Image: Colossal Fighter

Colossal Fighter

Level 8 DARK/Warrior Synchro Effect
2800 ATK / 1000 DEF

1 Tuner + 1 or more non-Tuner monsters
This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.

Card Image: Colossal Fighter/Assault Mode

Colossal Fighter/Assault Mode

Level 10 DARK/Warrior Effect
3300 ATK / 1500 DEF

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, you can send up to 2 Warrior-Type monsters from your Deck to the Graveyard. All monsters your opponent controls lose 100 ATK for every Warrior-Type monster in your Graveyard. When this card on the field is destroyed, you can Special Summon 1 "Colossal Fighter" from your Graveyard.

Card Image: Combat Wheel

Combat Wheel

Level 6 EARTH/Machine Synchro Effect
2500 ATK / 1200 DEF

1 Tuner + 1+ non-Tuner monsters
The first time this card would be destroyed by an opponent's card effect each turn, it is not destroyed. Once per turn, during your opponent's Battle Phase (Quick Effect): You can discard 1 card; this card gains ATK equal to half the total ATK of all other monsters you currently control, then place 1 counter on this card, also for the rest of this turn, your opponent's monsters cannot target monsters for attacks, except this one. If this card with a counter is destroyed by battle: Destroy all monsters you control.

Card Image: Combo Fighter

Combo Fighter

Level 4 WIND/Warrior Effect
1600 ATK / 800 DEF

If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.

Card Image: Combo Master

Combo Master

Level 5 WIND/Warrior Effect
2200 ATK / 1500 DEF

If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn.

Card Image: Comics Hero King Arthur

Comics Hero King Arthur

Level 4 EARTH/Warrior Xyz Effect
2400 ATK / 1200 DEF

2 Level 4 Warrior-Type monsters
If this card would be destroyed by battle, you can detach 1 Xyz Material from this card instead. When you do: It gains 500 ATK, and if it does, inflict 500 damage to your opponent.

Card Image: Commander Covington

Commander Covington

Level 4 EARTH/Machine Effect
1000 ATK / 600 DEF

You can send 1 face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the GY; Special Summon 1 "Machina Force" from your hand or Deck.

Card Image: Commander Gottoms, Swordmaster

Commander Gottoms, Swordmaster

Level 6 EARTH/Beast-Warrior Effect
2100 ATK / 1600 DEF

All face-up "Saber" monsters you control gain 400 ATK.

Card Image: Commander Souza, Swordmaster

Commander Souza, Swordmaster

Level 10 EARTH/Warrior Synchro Effect
2500 ATK / 1600 DEF

1 Tuner + 1+ EARTH monsters
(This card is always treated as an "X-Saber" card.)
Gains 200 ATK for each banished monster. When this card destroys a monster by battle: You can draw 1 card. Once per turn, when your opponent activates a card or effect (Quick Effect): You can Tribute 1 "X-Saber" monster; destroy 1 card your opponent controls. If this card would be destroyed by battle or card effect, you can banish 1 "Saber" card from your GY instead.

Card Image: Conduction Warrior Linear Magnum Plus Minus

Conduction Warrior Linear Magnum Plus Minus

Level 7 EARTH/Rock Effect
2700 ATK / 1300 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Magnet Warrior" monsters with an original Level of 4 or lower from your hand, Deck, and/or face-up field to the GY. You can only Special Summon "Conduction Warrior Linear Magnum Plus Minus" once per turn this way. You can target 1 other EARTH monster on the field; this card gains half that monster's ATK until the end of this turn. If this card is destroyed and sent to the GY: Add it to your hand. You can only use each effect of "Conduction Warrior Linear Magnum Plus Minus" once per turn.

Card Image: Conductor of Nephthys

Conductor of Nephthys

Level 2 WIND/Spellcaster Ritual Effect
2000 ATK / 0 DEF

You can Ritual Summon this card with "Rebirth of Nephthys". If this card is Ritual Summoned: You can Special Summon 1 "Nephthys" Ritual Monster from your hand or Deck, except "Conductor of Nephthys" (this is treated as a Ritual Summon). If this card is Tributed or destroyed by a "Nephthys" card effect: You can activate this effect; during the next Standby Phase, destroy up to 3 "Nephthys" cards, except Ritual Monsters, 1 each from your hand, Deck, and field. You can only use each effect of "Conductor of Nephthys" once per turn.

