Showing 120 results where ATK > DEF (took 1.615475ms)
Card Image: Volcanic Doomfire

Volcanic Doomfire

Level 8 FIRE/Pyro Effect
3000 ATK / 1800 DEF

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending a face-up "Tri-Blaze Accelerator" you control to the Graveyard. During your opponent's Battle Phase, your opponent must attack this monster with any Attack Position monsters they control. When this card destroys a monster and sends it to the Graveyard, destroy all monsters your opponent controls and inflict 500 damage to your opponent for each monster destroyed by this effect.

Card Image: Volcanic Emperor

Volcanic Emperor

Level 8 FIRE/Pyro Effect
3100 ATK / 2400 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Pyro monsters or 1 "Blaze Accelerator" card from your face-up field and/or GY. You can only Special Summon "Volcanic Emperor" once per turn. When Summoned this way: You can inflict 500 damage to your opponent for each banished Pyro monster, then you can Set 1 "Volcanic" Trap directly from your Deck. Each time your opponent Special Summons a monster(s), inflict 500 damage to your opponent.

Card Image: Volcanic Hammerer

Volcanic Hammerer

Level 5 FIRE/Pyro Effect
2400 ATK / 1500 DEF

Once per turn, you can inflict damage to your opponent equal to the number of "Volcanic" monsters in your Graveyard x 200. If you activate this effect, this card cannot attack during this turn.

Card Image: Volcanic Queen

Volcanic Queen

Level 6 FIRE/Pyro Effect
2500 ATK / 1200 DEF

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent's side of the field by Tributing 1 monster your opponent controls. If you Special Summon this card, you cannot Normal Summon or Set this turn.
Once per turn, you can send 1 other card you control to the Graveyard to inflict 1000 damage to your opponent. During your End Phase, either Tribute 1 other monster or take 1000 damage.

Card Image: Volcanic Rimfire

Volcanic Rimfire

Level 1 FIRE/Pyro Effect
300 ATK / 0 DEF

If this card is sent to the GY: You can activate 1 of these effects (but you can only use each effect of "Volcanic Rimfire" once per turn);
â—Ź Banish this card from your GY, and if you do, send 1 "Volcanic" monster from your Deck to the GY, except "Volcanic Rimfire".
â—Ź Banish 1 "Blaze Accelerator" card from your face-up field or GY, and if you do, place 1 "Blaze Accelerator" Continuous Spell/Trap from your hand or Deck face-up on your field.

Card Image: Volcanic Rocket

Volcanic Rocket

Level 4 FIRE/Pyro Effect
1900 ATK / 1400 DEF

When this card is Summoned: You can add 1 "Blaze Accelerator" card from your Deck or Graveyard to your hand.

Card Image: Volcanic Scattershot

Volcanic Scattershot

Level 2 FIRE/Pyro Effect
500 ATK / 0 DEF

If this card is sent to the Graveyard: Inflict 500 damage to your opponent. If this card is sent to the Graveyard by the effect of a "Blaze Accelerator" card: You can send 2 "Volcanic Scattershots" from your hand and/or Deck to the Graveyard; destroy all monsters your opponent controls.

Card Image: Volcanic Shell

Volcanic Shell

Level 1 FIRE/Pyro Effect
100 ATK / 0 DEF

Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.

Card Image: Volcanic Slicer

Volcanic Slicer

Level 4 FIRE/Pyro Effect
1800 ATK / 1200 DEF

Once per turn, you can inflict 500 damage to your opponent. If you activate this effect, this card cannot attack during this turn.

Card Image: Voloferniges, the Darkest Dragon Doomrider

Voloferniges, the Darkest Dragon Doomrider

Level 7 DARK/Dragon Xyz Effect
2500 ATK / 2100 DEF

2 Level 7 monsters
Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step.

Card Image: Voltanis the Adjudicator

Voltanis the Adjudicator

Level 8 LIGHT/Fairy Effect
2800 ATK / 1400 DEF

After 1 of your Counter Trap Cards has been activated and has resolved, you can Tribute all monsters you control to Special Summon this card. If this card is Special Summoned in this way, you can destroy cards your opponent controls up to the number of Fairy-Type monsters you Tributed.

Card Image: Voltester

Voltester

Level 7 DARK/Thunder Effect
2500 ATK / 1000 DEF

If this card is Special Summoned to a zone a Link Monster points to: Destroy all Link Monsters that point to this card, then destroy all other monsters that those Link Monsters pointed to, and follow the Link Arrows of all those destroyed monsters, destroying everything they point to, and repeating the process, until there are no more to destroy. (This card cannot be destroyed by this effect.) You can only use this effect of "Voltester" once per turn.

