Showing 120 results where text is Regex "(?i)draw \d+ card" (took 151.719228ms)
Card Image: Pride of the Weak

Pride of the Weak

Continuous Spell Card

When a Level 2 or lower monster you control destroys an opponent's monster by battle and sends it to the Graveyard, if you have no cards in your hand, draw 2 cards.

Card Image: Prima Materiactor

Prima Materiactor

Level 3 LIGHT/Dragon Pendulum Normal Monster
0 ATK / 0 DEF

[ Pendulum Effect ]
Xyz Monsters you control gain 100 ATK for each Xyz Material on the field. You can target 1 "Materiactor" Xyz Monster you control; attach this card to it as material, then draw 1 card. You can only use this effect of "Prima Materiactor" once per turn.


[ Monster Effect ]


''An alien life form that suddenly flew in from the heavens far away. Many researchers have tried to determine its true identity, but its luminosity and the miasma emitted have long shrouded its existence in mystery, making it extremely difficult to see the full extent of its existence. Recently, however, a number of new species have been discovered by up-and-coming researchers, and it appears that the full extent of the species' existence is finally being revealed.''

Card Image: Psi-Impulse

Psi-Impulse

Normal Spell Card

Tribute 1 Psychic-Type monster. Return all cards in your opponent's hand to the Deck. Then, they draw 3 cards.

Card Image: Psychic Overload

Psychic Overload

Normal Trap Card

Target 3 Psychic-Type monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards.

Card Image: Psychic Trigger

Psychic Trigger

Normal Trap Card

Activate only while your Life Points are lower than your opponent's. Select 2 Psychic-Type monsters in your Graveyard. Remove them from play and draw 2 cards.

Card Image: Purrely Sleepy Memory

Purrely Sleepy Memory

Quick-Play Spell Card

The next battle or effect damage you take this turn will become 0. You can also immediately apply the following effect.
● Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck.
A "Purrely" Xyz Monster that has this card as material gains the following effect.
● Once per turn, during your opponent's Standby Phase: You can draw 1 card.

Card Image: Raidraptor - Roost

Raidraptor - Roost

Continuous Spell Card

If a "Raidraptor" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can add 1 "Raidraptor" Spell/Trap from your Deck to your hand, except "Raidraptor - Roost". You can target 3 of your "Raidraptor" monsters that are banished and/or in your GY; place them on the bottom of your Deck in any order, then draw 1 card. You can only use each effect of "Raidraptor - Roost" once per turn.

Card Image: Rank-Up-Magic Zexal Force

Rank-Up-Magic Zexal Force

Normal Spell Card

Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Utopia" or "ZW -" monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, take 1 "ZW -" or "ZS -" monster from your Deck and place it on top of your Deck. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; draw 1 card. You can only use this effect of "Rank-Up-Magic Zexal Force" once per turn.

Card Image: Rare Value

Rare Value

Normal Spell Card

If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards.

Card Image: Readying of Rites

Readying of Rites

Normal Spell Card

Add 1 Fiend Ritual Monster from your Deck to your hand, then if you added a Pendulum Monster, you can Special Summon 1 "Sacrificial Offering Token" (Fiend/DARK/Level 1/ATK 300/DEF 300). While you control that Token, you cannot Special Summon from the Extra Deck. When your Ritual Monster inflicts battle damage to your opponent: You can banish this card from your GY; draw 1 card. You can only use each effect of "Readying of Rites" once per turn.

Card Image: Rebound

Rebound

Counter Trap Card

When your opponent activates a Spell Card, Trap Card, or monster effect that returns a card(s) from the field to the hand: Negate that effect, and if you do, send 1 card from your opponent's hand (at random) or from their side of the field to the Graveyard. When this Set card is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card.

Card Image: Reckless Greed

Reckless Greed

Normal Trap Card

Draw 2 cards and skip your next 2 Draw Phases.

Card Image: Red Dragon Vase

Red Dragon Vase

Normal Spell Card

If you control a "Red Dragon Archfiend": Draw 2 cards. You cannot Normal or Special Summon monsters the turn you activate this card, and until the end of your opponent's turn after this card is activated.

Card Image: Regulus the Fairy Beast

Regulus the Fairy Beast

Level 4 LIGHT/Beast Effect Monster
1700 ATK / 1000 DEF

If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions "Ancient Fairy Dragon" from your Deck to your hand. During your Main Phase: You can Special Summon 1 Level 4 or lower LIGHT monster (Beast, Plant, or Fairy) from your hand in Defense Position. You can banish this card from your GY, then target 1 Field Spell in your GY; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "Regulus the Fairy Beast" once per turn.

Card Image: Relinkuriboh

Relinkuriboh

Level 1 DARK/Fiend Effect Monster
300 ATK / 200 DEF

If this card is Tributed: Draw 1 card. If your monster would be destroyed by battle, you can banish this card from your GY instead.