Card Image: Constellar Aldebaran

Constellar Aldebaran

Level 3 LIGHT/Beast-Warrior Effect
1300 ATK / 800 DEF

When this card is Normal Summoned: You can Special Summon 1 Level 3 "Constellar" monster from your hand.

Card Image: Constellar Algiedi

Constellar Algiedi

Level 4 LIGHT/Spellcaster Effect
1600 ATK / 1400 DEF

When this card is Normal Summoned: You can Special Summon 1 Level 4 "Constellar" monster from your hand.

Card Image: Constellar Alrescha

Constellar Alrescha

Level 6 LIGHT/Warrior Effect
2200 ATK / 1200 DEF

When this card is Normal Summoned: You can Special Summon 1 "Constellar" monster from your hand in face-up Defense Position.

Card Image: Constellar Antares

Constellar Antares

Level 6 LIGHT/Machine Effect
2400 ATK / 900 DEF

When this card is Normal or Special Summoned: You can target 1 "Constellar" monster in your Graveyard; add that target to your hand.

Card Image: Constellar Caduceus

Constellar Caduceus

Level 4 LIGHT/Spellcaster Effect
1600 ATK / 1550 DEF

If you control a "Constellar" monster, except "Constellar Caduceus": You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Constellar" Spell/Trap from your Deck to your hand. You can only use each of the previous effects of "Constellar Caduceus" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect.
● If this card battles a LIGHT or DARK monster, before damage calculation: You can banish that monster.

Card Image: Constellar Castor

Constellar Castor

Level 4 LIGHT/Fairy Effect
1700 ATK / 600 DEF

If this card is Summoned: You can Special Summon 1 "Constellar" monster from your Deck, except "Constellar Castor", also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT and DARK monsters. You can only use this effect of "Constellar Castor" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect.
● Once per turn, when your opponent activates a Spell Card or effect (Quick Effect): You can detach 2 materials from a monster(s) you control, and if you do, negate that effect, and if you do that, destroy that card.

Card Image: Constellar Hyades

Constellar Hyades

Level 3 LIGHT/Beast-Warrior Xyz Effect
1900 ATK / 1100 DEF

2 Level 3 LIGHT monsters
Once per turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Defense Position.

Card Image: Constellar Kaus

Constellar Kaus

Level 4 LIGHT/Beast-Warrior Effect
1800 ATK / 700 DEF

Cannot be used as a Synchro Material. Up to twice per turn: You can target 1 "Constellar" monster on the field, then activate 1 of these effects;
● Increase its Level by 1.
● Reduce its Level by 1.

Card Image: Constellar Omega

Constellar Omega

Level 4 LIGHT/Beast-Warrior Xyz Effect
2400 ATK / 500 DEF

2 Level 4 LIGHT monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; all "Constellar" monsters you currently control are unaffected by Spell/Trap effects this turn.

Card Image: Constellar Pleiades

Constellar Pleiades

Level 5 LIGHT/Warrior Xyz Effect
2500 ATK / 1500 DEF

2 Level 5 LIGHT monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.

Card Image: Constellar Pollux

Constellar Pollux

Level 4 LIGHT/Warrior Effect
1700 ATK / 600 DEF

During the turn this card was Normal Summoned, you can Normal Summon 1 "Constellar" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Card Image: Constellar Praesepe

Constellar Praesepe

Level 4 LIGHT/Machine Xyz Effect
2400 ATK / 800 DEF

2 Level 4 "Constellar" monsters
Once per turn, during the Damage Step of either player's turn, when a "Constellar" monster you control is attacking or being attacked: You can detach 1 Xyz Material from this card; that monster gains 1000 ATK, until the End Phase.