Card Image: Voltic Bicorn

Voltic Bicorn

Level 7 LIGHT/Beast Synchro Effect
2500 ATK / 2000 DEF

1 Beast-Type Tuner + 1 or more non-Tuner monsters
If this card is destroyed by your opponent's card (either by battle or by card effect), both players send the top 7 cards of their Deck to the Graveyard.

Card Image: Voltic Kong

Voltic Kong

Level 4 LIGHT/Beast Effect
1800 ATK / 1000 DEF

When this card inflicts Battle Damage to your opponent: Send 1 card from the top of your opponent's Deck to the Graveyard for each face-up LIGHT monster you control.

Card Image: Vorse Raider

Vorse Raider

Level 4 DARK/Beast-Warrior Normal
1900 ATK / 1200 DEF

This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.

Card Image: Vortex the Whirlwind

Vortex the Whirlwind

Level 5 WIND/Winged Beast Synchro Effect
2100 ATK / 700 DEF

1 Tuner + 1 or more non-Tuner Winged Beast-Type monsters
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Winged Beast-Type monster from your Deck.

Card Image: Vouiburial, the Dragon Undertaker

Vouiburial, the Dragon Undertaker

Level 10 DARK/Illusion Effect
3000 ATK / 0 DEF

If this card battles a monster, neither can be destroyed by that battle. During the Main Phase, if a monster(s) your opponent controls is sent to the GY: You can activate the following effect, based on where this card is at activation (but you can only use each effect of "Vouiburial, the Dragon Undertaker" once per turn);
â—Ź Hand: Special Summon this card.
â—Ź Field: Make 1 Effect Monster your opponent controls lose 1500 ATK, then if its ATK becomes 0 by this effect, you can destroy it.

Card Image: Vulcan the Divine

Vulcan the Divine

Level 6 FIRE/Beast-Warrior Synchro Effect
2000 ATK / 1600 DEF

1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use this effect of "Vulcan the Divine" once per turn.

Card Image: Vulcarrion the Rotting Phoenix

Vulcarrion the Rotting Phoenix

Level 4 DARK/Zombie Tuner Effect
1600 ATK / 0 DEF

If you control a Zombie monster: You can Special Summon this card from your hand. During your Main Phase: You can return this card from the field to the hand, then you can Special Summon 1 Zombie monster from your hand. You can only use each effect of "Vulcarrion the Rotting Phoenix" once per turn.

Card Image: VWXYZ-Dragon Catapult Cannon

VWXYZ-Dragon Catapult Cannon

Level 8 LIGHT/Machine Fusion Effect
3000 ATK / 2800 DEF

"VW-Tiger Catapult" + "XYZ-Dragon Cannon"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Once per turn: You can target 1 card your opponent controls; banish that target. When this card declares an attack on an opponent's monster: You can target the attack target; change that attack target's battle position. (Flip Effects are not activated.)

Card Image: Vylon Alpha

Vylon Alpha

Level 9 LIGHT/Machine Synchro Effect
2200 ATK / 1100 DEF

1 "Vylon" Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target 1 Equip Spell Card in your Graveyard; equip that target to this card. While this card is equipped with an Equip Card, it cannot be destroyed by Spell/Trap effects, except for Equip Cards.

Card Image: Vylon Disigma

Vylon Disigma

Level 4 LIGHT/Fairy Xyz Effect
2500 ATK / 2100 DEF

3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position Effect Monster your opponent controls; equip that target to this card. At the start of the Damage Step, if this card battles a monster whose Attribute is the same as a card equipped by this effect: Destroy that monster.

Card Image: Vylon Epsilon

Vylon Epsilon

Level 8 LIGHT/Fairy Synchro Effect
2800 ATK / 1200 DEF

1 LIGHT Tuner + 1 or more non-Tuner monsters
Equip Cards equipped to this card cannot be targeted by cards or effects. Once per turn: You can send 1 Equip Card equipped to this card to the Graveyard to target 1 monster your opponent controls; destroy that target.

Card Image: Vylon Hept

Vylon Hept

Level 4 LIGHT/Fairy Effect
1800 ATK / 800 DEF

Once per turn: You can target 1 "Vylon" Monster Card you control that is an Equip Card; Special Summon that target in face-up Defense Position. Banish it when it leaves the field.

Card Image: Vylon Ohm

Vylon Ohm

Level 4 LIGHT/Fairy Effect
1500 ATK / 200 DEF

If this card is Normal Summoned: Target 1 Equip Spell Card in your Graveyard; banish that target, and if you do, add it to your hand during your next Standby Phase.

Card Image: Vylon Omega

Vylon Omega

Level 10 LIGHT/Fairy Synchro Effect
3200 ATK / 1900 DEF

2 Tuners + 1 non-Tuner "Vylon" monster
When this card is Synchro Summoned: Destroy all face-up monsters that were Normal Summoned/Set. Once per turn: You can target 1 "Vylon" monster in your Graveyard; equip that target to this card. During either player's turn, when a monster effect activates: You can send 1 Equip Card equipped to this card to the Graveyard; negate the activation, and if you do, destroy that monster.

