Showing 120 results where text is banish (took 500.905ยตs)
Card Image: D/D/D Chaos King Apocalypse

D/D/D Chaos King Apocalypse

Level 7 DARK/Fiend Pendulum Effect Monster
2700 ATK / 2000 DEF

[ Pendulum Effect ]
You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone.


[ Monster Effect ]


During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy the targeted cards, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of "D/D/D Chaos King Apocalypse" once per turn.

Card Image: D/D/D Contract Change

D/D/D Contract Change

Normal Trap Card

When an opponent's monster declares an attack: Activate 1 of these effects;
โ— Banish 1 "D/D/D" monster from your Graveyard, and if you do, the attacking monster loses ATK equal to the banished monster's ATK.
โ— Add 1 Level 4 or lower "D/D" Pendulum Monster from your Deck to your hand.

Card Image: D/D/D Founder King Clovis

D/D/D Founder King Clovis

Level 6 DARK/Fiend Synchro Monster
2100 ATK / 1900 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 of your banished "D/D" monsters, or if a "Dark Contract" card is on the field, you can target 1 in your GY instead; Special Summon it. You can only use this effect of "D/D/D Founder King Clovis" once per turn. If this card is banished: You can activate this effect; if your "D/D" monster attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.

Card Image: D/D/D Oblivion King Abyss Ragnarok

D/D/D Oblivion King Abyss Ragnarok

Level 8 DARK/Fiend Pendulum Effect Monster
2200 ATK / 3000 DEF

[ Pendulum Effect ]
If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn.


[ Monster Effect ]


If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.

Card Image: D/D/D Sky King Zeus Ragnarok

D/D/D Sky King Zeus Ragnarok

Link 3 DARK/Fiend Link Monster
2200 ATK

2+ "D/D" monsters
You can target 1 "D/D" or "Dark Contract" card you control; destroy it, also, during your Main Phase this turn, you can conduct 1 Pendulum Summon of a "D/D" monster(s) in addition to your Pendulum Summon. (You can only gain this effect once per turn.) When your opponent activates a monster effect in the hand (Quick Effect): You can banish 1 "D/D" monster and 1 "Dark Contract" card from your GY; negate the activation. You can only use this effect of "D/D/D Sky King Zeus Ragnarok" once per turn.

Card Image: D/D/D Wisdom King Solomon

D/D/D Wisdom King Solomon

Rank 4 DARK/Fiend XYZ Monster
1800 ATK / 2500 DEF

2 Level 4 "D/D" monsters
You can detach 1 material from this card; add 1 "D/D" card from your Deck to your hand. If this card is banished: You can target 1 "D/D" Effect Monster you control; that Effect Monster gains this effect until the end of this turn.
โ— If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.
You can only use each effect of "D/D/D Wisdom King Solomon" once per turn.

Card Image: D/D/D/D Great Dimension King Arc Crisis

D/D/D/D Great Dimension King Arc Crisis

Level 12 DARK/Fiend Pendulum Effect Fusion Monster
4000 ATK / 4000 DEF

[ Pendulum Effect ]
You can target any number of "Dark Contract" cards you control; destroy them, then you can Special Summon up to that many "Doom King" Pendulum Monsters from your Deck and/or Extra Deck. You can only use this effect of "D/D/D/D Great Dimension King Arc Crisis" once per turn.


[ Monster Effect ]


4 Fiend monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)
Must be either Fusion Summoned, or Special Summoned (from your face-down Extra Deck) by banishing the above cards from your field and/or GY. You can only Special Summon "D/D/D/D Great Dimension King Arc Crisis" once per turn this way, no matter which method you use. If this card is Special Summoned: You can negate the effects of all face-up monsters your opponent currently controls. Can attack all monsters your opponent controls once each. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

Card Image: Daigusto Eguls

Daigusto Eguls

Level 7 WIND/Psychic Synchro Monster
2600 ATK / 1800 DEF

1 Tuner + 1 or more non-Tuner "Gusto" monsters
Once per turn, during your End Phase: You can banish 1 WIND monster from your Graveyard to target 1 face-down card your opponent controls; destroy that target.

Card Image: Damage Diet

Damage Diet

Normal Trap Card

Halve all damage you take this turn. You can banish this card from your Graveyard; halve all effect damage you take this turn. (You cannot halve the same damage twice with this effect.)

Card Image: Dance Princess of the Nekroz

Dance Princess of the Nekroz

Level 4 WATER/Spellcaster Effect Monster
1600 ATK / 800 DEF

Your opponent cannot activate cards or effects in response to the activation of a "Nekroz" Ritual Spell Card. "Nekroz" Ritual Monsters you control cannot be targeted by an opponent's card effects. If this card is Tributed by a card effect: You can target 1 of your banished "Necroz" monsters, except "Dance Princess of the Nekroz"; add it to your hand. You can only use this effect of "Dance Princess of the Nekroz" once per turn.

Card Image: Danger! Disturbance! Disorder!

Danger! Disturbance! Disorder!

Field Spell Card

When your "Danger!" monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. You can banish 3 "Danger!" Spells/Traps with different names from your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn, except "Danger!" monsters. You can only use this effect of "Danger! Disturbance! Disorder!" once per turn.