Card Image: Constellar Ptolemy M7

Constellar Ptolemy M7

Level 6 LIGHT/Machine Xyz Effect
2700 ATK / 2000 DEF

2 Level 6 monsters
You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.

Card Image: Constellar Rasalhague

Constellar Rasalhague

Level 2 LIGHT/Spellcaster Effect
900 ATK / 100 DEF

You can Tribute this card; Special Summon 1 "Constellar" monster from your hand or Graveyard in face-up Defense Position, except "Constellar Rasalhague".

Card Image: Constellar Virgo

Constellar Virgo

Level 5 LIGHT/Fairy Effect
2300 ATK / 1600 DEF

When this card is Normal Summoned: You can Special Summon 1 Level 5 "Constellar" monster from your hand in face-up Defense Position.

Card Image: Constellar Zubeneschamali

Constellar Zubeneschamali

Level 5 LIGHT/Machine Effect
2100 ATK / 1400 DEF

When this card is Normal or Special Summoned: You can add 1 "Constellar" monster from your Deck to your hand.

Card Image: Contrast HERO Chaos

Contrast HERO Chaos

Level 9 DARK/Warrior Fusion Effect
3000 ATK / 2600 DEF

2 "Masked HERO" monsters
(This card is always treated as an "Elemental HERO" card.)
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.

Card Image: Convex Knight

Convex Knight

Level 4 EARTH/Machine Effect
1800 ATK / 500 DEF

If a Machine monster is on the field and this card is in your hand: You can Special Summon this card in Defense Position, then you can make this card's Level become the Level/Rank of 1 Machine monster on the field. During your Main Phase: You can send 1 EARTH Machine monster from your Deck to the GY, then until the end of this turn, this card gains ATK equal to the Level of the monster sent to the GY x 100. You can only use each effect of "Convex Knight" once per turn.

Card Image: Cooky★Yummy Way

Cooky★Yummy Way

Level 2 LIGHT/Beast Synchro Tuner Effect
1600 ATK / 0 DEF

1 Tuner + 1 non-Tuner monster
For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of "Cooky★Yummy Way" once per turn. If this card is Synchro Summoned: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Yummy" monsters from your GY.

Card Image: Cooky☆Yummy

Cooky☆Yummy

Level 1 LIGHT/Beast Effect
1000 ATK / 0 DEF

If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Cooky☆Yummy" once per turn this way. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; it loses 1000 ATK, or, if this card was Special Summoned by the effect of a Synchro Monster, you can destroy that monster instead. You can only use this effect of "Cooky☆Yummy" once per turn.

Card Image: Coral Dragon

Coral Dragon

Level 6 WATER/Dragon Synchro Tuner Effect
2400 ATK / 500 DEF

1 Tuner + 1+ non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

Card Image: Corroding Shark

Corroding Shark

Level 3 DARK/Zombie Normal
1100 ATK / 700 DEF

A zombie shark that can deliver its lethal curse with a spell.

Card Image: Cosmic Fortress Gol'gar

Cosmic Fortress Gol'gar

Level 5 LIGHT/Reptile Synchro Effect
2600 ATK / 1800 DEF

"Alien Ammonite" + 1 or more non-Tuner "Alien" monsters
Once per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners' hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls.

Card Image: Cosmic Horror Gangi'el

Cosmic Horror Gangi'el

Level 7 LIGHT/Reptile Effect
2600 ATK / 2000 DEF

If you're Tributing a monster on your side of the field that is owned by your opponent, this card can be Normal Summoned with 1 Tribute. Once per turn, you can place 1 A-Counter on a monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

Card Image: Cosmo Queen

Cosmo Queen

Level 8 DARK/Spellcaster Normal
2900 ATK / 2450 DEF

Queen of the galaxies and mistress of the stars.

Card Image: Cosmo Queen the Queen of Prayers

Cosmo Queen the Queen of Prayers

Level 8 DARK/Spellcaster Effect
2900 ATK / 2450 DEF

If a Field Spell Card is activated: You can Special Summon this card from your hand in Defense Position. You can target 1 face-up card in the Field Zone, then activate the appropriate effect, based on which player controls that card;
● You: Destroy it, and if you do, add 1 Field Spell from your Deck to your hand with a different name.
● Your opponent: Negate its effects (until the end of this turn), and if you do, add 1 Field Spell from your Deck to your hand.
You can only use each effect of "Cosmo Queen the Queen of Prayers" once per turn.

