Showing 120 results where ATK > DEF (took 1.689182ms)
Card Image: Tilting Entrainment

Tilting Entrainment

Level 8 EARTH/Machine Synchro Effect
2800 ATK / 1600 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Pendulum Monster from your hand or face-up from your Extra Deck. At the end of the Damage Step, when this card or your Pendulum Monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can destroy that opponent's monster. You can only use each effect of "Tilting Entrainment" once per turn.

Card Image: Timaeus the United Dragon

Timaeus the United Dragon

Level 8 LIGHT/Dragon Effect
2800 ATK / 1800 DEF

You can send 1 Spellcaster monster, or 1 Spell/Trap that mentions "Dark Magician", from your hand or face-up field to the GY; Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. You can only use each effect of "Timaeus the United Dragon" once per turn.

Card Image: Timaeus the United Magical Dragon

Timaeus the United Magical Dragon

Level 10 LIGHT/Dragon Fusion Effect
2800 ATK / 1800 DEF

"Dark Magician" or "Dark Magician Girl" + 1 Dragon or Spellcaster monster
After this card is Special Summoned, it is unaffected by other cards' effects until the end of your next turn. You can only use each of the following effects of "Timaeus the United Magical Dragon" once per turn. If this card battles, during damage calculation: You can make this card gain 100 ATK for each Spell in the GYs and banishment. During your opponent's turn (Quick Effect): You can target 1 Spell/Trap on the field; destroy it.

Card Image: Time Escaper

Time Escaper

Level 2 EARTH/Psychic Effect
500 ATK / 100 DEF

During either player's turn: You can discard this card, then target 1 Psychic-Type monster you control; banish it until your next Standby Phase.

Card Image: Time Magic Hammer

Time Magic Hammer

Level 2 LIGHT/Spellcaster Fusion Effect
500 ATK / 400 DEF

Must be Special Summoned with "The Claw of Hermos", using a Spellcaster monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result).

Card Image: Time Thief Redoer

Time Thief Redoer

Level 4 DARK/Psychic Xyz Effect
2400 ATK / 2000 DEF

2 Level 4 monsters
Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached.
â—Ź Monster: Banish this card until the End Phase. â—Ź Spell: Draw 1 card.
â—Ź Trap: Place 1 face-up card your opponent controls on the top of the Deck.
You can only use this effect of "Time Thief Redoer" once per turn.

Card Image: Time Thief Regulator

Time Thief Regulator

Level 4 DARK/Machine Effect
600 ATK / 200 DEF

If you control no other monsters: You can Tribute this card; Special Summon 2 "Time Thief" monsters with different names from your Deck in Defense Position, except "Time Thief Regulator". When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Regulator" once per turn.

Card Image: Time Thief Winder

Time Thief Winder

Level 4 DARK/Psychic Effect
1800 ATK / 1300 DEF

You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Time Thief" card from your Deck to your hand, except "Time Thief Winder". You can only use each effect of "Time Thief Winder" once per turn.

Card Image: Time Wizard

Time Wizard

Level 2 LIGHT/Spellcaster Effect
500 ATK / 400 DEF

Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field.

Card Image: Time Wizard of Tomorrow

Time Wizard of Tomorrow

Level 5 LIGHT/Spellcaster Fusion Effect
2000 ATK / 1900 DEF

"Time Wizard" + 1 Effect Monster
Once per turn, while you control this Fusion Summoned card: You can toss a coin and call it. Destroy as many monsters on the field as possible, and if you do, inflict damage equal to half the total original ATK of the destroyed face-up monsters. If you called the coin toss right, your opponent takes the damage, if you called it wrong, you take the damage.

Card Image: Timeater

Timeater

Level 6 DARK/Machine Effect
1900 ATK / 1700 DEF

If this card destroys an opponent's monster by battle: Your opponent skips their next Main Phase 1.

Card Image: Timebreaker Magician

Timebreaker Magician

Level 3 PS 2 DARK/Spellcaster Pendulum Effect
1400 ATK / 0 DEF

[ Pendulum Effect ]
Each turn, the first Pendulum Monster(s) you control that would be destroyed by an opponent's card effect, is not destroyed.


[ Monster Effect ]


When this card is Pendulum Summoned from the hand (and no other cards are Pendulum Summoned at the same time): You can make this card's ATK become double its original ATK. Once per turn: You can target 1 monster on the field; banish both it and this card from the field until your next Standby Phase.

Card Image: Timegazer Magician

Timegazer Magician

Level 3 PS 8 DARK/Spellcaster Pendulum Effect
1200 ATK / 600 DEF

[ Pendulum Effect ]
You must control no monsters to activate this card. If a Pendulum Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.


[ Monster Effect ]


Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.