Card Image: Vylon Pentachloro

Vylon Pentachloro

Level 4 LIGHT/Machine Union Effect
500 ATK / 400 DEF

Once per turn, you can either: Target 1 face-up "Vylon" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: You can target 1 card your opponent controls; destroy that target. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

Card Image: Vylon Sigma

Vylon Sigma

Level 7 LIGHT/Fairy Synchro Effect
1800 ATK / 1000 DEF

1 LIGHT Tuner + 1 or more non-Tuner LIGHT monsters
When this card declares an attack, if it is the only monster you control: You can equip 1 Equip Spell Card from your Deck to this face-up card.

Card Image: Vylon Soldier

Vylon Soldier

Level 4 LIGHT/Fairy Effect
1700 ATK / 1000 DEF

When this card declares an attack: You can target monsters your opponent controls, up to the number of Equip Cards equipped to this card; change those targets' battle positions.

Card Image: Vylon Stella

Vylon Stella

Level 3 LIGHT/Fairy Tuner Effect
1400 ATK / 200 DEF

If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points, then target 1 face-up monster you control; equip this card to that target. At the end of the Damage Step, if the equipped monster battled an opponent's monster: Destroy that opponent's monster.

Card Image: Vylon Stigma

Vylon Stigma

Level 4 LIGHT/Fairy Effect
1600 ATK / 1000 DEF

Once per turn, during either player's turn: You can target 1 face-up "Vylon" Equip Card you control and 1 appropriate face-up monster; equip the first target to the second target.

Card Image: Vylon Tesseract

Vylon Tesseract

Level 4 LIGHT/Machine Union Effect
800 ATK / 600 DEF

Once per turn, you can either: Target 1 face-up "Vylon" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: You can target 1 Level 4 or lower "Vylon" monster in your Graveyard; Special Summon that target. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

Card Image: Vylon Vanguard

Vylon Vanguard

Level 4 LIGHT/Fairy Effect
1400 ATK / 1000 DEF

When this card is destroyed by a card effect and sent to the Graveyard: You can draw 1 card for each Equip Card that was equipped to this card.

Card Image: WAKE CUP! Earl

WAKE CUP! Earl

Level 7 WIND/Aqua Flip Effect
2700 ATK / 400 DEF

FLIP: You can send face-up cards your opponent controls to the GY, up to the number of Flip monsters you control.
If this card is in your hand: You can discard 1 other Flip monster, and if you do, Special Summon this card in face-up Attack Position or face-down Defense Position. During your End Phase: You can target 1 Flip monster in your GY; Special Summon it in face-down Defense Position. You can only use each effect of "WAKE CUP! Earl" once per turn.

Card Image: WAKE CUP! Macchia

WAKE CUP! Macchia

Level 3 WIND/Aqua Flip Effect
1000 ATK / 100 DEF

FLIP: Target 1 face-down Defense Position monster on the field; change it to face-up Attack Position.
You can reveal this card and 1 Flip monster in your hand; Special Summon both in face-down Defense Position. You can only use each of the preceding effects of "WAKE CUP! Macchia" once per turn. Once per turn, during your End Phase: You can target 1 face-down card on the field; send it to the GY.

Card Image: WAKE CUP! Mocha

WAKE CUP! Mocha

Level 3 WIND/Aqua Flip Effect
1000 ATK / 100 DEF

Once per turn, during your End Phase: You can change this card to face-down Defense Position. You can only use each of the following effects of "WAKE CUP! Mocha" once per turn. You can target 1 face-down Defense Position monster on the field; Special Summon this card from your hand, and if you do, change that monster to Attack Position. If this card is flipped face-up: You can target 1 face-up monster on the field; it gains 1000 ATK, but send it to the GY during the End Phase.

Card Image: Wake Up Your Elemental HERO

Wake Up Your Elemental HERO

Level 10 LIGHT/Warrior Fusion Effect
2500 ATK / 2100 DEF

1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters
Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.

Card Image: Wandering King Wildwind

Wandering King Wildwind

Level 4 DARK/Fiend Effect
1700 ATK / 1300 DEF

If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.

Card Image: Wandering Titan of Tartarus

Wandering Titan of Tartarus

Level 9 EARTH/Zombie Effect
2600 ATK / 0 DEF

If this card is sent from the Deck to the GY: Send as many cards you control as possible to the GY, and if you do, Special Summon this card, then send cards your opponent controls to the GY up to the number sent to the GY by this effect. Neither player can activate monster effects in response to this effect's activation. If this card is sent to the GY, except from the Deck: You can send 1 card from your hand to the GY; send 1 card on the field to the GY. You can only use 1 "Wandering Titan of Tartarus" effect per turn, and only once that turn.