Card Image: Courageous Crimson Chevalier Bradamante

Courageous Crimson Chevalier Bradamante

Level 1 FIRE/Warrior Tuner Effect
500 ATK / 200 DEF

(This card is always treated as an "Infernoble Knight" card.)
You can discard this card, then target 1 Warrior monster you control; equip it with 1 Equip Spell from your Deck that can equip to it. When this card, not equipped with an Equip Card, is destroyed by battle with an opponent's monster and sent to the GY: You can Special Summon this card, and if you do, equip that monster your opponent controls to this card. You can only use each effect of "Courageous Crimson Chevalier Bradamante" once per turn.

Card Image: Crab Turtle

Crab Turtle

Level 8 WATER/Aqua Ritual
2550 ATK / 2500 DEF

This monster can only be Ritual Summoned with the Ritual Spell Card, "Turtle Oath". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.

Card Image: Crack Blitzclique

Crack Blitzclique

Level 3 EARTH/Thunder Effect
1500 ATK / 900 DEF

When your opponent activates a monster effect on the field during their turn (Quick Effect): You can reveal this card in your hand; destroy that monster, and if you do, Special Summon 1 Thunder monster from your hand, also you cannot Special Summon Effect Monsters for the rest of this turn, except from the hand. If another card(s) is destroyed by card effect, while this card is in the Monster Zone (except during the Damage Step): You can send 1 "Blitzclique" Spell/Trap from your Deck to the GY. You can only use each effect of "Crack Blitzclique" once per turn.

Card Image: Cracking Dragon

Cracking Dragon

Level 8 DARK/Machine Effect
3000 ATK / 0 DEF

Cannot be destroyed by battle with a monster with equal or lower Level. When your opponent Normal or Special Summons exactly 1 monster (and no other monsters are Summoned) while this monster is on the field: You can make that monster lose ATK equal to its Level x 200 (until the end of this turn), and if you do, inflict damage to your opponent equal to the ATK lost by this effect.

Card Image: Cranium Fish

Cranium Fish

Level 6 WATER/Fish Effect
2400 ATK / 1000 DEF

You can Special Summon this card by Tributing 1 "Ocean's Keeper". You can discard 1 WATER monster to the Graveyard to destroy 1 face-down card.

Card Image: Crawling Dragon

Crawling Dragon

Level 5 EARTH/Dragon Normal
1600 ATK / 1400 DEF

This weakened dragon can no longer fly, but is still a deadly force to be reckoned with.

Card Image: Crawling Dragon #2

Crawling Dragon #2

Level 4 EARTH/Dinosaur Normal
1600 ATK / 1200 DEF

A powerful dragon with teeth that can grind almost anything to dust.

Card Image: Crazy Fish

Crazy Fish

Level 4 WATER/Fish Normal
1600 ATK / 1200 DEF

A flying fish that attacks with its pointed head.

Card Image: Creation Resonator

Creation Resonator

Level 3 WIND/Fiend Tuner Effect
800 ATK / 600 DEF

If you control a Level 8 or higher Synchro Monster, you can Special Summon this card (from your hand).

Card Image: Creeping Doom Manta

Creeping Doom Manta

Level 3 WATER/Fish Effect
1300 ATK / 1200 DEF

When this card is Normal Summoned successfully, no Trap Cards can be activated.

Card Image: Crimson Blader

Crimson Blader

Level 8 FIRE/Warrior Synchro Effect
2800 ATK / 2600 DEF

1 Tuner + 1 or more non-Tuner monsters
If this card destroys an opponent's monster by battle and sends it to the Graveyard: Your opponent cannot Normal or Special Summon Level 5 or higher monsters during their next turn.

