Showing 120 results where text is banish (took 2.000611ms)
Card Image: Destiny HERO - Dynatag

Destiny HERO - Dynatag

Level 5 DARK/Warrior Effect
1000 ATK / 1000 DEF

During damage calculation, when you would take battle damage (Quick Effect): You can discard this card; make yourself take no battle damage from that battle, and if you do, each player takes 1000 damage. You can banish this card from your GY, then target 1 "Destiny HERO" monster you control; it gains 1000 ATK until the end of your opponent's next turn.

Card Image: Destiny HERO - Malicious

Destiny HERO - Malicious

Level 6 DARK/Warrior Effect
800 ATK / 800 DEF

You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

Card Image: Destruction Chant of the Sacred Beast

Destruction Chant of the Sacred Beast

Normal Trap

Special Summon 1 "Sacred Beast" monster from your hand or GY in Defense Position, then if you control 2 or more "Sacred Beast" monsters whose original Levels are 10, you can negate the effects of 1 face-up card your opponent controls, and if you do, destroy it. You can banish this card from your GY; Fusion Summon 1 "Phantasm" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Destruction Chant of the Sacred Beast" once per turn.

Card Image: Destruction Sword Flash

Destruction Sword Flash

Normal Trap

If you control a Fusion Monster that lists "Buster Blader" as Material: Banish all monsters your opponent controls. When a card or effect is activated that targets a "Buster Blader" monster(s) you control (except during the Damage Step): You can banish this card from your Graveyard; negate that effect, and if you do, destroy that card.

Card Image: Destruction Sword Memories

Destruction Sword Memories

Normal Trap

Discard 1 "Destruction Sword" card; Special Summon 1 "Buster Blader" monster from the Deck. You can banish this card from your Graveyard; Fusion Summon 1 "Buster Blader, the Dragon Destroyer Swordsman" from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard.

Card Image: Detonation Code

Detonation Code

Continuous Trap

If you control a "Topologic" Link Monster: You can target 1 DARK non-Link Dragon, Machine, or Cyberse monster in your GY; Special Summon it. During the Standby Phase of the next turn after this card was banished from the Spell & Trap Zone: You can Set this card. You can only use each effect of "Detonation Code" once per turn.

Card Image: Devouring Sarcoughagus

Devouring Sarcoughagus

Level 4 DARK/Zombie Effect
0 ATK / 0 DEF

When this card is destroyed by battle with an opponent's monster: You can take control of that opponent's monster, and if you do, it becomes a Zombie monster, also its ATK/DEF become 0. When your Zombie monster is destroyed by battle with an opponent's monster, while this card is in your GY: You can banish this card; take control of that opponent's monster, and if you do, it becomes a Zombie monster, also its ATK/DEF become 0. You can only use this effect of "Devouring Sarcoughagus" once per turn.

Card Image: Diabell, Queen of the White Forest

Diabell, Queen of the White Forest 25

Level 8 LIGHT/Illusion Synchro Effect
2500 ATK / 2000 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned using a Tuner Synchro Monster: You can target 1 Spell/Trap in your GY; add it to your hand. When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment. You can only use each effect of "Diabell, Queen of the White Forest" once per turn.

Card Image: Diabellstar Vengeance

Diabellstar Vengeance

Level 8 DARK/Fiend Effect
2500 ATK / 2100 DEF

(This card is always treated as a "Sinful Spoils" card.)
You can banish 1 Spell and 1 Trap from your hand and/or GY; Special Summon this card from your hand or GY. (Quick Effect): You can pay half your LP, then target 1 card your opponent controls; destroy it, then if another "Diabell" Monster Card is on the field, you can Special Summon 1 Tuner Synchro Monster (Illusion or Spellcaster) from your Extra Deck. You can only use each effect of "Diabellstar Vengeance" once per turn.

Card Image: Diabolica the Draconique General

Diabolica the Draconique General

Level 8 DARK/Fiend Effect
2300 ATK / 0 DEF

If a Fiend monster(s), except "Diabolica the Draconique General", is sent to your GY by card effect (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the monster was sent) or hand (even if not), but banish it when it leaves the field. If this card is sent to the GY by card effect: You can target 1 Fiend monster in your GY, except "Diabolica the Draconique General"; add it to your hand. You can only use 1 "Diabolica the Draconique General" effect per turn, and only once that turn.

Card Image: Diabound Kernel

Diabound Kernel

Level 5 DARK/Fiend Effect
1800 ATK / 1200 DEF

When this card declares an attack: It gains 600 ATK. (Quick Effect): You can target 1 face-up monster your opponent controls; it loses ATK equal to this card's current ATK until the end of this turn, then banish this card until the Standby Phase of the next turn. You can only use this effect of "Diabound Kernel" once per turn.

Card Image: Diabrocken the Ominous Specter

Diabrocken the Ominous Specter

Level 6 FIRE/Fiend Effect
2000 ATK / 2000 DEF

If this card is in your hand (Quick Effect): You can banish 1 FIRE monster from your face-up field or GY; Special Summon this card. If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects until the end of this turn. If this card is sent to the GY as Link Material: You can Set 1 Quick-Play Spell or Normal Trap from your GY that was sent there this turn. You can only use each effect of "Diabrocken the Ominous Specter" once per turn.