Card Image: Warrior Dai Grepher

Warrior Dai Grepher

Level 4 EARTH/Warrior Normal
1700 ATK / 1600 DEF

The warrior who can manipulate dragons. Nobody knows his mysterious past.

Card Image: Warrior of Atlantis

Warrior of Atlantis

Level 4 WATER/Aqua Effect
1900 ATK / 1200 DEF

You can discard this card to the Graveyard; add 1 "A Legendary Ocean" from your Deck to your hand.

Card Image: Warrior of Tradition

Warrior of Tradition

Level 6 EARTH/Warrior Fusion
1900 ATK / 1700 DEF

"Sonic Maid" + "Beautiful Headhuntress"

Card Image: Water Dragon

Water Dragon

Level 8 WATER/Sea Serpent Effect
2800 ATK / 2600 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned with "Bonding - H2O". The ATK of FIRE monsters and Pyro monsters on the field becomes 0. When this card is destroyed and sent to the GY: You can target 2 "Hydrogeddon" and 1 "Oxygeddon" in your GY; Special Summon them.

Card Image: Water Dragon Cluster

Water Dragon Cluster

Level 10 WATER/Sea Serpent Effect
2800 ATK / 2600 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Bonding" Spell/Trap. If this card is Special Summoned: You can activate this effect; Effect Monsters your opponent currently controls cannot activate their effects for the rest of this turn, also change their ATK to 0 until the end of this turn. (Quick Effect): You can Tribute this card; Special Summon 2 "Water Dragon" from your hand and/or Deck in Defense Position, ignoring their Summoning conditions.

Card Image: Water Element

Water Element

Level 3 WATER/Aqua Normal
900 ATK / 700 DEF

''A sea-dwelling spirit that takes away sight by clouding the area in fog.''

Card Image: Water Enchantress of the Temple

Water Enchantress of the Temple

Level 3 WATER/Spellcaster Effect
1500 ATK / 1200 DEF

If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.

Card Image: Water Girl

Water Girl

Level 4 WATER/Aqua Normal
1250 ATK / 1000 DEF

''A lovely lady who can launch water projectiles that turn into lethal ice spikes before they reach an opponent.''

Card Image: Water Leviathan @Ignister

Water Leviathan @Ignister

Level 7 WATER/Cyberse Ritual Effect
2300 ATK / 2000 DEF

You can Ritual Summon this card with "A.I.'s Ritual". If this card is Ritual Summoned: You can return all monsters your opponent control with 2300 or less ATK to the hand. You can target 1 face-up monster your opponent controls; return all Link Monsters from your GY to the Extra Deck, and if you do, change that targeted monster's ATK to 0. You can only use this effect of "Water Leviathan @Ignister" once per turn. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only.

Card Image: Water Magician

Water Magician

Level 4 WATER/Aqua Normal
1400 ATK / 1000 DEF

This monster swamps an opponent with an almost endless supply of water.

Card Image: Water Omotics

Water Omotics

Level 4 WATER/Aqua Normal
1400 ATK / 1200 DEF

Transforms the water overflowing from a jar into attacking dragons.

Card Image: Waterdragon Fairy

Waterdragon Fairy

Level 3 WATER/Aqua Normal
1100 ATK / 700 DEF

''A water fairy that is said to be able to summon a giant sea serpent.''

Card Image: Wattaildragon

Wattaildragon

Level 6 LIGHT/Dragon Normal
2500 ATK / 1000 DEF

Capable of indefinite flight. Attacks by wrapping its body with electricity and ramming into opponents.
IMPORTANT: Capturing the "Wattaildragon" is forbidden by the Ancient Rules and is a Level 6 offense, the minimum sentence for which is imprisonment for no less than 2500 heliocycles.

Card Image: Wattberyx

Wattberyx

Level 3 LIGHT/Thunder Tuner Effect
300 ATK / 0 DEF

When this card inflicts Battle Damage to your opponent by a direct attack, discard 1 random card from your opponent's hand.

Card Image: Wattbetta

Wattbetta

Level 2 LIGHT/Thunder Tuner Effect
100 ATK / 0 DEF

When this card inflicts Battle Damage to your opponent by a direct attack, your opponent discards 1 card of their choice.

Card Image: Wattchimera

Wattchimera

Level 6 LIGHT/Thunder Synchro Effect
1400 ATK / 1200 DEF

1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters
This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, place 1 random card from your opponent's hand on top of their Deck.

Card Image: Wattcobra

Wattcobra

Level 4 LIGHT/Thunder Effect
1000 ATK / 500 DEF

This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Add 1 "Watt" monster from your Deck to your hand.

Card Image: Wattdragonfly

Wattdragonfly

Level 2 LIGHT/Thunder Effect
900 ATK / 100 DEF

If this card is destroyed by your opponent's card (either by battle or by card effect), you can Special Summon 1 "Watt" monster from your Deck.