Card Image: Reptilianne Hydra

Reptilianne Hydra

Level 6 DARK/Reptile Synchro Monster
2100 ATK / 1500 DEF

1 "Reptilianne" Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, destroy all face-up monsters with 0 ATK that your opponent controls, and draw 1 card for each monster destroyed.

Card Image: Rescue-ACE Fire Attacker

Rescue-ACE Fire Attacker

Level 6 FIRE/Machine Effect Monster
2200 ATK / 2200 DEF

If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Attacker" (except during the Damage Step): You can Special Summon this card from your hand. If a card(s) is added to your opponent's hand, except by drawing it (except during the Damage Step): You can draw 2 cards, then discard 1 card. You can only use each effect of "Rescue-ACE Fire Attacker" once per turn.

Card Image: Rescue-ACE HQ

Rescue-ACE HQ

Field Spell Card

While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card.

Card Image: Revenge Rally

Revenge Rally

Normal Trap Card

Target 1 face-up monster your opponent controls; equip this card to that target. It gains 500 ATK/DEF. If this card is sent to the GY because the equipped monster has left the field: Draw 1 card, or if you activated this card this turn, draw 2 cards then discard 1 card, instead. You can only use this effect of "Revenge Rally" once per turn.

Card Image: Rinyan, Lightsworn Rogue

Rinyan, Lightsworn Rogue

Level 2 LIGHT/Beast Flip Effect Monster
100 ATK / 100 DEF

FLIP: Target 1 "Lightsworn" monster in your Graveyard; shuffle that target into your Deck, then draw 1 card.

Card Image: Ritual of Black Mastery

Ritual of Black Mastery

Yami Yugi Skill Card

[Flip this card over when you activate this Skill.]

Activate this Skill during your Main Phase, while you control "Black Luster Soldier" or "Magician of Black Chaos" that you Ritual Summoned this turn.
● While you control "Black Luster Soldier", it cannot be destroyed by your opponent's Skill, also once per turn, if your opponent activates a Trap Card, draw 1 card immediately after it resolves.
● While you control "Magician of Black Chaos", it cannot be destroyed by your opponent's Spell effects, also if your "Magician of Black Chaos" destroys a monster by battle, add 1 Spell from your GY to your hand.

Card Image: Rose Shaman

Rose Shaman

Level 4 EARTH/Warrior Effect Monster
1700 ATK / 200 DEF

You can Tribute this card; draw 1 card. You can banish this card from your GY, then target 1 Plant monster in your GY; add it to your hand, then, if you added a Plant monster whose original Level is 7 or higher, you can send 1 Plant monster from your Deck to the GY. You can only use 1 "Rose Shaman" effect per turn, and only once that turn.

Card Image: Royal Firestorm Guards

Royal Firestorm Guards

Level 4 FIRE/Pyro Effect Monster
1700 ATK / 1200 DEF

If this card is Normal Summoned: Target 4 Pyro-Type monsters in your Graveyard; shuffle all 4 into the Deck, then draw 2 cards.

Card Image: Royal Magical Library

Royal Magical Library

Level 4 LIGHT/Spellcaster Effect Monster
0 ATK / 2000 DEF

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.

Card Image: Rucia of the White Forest

Rucia of the White Forest

Level 4 LIGHT/Spellcaster Tuner Monster
800 ATK / 1500 DEF

If you control a "White Forest" monster: You can Special Summon this card from your hand. You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Rucia of the White Forest" once per turn.

Card Image: Ryu-Ge Rivalry

Ryu-Ge Rivalry

Normal Trap Card

Special Summon 1 "Ryu-Ge" monster from your hand, Deck, or GY, but return it to the hand during the End Phase. You can banish this card from your GY, then target 1 "Ryu-Ge" Continuous Spell in your banishment, GY, or field; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "Ryu-Ge Rivalry" once per turn.

Card Image: Ryzeal Cross

Ryzeal Cross

Field Spell Card

You cannot Xyz Summon monsters with the same name as a card you control. You can target 2 "Ryzeal" cards in your GY, except "Ryzeal Cross"; place them on the bottom of the Deck in any order, then draw 1 card. You can only use this effect of "Ryzeal Cross" once per turn. Once per turn, when a monster effect activated by your opponent resolves, you can detach 1 material from a "Ryzeal" Xyz Monster you control, and if you do, negate that effect.

Card Image: Sacred Crane

Sacred Crane

Level 4 LIGHT/Winged Beast Effect Monster
1600 ATK / 400 DEF

If this card is Special Summoned: Draw 1 card.

Card Image: Sacred Sword of Seven Stars

Sacred Sword of Seven Stars

Normal Spell Card

Banish 1 Level 7 monster from your hand or face-up from your side of the field; draw 2 cards. You can only activate 1 "Sacred Sword of Seven Stars" per turn.

