Showing 120 results where level/rank is 4 (took 679.634Β΅s)
Card Image: Dark Diviner

Dark Diviner

Level 4 DARK/Fiend Synchro Monster
2000 ATK / 1000 DEF

1 DARK Tuner + 1 non-Tuner Insect-Type monster
This card cannot be destroyed by battle. When this card declares an attack, if the ATK of the attack target is higher than this card: The ATK of the attack target becomes equal to this face-up card's current ATK. This change lasts until the end of the Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Send the top 3 cards of your opponent's Deck to the Graveyard.

Card Image: Dark Doriado

Dark Doriado

Level 4 DARK/Spellcaster Pendulum Effect Monster
1800 ATK / 1400 DEF

[ Pendulum Effect ]
All EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK/DEF for every different Attribute among the monsters you control.


[ Monster Effect ]


If this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on top of the Deck in any order.

Card Image: Dark Effigy

Dark Effigy

Level 4 DARK/Fiend Effect Monster
1500 ATK / 0 DEF

If you Tribute Summon a DARK Normal Monster, you can treat this 1 monster as 2 Tributes.

Card Image: Dark Elf

Dark Elf

Level 4 DARK/Spellcaster Effect Monster
2000 ATK / 800 DEF

This card requires a cost of 1000 of your own Life Points to attack.

Card Image: Dark Eye Nightmare

Dark Eye Nightmare

Level 4 DARK/Fiend Effect Monster
1700 ATK / 1700 DEF

Once per turn, if this card would be destroyed by battle, you can banish 1 Trap from your GY instead. You can banish up to 3 Traps from your GY; apply this effect, based on the number banished.
● 1: Draw 1 card, then place 1 card from your hand on top of the Deck.
● 2: Draw 1 card.
● 3: Draw 2 cards, then discard 1 card.
You can only use this effect of "Dark Eye Nightmare" once per turn.

Card Image: Dark Grepher

Dark Grepher

Level 4 DARK/Warrior Effect Monster
1700 ATK / 1600 DEF

You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.

Card Image: Dark Honest

Dark Honest

Level 4 DARK/Fairy Effect Monster
1100 ATK / 1900 DEF

Once per turn, during your Main Phase: You can return this face-up card to the hand. During the Damage Step, when your DARK monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that opponent's monster loses ATK equal to its own ATK, until the end of this turn.

Card Image: Dark Hunter

Dark Hunter

Level 4 DARK/Fiend Effect Monster
1600 ATK / 400 DEF

This card's effect changes depending on the number of DARK monsters in your Graveyard. ● 1 or fewer: This card loses 400 ATK. ● 2 to 4: This card gains 400 ATK. ● 5 or more: You can send this card to the Graveyard to destroy all face-down monsters your opponent controls.

Card Image: Dark Jeroid

Dark Jeroid

Level 4 DARK/Fiend Effect Monster
1200 ATK / 1500 DEF

If this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.

Card Image: Dark Lucius LV4

Dark Lucius LV4

Level 4 EARTH/Fiend Effect Monster
1000 ATK / 300 DEF

Negate the effects of your opponent's monsters destroyed by battle with this card. Once per turn, during the Standby Phase of your next turn after this card has destroyed a monster by battle: You can send this card to the GY; Special Summon 1 "Dark Lucius LV6" from your hand or Deck.

Card Image: Dark Necromancer

Dark Necromancer

Level 4 DARK/Zombie Effect Monster
1000 ATK / 1400 DEF

If this card is Normal or Special Summoned: You can send 1 Fiend or Zombie Ritual Monster from your hand or Deck to the GY, then you can add 1 Ritual Spell from your Deck to your hand. If this card is banished: You can target 1 of your banished Level 4 or lower Fiend or Zombie monsters; Special Summon it. You can only use each effect of "Dark Necromancer" once per turn.

Card Image: Dark Rabbit

Dark Rabbit

Level 4 DARK/Beast Normal Monster
1100 ATK / 1500 DEF

He leaps up, down, and all around! Nobody can lay a hand on this funny bunny.

Card Image: Dark Rebellion Xyz Dragon

Dark Rebellion Xyz Dragon

Rank 4 DARK/Dragon XYZ Monster
2500 ATK / 2000 DEF

2 Level 4 monsters
You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

Card Image: Dark Scorpion - Meanae the Thorn

Dark Scorpion - Meanae the Thorn

Level 4 DARK/Warrior Effect Monster
1000 ATK / 1800 DEF

When this card inflicts Battle Damage to your opponent, you can activate 1 of these effects:
● Add 1 "Dark Scorpion" card from your Deck to your hand.
● Target 1 "Dark Scorpion" card in your Graveyard; add that target to your hand.

Card Image: Dark Scorpion Burglars

Dark Scorpion Burglars

Level 4 DARK/Warrior Effect Monster
1000 ATK / 1000 DEF

When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard.

Card Image: Dark Titan of Terror

Dark Titan of Terror

Level 4 DARK/Fiend Normal Monster
1300 ATK / 1100 DEF

A fiend said to dwell in the world of dreams, it attacks enemies in their sleep.