Card Image: Diamond Core of Koa'ki Meiru

Diamond Core of Koa'ki Meiru

Normal Spell

Add 1 "Koa'ki Meiru" card from your Deck to your hand, except "Diamond Core of Koa'ki Meiru". You can banish this card from your Graveyard; for the rest of this turn, "Koa'ki Meiru" monsters you control cannot be destroyed.

Card Image: Diamond Duston

Diamond Duston

Normal Trap

When a card(s) on the field is destroyed by battle or card effect: Special Summon "Duston" monsters from your Deck to anywhere on the field, equal to the number of those destroyed cards. If this card is in your Graveyard: You can banish 1 "Duston" monster from your Graveyard; Special Summon this card in Defense Position as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 1000) to your opponent's field. (This card is NOT treated as a Trap Card.) This effect can only be used once while this card is in the Graveyard. If Summoned this way, it cannot be Tributed, or be used as Material for a Fusion, Synchro, or Xyz Summon.

Card Image: Diana the Light Spirit

Diana the Light Spirit

Level 4 LIGHT/Thunder Effect
1700 ATK / 1000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. Once per turn, during your opponent's End Phase: Gain 1000 LP.

Card Image: Dice It

Dice It

Normal Trap

Roll a six-sided die. Apply this effect, depending on whose turn it is.
â—Ź During your turn: Banish cards from your GY equal to the result. Then, if the result was 1, send 6 cards from the top of your Deck to the GY.
â—Ź During your opponent's turn: Send cards from the top of your Deck to the GY equal to the result. Then, if the result was 6, banish 1 card from your GY.

Card Image: Dice Roll Battle

Dice Roll Battle

Normal Trap

When an opponent's monster declares an attack: Target 1 "Speedroid" monster in your Graveyard; banish both it and 1 "Speedroid" Tuner monster in your hand, and if you do, Special Summon from your Extra Deck, 1 Synchro Monster whose Level equals the total original Levels of those 2 monsters. During your opponent's Battle Step: You can banish this card from your Graveyard, then target 1 face-up Attack Position Synchro Monster on each side of the field; make that face-up Attack Position monster your opponent controls attack that monster you control, and perform damage calculation.

Card Image: Different Dimension Deepsea Trench

Different Dimension Deepsea Trench

Continuous Spell

When this card resolves: Banish 1 WATER monster from your hand, Graveyard, or face-up on your field. Then, when this face-up card on the field is destroyed: Special Summon that banished monster to your side of the field.

Card Image: Different Dimension Encounter

Different Dimension Encounter

Normal Trap

If both players have at least 1 banished monster that can be Special Summoned: Each player Special Summons 1 of their banished monsters in face-down Defense Position.

Card Image: Different Dimension Gate

Different Dimension Gate

Continuous Spell

Activate this card by targeting 1 monster on each side of the field; banish those targets. When this card is destroyed and sent to the Graveyard: Return those banished monsters to the field in the same battle positions they were in.

Card Image: Different Dimension Ground

Different Dimension Ground 10

Normal Trap

This turn, any monster sent to the GY is banished instead.

Card Image: Digging for Gold

Digging for Gold

Skill - David

Activate this Skill during your Main Phase. Once per Duel, you can banish 3 cards from your GY, then draw 1 card.

Card Image: Dillingerous Dragon

Dillingerous Dragon

Link 2 DARK/Dragon Link Effect
1600 ATK

2 DARK Dragon monsters
Once per turn, during your opponent's End Phase: You can target 1 Attack Position monster your opponent controls that did not declare an attack this turn; destroy it, and if you do, inflict damage to your opponent equal to that monster's original ATK. If a "Rokket" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dillingerous Dragon" once per turn.

Card Image: Dimension Fusion Destruction

Dimension Fusion Destruction

Normal Spell

Banish from your hand, field, and/or GY, the Fusion Materials that are listed on a "Phantasm" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You take no battle damage from attacks involving the monster Special Summoned by this effect. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", your opponent cannot activate cards or effects in response to this card's activation.

Card Image: Dimension Gate

Dimension Gate

Continuous Trap

Activate this card by targeting 1 monster you control; banish that target face-up. When an opponent's monster declares a direct attack: You can send this face-up card on the field to the Graveyard. If this card is sent to the Graveyard: You can Special Summon the monster banished by this card's effect.

Card Image: Dimension Mirage

Dimension Mirage

Continuous Trap

Activate this card by targeting 1 face-up Attack Position monster your opponent controls. At the end of the Damage Step, when it attacks a monster, but the attack target was not destroyed by the battle: You can banish 1 monster from your Graveyard; it must attack again in a row. If the targeted monster leaves the field, destroy this card.

Card Image: Dimension Reflector

Dimension Reflector

Continuous Trap

Activate this card by banishing 2 monsters you control, then target 1 face-up monster your opponent controls; Special Summon this card in Attack Position as an Effect Monster (Spellcaster-Type/DARK/Level 4/ATK ?/DEF ?) with ATK and DEF equal to that face-up monster's ATK. (This card is also still a Trap Card.) If this monster is Summoned this way: Inflict damage to your opponent equal to this card's ATK.