Card Image: Saffira, Divine Dragon of the Voiceless Voice

Saffira, Divine Dragon of the Voiceless Voice

Level 7 LIGHT/Dragon Ritual Effect Monster
2550 ATK / 2450 DEF

You can Ritual Summon this card with "Blessing of the Voiceless Voice". If this card is Ritual Summoned while you have "Lo, the Prayers of the Voiceless Voice" on your field or in your GY: You can draw 2 cards, then discard 1 card. When an attack is declared involving a LIGHT Ritual Monster (Warrior or Dragon): You can discard 1 random card from your opponent's hand. During your opponent's End Phase: You can add 1 LIGHT monster from your GY to your hand. You can only use each effect of "Saffira, Divine Dragon of the Voiceless Voice" once per turn.

Card Image: Saffira, Queen of Dragons

Saffira, Queen of Dragons

Level 6 LIGHT/Dragon Ritual Effect Monster
2500 ATK / 2400 DEF

You can Ritual Summon this card with "Hymn of Light". During the End Phase, if this card was Ritual Summoned this turn, or if a LIGHT monster was sent from the hand or Deck to the Graveyard this turn while this card was face-up on the field: You can activate 1 of these effects;
● Draw 2 cards, then discard 1 card.
● Discard 1 random card from your opponent's hand.
● Add 1 LIGHT monster from your Graveyard to your hand.
You can only use 1 "Saffira, Queen of Dragons" effect per turn, and only once that turn.

Card Image: Salamangreat Gift

Salamangreat Gift

Continuous Trap Card

You can discard 1 "Salamangreat" monster; send 1 "Salamangreat" monster from your Deck to the GY, then draw 1 card. If you control a "Salamangreat" Link Monster that was Link Summoned using a monster with its same name as material: You can discard 1 "Salamangreat" monster; draw 2 cards. You can only use 1 "Salamangreat Gift" effect per turn, and only once that turn.

Card Image: Salamangreat Mole

Salamangreat Mole

Level 1 FIRE/Cyberse Effect Monster
0 ATK / 0 DEF

During your Main Phase, if you Link Summoned this turn: You can Special Summon this card from your hand to your zone a Link Monster points to. If you control no monsters: You can banish this card from your GY, then target 5 "Salamangreat" cards in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Salamangreat Mole" once per turn.

Card Image: Salamangreat Weasel

Salamangreat Weasel

Level 3 FIRE/Cyberse Tuner Monster
700 ATK / 1400 DEF

If you have 2 or more "Salamangreat" monsters in your GY: You can Special Summon this card from your hand. If a "Salamangreat" Ritual, Fusion, Synchro, Xyz, or Link Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 other "Salamangreat" monster in your GY; place this card on the bottom of your Deck, and if you do, Special Summon that monster to your opponent's field, then draw 1 card. You can only use each effect of "Salamangreat Weasel" once per turn.

Card Image: Samurai of the Ice Barrier

Samurai of the Ice Barrier

Level 4 WATER/Warrior Effect Monster
1800 ATK / 1500 DEF

When this face-up Attack Position card is changed to face-up Defense Position: Destroy this card, and if you do, draw 1 card.

Card Image: Sangen Kaiho

Sangen Kaiho

Normal Trap Card

During the Main Phase, if all monsters you control are FIRE Dragon monsters (min. 1) and your opponent controls more monsters than you do: End the Main Phase. If 3 or more attacks have been declared this turn: You can banish this card from your GY; draw 1 card, then you can Special Summon any number of "Tenpai Dragon" monsters from your hand. You can only use each effect of "Sangen Kaiho" once per turn.

Card Image: Santa Claws

Santa Claws

Level 6 LIGHT/Fiend Effect Monster
1200 ATK / 2500 DEF

You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.

Card Image: Saryuja Skull Dread

Saryuja Skull Dread

Link 4 EARTH/Dragon Link Monster
2800 ATK

2+ monsters with different names
This card gains effects based on the number of materials used for its Link Summon.
● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF.
● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand.
● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

Card Image: Satellarknight Procyon

Satellarknight Procyon

Level 4 LIGHT/Warrior Effect Monster
1300 ATK / 1200 DEF

If this card is Summoned: You can send 1 "tellarknight" monster from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Satellarknight Procyon" once per turn.

Card Image: Satellarknight Sirius

Satellarknight Sirius

Level 4 LIGHT/Warrior Effect Monster
1600 ATK / 900 DEF

If this card is Summoned: You can target 5 "tellarknight" monsters in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. You can only use this effect of "Satellarknight Sirius" once per turn.