Card Image: Dangerous Frightfur Nightmary

Dangerous Frightfur Nightmary

Level 10 DARK/Fiend Fusion Monster
2000 ATK / 3000 DEF

1 "Edge Imp" monster + 2 "Fluffal" monsters
Gains 300 ATK for each Fairy and Fiend monster in your GY, during your turn only. When this Fusion Summoned card destroys a monster by battle: You can send "Frightfur", "Fluffal", and/or "Edge Imp" monsters from your Deck to the GY, equal to the original Level of that destroyed monster. When your opponent activates a card or effect that targets this card on the field (Quick Effect): You can banish 1 "Frightfur" monster from your Extra Deck; negate that effect.

Card Image: Dangers of the Divine

Dangers of the Divine

Quick-Play Spell Card

Pay half your LP, then Tribute 1 monster; Special Summon 1 "The Winged Dragon of Ra" from your hand or banishment, ignoring its Summoning conditions, and make its ATK/DEF 4000, but it cannot attack, also during the End Phase of the next turn, return it to the hand. If this card is sent from the field to the GY: Choose 1 "The Winged Dragon of Ra" in your Monster Zone and send all other monsters on the field to the GY. You can only use each effect of "Dangers of the Divine" once per turn.

Card Image: Danmari @Ignister

Danmari @Ignister

Level 6 DARK/Cyberse Effect Monster
2300 ATK / 0 DEF

When an attack is declared involving your "@Ignister" monster: You can Special Summon this card from your hand, and if you do, negate that attack. While you control a Link-6 monster (Quick Effect): You can banish this card from your field or GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Danmari @Ignister" once per turn.

Card Image: Dark Armed Dragon

Dark Armed Dragon

Level 7 DARK/Dragon Effect Monster
2800 ATK / 1000 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.

Card Image: Dark Armed, the Dragon of Annihilation

Dark Armed, the Dragon of Annihilation

Rank 7 DARK/Dragon XYZ Monster
2800 ATK / 1000 DEF

2+ Level 7 monsters
Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.

Card Image: Dark Blade the Captain of the Evil World

Dark Blade the Captain of the Evil World

Level 4 DARK/Warrior Effect Monster
1800 ATK / 1500 DEF

Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 Level 4 or lower LIGHT monster your opponent controls; equip it to this card. (You can only equip 1 monster at a time to this card with this effect.) If this card on the field would be destroyed, the monster equipped to it with this effect is destroyed, instead.

Card Image: Dark Calling

Dark Calling

Normal Spell Card

Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials listed on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)

Card Image: Dark Contact

Dark Contact

Normal Spell Card

Activate 1 of these effects (but you can only use each effect of "Dark Contact" once per turn);
โ— Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with "Dark Fusion".)
โ— Add 1 "Supreme King's Castle" or "Dark Fusion" from your Deck to your hand.

Card Image: Dark Contract with the Different Dimension

Dark Contract with the Different Dimension

Continuous Trap Card

Once per turn, during your Standby Phase: Take 1000 damage. You can only use each of the following effects of "Dark Contract with the Different Dimension" once per turn. You can shuffle 2 "Dark Contract" cards from your GY into the Deck, then target 1 card in your opponent's field or GY; banish it. If this card is destroyed: You can gain 500 LP, then if it was destroyed by an opponent's card effect, you gain 500 LP.

Card Image: Dark Contract with the Entities

Dark Contract with the Entities

Continuous Spell Card

When a "D/D/D" monster of the below card type is Special Summoned from the Extra Deck to your field: You can activate the appropriate effect once per turn;
โ— Fusion: Gain 1000 LP.
โ— Synchro: Your opponent cannot target that Special Summoned monster with card effects.
โ— Xyz: Banish 1 card from the field or the Graveyard.
โ— Pendulum: Draw 1 card, then discard 1 card.
Once per turn, during your Standby Phase: Take 2000 damage.

Card Image: Dark Contract with the Swamp King

Dark Contract with the Swamp King

Continuous Spell Card

During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.

Card Image: Dark Core

Dark Core

Normal Spell Card

Discard 1 card, then target 1 face-up monster on the field; banish that target.

Card Image: Dark Creation

Dark Creation

Yubel Skill Card

Once per Duel, during your Main Phase, if you have 5 or more DARK monsters in your GY with different names and control no monsters, you can banish 1 DARK monster from your GY then Special Summon 1 DARK monster from your GY.

Card Image: Dark Dimension Soldier

Dark Dimension Soldier

Level 5 DARK/Warrior Synchro Monster
1200 ATK / 2400 DEF

1 Tuner + 1+ non-Tuner monsters
You can banish 1 card from your hand, then target 1 of your banished DARK monsters; Special Summon that monster in face-up or face-down Defense Position. During the End Phase: Inflict 100 damage to your opponent for each Set card on the field. You can only use each effect of "Dark Dimension Soldier" once per turn.

Card Image: Dark Dragon Ritual

Dark Dragon Ritual

Ritual Spell Card

This card is used to Ritual Summon "Paladin of Dark Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand.

Card Image: Dark Element

Dark Element

Normal Spell Card

If you have a "Gate Guardian" monster in your GY: Pay half your LP; Special Summon 1 Level 11 or higher "Gate Guardian" monster from your hand, Deck, or Extra Deck, ignoring its Summoning conditions. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" from your Deck or banishment to your hand. You can only use each effect of "Dark Element" once per turn.