Card Image: Dimension Shifter

Dimension Shifter 10

Level 6 DARK/Spellcaster Effect
1200 ATK / 2200 DEF

If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

Card Image: Dimension Slice

Dimension Slice

Normal Trap

When a monster(s) is Special Summoned to your side of the field (except during the Damage Step): Target 1 face-up monster your opponent controls; banish that target. If the Summon is an Xyz Summon, you can activate this card the turn it was Set.

Card Image: Dimension Wanderer

Dimension Wanderer

Level 1 LIGHT/Spellcaster Effect
0 ATK / 0 DEF

When a monster is banished by the effect of "Galaxy-Eyes Photon Dragon": You can send this card from your hand to the Graveyard; inflict 3000 damage to your opponent. You can only use the effect of "Dimension Wanderer" once per turn.

Card Image: Dimensional Fissure

Dimensional Fissure

Continuous Spell

Any monster sent to the Graveyard is banished instead.

Card Image: Dimensional Prison

Dimensional Prison

Normal Trap

When an opponent's monster declares an attack: Target that attacking monster; banish that target.

Card Image: Dimer Synthesis

Dimer Synthesis

Normal Spell

Activate 1 of these effects;
â—Ź Add 1 "Catalyst Field" from your Deck to your hand.
â—Ź Add 1 "Burnout", and 1 "Chemicritter" monster, from your Deck to your hand.
You can banish this card from your GY, then target 2 face-up monsters you control, including a Gemini monster that is treated as an Effect Monster and has gained its effects; until the end of this turn, make 1 of those monster's ATK 0, and if you do, the second monster gains ATK equal to the first monster's original ATK. You can only use each effect of "Dimer Synthesis" once per turn.

Card Image: Dimonno Vaalmonica

Dimonno Vaalmonica

Level 4 PS 5 LIGHT/Fiend Pendulum Effect
1200 ATK / 2100 DEF

[ Pendulum Effect ]
Each time you take effect damage while you control a Fairy Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Monsters your opponent controls lose 100 ATK for each Resonance Counter on your field.


[ Monster Effect ]


If this card is in your hand: You can discard 1 other card; take 1 "Angello Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes taking damage. You can only use each effect of "Dimonno Vaalmonica" once per turn.

Card Image: Dingirsu, the Orcust of the Evening Star

Dingirsu, the Orcust of the Evening Star

Level 8 DARK/Machine Xyz Effect
2600 ATK / 2100 DEF

2 Level 8 monsters
You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
â—Ź Send 1 card your opponent controls to the GY.
â—Ź Attach 1 of your banished Machine monsters to this card as material.

Card Image: Dinomist Ankylos

Dinomist Ankylos

Level 4 PS 6 WATER/Machine Pendulum Effect
1500 ATK / 2000 DEF

[ Pendulum Effect ]
Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.


[ Monster Effect ]


Banish any monster destroyed by battle with a "Dinomist" monster you control.

Card Image: Dinomorphia Alert

Dinomorphia Alert

Normal Trap

Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.

Card Image: Dinomorphia Brute

Dinomorphia Brute

Normal Trap

Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.

Card Image: Dinomorphia Diplos

Dinomorphia Diplos

Level 4 DARK/Dinosaur Effect
1000 ATK / 0 DEF

If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.

Card Image: Dinomorphia Domain

Dinomorphia Domain 1

Normal Trap

During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.

Card Image: Dinomorphia Frenzy

Dinomorphia Frenzy 1

Normal Trap

During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.

Card Image: Dinomorphia Intact

Dinomorphia Intact 1

Counter Trap

When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.

Card Image: Dinomorphia Kentregina

Dinomorphia Kentregina

Level 6 DARK/Dinosaur Fusion Effect
4000 ATK / 0 DEF

2 "Dinomorphia" monsters with different names
Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.

Card Image: Dinomorphia Reversion

Dinomorphia Reversion

Counter Trap

If you control a "Dinomorphia" Fusion Monster: Pay half your LP and banish 1 Counter Trap from your GY; this effect becomes that Counter Trap's effect when that card is activated. During damage calculation while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Reversion" per turn.

Card Image: Dinomorphia Shell

Dinomorphia Shell

Counter Trap

At the start of your opponent's Battle Phase: Pay half your LP; Special Summon 1 "Dinomorphia Token" (Dinosaur/DARK/Level 10/ATK 0/DEF 3000), and if you do, for the rest of this turn, while you control that Token in your Monster Zone, your opponent cannot target other monsters for attacks, except that one. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Shell" per turn.

Card Image: Dinomorphia Sonic

Dinomorphia Sonic

Counter Trap

When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn.

Card Image: Dinomorphia Therizia

Dinomorphia Therizia

Level 4 DARK/Dinosaur Effect
1500 ATK / 0 DEF

If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.

Card Image: Dinowrestler Martial Ampelo

Dinowrestler Martial Ampelo

Level 1 EARTH/Dinosaur Effect
600 ATK / 0 DEF

During damage calculation, if your other "Dinowrestler" monster battles an opponent's monster with an equal or higher ATK (Quick Effect): You can send this card from your hand or field to the GY; for that battle, your monster cannot be destroyed and the battle damage you take is halved. When an opponent's monster declares an attack: You can banish this card from your GY; add 1 "Dinowrestler" monster from your Deck to your hand, except "Dinowrestler Martial Ampelo". You can only use this effect of "Dinowrestler Martial Ampelo" once per turn.