Card Image: Scareclaw Reichheart

Scareclaw Reichheart

Level 4 DARK/Warrior Effect Monster
1500 ATK / 2100 DEF

You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Reichheart" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Scareclaw" Spell/Trap from your Deck to your hand, then, if 3 or more Defense Position monsters are on the field, you can draw 1 card. You can only use this effect of "Scareclaw Reichheart" once per turn.

Card Image: Scrap Recycler

Scrap Recycler

Level 3 EARTH/Machine Effect Monster
900 ATK / 1200 DEF

When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card.

Card Image: Scrapstorm

Scrapstorm

Quick-Play Spell Card

Target 1 "Scrap" monster you control; send 1 "Scrap" monster from your Deck to the Graveyard, then draw 1 card, then destroy that monster.

Card Image: Second Expedition into Danger!

Second Expedition into Danger!

Continuous Trap Card

Discard 1 card, then target 1 "Danger!" monster you control; it gains 500 ATK/DEF until the end of this turn. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Second Expedition into Danger!" once per turn.

Card Image: Sekka's Light

Sekka's Light

Normal Spell Card

If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn.

Card Image: Shaddoll Beast

Shaddoll Beast

Level 5 DARK/Spellcaster Flip Effect Monster
2200 ATK / 1700 DEF

FLIP: You can draw 2 cards, then discard 1 card.
If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.

Card Image: Shadow Severing Strike

Shadow Severing Strike

Continuous Spell Card

If a card(s) is banished from the hand and/or field to activate a monster effect (except during the Damage Step): You can apply 1 of the following effects based on 1 of the card types banished.
● Monster: Negate the effects of 1 face-up Spell/Trap on the field until the end of this turn.
● Spell: Draw 2 cards. ● Trap: Banish 1 monster on the field.
If this card is banished to activate a monster effect: You can add 1 of your other banished cards to your hand. You can only use each effect of "Shadow Severing Strike" once per turn.

Card Image: Shard of Greed

Shard of Greed

Continuous Spell Card

Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the GY; draw 2 cards.

Card Image: Shared Ride

Shared Ride

Quick-Play Spell Card

For the rest of this turn, each time a card(s) is added from the Main Deck or GY to your opponent's hand, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn.

Card Image: Shining Piecephilia

Shining Piecephilia

Level 4 LIGHT/Rock Effect Monster
700 ATK / 2000 DEF

Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place 1 Piece Counter on this card (max. 4), then you can apply the following effect, based on the number of Piece Counters on it.
● 1: Place 1 monster from your Deck on top of your Deck.
● 2: Draw 1 card.
● 3: Add 1 monster from your Deck to your hand.
● 4: Add 1 card from your Deck to your hand.

Card Image: Shinobi Necro

Shinobi Necro

Level 2 DARK/Zombie Tuner Monster
800 ATK / 0 DEF

If another Zombie monster is Special Summoned from your GY while you control this monster (except during the Damage Step): You can draw 1 card, then discard 1 card. If this card in the GY is banished face-up to activate an effect, or by an effect: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shinobi Necro" once per turn.

Card Image: Shinobird Crane

Shinobird Crane

Level 4 WIND/Winged Beast Spirit Monster
1500 ATK / 1500 DEF

Cannot be Special Summoned. Once per turn, if another Spirit monster is Normal or Special Summoned while this monster is on the field: You can draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

Card Image: Shipping Error

Shipping Error

Normal Trap Card

When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: The activated effect becomes "Your opponent takes 1 card from their Deck for you to add to your hand, and you must keep that card revealed. During the End Phase of this turn, shuffle it into the Deck, and if you do, draw 1 card".

Card Image: Shiranui Squire

Shiranui Squire

Level 4 FIRE/Zombie Effect Monster
1500 ATK / 0 DEF

When this card is Normal Summoned, you can: Special Summon 1 "Shiranui Spectralsword" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of "Shiranui Squire" once per turn.

Card Image: Shiranui Style Samsara

Shiranui Style Samsara

Continuous Trap Card

This card's name becomes "Shiranui Style Synthesis" while it is in the Spell & Trap Zone. Once per turn: You can activate 1 of these effects.
● Banish 1 face-up Zombie-Type monster you control; you take no damage this turn (even if this card leaves the field).
● Target 2 of your banished Zombie-Type monsters with 0 DEF; shuffle them both into the Deck, then draw 1 card.

Card Image: Shuffle Reborn

Shuffle Reborn

Normal Spell Card

If you control no monsters: Target 1 monster in your GY; Special Summon it, but it has its effects negated, also banish it during the End Phase. You can banish this card from your GY, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn.

Card Image: Shutendoji

Shutendoji

Level 4 EARTH/Zombie Effect Monster
1500 ATK / 800 DEF

Once per turn: You can activate 1 of these effects.
● Banish 2 Zombie monsters from your GY; draw 1 card.
● Target 1 of your banished Zombie monsters; place that target on the top of your Deck.