Card Image: Dark Valkyria

Dark Valkyria

Level 4 DARK/Fairy Gemini Monster
1800 ATK / 1050 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Once, while this card is face-up on the field: You can place 1 Spell Counter on it. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 monster on the field; destroy that target.

Card Image: Dark Zebra

Dark Zebra

Level 4 EARTH/Beast Effect Monster
1800 ATK / 400 DEF

If this is the only Monster Card in your control during your Standby Phase, it is changed to Defense Position. You cannot change the position of this card during the same turn.

Card Image: Darkfire Dragon

Darkfire Dragon

Level 4 DARK/Dragon Fusion Monster
1500 ATK / 1250 DEF

"Firegrass" + "Petit Dragon"

Card Image: Darkfire Soldier #1

Darkfire Soldier #1

Level 4 FIRE/Pyro Normal Monster
1700 ATK / 1150 DEF

An explosive expert from a special elite force.

Card Image: Darkfire Soldier #2

Darkfire Soldier #2

Level 4 FIRE/Pyro Normal Monster
1700 ATK / 1100 DEF

A warrior who gained immeasurable power from the heart of a volcano.

Card Image: Darklord Nurse Reficule

Darklord Nurse Reficule

Level 4 DARK/Fairy Effect Monster
1400 ATK / 600 DEF

Any effect that would make your opponent gain LP inflicts the same amount of damage to them, instead.

Card Image: Darktellarknight Batlamyus

Darktellarknight Batlamyus

Rank 4 DARK/Warrior XYZ Monster
2600 ATK / 550 DEF

2 Level 4 "tellarknight" monsters
All face-up monsters on the field become DARK. You can detach 1 Xyz Material from this card and discard 1 card; Special Summon from your Extra Deck, 1 LIGHT "tellarknight" Xyz Monster by using this face-up card you control as the Xyz Material, also you cannot Xyz Summon other monsters for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) This effect can be activated during either player's turn, if you have 7 or more "tellarknight" monsters with different names in your Graveyard.

Card Image: Daruma Dropper

Daruma Dropper

Level 4 EARTH/Warrior Effect Monster
700 ATK / 1800 DEF

(Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. If an Xyz Monster you control would activate an effect by detaching material(s), except the turn this card was sent to the GY, you can banish this card from your GY instead of 1 of those materials. You can only use each effect of "Daruma Dropper" once per turn.

Card Image: Dawn Knight

Dawn Knight

Level 4 LIGHT/Warrior Effect Monster
1400 ATK / 1200 DEF

If this card is sent from the field to the Graveyard: You can send 1 LIGHT monster from your Deck to the Graveyard. If this card is sent from your Deck to the Graveyard: Target 1 LIGHT monster in your Graveyard; place that target on the top of your Deck. You can only use 1 "Dawn Knight" effect per turn, and only once that turn.

Card Image: Daybreaker

Daybreaker

Level 4 LIGHT/Warrior Effect Monster
1700 ATK / 0 DEF

When this card is Special Summoned: You can Special Summon 1 "Daybreaker" from your hand.

Card Image: Debris Dragon

Debris Dragon

Level 4 WIND/Dragon Tuner Monster
1000 ATK / 2000 DEF

When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your GY; Special Summon that target in Attack Position, but negate its effects. Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon monster. The other Synchro Material(s) cannot be Level 4.

Card Image: Decayed Commander

Decayed Commander

Level 4 EARTH/Zombie Effect Monster
1000 ATK / 1500 DEF

When this card is Normal Summoned: You can Special Summon 1 "Zombie Tiger" from your hand. If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.

Card Image: Deep Sweeper

Deep Sweeper

Level 4 WATER/Fish Effect Monster
1600 ATK / 1300 DEF

You can Tribute this card, then target 1 Spell/Trap Card on the field; destroy that target.

Card Image: Defender, the Magical Knight

Defender, the Magical Knight

Level 4 LIGHT/Spellcaster Effect Monster
1600 ATK / 2000 DEF

If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Once per turn, if a Spellcaster monster(s) on the field would be destroyed, you can remove 1 Spell Counter from your field for each of those monsters instead.

Card Image: Dekoichi the Battlechanted Locomotive

Dekoichi the Battlechanted Locomotive

Level 4 DARK/Machine Flip Effect Monster
1400 ATK / 1000 DEF

FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.

Card Image: Delta The Magnet Warrior

Delta The Magnet Warrior

Level 4 EARTH/Rock Effect Monster
1600 ATK / 1400 DEF

If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your Graveyard, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.

Card Image: Delta Tri

Delta Tri

Level 4 LIGHT/Machine Effect Monster
1200 ATK / 1000 DEF

If this card destroys an opponent's monster by battle, select and activate 1 of these effects:
● Select 1 appropriate Union monster in your Graveyard and equip it to this card.
● Select 1 face-up LIGHT Machine-Type monster you control, and return it to the Deck. Then draw 1 card.