Card Image: Wattfox

Wattfox

Level 2 LIGHT/Thunder Tuner Effect
800 ATK / 100 DEF

If this card is destroyed by your opponent's card (either by battle or by card effect), your opponent cannot Special Summon a monster, or activate Spells, Traps, Spell/Trap effects, or Monster Card effects, for the rest of this turn.

Card Image: Wattgiraffe

Wattgiraffe

Level 4 LIGHT/Thunder Effect
1200 ATK / 100 DEF

This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Your opponent cannot activate cards or effects until the end of this turn.

Card Image: Wattkid

Wattkid

Level 3 LIGHT/Thunder Normal
1000 ATK / 500 DEF

A creature that electrocutes opponents with bolts of lightning.

Card Image: Wattkinetic Puppeteer

Wattkinetic Puppeteer

Level 4 LIGHT/Psychic Effect
1800 ATK / 0 DEF

(Quick Effect): You can send this card from your hand or field to the GY, then target 1 monster your opponent controls; move that target to another of their Main Monster Zones.

Card Image: Wattkiwi

Wattkiwi

Level 3 LIGHT/Thunder Tuner Effect
600 ATK / 100 DEF

"Watt" monsters you control cannot be destroyed by battle while they are attacking.

Card Image: Wattlemur

Wattlemur

Level 2 LIGHT/Thunder Effect
800 ATK / 100 DEF

If this card in its owner's possession is destroyed by your opponent's card (either by battle or by card effect): Your opponent cannot conduct their Battle Phase during their next turn.

Card Image: Wattpheasant

Wattpheasant

Level 4 LIGHT/Thunder Effect
1000 ATK / 800 DEF

This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, select 1 face-up monster on the field and remove it from play until the End Phase of this turn.

Card Image: Wattsquirrel

Wattsquirrel

Level 3 LIGHT/Thunder Effect
700 ATK / 100 DEF

This card can attack twice during each Battle Phase. If this card battles, negate the effects of the monster it battled, after damage calculation (including in the Graveyard).

Card Image: Wattsychic Fighter

Wattsychic Fighter

Level 3 LIGHT/Psychic Effect
1500 ATK / 300 DEF

When this card is Normal or Special Summoned: You can target 1 card in your opponent's Graveyard; place it on either the top or bottom of their Deck. You can only use this effect of "Wattsychic Fighter" once per turn.

Card Image: Wattuna

Wattuna

Level 4 LIGHT/Thunder Tuner Effect
800 ATK / 700 DEF

This card can attack directly. You can only use each of the following effects of "Wattuna" once per turn. At the end of the Damage Step, if your monster inflicts battle damage to your opponent: You can Special Summon this card from your hand. When this card inflicts battle damage to your opponent by a direct attack: You can Tribute this card on the field and 1 or more non-Tuner monsters from your hand and/or face-up field, and Special Summon 1 "Watt" Synchro Monster from your Extra Deck whose Level equals the total Levels of those Tributed monsters.

Card Image: Wattwoodpecker

Wattwoodpecker

Level 3 LIGHT/Thunder Effect
1000 ATK / 100 DEF

This card can attack twice during each Battle Phase. Any monster that battles with this card cannot change its battle position.

Card Image: Weather Control

Weather Control

Level 2 LIGHT/Fairy Normal
600 ATK / 400 DEF

''This creature controls weather and is often the cause of mountain storms.''

Card Image: Weathering Soldier

Weathering Soldier

Level 4 EARTH/Rock Effect
2000 ATK / 1200 DEF

If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.

Card Image: Weaver of Fairy Tails

Weaver of Fairy Tails

Level 4 EARTH/Spellcaster Fusion Effect
1850 ATK / 1000 DEF

1 "Fairy Tail" monster + 1 Spellcaster monster
All "Prince of Fairies" on the field become Spellcaster monsters. During your Main Phase: You can Special Summon 1 "Fairy Tail" monster from your Deck or banishment. You can only use this effect of "Weaver of Fairy Tails" once per turn. If you Normal or Special Summon a non-EARTH "Fairy Tail" monster, while this card is in your Monster Zone (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects, also its name becomes "Prince of Fairies".

Card Image: Wetha

Wetha

Level 3 WATER/Aqua Normal
1000 ATK / 900 DEF

A spirit that controls rain and is capable of summoning hurricanes to blow the enemy away.

Card Image: Wheel of Prophecy

Wheel of Prophecy

Level 8 DARK/Spellcaster Effect
2700 ATK / 1700 DEF

When this card is Special Summoned by the effect of a Spellcaster-Type monster: You can target any number of your banished "Spellbook" Spell Cards; shuffle them into the Deck, and if you do, return your other banished "Spellbook" Spell Cards to your Graveyard. You can only use the effect of "Wheel of Prophecy" once per turn.