Card Image: Signal Warrior

Signal Warrior

Level 7 LIGHT/Warrior Synchro Monster
2400 ATK / 1000 DEF

1 Tuner + 1+ non-Tuner monsters
Once per turn, during the Standby Phase: Place 1 Signal Counter on each face-up card in the Field Zone, also place 1 on this card. This card with a Signal Counter(s) cannot be destroyed by battle or your opponent's card effects. Once per turn: You can remove 4, 7, or 10 Signal Counters from anywhere on the field; apply this effect, depending on the number removed.
● 4: Inflict 800 damage to your opponent. ● 7: Draw 1 card. ● 10: Destroy 1 card on the field.

Card Image: Silent Wobby

Silent Wobby

Level 4 WATER/Fish Effect Monster
1000 ATK / 2000 DEF

During your Main Phase: You can Special Summon this card from your hand to your opponent's side of the field. When Summoned this way: Draw 1 card, and if you do, your opponent gains 2000 Life Points. You can only use this effect of "Silent Wobby" once per turn. The hand size limit of this card's controller becomes 3.

Card Image: Six Samurai United

Six Samurai United

Continuous Spell Card

Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.

Card Image: Skelengel

Skelengel

Level 2 LIGHT/Fairy Flip Effect Monster
900 ATK / 400 DEF

FLIP: Draw 1 card.

Card Image: Sky Scourge Norleras

Sky Scourge Norleras

Level 8 DARK/Fiend Effect Monster
2400 ATK / 1500 DEF

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 LIGHT Fairy-Type monster and 3 DARK Fiend-Type monsters in your Graveyard. You can pay 1000 Life Points to send all cards on the field and in both players' hands to the Graveyard, then you draw 1 card.

Card Image: Sky Striker Mecharmory - Hercules Base

Sky Striker Mecharmory - Hercules Base

Normal Spell Card

Activate this card only if you control no monsters in your Main Monster Zone. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck.

Card Image: Sky Striker Mobilize - Engage!

Sky Striker Mobilize - Engage!

Normal Spell Card

If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.

Card Image: Slash Draw

Slash Draw

Normal Spell Card

Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was "Slash Draw", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not "Slash Draw", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 "Slash Draw" per turn.

Card Image: Slower Swallow

Slower Swallow

Level 1 WIND/Winged Beast Effect Monster
100 ATK / 100 DEF

If 2 or more monsters with the same Level are on the field, you can Special Summon this card (from your hand). You can only Special Summon "Slower Swallow" once per turn this way. You can Tribute this card; draw 2 cards instead of 1 for your normal draw during your next Draw Phase.

Card Image: Smile Potion

Smile Potion

Normal Trap Card

If your opponent controls a monster whose current ATK is higher than its original ATK, while you control no monsters: Draw 2 cards. You can only activate 1 "Smile Potion" per turn.

Card Image: Solar Recharge

Solar Recharge

Normal Spell Card

Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.

Card Image: Solfachord Elegance

Solfachord Elegance

Normal Spell Card

Activate 1 of these effects;
● Place 1 "Solfachord" Pendulum Monster from your Deck in your Pendulum Zone.
● Add 1 "Solfachord" Pendulum Monster from your hand to your Extra Deck face-up, then, place 2 "Solfachord" Pendulum Monsters, 1 odd and 1 even Pendulum Scale, from your Deck in your Pendulum Zones.
● Add 2 cards, 1 odd and 1 even Pendulum Scale, from your Pendulum Zones to the Extra Deck face-up, and if you do, draw 2 cards.
You can only activate 1 "Solfachord Elegance" per turn.

Card Image: Solfachord Symphony

Solfachord Symphony

Quick-Play Spell Card

Apply these effects, in sequence, based on the number of face-up "Solfachord" Pendulum Monsters with different names in your Extra Deck.
● 3+: "Solfachord" Pendulum Monsters you control gain ATK equal to their own Pendulum Scale x 300 this turn.
● 5+: You can destroy 1 card your opponent controls, then if you have an odd Pendulum Scale in your Pendulum Zone, draw 1 card.
● 7+: You can Special Summon 1 "GranSolfachord" monster from your Extra Deck.
You can only activate 1 "Solfachord Symphony" per turn.

Card Image: Soul Transition

Soul Transition

Normal Trap Card

If you control no Special Summoned monsters: Tribute 1 face-up Level 4 Normal Summoned/Set monster; draw 2 cards. You can only activate 1 "Soul Transition" per turn. You cannot Special Summon monsters the turn you activate this card.

Card Image: Space Gift

Space Gift

Normal Spell Card

Draw 1 card for each different "Neo-Spacian" name on the monsters you control.

Card Image: Spellbook of Knowledge

Spellbook of Knowledge

Normal Spell Card

Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

Card Image: Spiral Spear Strike

Spiral Spear Strike

Continuous Spell Card

If "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight", or "Gaia the Dragon Champion" you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If "Gaia the Dragon Champion" inflicts battle damage with this effect: Draw 2 cards, then discard 1 card.