Card Image: Demise, Agent of Armageddon

Demise, Agent of Armageddon

Level 4 DARK/Fiend Ritual Effect Monster
1800 ATK / 1000 DEF

You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Demise, King of Armageddon" while in the hand or on the field. If this card is Ritual Summoned: Destroy 1 face-up monster on the field. If this card is sent to the GY: You can target 1 Ritual Monster you control; while it is face-up on your field, your opponent cannot activate cards or effects in response to the activation of your Ritual Monsters' effects.

Card Image: Denko Sekka

Denko Sekka

Level 4 LIGHT/Thunder Effect Monster
1700 ATK / 1000 DEF

Cannot be Special Summoned. While you control no Set Spells/Traps, neither player can Set Spells/Traps nor activate Spell/Trap Cards that are Set on the field.

Card Image: Des Dendle

Des Dendle

Level 4 EARTH/Plant Union Effect Monster
300 ATK / 2000 DEF

Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Vampiric Orchis" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster destroys 1 of your opponent's monsters, Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/Level 1/ATK 800/DEF 800). (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

Card Image: Des Feral Imp

Des Feral Imp

Level 4 DARK/Reptile Flip Effect Monster
1600 ATK / 1800 DEF

FLIP: Target 1 card in your Graveyard; shuffle that target into the Deck.

Card Image: Des Kangaroo

Des Kangaroo

Level 4 DARK/Beast Effect Monster
1500 ATK / 1700 DEF

If the ATK of a monster that attacks this monster in Defense Position is lower than the DEF of this card, destroy the attacking monster. (Damage calculation is applied normally.)

Card Image: Desert Protector

Desert Protector

Level 4 EARTH/Insect Effect Monster
800 ATK / 1000 DEF

This card gains 300 DEF for each Spell and Trap Card on the field. If an Insect-Type monster you control would be destroyed, you can destroy this card instead.

Card Image: Deskbot 004

Deskbot 004

Level 4 EARTH/Machine Effect Monster
500 ATK / 500 DEF

If this card battles an opponent's monster, during damage calculation (in either player's turn): You can activate this effect once per battle; your opponent takes no battle damage for the rest of this turn, also send 1 "Deskbot" monster from your Deck to the Graveyard, except "Deskbot 004", and if you do, this card gains ATK and DEF equal to the sent monster's Level x 500, during damage calculation only. If this card destroys an opponent's monster by battle: You can Special Summon 2 "Deskbot" monsters with different Levels from your hand and/or Graveyard in Defense Position.

Card Image: Desmanian Devil

Desmanian Devil

Level 4 EARTH/Beast Effect Monster
1700 ATK / 1400 DEF

When this card destroys an opponent's monster by battle: You can add 1 Level 4 or lower Beast monster from your Deck to your hand.

Card Image: Destiny HERO - Celestial

Destiny HERO - Celestial

Level 4 DARK/Warrior Effect Monster
1600 ATK / 1400 DEF

When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.

Card Image: Destiny HERO - Decider

Destiny HERO - Decider

Level 4 DARK/Warrior Effect Monster
1600 ATK / 1000 DEF

Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel.
● If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn.
● When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.

Card Image: Destiny HERO - Defender

Destiny HERO - Defender

Level 4 DARK/Warrior Effect Monster
100 ATK / 2700 DEF

During each of your opponent's Standby Phases: Your opponent draws 1 card. This card must be in face-up Defense Position to activate and to resolve this effect.

Card Image: Destiny HERO - Diamond Dude

Destiny HERO - Diamond Dude

Level 4 DARK/Warrior Effect Monster
1400 ATK / 1600 DEF

Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card).

Card Image: Destiny HERO - Drawhand

Destiny HERO - Drawhand

Level 4 DARK/Warrior Effect Monster
1600 ATK / 800 DEF

If this card is Special Summoned by the effect of a "HERO" monster: You can make each player draw 1 card. During the next Standby Phase after this card was sent to the GY: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Destiny HERO - Drawhand" once per turn.

Card Image: Destiny HERO - Drilldark

Destiny HERO - Drilldark

Level 4 DARK/Warrior Effect Monster
1600 ATK / 1200 DEF

If this card is Normal or Special Summoned: You can Special Summon 1 "Destiny HERO" monster from your hand with ATK less than or equal to this card's ATK on the field. You can only use this effect of "Destiny HERO - Drilldark" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Destiny HERO - Dunker

Destiny HERO - Dunker

Level 4 DARK/Warrior Effect Monster
1200 ATK / 1700 DEF

You can send 1 "Destiny HERO" card from your hand to the Graveyard; inflict 500 damage to your opponent.

Card Image: Destiny HERO - Fear Monger

Destiny HERO - Fear Monger

Level 4 DARK/Warrior Effect Monster
1000 ATK / 1000 DEF

During your Standby Phase, if this card is in your Graveyard because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your Graveyard, except a "Destiny HERO - Fear Monger"; Special Summon that target.

Card Image: Destroyer Golem

Destroyer Golem

Level 4 EARTH/Rock Normal Monster
1500 ATK / 1000 DEF

A golem with a massive right hand for crushing its victims.