Card Image: Dinowrestler Martial Ankylo

Dinowrestler Martial Ankylo

Level 2 EARTH/Dinosaur Effect
1000 ATK / 0 DEF

During damage calculation, if another "Dinowrestler" monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand or field to the GY; that monster you control cannot be destroyed by that battle, also the ATK of your opponent's battling monster is halved at the end of the Damage Step. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Dinowrestler Martial Ankylo" once per turn.

Card Image: Disaster, Dragon Ruler of All Apocalypses

Disaster, Dragon Ruler of All Apocalypses

Level 7 LIGHT/Dragon Xyz Effect
0 ATK / 0 DEF

2 Rank 7 monsters
If this card is Xyz Summoned: You can target up to 4 Level 7 "Dragon Ruler" monsters in your GY and/or banishment; attach them to this card, then you can banish all monsters from your opponent's field and GY with a same Attribute as this card's materials. You can only use this effect of "Disaster, Dragon Ruler of All Apocalypses" once per turn. While this card has LIGHT, DARK, EARTH, WATER, FIRE, and WIND "Dragon Ruler" monsters as material, it gains 4600 ATK/DEF, also it is unaffected by other cards' effects.

Card Image: Discordance of the Tistina

Discordance of the Tistina

Normal Trap

Activate 1 of these effects;
â—Ź If you control a "Tistina" monster: Banish 1 card from your opponent's GY, face-down.
â—Ź If you control a "Tistina" monster Special Summoned from the Extra Deck: Banish all cards from your opponent's GY, face-down.
You can banish this card from your GY, then target 1 "Tistina" monster in your GY; add it to your hand. You can only use 1 "Discordance of the Tistina" effect per turn, and only once that turn.

Card Image: Diskblade Rider

Diskblade Rider

Level 4 WIND/Fiend Effect
1700 ATK / 1500 DEF

Once per turn: You can target 1 Normal Trap Card in your Graveyard; banish that target, and if you do, this card gains 500 ATK until the end of your opponent's turn.

Card Image: Disposable Learner Device

Disposable Learner Device

Equip Spell

The equipped monster gains 200 ATK for each monster in your GY. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Disposable Learner Device" once per turn.

Card Image: Divine Dragon Lord Felgrand

Divine Dragon Lord Felgrand

Level 8 LIGHT/Dragon Effect
2800 ATK / 2800 DEF

If this card is Special Summoned from the Graveyard: You can target 1 monster your opponent controls or in their Graveyard; banish it, and if you do, this card gains ATK and DEF equal to the banished monster's original Level/Rank x 100. If this card destroys an opponent's monster by battle: You can target 1 Level 7 or 8 Dragon-Type monster in the Graveyard, except "Divine Dragon Lord Felgrand"; Special Summon it to your field.

Card Image: Divine Dragon Titanomakhia

Divine Dragon Titanomakhia

Level 10 LIGHT/Dragon Effect
3000 ATK / 2000 DEF

This Special Summoned card cannot be destroyed by battle. You can only use each of the following effects of "Divine Dragon Titanomakhia" once per turn. You can banish 3 "Divine Dragon Titanomakhia" from your GY and/or face-up field, including this card on the field; destroy all cards your opponent controls. During the End Phase: You can send cards from the top of your Deck to your GY, equal to the number of Dragon monsters you control.

Card Image: Divine Knight Ishzark

Divine Knight Ishzark

Level 6 LIGHT/Warrior Effect
2300 ATK / 1800 DEF

After damage calculation, when this card destroys a monster by battle: Banish that monster.

Card Image: Divine Scorpion Beast of Serket

Divine Scorpion Beast of Serket

Level 6 EARTH/Fairy Fusion Effect
3000 ATK / 2000 DEF

1 "Serket" monster + 1 monster with 2500 or less ATK
If this card is Special Summoned, or at the start of the Damage Step if this card battles an opponent's monster: You can target 1 face-up monster your opponent controls or in their GY; banish it, and if you do, this card gains ATK equal to half the banished monster's original ATK. You can only use this effect of "Divine Scorpion Beast of Serket" once per turn. Can make a second attack during each Battle Phase, while a Level 10 or higher monster is banished.

Card Image: Divine Sword - Phoenix Blade

Divine Sword - Phoenix Blade

Equip Spell

Equip only to a Warrior monster. It gains 300 ATK. During your Main Phase, if this card is in your GY: You can banish 2 Warrior monsters from your GY; add this card to your hand.

Card Image: Division

Division

Level 2 FIRE/Machine Effect
200 ATK / 200 DEF

You can Tribute all face-up "Division(s)" you control: Special Summon up to twice that many "Machine Tokens" (Machine/FIRE/Level 1/ATK 200/DEF 200), and each time 1 is destroyed, your opponent takes 500 damage. If this card is banished: You can target any number of Tokens you control; destroy them. You can only use each effect of "Division" once per turn.

Card Image: Djinn Cursenchanter of Rituals

Djinn Cursenchanter of Rituals

Level 4 DARK/Fiend Effect
1700 ATK / 1000 DEF

When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, Synchro Monsters' effects are negated.