Card Image: Timestar Magician

Timestar Magician

Level 4 DARK/Spellcaster Xyz Effect
2400 ATK / 1200 DEF

2 Level 4 "Magician" Pendulum Monsters
Must first be Xyz Summoned with the above Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card; add to your hand, 1 DARK Spellcaster-Type monster from your Deck, Graveyard, or face-up from your Extra Deck. Once per turn, if a Pendulum Monster Card(s) in your Monster Zone or Pendulum Zone would be destroyed by battle or card effect, you can send 1 Spellcaster-Type monster from your Deck to the Graveyard instead.

Card Image: Tin Archduke

Tin Archduke

Level 4 EARTH/Machine Xyz Effect
2200 ATK / 1200 DEF

3 Level 4 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; change its battle position. (Flip monsters' effects are not activated.)

Card Image: Tindangle Hound

Tindangle Hound

Level 7 DARK/Fiend Flip Effect
2500 ATK / 0 DEF

FLIP: You can target 1 other face-up monster on the field; this card gains ATK equal to that target's original ATK, then change that target to face-down Defense Position.
Each monster your opponent controls loses 1000 ATK for each monster linked to it. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 face-down monster on the field; change it to face-up Defense Position.

Card Image: Tindangle Intruder

Tindangle Intruder

Level 6 DARK/Fiend Flip Effect
2200 ATK / 0 DEF

FLIP: You can add 1 "Tindangle" card from your Deck to your hand.
When this card is Normal Summoned: You can send 1 "Tindangle" card from your Deck to the GY. If a monster(s) is Special Summoned to your field in face-down Defense Position while this card is in your GY: Special Summon this card in face-down Defense Position (this is not optional). You can only use each effect of "Tindangle Intruder" once per turn.

Card Image: Tiras, Keeper of Genesis

Tiras, Keeper of Genesis

Level 5 LIGHT/Fairy Xyz Effect
2600 ATK / 1700 DEF

2 Level 5 monsters
This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.

Card Image: TiSolfachord Beautia

TiSolfachord Beautia

Level 7 PS 2 EARTH/Fairy Pendulum Effect
2500 ATK / 2400 DEF

[ Pendulum Effect ]
Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned.


[ Monster Effect ]


(Quick Effect): You can target 1 Effect Monster your opponent controls, or, if you have an even Pendulum Scale in your Pendulum Zone, you can target 1 face-up Spell/Trap your opponent controls; this turn, banish it when it leaves the field. You can only use this effect of "TiSolfachord Beautia" once per turn. Once per turn, at the start of the Damage Step, if this card battles a monster with an equal or higher ATK than the lowest Pendulum Scale in your Pendulum Zone x 300: Destroy that monster.

Card Image: Tlakalel, His Malevolent Majesty

Tlakalel, His Malevolent Majesty

Level 5 DARK/Fiend Effect
2400 ATK / 1000 DEF

If this card is Tribute Summoned: You can destroy any number of face-up monsters your opponent controls whose combined ATK is less than or equal to the original ATK of the monster Tributed to Tribute Summon this card.

Card Image: Toadally Awesome

Toadally Awesome 20

Level 2 WATER/Aqua Xyz Effect
2200 ATK / 0 DEF

2 Level 2 Aqua-Type monsters
Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.

Card Image: Todoroki the Earthbolt Star

Todoroki the Earthbolt Star

Level 6 EARTH/Warrior Effect
2100 ATK / 0 DEF

You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY, but this card loses 500 ATK. You can only Special Summon "Todoroki the Earthbolt Star" once per turn this way. During the Battle Phase (Quick Effect): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of "Todoroki the Earthbolt Star" once per turn.

Card Image: Tohushaddoll Grysta

Tohushaddoll Grysta

Level 7 EARTH/Rock Flip Effect
2450 ATK / 1950 DEF

FLIP: You can target 1 non-Rock "Shaddoll" monster in your GY; apply its effect that activates when it is flipped face-up.
If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing its materials from your hand, field, and/or GY. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "Shaddoll" monsters. You can only use 1 "Tohushaddoll Grysta" effect per turn, and only once that turn.

Card Image: Tomozaurus

Tomozaurus

Level 2 EARTH/Dinosaur Normal
500 ATK / 400 DEF

Small but vicious, this monster even attacks its own kind.

Card Image: Tongue Twister

Tongue Twister

Level 6 DARK/Fiend Effect
400 ATK / 300 DEF

If this card was Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play.

Card Image: Tongyo

Tongyo

Level 4 WATER/Fish Normal
1350 ATK / 800 DEF

This monster captures other fish with its long tongue and sucks the energy out of them.

Card Image: Toon Barrel Dragon

Toon Barrel Dragon

Level 7 DARK/Machine Toon Effect
2600 ATK / 2200 DEF

Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can target 1 card on the field; toss a coin 3 times and destroy it if at least 2 of the results are Heads.