Card Image: Destroyersaurus

Destroyersaurus

Level 4 EARTH/Dinosaur Effect Monster
1800 ATK / 1100 DEF

You can discard this card to the Graveyard; add 1 "Jurassic World" from your Deck to your hand.

Card Image: Destructotron

Destructotron

Level 4 EARTH/Psychic Effect Monster
1600 ATK / 400 DEF

During the End Phase, if this card is the only Psychic-Type monster you control: Destroy it. You can pay 1000 LP, then target 1 Set Spell/Trap Card your opponent controls; destroy that target.

Card Image: Devouring Sarcoughagus

Devouring Sarcoughagus

Level 4 DARK/Zombie Effect Monster
0 ATK / 0 DEF

When this card is destroyed by battle with an opponent's monster: You can take control of that opponent's monster, and if you do, it becomes a Zombie monster, also its ATK/DEF become 0. When your Zombie monster is destroyed by battle with an opponent's monster, while this card is in your GY: You can banish this card; take control of that opponent's monster, and if you do, it becomes a Zombie monster, also its ATK/DEF become 0. You can only use this effect of "Devouring Sarcoughagus" once per turn.

Card Image: Diamond Dire Wolf

Diamond Dire Wolf

Rank 4 EARTH/Beast XYZ Monster
2000 ATK / 1200 DEF

2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

Card Image: Diana the Light Spirit

Diana the Light Spirit

Level 4 LIGHT/Thunder Effect Monster
1700 ATK / 1000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. Once per turn, during your opponent's End Phase: Gain 1000 LP.

Card Image: Dicelops

Dicelops

Level 4 FIRE/Machine Effect Monster
1800 ATK / 200 DEF

Once per turn: You can roll a six-sided die, then apply the result.
● 1: Look at your opponent's hand, also discard 1 card from their hand.
● 2, 3, 4, 5: Discard 1 card.
● 6: Discard your entire hand.

Card Image: Dictator of D.

Dictator of D.

Level 4 DARK/Spellcaster Effect Monster
1200 ATK / 1100 DEF

While you control a "Blue-Eyes" monster, you choose the attack targets for your opponent's attacks. You can only use each of the following effects of "Dictator of D." once per turn. You can send 1 "Blue-Eyes White Dragon" from your hand or Deck to the GY; Special Summon this card from your hand. You can discard 1 "Blue-Eyes White Dragon", or 1 card that mentions it, then target 1 "Blue-Eyes" monster in your GY; Special Summon it.

Card Image: Dimension Fortress Weapon

Dimension Fortress Weapon

Level 4 DARK/Machine Effect Monster
1700 ATK / 200 DEF

Cards cannot be sent from the Deck to the Graveyard.

Card Image: Dimensional Alchemist

Dimensional Alchemist

Level 4 LIGHT/Fairy Effect Monster
1300 ATK / 200 DEF

Once per turn, you can activate this effect to remove from play the top card of your Deck and give this card 500 ATK until the End Phase. When this card is destroyed and sent from your side of the field to your Graveyard, you can select 1 of your removed from play monsters and return it to your hand.

Card Image: Dimonno Vaalmonica

Dimonno Vaalmonica

Level 4 LIGHT/Fiend Pendulum Effect Monster
1200 ATK / 2100 DEF

[ Pendulum Effect ]
Each time you take effect damage while you control a Fairy Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Monsters your opponent controls lose 100 ATK for each Resonance Counter on your field.


[ Monster Effect ]


If this card is in your hand: You can discard 1 other card; take 1 "Angello Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes taking damage. You can only use each effect of "Dimonno Vaalmonica" once per turn.

Card Image: Dino-Sewing

Dino-Sewing

Level 4 EARTH/Fiend Effect Monster
0 ATK / 0 DEF

Cannot be destroyed by battle. If this card is targeted for an attack: This card gains 1000 ATK and DEF. If this card attacked, after damage calculation: The ATK and DEF gained from this effect returns to 0.

Card Image: Dinomight Powerload, the Dracoslayer

Dinomight Powerload, the Dracoslayer

Level 4 WATER/Machine Pendulum Effect Monster
1700 ATK / 1800 DEF

[ Pendulum Effect ]
You can target 1 "Dracoslayer" or "Dinomist" card in your other Pendulum Zone; Special Summon it. You can only use this effect of "Dinomight Powerload, the Dracoslayer" once per turn.


[ Monster Effect ]


(This card is always treated as a "Dinomist" card.)
If this card is Tributed: You can add 1 face-up "Dracoslayer" or "Dinomist" Pendulum Monster from your Extra Deck to your hand, except "Dinomight Powerload, the Dracoslayer". You can only use this effect of "Dinomight Powerload, the Dracoslayer" once per turn.

Card Image: Dinomist Ankylos

Dinomist Ankylos

Level 4 WATER/Machine Pendulum Effect Monster
1500 ATK / 2000 DEF

[ Pendulum Effect ]
Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.