Card Image: Dark End Evaporation Dragon

Dark End Evaporation Dragon

Level 8 DARK/Dragon Effect Monster
2600 ATK / 2100 DEF

You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters. You can activate 1 of these effects;
โ— Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field.
โ— Target 1 other Attack Position monster on the field; make this card lose exactly 500 ATK/DEF, and if you do, destroy that monster.
You can only use each effect of "Dark End Evaporation Dragon" once per turn.

Card Image: Dark Eye Nightmare

Dark Eye Nightmare

Level 4 DARK/Fiend Effect Monster
1700 ATK / 1700 DEF

Once per turn, if this card would be destroyed by battle, you can banish 1 Trap from your GY instead. You can banish up to 3 Traps from your GY; apply this effect, based on the number banished.
โ— 1: Draw 1 card, then place 1 card from your hand on top of the Deck.
โ— 2: Draw 1 card.
โ— 3: Draw 2 cards, then discard 1 card.
You can only use this effect of "Dark Eye Nightmare" once per turn.

Card Image: Dark Guardian

Dark Guardian

Level 12 DARK/Warrior Effect Monster
3800 ATK / 3800 DEF

(This card is always treated as a "Gate Guardian" card.)
Cannot be Normal Summoned/Set. Must be either Special Summoned by "Dark Element", or Special Summoned (from your hand or GY) by shuffling into the Deck, 1 each of your "Sanga of the Thunder", "Kazejin", and "Suijin" that is in your hand, face-up field, GY, and/or banished. Cannot be destroyed by battle. If this card is Special Summoned by the effect of "Dark Element", it is unaffected by other monsters' effects or your opponent's activated Spell Cards or effects.

Card Image: Dark Lucius LV8

Dark Lucius LV8

Level 8 EARTH/Fiend Effect Monster
2800 ATK / 900 DEF

If this card was Special Summoned by the effect of "Dark Lucius LV6", banish your opponent's monsters destroyed by battle with this card, also negate their effects.

Card Image: Dark Magic Inheritance

Dark Magic Inheritance

Quick-Play Spell Card

Banish 2 Spells from your GY; add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" or "Dark Magician Girl" in its text, except "Dark Magic Inheritance". You can only activate 1 "Dark Magic Inheritance" per turn.

Card Image: Dark Magical Circle

Dark Magical Circle

Continuous Spell Card

When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap that specifically lists the card "Dark Magician" in its text, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.

Card Image: Dark Magician of Chaos

Dark Magician of Chaos

Level 8 DARK/Spellcaster Effect Monster
2800 ATK / 2600 DEF

During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.

Card Image: Dark Magician of Destruction

Dark Magician of Destruction

Level 8 DARK/Spellcaster Fusion Monster
2800 ATK / 2600 DEF

"Dark Magician" + 1 LIGHT or DARK monster
Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by banishing 1 Level 6 or higher DARK Spellcaster monster you control during the turn a Spell Card or effect was activated. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand. This card's name becomes "Dark Magician" while on the field or in the GY.

Card Image: Dark Mambele

Dark Mambele

Normal Spell Card

If you control 3 or more DARK monsters: Target 1 face-up card on the field; banish that target.

Card Image: Dark Mirror Force

Dark Mirror Force

Normal Trap Card

When an opponent's monster declares an attack: Banish all Defense Position monsters your opponent controls.

Card Image: Dark Necrofear

Dark Necrofear

Level 8 DARK/Fiend Effect Monster
2200 ATK / 2800 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.

Card Image: Dark Necromancer

Dark Necromancer

Level 4 DARK/Zombie Effect Monster
1000 ATK / 1400 DEF

If this card is Normal or Special Summoned: You can send 1 Fiend or Zombie Ritual Monster from your hand or Deck to the GY, then you can add 1 Ritual Spell from your Deck to your hand. If this card is banished: You can target 1 of your banished Level 4 or lower Fiend or Zombie monsters; Special Summon it. You can only use each effect of "Dark Necromancer" once per turn.

Card Image: Dark Nephthys

Dark Nephthys

Level 8 DARK/Winged Beast Effect Monster
2400 ATK / 1600 DEF

If you have 3 or more DARK monsters in your Graveyard and this card in your hand: You can banish 2 of them from your Graveyard; send this card from your hand to the Graveyard. During your next Standby Phase after this card was sent to the Graveyard by this effect: Special Summon this card from the Graveyard. When this card is Special Summoned: Target 1 Spell/Trap Card on the field; destroy that target.

Card Image: Dark Simorgh

Dark Simorgh

Level 7 DARK/Winged Beast Effect Monster
2700 ATK / 1000 DEF

While face-up on the field, this card is also WIND-Attribute. You can banish 1 DARK monster and 1 WIND monster from your Graveyard; Special Summon this card from your hand. You can banish 1 DARK monster and 1 WIND monster from your hand; Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field.

Card Image: Dark Smog

Dark Smog

Continuous Trap Card

Once per turn: You can target 1 monster in your opponent's Graveyard; discard 1 Fiend-Type monster, and if you do, banish that target.