Card Image: Spirit of the Six Samurai

Spirit of the Six Samurai

Level 3 EARTH/Warrior Union Effect Monster
500 ATK / 500 DEF

Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

Card Image: SPYGAL Misty

SPYGAL Misty

Level 4 DARK/Spellcaster Effect Monster
1500 ATK / 1600 DEF

If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, draw 1 card if it is a card of that type. Once per turn, during either player's turn: You can target 1 "SPYRAL Super Agent" you control and 1 monster your opponent controls; return both monsters to the hand.

Card Image: SPYRAL MISSION - Assault

SPYRAL MISSION - Assault

Continuous Spell Card

Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster you control destroys a monster by battle, or if you destroy a card(s) on the field with a "SPYRAL" monster's effect you control: You can draw 1 card. You can banish this card from your Graveyard; Special Summon 1 "SPYRAL" monster from your hand.

Card Image: Squib Draw

Squib Draw

Quick-Play Spell Card

Target 1 "Rokket" monster you control; destroy it, and if you do, draw 2 cards. You can only activate 1 "Squib Draw" per turn.

Card Image: Stained Glass of Light & Dark

Stained Glass of Light & Dark

Normal Trap Card

Apply any of the following effect(s) in sequence, depending on the Type(s) of Effect Monster you control.
● Fairy: You can draw 3 cards, then place 2 cards from your hand on the bottom of your Deck in any order.
● Fiend: You can make your opponent draw 1 card, then discard 1 random card, then if they still have a card in their hand, they discard 1 card.
You can only activate 1 "Stained Glass of Light & Dark" per turn.

Card Image: Star Drawing

Star Drawing

Level 4 EARTH/Spellcaster Effect Monster
1600 ATK / 1000 DEF

If this card is used for an Xyz Summon, you can treat it as a Level 5 monster. An Xyz Monster that was Summoned using this card as an Xyz Material gains this effect.
● If it is Xyz Summoned: Draw 1 card.

Card Image: Star Seraph Scale

Star Seraph Scale

Level 4 LIGHT/Fairy Effect Monster
1500 ATK / 900 DEF

When this card is Special Summoned: You can Special Summon 1 "Star Seraph" monster from your hand, then you can place 1 LIGHT monster from your Graveyard on top of your Deck. An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as Xyz Materials gains this effect.
● Once per turn, while this card has Xyz Material, if a monster(s) is Special Summoned from the hand, immediately draw 1 card.

Card Image: Star Seraph Scepter

Star Seraph Scepter

Level 4 LIGHT/Fairy Effect Monster
1800 ATK / 400 DEF

When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as materials gains this effect.
● When it is Xyz Summoned: You can target 1 other card on the field; destroy it, and if you do, you can draw 1 card.

Card Image: Star Seraph Sovereignty

Star Seraph Sovereignty

Level 4 LIGHT/Fairy Effect Monster
800 ATK / 2000 DEF

Cannot be used as material for an Xyz Summon, except for an Xyz Summon that uses 3 or more monsters as material. If you Normal or Special Summon a "Star Seraph" monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, draw 1 card, then you can Special Summon it if it is a "Star Seraph" monster.

Card Image: Stardust Charge Warrior

Stardust Charge Warrior

Level 6 WIND/Warrior Synchro Monster
2000 ATK / 1300 DEF

1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

Card Image: Stardust Re-Spark

Stardust Re-Spark

Normal Trap Card

When an opponent's Special Summoned monster declares a direct attack, if its ATK is greater than or equal to your LP: Negate the attack, and if you do, draw 1 card, then you can Special Summon 1 "Stardust" monster from your Extra Deck or Graveyard. You can only activate 1 "Stardust Re-Spark" per turn.

Card Image: Starliege Paladynamo

Starliege Paladynamo

Rank 4 LIGHT/Warrior XYZ Monster
2000 ATK / 1000 DEF

2 Level 4 LIGHT monsters
Once per turn: You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, it has its effects negated. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: Draw 1 card.

Card Image: Starry Knight Sky

Starry Knight Sky

Field Spell Card

During your Main Phase, you can Normal Summon 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your turn, if a face-up Level 7 LIGHT Dragon monster you control returns to the hand: You can draw 1 card. You can only use this effect of "Starry Knight Sky" once per turn.

Card Image: Stellarnova Alpha

Stellarnova Alpha

Counter Trap Card

When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up "tellarknight" monster you control to the Graveyard; negate the activation, and if you do, destroy that card, then draw 1 card.

Card Image: Strategist of the Ice Barrier

Strategist of the Ice Barrier

Level 4 WATER/Spellcaster Effect Monster
1600 ATK / 1600 DEF

Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard to draw 1 card.