[ Monster Effect ]


Banish any monster destroyed by battle with a "Dinomist" monster you control.

Card Image: Dinomist Plesios

Dinomist Plesios

Level 4 WATER/Machine Pendulum Effect Monster
1700 ATK / 1400 DEF

[ Pendulum Effect ]
Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.


[ Monster Effect ]


All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control.

Card Image: Dinomist Pteran

Dinomist Pteran

Level 4 WATER/Machine Pendulum Effect Monster
1800 ATK / 1200 DEF

[ Pendulum Effect ]
If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.


[ Monster Effect ]


When this card destroys an opponent's monster by battle: You can add 1 "Dinomist" card from your Deck to your hand.

Card Image: Dinomist Stegosaur

Dinomist Stegosaur

Level 4 WATER/Machine Pendulum Effect Monster
1600 ATK / 1800 DEF

[ Pendulum Effect ]
If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.


[ Monster Effect ]


If another Pendulum Monster you control battles an opponent's monster, after damage calculation: You can destroy those monsters.

Card Image: Dinomorphia Diplos

Dinomorphia Diplos

Level 4 DARK/Dinosaur Effect Monster
1000 ATK / 0 DEF

If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.

Card Image: Dinomorphia Therizia

Dinomorphia Therizia

Level 4 DARK/Dinosaur Effect Monster
1500 ATK / 0 DEF

If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.

Card Image: Dinowrestler Capoeiraptor

Dinowrestler Capoeiraptor

Level 4 EARTH/Dinosaur Effect Monster
1800 ATK / 0 DEF

This Attack Position card cannot be destroyed by battle. If this card is attacked, change it to Defense Position at the end of the Damage Step. During the Standby Phase, if this card is in Defense Position: You can Special Summon 1 "Dinowrestler Capoeiraptor" from your Deck. You can only use this effect of "Dinowrestler Capoeiraptor" once per turn.

Card Image: Dinowrestler Systegosaur

Dinowrestler Systegosaur

Level 4 EARTH/Dinosaur Effect Monster
1900 ATK / 0 DEF

If this card is Special Summoned: You can add 1 "Dinowrestler" monster or 1 "World Dino Wrestling" from your Deck to your hand. During the End Phase, if this card is in the GY because it was sent there this turn, and your opponent controls more monsters than you do: You can target 1 "Dinowrestler" monster in your GY, except "Dinowrestler Systegosaur"; Special Summon it. You can only use each effect of "Dinowrestler Systegosaur" once per turn.

Card Image: Dipity

Dipity

Level 4 LIGHT/Fiend Normal Monster
0 ATK / 0 DEF

''A cute little thing who lives in a glass bottle and is said to bring good luck to the one who makes a contract with it. The lid must never be opened, no matter what happens...''

Card Image: Dipsea Fiend

Dipsea Fiend

Level 4 WATER/Fiend Effect Monster
1500 ATK / 1000 DEF

You can discard 1 card, then declare 1 Attribute, except WATER; Special Summon this card from your hand to either field, then this card becomes that Attribute (until the end of this turn), then if you Special Summoned this card to your opponent's field, you can Special Summon 1 Level 4 or lower Fiend monster with an original Attribute other than the declared one, from your hand or GY to your field, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fiend monsters. You can only use this effect of "Dipsea Fiend" once per turn.

Card Image: Disc Fighter

Disc Fighter

Level 4 EARTH/Warrior Effect Monster
1000 ATK / 1000 DEF

If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying damage calculation.

Card Image: Disciple of the Forbidden Spell

Disciple of the Forbidden Spell

Level 4 LIGHT/Warrior Effect Monster
1700 ATK / 800 DEF

When this card is Summoned, declare different Monster Card Attributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a monster that has a declared Attribute, destroy the monster with this card's effect without applying damage calculation.

Card Image: Disk Magician

Disk Magician

Level 4 DARK/Machine Normal Monster
1350 ATK / 1000 DEF

This monster hides in a saucer and only appears when executing an attack.

Card Image: Diskblade Rider

Diskblade Rider

Level 4 WIND/Fiend Effect Monster
1700 ATK / 1500 DEF

Once per turn: You can target 1 Normal Trap Card in your Graveyard; banish that target, and if you do, this card gains 500 ATK until the end of your opponent's turn.

Card Image: Divine Dragon Apocralyph

Divine Dragon Apocralyph

Level 4 DARK/Dragon Effect Monster
1000 ATK / 1500 DEF

Once per turn: You can discard 1 card, then target 1 Dragon-Type monster in your Graveyard; add that target to your hand.

Card Image: Divine Dragon Ragnarok

Divine Dragon Ragnarok

Level 4 LIGHT/Dragon Normal Monster
1500 ATK / 1000 DEF

A legendary dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea.

Card Image: Djinn Cursenchanter of Rituals

Djinn Cursenchanter of Rituals

Level 4 DARK/Fiend Effect Monster
1700 ATK / 1000 DEF

When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, Synchro Monsters' effects are negated.