Card Image: Dark Spell Regeneration

Dark Spell Regeneration

Normal Trap Card

When an opponent's monster declares an attack: Target 1 Spell in your opponent's GY; Set it to your field. You can banish this card from your GY and send 1 "Monster Reborn" from your hand or Set on your field to the GY; Special Summon 1 "The Winged Dragon of Ra" from your GY ignoring its Summoning conditions, then you can send 1 monster your opponent controls to the GY, also send that Special Summoned monster to the GY during the End Phase.

Card Image: Dark Spirit of Banishment

Dark Spirit of Banishment

Level 3 DARK/Fiend Effect Monster
1600 ATK / 0 DEF

If your opponent's monster attacks, at the start of the Damage Step: You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated, and if you do, change the attack target to it and perform damage calculation. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Banishment" once per turn.

Card Image: Dark Spirit's Mastery

Dark Spirit's Mastery

Normal Spell Card

Discard 1 card; add 1 "Destiny Board" or 1 Level 8 Fiend monster from your Deck or GY to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; place any number of "Destiny Board" and/or "Spirit Message" cards with different names from your hand or GY on the bottom of the Deck in any order, then draw the same number of cards. You can only use each effect of "Dark Spirit's Mastery" once per turn.

Card Image: Dark Summoning Beast

Dark Summoning Beast

Level 5 DARK/Fiend Effect Monster
0 ATK / 0 DEF

You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand or Deck, ignoring its Summoning conditions, also monsters you control cannot attack for the rest of this turn. You can only use this effect of "Dark Summoning Beast" once per turn. You can banish this card from your Graveyard; add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your Deck to your hand.

Card Image: Dark Supremacy

Dark Supremacy

Normal Trap Card

Target face-up cards your opponent controls, up to the number of "Dark Fusion" and Spells that mention it in your GY; negate their effects until the end of this turn. If this card is in your GY, except the turn it was sent there: You can banish it, then target up to 5 "HERO" monsters in your GY and/or banishment; shuffle them into the Deck. You can only use each effect of "Dark Supremacy" once per turn.

Card Image: Dark World Accession

Dark World Accession

Quick-Play Spell Card

During the Main Phase: Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY. If Fusion Summoning a "Dark World" monster this way, you can also discard monsters as material. During your Main Phase, if this card is in your GY: You can add this card to your hand, then discard 1 "Dark World" monster. You can only use each effect of "Dark World Accession" once per turn.

Card Image: Dark World Punishment

Dark World Punishment

Counter Trap Card

When a monster(s) would be Normal or Special Summoned: You can negate the Summon, and if you do, destroy that monster(s), then discard 1 Fiend monster. If a "Dark World" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Dark World Punishment" once per turn.

Card Image: Dark World Puppetry

Dark World Puppetry

Quick-Play Spell Card

Target up to 3 cards in any GY(s); banish them, then discard 1 Fiend monster. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished Fiend monsters; add it to your hand. You can only activate 1 "Dark World Puppetry" per turn.

Card Image: Darkflare Dragon

Darkflare Dragon

Level 5 DARK/Dragon Effect Monster
2400 ATK / 1200 DEF

You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can send 1 Dragon monster from your hand and 1 Dragon monster from your Deck to the GY, then target 1 card in either GY; banish that target.

Card Image: Darkness Metal, the Dragon of Dark Steel

Darkness Metal, the Dragon of Dark Steel

Level 0 DARK/Dragon Link Monster
2800 ATK

2+ Effect Monsters with the same Type and Attribute
You can target 1 of your monsters that is banished or in your GY; Special Summon it to your zone this card points to, in Defense Position, but its effects are negated, also you cannot Special Summon Link Monsters for the rest of this turn, and the Summoned monster is placed on the bottom of the Deck when it leaves the field. You can only use this effect of "Darkness Metal, the Dragon of Dark Steel" once per turn.

Card Image: Darknight Parshath

Darknight Parshath

Level 5 DARK/Fairy Effect Monster
1900 ATK / 1400 DEF

If this card destroys an opponent's monster by battle: You can banish 1 DARK monster from your Graveyard; draw 1 card. This card gains 100 ATK for each DARK monster in your Graveyard.

Card Image: Daruma Dropper

Daruma Dropper

Level 4 EARTH/Warrior Effect Monster
700 ATK / 1800 DEF

(Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. If an Xyz Monster you control would activate an effect by detaching material(s), except the turn this card was sent to the GY, you can banish this card from your GY instead of 1 of those materials. You can only use each effect of "Daruma Dropper" once per turn.

Card Image: Dawn of the Herald

Dawn of the Herald

Ritual Spell Card

This card is used to Ritual Summon "Herald of Perfection". You must also Tribute monsters from your hand or field whose total Levels equal exactly 6. When "Herald of Perfection" is Ritual Summoned by this card's effect: You can banish this card from your Graveyard, then target 1 of the monsters in your Graveyard that was Tributed for that Ritual Summon; return that target to your hand.

Card Image: Debunk

Debunk

Counter Trap Card

When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.