Card Image: Djinn Demolisher of Rituals

Djinn Demolisher of Rituals

Level 3 DARK/Fiend Effect
1500 ATK / 600 DEF

When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, that Ritual Summoned monster cannot be targeted by the card effects of the other player.

Card Image: Djinn Disserere of Rituals

Djinn Disserere of Rituals

Level 1 DARK/Fiend Effect
200 ATK / 200 DEF

When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is unaffected by Trap effects.

Card Image: Djinn Presider of Rituals

Djinn Presider of Rituals

Level 4 DARK/Fiend Effect
1800 ATK / 1400 DEF

When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card.

Card Image: Djinn Prognosticator of Rituals

Djinn Prognosticator of Rituals

Level 3 DARK/Fiend Effect
400 ATK / 300 DEF

When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. If you Ritual Summon using this card, if that Ritual Summoned monster inflicts battle damage to your opponent, they discard 1 card.

Card Image: Djinn Releaser of Rituals

Djinn Releaser of Rituals 100

Level 3 DARK/Fiend Effect
1200 ATK / 2000 DEF

When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, the other player cannot Special Summon while that Ritual Summoned monster is face-up on the field.

Card Image: DMZ Dragon

DMZ Dragon

Level 4 DARK/Dragon Effect
0 ATK / 2000 DEF

Once per turn: You can target 1 Level 4 or lower Dragon monster in your GY and 1 Dragon monster you control; equip that monster in your GY to that monster on the field as an Equip Spell that makes it gain 500 ATK. At the end of the Damage Step, if your monster equipped with an Equip Card attacked: You can banish this card from your GY; destroy as many cards as possible equipped to that monster you control, and if you do, that monster can make a second attack in a row.

Card Image: Doctor D

Doctor D

Normal Spell

Banish 1 "Destiny HERO" monster from your GY; add to your hand or Special Summon 1 "Destiny HERO" monster from your GY. You can banish this card from your GY, then target 2 "Destiny HERO" monsters you control; choose 1 of those monsters, its ATK becomes the other monster's ATK, until the end of this turn.

Card Image: Dodododwarf Gogogoglove

Dodododwarf Gogogoglove

Level 4 EARTH/Rock Effect
0 ATK / 1800 DEF

During your Main Phase: You can Special Summon 1 "Zubaba" or "Gagaga" monster from your hand. If you control a "Gogogo" or "Dododo" monster except "Dodododwarf Gogogoglove", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dodododwarf Gogogoglove" once per turn.

Card Image: Dogmatika Genesis

Dogmatika Genesis

Normal Trap

Target 1 banished Fusion, Synchro, Xyz, or Link Monster, and 1 Effect Monster your opponent controls of the same type (Fusion, Synchro, Xyz, or Link); return that banished monster to the Extra Deck, and if you do, negate the effects of that monster your opponent controls. You can only activate 1 "Dogmatika Genesis" per turn.

Card Image: Dogmatika Maximus

Dogmatika Maximus

Level 8 LIGHT/Spellcaster Effect
1500 ATK / 3000 DEF

You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn.

Card Image: Dogmatika Nexus

Dogmatika Nexus

Level 11 LIGHT/Spellcaster Effect
3200 ATK / 3200 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can target 4 Fusion, Synchro, Xyz, and/or Link Monsters in the GYs; Special Summon this card from your hand, and if you do, banish them. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy all your opponent's Attack Position monsters, then inflict 800 damage to your opponent for each Fusion, Synchro, Xyz, and Link Monster destroyed by this effect.

Card Image: Dogmatikamacabre

Dogmatikamacabre

Ritual Spell

This card can be used to Ritual Summon any "Dogmatika" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Fusion or Synchro Monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon, then, if both "White Knight of Dogmatika" and "White Relic of Dogmatika" are on the field, you can look at either your Extra Deck or your opponent's, and send 1 monster from it to the GY. You can only activate 1 "Dogmatikamacabre" per turn.

Card Image: Dogmatikaturgy

Dogmatikaturgy

Normal Trap

Ritual Summon 1 "Dogmatika" Ritual Monster from your hand or Deck by Tributing "Dogmatika" monsters and/or Ritual, Fusion, or Synchro Monsters from your field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can banish this card, then target 2 "Dogmatika" monsters with different Levels in your GY; add 1 of them to your hand, and place the other on the bottom of your Deck. You can only use 1 "Dogmatikaturgy" effect per turn, and only once that turn.

Card Image: Dominus Spark

Dominus Spark

Normal Trap

During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; banish it, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their hand. If you activated this card from your hand, you cannot activate the effects of EARTH, WATER, FIRE, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Spark" per turn.

Card Image: Donyoribo @Ignister

Donyoribo @Ignister

Level 1 DARK/Cyberse Effect
300 ATK / 0 DEF

During damage calculation, if your "@Ignister" monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. When an "@Ignister" monster effect, or "A.I." Spell/Trap Card or effect, is activated that inflicts damage to your opponent, even during the Damage Step (Quick Effect): You can banish this card from your GY; double that damage inflicted to your opponent. You can only use each effect of "Donyoribo @Ignister" once per turn.

Card Image: Doodlebook - Uh uh uh!

Doodlebook - Uh uh uh!