Card Image: Toon Black Luster Soldier

Toon Black Luster Soldier

Level 8 EARTH/Warrior Toon Effect
3000 ATK / 2500 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing Toon monsters from your hand or field, whose total Levels equal 8 or more. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly. Once per turn, if you control "Toon World": You can target 1 card on the field; banish it, also this card cannot attack the turn this effect is activated.

Card Image: Toon Buster Blader

Toon Buster Blader

Level 7 EARTH/Warrior Toon Effect
2600 ATK / 2300 DEF

Cannot attack the turn it is Summoned. Gains 500 ATK for each Dragon monster your opponent controls or is in their GY. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.

Card Image: Toon Cannon Soldier

Toon Cannon Soldier

Level 4 DARK/Machine Toon Effect
1400 ATK / 1300 DEF

This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. You can Tribute 1 monster; inflict 500 damage to your opponent.

Card Image: Toon Cyber Dragon

Toon Cyber Dragon

Level 5 LIGHT/Machine Toon Effect
2100 ATK / 1600 DEF

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.

Card Image: Toon Dark Magician

Toon Dark Magician

Level 7 DARK/Spellcaster Toon Effect
2500 ATK / 2100 DEF

Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can discard 1 "Toon" card, then activate 1 of these effects;
â—Ź Special Summon 1 Toon monster from your Deck, except "Toon Dark Magician", ignoring its Summoning conditions.
â—Ź Add 1 "Toon" Spell/Trap from your Deck to your hand.

Card Image: Toon Dark Magician Girl

Toon Dark Magician Girl

Level 6 DARK/Spellcaster Toon Effect
2000 ATK / 1700 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks. Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's GY.

Card Image: Toon Gemini Elf

Toon Gemini Elf

Level 4 EARTH/Spellcaster Toon Effect
1900 ATK / 900 DEF

Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand.

Card Image: Toon Goblin Attack Force

Toon Goblin Attack Force

Level 4 EARTH/Warrior Toon Effect
2300 ATK / 0 DEF

This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.

Card Image: Toon Summoned Skull

Toon Summoned Skull

Level 6 DARK/Fiend Toon Effect
2500 ATK / 1200 DEF

(This card is always treated as an "Archfiend" card.)
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.

Card Image: Top Runner

Top Runner

Level 4 WIND/Machine Tuner Effect
1100 ATK / 800 DEF

All face-up Synchro Monsters you control gain 600 ATK.

Card Image: Torike

Torike

Level 3 EARTH/Beast Normal
1200 ATK / 600 DEF

''Although a poor defender, this monster's sharp horn gives it an edge when attacking.''

Card Image: Tornado Bird

Tornado Bird

Level 4 WIND/Winged Beast Flip Effect
1100 ATK / 1000 DEF

FLIP: Return 2 Spell or Trap Cards on the field to their owners' hands.

Card Image: Tornado Dragon

Tornado Dragon

Level 4 WIND/Wyrm Xyz Effect
2100 ATK / 2000 DEF

2 Level 4 monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.

Card Image: Totem Bird

Totem Bird 10

Level 3 WIND/Winged Beast Xyz Effect
1900 ATK / 1400 DEF

2 Level 3 WIND monsters
During either player's turn, when a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, destroy it. This card loses 300 ATK while it has no Xyz Materials.

Card Image: Totem Dragon

Totem Dragon

Level 2 EARTH/Dragon Effect
400 ATK / 200 DEF

This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. If this card is in your Graveyard during your Standby Phase and you control no monsters, you can Special Summon this card in Attack Position. You cannot activate this effect if there are any monsters in your Graveyard that are not Dragon-Type. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.

Card Image: Totem Five

Totem Five

Level 3 FIRE/Rock Effect
500 ATK / 200 DEF

If 5 monsters are Special Summoned at the same time, including this card: Destroy as many cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each card destroyed.

Card Image: Tour Guide From the Underworld

Tour Guide From the Underworld 3

Level 3 DARK/Fiend Effect
1000 ATK / 600 DEF

When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.

Card Image: Toxic Boxfish

Toxic Boxfish

Level 4 WATER/Fish Synchro Effect
1800 ATK / 800 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 card in either GY; banish it. If this card is banished: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Toxic Boxfish" once per turn.

Card Image: Toy Magician

Toy Magician

Level 4 LIGHT/Spellcaster Effect
1600 ATK / 1500 DEF

You can Set this card from your hand to your Spell & Trap Zone as a Spell. During the End Phase, if this Set card in your Spell & Trap Zone was destroyed by an opponent's card effect and sent to the GY this turn: Special Summon this card. If this card is Flip Summoned: Destroy Spells and Traps on the field, equal to the number of "Toy Magicians" on the field.

Card Image: Toy Soldier

Toy Soldier

Level 4 LIGHT/Warrior Effect
1500 ATK / 1000 DEF

You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Soldier" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Toy Box" from your Deck to your hand, or, if you control "Toy Box", you can add 1 Level 4 LIGHT monster instead.