Card Image: Crimson Blader/Assault Mode

Crimson Blader/Assault Mode

Level 10 FIRE/Warrior Effect
3300 ATK / 3100 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". Your opponent cannot activate the effects of Level 5 or higher monsters Special Summoned from the Extra Deck. You can reveal this card in your hand; add 1 "Assault Mode Activate" or 1 card that mentions it from your Deck to your hand, and if you do, shuffle this card into the Deck. You can only use this effect of "Crimson Blader/Assault Mode" once per turn. If this card is destroyed: You can Special Summon 1 "Crimson Blader" from your GY.

Card Image: Crimson Firewing Pegasus

Crimson Firewing Pegasus

Level 6 FIRE/Beast Effect
2250 ATK / 1800 DEF

If your opponent controls more monsters than you do, you can Special Summon this card (from your hand), and if you do, it can attack directly this turn. You can only Special Summon "Crimson Firewing Pegasus" once per turn this way. When your opponent activates a monster effect on the field (Quick Effect): You can inflict damage to your opponent equal to the Chain Link number of this effect x 300, also this card cannot be destroyed by effects activated before this one in this Chain. You can only use this effect of "Crimson Firewing Pegasus" once per turn.

Card Image: Crimson Knight Vampire Bram

Crimson Knight Vampire Bram

Level 5 DARK/Zombie Xyz Effect
2500 ATK / 0 DEF

2 Level 5 Zombie monsters
You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon that target to your field, but only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. Once per turn, during the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card and sent to your GY: Special Summon this card in Defense Position.

Card Image: Crimson Nova the Dark Cubic Lord

Crimson Nova the Dark Cubic Lord

Level 10 DARK/Fiend Effect
3000 ATK / 0 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by revealing 3 other "Cubic" cards in your hand with different names, and cannot be Special Summoned by other ways. Unaffected by other monsters' activated effects, whose original ATK is 3000 or less. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack during this Battle Phase. During your End Phase: Each player takes 3000 damage. You can only use this effect of "Crimson Nova the Dark Cubic Lord" once per turn.

Card Image: Crimson Nova Trinity the Dark Cubic Lord

Crimson Nova Trinity the Dark Cubic Lord

Level 10 DARK/Fiend Fusion Effect
4500 ATK / 3000 DEF

3 x "Crimson Nova the Dark Cubic Lord"
Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. When this card declares an attack: Halve your opponent's LP. When this card destroys a monster by battle: You can activate this effect; this card can make a second attack during this Battle Phase. If you take effect damage: Inflict damage to your opponent equal to the damage you took.

Card Image: Crimson Resonator

Crimson Resonator

Level 2 DARK/Fiend Tuner Effect
800 ATK / 300 DEF

If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.

Card Image: Crimson Sentry

Crimson Sentry

Level 4 FIRE/Warrior Effect
1500 ATK / 1200 DEF

Tribute this face-up card to return 1 of your monsters destroyed as a result of battle during this turn to the bottom of your Deck.

Card Image: Crimson Sunbird

Crimson Sunbird

Level 6 FIRE/Winged Beast Fusion
2300 ATK / 1800 DEF

"Faith Bird" + "Skull Red Bird"

Card Image: Cross Debug

Cross Debug

Level 2 DARK/Cyberse Effect
900 ATK / 600 DEF

If you control 2 or more Link Monsters: You can Special Summon this card from your hand. During damage calculation, if your Link Monster battles an opponent's Link Monster (Quick Effect): You can banish this card from your GY, then target 1 Link Monster in your GY; your battling monster cannot be destroyed by that battle, also, until the end of this turn, it gains ATK equal to the target's ATK. You can only use each effect of "Cross Debug" once per turn.

Card Image: Cross-Sword Beetle

Cross-Sword Beetle

Level 4 WIND/Insect Effect
1800 ATK / 1200 DEF

While you control an Insect-Type monster (other than this card), if an Insect-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Crow Goblin

Crow Goblin

Level 5 WIND/Winged Beast Normal
1850 ATK / 1600 DEF

''A clever long-nosed goblin, he is a force to be reckoned with.''