Normal Trap

When your Dinosaur monster is targeted for an attack: Negate that attack, then you can Special Summon 1 "Doodle Beast" monster from your GY. It cannot be destroyed by battle, also destroy it during the End Phase. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 Level 5 or higher Dinosaur monster from your Deck to your hand. You can only use each effect of "Doodlebook - Uh uh uh!" once per turn.

Card Image: Doom Dozer

Doom Dozer

Level 8 EARTH/Insect Effect
2800 ATK / 2600 DEF

Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 Insect-Type monsters from your Graveyard, and cannot be Special Summoned by other ways. When this card inflicts Battle Damage to your opponent: Send the top card of their Deck to the Graveyard.

Card Image: Doom Regina Archfiend

Doom Regina Archfiend

Level 7 PS 9 LIGHT/Fiend Ritual Pendulum Effect
2100 ATK / 2900 DEF

[ Pendulum Effect ]
You can target 1 "Archfiend" Spell/Trap in your GY or banishment; destroy this card, and if you do, add the targeted card to your hand. You can only use this effect of "Doom Regina Archfiend" once per turn.


[ Monster Effect ]


You can Ritual Summon this card with "Throne of the Archfiends". Must be Ritual Summoned. If this card is Ritual Summoned: You can destroy as many Spells/Traps your opponent controls as possible, then if this card is in the Extra Monster Zone, you can banish all Spells and Traps from your opponent's GY. You can only use this effect of "Doom Regina Archfiend" once per turn. Unaffected by other monsters' effects while in the Extra Monster Zone.

Card Image: Doombearer Psychopompos

Doombearer Psychopompos

Level 2 EARTH/Zombie Tuner Effect
0 ATK / 0 DEF

If this card is Special Summoned: Apply this effect, based on whether your opponent has more monsters in their GY, or more Spells & Traps. (If they have more monsters, banish this card, and if you do, your opponent banishes 1 monster from their GY. If they have more Spells & Traps, send this card to the GY, and if you do, your opponent sends 1 monster they control to the GY.) During the End Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of "Doombearer Psychopompos" once per turn.

Card Image: Doomking Balerdroch

Doomking Balerdroch

Level 8 DARK/Zombie Effect
2800 ATK / 2000 DEF

During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn).
â—Ź Negate that effect. â—Ź Banish 1 monster from the field or GY.

Card Image: Doomsday Horror

Doomsday Horror

Level 4 DARK/Fiend Effect
? ATK / ? DEF

This card's ATK and DEF are equal to the number of banished DARK monsters x 300. If this card is destroyed and sent to the Graveyard: Return all banished DARK monsters to the Graveyards.

Card Image: Doomstar Ulka

Doomstar Ulka

Level 4 WIND/Beast Effect
1500 ATK / 400 DEF

When exactly 1 monster you control (and no other monsters) leaves the field by an opponent's card effect (except during the Damage Step): You can banish this card from your hand or GY; if that monster is in the GY or banished face-up, Special Summon it, otherwise, Special Summon this banished card. If this card is Special Summoned: You can make this card gain 1500 ATK until the end of the next turn. You can only use each effect of "Doomstar Ulka" once per turn.

Card Image: DoomZ Command

DoomZ Command "A.D.R.A.S.T.E.I.A."

Equip Spell

The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "DoomZ Command "A.D.R.A.S.T.E.I.A."" once per turn. During your Main Phase: You can destroy the equipped monster, and if you do, Special Summon 1 other "DoomZ" monster from your hand, GY, or banishment in Defense Position. If this card is in your GY: You can target 1 face-up monster you control; equip this card to it, then take damage equal to its Level/Rank x 100.

Card Image: Dotscaper

Dotscaper

Level 1 EARTH/Cyberse Effect
0 ATK / 2100 DEF

If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.

Card Image: Double Attack! Wind and Thunder!!

Double Attack! Wind and Thunder!!

Quick-Play Spell

If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn.

Card Image: Double Disruptor Dragon

Double Disruptor Dragon

Level 8 DARK/Dragon Effect
2500 ATK / 1500 DEF

You can Tribute this card, then target 2 "Rokket" monsters in your GY with different names; Special Summon them in Defense Position. You can banish this card from your GY; add 1 "Rapid Trigger" or "Heavy Interlock" from your Deck or GY to your hand. You can only use each effect of "Double Disruptor Dragon" once per turn.

Card Image: Double Evolution Pill

Double Evolution Pill

Normal Spell

Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn.

Card Image: Double Evolution Pill (Skill Card)

Double Evolution Pill (Skill Card)

Skill - Rex

At the start of your Draw Phase, instead of drawing a card, you can pay 1500 LP to activate this Skill. Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. This Skill can only be used once per Duel.

Card Image: Double Interlock

Double Interlock

Normal Spell

Activate 1 of these effects (but you can only use each effect of "Double Interlock" once per turn);
â—Ź Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing its materials from your GY, including a "Rokket" monster.
â—Ź Ritual Summon 1 Ritual Monster from your hand, by banishing monsters from your GY whose total Levels equal or exceed its Level, including a "Rokket" monster.

Card Image: Double Resonator

Double Resonator

Level 1 FIRE/Fiend Tuner Effect
0 ATK / 0 DEF

If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; that target is treated as a Tuner this turn. You can banish this card from your GY, then target 1 Fiend monster you control; that Fiend monster is treated as a Tuner this turn. You can only use this effect of "Double Resonator" once per turn.