Card Image: Trakodon

Trakodon

Level 3 EARTH/Dinosaur Normal
1300 ATK / 800 DEF

A tiger-striped dragon that is often seen racing across the wasteland at tremendous speeds.

Card Image: Trance Archfiend

Trance Archfiend

Level 4 DARK/Fiend Effect
1500 ATK / 500 DEF

Once per turn: You can discard 1 Fiend-Type monster, and if you do, this card gains 500 ATK until the end of this turn. When this card you control is destroyed and sent to your Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand.

Card Image: Trance the Magic Swordsman

Trance the Magic Swordsman

Level 6 EARTH/Spellcaster Normal
2600 ATK / 200 DEF

A peculiar magician with considerable abilities. Supposedly, he's just returned from a trip to outer space.

Card Image: Transcendosaurus Drillygnathus

Transcendosaurus Drillygnathus

Level 6 WIND/Dinosaur Xyz Effect
3000 ATK / 2300 DEF

2 Level 6 monsters
While this card has no materials, if it battles a monster, any battle damage it inflicts to your opponent is doubled. You can only use each of the following effects of "Transcendosaurus Drillygnathus" once per turn. You can detach 1 material from this card, then target 1 of your banished Dinosaur monsters; Special Summon it. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card.

Card Image: Transcendosaurus Gigantozowler

Transcendosaurus Gigantozowler

Level 12 EARTH/Dinosaur Fusion Effect
3800 ATK / 2000 DEF

1 Dinosaur monster + 1 Normal Monster
If this card is Special Summoned: You can target 1 Dinosaur monster in your GY; add it to your hand, then, if this card was Special Summoned from the GY, you can destroy 2 cards (1 from your hand or field, and 1 your opponent controls). If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use each effect of "Transcendosaurus Gigantozowler" once per turn.

Card Image: Transcendosaurus Glaciasaurus

Transcendosaurus Glaciasaurus

Level 12 WATER/Dinosaur Synchro Effect
3600 ATK / 2700 DEF

1 Tuner + 1+ non-Tuner monsters
Cannot be destroyed by battle. Dinosaur monsters you control that were Special Summoned from the GY cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use this effect of "Transcendosaurus Glaciasaurus" once per turn.

Card Image: Transcendosaurus Meteorus

Transcendosaurus Meteorus

Level 12 FIRE/Dinosaur Effect
3500 ATK / 700 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. During your opponent's turn (Quick Effect): You can destroy 2 other Dinosaur monsters in your hand and/or field, and if you do, Special Summon this card from your hand. If this card is Special Summoned: You can send 1 Dinosaur monster from your Deck to the GY. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use each effect of "Transcendosaurus Meteorus" once per turn.

Card Image: Trap Eater

Trap Eater

Level 4 DARK/Fiend Tuner Effect
1900 ATK / 1600 DEF

Cannot be Normal Summoned/Set. Must be Special Summoned by sending 1 face-up Trap Card your opponent controls to the Graveyard, and cannot be Special Summoned by other ways.

Card Image: Traptrix Allomerus

Traptrix Allomerus

Level 4 EARTH/Insect Xyz Effect
2200 ATK / 600 DEF

2+ Level 4 monsters / This card is unaffected by Trap effects while it has Xyz Material. You can only use each of the following effects of "Traptrix Allomerus" once per turn.
â—Ź You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY.
â—Ź If an opponent's monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field.

Card Image: Traptrix Atrax

Traptrix Atrax

Level 4 EARTH/Insect Effect
1800 ATK / 1000 DEF

This card is unaffected by the effects of "Hole" Normal Trap Cards. You can activate "Hole" Normal Trap Cards from your hand. The activation and effects of Normal Trap Cards activated on your side of the field cannot be negated.

Card Image: Traptrix Dionaea

Traptrix Dionaea

Level 4 EARTH/Plant Effect
1700 ATK / 1100 DEF

This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.

Card Image: Traptrix Mantis

Traptrix Mantis

Level 4 EARTH/Insect Effect
1500 ATK / 1300 DEF

When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Unaffected by the effects of "Hole" Normal Traps. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.

Card Image: Traptrix Myrmeleo

Traptrix Myrmeleo

Level 4 EARTH/Insect Effect
1600 ATK / 1200 DEF

This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.

Card Image: Traptrix Pinguicula

Traptrix Pinguicula

Level 4 EARTH/Plant Xyz Effect
2500 ATK / 300 DEF

2 Level 4 monsters
While this card has material, it is unaffected by Trap effects and the activated effects of other monsters with the same Type as this card's material. You can only use each of the following effects of "Traptrix Pinguicula" once per turn. You can detach 1 material from this card; add 1 "Traptrix" monster from your Deck to your hand. If a monster(s) owned by your opponent is sent to the GY, or banished, by a card effect (except during the Damage Step): You can attach 1 of those monsters to this card as material.