Card Image: Strike of the Monarchs

Strike of the Monarchs

Quick-Play Spell Card

You can Tribute 1 face-up Level 5 or higher Normal Summoned/Set monster, then target 1 face-up card on the field; negate its effects, then draw 1 card. (The effects remain negated until the end of this turn.) During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn.

Card Image: Subterror Behemoth Stalagmo

Subterror Behemoth Stalagmo

Level 10 EARTH/Rock Flip Effect Monster
2800 ATK / 2100 DEF

FLIP: You can discard 1 "Subterror" monster, and if you do, draw 2 cards. You can only use this effect of "Subterror Behemoth Stalagmo" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

Card Image: Super All In!

Super All In!

Normal Spell Card

Return 1 Synchro Monster you control to the Extra Deck, and if you do, Special Summon 4 "Flower Cardian" monsters from your GY, then, draw 1 card and show it, then, if it is a "Flower Cardian" monster, you can Special Summon it, ignoring its Summoning conditions. Otherwise, destroy as many monsters you control as possible, and if you destroyed at least 1, halve your LP. During the End Phase, if this card is in the GY because it was sent there by the effect of a "Flower Cardian" monster this turn while in your possession: You can add 1 Spell/Trap from your GY to your hand.

Card Image: Super Quantum Green Layer

Super Quantum Green Layer

Level 4 WIND/Spellcaster Effect Monster
1600 ATK / 1400 DEF

When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your hand. If this card is sent to the Graveyard: You can discard 1 "Super Quant" card; draw 1 card. You can only use each effect of "Super Quantum Green Layer" once per turn.

Card Image: Super-Ancient Dinobeast

Super-Ancient Dinobeast

Level 8 EARTH/Dinosaur Effect Monster
2700 ATK / 1400 DEF

You can Tribute Summon this card in face-up Attack Position by Tributing 1 Dinosaur monster. When a Dinosaur monster(s) is Special Summoned from your GY while this monster is on the field (except during the Damage Step): You can draw 1 card.

Card Image: Supercharge

Supercharge

Normal Trap Card

When your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s): Draw 2 cards.

Card Image: Supply Squad

Supply Squad

Continuous Spell Card

Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card.

Card Image: Supreme Arcanite Magician

Supreme Arcanite Magician

Level 10 LIGHT/Spellcaster Fusion Monster
1400 ATK / 2800 DEF

1 Spellcaster-Type Synchro Monster + 1 Spellcaster-Type monster
This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). When this card is Fusion Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from your side of the field to activate 1 of the following effects: ● Select 1 card on the field, and destroy it. ● Draw 1 card.

Card Image: Surprise Chain

Surprise Chain

Quick-Play Spell Card

Activate only as Chain Link 2 or higher; apply the following effects, depending on the Chain Link number of this card, in sequence (skip over any that do not apply). You cannot activate this card if multiple cards/effects with the same name are in that Chain.
● 2+: Excavate the top cards of your Deck, equal to the Chain Link number of this card, then place them on the top of your Deck in any order.
● 3+: Send the top card of your Deck to the GY.
● 4+: Draw 1 card.
You can only activate 1 "Surprise Chain" per turn.

Card Image: Swap Cleric

Swap Cleric

Level 2 EARTH/Cyberse Effect Monster
500 ATK / 1000 DEF

If this card is sent to the GY as Link Material: You can have that Link Monster lose 500 ATK, then draw 1 card. You can only use this effect of "Swap Cleric" once per turn.

Card Image: Switcheroo

Switcheroo

Keith Skill Card

Activate this Skill during your Main Phase. Once per turn, you can shuffle 1 card from your hand into the Deck, then draw 1 card, also flip this card over. You can use this Skill up to twice per Duel.

Card Image: Swordsoul of Mo Ye

Swordsoul of Mo Ye

Level 4 WATER/Wyrm Effect Monster
1700 ATK / 1800 DEF

If this card is Normal or Special Summoned: You can reveal 1 "Swordsoul" card or 1 Wyrm monster in your hand; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can draw 1 card. You can only use each effect of "Swordsoul of Mo Ye" once per turn.

Card Image: Swordsoul Sinister Sovereign - Qixing Longyuan

Swordsoul Sinister Sovereign - Qixing Longyuan

Level 10 FIRE/Wyrm Synchro Monster
2900 ATK / 2300 DEF

1 Tuner + 1+ non-Tuner Wyrm monsters
If you Synchro Summon another Wyrm monster, while this monster is on the field: You can draw 1 card. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish 1 of those monster(s), and if you do, inflict 1200 damage to your opponent. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish that card, and if you do, inflict 1200 damage to your opponent. You can only use each effect of "Swordsoul Sinister Sovereign - Qixing Longyuan" once per turn.