Card Image: Decode Destruction

Decode Destruction

Normal Spell Card

Target 1 "Decode Talker" you control; apply the following effects this turn, depending on the number of monsters it currently points to.
โ— 1+: That monster gains 500 ATK for each monster it currently points to.
โ— 2+: Monsters destroyed by battle with that monster are banished after damage calculation.
โ— 3: After damage calculation, if that monster destroys your opponent's monster by battle: Destroy all cards your opponent controls.
You can only activate 1 "Decode Destruction" per turn.

Card Image: Decode Talker Heatsoul

Decode Talker Heatsoul

Link 3 FIRE/Cyberse Link Monster
2300 ATK

2+ Cyberse monsters with different Attributes
Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.

Card Image: Deep Dark Trap Hole

Deep Dark Trap Hole

Normal Trap Card

When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s).

Card Image: Deep Sea Aria

Deep Sea Aria

Normal Spell Card

Banish 1 WATER monster from your GY; add 1 Level 4 or lower Sea Serpent monster from your Deck to your hand. You can only activate 1 "Deep Sea Aria" per turn.

Card Image: Deep Sea Minstrel

Deep Sea Minstrel

Level 3 WATER/Sea Serpent Tuner Monster
1200 ATK / 1500 DEF

You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.

Card Image: Deep Sea Prima Donna

Deep Sea Prima Donna

Level 7 WATER/Sea Serpent Synchro Tuner Monster
1500 ATK / 2700 DEF

1 Tuner + 1+ non-Tuner monsters
Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn.
โ— You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand.
โ— If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.

Card Image: Deep Sea Sentry

Deep Sea Sentry

Level 2 WATER/Sea Serpent Effect Monster
400 ATK / 2000 DEF

If this card is sent to the GY to activate a WATER monster's effect: You can make your opponent banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 2 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Sentry"; add it to your hand. You can only use each effect of "Deep Sea Sentry" once per turn.

Card Image: Defense of the Temple

Defense of the Temple

Normal Spell Card

Fusion Summon 1 EARTH Fusion Monster from your Extra Deck, using monsters from your hand or field. If you use a monster you control that mentions "Temple of the Kings", you can also use face-up monsters your opponent controls as material. If you control "Temple of the Kings": You can banish this card from your GY; add 1 "Dangers of the Divine" from your Deck to your hand. You can only use this effect of "Defense of the Temple" once per turn.

Card Image: Defrag Dragon

Defrag Dragon

Level 3 DARK/Dragon Effect Monster
1000 ATK / 600 DEF

You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY. You can only Special Summon "Defrag Dragon" once per turn this way. If this card is in the GY: You can banish 3 monsters from your GY with the same name, except "Defrag Dragon"; Special Summon this card. You can only use this effect of "Defrag Dragon" once per turn.

Card Image: Degrade Buster

Degrade Buster

Level 7 FIRE/Cyberse Effect Monster
2500 ATK / 2500 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Cyberse monsters from your GY. You can target 1 monster your opponent controls with higher ATK than this card (Quick Effect); banish it until the End Phase. You can only use this effect of "Degrade Buster" once per turn.

Card Image: Delg the Dark Monarch

Delg the Dark Monarch

Level 6 DARK/Spellcaster Effect Monster
2400 ATK / 1000 DEF

When this card is Normal or Special Summoned: You can target up to 2 cards in your opponent's Graveyard; banish that target(s), then send the same number of cards from the top of their Deck to the Graveyard. This card cannot attack during the turn it is Normal or Special Summoned.

Card Image: Delta The Magnet Warrior

Delta The Magnet Warrior

Level 4 EARTH/Rock Effect Monster
1600 ATK / 1400 DEF

If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your Graveyard, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.

Card Image: Denial Deity Dotan

Denial Deity Dotan

Level 10 LIGHT/Warrior Fusion Monster
3000 ATK / 2800 DEF

1 LIGHT monster + 2 monsters, except on the field or in the GY
This Fusion Summoned card cannot be destroyed by battle. As long as no monsters on your field or GY share an original name with any monster on your opponent's field or GY, monsters you control cannot be destroyed by card effects. You can send from your hand, Deck, or Extra Deck to the GY, 1 monster with the same original name as a monster on your opponent's field or GY, then target 1 monster on their field or GY; banish it.

Card Image: Desert Twister

Desert Twister

Level 6 WIND/Fiend Effect Monster
2300 ATK / 2000 DEF

Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 WIND and 1 EARTH monsters from your GY. Once per turn: You can discard 1 card, then target 1 Spell/Trap on the field; destroy it.

Card Image: Deskbot Base

Deskbot Base

Field Spell Card

All "Deskbot" monsters on the field gain 500 ATK and DEF. Once per turn: You can reveal any number of "Deskbot" cards in your hand and shuffle them into the Deck, then draw the same number of cards. You can banish 9 "Deskbot" cards with different names from your field and/or Graveyard, except "Deskbot Base"; shuffle all cards from your opponent's hand, field and Graveyard into the Deck.

Card Image: Despian Proskenion

Despian Proskenion

Level 11 LIGHT/Fiend Fusion Monster
3200 ATK / 3200 DEF

1 "Despia" monster + 1 LIGHT monster + 1 DARK monster
During the Main Phase (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster in your opponent's GY; banish it, or Special Summon it to your field. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK or DEF (whichever is higher). You can only use each effect of "Despian Proskenion" once per turn.