Card Image: Tree Otter

Tree Otter

Level 2 WATER/Beast Effect
1200 ATK / 100 DEF

Once per turn: You can target 1 face-up monster you control; it gains 1000 ATK until the end of this turn. You must control a Beast-Type monster (other than this card) to activate and to resolve this effect.

Card Image: Tri-Brigade Fraktall

Tri-Brigade Fraktall

Level 4 FIRE/Beast-Warrior Effect
1900 ATK / 1600 DEF

You can send this card from your hand or field to the GY; send 1 Level 3 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck to the GY. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Fraktall" once per turn.

Card Image: Tri-Brigade Mercourier

Tri-Brigade Mercourier 5

Level 4 DARK/Winged Beast Effect
800 ATK / 0 DEF

When your opponent activates a monster effect, while you control a Fusion Monster that mentions "Fallen of Albaz" as material (Quick Effect): You can send this card from your hand or face-up field to the GY; negate that effect. If this card is banished: You can add from your Deck to your hand, 1 "Fallen of Albaz", or 1 monster that mentions it, except "Tri-Brigade Mercourier". You can only use each effect of "Tri-Brigade Mercourier" once per turn.

Card Image: Tri-Brigade Springans Kitt

Tri-Brigade Springans Kitt

Level 4 LIGHT/Beast Effect
1700 ATK / 1000 DEF

If you control a "Tri-Brigade" or "Springans" monster, except "Tri-Brigade Springans Kitt": You can Special Summon this card from your hand. If this card is sent to the GY: You can Special Summon 1 of the following monsters from your GY in Defense Position, except "Tri-Brigade Springans Kitt".
â—Ź "Tri-Brigade" monster â—Ź "Springans" monster
â—Ź "Fallen of Albaz" or 1 monster that mentions it
You can only use each effect of "Tri-Brigade Springans Kitt" once per turn.

Card Image: Tri-Edge Levia

Tri-Edge Levia

Level 3 WATER/Sea Serpent Xyz Effect
1800 ATK / 1500 DEF

3 Level 3 monsters
Banish any monster destroyed by battle with this card. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 800 ATK, also its effects are negated. These changes last until the end of this turn.

Card Image: Tri-Edge Master

Tri-Edge Master

Level 6 LIGHT/Warrior Synchro Effect
2100 ATK / 1800 DEF

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can apply the appropriate effect, based on the Levels used for its Synchro Summon, or if you used 3 or more monsters as materials, apply all these effects, in sequence.
â—Ź 1 & 5: Destroy 1 other card on the field. â—Ź 2 & 4: Draw 1 card.
â—Ź 3 & 3: Treat this card as a Tuner.
You can only use this effect of "Tri-Edge Master" once per turn.

Card Image: Tri-Horned Dragon

Tri-Horned Dragon

Level 8 DARK/Dragon Normal
2850 ATK / 2350 DEF

An unworthy dragon with three sharp horns sprouting from its head.

Card Image: Trial of Nightmare

Trial of Nightmare

Level 4 DARK/Fiend Normal
1300 ATK / 900 DEF

This fiend passes judgment on enemies that are locked in coffins.

Card Image: Triamid Hunter

Triamid Hunter

Level 3 EARTH/Rock Effect
1400 ATK / 1100 DEF

If a Field Spell Card is face-up on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).

Card Image: Triamid Master

Triamid Master

Level 4 EARTH/Rock Effect
1800 ATK / 700 DEF

Once per turn: You can send 1 face-up "Triamid" card you control to the Graveyard, then target 1 Set Card on the field; destroy it. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).

Card Image: Tribe-Infecting Virus

Tribe-Infecting Virus

Level 4 WATER/Aqua Effect
1600 ATK / 1000 DEF

Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.

Card Image: Tribe-Shocking Virus

Tribe-Shocking Virus

Level 4 WATER/Thunder Effect
1700 ATK / 1000 DEF

Once per turn: You can banish 1 monster from your hand; destroy all face-up monsters on the field with the same Type as that monster.

Card Image: Trickstar Band Drumatis

Trickstar Band Drumatis

Level 6 LIGHT/Fairy Fusion Effect
2000 ATK / 1000 DEF

2 "Trickstar" monsters
"Trickstar" Link Monsters you control that point to this card gain 1000 ATK. You can only use each of the following effects of "Trickstar Band Drumatis" once per turn. If this card is Fusion Summoned: You can add 1 "Trickstar" card from your Deck to your hand, with a different name from the cards you control and in your GY. If effect damage is inflicted (except during the Damage Step): You can target 1 face-up monster on the field; its ATK becomes 0.