Card Image: Whiptail Crow

Whiptail Crow

Level 4 DARK/Fiend Normal
1650 ATK / 1600 DEF

Attacks from the skies with a whip-like tail.

Card Image: White Aura Bihamut

White Aura Bihamut

Level 10 WATER/Fish Synchro Effect
3300 ATK / 3000 DEF

1 Tuner Synchro Monster + 1+ non-Tuner monsters
During your turn, when this card is Synchro Summoned: You can Special Summon 1 "Divine Dragon Token" (Fish/WATER/Level 10/ATK 3300/DEF 3000) in Defense Position. Once per opponent's turn, while you control no Tokens (Quick Effect): You can Special Summon 1 "Divine Dragon Token". If this card you control is destroyed by an opponent's card effect and sent to your GY, while you control a "Divine Dragon Token": You can Special Summon this card in Defense position.

Card Image: White Aura Dolphin

White Aura Dolphin

Level 6 WATER/Fish Synchro Effect
2400 ATK / 1000 DEF

1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

Card Image: White Aura Monoceros

White Aura Monoceros

Level 7 WATER/Fish Synchro Effect
2500 ATK / 1500 DEF

1 WATER Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can target 1 Fish monster in your GY; Special Summon it, but it cannot attack this turn. You can only use this effect of "White Aura Monoceros" once per turn. If this card you control is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

Card Image: White Aura Porpoise

White Aura Porpoise

Level 6 WATER/Fish Synchro Effect
2000 ATK / 1300 DEF

1 WATER Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Fish monster from your hand or GY in Defense Position, then you can Special Summon 1 monster with that same name from your GY. You can only use this effect of "White Aura Porpoise" once per turn. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

Card Image: White Aura Whale

White Aura Whale

Level 8 WATER/Fish Synchro Effect
2800 ATK / 2000 DEF

1 WATER Tuner + 1+ non-Tuner WATER monsters
When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

Card Image: White Dolphin

White Dolphin

Level 2 WATER/Fish Normal
500 ATK / 400 DEF

''A white dolphin with a horn that summons huge tidal waves.''

Card Image: White Dragon Ninja

White Dragon Ninja

Level 7 LIGHT/Dragon Effect
2700 ATK / 1200 DEF

Cannot be Special Summoned, except with a "Ninjitsu Art" card's effect. Spells/Traps you control cannot be destroyed by card effects.

Card Image: White Magical Hat

White Magical Hat

Level 3 LIGHT/Spellcaster Effect
1000 ATK / 700 DEF

When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand.

Card Image: White Magician Pikeru

White Magician Pikeru

Level 2 LIGHT/Spellcaster Effect
1200 ATK / 0 DEF

During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.

Card Image: White Moray

White Moray

Level 2 WATER/Fish Effect
600 ATK / 200 DEF

During the turn you Normal Summoned this card, it can attack your opponent directly. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn.

Card Image: White Night Dragon

White Night Dragon

Level 8 WATER/Dragon Effect
3000 ATK / 2500 DEF

During either player's turn, when a Spell/Trap Card that targets this card is activated: Negate the activation, and if you do, destroy it. When another face-up monster you control is targeted for an attack: You can send 1 Spell/Trap Card you control to the Graveyard; change the attack target to this card.

Card Image: White Night Queen

White Night Queen

Level 7 LIGHT/Fairy Effect
2100 ATK / 800 DEF

Cannot be Special Summoned. Once per turn: You can target 1 Set card; destroy that target.

Card Image: White Ninja

White Ninja

Level 4 LIGHT/Warrior Flip Effect
1500 ATK / 800 DEF

FLIP: Target 1 Defense Position monster on the field; destroy that target.

Card Image: White Rose Dragon

White Rose Dragon

Level 4 DARK/Dragon Effect
1200 ATK / 1000 DEF

When this card is Normal Summoned: You can Special Summon 1 "Rose Dragon" monster from your hand or GY, except "White Rose Dragon". You can only use each of these effects of "White Rose Dragon" once per turn:
â—Ź If you control a Dragon Tuner or Plant Tuner: You can Special Summon this card from your hand.
â—Ź If this card is sent to the GY as Synchro Material: You can send 1 Level 4 or higher Plant monster from your Deck to the GY.

Card Image: White Sardine

White Sardine

Level 2 WATER/Fish Effect
800 ATK / 0 DEF

You can send 1 "White Sardine" from your Deck to the GY; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use this effect of "White Sardine" once per turn. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn.

Card Image: White Steed of the Floral Knights

White Steed of the Floral Knights

Level 6 WIND/Beast Effect
2400 ATK / 1800 DEF

If you control a Level 2 or lower monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "White Steed of the Floral Knights" once per turn this way. When an opponent's monster declares an attack: You can banish this card from your GY, then target 1 card you control; negate the attack, and if you do, destroy that targeted card. You can only use this effect of "White Steed of the Floral Knights" once per turn.