Card Image: Crow Tengu

Crow Tengu

Level 4 EARTH/Zombie Effect
1400 ATK / 1200 DEF

If this card in your possession is destroyed by an opponent's card effect and sent to your GY, or if this card is Special Summoned from the GY: You can target 1 Attack Position monster your opponent controls; destroy it. You can only use this effect of "Crow Tengu" once per turn.

Card Image: Crowley, the Gifted Magistus

Crowley, the Gifted Magistus

Level 4 DARK/Spellcaster Effect
1800 ATK / 1000 DEF

If this face-up card is used as Fusion Material, its name can be treated as "Aleister the Invoker". You can only use each of the following effects of "Crowley, the Gifted Magistus" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 "Magistus" or "Invoked" Fusion Monster from your Extra Deck, using monsters from your hand or field.

Card Image: Crowley, the Magistus of Grimoires

Crowley, the Magistus of Grimoires

Level 4 DARK/Spellcaster Effect
1800 ATK / 1000 DEF

You can send 1 Spellcaster monster from your hand or face-up field to the GY; Special Summon this card from your hand. You can declare 1 Attribute; this card becomes that Attribute until the end of this turn. You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster. You can only use each effect of "Crowley, the Magistus of Grimoires" once per turn.

Card Image: Crusader of Endymion

Crusader of Endymion

Level 4 LIGHT/Spellcaster Gemini Effect
1900 ATK / 1200 DEF

This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Once per turn: You can target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on it, and if you do, this card gains 600 ATK until the end of this turn.

Card Image: Crusadia Maximus

Crusadia Maximus

Level 4 LIGHT/Psychic Effect
1600 ATK / 1000 DEF

You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Maximus" once per turn this way. You can target 1 "Crusadia" Link Monster you control; this turn, if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled, also other monsters you control cannot attack. You can only use this effect of "Crusadia Maximus" once per turn.

Card Image: Cryomancer of the Ice Barrier

Cryomancer of the Ice Barrier

Level 2 WATER/Aqua Tuner Effect
1300 ATK / 0 DEF

While you control another "Ice Barrier" monster, Level 4 or higher monsters cannot declare an attack.

Card Image: Crystal Beast Amber Mammoth

Crystal Beast Amber Mammoth

Level 4 EARTH/Beast Effect
1700 ATK / 1600 DEF

When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Card Image: Crystal Beast Amethyst Cat

Crystal Beast Amethyst Cat

Level 3 EARTH/Beast Effect
1200 ATK / 400 DEF

This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Card Image: Crystal Beast Cobalt Eagle

Crystal Beast Cobalt Eagle

Level 4 WIND/Winged Beast Effect
1400 ATK / 800 DEF

Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Card Image: Crystal Beast Rainbow Dragon

Crystal Beast Rainbow Dragon

Level 8 LIGHT/Dragon Effect
3000 ATK / 0 DEF

If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.

Card Image: Crystal Beast Sapphire Pegasus

Crystal Beast Sapphire Pegasus

Level 4 WIND/Beast Effect
1800 ATK / 1200 DEF

When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.

Card Image: Crystal Beast Topaz Tiger

Crystal Beast Topaz Tiger

Level 4 EARTH/Beast Effect
1600 ATK / 1000 DEF

If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Card Image: Crystal Clear Wing Over Synchro Dragon

Crystal Clear Wing Over Synchro Dragon

Level 12 WIND/Dragon Synchro Effect
3500 ATK / 3000 DEF

2+ Tuners or 1 Tuner Synchro Monster + "Clear Wing Synchro Dragon"
Must be Synchro Summoned. Once per turn, when another card, or its effect, is activated (Quick Effect): You can negate the activation, and if you do, destroy that card, and if you destroyed a monster, this card gains ATK equal to that monster's original ATK until the end of this turn. If this face-up Synchro Summoned card in its owner's control leaves the field by an opponent's card: You can Special Summon 1 "Clear Wing" monster from your Extra Deck.

Card Image: Crystal Clear Wing Synchro Dragon

Crystal Clear Wing Synchro Dragon

Level 10 WIND/Dragon Synchro Effect
3000 ATK / 2500 DEF

1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster
Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.