Card Image: Trickstar Band Sweet Guitar

Trickstar Band Sweet Guitar

Level 7 LIGHT/Fairy Fusion Effect
2200 ATK / 1200 DEF

1 "Trickstar" Link Monster + 1 "Trickstar" monster
Effect damage inflicted to your opponent by your "Trickstar" Link Monster linked to this card is doubled. If your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took. Once per turn, during the End Phase, if this card attacked this turn: The ATK gained from this effect returns to 0, then you can add 1 "Trickstar" monster from your GY to your hand.

Card Image: Trickstar Candina

Trickstar Candina

Level 4 LIGHT/Fairy Effect
1800 ATK / 400 DEF

When this card is Normal Summoned: You can add 1 "Trickstar" card from your Deck to your hand. Each time your opponent activates a Spell/Trap Card, inflict 200 damage to them immediately after it resolves.

Card Image: Trickstar Corobane

Trickstar Corobane

Level 5 LIGHT/Fairy Effect
2000 ATK / 1000 DEF

If you control no monsters, or all monsters you control are "Trickstar" monsters: You can Special Summon this card from your hand. During the Damage Step, when your "Trickstar" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use 1 "Trickstar Corobane" effect per turn, and only once that turn.

Card Image: Trickstar Lycoris

Trickstar Lycoris

Level 3 LIGHT/Fairy Effect
1600 ATK / 1200 DEF

(Quick Effect): You can reveal this card in your hand, then target 1 "Trickstar" monster you control, except "Trickstar Lycoris"; Special Summon this card, and if you do, return that monster to the hand. Each time a card(s) is added to your opponent's hand, inflict 200 damage to them for each.

Card Image: Trickstar Nightshade

Trickstar Nightshade

Level 1 LIGHT/Fairy Effect
100 ATK / 0 DEF

If this card is sent to the GY as Link Material for the Link Summon of a "Trickstar" monster: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Trickstar Nightshade" once per turn.

Card Image: Trident Dragion

Trident Dragion

Level 10 FIRE/Dragon Synchro Effect
3000 ATK / 2800 DEF

1 Dragon-Type Tuner + 1 or more non-Tuner Dragon-Type monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. When this card is Synchro Summoned: You can target up to 2 other cards you control; destroy those targets, and if you do, for each destroyed card, this card gains 1 additional attack during each Battle Phase this turn.

Card Image: Trident Warrior

Trident Warrior

Level 4 LIGHT/Warrior Effect
1800 ATK / 1200 DEF

When this card is Normal Summoned: You can Special Summon 1 Level 3 monster from your hand.

Card Image: Triple-Headed Behemoth

Triple-Headed Behemoth

Level 4 WIND/Dragon Effect
1500 ATK / 1200 DEF

If a face-up card(s) you control is destroyed by card effect, even during the Damage Step: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 WIND monster from your GY during the End Phase of this turn, but its ATK/DEF become 1000. You can only use this effect of "Triple-Headed Behemoth" once per Duel, and its previous effect only once per turn.

Card Image: Trishula, Dragon of the Ice Barrier

Trishula, Dragon of the Ice Barrier 13

Level 9 WATER/Dragon Synchro Effect
2700 ATK / 2000 DEF

1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)

Card Image: Trishula, the Dragon of Icy Imprisonment

Trishula, the Dragon of Icy Imprisonment

Level 9 WATER/Dragon Fusion Effect
2700 ATK / 2000 DEF

3 monsters with different names
Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.

Card Image: Trishula, Zero Dragon of the Ice Barrier

Trishula, Zero Dragon of the Ice Barrier

Level 11 WATER/Dragon Synchro Effect
2700 ATK / 2000 DEF

1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.

Card Image: Tristan, Knight of the Underworld

Tristan, Knight of the Underworld

Level 4 DARK/Zombie Effect
1800 ATK / 0 DEF

When this card is Normal Summoned: You can target 1 Zombie monster with 0 DEF in your GY; add it to your hand. Gains 300 ATK if you control another Zombie monster(s).

Card Image: Troposphere

Troposphere

Level 6 WIND/Winged Beast Effect
2400 ATK / 2000 DEF

If you Tribute Summon this card, the Tribute must be Winged Beast-Type. This card is unaffected by the effects of Trap Cards.

Card Image: True King Agnimazud, the Vanisher

True King Agnimazud, the Vanisher

Level 9 FIRE/Wyrm Effect
2900 ATK / 1900 DEF

If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or GY, if both the destroyed monsters were FIRE. If this card is destroyed by card effect: You can add 1 non-FIRE Wyrm monster from your GY to your hand. You can only use each effect of "True King Agnimazud, the Vanisher" once per turn.

Card Image: True King Lithosagym, the Disaster

True King Lithosagym, the Disaster

Level 9 EARTH/Wyrm Effect
2500 ATK / 2300 DEF

If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were EARTH, you can also look at your opponent's Extra Deck and banish up to 3 monsters from it with different names. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm monster from your GY. You can only use each effect of "True King Lithosagym, the Disaster" once per turn.