Card Image: White Stingray

White Stingray

Level 4 WATER/Fish Effect
1400 ATK / 1000 DEF

You can Special Summon this card (from your hand) by discarding 1 WATER monster. You can only Special Summon "White Stingray" once per turn this way. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. You can only use this effect of "White Stingray" once per turn.

Card Image: White Wing Magician

White Wing Magician

Level 4 PS 1 WIND/Spellcaster Pendulum Tuner Effect
1600 ATK / 1400 DEF

[ Pendulum Effect ]
Once per turn, when an activated card or effect resolves that targets a DARK Spellcaster-Type monster you control, negate that effect, then destroy this card.


[ Monster Effect ]


(This card is always treated as a "Synchro Dragon" card.)
If this Pendulum Summoned card is used for a Synchro Summon, banish it.

Card Image: White-Horned Dragon

White-Horned Dragon

Level 6 DARK/Dragon Effect
2200 ATK / 1400 DEF

When this card is Normal or Special Summoned: Target up to 5 Spell Cards in your opponent's Graveyard; banish those target(s), and if you do, this card gains 300 ATK for each card banished by this effect.

Card Image: Whitebeard, the Plunder Patroll Helm

Whitebeard, the Plunder Patroll Helm

Level 4 WATER/Fiend Tuner Effect
1500 ATK / 1000 DEF

During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can activate this effect; Special Summon 1 "Plunder Patroll" monster from your Deck, except "Whitebeard, the Plunder Patroll Helm", also you cannot Special Summon monsters for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Whitebeard, the Plunder Patroll Helm" once per turn.

Card Image: Wicked Acolyte Chilam Sabak

Wicked Acolyte Chilam Sabak

Level 8 DARK/Reptile Effect
2500 ATK / 0 DEF

If you have 5 or more cards in your hand, you can Normal Summon this card without Tributing. When this card is destroyed by battle and sent to the GY: You can Special Summon this card in Defense Position, and if you do, it is treated as a Tuner. You can only use this effect of "Wicked Acolyte Chilam Sabak" once per turn.

Card Image: Widget Kid

Widget Kid

Level 3 EARTH/Cyberse Effect
1500 ATK / 900 DEF

If this card is Normal or Special Summoned: You can Special Summon 1 Cyberse monster from your hand in Defense Position. You can only use this effect of "Widget Kid" once per turn.

Card Image: Wightbaking

Wightbaking

Level 1 DARK/Zombie Effect
300 ATK / 200 DEF

This card's name becomes "Skull Servant" while in the GY. If a Level 3 or lower Zombie monster(s) you control would be destroyed by battle or card effect, you can discard this card, instead. If this card is sent to the GY: You can add 2 monsters with different names from your Deck to your hand, except "Wightbaking", that are either "Skull Servant" or mention it, then discard 1 card. You can only use this effect of "Wightbaking" once per turn.

Card Image: Wightlord

Wightlord

Level 1 LIGHT/Zombie Effect
300 ATK / 200 DEF

This card's name becomes "Skull Servant" while in the GY. You can only use each of the following effects of "Wightlord" once per turn. If you have "Skull Servant" or "King of the Skull Servants" in your GY: You can send this card from your hand or field to the GY; send cards from the top of your Deck to the GY, up to the number of "Skull Servant" and "King of the Skull Servants" in your GY. You can banish this card from your GY, then target 1 "Skull Servant" or "King of the Skull Servants" in your GY; Special Summon it.

Card Image: Wightmare

Wightmare

Level 1 DARK/Zombie Effect
300 ATK / 200 DEF

This card's name becomes "Skull Servant" while in the GY. You can discard this card, then activate 1 of the following effects.
â—Ź Target 1 of your banished "Skull Servant" or "Wightmare"; return it to the GY.
â—Ź Target 1 of your banished "The Lady in Wight" or "King of the Skull Servants"; Special Summon it.

Card Image: Wightprincess

Wightprincess

Level 3 LIGHT/Zombie Effect
1600 ATK / 0 DEF

This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.

Card Image: Wind Effigy

Wind Effigy

Level 4 WIND/Winged Beast Effect
1800 ATK / 200 DEF

This card can be treated as 2 Tributes for the Tribute Summon of a WIND Normal Monster.

Card Image: Wind Pegasus @Ignister

Wind Pegasus @Ignister

Level 7 WIND/Cyberse Synchro Effect
2300 ATK / 1500 DEF

1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.

Card Image: Wind-Up Arsenal Zenmaioh

Wind-Up Arsenal Zenmaioh

Level 5 WIND/Machine Xyz Effect
2600 ATK / 1900 DEF

2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.

Card Image: Wind-Up Dog

Wind-Up Dog

Level 3 EARTH/Beast Effect
1200 ATK / 900 DEF

During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field.