Card Image: Djinn Presider of Rituals

Djinn Presider of Rituals

Level 4 DARK/Fiend Effect Monster
1800 ATK / 1400 DEF

When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card.

Card Image: DMZ Dragon

DMZ Dragon

Level 4 DARK/Dragon Effect Monster
0 ATK / 2000 DEF

Once per turn: You can target 1 Level 4 or lower Dragon monster in your GY and 1 Dragon monster you control; equip that monster in your GY to that monster on the field as an Equip Spell that makes it gain 500 ATK. At the end of the Damage Step, if your monster equipped with an Equip Card attacked: You can banish this card from your GY; destroy as many cards as possible equipped to that monster you control, and if you do, that monster can make a second attack in a row.

Card Image: Dodger Dragon

Dodger Dragon

Level 4 WIND/Dragon Effect Monster
1900 ATK / 1200 DEF

This card's Normal Summon cannot be negated. After this card was Normal Summoned, your opponent cannot activate Counter Trap Cards for the rest of that turn.

Card Image: Dododo Bot

Dododo Bot

Level 4 EARTH/Machine Effect Monster
1800 ATK / 1900 DEF

Cannot be Normal Summoned (but can be Normal Set). If this card attacks, it is unaffected by other card effects until the end of the Damage Step.

Card Image: Dododo Driver

Dododo Driver

Level 4 EARTH/Warrior Effect Monster
1800 ATK / 200 DEF

Up to twice per turn, if this card was Special Summoned by the effect of a "Dododo" monster this turn: You can target 1 "Dododo" monster you control, then activate 1 of these effects;
● Increase its Level by 1.
● Reduce its Level by 1.

Card Image: Dododo Witch

Dododo Witch

Level 4 EARTH/Warrior Effect Monster
1200 ATK / 1600 DEF

When this card is Normal or Special Summoned: You can Special Summon 1 "Dododo" monster from your hand in Attack Position or face-down Defense Position, except "Dododo Witch".

Card Image: Dodododwarf Gogogoglove

Dodododwarf Gogogoglove

Level 4 EARTH/Rock Effect Monster
0 ATK / 1800 DEF

During your Main Phase: You can Special Summon 1 "Zubaba" or "Gagaga" monster from your hand. If you control a "Gogogo" or "Dododo" monster except "Dodododwarf Gogogoglove", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dodododwarf Gogogoglove" once per turn.

Card Image: Doggy Diver

Doggy Diver

Level 4 DARK/Warrior Effect Monster
1000 ATK / 1000 DEF

If your opponent controls a monster and all face-up monsters you control (min. 1) are Level 4, you can Special Summon this card (from your hand). You can only Special Summon "Doggy Diver" once per turn this way. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Warrior-Type monster.

Card Image: Dogmatika Adin, the Enlightened

Dogmatika Adin, the Enlightened

Level 4 LIGHT/Spellcaster Effect Monster
1000 ATK / 1800 DEF

Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Adin, the Enlightened" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Dogmatika" monster from your Deck, except "Dogmatika Adin, the Enlightened".

Card Image: Dogmatika Ecclesia, the Virtuous

Dogmatika Ecclesia, the Virtuous

Level 4 LIGHT/Spellcaster Effect Monster
1500 ATK / 1500 DEF

Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.

Card Image: Dogmatika Theo, the Iron Punch

Dogmatika Theo, the Iron Punch

Level 4 LIGHT/Spellcaster Effect Monster
1800 ATK / 1500 DEF

Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Theo, the Iron Punch" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, this card gains 600 ATK, and if it does, the targeted monster loses 600 ATK.

Card Image: Dogu

Dogu

Level 4 EARTH/Rock Effect Monster
1900 ATK / 0 DEF

During the End Phase, if this card is in the Graveyard because it was sent there by an opponent's card effect this turn while in your possession: You can add, from your Deck to your hand, 1 monster with a different Level from the monsters you control and the monsters in your Graveyard. You can only use this effect of "Dogu" once per turn.

Card Image: Doitsu

Doitsu

Level 4 EARTH/Fairy Union Effect Monster
100 ATK / 200 DEF

Once per turn, you can equip this card to a "Soitsu" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 2500 ATK. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)

Card Image: Doll Monster Bear-Bear

Doll Monster Bear-Bear

Level 4 WIND/Beast Normal Monster
0 ATK / 0 DEF

''Even if we get damaged, it's okay.
Grandpa Demetto can patch us up!''

Card Image: Doll Monster Miss MΓ€dchen

Doll Monster Miss MΓ€dchen

Level 4 LIGHT/Fairy Normal Monster
0 ATK / 0 DEF

''Welcome to our house!
Here I live with Cologne, Grandpa Demetto, and all the other dolls!''

Card Image: Don Zaloog

Don Zaloog

Level 4 DARK/Warrior Effect Monster
1400 ATK / 1500 DEF

When this card inflicts battle damage to your opponent: You can activate 1 of these effects;
● Discard 1 random card from their hand.
● Send the top 2 cards of their Deck to the GY.