Card Image: Double Trap Hole

Double Trap Hole

Normal Trap

If your opponent Special Summons a monster(s) in Defense Position: Banish those monster(s) that were Summoned in (and currently in) Defense Position.

Card Image: Dowsing Fusion

Dowsing Fusion

Normal Spell

Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY. Only Pendulum Monsters can be used as Fusion Material for this card's effect. You can only activate 1 "Dowsing Fusion" per turn.

Card Image: DPH Gendamoore

DPH Gendamoore

Level 8 FIRE/Cyberse Synchro Tuner Effect
2000 ATK / 2800 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon 1 Level 4 Cyberse monster from your GY in Defense Position, but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. When your Cyberse monster battles an opponent's monster and inflicts battle damage to them: You can banish this card from your GY; inflict that much damage to your opponent. You can only use each effect of "DPH Gendamoore" once per turn.

Card Image: Draco Berserker of the Tenyi

Draco Berserker of the Tenyi

Level 8 DARK/Wyrm Synchro Effect
3000 ATK / 0 DEF

1 Tuner + 1+ non-Tuner monsters
When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.

Card Image: Draco-Utopian Aura

Draco-Utopian Aura

Counter Trap

When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect.
â—Ź Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects.
You can only activate 1 "Draco-Utopian Aura" per turn.

Card Image: Dracotail Arthalion

Dracotail Arthalion 20

Level 8 EARTH/Dragon Fusion Effect
3000 ATK / 2500 DEF

1 "Dracotail" monster + 1+ monsters in the hand
If this card is Fusion Summoned: You can target monsters on the field and/or GYs, up to the number of monsters used as material from the hand; return them to the hand. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dracotail Arthalion" once per turn.

Card Image: Dracotail Flame

Dracotail Flame 3

Normal Trap

Target 1 face-up Spell on the field; negate its effects (until the end of this turn), then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Flame", then draw 1 card. You can only activate 1 "Dracotail Flame" per turn.

Card Image: Dracotail Gulamel

Dracotail Gulamel

Level 7 WATER/Spellcaster Fusion Effect
2800 ATK / 2300 DEF

1 "Dracotail" monster + 1 monster in the hand
When you activate a "Dracotail" card or effect (Quick Effect): You can target 1 card your opponent controls; destroy it. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dracotail Gulamel" once per turn.

Card Image: Dracotail Horn

Dracotail Horn

Normal Trap

Target 1 Attack Position monster on the field; return it to the hand/Extra Deck, then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Horn", then draw 1 card. You can only activate 1 "Dracotail Horn" per turn.

Card Image: Dracotail Shaulas

Dracotail Shaulas

Level 6 LIGHT/Dragon Fusion Effect
2400 ATK / 1500 DEF

1 "Dracotail" monster + 1 monster in the hand
You can target 2 "Dracotail" cards in your GY and 1 face-up card on the field with the same type (Monster, Spell, or Trap) as 1 of those GY cards; shuffle all 3 into the Deck. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dracotail Shaulas" once per turn.

Card Image: Dracotail Sting

Dracotail Sting

Normal Trap

Target 1 monster and/or 1 Spell/Trap in your opponent's GY; banish them, then you can place 1 "Dracotail" card from your GY or banishment on the bottom of your Deck, except "Dracotail Sting", then draw 1 card. You can only activate 1 "Dracotail Sting" per turn.

Card Image: Dragolithia Kunzite

Dragolithia Kunzite

Level 8 EARTH/Dragon Effect
0 ATK / 0 DEF

If this card is in your hand: You can send 1 Level 7 or higher Normal Monster from your hand or Deck to the GY, and if you do, Special Summon this card. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position. You can only use 1 "Dragolithia Kunzite" effect per turn, and only once that turn.

Card Image: Dragon Force

Dragon Force

Skill - Nightshroud

Once per turn, during your Main Phase, you can banish 1 Dragon Normal Monster from your GY to make 1 Dragon Normal Monster you control gain 200 ATK x that banished monster's Level until the end of this turn, also if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.

Card Image: Dragon Knight Draco-Equiste

Dragon Knight Draco-Equiste

Level 10 WIND/Dragon Fusion Effect
3200 ATK / 2000 DEF

1 Dragon-Type Synchro Monster + 1 Warrior-Type monster
Must first be Fusion Summoned. Once per turn: You can target 1 Dragon-Type Synchro Monster in the Graveyard; banish that target, and if you do, until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. While this card is in Attack Position, your opponent takes any effect damage you would have taken from their card effects, instead.

Card Image: Dragon Nails

Dragon Nails

Equip Spell

Equip only to a DARK monster. It gains 600 ATK, also it cannot be destroyed by your opponent's card effects. If this card is sent to the GY because the equipped monster was destroyed by battle and sent to the GY: You can Special Summon that monster, and if you do, equip this card to it, but banish this card when it leaves the field. You can only use this effect of "Dragon Nails" once per turn.

Card Image: Dragon Spirit of White

Dragon Spirit of White

Level 8 LIGHT/Dragon Effect
2500 ATK / 2000 DEF

(This card is always treated as a "Blue-Eyes" card.)
This card is treated as a Normal Monster while in the hand or GY. When this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; banish it. If your opponent controls a monster (Quick Effect): You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.