Card Image: Wind-Up Hunter

Wind-Up Hunter 86

Level 3 DARK/Beast-Warrior Effect
1600 ATK / 500 DEF

You can Tribute 1 face-up "Wind-Up" monster, except "Wind-Up Hunter"; send 1 random card from your opponent's hand to the Graveyard. This effect can only be used once while this card is face-up on the field.

Card Image: Wind-Up Juggler

Wind-Up Juggler

Level 4 WIND/Psychic Effect
1700 ATK / 1000 DEF

After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. This effect can be used only once while this card is face-up on the field.

Card Image: Wind-Up Kitten

Wind-Up Kitten

Level 2 EARTH/Beast Effect
800 ATK / 500 DEF

You can target 1 monster your opponent controls; return that target to the hand. This effect can only be used once while this card is face-up on the field.

Card Image: Wind-Up Knight

Wind-Up Knight

Level 4 LIGHT/Warrior Effect
1800 ATK / 1200 DEF

When a face-up "Wind-Up" monster you control is targeted for an attack: You can negate the attack. This effect can only be used once while this card is face-up on the field.

Card Image: Wind-Up Rabbit

Wind-Up Rabbit

Level 3 EARTH/Beast-Warrior Effect
1400 ATK / 600 DEF

(Quick Effect): You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.

Card Image: Wind-Up Shark

Wind-Up Shark

Level 4 WATER/Fish Effect
1500 ATK / 1300 DEF

When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects.
â—Ź Increase this card's Level by 1, until the End Phase.
â—Ź Reduce this card's Level by 1, until the End Phase.

Card Image: Wind-Up Soldier

Wind-Up Soldier

Level 4 EARTH/Warrior Effect
1800 ATK / 1200 DEF

During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.

Card Image: Wind-Up Zenmaister

Wind-Up Zenmaister

Level 4 EARTH/Machine Xyz Effect
1900 ATK / 1500 DEF

2 Level 4 monsters
This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.

Card Image: Winda, Priestess of Gusto

Winda, Priestess of Gusto

Level 2 WIND/Psychic Effect
1000 ATK / 400 DEF

When this card is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 "Gusto" Tuner monster from your Deck.

Card Image: Windaar, Sage of Gusto

Windaar, Sage of Gusto

Level 6 WIND/Psychic Effect
2000 ATK / 1000 DEF

When this card destroys a monster by battle and sends it to the Graveyard: You can target 1 Level 3 or lower "Gusto" monster in your Graveyard; Special Summon that target in face-up Defense Position.

Card Image: Windmill Genex

Windmill Genex

Level 7 WIND/Machine Synchro Effect
2000 ATK / 1600 DEF

"Genex Controller" + 1 or more non-Tuner WIND monsters
This card gains 300 ATK for each face-down Spell and Trap Card on the field. You can send 1 card from your hand to the Graveyard to select and destroy 1 face-down Spell or Trap Card.

Card Image: Windrose the Elemental Lord

Windrose the Elemental Lord

Level 8 WIND/Winged Beast Effect
2800 ATK / 2200 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WIND monsters in your GY. If this card is Special Summoned: Destroy all Spells and Traps your opponent controls. You can only use this effect of "Windrose the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.

Card Image: Windwitch - Crystal Bell

Windwitch - Crystal Bell

Level 8 WIND/Spellcaster Fusion Effect
2800 ATK / 2400 DEF

"Windwitch - Winter Bell" + 1 "Windwitch" monster
You can target 1 monster in either player's Graveyard; until the End Phase, this card's name becomes that target's original name, and replace this effect with that target's original effects. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Windwitch - Winter Bell" and 1 Level 4 or lower "Windwitch" monster in your Graveyard; Special Summon them. You can only use each effect of "Windwitch - Crystal Bell" once per turn.

Card Image: Windwitch - Diamond Bell

Windwitch - Diamond Bell

Level 8 WIND/Spellcaster Synchro Effect
2800 ATK / 2400 DEF

1 Tuner + 1+ non-Tuner WIND monsters
If this card is Synchro Summoned: You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to half its ATK. You can only use this effect of "Windwitch - Diamond Bell" once per turn. Once per turn, if your opponent takes battle or effect damage: You can target 1 card on the field; destroy it. If you control this card that was Synchro Summoned using only "Windwitch" monsters as material, you can use this effect up to twice per turn.

Card Image: Windwitch - Winter Bell

Windwitch - Winter Bell

Level 7 WIND/Spellcaster Synchro Effect
2400 ATK / 2000 DEF

1 Tuner + 1+ non-Tuner WIND monsters
You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to that target's Level x 200. During the Battle Phase (Quick Effect): You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn.

Card Image: Wing Eagle

Wing Eagle

Level 5 WIND/Winged Beast Normal
1800 ATK / 1500 DEF

''This flying creature never misses its intended target.''

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