Card Image: Despian Tragedy

Despian Tragedy

Level 1 DARK/Fairy Effect Monster
400 ATK / 400 DEF

If this card is sent to the GY, or banished, by a card effect: You can add 1 "Despia" monster from your Deck to your hand, except "Despian Tragedy". You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY; Set it to your field. You can only use 1 "Despian Tragedy" effect per turn, and only once that turn.

Card Image: Destiny End Dragoon

Destiny End Dragoon

Level 10 DARK/Warrior Fusion Monster
3000 ATK / 3000 DEF

"Destiny HERO - Plasma" + "Destiny HERO - Dogma"
A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your GY: You can banish 1 "Destiny HERO" card from your GY; Special Summon this card.

Card Image: Destiny HERO - Celestial

Destiny HERO - Celestial

Level 4 DARK/Warrior Effect Monster
1600 ATK / 1400 DEF

When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.

Card Image: Destiny HERO - Dark Angel

Destiny HERO - Dark Angel

Level 1 DARK/Warrior Effect Monster
0 ATK / 0 DEF

If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck.

Card Image: Destiny HERO - Denier

Destiny HERO - Denier

Level 3 DARK/Warrior Effect Monster
1100 ATK / 600 DEF

If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

Card Image: Destiny HERO - Departed

Destiny HERO - Departed

Level 2 DARK/Warrior Effect Monster
1000 ATK / 0 DEF

During your Standby Phase, if this card is in your Graveyard: Special Summon it in face-up Attack Position to your opponent's side of the field. If this card is destroyed by battle, banish it instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, banish it instead.

Card Image: Destiny HERO - Doom Lord

Destiny HERO - Doom Lord

Level 3 DARK/Warrior Effect Monster
600 ATK / 800 DEF

Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's side of the field, in the same battle position, during your 2nd Standby Phase after activation.

Card Image: Destiny HERO - Drawhand

Destiny HERO - Drawhand

Level 4 DARK/Warrior Effect Monster
1600 ATK / 800 DEF

If this card is Special Summoned by the effect of a "HERO" monster: You can make each player draw 1 card. During the next Standby Phase after this card was sent to the GY: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Destiny HERO - Drawhand" once per turn.

Card Image: Destiny HERO - Dreamer

Destiny HERO - Dreamer

Level 1 DARK/Warrior Effect Monster
0 ATK / 600 DEF

During damage calculation, if your "Destiny HERO" monster battles and this card is in your GY: You can Special Summon this card, and if you do, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. If Summoned this way, banish this card when it leaves the field. You can only use this effect of "Destiny HERO - Dreamer" once per turn.

Card Image: Destiny HERO - Dynatag

Destiny HERO - Dynatag

Level 5 DARK/Warrior Effect Monster
1000 ATK / 1000 DEF

During damage calculation, when you would take battle damage (Quick Effect): You can discard this card; make yourself take no battle damage from that battle, and if you do, each player takes 1000 damage. You can banish this card from your GY, then target 1 "Destiny HERO" monster you control; it gains 1000 ATK until the end of your opponent's next turn.

Card Image: Destiny HERO - Malicious

Destiny HERO - Malicious

Level 6 DARK/Warrior Effect Monster
800 ATK / 800 DEF

You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

Card Image: Destruction Sword Flash

Destruction Sword Flash

Normal Trap Card

If you control a Fusion Monster that lists "Buster Blader" as Material: Banish all monsters your opponent controls. When a card or effect is activated that targets a "Buster Blader" monster(s) you control (except during the Damage Step): You can banish this card from your Graveyard; negate that effect, and if you do, destroy that card.

Card Image: Destruction Sword Memories

Destruction Sword Memories

Normal Trap Card

Discard 1 "Destruction Sword" card; Special Summon 1 "Buster Blader" monster from the Deck. You can banish this card from your Graveyard; Fusion Summon 1 "Buster Blader, the Dragon Destroyer Swordsman" from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard.

Card Image: Detonation Code

Detonation Code

Continuous Trap Card

If you control a "Topologic" Link Monster: You can target 1 DARK non-Link Dragon, Machine, or Cyberse monster in your GY; Special Summon it. During the Standby Phase of the next turn after this card was banished from the Spell & Trap Zone: You can Set this card. You can only use each effect of "Detonation Code" once per turn.

Card Image: Devouring Sarcoughagus

Devouring Sarcoughagus

Level 4 DARK/Zombie Effect Monster
0 ATK / 0 DEF

When this card is destroyed by battle with an opponent's monster: You can take control of that opponent's monster, and if you do, it becomes a Zombie monster, also its ATK/DEF become 0. When your Zombie monster is destroyed by battle with an opponent's monster, while this card is in your GY: You can banish this card; take control of that opponent's monster, and if you do, it becomes a Zombie monster, also its ATK/DEF become 0. You can only use this effect of "Devouring Sarcoughagus" once per turn.

Card Image: Diabell, Queen of the White Forest

Diabell, Queen of the White Forest

Level 8 LIGHT/Illusion Synchro Monster
2500 ATK / 2000 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned using a Tuner Synchro Monster: You can target 1 Spell/Trap in your GY; add it to your hand. When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment. You can only use each effect of "Diabell, Queen of the White Forest" once per turn.