Card Image: Doom Kraken

Doom Kraken

Level 4 WATER/Aqua Effect Monster
1400 ATK / 1600 DEF

If "Umi" is on the field (Quick Effect): You can target 1 WATER monster you control, except "Doom Kraken", and 1 monster your opponent controls; Special Summon this card from your hand, and if you do, return that monster you control to the hand, and if you do that, destroy that opponent's monster. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of "Doom Kraken" once per turn.

Card Image: Doom Virus Dragon

Doom Virus Dragon

Level 4 DARK/Dragon Fusion Monster
1900 ATK / 1500 DEF

Must be Special Summoned with "The Fang of Critias", using "Crush Card Virus". If this card is Special Summoned: Look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this effect's activation, and destroy all those monsters with 1500 or more ATK.

Card Image: Doom-Z Break Diactorus

Doom-Z Break Diactorus

Rank 4 WIND/Machine XYZ Monster
2400 ATK / 0 DEF

2 Level 4 monsters
If this card is Special Summoned: You can destroy 1 "Doom-Z" card in your hand or face-up field, then you can destroy 1 monster on the field. If this card is destroyed by battle or card effect while it has a "Doom-Z" monster or "Medius the Pure" as material: You can add to your hand, or send to the GY, 1 Equip Spell from your Deck. You can only use each effect of "Doom-Z Break Diactorus" once per turn.

Card Image: Doom-Z Five - Amalthe

Doom-Z Five - Amalthe

Level 4 DARK/Dragon Effect Monster
1600 ATK / 1200 DEF

If this card is Normal or Special Summoned, or destroyed by card effect: You can add 1 "Doom-Z" monster from your Deck to your hand, except "Doom-Z Five - Amalthe". While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with a Rank equal to this card's Level (this is treated as an Xyz Summon), and if you do, attach this card and all cards equipped to it to that monster. You can only use each effect of "Doom-Z Five - Amalthe" once per turn.

Card Image: Doom-Z Seven - Elara

Doom-Z Seven - Elara

Level 4 DARK/Dragon Effect Monster
1400 ATK / 1200 DEF

If this card is Normal or Special Summoned, or destroyed by card effect: You can Set 1 "Doom-Z" Spell/Trap from your Deck. While this card is equipped with an Equip Card (Quick Effect): You can Special Summon 1 WIND Machine Xyz Monster from your Extra Deck with a Rank equal to this card's Level (this is treated as an Xyz Summon), and if you do, attach this card and all cards equipped to it to that monster. You can only use each effect of "Doom-Z Seven - Elara" once per turn.

Card Image: Doomcaliber Knight

Doomcaliber Knight

Level 4 DARK/Fiend Effect Monster
1900 ATK / 1800 DEF

Cannot be Special Summoned. If a monster effect is activated (Quick Effect): Tribute this face-up card; negate the activation, and if you do, destroy that monster.

Card Image: Doomsday Horror

Doomsday Horror

Level 4 DARK/Fiend Effect Monster
? ATK / ? DEF

This card's ATK and DEF are equal to the number of banished DARK monsters x 300. If this card is destroyed and sent to the Graveyard: Return all banished DARK monsters to the Graveyards.

Card Image: Doomstar Magician

Doomstar Magician

Level 4 DARK/Spellcaster Effect Monster
1800 ATK / 300 DEF

Once per turn: You can discard 1 card, then target 1 card in either player's Pendulum Zone; destroy that card, and if you do, draw 1 card.

Card Image: Doomstar Ulka

Doomstar Ulka

Level 4 WIND/Beast Effect Monster
1500 ATK / 400 DEF

When exactly 1 monster you control (and no other monsters) leaves the field by an opponent's card effect (except during the Damage Step): You can banish this card from your hand or GY; if that monster is in the GY or banished face-up, Special Summon it, otherwise, Special Summon this banished card. If this card is Special Summoned: You can make this card gain 1500 ATK until the end of the next turn. You can only use each effect of "Doomstar Ulka" once per turn.

Card Image: Doriado

Doriado

Level 4 EARTH/Spellcaster Normal Monster
1200 ATK / 1400 DEF

''A spirit of the forest powered by the surrounding trees and wildlife.''

Card Image: Double Coston

Double Coston

Level 4 DARK/Zombie Effect Monster
1700 ATK / 1650 DEF

This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.

Card Image: Double Fin Shark

Double Fin Shark

Level 4 WATER/Fish Effect Monster
1000 ATK / 1200 DEF

When this card is Normal Summoned: You can target 1 Level 3 or 4 WATER Fish-Type monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated. You cannot Special Summon any monsters during the turn you activate this effect, except WATER monsters.

Card Image: Double Iris Magician

Double Iris Magician

Level 4 DARK/Spellcaster Pendulum Effect Monster
1500 ATK / 1000 DEF

[ Pendulum Effect ]
Once per turn: You can target 1 DARK Spellcaster-Type monster you control; apply this effect to it, then destroy this card. Once applied, double any battle damage that monster inflicts to your opponent this turn if it battles an opponent's monster.