Card Image: Crystal Girl

Crystal Girl

Level 1 WATER/Spellcaster Effect
200 ATK / 100 DEF

If this card is Normal or Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Level 5 or higher WATER monster from your Deck to your hand. If you control a Level 5 or higher WATER monster and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Crystal Girl" once per turn.

Card Image: Crystal Master

Crystal Master

Level 3 PS 5 DARK/Spellcaster Pendulum Effect
1300 ATK / 1000 DEF

[ Pendulum Effect ]
Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control with card effects.


[ Monster Effect ]


You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster, or "Crystal" Spell/Trap from your Deck to your hand.

Card Image: Crystal Shark

Crystal Shark

Level 5 WATER/Fish Effect
1100 ATK / 800 DEF

If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card (but banish this card when it leaves the field), and if you do, halve that monster's ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Crystal Shark" once per turn.

Card Image: Crystal Wing Synchro Dragon

Crystal Wing Synchro Dragon

Level 8 WIND/Dragon Synchro Effect
3000 ATK / 2500 DEF

1 Tuner + 1+ non-Tuner Synchro Monsters
Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.

Card Image: Crystron Ametrix

Crystron Ametrix

Level 5 WATER/Machine Synchro Effect
2500 ATK / 1500 DEF

1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: You can change all face-up Special Summoned monsters your opponent controls to Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.

Card Image: Crystron Eleskeletus

Crystron Eleskeletus

Level 7 WATER/Machine Synchro Effect
2600 ATK / 2100 DEF

1 Tuner + 1+ non-Tuner monsters
All monsters your opponent controls lose 500 ATK/DEF. You can only use each of the following effects of "Crystron Eleskeletus" once per turn. If this card is Synchro Summoned: You can add 1 "Crystron" card from your GY or banishment to your hand. If this Synchro Summoned card is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your GY or banishment.

Card Image: Crystron Phoenix

Crystron Phoenix

Level 9 WATER/Machine Synchro Effect
2800 ATK / 2000 DEF

1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
If this card is Synchro Summoned: You can banish all Spell and Trap Cards your opponent controls and in their Graveyard. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 other monster in your Graveyard; Special Summon it.

Card Image: Crystron Rosenix

Crystron Rosenix

Level 4 WATER/Machine Effect
1800 ATK / 1000 DEF

You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron Token" (Machine-Type/WATER/Level 1/ATK 0/DEF 0), but it cannot be Tributed. You can only use 1 "Crystron Rosenix" effect per turn, and only once that turn.

Card Image: Crystron Sulfefnir

Crystron Sulfefnir

Level 5 WATER/Machine Effect
2000 ATK / 1500 DEF

If this card is in your hand or Graveyard: You can discard 1 "Crystron" card, except "Crystron Sulfefnir"; Special Summon this card in Defense Position, then destroy 1 card you control. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your Deck in Defense Position. You can only use each effect of "Crystron Sulfefnir" once per turn.

Card Image: Cupid Dunk

Cupid Dunk

Level 4 LIGHT/Fairy Effect
1800 ATK / 600 DEF

Cannot be destroyed by battle with a monster, unless that monster has a higher Level. Once per turn, during your Standby Phase: You can increase this card's Level by 1.

Card Image: Cupid Fore

Cupid Fore

Level 6 LIGHT/Fairy Effect
2200 ATK / 600 DEF

If all monsters you control are monsters with 600 DEF (min. 1): You can Special Summon this card from your hand. (Quick Effect): You can discard 1 card, then target 1 LIGHT Fairy monster you control and 1 face-up monster on the field; the Level of your monster becomes the other monster's Level, until the end of this turn. You can only use each effect of "Cupid Fore" once per turn.

Card Image: Cupid Serve

Cupid Serve

Level 2 LIGHT/Fairy Effect
1000 ATK / 600 DEF

Unaffected by the activated effects of monsters, except monsters whose Level is equal or lower than this card. You can banish up to 3 cards from your GY; increase this card's Level by that number, until the end of this turn. You can only use this effect of "Cupid Serve" once per turn.