Card Image: Diabellstar Vengeance

Diabellstar Vengeance

Level 8 DARK/Fiend Effect Monster
2500 ATK / 2100 DEF

(This card is always treated as a "Sinful Spoils" card.)
You can banish 1 Spell and 1 Trap from your hand and/or GY; Special Summon this card from your hand or GY. (Quick Effect): You can pay half your LP, then target 1 card your opponent controls; destroy it, then if another "Diabell" Monster Card is on the field, you can Special Summon 1 Tuner Synchro Monster (Illusion or Spellcaster) from your Extra Deck. You can only use each effect of "Diabellstar Vengeance" once per turn.

Card Image: Diabolica the Draconique General

Diabolica the Draconique General

Level 8 DARK/Fiend Effect Monster
2300 ATK / 0 DEF

If a Fiend monster(s), except "Diabolica the Draconique General", is sent to your GY by card effect (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the monster was sent) or hand (even if not), but banish it when it leaves the field. If this card is sent to the GY by card effect: You can target 1 Fiend monster in your GY, except "Diabolica the Draconique General"; add it to your hand. You can only use 1 "Diabolica the Draconique General" effect per turn, and only once that turn.

Card Image: Diabound Kernel

Diabound Kernel

Level 5 DARK/Fiend Effect Monster
1800 ATK / 1200 DEF

When this card declares an attack: It gains 600 ATK. (Quick Effect): You can target 1 face-up monster your opponent controls; it loses ATK equal to this card's current ATK until the end of this turn, then banish this card until the Standby Phase of the next turn. You can only use this effect of "Diabound Kernel" once per turn.

Card Image: Diamond Core of Koa'ki Meiru

Diamond Core of Koa'ki Meiru

Normal Spell Card

Add 1 "Koa'ki Meiru" card from your Deck to your hand, except "Diamond Core of Koa'ki Meiru". You can banish this card from your Graveyard; for the rest of this turn, "Koa'ki Meiru" monsters you control cannot be destroyed.

Card Image: Diamond Duston

Diamond Duston

Normal Trap Card

When a card(s) on the field is destroyed by battle or card effect: Special Summon "Duston" monsters from your Deck to anywhere on the field, equal to the number of those destroyed cards. If this card is in your Graveyard: You can banish 1 "Duston" monster from your Graveyard; Special Summon this card in Defense Position as a Normal Monster (Fiend-Type/DARK/Level 1/ATK 0/DEF 1000) to your opponent's field. (This card is NOT treated as a Trap Card.) This effect can only be used once while this card is in the Graveyard. If Summoned this way, it cannot be Tributed, or be used as Material for a Fusion, Synchro, or Xyz Summon.

Card Image: Diana the Light Spirit

Diana the Light Spirit

Level 4 LIGHT/Thunder Effect Monster
1700 ATK / 1000 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. Once per turn, during your opponent's End Phase: Gain 1000 LP.

Card Image: Dice It

Dice It

Normal Trap Card

Roll a six-sided die. Apply this effect, depending on whose turn it is.
โ— During your turn: Banish cards from your GY equal to the result. Then, if the result was 1, send 6 cards from the top of your Deck to the GY.
โ— During your opponent's turn: Send cards from the top of your Deck to the GY equal to the result. Then, if the result was 6, banish 1 card from your GY.

Card Image: Dice Roll Battle

Dice Roll Battle

Normal Trap Card

When an opponent's monster declares an attack: Target 1 "Speedroid" monster in your Graveyard; banish both it and 1 "Speedroid" Tuner monster in your hand, and if you do, Special Summon from your Extra Deck, 1 Synchro Monster whose Level equals the total original Levels of those 2 monsters. During your opponent's Battle Step: You can banish this card from your Graveyard, then target 1 face-up Attack Position Synchro Monster on each side of the field; make that face-up Attack Position monster your opponent controls attack that monster you control, and perform damage calculation.

Card Image: Different Dimension Deepsea Trench

Different Dimension Deepsea Trench

Continuous Spell Card

When this card resolves: Banish 1 WATER monster from your hand, Graveyard, or face-up on your field. Then, when this face-up card on the field is destroyed: Special Summon that banished monster to your side of the field.

Card Image: Different Dimension Encounter

Different Dimension Encounter

Normal Trap Card

If both players have at least 1 banished monster that can be Special Summoned: Each player Special Summons 1 of their banished monsters in face-down Defense Position.

Card Image: Different Dimension Gate

Different Dimension Gate

Continuous Spell Card

Activate this card by targeting 1 monster on each side of the field; banish those targets. When this card is destroyed and sent to the Graveyard: Return those banished monsters to the field in the same battle positions they were in.

Card Image: Different Dimension Ground

Different Dimension Ground

Normal Trap Card

This turn, any monster sent to the GY is banished instead.

Card Image: Digging for Gold

Digging for Gold

David Skill Card

Activate this Skill during your Main Phase. Once per Duel, you can banish 3 cards from your GY, then draw 1 card.

Card Image: Dillingerous Dragon

Dillingerous Dragon

Link 2 DARK/Dragon Link Monster
1600 ATK

2 DARK Dragon monsters
Once per turn, during your opponent's End Phase: You can target 1 Attack Position monster your opponent controls that did not declare an attack this turn; destroy it, and if you do, inflict damage to your opponent equal to that monster's original ATK. If a "Rokket" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dillingerous Dragon" once per turn.