[ Monster Effect ]


(This card is always treated as a "Pendulum Dragon" card.)
If this card is destroyed by battle or card effect: You can add 1 "Pendulumgraph" card from your Deck to your hand.

Card Image: Double Shark

Double Shark

Level 4 WATER/Fish Effect Monster
1200 ATK / 1600 DEF

When this card is Normal Summoned: You can reduce the Levels of all Level 4 Fish-Type monsters you currently control by 1. This card can make a second attack during each Battle Phase.

Card Image: Downerd Magician

Downerd Magician

Rank 4 DARK/Spellcaster XYZ Monster
2100 ATK / 200 DEF

2 Level 4 Spellcaster-Type monsters
During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.

Card Image: Doyon @Ignister

Doyon @Ignister

Level 4 DARK/Cyberse Effect Monster
400 ATK / 1600 DEF

If this card is Normal or Special Summoned: You can target 1 "@Ignister" monster in your GY; add it to your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 "A.I." Spell/Trap in your GY; add it to your hand. You can only use each effect of "Doyon @Ignister" once per turn.

Card Image: Dracoon Lamp

Dracoon Lamp

Level 4 FIRE/Wyrm Effect Monster
500 ATK / 2000 DEF

Once per turn (Quick Effect): You can discard 1 Wyrm monster; this card gains 1000 DEF until the end of this turn. Once per battle, during damage calculation, if this Attack Position card battles an Attack Position monster (Quick Effect): You can apply each card's DEF for damage calculation.

Card Image: Dracotail Lukias

Dracotail Lukias

Level 4 EARTH/Spellcaster Effect Monster
1800 ATK / 700 DEF

If this card is Normal or Special Summoned: You can add 1 "Dragon Tail" monster from your Deck to your hand, except "Dragon Tail Lucias". If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dragon Tail" Spell/Trap from your Deck. You can only use each effect of "Dragon Tail Lucias" once per turn.

Card Image: Dragard

Dragard

Level 4 DARK/Dragon Effect Monster
1300 ATK / 1900 DEF

When this card is Normal Summoned: You can target 1 Normal Monster with 1000 or less ATK in your Graveyard; Special Summon that target in face-up Defense Position. Once per turn: You can Tribute 1 Dragon-Type monster, then target 1 face-up monster you control; until the End Phase, its Level becomes 8, and if it does, it gains 800 ATK.

Card Image: Dragodies, the Empowered Warrior

Dragodies, the Empowered Warrior

Level 4 LIGHT/Warrior Pendulum Effect Monster
1500 ATK / 1500 DEF

[ Pendulum Effect ]
At the start of the Damage Step, if a monster you control battles an opponent's face-up monster: You can discard 1 card; the opponent's battling monster's ATK and DEF become half its current ATK and DEF (even if this card leaves the field).


[ Monster Effect ]


If this card in its owner's Monster Zone is destroyed by your opponent's attack or card effect: You can add 1 Warrior or Spellcaster-Type monster with 2000 or less ATK from your Deck to your hand, except "Dragodies, the Empowered Warrior", during the End Phase of this turn.

Card Image: Dragon Dowser

Dragon Dowser

Level 4 EARTH/Wyrm Effect Monster
1500 ATK / 1500 DEF

When this card is destroyed by battle and sent to the Graveyard, or when this card you control is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 EARTH Pendulum Monster from your Deck in Defense Position, but destroy it during the End Phase. You can only use this effect of "Dragon Dowser" once per turn.

Card Image: Dragon Knight of Creation

Dragon Knight of Creation

Level 4 LIGHT/Dragon Effect Monster
1800 ATK / 600 DEF

Increase this card's Level by 4 during your opponent's turn only. When this card destroys an opponent's monster by battle and sends it to the GY: You can send 1 Level 7 or 8 Dragon monster from your Deck to the GY. You can send 1 card from your hand to the GY, then target 1 Level 7 or 8 Dragon monster in your GY; send this card to the GY, and if you do, Special Summon that monster. You can only use this effect of "Dragon Knight of Creation" once per turn.

Card Image: Dragonbite

Dragonbite

Level 4 DARK/Insect Tuner Monster
1000 ATK / 1000 DEF

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Insect monster from your hand. You can banish 1 Level 4 or lower Insect monster from your hand, GY, or face-up field, then target 1 face-up monster you control; increase its Level by the Level of the banished monster, until the end of this turn. You can only use each effect of "Dragonbite" once per turn.

Card Image: Dragong

Dragong

Level 4 EARTH/Machine Pendulum Normal Monster
500 ATK / 2100 DEF

''This gong harbors the soul of an untamed dragon. It soars through the skies with an incredible roar, marshaling all those who hear its call to battle.''

Card Image: Dragonic Guard

Dragonic Guard

Level 4 FIRE/Dragon Effect Monster
1500 ATK / 1800 DEF

Each time a monster is Normal Summoned or Set, place 1 Dragonic Counter on this card. You can send this face-up card to the Graveyard to Special Summon 1 Dragon-Type monster from your Deck whose Level is less than or equal to the number of Dragonic Counters on this card.

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