Card Image: Tsuchigumo, the Poisonous Mayakashi

Tsuchigumo, the Poisonous Mayakashi

Level 5 EARTH/Zombie Synchro Effect
2000 ATK / 1800 DEF

1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tsuchigumo, the Poisonous Mayakashi". You can only use each of these effects of "Tsuchigumo, the Poisonous Mayakashi" once per turn.
â—Ź If a Synchro Monster in your possession whose original Level is 7 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card.
â—Ź If this card is Special Summoned from the GY: You can have each player send the top 3 cards from their Deck to the GY.

Card Image: Tualatin

Tualatin

Level 8 LIGHT/Fairy Effect
2800 ATK / 2500 DEF

If it is your opponent's Battle Phase, a monster you controlled at the start of this Battle Phase was just destroyed, and all monsters you controlled at the start of this Battle Phase (min. 2) have now been destroyed by battle and sent to the GY: You can Special Summon this card from your hand. If Summoned this way: Choose an Attribute, and if you do, destroy all face-up monsters with that Attribute. Your opponent cannot Normal or Special Summon monsters with that Attribute.

Card Image: Tune Warrior

Tune Warrior

Level 3 EARTH/Warrior Tuner Normal
1600 ATK / 200 DEF

The Warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception.

Card Image: Tuned Magician

Tuned Magician

Level 4 WIND/Spellcaster Gemini Effect
1800 ATK / 1600 DEF

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
â—Ź This card is treated as a Tuner monster.

Card Image: Turbo Warrior

Turbo Warrior

Level 6 WIND/Warrior Synchro Effect
2500 ATK / 1500 DEF

"Turbo Synchron" + 1 or more non-Tuner monsters
When this card declares an attack on a Level 6 or higher Synchro Monster: Halve the ATK of the attack target until the end of the Damage Step. This card cannot be targeted by the effects of Level 6 or lower monsters.

Card Image: Turtle Bird

Turtle Bird

Level 6 WATER/Aqua Normal
1900 ATK / 1700 DEF

An unusual turtle that not only swims at tremendous speeds, but can also sail across the skies.

Card Image: Twilight Ninja Jogen

Twilight Ninja Jogen

Level 7 PS 1 DARK/Warrior Pendulum Effect
2000 ATK / 1000 DEF

[ Pendulum Effect ]
If your "Ninja" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


[ Monster Effect ]


You can reveal 1 "Ninjitsu Art" card in your hand; Special Summon this card from your hand. If this card attacks a Defense Position monster, inflict piercing battle damage.

Card Image: Twilight Ninja Nichirin, the Chunin

Twilight Ninja Nichirin, the Chunin

Level 6 DARK/Warrior Effect
2300 ATK / 1000 DEF

Once per turn, during either player's turn: You can discard 1 "Ninja" monster, then activate 1 of these effects;
â—Ź This turn, "Ninja" monsters and "Ninjitsu Art" cards you control cannot be destroyed by battle or card effects.
â—Ź 1 "Ninja" monster you control gains 1000 ATK until the end of this turn.

Card Image: Twilight Ninja Shingetsu

Twilight Ninja Shingetsu

Level 4 DARK/Warrior Effect
1500 ATK / 100 DEF

Monsters your opponent controls cannot target face-up "Ninja" monsters for attacks, except this one. Your opponent cannot target face-up "Ninja" monsters with card effects, except this one. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can add 1 "Ninja" monster from your Deck to your hand, except "Twilight Ninja Shingetsu". You can only use this effect of "Twilight Ninja Shingetsu" once per turn.

Card Image: Twin Long Rods #1

Twin Long Rods #1

Level 3 WATER/Aqua Normal
900 ATK / 700 DEF

With whip-like arms, this creature can attack enemies from a distance.

Card Image: Twin Long Rods #2

Twin Long Rods #2

Level 3 WATER/Aqua Normal
850 ATK / 700 DEF

An amphibious creature with two whip-like tails.

Card Image: Twin Photon Lizard

Twin Photon Lizard

Level 6 LIGHT/Dragon Fusion Effect
2400 ATK / 1000 DEF

2 "Photon" monsters
You can Tribute this card; Special Summon, from your Graveyard, both of the Fusion Material Monsters used for the Fusion Summon of this card.

Card Image: Twin-Barrel Dragon

Twin-Barrel Dragon

Level 4 DARK/Machine Effect
1700 ATK / 200 DEF

When this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 Heads, destroy it.

Card Image: Twin-Headed Behemoth

Twin-Headed Behemoth

Level 3 WIND/Dragon Effect
1500 ATK / 1200 DEF

During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.