Card Image: Dimension Fusion Destruction

Dimension Fusion Destruction

Normal Spell Card

Banish from your hand, field, and/or GY, the Fusion Materials that are listed on a "Phantasm" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You take no battle damage from attacks involving the monster Special Summoned by this effect. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", your opponent cannot activate cards or effects in response to this card's activation.

Card Image: Dimension Gate

Dimension Gate

Continuous Trap Card

Activate this card by targeting 1 monster you control; banish that target face-up. When an opponent's monster declares a direct attack: You can send this face-up card on the field to the Graveyard. If this card is sent to the Graveyard: You can Special Summon the monster banished by this card's effect.

Card Image: Dimension Mirage

Dimension Mirage

Continuous Trap Card

Activate this card by targeting 1 face-up Attack Position monster your opponent controls. At the end of the Damage Step, when it attacks a monster, but the attack target was not destroyed by the battle: You can banish 1 monster from your Graveyard; it must attack again in a row. If the targeted monster leaves the field, destroy this card.

Card Image: Dimension Reflector

Dimension Reflector

Continuous Trap Card

Activate this card by banishing 2 monsters you control, then target 1 face-up monster your opponent controls; Special Summon this card in Attack Position as an Effect Monster (Spellcaster-Type/DARK/Level 4/ATK ?/DEF ?) with ATK and DEF equal to that face-up monster's ATK. (This card is also still a Trap Card.) If this monster is Summoned this way: Inflict damage to your opponent equal to this card's ATK.

Card Image: Dimension Shifter

Dimension Shifter

Level 6 DARK/Spellcaster Effect Monster
1200 ATK / 2200 DEF

If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

Card Image: Dimension Slice

Dimension Slice

Normal Trap Card

When a monster(s) is Special Summoned to your side of the field (except during the Damage Step): Target 1 face-up monster your opponent controls; banish that target. If the Summon is an Xyz Summon, you can activate this card the turn it was Set.

Card Image: Dimension Wanderer

Dimension Wanderer

Level 1 LIGHT/Spellcaster Effect Monster
0 ATK / 0 DEF

When a monster is banished by the effect of "Galaxy-Eyes Photon Dragon": You can send this card from your hand to the Graveyard; inflict 3000 damage to your opponent. You can only use the effect of "Dimension Wanderer" once per turn.

Card Image: Dimensional Fissure

Dimensional Fissure

Continuous Spell Card

Any monster sent to the Graveyard is banished instead.

Card Image: Dimensional Prison

Dimensional Prison

Normal Trap Card

When an opponent's monster declares an attack: Target that attacking monster; banish that target.

Card Image: Dimer Synthesis

Dimer Synthesis

Normal Spell Card

Activate 1 of these effects;
โ— Add 1 "Catalyst Field" from your Deck to your hand.
โ— Add 1 "Burnout", and 1 "Chemicritter" monster, from your Deck to your hand.
You can banish this card from your GY, then target 2 face-up monsters you control, including a Gemini monster that is treated as an Effect Monster and has gained its effects; until the end of this turn, make 1 of those monster's ATK 0, and if you do, the second monster gains ATK equal to the first monster's original ATK. You can only use each effect of "Dimer Synthesis" once per turn.

Card Image: Dimonno Vaalmonica

Dimonno Vaalmonica

Level 4 LIGHT/Fiend Pendulum Effect Monster
1200 ATK / 2100 DEF

[ Pendulum Effect ]
Each time you take effect damage while you control a Fairy Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Monsters your opponent controls lose 100 ATK for each Resonance Counter on your field.


[ Monster Effect ]


If this card is in your hand: You can discard 1 other card; take 1 "Angello Vaalmonica" from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Vaalmonica" Normal Spell/Trap from your GY; apply whichever effect on that card includes taking damage. You can only use each effect of "Dimonno Vaalmonica" once per turn.

Card Image: Dingirsu, the Orcust of the Evening Star

Dingirsu, the Orcust of the Evening Star

Rank 8 DARK/Machine XYZ Monster
2600 ATK / 2100 DEF

2 Level 8 monsters
You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
โ— Send 1 card your opponent controls to the GY.
โ— Attach 1 of your banished Machine monsters to this card as material.

Card Image: Dinomist Ankylos

Dinomist Ankylos

Level 4 WATER/Machine Pendulum Effect Monster
1500 ATK / 2000 DEF

[ Pendulum Effect ]
Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.


[ Monster Effect ]


Banish any monster destroyed by battle with a "Dinomist" monster you control.

Card Image: Dinomorphia Alert

Dinomorphia Alert

Normal Trap Card

Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.

Card Image: Dinomorphia Brute

Dinomorphia Brute

Normal Trap Card

Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.

Card Image: Dinomorphia Diplos

Dinomorphia Diplos

Level 4 DARK/Dinosaur Effect Monster
1000 ATK / 0 DEF

If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.

Card Image: Dinomorphia Domain

Dinomorphia Domain

Normal Trap Card

During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.

Card Image: Dinomorphia Frenzy

Dinomorphia Frenzy

Normal Trap Card

During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.

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