Card Image: Sylvan Charity

Sylvan Charity

Normal Spell Card

Draw 3 cards, then, if you have a "Sylvan" card in your hand, reveal 2 cards from your hand including at least 1 "Sylvan" card, then place them on the top of the Deck in any order. Otherwise, reveal your entire hand, then place it on the top of the Deck in any order. You can only activate 1 "Sylvan Charity" per turn.

Card Image: Sylvan Hermitree

Sylvan Hermitree

Level 8 FIRE/Plant Effect Monster
2700 ATK / 1800 DEF

Once per turn: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard, and if you do, draw 1 card. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: Look at up to 3 cards from the top of your Deck, then place them on the top of the Deck in any order.

Card Image: Synchro Creed

Synchro Creed

Normal Spell Card

If a Synchro Monster is on the field: Draw 1 card, then, if 3 or more Synchro Monsters are on the field, you can draw 1 more card. You can only activate 1 "Synchro Creed" per turn.

Card Image: Synchro Transmission

Synchro Transmission

Normal Trap Card

During the Main Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Synchro Monster in your GY; return it to the Extra Deck, then draw 1 card. You can only use each effect of "Synchro Transmission" once per turn.

Card Image: T.G. Hyper Librarian

T.G. Hyper Librarian

Level 5 DARK/Spellcaster Synchro Monster
2400 ATK / 1800 DEF

1 Tuner + 1+ non-Tuner monsters
If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

Card Image: T.G. Over Dragonar

T.G. Over Dragonar

Level 5 DARK/Dragon Synchro Monster
2100 ATK / 1900 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon any number of "T.G." monsters from your GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Over Dragonar" once per turn. If this card on the field is destroyed: Draw 1 card.

Card Image: T.G. Power Gladiator

T.G. Power Gladiator

Level 5 EARTH/Warrior Synchro Monster
2300 ATK / 1000 DEF

1 Tuner + 1 or more non-Tuner "T.G." monsters
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card on the field is destroyed: Draw 1 card.

Card Image: T.G. Wonder Magician

T.G. Wonder Magician

Level 5 LIGHT/Spellcaster Synchro Tuner Monster
1900 ATK / 0 DEF

1 Tuner + 1+ non-Tuner "T.G." monsters
If this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

Card Image: Terror from the Deep!

Terror from the Deep!

Mako Skill Card

Activate this Skill during your Main Phase, while you control "Kairyu-Shin". When this Skill is activated, you can activate "Umi" directly from your hand, Deck or GY. While you control "Kairyu-Shin", all WATER monsters you control are unaffected by Trap effects. If "Kairyu-Shin" you control leaves the field, draw 2 cards, and if you do, flip this card over.

Card Image: Tethys, Goddess of Light

Tethys, Goddess of Light

Level 5 LIGHT/Fairy Effect Monster
2400 ATK / 1800 DEF

When you draw a Fairy monster(s) (except during the Damage Step): You can reveal 1 of those monsters; draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

Card Image: TGX3-DX2

TGX3-DX2

Normal Trap Card

Target 3 "T.G." monsters in your Graveyard; shuffle all 3 into your Deck, then draw 2 cards.

Card Image: The Agent of Wisdom - Mercury

The Agent of Wisdom - Mercury

Level 4 LIGHT/Fairy Effect Monster
0 ATK / 1700 DEF

During your Standby Phase, if you controlled this face-up card and had no cards in your hand at the end of the opponent's last End Phase: Draw 1 card.

Card Image: The Beginning of the End

The Beginning of the End

Normal Spell Card

If you have 7 or more DARK monsters in your GY: Banish 5 DARK monsters from your GY; draw 3 cards.

Card Image: The Big Cattle Drive

The Big Cattle Drive

Normal Spell Card

If you control a Beast, Beast-Warrior, or Winged Beast-Type monster: Draw 1 card for each of those Monster Types you control. You cannot activate other Spell/Trap Cards or effects during the turn you activate this card.

Card Image: The Cuckoo Commanded to Croon

The Cuckoo Commanded to Croon

Level 3 FIRE/Winged Beast Effect Monster
800 ATK / 1000 DEF

You can activate 1 of these effects;
● Destroy this card, then draw 1 card.
● Discard 1 card, then draw 1 card.
● During the End Phase of this turn, draw 1 card.
You can only use this effect of "The Cuckoo Commanded to Croon" once per turn.

Card Image: The Dark Magicians

The Dark Magicians

Level 8 DARK/Spellcaster Fusion Monster
2800 ATK / 2300 DEF

"Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster
Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.

Card Image: The Fabled Kokkator

The Fabled Kokkator

Level 4 LIGHT/Beast Effect Monster
1700 ATK / 1500 DEF

When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can discard 1 "Fabled" monster to draw 1 card.

Card Image: The Gates of Dark World

The Gates of Dark World

Field Spell Card

All Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card.

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