Card Image: Twin-Headed Fire Dragon

Twin-Headed Fire Dragon

Level 6 FIRE/Pyro Normal
2200 ATK / 1700 DEF

Two dragons fused as one from the effects of the Big Bang.

Card Image: Twin-Headed Thunder Dragon

Twin-Headed Thunder Dragon

Level 7 LIGHT/Thunder Fusion
2800 ATK / 2100 DEF

"Thunder Dragon" + "Thunder Dragon"

Card Image: Twin-Headed Wolf

Twin-Headed Wolf

Level 4 DARK/Fiend Effect
1500 ATK / 1000 DEF

While you control another Fiend monster, negate the effects of Flip monsters destroyed by battle with this card.

Card Image: Twin-Sword Marauder

Twin-Sword Marauder

Level 4 DARK/Warrior Effect
1600 ATK / 1000 DEF

Once per Battle Phase, if this card attacks a Defense Position monster, it can make a second attack in a row. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Card Image: Two Thousand Needles

Two Thousand Needles

Level 5 EARTH/Beast Effect
2000 ATK / 1800 DEF

When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, destroy the attacking monster at the end of the Damage Step.

Card Image: Two-Headed King Rex

Two-Headed King Rex

Level 4 EARTH/Dinosaur Normal
1600 ATK / 1200 DEF

A powerful monster whose two heads attack as one.

Card Image: Two-Mouth Darkruler

Two-Mouth Darkruler

Level 3 EARTH/Dinosaur Normal
900 ATK / 700 DEF

A dinosaur with two deadly jaws, it stores electricity in its horn and releases high voltage bolts from the mouth on its back.

Card Image: Tyler the Great Warrior

Tyler the Great Warrior

Level 8 EARTH/Warrior Effect
3000 ATK / 1500 DEF

This monster cannot be Special Summoned. When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.

Card Image: Tyrant Burst Dragon

Tyrant Burst Dragon

Level 8 LIGHT/Dragon Fusion Effect
2900 ATK / 2500 DEF

Must be Special Summoned with "The Fang of Critias", using "Tyrant Wing". This card can attack all your opponent's monsters, once each. You can target 1 face-up monster you control; equip this monster to that target. It gains 400 ATK/DEF, also it can make 3 attacks during each Battle Phase.

Card Image: Tyrant Dragon

Tyrant Dragon

Level 8 FIRE/Dragon Effect
2900 ATK / 2500 DEF

During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap. This card cannot be Special Summoned from the GY, unless you Tribute 1 Dragon monster.

Card Image: Tyrant Red Dragon Archfiend

Tyrant Red Dragon Archfiend

Level 10 DARK/Dragon Synchro Effect
3500 ATK / 3000 DEF

2 Tuners + 1 or more non-Tuner monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can only use each of these effects of "Tyrant Red Dragon Archfiend" once per turn.
â—Ź During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack.
â—Ź During either player's Battle Phase, when a Spell/Trap Card is activated: You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK.

Card Image: Tytannial, Princess of Camellias

Tytannial, Princess of Camellias

Level 8 WIND/Plant Effect
2800 ATK / 2600 DEF

When a card or effect is activated that targets a card(s) on the field (Quick Effect): You can Tribute 1 face-up Plant monster; negate the activation, and if you do, destroy it.

Card Image: U.A. Dreadnought Dunker

U.A. Dreadnought Dunker

Level 7 EARTH/Warrior Effect
2500 ATK / 1800 DEF

You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Dreadnought Dunker". You can only Special Summon "U.A. Dreadnought Dunker" once per turn this way. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can target 1 card on the field; destroy it.

Card Image: U.A. Midfielder

U.A. Midfielder

Level 4 EARTH/Warrior Effect
1200 ATK / 1000 DEF

You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Midfielder". You can only Special Summon "U.A. Midfielder" once per turn this way. During either player's turn: You can target 1 other "U.A." monster you control; return that face-up monster to the hand, then Special Summon 1 "U.A." monster from your hand with a different name from that monster. You can only use this effect of "U.A. Midfielder" once per turn.

Card Image: U.A. Mighty Slugger

U.A. Mighty Slugger

Level 5 EARTH/Warrior Effect
2300 ATK / 700 DEF

You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Mighty Slugger". You can only Special Summon "U.A. Mighty Slugger" once per turn this way. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.

Card Image: U.A. Playmaker

U.A. Playmaker

Level 8 EARTH/Warrior Effect
2600 ATK / 2000 DEF

You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Playmaker". You can only Special Summon "U.A. Playmaker" once per turn this way. When another "U.A." monster you control declares an attack: You can have this card lose exactly 800 ATK, and if it does, your attacking monster gains 800 ATK.

Card Image: UFO Turtle

UFO Turtle

Level 4 FIRE/Machine Effect
1400 ATK / 1200 DEF

When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in face-up Attack Position.

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