Card Image: Dragon's Mind

Dragon's Mind 7

Counter Trap

When a Spell/Trap Card, or monster effect, is activated while you control a monster with 2500 original ATK or DEF: Negate the activation, and if you do, destroy that card. If this card is in your GY: You can pay 2500 LP; Set this card, but banish it when it leaves the field. You can only use each effect of "Dragon's Mind" once per turn.

Card Image: Dragon's Mirror

Dragon's Mirror

Normal Spell

Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.

Card Image: Dragon's Rebirth

Dragon's Rebirth

Normal Trap

Target 1 Dragon monster you control; banish that target, and if you do, Special Summon 1 Dragon monster from your hand or GY.

Card Image: Dragonbite

Dragonbite

Level 4 DARK/Insect Tuner Effect
1000 ATK / 1000 DEF

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Insect monster from your hand. You can banish 1 Level 4 or lower Insect monster from your hand, GY, or face-up field, then target 1 face-up monster you control; increase its Level by the Level of the banished monster, until the end of this turn. You can only use each effect of "Dragonbite" once per turn.

Card Image: Dragoncarnation

Dragoncarnation

Normal Trap

Target 1 of your banished Dragon-Type monsters; add that target to your hand.

Card Image: Dragonmaid Cehrmba

Dragonmaid Cehrmba

Level 9 DARK/Dragon Effect
2800 ATK / 1800 DEF

Dragon Fusion Monsters you control cannot be destroyed by your opponent's card effects . You can only use each of the following effects of "Dragonmaid Cehrmba" once per turn . You can discard this card; Special Summon 1 " Dragonmaid " monster from your GY or banishment , except "Dragonmaid Cehrmba". At the end of the Battle Phase : You can return this card to the hand , and if you do, Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand.

Card Image: Dragonmaid Tidying

Dragonmaid Tidying 5

Normal Trap

Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.

Card Image: Dragoroar

Dragoroar

Quick-Play Spell

Banish 1 EARTH, 1 WATER, 1 FIRE, and 1 WIND monster from your Graveyard; shuffle 1 card on the field into the Deck.

Card Image: Dragunity Arma Gram

Dragunity Arma Gram

Level 10 WIND/Dragon Effect
2900 ATK / 2200 DEF

You can banish 2 Dragon and/or Winged Beast monsters from your GY: Special Summon this card from your hand or GY. You can target 1 face-up monster; its effects are negated, also it loses 1000 ATK for each Equip Card you control. When your opponent's monster is destroyed by battle and sent to the GY: You can equip it to this card. You can only use each effect of "Dragunity Arma Gram" once per turn.

Card Image: Dragunity Falchion

Dragunity Falchion

Level 2 WIND/Dragon Tuner Effect
1300 ATK / 1200 DEF

You can banish this card from your hand or GY, then target 1 "Dragunity" monster you control; equip 1 Dragon "Dragunity" monster from your Deck or GY to it as an Equip Spell. You can send this card equipped to a "Dragunity" monster to the GY, then target 1 face-up card your opponent controls; banish it. You can only use each effect of "Dragunity Falchion" once per turn.

Card Image: Dragunity Glow

Dragunity Glow

Normal Spell

Add 1 Level 5 or higher "Dragunity" monster from your Deck or GY to your hand. You can banish this card from your GY, then target 1 Monster Card in your Spell & Trap Zone equipped to a "Dragunity" monster; Special Summon it in Defense Position. You can only use each effect of "Dragunity Glow" once per turn.

Card Image: Dragunity Knight - Areadbhair

Dragunity Knight - Areadbhair

Level 10 WIND/Dragon Synchro Effect
3300 ATK / 3200 DEF

1 "Dragunity" Tuner + 1+ non-Tuner monsters
When your opponent activates a monster effect (Quick Effect): You can banish 1 "Dragunity" monster from your GY; negate the activation, and if you do, banish that card. If this card destroys an opponent's monster by battle, after damage calculation: You can banish that opponent's monster. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can destroy all Spells and Traps your opponent controls. You can only use each effect of "Dragunity Knight - Areadbhair" once per turn.

Card Image: Dragunity Knight - Ascalon

Dragunity Knight - Ascalon

Level 10 WIND/Dragon Synchro Effect
3300 ATK / 3200 DEF

1 "Dragunity" Tuner + 1+ non-Tuner monsters
You can banish 1 "Dragunity" monster from your GY, then target 1 monster your opponent controls; banish it. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Dragunity" Synchro Monster with 3000 or less ATK from your Extra Deck. (This is treated as a Synchro Summon.) You can only use this effect of "Dragunity Knight - Ascalon" once per turn.

Card Image: Dragunity Knight - Gormfaobhar

Dragunity Knight - Gormfaobhar

Level 7 WIND/Dragon Synchro Effect
2600 ATK / 2300 DEF

1 "Dragunity" Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can target 1 "Dragunity" Tuner in your GY; equip it to this card. (Quick Effect): You can send 1 Equip Card you control that is equipped to this card to the GY, then target up to 2 cards in your opponent's GY; banish them. You can only use each effect of "Dragunity Knight - Gormfaobhar" once per turn.

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