Card Image: Cure Mermaid

Cure Mermaid

Level 4 WATER/Fish Effect
1500 ATK / 800 DEF

As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.

Card Image: Curse Necrofear

Curse Necrofear

Level 8 DARK/Fiend Effect
2800 ATK / 2200 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can target 3 of your banished Fiend monsters; Special Summon this card from your hand, and if you do, shuffle those banished monsters into the Deck. During the End Phase, if this card is in the GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Special Summon this card from your GY, then, you can destroy cards your opponent controls, up to the number of face-up Spells/Traps you control with different names. You can only use each effect of "Curse Necrofear" once per turn.

Card Image: Curse of Dragon

Curse of Dragon

Level 5 DARK/Dragon Normal
2000 ATK / 1500 DEF

A wicked dragon that taps into dark forces to execute a powerful attack.

Card Image: Curse of Dragon, the Cursed Dragon

Curse of Dragon, the Cursed Dragon

Level 5 DARK/Dragon Effect
2000 ATK / 1500 DEF

If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Gaia the Dragon Champion" in its text. If this card is sent to the GY: You can target 1 "Gaia the Dragon Champion" in your Monster Zone; negate the effects of face-up monsters your opponent currently controls with ATK less than or equal to it until the end of this turn. You can only use each effect of "Curse of Dragon, the Cursed Dragon" once per turn.

Card Image: Curse of Dragon, the Magical Knight Dragon

Curse of Dragon, the Magical Knight Dragon

Level 5 DARK/Dragon Fusion Effect
2000 ATK / 1500 DEF

1 Warrior monster + 1 Level 5 or higher Dragon monster
If you Fusion Summon a Level 7 Dragon Fusion Monster, you can also banish monsters from your GY as material. If this card is Fusion Summoned: You can target 1 Spell/Trap in your GY that mentions "Gaia the Dragon Champion"; add it to your hand. You can only use this effect of "Curse of Dragon, the Magical Knight Dragon" once per turn.

Card Image: Curse of Dragonfire

Curse of Dragonfire

Level 5 DARK/Dragon Effect
2000 ATK / 1500 DEF

If this card is Normal or Special Summoned: You can target 1 Field Spell on the field; destroy it. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.

Card Image: Cursed Fire King Doom Burst

Cursed Fire King Doom Burst

Level 3 FIRE/Fiend Effect
1600 ATK / 800 DEF

If this card is destroyed by battle or card effect and sent to the GY: You can target 1 face-up monster your opponent controls; it loses 400 ATK until the end of this turn. You can only use each of the following effects of "Cursed Fire King Doom Burst" once per turn. If you control a Fiend Tuner: You can Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it loses 600 ATK until the end of this turn.

Card Image: Curtain of the Dark Ones

Curtain of the Dark Ones

Level 2 DARK/Spellcaster Normal
600 ATK / 500 DEF

A curtain that a spellcaster made, it is said to raise a dark power.

Card Image: CXyz Battleship Cherry Blossom

CXyz Battleship Cherry Blossom

Level 4 EARTH/Plant Xyz Effect
2400 ATK / 2000 DEF

4 Level 4 monsters
Once per turn, during your opponent's End Phase, if your opponent has more cards in their hand than you do: They discard 1 card. If this card has "Battlecruiser Dianthus" as an Xyz Material, it gains this effect.
● You can detach 1 Xyz Material from this card; inflict 300 damage to your opponent for each card on the field. You can only use this effect of "CXyz Battleship Cherry Blossom" once per turn.

Card Image: CXyz Coach Lord Ultimatrainer

CXyz Coach Lord Ultimatrainer

Level 9 FIRE/Warrior Xyz Effect
3800 ATK / 2300 DEF

4 Level 9 monsters
This card cannot be targeted by card effects. If this card has an Xyz Monster as an Xyz Material, it gains this effect.
● Once per turn: You can detach 1 Xyz Material from this card; draw 1 card and reveal it, then if it was a monster, inflict 800 damage to your opponent.

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